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interaction design portfolio
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|beatriz vizcainointeraction [email protected]
Acumulus Interaction Design Fundamenals, Sketching, Prototyping, Scenarios. 2009|
Acumulus is a large-scale installation of networked multi-touch dis-
plays in airports around the globe. By enabling travelers to compose
and read short, anonymous messages for and from each other, it
satisfies the inherently human interest in sharing stories with those
around us, while simultaneously highlighting two technologies that
have greatly shrunk the distance between people: air travel, and the
internet.
Acumulus makes use of a number of near-future technologies in
order to engage passersby and provide an enjoyable user experi-
ence for casual interaction in a public setting. The system uses an
intelligent filtering system to avoid unwanted messages from being
displayed in the screens. Multi-touch /Gestural Interfaces and Spa-
tial/Image Recognition are some of the technologies considered in
the ideation of the project.
tools: flash, illustrator, photoshop methods: sketching, prototyping, storyboard, scenarios collaborators: Jeff Kirsch, Angela Huang| |Acumulus | Beatriz Vizcaino
| |
Experience NYC | Beatriz Vizcaino
Experience NYC Mobile App, Sketching, Wireframing. 2009|
Experience NYC is an Iphone application that allows
users to search for events, natural places and land-
marks. In addition, users can also document their
experiences through videos or pictures, and share
them with their friends through social networks. As
the user documents his experiences the system
creates a “Travel Log”. Experience NYC app, uses the
NYC data mine database for information about events
and natural centers and google maps for landmark
information. The application was designed for
tourists visiting New York City.
system map
Google Maps NYC Landmarks City wide events calendar Directory of Nature Centers
NYC Data MineGoogle
Calendar of Special Events
Wireless Network (i.e Edge, 3G, WiFi)
MAP NYC Experience Server in the web
End Users
User NYC Experience Database
Sharing with Social Networks
Google Maps
System Map
Experience NYC
- IxD FundamentalsBeatriz Vizcaino
Inputs
Outputs
Experience NYC
wire-flows
Subtrack | Beatriz Vizcaino
Subtrack Mobile App, Web, Visual Design, Prototyping, Wireframing. 2009|
Subtrack is a system composed of two elements, an iphone application and a website. The system is
designed for a future NYC subway enabled with RFID tags on the metrocard and readers in the subway
trains and stations. Each time the user enters a train or station her information is added to a database
that is available through the subtrack application or website. The user will be able to access information
such as the trains taken, visted stations, waiting times and times in transit.
website: www.beatryev.com/subtrackweb mobile:www.beatryev.com/subtrackapp|
Subtrack | Beatriz Vizcaino
Website
initial wireframes
final wireframes
Subtrack|
Mindfull | Beatriz Vizcaino
Mindfull Physical Computing, Nutrition, Prototyping, User Research. 2009|
Mindfull is a fork rest that reminds people to put their fork down and chew
between bites while eating. It offers a way for fast eaters to be mindful of their
speed, allowing the mind time to process when the body is becoming full.
The project targets users who want to adopt healthier living habits.
video: http://vimeo.com/9686865 |
Friday Fever | Beatriz Vizcaino
Friday Fever Game Design, Visual Design, Wireframes, Character Design. 2010|
The objective of the project was to create innovative services and products inspired by personal passions and socially con-
scious endeavors that would fuel the creation of rich and meaningful products and services.
The result, was Friday Fever, a reward system that allows elementary kids to collect cards every time they complete a home-
work and play a computer based game that motivates learning in a fun way. collaborators: Angela Huang|
NYTimes App | Beatriz Vizcaino
NYTimes app Mobile App, Wireframing. 2009|
The objective of this project was to re-imagine the New York Times as a startup and build a new product with the
same content that is produced daily and delivered to the readers.
With the Pandora and Netflix models as inspirations, a new mobile app with a personalized delivery of content
was designed. Additionally, the app allows for different media types, like video, audio and plain text.
collaborators: Carmen Dukes, Evinn Quinn |
Ovaltrades | Beatriz Vizcaino
Ovaltrades Research, Visual Design. 2009|
The objective of this project was to create a local currency for
Stuyvesant Town located in Manhattan. Through research and ob-
servations the concepts that led to the final design were community,
family and nature. One,five, ten, fifty and one hundred bills were
designed.
Hydr8 | Beatriz Vizcaino
Hydr8 Mobile App, Sketching, Wireframes, Prototyping, Research. 2010|
Hydr8 is an interactive water bottle and iPhone app that monitors water intake and reminds users to refill in order
to reach their daily water consumption goal. As part of the project, my group and I started the concept generation
phase by creating concept diagrams in Omnigraffle. As a result of that activity we focused on wellness as the subject
matter for the class. We continued to define our idea and the result was a water consumption tracking system that
would encourage users to be more mindful about the amount of water they drink during the day. Methods such as,
paper prototyping, screen casting, user research, persona creation, user scenario, and flash prototyping were used
throughout the course. collaborators: Carmen Dukes, Colleen Miller, Derek Chan|
Hydr8 Process|
Hydr8 | Beatriz Vizcaino
Chemotherapy Assistant | Beatriz Vizcaino
Chemotherapy Assisant Summer Internship, Moment Design. 2010|
The Chemotherapy Assistant is a mobile application that
helps chemotherapy patients manage their new logistical
requirements. Specifically, allowing users to access health
information, view their overall schedule and appointments,
contact their health care team instantly, log in symptoms and
follow specific instructions included in their health program.
Furthermore, a community aspect allows users to connect in
real life with similar patients, and share suggestions and tips
that are relevant to their needs.
Dashboard
Logging Schedule
Instructions
Care Team Appointment Details - Map
Learning Lounge | Beatriz Vizcaino
Learning Lounge Strategy, Education. 2009|
Learning Lounge is a web portal, for New Yorkers; It works as a broker/intermediate between people who want or
need to learn about a subject and professionals and non-professionals who want to teach. Using a new developed
platform the service offers a browsing system where students can find classes, lessons, tutoring and leisure studies
which are made available to them in real time upon the instructor´s availability.
Pop Box Service Design, Public Spaces. 2010|
Pop Box is an initiative to improve pick up and delivery networks in the city through the implementations of new
pick-up points managed by local businesses, such as bodegas. The system is integrated through a web service for
users to discover locations, pay for the service and check the status of their packages.
Pop Box | Beatriz Vizcaino