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CORRELATIONAL DESIGN
EMMANUEL TAIWO
KIERAN FAW
Outline 10 - 15 minutes Review of Chapter 10 minutes review of selected articles related to research interests 15 minutes class discussion/activity 5 minutes post-test on correlational design
Review of Chapter
Definition: Correlation can be defined as the statistical test used to determine the tendency or pattern for two (or more) variables or sets of data to vary consistently (Creswell, 2012).
Example: If a score of an English test depends on the number of hours spent studying then we can say that there is a correlation between the test score and number of hours spent on studying
What is Correlation Design
This design helps to predict score and explain the relationship among variables. We don’t attempt to control or manipulate the variable rather we try to see the link, degree of association, between point A and point B
We use this design when we want to relate two or more variables to see if they influence each other For example The relationship between self-esteem and test
performance The relationship between audience members' opinions
of a movie and their mood
Types of Correlational Designs Explanatory Design: used when the researcher is interested to know the extent to which two or more variables co-vary, i.e. if damage in one would be reflected in the order ex: loneliness → suicide
Prediction Design: used when the researcher try to predict outcome using certain variables as predictors useful to predict or foretell a future behavior ex: parent with little or no education might be reluctant to send their kids to school.
Characteristics of Correlational Designs
Display of scores: Usually on a graph or scatterplots
Association between scores: • Positive (+): Exam result, hours spent on revision X↑ Y↑
Negative (-): Grade Point Average, drinks per week X↑Y↓
Multiple variable analysis: This is used when more than one variable are used to predict scores or behavior. Such as; motivation, achievement and time on task
X: motivation, Y: achievement, Z: time on task
Degree & Strength of Association Degree of association is the correlation between two variables or sets of scores from correlation coefficient of -1.00 to +1.00 while 0.00 means no linear correlation at all.
.20-.35: shows there is a slight correlation, usually used to explore interconnection between variables but can’t be used in prediction studies
.35-.65: It’s said to be useful for limited prediction and also to know the relationship between variables within a scale
.66-.85: shows a good prediction of one variable on the other
.86 and above: Usually used for construct validity and test-retest reliability. Usually achieved when two variables are related.
Step for Conducting a Correlational Study
Step 1: Determine if a Correlational Study Best Addresses the Research Problem
Step 2: Identify Individuals to Study
Step 3: Identify Two or More Measures for Each Individual in the Study
Step 4: Collect Data and Monitor Potential Threats
Step 5: Analyze the Data and Represent the Results
Step 6: Interpret the Results
How do you Evaluate…? To evaluate and assess the quality of a good correlational study, we must evaluate in terms of the strength of:
Data collection Adequate sample size
Analysis Good presentations in graphs and matrices Clear Procedures
Interpretation The relationship(s) among variables
Example of a Correlational Study from Creswell
TOPIC: The Influence of Parental Attachment on the College Adjustment of White, Black, and Latino/Hispanic Women: A Cross-cultural Investigation.
Purpose: The study examined the potential relationship between attachment patterns and college adjustment among a diverse sample of women attending a diverse urban commuter college.
Adjustment was defined as “remaining in college, enjoying psychological well being, and performing well academically” while college retention was defined as “a complex web of events that shape student leaving and persistence”
Methods 95 Female College Students
i. 24 whites ii. 27 black iii. 44 were Latina/Hispanic
They were aged between 17 to 25.
Hypotheses were: i. Scores on college adjustment will be influenced by the variables of
race and parental college education. More specifically, White students will report higher college adjustment score than their non- White peers.
ii. Parental attachment will influence score on college adjustment
iii. Race and parental attachment combined will provide the best model for predicting college attachment.
Result
none of the demographic variables assessed influence college attachment (negative correlation
Hypothesis 2 and 3 were
slightly supported
Hispanic students whose parents offered support
performed better
Among white and black students, there
was a significant correlation between affective quality and
academic adjustment.
Limitation of the research It relied on self-report measures for its data.
It lacks random sampling
It lacks information on SES, parental occupation, financial resources in paying for college, language spoken at home, years of living in US and social support network
Kieran’s Thesis Interest Area: Social Media in Education
I am interested in looking if there is a relationship between the amount of time spent
online and the amount of risk perceived*.
* For example students may have a high level of TPCK and therefore do not perceive risks to be of importance. Parents on the other hand, who are not spending as much time online, may be have unrealistic fears and misconceptions of actual risks (feed my the media)
Thesis Related Article
Effect of Online Social Networking on Student Academic Performance
By: Jomon Aliyas Paul
Paul, Jomon Aliyas. “Effect of Online Social Networking on Student Academic Performance.” Computers in Human Behavior 28, no. 6 (November 1, 2012): 2117–2127.
Effect of Online Social Networking on Student Academic Performance
By: Jomon Aliyas Paul
This study due to the rise in questions about the impact of Online Social Networks (OSNs) on academic performance and the possibility of using it as an effective teaching tool
Paul, Jomon Aliyas. “Effect of Online Social Networking on Student Academic Performance.” Computers in Human Behavior 28, no. 6 (November 1, 2012): 2117–2127.
Summary of Research Questions 1. Does time spent on OSN, attention deficit, student
characteristics, academic competence, predictors of student behavior, time management skills have a significant impact on academic performance?
2. Do student characteristics, time management skills, attention span, etc. have a significant impact on time spent on OSN?
Academic Competence
Academic Performance
Planned Behavior
Attention Deficit
Student Characteristics
Time Spent on OSN Time
Management Skills
Indirectly Indirectly
Directly
Findings
Emmanuel’s Thesis Interest Area: A correlational investigation into the use of video games and its impact on the cognitive ability of seniors.
Hwang et al (2011). Elders' Usability, Dependability, and Flow Experiences on Embodied Interactive Video Games. Educational Gerontology (8), pg. 715-731
Hwang et al (2011). Elders' Usability, Dependability, and Flow Experiences on Embodied Interactive Video Games. Educational Gerontology (8), pg. 715-731
Hwang et al (2011). Elders' Usability, Dependability, and Flow Experiences on Embodied Interactive Video Games
Daily physical activities may slowdown the deterioration of cognitive aging. This study intended to develop embodiment interactive video games with friendly human-machine interface to break through the elder’s literacy, cognitive aging, and psychomotor hindrances toward technology
Method and Instrument 30 participants were used: 14 males and 16 females, aged
between 60 and above from three different settings: rural community, elementary school volunteer groups and a from a nursing home for elderly.
Compared to Nintendo DS and Wii which are sport oriented, the researchers developed a new game called Embodied Interactive Video Game (EIVG) developed by Macromedia flash, a commercial application of Adobe System.
Two clear distinctions of the game are:
o Creation of vectorial graphics and
o The interaction of the user with the animation via webcam. The use of mouse, keyboard and other devices were discarded. The players could move their bodies, wave their hands or shake their head to indicate movements.
Purpose of the research:
a. To understand the elders’ perceived usability and dependability of the embodied interactive video game system.
b. To understand the flow experiences of the elders while playing on the system.
c. To explore the relations between the elders’ perceived usability, dependability of the system, and the flow experiences.
Research Questions How difficult is it to learn to use a device, to understand and to integrate functioning instructions?
What is the extent to which technological applications satisfy users’ needs?
How easy can a video game induce (produce) errors for elderly users and how easy can it recover from them?
Is there any satisfaction of using video games and what are the attitude of adopting technological applications for senior?
Is there any impact of using video games on the memory and cognition?
Results Both sexes found it easier to play the game
They were all satisfied with the game
Females were more active in exploring activities while male elderly were passive as observers
Usability and dependability of the game were high
Females felt learnability, efficiency and satisfaction were higher than males
Embodied Interactive
Video Game (EIVG)
Both sexes found it easier to play
the game They were all satisfied with the game
Usability and dependability of the game were high
Females were more active in exploring activities while male elderly were passive as observers
Class Discussion & Activity
1. Design a correlational study to investigate the relationship between these two variable. What is your hypothesis? How will you operationally define and measure the two variables?
2. How will you obtain a random sample of participants?
3. Assume that your study produces a correlation of .56 between the two variables. What are at least three possible causal explanations for this relationship?
4. How will you address the weaknesses of correlational design?
Research Topic: The relationship between the physical attractiveness of a political candidate and voters' opinions of him.
Ethical Issues in Conducting Correlational Designs
1. It is unethical to not have measured appropriate controls (age, gender, race etc.)
2. It is unethical to edit or make up data 3. Plagiarism should not be entertained. 4. It is unethical not to report contradictory findings 5. It is unethical not to share the result of research
with others 6. During meta-analyses, it is unethical to exclude
studies because of their small sample sizes and insignificant results
Strengths of Correlational Designs it can indicate relationship between two or more variables
It helps to explain a certain behavior
It shows the degree of relationship between variables
It helps to predict an outcome
It helps to determine the strength and direction of a relationship for further
Weaknesses of Correlational Designs
Its finding cannot be generalized
It doesn’t show causation, just relationship. Correlation ≠ causation
It does not reveal which of the variables caused the relationship
It’s time consuming and expensive
Its result can be affected by poor survey and unrepresentative sample.
References: Paul, Jomon Aliyas. “Effect of Online Social Networking on Student
Academic Performance.” Computers in Human Behavior 28, no. 6 (November 1, 2012): 2117–2127.
Hwang et al (2011). Elders' Usability, Dependability, and Flow Experiences on Embodied Interactive Video Games. Educational Gerontology (8), pg. 715-731
Creswell J. (2012). Educational Research: Planning, Conducting, and Evaluating Qualitative and Quantitative Research, 4th Ed. Toronto: Pearson