Apple Final Ppt

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    DESIGN THINKINGAND INNOVATIONAT

    APPLE

    Group Members

    Sameer Mirani (12DM143)

    Sanjukta Sen(12DM144)

    Sai Pawan(12DM139)

    Shreya Srivastava(12DM153)

    Sonam Srivastava(12DM1 )

    Umang goel(12DM179)

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    DREAMOFEVERYCOMPANY

    Revolutionise industries

    Most valuable company

    Innovation

    Attention to detail

    Customer value creation

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    INTRODUCTION

    March 2012-$600 share price

    Market capitalisation $500 billion , annual sales

    exceeding $100 billion

    Worth three times the industrial giant GE and exceeded

    value of Sony Corporation by a factor of 25

    By 2012- had changed computer, music, mobile andretail industries

    Success- desire to develop insanely great products

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    UNIQUENESS OF APPLE

    Ventured into new businesses-competition

    No to conventional working style

    Never afraid of experimenting out of it core markets

    It built retail stores when competitors were moving to

    direct sales and distribution models

    Consistency of innovation

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    Design thinking is notabout magicits about generating

    practical & value-creating ideas and translating them into realmarket applications that drive growth

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    DESIGN THINKING

    In mid-1970 no concept of PC

    Computers were seen as data processing devices

    Steve Jobs goal- to design a computer that support and

    foster the individual work

    See- how it benefits and want that benefit for themselves

    Potential customer to fall in love with the products

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    USE

    Cordell Ratzlaff noted :

    We did the design first. We thought of what people want and need and howwould they interact with their computers.

    Design target- worked with engineering to reach it.

    A lot of creativity and ingenuity at the design side.

    Apple products highly interactive .

    Smallest of details are taken care of - design sensibility - Simplicity is theultimate sophistication

    Apple products are known for what they dont contain.

    When smallest detail is scrutinized, it is possible to discover what can be

    lived withoutand what can be developed elsewhere design sense.

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    BEYOND FASHION

    Apples ability to tap into the zeitgeist a sense ofwhat is popular, fashionable, trendy at the moment.

    There is more to coolness than fashion.

    The appearance of Apples products is thus theresult of painstaking attention to detail

    Apples vision of simplicity no compromisebetween simplicity of use and functionality.

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    INNOVATION, PRODUCT DEVELOPMENT

    STRATEGYAND EXECUTIONInnovation, product development and execution have been deeply intertwinedwith Apples history and Steve Jobs influence on it.

    Apples first personal computer, the hugely successful Apple II, premiered in

    1978 and Apple in 1980 had a hugely successful IPO.

    In 1984, Apple brought out the Macintosh and through the years developed

    several models of Mac which resulted in huge profitability for the firm.

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    However Apple faced massive competition from IBM clones

    and underwent a decline in its sales and profit.

    In 1985, after an internal power struggle Jobs left Apple andwent on to co-found Pixar Studios and NeXT.

    From 1985-1997 Apple was run by John Sculley, MichaelSpindler and Gilbert Amelio. However the firm rapidly lost itsmarket share to Microsoft and Intel during this period.

    During 1995, a decision was made to start licensing the Mac OSand Macintosh ROMs to 3rd party manufacturers who startedproducing Macintosh clones.

    This was done in order to achieve deeper market penetrationand extra revenue for the company. This decision lead to Apple

    having a 20% market share till 1997.

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    The companys creative technology development processes

    became traditional during this period.

    Furthermore, Apple had created too many similar models thatconfused potential buyers with essentially the same computerbeing sold under a number of different names.

    Steve Jobs returned to Apple in 1997 following the company'spurchase of NeXT. He stopped the licensing programme,reduced the product lines and launched the website, Apple

    Store, for direct sales.

    The sophisticated marketing, design and development wasrevived and Apple brought out the successful iMac in 1998which announced the companys new emphasis on design and

    aesthetics of its products.

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    From 2001-2006 , Apple introduced a number of designs of different products

    successfully such as iPod, iMac, MacBook and launched the iPhone in 2007.

    In 2006, Apple started producing Intel-based Mactinosh computers. This

    transition was made possible due to Apples chief operating officer, Tim Cook who

    played a key role in the firms razor-sharp production and supply-chain success.

    Another revolutionary innovation by Steve Jobs, the iPad tablet was launched in

    2010.

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    PLATFORM STRATEGYA platform strategy is basically a broad range of products

    designed based on a common core technology or design.Apples computers, iPhone and iPad all use the OS X operatingsystem.

    Apple benefited by the common platform due to a more efficientproduct development process and reduction in costs. Also its

    derivative products make use of existing design elements in theplatform.

    Similarly the customer gains the benefit of increased quality andreliability of a product and repeat customers have an ease of

    use because of commonality of elements.

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    ITERATIVE CUSTOMER INVOLVEMENT

    Apple insisted on integrating customers experience into

    its design and development process.

    A really good question is What do people expect?

    The more user testing a piece of software has, thesmoother it can become Bill Atkinson, Apple Graphics

    Application, MacPaint

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    BEAUTIFUL PRODUCTS

    The original iPod was not discontinued, but soldalongside the new one and continued to flourish.

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    The importance of design is a motivation tocontinued innovation, rather than a static approachthat assumes single conclusion.

    A close attention to new materials andmanufacturing processes can offer newopportunities for product innovation.

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    IAMCHIEF INNOVATOR

    JOBS/APPLE

    JOBS Design Sense

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    BOLD BUSINESS EXPERIMENTATION

    Decision to move

    into retail (2001).

    Dell Bricks to Clicks

    Who would becoming to apple store

    And for what reason ?

    But apple generated

    foot traffic.

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    Against conventional wisdom

    never responded to what is going on in the world

    world celebrates open platforms, collaboration, third

    party developers but Apple ? Constant learning and adaptation

    making progress by eliminating things

    Trasformation in iPod,iPhone and iMac

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    CONSTANT LEARNING ANDADAPTATION

    Constant Progress by eliminating things but later theproducts evolve and things missing are included again.

    Commercial rationale was making products which Rest

    of Us could use

    Motive wasnt to eliminate functionality or removing

    features but making it elegant and simple

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    EXAMPLES

    iPod One material and product in the beginningbut another product with wide array of colours inanother version.

    iMac In 1998, came in multiple colors and in onedetermined shape but evolved over the years andbecame a machine in White with vastly varied

    configurations

    iPhone Now has a developer platform and

    countless dedicated applications iTunes Store : Digital Rights agreement that

    animated it has been discontinued.

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    Embraced the platform of their enemy depicted inthe 1984 Super Bowl Ad

    The Development of OS X based on NeXTArchitecture and which ultimately accommodatedPC and Windows compatibility.

    Resulted in $150mn investment from Microsoft.

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    APPLE THE FUTURE

    Apple post Steve Jobs ??

    Role of Tim Cook

    Current position of Apple

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