INTRODUCTIONS
rob bateman
www.infiniteturtles.co.uk
www.away3d.com
www.awaymedia.co.uk
@robnet
INTRODUCTIONS
rob bateman
www.infiniteturtles.co.uk
www.away3d.com
www.awaymedia.co.uk
@robnet
rob bateman
INTRODUCTIONS
rob bateman
www.infiniteturtles.co.uk
www.away3d.com
www.awaymedia.co.uk
@robnet
www.infiniteturtles.co.uk
INTRODUCTIONS
rob bateman
www.infiniteturtles.co.uk
www.away3d.com
www.awaymedia.co.uk
@robnet
www.away3d.com
INTRODUCTIONS
rob bateman
www.infiniteturtles.co.uk
www.away3d.com
www.awaymedia.co.uk
@robnet
www.awaymedia.co.uk
INTRODUCTIONS
www.theawayfoundation.org
PROTO-GFX
SAGE (United States Military)
PROTO-GFX
DAC-1 (General Motors & IBM)
PROTO-GFX
picture source: www.es.com
LDS-1 (Evans & Sutherland)
Silicon Graphics Inc. (1981)
EVOLUTION
MODERN GPUs
iPhone 3GS (2009)
picture source: www.apple.com
BOTTLENECKS
GPU CPUBUS
VRAM RAM
picture source: the simpsons
BOTTLENECKS
picture source: the simpsons
COMPLEXITY
picture source: www.ericchadwick.com
COMPLEXITY
picture source: www.ericchadwick.com
COMPLEXITY
picture source: www.ericchadwick.com
MODEL VERTICES≠
GPU VERTICES
COMPLEXITY
picture source: www.ericchadwick.com
COMPLEXITY
picture source: www.ericchadwick.com
“Its more important to knowwhat to optimise than howto optimise”
Michael Abrash
TECHNIQUES
THANK YOU
rob bateman
www.infiniteturtles.co.uk
www.away3d.com
www.awaymedia.co.uk
www.theawayfoundation.org
@robnet