1
Personal Info [email protected] mosleyui.com Austin, TX Technical Skills Soft Skills Adobe Illustrator Adobe Photoshop Adobe XD After Effects Adobe InDesign Cinema 4D 3ds Max Maya Zbrush Fusion 360 Substance Painter Substance Designer Unity Unreal Engine Create and optimize user flows Provide organized concepts and designs Ability to design clear and cohesive wire-frames Capable of translating requirements into user interface including UI screens with a multitude of interactive elements Take concepts from ideas to interactive products using the game industry pipeline Produce products with appealing encounters for each individual user Low Fidelity Wire-frames Ashley Mosley UI Artist & Designer/ GUI / FUI Artist and Designer specializing in various types of User Interface aimed at enhancing each experience with responsive visuals, clean functionality, and engaging content for games and interactive media. Experience Education Exhibitions 2016- 2017 Lead Art Director & UI Artist & Designer Retro Ride was a multi man team project which we had 33 weeks to create a playable prototype that would be published and displayed at Austins SXSW. My position in this group encompased guiding my fellow teammates in the specific art style our team lead envisioned as well designing the UI elements for the games start menu and pause screen. 2017 Aid Level Designer & World Builder Arcas was a small group project. Our main goal was Building a complete and polished level while working with theme and time contraints. • Assisting in designing the levels layout and set dressing Designing and implementing UI assets into the game engine • Intergrating all 3D assets and audio into unity 2018 - Present Contract UI/UX Designer & Artist Astire Games • Concept and Design GUI game assets • Create UI layouts, wire-frames, mock-ups, and 2D artwork 2014- 2017 The Art Institute of Austin Bachelors of Fine Arts in Game Art & Design 2016 2017 Texas Women in Gaming Showcase winner for character Design showcased at the Texas Women in Gaming (TWIG) Conference. Austins Classic Game Fest Our teams game Retro Ride made it's second debut at Austins Classic Game Fest 2017 Austins by South West Our teams game Retro Ride made it's first debut at Austins South by Southwest gaming convention

Ashley Mosley - dvqlxo2m2q99q.cloudfront.net · game industry pipeline Produce products with appealing encounters for each individual user Low Fidelity Wire-frames Ashley Mosley UI

  • Upload
    others

  • View
    6

  • Download
    0

Embed Size (px)

Citation preview

Page 1: Ashley Mosley - dvqlxo2m2q99q.cloudfront.net · game industry pipeline Produce products with appealing encounters for each individual user Low Fidelity Wire-frames Ashley Mosley UI

Personal [email protected], TX

Technical Skills

Soft Skills

Adobe IllustratorAdobe PhotoshopAdobe XD After EffectsAdobe InDesignCinema 4D3ds MaxMayaZbrushFusion 360Substance PainterSubstance DesignerUnityUnreal Engine

Create and optimize user flows

Provide organized concepts and designs

Ability to design clear and cohesive wire-frames

Capable of translating requirements into user interface including UI screens with a multitude of interactive elements

Take concepts from ideas to interactive products using the game industry pipeline

Produce products with appealing encounters for each individual user

Low Fidelity Wire-frames

Ashley MosleyUI Artist & Designer/ GUI / FUI

Artist and Designer specializing in various types of User Interface aimedat enhancing each experience with responsive visuals, clean functionality,

and engaging content for games and interactive media.

Experience

Education

Exhibitions

2016-2017

Lead Art Director & UI Artist & DesignerRetro Ride was a multi man team project which we had 33 weeks to createa playable prototype that would be published and displayed at AustinsSXSW.My position in this group encompased guiding my fellow teammates in the specific art style our team lead envisioned as well designing the UI elements for the games start menu and pause screen.

2017Aid Level Designer & World BuilderArcas was a small group project. Our main goal was Building a complete and polished level while working with theme and time contraints.

• Assisting in designing the levels layout and set dressing• Designing and implementing UI assets into the gameengine • Intergrating all 3D assets and audio into unity

2018 - Present

Contract UI/UX Designer & ArtistAstire Games• Concept and Design GUI game assets• Create UI layouts, wire-frames, mock-ups, and 2D artwork

2014-2017

The Art Institute of AustinBachelors of Fine Arts in Game Art & Design

2016

2017

Texas Women in GamingShowcase winner for character Design showcased at the Texas Women in Gaming (TWIG) Conference.

Austins Classic Game FestOur teams game Retro Ride made it's second debut at Austins Classic Game Fest

2017Austins by South WestOur teams game Retro Ride made it's first debut at Austins South by Southwest gaming convention