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Beyond Image: Brand As Experience Bridget Fahrland Fry, Inc. 1/30/04

Beyond Image: Brand As Experience Bridget Fahrland Fry, Inc. 1/30/04

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Beyond Image: Brand As Experience Bridget Fahrland Fry, Inc. 1/30/04. AGENDA. Why Is Experience Important? Not Just For Kicks: The Goals Behind Experience The Creative Process: How To Build Experiences You Be The Judge: Assessing Experiences A Word On .Org Experiences Questions. - PowerPoint PPT Presentation

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Beyond Image: Brand As Experience

Bridget FahrlandFry, Inc.1/30/04

Page 2© 2004 Fry, Inc.Everything it takes™

AGENDA Why Is Experience Important?

Not Just For Kicks: The Goals Behind Experience

The Creative Process: How To Build Experiences

You Be The Judge: Assessing Experiences

A Word On .Org Experiences

Questions

Page 3© 2004 Fry, Inc.Everything it takes™

Stage 1: Limited Image

Page 4© 2004 Fry, Inc.Everything it takes™

Stage 2: Image Without Interaction

Page 5© 2004 Fry, Inc.Everything it takes™

Stage 3: Experience

Page 6© 2004 Fry, Inc.Everything it takes™

Image Vs Experience

An image conveys an emotion visually. It is a passive, one-way experience.

A true experience engages the user by requiring interaction. The best experiences have a purpose that meets the user needs and helps the company/organization accomplish its goals.

Experience is more than sound and animation. It is a culmination of creative, usability, and technology.

Sites that create an experience will be more successful.

Page 7© 2004 Fry, Inc.Everything it takes™

Not Just For Kicks: Common Site Goals

Sell Something

Experience aids user in buying process

Build Loyalty

Experience encourages repeat visit/purchase -- instills good feeling about the brand

Increase Brand Awareness

Experience immerses user in brand and/or enables viral marketing

Page 8© 2004 Fry, Inc.Everything it takes™

Experience Sells

Page 9© 2004 Fry, Inc.Everything it takes™

Experience Builds Loyalty

Page 10© 2004 Fry, Inc.Everything it takes™

Experience Increases Brand Awareness

Page 11© 2004 Fry, Inc.Everything it takes™

On A Good Day, It Does All Three

Page 12© 2004 Fry, Inc.Everything it takes™

How To Build Experiences That Matter

Prioritize Site Goals

Understand User Needs

Identify Key Brand Attributes and Messages

Ensure Experience:

– Furthers Business Goals

– Meets User Needs

– Captures Brand Essence

Involve Creative, Information Architecture, and Technology

Page 13© 2004 Fry, Inc.Everything it takes™

You Be The Judge: Fructis

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You Be The Judge: Lego

Page 15© 2004 Fry, Inc.Everything it takes™

You Be The Judge: Levis

Page 16© 2004 Fry, Inc.Everything it takes™

A Word On .Org Experiences(you know, the stuff that really matters)

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Experience As Action Not Entertainment

Page 18© 2004 Fry, Inc.Everything it takes™

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