31
Another game aid by Universal Head The Esoteric Order of Gamers www.orderofgamers.com Tabletop game rules summaries, foamcore box plans, articles, interviews, reviews and lots more at www.orderofgamers.com @EOGamers gplus.to/EOGamers facebook.com/EOGamers EsotericOrderGamers Universal Head. Design That Works. www.universalhead.com These sheets are intended only for the personal use of existing owners of the game for additional reference. Universal Head makes no claim whatsoever to the rights of the publisher and copyright holder, and does not benefit financially from these player aids. Artwork from the original game is copyrighted by the publisher and used without permission. This PDF may not be re-posted online, sold or used in any way except for personal use. Game: AT-43 Publisher: Rackham Entertainment (2006) Red Blok unit cards v1 initial release v1.1 Heroes updated with info on which units they can lead v1.2 Dotch Yaga pic added v1.3 Dragonov Kommandos error fixed v1.4 Spetsnatz Kommando officers spelling error fixed v1.5 Spetsnatz Kommando rocket launcher accuracy fixed v1.6 Urod rank fixed v2 Added support teams v2.1 Dragomirov & Strielitz Kolossus sergeants point scores fixed, spelling error on Soldaty cards fixed v2.2 Kolossus cards Blitz ability: typo fixed v2.2 Mar 2011 Print on card (ensure you are printing at 100% scale) laminate and trim to size.

AT43Cards RedBlok v2.2

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The unit cards for AT-43's Red Blok faction

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Page 1: AT43Cards RedBlok v2.2

Another game aid by Universal Head

The Esoteric Order of Gamerswww.orderofgamers.com

Tabletop game rules summaries, foamcore box plans, articles, interviews, reviews and lots more at www.orderofgamers.com

@EOGamers gplus.to/EOGamers facebook.com/EOGamers EsotericOrderGamers

Universal Head. Design That Works. www.universalhead.com

These sheets are intended only for the personal use of existing owners of the game for additional reference. Universal Head makes no claim whatsoever to the rights of the publisher and copyright holder, and does not benefit financially from these player aids. Artwork from the original game is copyrighted by the publisher and used without permission. This PDF may not be re-posted online, sold or used in any way except for personal use.

Game: AT-43

Publisher: Rackham Entertainment (2006)

Red Blok unit cards v1 initial release v1.1 Heroes updated with info on which units they can leadv1.2 Dotch Yaga pic addedv1.3 Dragonov Kommandos error fixedv1.4 Spetsnatz Kommando officers spelling error fixedv1.5 Spetsnatz Kommando rocket launcher accuracy fixedv1.6 Urod rank fixedv2 Added support teamsv2.1 Dragomirov & Strielitz Kolossus sergeants point scores fixed, spelling error on Soldaty cards fixedv2.2 Kolossus cards Blitz ability: typo fixed

v2.2Mar 2011

Print on card (ensure you are printing at 100% scale) laminate and trim to size.

Page 2: AT43Cards RedBlok v2.2

STANDARD ORGANIZATIONRED BLOK

PLATOON PATTERNTHE ARC

PLATOON PATTERNFRONTLINE

PLATOON PATTERNSUPRA

PLATOON PATTERNGENCOL

Platoon Pattern

Soldier unit () !

Soldier unit ()

Soldier unit ( / /)

Strider unit ( )

Strider ( / /) or vehicle ( / /)or soldier unit ()

General Notes

An Officer replaces a standard fighter; his cost is added.

All the Special Weapon Bearers in a unit must carry the same weapon.

Each Specialist replaces a standard fighter for free.

Extra Fighters:

- cost of each fighter added to the standard number without exceeding the maximum number

– cost of each fighter to exceed the maximum number when there is an officer in the unit. Officer’s numbers bonus is the most that can be added.

– a unit must be at its maximum number of fighters in order to have more than one special weapon bearer.

Advantage

The maximum number of fighters in ARC infantry units is increased by 1 (this additional fighters is not free: his AP cost is added as usual to that of the unit; this rule only applies to units with an extra fighter cost).

Disadvantage

The units may be issued only 1 combat drill at a time.

Platoon Pattern

Infantry unit () !

Infantry unit ()

Soldier unit ( /)

AFV unit ( /)

AFV unit ( / /) or soldier unit ()

Advantage

Your AFVs can control objectives.

Disadvantage

The company is defeated if all its AFVs are destroyed.

Platoon Pattern

AFV unit ( /) !

AFV unit ( /)

Infantry unit ( /)

Infantry unit ( /)

Infantry unit ( / )

Advantage

The Authority test is rolled with 2 dice instead of 1. The player picks the better of the 2 results.

Disadvantage

A disorganized unit is eliminated immediately.

Platoon Pattern

Infantry unit () !

Infantry unit ()

Soldier unit ( / /)

Soldier unit ( /)

AFV unit ( / /)

Advantage

The company may include several copies of the same hero even in different units; the company may ignore the limitation on officers concerning heroes.

Disadvantage

Units without an officer are immediately eliminated as soon as the player does not spend LP to activate it.

Platoon Pattern

Infantry unit () !Infantry unit ( / )

Infantry unit ( /)

AFV or infantry unit ( /)

AFV unit ( / )

Special Equipment: Bacteriological Grenades

Any unit with Grenades can be equipped with these instead. Bacteriological: The minimum Damage test required is always 5+.

RE

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Grenades 0 1/0 1 5+/2 Indirect fire

Page 3: AT43Cards RedBlok v2.2

14 14 106 6 103 3 124 4 4

3 7 41 9 3- - -

3 71 9- -

20 209 1013 155 5

ODIN O-1 & MANON O-2 COLONEL

DRAGOMIRA O-3 LIEUTENANT

Standard Ranged

Assault rifle 2 1/1 - 4/1

Standard Ranged

Grenade pistol 1 1/0 3 4/1 Indirect fire

Standard Ranged

Rocket launcher 4 2/0 - 11/2

MGauss 5 3/0 - 7/1

SG

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SGT. A. TIYMOFIYEVA SERGEANT

Standard Ranged

Light MGauss 1 4 3/0 - 7/1Light MGauss 2 4 3/0 - 7/1

Standard Ranged

Medium rocket launcher 3 3/0 - 12/2

Medium antitank cannon 6 2/0 - 18/1

Equipment & Abilities

Interference When unit is activated, select a card in the opponent’s activation sequence without looking at it and place it wherever you want in the sequence.

Disruption For each fighter with this ability on the battlefield, every enemy company loses 1 LP during the tactical phase (cannot fall below the enemy’s commander’s LP value).

Equipment & Abilities

Mechanic Repair At the beginning or end of her unit’s activation can repair a friendly AFV within 2.5cm (including her own). The AFV regains 1 SP in a desired location, and a destroyed location may be chosen.

Medic First Aid. Once per round save member of the unit

Odin & Manon do not benefit from the Hero rule for the distribution of damage.

Either can be chosen as the leader of their ‘unit’. Chose which every time a leader needs to be selected.

Equipment & Abilities

Mechanic Repair At the beginning or end of her unit’s activation can repair a friendly AFV within 2.5cm (including her own). The AFV regains 1 SP in a desired location, and a destroyed location may be chosen.

Medic First Aid. Once per round save member of the unit.

Heroic Pilot

SGT. A. TIYMOFIYEVAABOARD ‘KOZNI’

SERGEANT

Equipment & Abilities

Interference When unit is activated, select a card in the opponent’s activation sequence without looking at it and place it wherever you want in the sequence.

Disruption For each fighter with this ability on the battlefield, every enemy company loses 1 LP during the tactical phase (cannot fall below the enemy’s commander’s LP value).

Heroic Pilot

Equipment & Abilities

Assisted Propulsion Blitz: Movement increased by 10 for first round on the battlefield; may act normally when ariving in reinforcement.

Gestalt Adds Leadership to that of the Commander of the company (if Comander is of equal or higher rank) when she is not Commander.

Combat Clone Only eliminated if she suffers 2 damage points on a single Damage test. 1 is ignored.

ODIN O-1 & MANON O-2ABOARD ‘UROD’

COLONEL

40 OFFICER OF ANY TYPE 1 SOLDIER UNIT

230 OFFICER OF ANY NAKOVALNY UNIT

220 SOLO INFANTRY UNIT ONLY

570 SOLO AFV UNIT

165 OFFICER OF ANY DRAGOMIROV UNIT

Page 4: AT43Cards RedBlok v2.2

14 146 63 34 4

6 65 53 3 6 9 -

20 10 15 5

Standard Ranged

Grenade pistol 1 1/0 3 4/1 Indirect fire

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

Grenade pistol 1 1/0 3 4/1 Indirect fire

Close Combat

Combat knife 4 1/0 - 3/1

CP

T. P

AV

EL

VR

AC

HO

V

OF

FIC

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OF

AN

Y K

RA

SN

YE

SO

LDA

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AR

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NU

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FIG

HT

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S

CP

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VR

AC

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V +

GR

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AD

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ICE

R O

F A

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KR

AS

NY

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OLD

AT

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A

DD

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TO

UN

IT

DO

ES

NO

T C

OU

NT

TO

WA

RD

S IT

S N

UM

BE

R O

F F

IGH

TE

RS

CPT. PAVAL VRACHOV CAPTAIN

CPT. PAVAL VRACHOV CAPTAIN

Equipment & Abilities

Grenades 0 1/0 1 4/1 Indirect fire

Medic First Aid. Once per round save member of the unit.

Equipment & Abilities

Heroic Pilot

Medic First Aid. Once per round save soldier in contact.

Equipment & Abilities

Medic First Aid. Once per round save member of the unit.

PA

VE

L V

RA

CH

OV

AB

OA

RD

AF

V ‘K

K5

’ S

OLO

AF

V U

NIT

Standard Ranged

Medium rocket launcher 1 3 3/0 - 12/2

Medium rocket launcher 2 3 3/0 - 12/2

CPT. PAVEL VRACHOVABOARD ‘KK5’

CAPTAIN

90 OFFICER OF ANY KRASNYE SOLDATY UNIT 95 OFFICER OF ANY KRASNYE SOLDATY UNIT 545 SOLO AFV UNIT

Page 5: AT43Cards RedBlok v2.2

1414

141414

66

666

33

333

44

444

76

43

75

32

33

213 1 -

KR

AS

NY

E S

OLD

AT

OF

FIC

ER

S

OF

FIC

ER

RE

PL

AC

ES

A S

TAN

DA

RD

FIG

HT

ER

KRASNYE SOLDATY COLONEL

KRASNYE SOLDATY CAPTAIN

KRASNYE SOLDATY LIEUTENANT

KRASNYE SOLDATY MASTER SERGEANT

KRASNYE SOLDATY SERGEANT

Standard Ranged

Assault rifle 3 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

Assault rifle 3 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

Assault rifle 3 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

Assault rifle 3 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

Assault rifle 2 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Equipment as per unit

Equipment as per unit

Equipment as per unitEquipment as per unit

Equipment as per unit

+10

+60

+15

+75

+30

Page 6: AT43Cards RedBlok v2.2

14 146 63 34 4

14 146 63 34 4

KRASNYE SOLDATY

KRASNYE SOLDATY

KRASNYE SOLDATY KRASNYE SOLDATY

KR

AS

NY

E S

OLD

AT

INFA

NT

RY

M

AX

IMU

M U

NIT

12

TR

OO

PE

RS

INC

LUD

ING

3

SP

EC

IAL

WE

AP

ON

S +

0-

2 S

PE

CIA

LIS

TS

+ 0

-1

OF

FIC

ER

Standard Ranged

Assault rifle 2 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

Grenade launcher 2 1/0 3 4/1 Indirect fire

Standard Ranged

Assault rifle 2 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

Rocket launcher 1 2/0 - 11/2

12 12

Standard Ranged

Assault rifle 2 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapon

Rocket launcher 1 2/0 - 11/2

Standard Ranged

Assault rifle 2 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapon

Grenade launcher 2 1/0 3 4/1 Indirect fire

KR

AS

NY

E S

OLD

AT

INFA

NT

RY

S

TAN

DA

RD

UN

IT

8 T

RO

OP

ER

S IN

CLU

DIN

G

1 S

PE

CIA

L W

EA

PO

N +

0-

2 S

PE

CIA

LIS

TS

+ 0

-1

OF

FIC

ER

8 8

Specialists

Medic First Aid. Once per round save member of the unit.

Mechanic Repair. At the beginning or end of his unit’s activation can repair a friendly AFV within 2.5cm (including his own). The AFV regains 1 SP in a desired location, and a destroyed location may be chosen.

Specialists

Medic First Aid. Once per round save member of the unit.

Mechanic Repair. At the beginning or end of his unit’s activation can repair a friendly AFV within 2.5cm (including his own). The AFV regains 1 SP in a desired location, and a destroyed location may be chosen.

Specialists

Medic First Aid. Once per round save member of the unit.

Mechanic Repair. At the beginning or end of his unit’s activation can repair a friendly AFV within 2.5cm (including his own). The AFV regains 1 SP in a desired location, and a destroyed location may be chosen.

Specialists

Medic First Aid. Once per round save member of the unit.

Mechanic Repair. At the beginning or end of his unit’s activation can repair a friendly AFV within 2.5cm (including his own). The AFV regains 1 SP in a desired location, and a destroyed location may be chosen.

0-2

0-2

0-2

0-2

1

3

1

3

MAX 250 . 20/

STD 150 . 20/ +50

MAX 250 . 20/ +50

STD 150 . 20/

8 F

IGH

TE

RS

15

0

EX

TR

A F

IGH

TE

R 2

012

FIG

HT

ER

S

25

0

EX

TR

A F

IGH

TE

R 2

0

Page 7: AT43Cards RedBlok v2.2

1414

141414

66

666

33

333

44

444

76

43

75

32

33

213 1 -

RP

G S

OLD

AT

OF

FIC

ER

S

OF

FIC

ER

RE

PL

AC

ES

A S

TAN

DA

RD

FIG

HT

ER

RPG SOLDATY COLONEL

RPG SOLDATY CAPTAIN

RPG SOLDATY LIEUTENANT

RPG SOLDATY MASTER SERGEANT

RPG SOLDATY SERGEANT

Standard Ranged

SMGauss 0 2/0 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

SMGauss 0 2/0 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

SMGauss 0 2/0 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

SMGauss 0 2/0 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

SMGauss 0 2/0 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Equipment as per unit

Equipment as per unit

Equipment as per unitEquipment as per unit

Equipment as per unit

+10

+60

+15

+75

+30

Page 8: AT43Cards RedBlok v2.2

14 146 63 34 4

14 146 63 34 4

RPG SOLDATY

RPG SOLDATY

RPG SOLDATY

RPG SOLDATY

RP

G S

OLD

AT

INFA

NT

RY

M

AX

IMU

M U

NIT

12

TR

OO

PE

RS

INC

LUD

ING

3

SP

EC

IAL

WE

AP

ON

S +

0-

2 S

PE

CIA

LIS

TS

+ 0

-1

OF

FIC

ER

Standard Ranged

SMGauss 0 2/0 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

MGauss 2 3/0 - 7/1

Standard Ranged

SMGauss 0 2/0 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

Rocket launcher 1 2/0 - 11/2

12 12

Standard Ranged

SMGauss 0 2/0 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapon

Rocket launcher 1 2/0 - 11/2

Standard Ranged

SMGauss 0 2/0 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapon

MGauss 2 3/0 - 7/1

RP

G S

OLD

AT

INFA

NT

RY

STA

ND

AR

D U

NIT

8

TR

OO

PE

RS

INC

LUD

ING

1

SP

EC

IAL

WE

AP

ON

+ 0

-2

SP

EC

IALI

ST

S +

0-

1 O

FF

ICE

R

8 8

Specialists

Medic First Aid. Once per round save member of the unit.

Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.

Specialists

Medic First Aid. Once per round save member of the unit.

Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.

Specialists

Medic First Aid. Once per round save member of the unit.

Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.

Specialists

Medic First Aid. Once per round save member of the unit.

Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.

0-2

0-2

0-2

0-2

1

3

1

3

MAX 250 . 20/

STD 150 . 20/ +50

MAX 250 . 20/ +50

STD 150 . 20/

8 F

IGH

TE

RS

15

0

EX

TR

A F

IGH

TE

R 2

012

FIG

HT

ER

S

25

0

EX

TR

A F

IGH

TE

R 2

0

Page 9: AT43Cards RedBlok v2.2

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141414

77

777

44

444

55

555

76

43

75

32

33

213 1 -

SP

ET

SN

AT

Z K

OM

MA

ND

OS

OF

FIC

ER

S

OF

FIC

ER

RE

PL

AC

ES

A S

TAN

DA

RD

FIG

HT

ER

SPETSNATZ KOMMANDOS COLONEL

SPETSNATZ KOMMANDOS CAPTAIN

SPETSNATZ KOMMANDOS LIEUTENANT

SPETSNATZ KOMMANDOS MASTER SERGEANT

SPETSNATZ KOMMANDOS SERGEANT

Standard Ranged

Gauss rifle 4 1/0 - 5/1

Close Combat

Combat knife 5 1/0 - 3/1

Standard Ranged

Gauss rifle 4 1/0 - 5/1

Close Combat

Combat knife 5 1/0 - 3/1

Standard Ranged

Gauss rifle 4 1/0 - 5/1

Close Combat

Combat knife 5 1/0 - 3/1

Standard Ranged

Gauss rifle 4 1/0 - 5/1

Close Combat

Combat knife 5 1/0 - 3/1

Standard Ranged

Gauss rifle 4 1/0 - 5/1

Close Combat

Combat knife 5 1/0 - 3/1

Equipment as per unit

Equipment as per unit

Equipment as per unitEquipment as per unit

Equipment as per unit

+10

+60

+15

+75

+30

Page 10: AT43Cards RedBlok v2.2

14 147 74 45 5

14 147 74 45 5

SPETSNATZ KOMMANDOS

SPETSNATZ KOMMANDOS

SPETSNATZ KOMMANDOS

SPETSNATZ KOMMANDOS

SP

ET

SN

AT

Z K

OM

MA

ND

OS

INFA

NT

RY

M

AX

IMU

M U

NIT

9

TR

OO

PE

RS

INC

LUD

ING

3

SP

EC

IAL

WE

AP

ON

S +

0-

2 S

PE

CIA

LIS

TS

+ 0

-1

OF

FIC

ER

Standard Ranged

Gauss rifle 4 1/0 - 5/1

Close Combat

Combat knife 5 1/0 - 3/1

Special Weapons

Rocket launcher 2 2/0 - 11/2

Standard Ranged

Gauss rifle 4 1/0 - 5/1

Close Combat

Combat knife 5 1/0 - 3/1

Special Weapons

Flamer [25] 1/0 4 8/1 Projection Indirect fire

9 9

Standard Ranged

Gauss rifle 4 1/0 - 5/1

Close Combat

Combat knife 5 1/0 - 3/1

Special Weapon

Flamer [25] 1/0 4 8/1 Projection Indirect fire

Standard Ranged

Gauss rifle 4 1/0 - 5/1

Close Combat

Combat knife 5 1/0 - 3/1

Special Weapon

Rocket launcher 2 2/0 - 11/2

SP

ET

SN

AT

Z K

OM

MA

ND

OS

INFA

NT

RY

S

TAN

DA

RD

UN

IT

6 T

RO

OP

ER

S IN

CLU

DIN

G

1 S

PE

CIA

L W

EA

PO

N +

0-

2 S

PE

CIA

LIS

TS

+ 0

-1

OF

FIC

ER

6 6

Specialists

Medic First Aid. Once per round save member of the unit.

Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.

Specialists

Medic First Aid. Once per round save member of the unit.

Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.

Specialists

Medic First Aid. Once per round save member of the unit.

Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.

Specialists

Medic First Aid. Once per round save member of the unit.

Combat Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation.

0-2

0-2

0-2

0-2

1

3

1

3

MAX 300 . 25/

STD 175 . 25/

MAX 300 . 25/

STD 175 . 25/

6 F

IGH

TE

RS

17

5

EX

TR

A F

IGH

TE

R 2

59

FIG

HT

ER

S

30

0

EX

TR

A F

IGH

TE

R 2

5

Page 11: AT43Cards RedBlok v2.2

1414

141414

77

777

44

444

55

555

76

43

75

32

33

213 1 -

DR

AG

ON

OV

KO

MM

AN

DO

S O

FF

ICE

RS

O

FF

ICE

R R

EP

LA

CE

S A

STA

ND

AR

D F

IGH

TE

R

DRAGONOV KOMMANDOS COLONEL

DRAGONOV KOMMANDOS CAPTAIN

DRAGONOV KOMMANDOS LIEUTENANT

DRAGONOV KOMMANDOS MASTER SERGEANT

DRAGONOV KOMMANDOS SERGEANT

Standard Ranged

Gauss rifle 5 1/0 - 5/1

Close Combat

Combat knife 5 1/0 - 3/1

Standard Ranged

Gauss rifle 5 1/0 - 5/1

Close Combat

Combat knife 5 1/0 - 3/1

Standard Ranged

Gauss rifle 5 1/0 - 5/1

Close Combat

Combat knife 5 1/0 - 3/1

Standard Ranged

Gauss rifle 5 1/0 - 5/1

Close Combat

Combat knife 5 1/0 - 3/1

Standard Ranged

Gauss rifle 5 1/0 - 5/1

Close Combat

Combat knife 5 1/0 - 3/1

Equipment as per unit

Equipment as per unit

Equipment as per unitEquipment as per unit

Equipment as per unit

+10

+60

+15

+75

+30

Page 12: AT43Cards RedBlok v2.2

14 147 74 45 5

14 147 74 45 5

DRAGONOV KOMMANDOS

DRAGONOV KOMMANDOS

DRAGONOV KOMMANDOS

DRAGONOV KOMMANDOS

DR

AG

ON

OV

KO

MM

AN

DO

S IN

FAN

TR

Y

MA

XIM

UM

UN

IT

9 T

RO

OP

ER

S IN

CLU

DIN

G

3 S

PE

CIA

L W

EA

PO

NS

+ 0

-2

SP

EC

IALI

ST

S +

0-

1 O

FF

ICE

R

9 9

Standard Ranged

Gauss rifle 5 1/0 - 5/1

Close Combat

Combat knife 5 1/0 - 3/1

Special Weapon

ATGauss gun 7 1/1 - 14/1

Standard Ranged

Gauss rifle 5 1/0 - 5/1

Close Combat

Combat knife 5 1/0 - 3/1

Special Weapons

ATGauss gun 7 1/1 - 14/1

Standard Ranged

Gauss rifle 5 1/0 - 5/1

Close Combat

Combat knife 5 1/0 - 3/1

Special Weapon

Sniper gun 10 1/0 - 8/1 Sniper

Standard Ranged

Gauss rifle 5 1/0 - 5/1

Close Combat

Combat knife 5 1/0 - 3/1

Special Weapons

Sniper gun 10 1/0 - 8/1 Sniper

DR

AG

ON

OV

KO

MM

AN

DO

S IN

FAN

TR

Y

STA

ND

AR

D U

NIT

6

TR

OO

PE

RS

INC

LUD

ING

1

SP

EC

IAL

WE

AP

ON

+ 0

-2

SP

EC

IALI

ST

S +

0-

1 O

FF

ICE

R

6 6

Specialists

Medic First Aid. Once per round save member of the unit.

Electronic Warfare Specialist Disruption. For each fighter with this ability on the battlefield, every enemy company loses 1 LP during the tactical phase (cannot fall below the enemy’s commander’s LP value).

Specialists

Medic First Aid. Once per round save member of the unit.

Electronic Warfare Specialist Disruption. For each fighter with this ability on the battlefield, every enemy company loses 1 LP during the tactical phase (cannot fall below the enemy’s commander’s LP value).

Equipment

Infrared Goggles Detection. +1 in Accuracy with all weapons (already in profile). Ignore enemy Stealth ability.

Equipment

Infrared Goggles Detection. +1 in Accuracy with all weapons (already in profile). Ignore enemy Stealth ability.

Specialists

Medic First Aid. Once per round save member of the unit.

Electronic Warfare Specialist Disruption. For each fighter with this ability on the battlefield, every enemy company loses 1 LP during the tactical phase (cannot fall below the enemy’s commander’s LP value).

Specialists

Medic First Aid. Once per round save member of the unit.

Electronic Warfare Specialist Disruption. For each fighter with this ability on the battlefield, every enemy company loses 1 LP during the tactical phase (cannot fall below the enemy’s commander’s LP value).

Equipment

Infrared Goggles Detection. +1 in Accuracy with all weapons (already in profile). Ignore enemy Stealth ability.

Equipment

Infrared Goggles Detection. +1 in Accuracy with all weapons (already in profile). Ignore enemy Stealth ability.

0-2

0-2

0-2

0-2

1

3

1

3

MAX 275 . 30/

STD 175 . 30/ +25

MAX 275 . 30/ +25

STD 175 . 30/

6 F

IGH

TE

RS

17

5

EX

TR

A F

IGH

TE

R 3

09

FIG

HT

ER

S

275

E

XT

RA

FIG

HT

ER

30

Page 13: AT43Cards RedBlok v2.2

AD

DIT

ION

AL

EQ

UIP

ME

NT

O

PTI

ON

S+

GR

EN

AD

ES

AD

DIT

ION

AL

EQ

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NT

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ON

S+

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AD

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AD

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ION

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ON

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AD

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AD

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S+

GR

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KR

AS

NY

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KR

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SP

ETS

NAT

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RP

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AT

RP

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AT

RP

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AT

RP

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AT

RP

G S

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AT

RP

G S

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AT

SP

ETS

NAT

Z K

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MA

ND

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SP

ETS

NAT

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OM

MA

ND

OS

SP

ETS

NAT

Z K

OM

MA

ND

OS

SP

ETS

NAT

Z K

OM

MA

ND

OS

SP

ETS

NAT

Z K

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MA

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ETS

NAT

Z K

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MA

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OS

Ad

dit

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al E

qu

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en

t

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s 0

1/

0

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Ind

ire

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ire

Ad

dit

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al E

qu

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na

de

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1/

0

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Ind

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ire

Ad

dit

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qu

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en

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Gre

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1/

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Ind

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ire

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qu

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ire

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qu

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Ind

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ire

8 8

8 8

8 8

8 8

8 8

8 8

6 6

6 6

6 6

6 6

6 6

6 6

12 12

12 12

12 12

12 12

12 12

12 12

9 9

9 9

9 9

6 6

6 6

6 6

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 2

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 2

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 2

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 2

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 2

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 2

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 2

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 2

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 2

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 2

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 2

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 2

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 2

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 2

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 2

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 2

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 2

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 2

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 2

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 2

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 2

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 2

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 2

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 2

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

5/

+4

0

+4

0

+4

0

+4

0

+4

0

+4

0

+6

0

+6

0

+6

0

+6

0

+6

0

+6

0

+4

0

+4

0

+4

0

+4

0

+4

0

+4

0

+6

0

+6

0

+6

0

+6

0

+6

0

+6

0

+3

0

+3

0

+3

0

+3

0

+3

0

+3

0

+4

5

+4

5

+4

5

+4

5

+4

5

+4

5

+3

0

+3

0

+3

0

+3

0

+3

0

+3

0

+4

5

+4

5

+4

5

+4

5

+4

5

+4

5

Page 14: AT43Cards RedBlok v2.2

14 148 812 124 4

3 31 1- -

10 108 812 124 410 8 12 5

10 8 12 4

3 1 -

ST

RIE

LIT

Z K

OLO

SS

US

OF

FIC

ER

O

FF

ICE

R R

EP

LA

CE

S A

STA

ND

AR

D F

IGH

TE

R

RP

G K

OLO

SS

US

OF

FIC

ER

O

FF

ICE

R R

EP

LA

CE

S A

STA

ND

AR

D F

IGH

TE

R

RPG KOLOSSUS SERGEANT

STRIELITZ KOLOSSUS SERGEANT

Standard Ranged

Rocket launcher 1 1 2/0 - 11/2

Rocket launcher2 1 2/0 - 11/2

Standard Ranged

Flamer [25] 1/0 4 8/1 Projection Indirect fire

Grenade launcher 3 1/0 3 4/1 Indirect fire

Equipment & Abilities

Assisted Propulsion Blitz: Movement increased by 10 for first round on the battlefield; may act normally when ariving in reinforcement.

Equipment & Abilities

Assisted Propulsion Blitz: Movement increased by 10 for first round on the battlefield; may act normally when ariving in reinforcement.

Equipment & Abilities

Assisted Propulsion Blitz: Movement increased by 10 for first round on the battlefield; may act normally when ariving in reinforcement.

Equipment & Abilities

Assisted Propulsion Blitz: Movement increased by 10 for first round on the battlefield; may act normally when ariving in reinforcement.

RPG KOLOSSUS STRIELITZ KOLOSSUS

SPETSNATZ KOLOSSUS

SP

ET

SN

AT

Z K

OLO

SS

US

OF

FIC

ER

O

FF

ICE

R R

EP

LA

CE

S A

STA

ND

AR

D F

IGH

TE

R

SPETSNATZ KOLOSSUS SERGEANT

Standard Ranged

Flamer 1 [25] 1/0 4 8/1 Projection Indirect fire

Flamer 2 [25] 1/0 4 8/1 Projection Indirect fire

Equipment & Abilities

Assisted Propulsion Blitz: Movement increased by 10 for first round on the battlefield; may act normally when ariving in reinforcement.

Equipment & Abilities

Assisted Propulsion Blitz: Movement increased by 10 for first round on the battlefield; may act normally when ariving in reinforcement.

3 F

IGH

TE

RS

4

25

EX

TR

A F

IGH

TE

R 1

50

3 F

IGH

TE

RS

3

00

EX

TR

A F

IGH

TE

R 1

00

Standard Ranged

Rocket launcher 1 1 2/0 - 11/2

Rocket launcher2 1 2/0 - 11/2

Standard Ranged

Flamer [25] 1/0 4 8/1 Projection Indirect fire

Grenade launcher 3 1/0 3 4/1 Indirect fire

ST

RIE

LIT

Z K

OLO

SS

US

ST

D U

NIT

3

KO

LUS

SU

S IN

CLU

DIN

G 0

-1

OF

FIC

ER

RP

G K

OLO

SS

US

STA

ND

AR

D U

NIT

3

KO

LUS

SU

S IN

CLU

DIN

G 0

-1

OF

FIC

ER

3 3

Standard Ranged

Flamer 1 [25] 1/0 4 8/1 Projection Indirect fire

Flamer 2 [25] 1/0 4 8/1 Projection Indirect fire

3

3 F

IGH

TE

RS

3

75E

XT

RA

FIG

HT

ER

12

5

SP

ET

SN

AT

Z K

OLO

SS

US

ST

D U

NIT

3

KO

LUS

SU

S IN

CLU

DIN

G 0

-1

OF

FIC

ER

+10 +10 +10

STD 300 .100/STD 425 .150/STD 375 .125/

Page 15: AT43Cards RedBlok v2.2

10 8 12 5

10 8 12 4

3 1 -

DRAGOMIROV KOLOSSUS

DR

AG

OM

IRO

V K

OLO

SS

US

OF

FIC

ER

O

FF

ICE

R R

EP

LA

CE

S A

STA

ND

AR

D F

IGH

TE

R

DRAGOMIROV KOLOSSUS SERGEANT

Standard Ranged

Rocket launcher 2 2/0 - 11/2

MGauss 3 3/0 - 7/1

Equipment & Abilities

Assisted Propulsion Blitz: Movement increased by 10 for first round on the battlefield; may act normally when ariving in reinforcement.

Equipment & Abilities

Assisted Propulsion Blitz: Movement increased by 10 for first round on the battlefield; may act normally when ariving in reinforcement.

Standard Ranged

Rocket launcher 2 2/0 - 11/2

MGauss 3 3/0 - 7/1

3

3 F

IGH

TE

RS

3

75E

XT

RA

FIG

HT

ER

12

5

DR

AG

OM

IRO

V K

OLO

SS

US

ST

D U

NIT

3

KO

LUS

SU

S IN

CLU

DIN

G 0

-1

OF

FIC

ER

+10

STD 375 .125/

Page 16: AT43Cards RedBlok v2.2

20

20

20

20

9

9

9

9

13

13

13

13

5

5

5

5

20

20

9

9

13

13

5

5

3

3

1

1

-

-

NAKOVALNY

SIERP

NAKOVALNY

SIERP

NA

KO

VA

LNY

OF

FIC

ER

O

FF

ICE

R R

EP

LA

CE

S A

STA

ND

AR

D F

IGH

TE

RS

IER

P O

FF

ICE

R

OF

FIC

ER

RE

PL

AC

ES

A S

TAN

DA

RD

FIG

HT

ER

NAKOVALNY SERGEANT

SIERP SERGEANT

Standard Ranged

Light MGauss 1 4 3/0 - 7/1

Light MGauss 2 4 3/0 - 7/1

Standard Ranged

Light mortar 1 4 1/0 4 6/1 Indirect fire

Light mortar 2 4 1/0 4 6/1 Indirect fire

Standard Ranged

Light MGauss 1 4 3/0 - 7/1

Light MGauss 2 4 3/0 - 7/1

Standard Ranged

Light mortar 1 4 1/0 4 6/1 Indirect fire

Light mortar 2 4 1/0 4 6/1 Indirect fire

Standard Ranged

Light MGauss 1 4 3/0 - 7/1

Light MGauss 2 4 3/0 - 7/1

Standard Ranged

Light mortar 1 4 1/0 4 6/1 Indirect fire

Light mortar 2 4 1/0 4 6/1 Indirect fire

Equipment & Abilities

Communication Disruptor Disruption. For each fighter with this ability on the battlefield, every enemy company loses 1 LP during the tactical phase (cannot fall below the enemy’s commander’s LP value).

Equipment & Abilities

Communication Disruptor Disruption. For each fighter with this ability on the battlefield, every enemy company loses 1 LP during the tactical phase (cannot fall below the enemy’s commander’s LP value).

Equipment & Abilities

Communication Disruptor Disruption. For each fighter with this ability on the battlefield, every enemy company loses 1 LP during the tactical phase (cannot fall below the enemy’s commander’s LP value).

1 A

FV

2

00

EX

TR

A A

FV

1 A

FV

2

00

EX

TR

A A

FV

s 2

00

3 A

FV

s 6

00

EX

TR

A A

FV

2

00

3 A

FV

s 6

00

EX

TR

A A

FV

s 2

00

NA

KO

VA

LNY

AF

V M

AX

IMU

M U

NIT

3

NA

KO

VA

LNY

INC

LUD

ING

0-

1 O

FF

ICE

RS

IER

P A

FV

MA

XIM

UM

UN

IT

3 S

IER

P IN

CLU

DIN

G 0

-1

OF

FIC

ER

NA

KO

VA

LNY

AF

V S

TAN

DA

RD

UN

IT

1 N

AK

OV

ALN

Y IN

CLU

DIN

G 0

-1

OF

FIC

ER

SIE

RP

AF

V S

TAN

DA

RD

UN

IT

1 S

IER

P IN

CLU

DIN

G 0

-1

OF

FIC

ER

1

1

3

3

+15

+15

MAX 600 .200/

MAX 600 .200/

STD 200 .200/

STD 200 .200/

Page 17: AT43Cards RedBlok v2.2

20

20

20

20

9

9

9

9

13

13

13

13

5

5

5

5

20

20

9

9

13

13

5

5

3

3

1

1

-

-

MOLOT

ZVIEZDA

MOLOT

ZVIEZDA

MO

LOT

OF

FIC

ER

O

FF

ICE

R R

EP

LA

CE

S A

STA

ND

AR

D F

IGH

TE

RZ

VIE

ZD

A O

FF

ICE

R

OF

FIC

ER

RE

PL

AC

ES

A S

TAN

DA

RD

FIG

HT

ER

MOLOT SERGEANT

ZVIEZDA SERGEANT

Standard Ranged

Light Flamer 1 [25] 1/0 4 8/1 Projection Indirect fire

Light Flamer 2 [25] 1/0 4 8/1 Projection Indirect fire

Standard Ranged

Light MGauss 5 3/0 - 7/1

Light Mortar 4 1/0 4 6/1 Indirect fire

Standard Ranged

Light Flamer 1 [25] 1/0 4 8/1 Projection Indirect fire

Light Flamer 2 [25] 1/0 4 8/1 Projection Indirect fire

Standard Ranged

Light MGauss 5 3/0 - 7/1

Light Mortar 4 1/0 4 6/1 Indirect fire

Standard Ranged

Light Flamer 1 [25] 1/0 4 8/1 Projection Indirect fire

Light Flamer 2 [25] 1/0 4 8/1 Projection Indirect fire

Standard Ranged

Light MGauss 5 3/0 - 7/1

Light Mortar 4 1/0 4 6/1 Indirect fire

Equipment & Abilities

Loudspeaker Countermeasure: The enemy’s Disruption and Interference abilities have no effct on the player’s company.

Equipment & Abilities

Motion Sensors Detection. +1 in Accuracy with all direct fire weapons (already in profile). Ignore enemy Stealth ability.

Equipment & Abilities

Motion Sensors Detection. +1 in Accuracy with all direct fire weapons (already in profile). Ignore enemy Stealth ability.

Equipment & Abilities

Motion Sensors Detection. +1 in Accuracy with all direct fire weapons (already in profile). Ignore enemy Stealth ability.

Equipment & Abilities

Loudspeaker Countermeasure: The enemy’s Disruption and Interference abilities have no effct on the player’s company.

Equipment & Abilities

Loudspeaker Countermeasure: The enemy’s Disruption and Interference abilities have no effct on the player’s company.

1 A

FV

2

25

EX

TR

A A

FV

2

25

1 A

FV

2

00

EX

TR

A A

FV

2

00

3 A

FV

s 6

75E

XT

RA

AF

V

22

53

AF

Vs

60

0E

XT

RA

AF

V

20

0

MO

LOT

AF

V M

AX

IMU

M U

NIT

3

MO

LOT

S IN

CLU

DIN

G 0

-1

OF

FIC

ER

ZV

IEZ

DA

AF

V M

AX

IMU

M U

NIT

3

ZV

IEZ

DA

INC

LUD

ING

0-

1 O

FF

ICE

R

MO

LOT

AF

V S

TAN

DA

RD

UN

IT

1 M

OLO

TS

INC

LUD

ING

0-

1 O

FF

ICE

RZ

VIE

ZD

A A

FV

STA

ND

AR

D U

NIT

1

ZV

IEZ

DA

INC

LUD

ING

0-

1 O

FF

ICE

R

1

1

3

3

+15

+15

MAX 675 .225/

MAX 600 .200/

STD 225 .225/

STD 200 .200/

Page 18: AT43Cards RedBlok v2.2

20 20 2010 10 1015 15 155 5 5

20 20 2010 10 1015 15 155 5 5

3 3 31 1 1- - -

KOSSAK HETMAN HUSSAR

KO

SS

AK

OF

FIC

ER

O

FF

ICE

R R

EP

LA

CE

S A

STA

ND

AR

D F

IGH

TE

R

HE

TM

AN

OF

FIC

ER

O

FF

ICE

R R

EP

LA

CE

S A

STA

ND

AR

D F

IGH

TE

R

HU

SS

AR

OF

FIC

ER

O

FF

ICE

R R

EP

LA

CE

S A

STA

ND

AR

D F

IGH

TE

R

KOSSAK SERGEANT

HETMAN SERGEANT

HUSSAR SERGEANT

Standard Ranged

Medium rocket launcher 1 3 3/0 - 12/2

Medium rocket launcher 2 3 3/0 - 12/2

Standard Ranged

Medium antitank cannon 6 2/0 - 18/1

Medium rocket launcher 3 3/0 - 12/2

Standard Ranged

Medium missile launcher 4+ 2/0 - 14/2 Locked shot

Medium rocket launcher 3 3/0 - 12/2

Standard Ranged

Medium rocket launcher 1 3 3/0 - 12/2

Medium rocket launcher 2 3 3/0 - 12/2

Standard Ranged

Medium antitank cannon 6 2/0 - 18/1

Medium rocket launcher 3 3/0 - 12/2

Standard Ranged

Medium missile launcher 4+ 2/0 - 14/2 Locked shot

Medium rocket launcher 3 3/0 - 12/2

1 A

FV

4

50

1 A

FV

4

50

1 A

FV

4

25

KO

SS

AK

AF

V S

TAN

DA

RD

UN

IT

1 K

OS

SA

K IN

CLU

DIN

G 0

-1

OF

FIC

ER

HE

TM

AN

AF

V S

TAN

DA

RD

UN

IT

1 H

ET

MA

N IN

CLU

DIN

G 0

-1

OF

FIC

ER

HU

SS

AR

AF

V S

TAN

DA

RD

UN

IT

1 H

US

SA

R IN

CLU

DIN

G 0

-1

OF

FIC

ER

1 1 1

+20 +20 +20

STD 450 STD 450 STD 425

Page 19: AT43Cards RedBlok v2.2

20 11 17 5

20 11 17 5

3 1 -

20 9 11 5 8

Standard Ranged

Light MGauss 5 3/0 - 7/1

Light MGauss 5 3/0 - 7/1

BTR-5 SOUNDOUNK

Abilities & Equipment

Anti-G generator Rocket Jump: can jump over miniatures and terrain elements during movement.

Vehicle Variable altitude; limited shooting arc (front 180º).

DOTCH YAGA

DO

TCH

YA

GA

OF

FIC

ER

O

FF

ICE

R R

EP

LA

CE

S A

STA

ND

AR

D F

IGH

TE

R

DOTCH YAGA LIEUTENANT

Standard Ranged

Heavy Gauss cannon 4 5/0 - 15/2

Heavy Mortar 4 1/0 10 6/1

Standard Ranged

Heavy Gauss cannon 4 5/0 - 15/2

Heavy Mortar 4 1/0 10 6/1

BT

R-

5 S

OU

ND

OU

NK

STA

ND

AR

D U

NIT

1

BT

R-

5 S

OU

ND

OU

NK

INC

LUD

ING

0-

1 O

FF

ICE

R

1 V

EH

ICLE

2

75

1

1 A

FV

77

5

DO

TCH

YA

GA

AF

V S

TAN

DA

RD

UN

IT

1 D

OTC

H Y

AG

A IN

CLU

DIN

G 0

-1

OF

FIC

ER

1

STD 275 +45

STD 775

Page 20: AT43Cards RedBlok v2.2

14 6 3 4

14 146 63 34 4

RE

D B

LOK

SU

PP

OR

T T

EA

MS

A

SU

PP

OR

T T

EA

M M

AY

FIL

L A

N ‘I

NFA

NT

RY

’ SLO

TC

ON

SID

ER

ED

RA

NK

3 U

NIT

S F

OR

MO

RA

LE (

TE

ST

WH

EN

1 F

IGH

TE

R L

EF

T)

KRASNYE GROUPA G

KRASNYE GROUPA R

KRASNYE GROUPA R (RPG)

KR

AS

NY

E G

RO

UP

A R

SU

PP

OR

T T

EA

M3

TR

OO

PE

RS

WIT

H 2

RO

CK

ET

LA

UN

CH

ER

S

KR

AS

NY

E G

RO

UP

A R

SU

PP

OR

T T

EA

M3

TR

OO

PE

RS

WIT

H 2

RO

CK

ET

LA

UN

CH

ER

S

KR

AS

NY

E G

RO

UP

A G

SU

PP

OR

T T

EA

M3

TR

OO

PE

RS

WIT

H 3

GR

EN

AD

E L

AU

NC

HE

RS

Standard Ranged

Assault rifle 2 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

Grenade launcher 2 1/0 3 4/1 Indirect fire

3

3

Standard Ranged

SMGauss 0 2/0 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

Rocket launcher 1 2/0 - 11/2

Standard Ranged

SMGauss 0 2/0 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

Rocket launcher 1 2/0 - 11/2

8 8

3 3

3F

IGH

TE

RS

15

0

EX

TR

A F

IGH

TE

R 5

0

3F

IGH

TE

RS

15

0

EX

TR

A F

IGH

TE

R 5

0

SUPPORT TEAM

SUPPORT TEAM3

FIG

HT

ER

S

75

EX

TR

A F

IGH

TE

R 2

5

SUPPORT TEAM

STD 75 . 25/

STD 150 . 50/ STD 150 . 50/

Page 21: AT43Cards RedBlok v2.2

14 6 3 4

14 146 63 34 4

RE

D B

LOK

SU

PP

OR

T T

EA

MS

A

SU

PP

OR

T T

EA

M M

AY

FIL

L A

N ‘I

NFA

NT

RY

’ SLO

TC

ON

SID

ER

ED

RA

NK

3 U

NIT

S F

OR

MO

RA

LE (

TE

ST

WH

EN

1 F

IGH

TE

R L

EF

T)

RPG GROUPA M

RPG GROUPA R RPG GROUPA R (KRASNYE)

RP

G G

RO

UP

A R

SU

PP

OR

T T

EA

M3

TR

OO

PE

RS

WIT

H 2

RO

CK

ET

LA

UN

CH

ER

S

RP

G G

RO

UP

A R

SU

PP

OR

T T

EA

M3

TR

OO

PE

RS

WIT

H 2

RO

CK

ET

LA

UN

CH

ER

S

RP

G G

RO

UP

A M

SU

PP

OR

T T

EA

M3

TR

OO

PE

RS

WIT

H 3

MG

AU

SS

Standard Ranged

Assault rifle 2 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

MGauss 2 3/0 - 7/1

3

3

Standard Ranged

SMGauss 0 2/0 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

Rocket launcher 1 2/0 - 11/2

Standard Ranged

SMGauss 0 2/0 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

Rocket launcher 1 2/0 - 11/2

8 8

3 3

3F

IGH

TE

RS

15

0

EX

TR

A F

IGH

TE

R 5

0

3F

IGH

TE

RS

15

0

EX

TR

A F

IGH

TE

R 5

0

SUPPORT TEAM

SUPPORT TEAM3

FIG

HT

ER

S

100

E

XT

RA

FIG

HT

ER

30

SUPPORT TEAM

STD 100 . 30/

STD 150 . 50/ STD 150 . 50/

Page 22: AT43Cards RedBlok v2.2

14 14

14 14

7 7

7 7

4 4

4 4

5 5

5 5

RE

D B

LOK

SU

PP

OR

T T

EA

MS

A

SU

PP

OR

T T

EA

M M

AY

FIL

L A

N ‘I

NFA

NT

RY

’ SLO

TC

ON

SID

ER

ED

RA

NK

3 U

NIT

S F

OR

MO

RA

LE (

TE

ST

WH

EN

1 F

IGH

TE

R L

EF

T)

SPETSNATZ GROUPA M

DRAGONOV GROUPA S

SPETSNATZ GROUPA R

DRAGONOV GROUPA A

SP

ETS

NA

TZ

GR

OU

PA R

SU

PP

OR

T TE

AM

3 T

RO

OP

ER

S W

ITH

3 R

OC

KE

T L

AU

NC

HE

RS

DR

AG

ON

OV

GR

OU

PA S

SU

PP

OR

T TE

AM

3 T

RO

OP

ER

S W

ITH

3 A

TGA

US

S

SP

ETS

NA

TZ

GR

OU

PA F

SU

PP

OR

T TE

AM

3 T

RO

OP

ER

S W

ITH

3 F

LA

ME

RS

DR

AG

ON

OV

GR

OU

PA S

SU

PP

OR

T TE

AM

3 T

RO

OP

ER

S W

ITH

3 S

NIP

ER

GU

NS

Standard Ranged

Gauss rifle 4 1/0 - 5/1

Close Combat

Combat knife 5 1/0 - 3/1

Special Weapons

Flamer [25] 1/0 4 8/1 Projection Indirect fire

Standard Ranged

Gauss rifle 4 1/0 - 5/1

Close Combat

Combat knife 5 1/0 - 3/1

Special Weapons

Sniper gun 10 1/0 - 8/1 Sniper

Standard Ranged

Gauss rifle 4 1/0 - 5/1

Close Combat

Combat knife 5 1/0 - 3/1

Special Weapons

Rocket launcher 2 2/0 - 11/2

Standard Ranged

Gauss rifle 4 1/0 - 5/1

Close Combat

Combat knife 5 1/0 - 3/1

Special Weapons

ATGauss gun 7 1/1 - 14/1

3 3

3 3

3 3

3 3

Equipment

Infrared Goggles Detection. +1 in Accuracy with all weapons (already in profile). Ignore enemy Stealth ability.

Equipment

Infrared Goggles Detection. +1 in Accuracy with all weapons (already in profile). Ignore enemy Stealth ability.

3 F

IGH

TE

RS

17

5

EX

TR

A F

IGH

TE

R 5

5

3 F

IGH

TE

RS

12

5

EX

TR

A F

IGH

TE

R 4

5

3 F

IGH

TE

RS

17

5

EX

TR

A F

IGH

TE

R 5

5

3 F

IGH

TE

RS

12

5

EX

TR

A F

IGH

TE

R 4

0

SUPPORT TEAM

SUPPORT TEAM

SUPPORT TEAM

SUPPORT TEAM

STD 175 . 55/ STD 125 . 45/

STD 175 . 55/ STD 125 . 45/

Page 23: AT43Cards RedBlok v2.2

AD

DIT

ION

AL

EQ

UIP

ME

NT

O

PTI

ON

S S

UP

PO

RT

TEA

MS

+ G

RE

NA

DE

S

AD

DIT

ION

AL

EQ

UIP

ME

NT

O

PTI

ON

S S

UP

PO

RT

TEA

MS

+ G

RE

NA

DE

S

AD

DIT

ION

AL

EQ

UIP

ME

NT

O

PTI

ON

S S

UP

PO

RT

TEA

MS

+ G

RE

NA

DE

S

AD

DIT

ION

AL

EQ

UIP

ME

NT

O

PTI

ON

S S

UP

PO

RT

TEA

MS

+ G

RE

NA

DE

S

AD

DIT

ION

AL

EQ

UIP

ME

NT

O

PTI

ON

S S

UP

PO

RT

TEA

MS

+ G

RE

NA

DE

S

AD

DIT

ION

AL

EQ

UIP

ME

NT

O

PTI

ON

S S

UP

PO

RT

TEA

MS

+ G

RE

NA

DE

S

RE

D B

LOK

SU

PP

OR

T T

EA

MS

AD

DIT

ION

AL

EQ

UIP

ME

NT

OP

TIO

NS

P

LA

CE

UN

DE

R U

NIT

CA

RD

/ N

OT

E N

EW

CO

ST

OF

EX

TR

A F

IGH

TE

RS

Ad

dit

ion

al E

qu

ipm

en

t

Gre

na

de

s 0

1/

0

1 4

/1

Ind

ire

ct f

ire

Ad

dit

ion

al E

qu

ipm

en

t

Gre

na

de

s 0

1/

0

1 4

/1

Ind

ire

ct f

ire

Ad

dit

ion

al E

qu

ipm

en

t

Gre

na

de

s 0

1/

0

1 4

/1

Ind

ire

ct f

ire

Ad

dit

ion

al E

qu

ipm

en

t

Gre

na

de

s 0

1/

0

1 4

/1

Ind

ire

ct f

ire

Ad

dit

ion

al E

qu

ipm

en

t

Gre

na

de

s 0

1/

0

1 4

/1

Ind

ire

ct f

ire

Ad

dit

ion

al E

qu

ipm

en

t

Gre

na

de

s 0

1/

0

1 4

/1

Ind

ire

ct f

ire

KR

AS

NY

E G

RO

UP

RK

RA

SN

YE

GR

OU

P R

KR

AS

NY

E G

RO

UP

R

KR

AS

NY

E G

RO

UP

RK

RA

SN

YE

GR

OU

P R

KR

AS

NY

E G

RO

UP

R

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

5/

+15

+15

+15

+15

+15

+15

SP

ETS

NA

TZ G

RO

UPA

FS

PE

TSN

ATZ

GR

OU

PA F

SP

ETS

NA

TZ G

RO

UPA

F

SP

ETS

NA

TZ G

RO

UPA

FS

PE

TSN

ATZ

GR

OU

PA F

SP

ETS

NA

TZ G

RO

UPA

F

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 6

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 6

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 6

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 6

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 6

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 6

0/

+15

+15

+15

+15

+15

+15

DR

AG

ON

OV

GR

OU

PA A

DR

AG

ON

OV

GR

OU

PA A

DR

AG

ON

OV

GR

OU

PA A

DR

AG

ON

OV

GR

OU

PA A

DR

AG

ON

OV

GR

OU

PA A

DR

AG

ON

OV

GR

OU

PA A

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

0/

+15

+15

+15

+15

+15

+15

RP

G G

RO

UP

A M

RP

G G

RO

UP

A M

RP

G G

RO

UP

A M

RP

G G

RO

UP

A M

RP

G G

RO

UP

A M

RP

G G

RO

UP

A M

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 3

5/

+15

+15

+15

+15

+15

+15

SP

ETS

NA

TZ G

RO

UPA

RS

PE

TSN

ATZ

GR

OU

PA R

SP

ETS

NA

TZ G

RO

UPA

R

SP

ETS

NA

TZ G

RO

UPA

RS

PE

TSN

ATZ

GR

OU

PA R

SP

ETS

NA

TZ G

RO

UPA

R

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 6

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 6

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 6

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 6

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 6

0/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 6

0/

+15

+15

+15

+15

+15

+15

RP

G G

RO

UP

A R

RP

G G

RO

UP

A R

RP

G G

RO

UP

A R

RP

G G

RO

UP

A R

RP

G G

RO

UP

A R

RP

G G

RO

UP

A R

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 5

5/

+15

+15

+15

+15

+15

+15

DR

AG

ON

OV

GR

OU

PA S

DR

AG

ON

OV

GR

OU

PA S

DR

AG

ON

OV

GR

OU

PA S

DR

AG

ON

OV

GR

OU

PA S

DR

AG

ON

OV

GR

OU

PA S

DR

AG

ON

OV

GR

OU

PA S

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 4

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 4

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 4

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 4

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 4

5/

EA

CH

EX

TR

A F

IGH

TE

R A

DD

ED

NO

W 4

5/

+15

+15

+15

+15

+15

+15

33

3

33

3

33

3

33

3

33

3

33

3

33

3

33

3

33

3

33

3

33

3

33

3

33

3

33

3

Page 24: AT43Cards RedBlok v2.2

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141414

66

666

33

333

44

444

76

43

75

32

33

213 1 -

KR

AS

NY

SO

LDA

T B

UN

KE

R O

FF

ICE

RS

O

FF

ICE

R R

EP

LA

CE

S A

STA

ND

AR

D F

IGH

TE

R

KRASNY SOLDAT BUNKER COLONEL

KRASNY SOLDAT BUNKER CAPTAIN

KRASNY SOLDAT BUNKER LIEUTENANT

KRASNY SOLDAT BUNKER MASTER SERGEANT

KRASNY SOLDAT BUNKER SERGEANT

Standard Ranged

Assault rifle 3 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

Assault rifle 3 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

Assault rifle 3 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

Assault rifle 3 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

Assault rifle 2 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Equipment as per unit

Equipment as per unit

Equipment as per unitEquipment as per unit

Equipment as per unit

SUPPORT TEAM

SUPPORT TEAM

SUPPORT TEAM

SUPPORT TEAM

SUPPORT TEAM

+10

+60

+15

+75

+30

Page 25: AT43Cards RedBlok v2.2

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141414

66

666

33

333

44

444

76

43

75

32

33

213 1 -

RP

G S

OLD

AT

BU

NK

ER

OF

FIC

ER

S

OF

FIC

ER

RE

PL

AC

ES

A S

TAN

DA

RD

FIG

HT

ER

RPG SOLDAT BUNKER COLONEL

RPG SOLDAT BUNKER CAPTAIN

RPG SOLDAT BUNKER LIEUTENANT

RPG SOLDAT BUNKER MASTER SERGEANT

RPG SOLDAT BUNKER SERGEANT

Standard Ranged

SMGauss 0 2/0 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

SMGauss 0 2/0 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

SMGauss 0 2/0 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

SMGauss 0 2/0 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Standard Ranged

SMGauss 0 2/0 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Equipment as per unit

Equipment as per unit

Equipment as per unitEquipment as per unit

Equipment as per unit

SUPPORT TEAM

SUPPORT TEAM

SUPPORT TEAM

SUPPORT TEAM

SUPPORT TEAM

+10

+60

+15

+75

+30

Page 26: AT43Cards RedBlok v2.2

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141414

77

777

44

444

55

555

76

43

75

32

33

213 1 -

SP

ET

SN

AT

Z K

OM

MA

ND

O B

UN

KE

R O

FF

ICE

RS

O

FF

ICE

R R

EP

LA

CE

S A

STA

ND

AR

D F

IGH

TE

R

SPETSNATZ BUNKER COLONEL

SPETSNATZ BUNKER CAPTAIN

SPETSNATZ BUNKER LIEUTENANT

SPETSNATZ BUNKER MASTER SERGEANT

SPETSNATZ BUNKER SERGEANT

Standard Ranged

Gauss rifle 4 1/0 - 5/1

Close Combat

Combat knife 5 1/0 - 3/1

Standard Ranged

Gauss rifle 4 1/0 - 5/1

Close Combat

Combat knife 5 1/0 - 3/1

Standard Ranged

Gauss rifle 4 1/0 - 5/1

Close Combat

Combat knife 5 1/0 - 3/1

Standard Ranged

Gauss rifle 4 1/0 - 5/1

Close Combat

Combat knife 5 1/0 - 3/1

Standard Ranged

Gauss rifle 4 1/0 - 5/1

Close Combat

Combat knife 5 1/0 - 3/1

Equipment as per unit

Equipment as per unit

Equipment as per unitEquipment as per unit

Equipment as per unit

SUPPORT TEAM

SUPPORT TEAM

SUPPORT TEAM

SUPPORT TEAM

SUPPORT TEAM

+10

+60

+15

+75

+30

Page 27: AT43Cards RedBlok v2.2

1414

141414

77

777

44

444

55

555

76

43

75

32

33

213 1 -

DR

AG

ON

OV

KO

MM

AN

DO

BU

NK

ER

OF

FIC

ER

S

OF

FIC

ER

RE

PL

AC

ES

A S

TAN

DA

RD

FIG

HT

ER

DRAGONOV BUNKER COLONEL

DRAGONOV BUNKER CAPTAIN

DRAGONOV BUNKER LIEUTENANT

DRAGONOV BUNKER MASTER SERGEANT

DRAGONOV BUNKER SERGEANT

Standard Ranged

Gauss rifle 5 1/0 - 5/1

Close Combat

Combat knife 5 1/0 - 3/1

Standard Ranged

Gauss rifle 5 1/0 - 5/1

Close Combat

Combat knife 5 1/0 - 3/1

Standard Ranged

Gauss rifle 5 1/0 - 5/1

Close Combat

Combat knife 5 1/0 - 3/1

Standard Ranged

Gauss rifle 5 1/0 - 5/1

Close Combat

Combat knife 5 1/0 - 3/1

Standard Ranged

Gauss rifle 5 1/0 - 5/1

Close Combat

Combat knife 5 1/0 - 3/1

Equipment as per unit

Equipment as per unit

Equipment as per unitEquipment as per unit

Equipment as per unit

SUPPORT TEAM

SUPPORT TEAM

SUPPORT TEAM

SUPPORT TEAM

SUPPORT TEAM

+10

+60

+15

+75

+30

Page 28: AT43Cards RedBlok v2.2

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14

14

14

6

6

6

6

3

3

3

3

4

4

4

4

0 - 17 0

RE

D B

LOK

BU

NK

ER

TE

AM

S

CO

NS

IDE

RE

D R

AN

K 3

UN

ITS

FO

R M

OR

ALE

(T

ES

T W

HE

N 1

FIG

HT

ER

LE

FT

)

WH

EN

A C

OM

PA

NY

INC

LUD

ES

A B

UN

KE

R U

NIT

, ALL

BU

NK

ER

S O

N T

HE

B

AT

TLE

FIE

LD B

EC

OM

E N

EU

TR

AL

DR

OP

PO

INT

S T

HA

T C

AN

ON

LY B

E U

SE

D

BY

BU

NK

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UN

ITS

. BU

NK

ER

UN

ITS

CA

N O

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BE

DE

PLO

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D T

HR

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B

UN

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RO

P P

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TS

AN

D C

AN

NO

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EA

VE

TH

EIR

BU

NK

ER

.

A B

UN

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R U

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CA

N IN

CLU

DE

SE

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RA

L T

YP

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OF

SP

EC

IAL

WE

AP

ON

S

BU

T O

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ON

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F W

EA

PO

N IS

FIR

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EA

CH

RO

UN

D IN

TH

E S

AM

E

SA

LVO

. FL

AM

ER

S S

TIL

L F

IRE

ON

E A

FT

ER

TH

E O

TH

ER

.

BUNKER TEAM KRASNY SOLDAT

BUNKER TEAM KRASNY SOLDAT

BUNKER TEAM KRASNY SOLDAT

BUNKER TEAM KRASNY SOLDAT

BUNKER

ROOF

STRUCTURE

KR

AS

NY

BU

NK

ER

TE

AM

STA

ND

AR

D2

TR

OO

PE

RS

: 2 S

PE

CIA

L W

EA

PO

N B

EA

RE

RS

KR

AS

NY

BU

NK

ER

TE

AM

STA

ND

AR

D2

TR

OO

PE

RS

: 2 S

PE

CIA

L W

EA

PO

N B

EA

RE

RS

KR

AS

NY

BU

NK

ER

TE

AM

MA

XIM

UM

6 T

RO

OP

ER

S: 3

SP

EC

IAL

WP

N B

EA

RE

RS

(G

RE

NA

DE

LA

UN

CH

ER

) +

0-

2 M

EC

HA

NIC

S +

0-

2 M

ED

ICS

+ 0

-1

OF

FIC

ER

KR

AS

NY

TE

AM

MA

XIM

UM

6 T

RO

OP

ER

S: 3

SP

EC

IAL

WP

N B

EA

RE

RS

(R

OC

KE

T LA

UN

CH

ER

) +

0-

2 F

IELD

EN

GIN

EE

RS

+ 0

-2

ME

DIC

S +

0-

1 O

FF

ICE

R

Standard Ranged

Assault rifle 2 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

Rocket launcher 1 2/0 - 11/2

Standard Ranged

Assault rifle 2 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

Rocket launcher 1 2/0 - 11/2

Standard Ranged

Assault rifle 2 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

Grenade launcher 2 1/0 3 4/1 Indirect fire

Standard Ranged

Assault rifle 2 1/1 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapons

Grenade launcher 2 1/0 3 4/1 Indirect fire

2

6

2

6

Medics Mechanics

Medic First Aid. Once per round save member of the unit.

Mechanic Repair. At the beginning or end of his unit’s activation can repair a friendly AFV within 2.5cm (including his own). The AFV regains 1 SP in a desired location, and a destroyed location may be chosen.

Medics Mechanics

Medic First Aid. Once per round save member of the unit.

Mechanic Repair. At the beginning or end of his unit’s activation can repair a friendly AFV within 2.5cm (including his own). The AFV regains 1 SP in a desired location, and a destroyed location may be chosen.

0-2 0-20-2 0-2

2

3

2

3

Only fighters of Size 2 or smaller can enter a bunker.

A unit in a bunker cannot be issued the Take Cover! drill.

Each bunker has a single access to the rear. The loophole allows a unit to shoot, but not fight in close combat.

Abilities

Improved Cover A unit in a bunker gets 3+ cover tests. This also applies to artillery strikes and indirect fire weapons, except Projection weapons.

Secured A bunker cannot be Sabotaged.

Damage

If the general structure of a bunker is destroyed, the whole bunker is destroyed. If the roof is destroyed, Improved Cover and Secured rules no longer apply and bunker weapons are destroyed.

Damage Location: 1-2 Roof; 3-5 General; 6 Weapon chosen by player, or roof if bunker is not armed.

2 F

IGH

TE

RS

5

0

EX

TR

A F

IGH

TE

R 2

0

2 F

IGH

TE

RS

5

0

EX

TR

A F

IGH

TE

R -

6 F

IGH

TE

RS

15

0

EX

TR

A F

IGH

TE

R 2

0

6 F

IGH

TE

RS

15

0

EX

TR

A F

IGH

TE

R

-

SUPPORT TEAM

SUPPORT TEAM

SUPPORT TEAM

SUPPORT TEAM

STD 50 +50

STD 150 +50

STD 50 . 20/

STD 150 . 20/

Page 29: AT43Cards RedBlok v2.2

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14

14

14

6

6

6

6

3

3

3

3

4

4

4

4

RE

D B

LOK

BU

NK

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TE

AM

S

CO

NS

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AN

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FO

R M

OR

ALE

(T

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T W

HE

N 1

FIG

HT

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LE

FT

)

WH

EN

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OM

PA

NY

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UN

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EC

OM

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PO

INT

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AN

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BY

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ITS

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NK

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ITS

CA

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NLY

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DE

PLO

YE

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HR

OU

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B

UN

KE

R D

RO

P P

OIN

TS

AN

D C

AN

NO

T L

EA

VE

TH

EIR

BU

NK

ER

.

A B

UN

KE

R U

NIT

CA

N IN

CLU

DE

SE

VE

RA

L T

YP

ES

OF

SP

EC

IAL

WE

AP

ON

S

BU

T O

NLY

ON

E T

YP

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F W

EA

PO

N IS

FIR

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EA

CH

RO

UN

D IN

TH

E S

AM

E

SA

LVO

. FL

AM

ER

S S

TIL

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IRE

ON

E A

FT

ER

TH

E O

TH

ER

.

BUNKER TEAM RPG SOLDAT

BUNKER TEAM RPG SOLDAT

BUNKER TEAM RPG SOLDAT

BUNKER TEAM RPG SOLDAT

RP

G B

UN

KE

R T

EA

M S

TAN

DA

RD

2 T

RO

OP

ER

S: 2

SP

EC

IAL

WE

AP

ON

BE

AR

ER

S

RP

G B

UN

KE

R T

EA

M S

TAN

DA

RD

2 T

RO

OP

ER

S: 2

SP

EC

IAL

WE

AP

ON

BE

AR

ER

S

RP

G B

UN

KE

R T

EA

M M

AX

IMU

M6

TR

OO

PE

RS

: 3 S

PE

CIA

L W

PN

BE

AR

ER

S (

GR

EN

AD

E L

AU

NC

HE

R)

+ 0

-2

FIE

LD E

NG

INE

ER

S +

0-

2 M

ED

ICS

+ 0

-1

OF

FIC

ER

RP

G T

EA

M M

AX

IMU

M6

TR

OO

PE

RS

: 3 S

PE

CIA

L W

PN

BE

AR

ER

S (

RO

CK

ET

LAU

NC

HE

R)

+ 0

-2

FIE

LD E

NG

INE

ER

S +

0-

2 M

ED

ICS

+ 0

-1

OF

FIC

ER

Standard Ranged

SMGauss 0 2/0 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapon

Rocket launcher 1 2/0 - 11/2

Standard Ranged

SMGauss 0 2/0 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapon

Rocket launcher 1 2/0 - 11/2

Standard Ranged

SMGauss 0 2/0 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapon

MGauss 2 3/0 - 7/1

Standard Ranged

SMGauss 0 2/0 - 4/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapon

MGauss 2 3/0 - 7/1

2

6

2

6

Medics Mechanics

Medic First Aid. Once per round save member of the unit.

Field Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation. Minefield! Can place a minefield card within 1 range at end of move.

Medics Mechanics

Medic First Aid. Once per round save member of the unit.

Field Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation. Minefield! Can place a minefield card within 1 range at end of move.

0-2 0-20-2 0-2

2

3

2

3

2 F

IGH

TE

RS

5

0

EX

TR

A F

IGH

TE

R 2

0

2 F

IGH

TE

RS

5

0

EX

TR

A F

IGH

TE

R -

6 F

IGH

TE

RS

15

0

EX

TR

A F

IGH

TE

R 2

0

6 F

IGH

TE

RS

15

0

EX

TR

A F

IGH

TE

R

-

SUPPORT TEAM

SUPPORT TEAM

SUPPORT TEAM

SUPPORT TEAM

STD 50 +50

STD 150 +50

STD 50 . 20/

STD 150 . 50/

Page 30: AT43Cards RedBlok v2.2

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14

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7

4

4

5

5

RE

D B

LOK

BU

NK

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TE

AM

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Standard Ranged

Gauss rifle 4 1/0 - 5/1

Close Combat

Combat knife 5 1/0 - 3/1

Special Weapon

Flamer [25] 1/0 4 8/1 Projection Indirect fire

Rocket launcher 2 2/0 - 11/2

Standard Ranged

Gauss rifle 4 1/0 - 5/1

Close Combat

Combat knife 5 1/0 - 3/1

Special Weapon

Flamer [25] 1/0 4 8/1 Projection Indirect fire

Rocket launcher 2 2/0 - 11/2

2

6

Medics Field Engineers

Medic First Aid. Once per round save member of the unit.

Field Engineer Sabotage. Remove a terrain element within 2.5cm during unit’s activation. Minefield! Can place a minefield card within 1 range at end of move.

0-2

2

3

0-2

2 F

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SUPPORT TEAM

SUPPORT TEAM

STD 125 . 25/

MAX 250 .25/

Page 31: AT43Cards RedBlok v2.2

1414

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66

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33

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Close Combat

Combat knife 4 1/0 - 3/1

Special Weapon

ATGauss gun 7 1/1 - 14/1

Standard Ranged

Gauss rifle 5 1/0 - 5/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapon

Sniper gun 10 1/0 - 8/1 Sniper

Standard Ranged

Gauss rifle 5 1/0 - 5/1

Close Combat

Combat knife 4 1/0 - 3/1

Special Weapon

Sniper gun 10 1/0 - 8/1 Sniper

22

6

Medics Field Engineers

Medic First Aid. Once per round save member of the unit.

Electronic Warfare Specialist Disruption. For each fighter with this ability on the battlefield, every enemy company loses 1 LP during the tactical phase (cannot fall below the enemy’s commander’s LP value).

0-2

2

3

2

0-2

Equipment

Infrared Goggles Detection. +1 in Accuracy with all weapons (already in profile). Ignore enemy Stealth ability.

Equipment

Infrared Goggles Detection. +1 in Accuracy with all weapons (already in profile). Ignore enemy Stealth ability.

Equipment

Infrared Goggles Detection. +1 in Accuracy with all weapons (already in profile). Ignore enemy Stealth ability.

2 F

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TE

RS

75

E

XT

RA

FIG

HT

ER

30

2 F

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TE

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75

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25

6 F

IGH

TE

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3

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XT

RA

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HT

ER

30

SUPPORT TEAM

SUPPORT TEAM

SUPPORT TEAM

STD 75 .25/ +25STD 75 . 30/

MAX 200 .30/