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ANNUAL GENERAL ASSEMBLY ANTONIOS KERASTARIS INTRALOT GROUP CEO May 18 th , 2017

ANNUAL GENERAL ASSEMBLY · INDUSTRY TRENDS Gaming industry focuses on Retail Increase of interactive gaming market 272 226 230 239 245 252 258 265 Today, about 90% of sales from State

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Page 1: ANNUAL GENERAL ASSEMBLY · INDUSTRY TRENDS Gaming industry focuses on Retail Increase of interactive gaming market 272 226 230 239 245 252 258 265 Today, about 90% of sales from State

ANNUAL GENERAL ASSEMBLY

ANTONIOS KERASTARISINTRALOT GROUP CEO

May 18th, 2017

Page 2: ANNUAL GENERAL ASSEMBLY · INDUSTRY TRENDS Gaming industry focuses on Retail Increase of interactive gaming market 272 226 230 239 245 252 258 265 Today, about 90% of sales from State

GLOBAL LEADER IN THE GAMING INDUSTRY

32countries

55jurisdictions

87contracts

5,300*

employees

1.32 bn

revenues in 2016300,000Terminals worldwide

€ 23.4 bnWagers

*3,450 of which in subsidiaries and 1,850 in associates

Page 3: ANNUAL GENERAL ASSEMBLY · INDUSTRY TRENDS Gaming industry focuses on Retail Increase of interactive gaming market 272 226 230 239 245 252 258 265 Today, about 90% of sales from State

75%

LICENSED OPERATIONS

16%

TECHNOLOGY

9%

MANAGEMENT CONTRACTS

INTRALOT REVENUE MIX

Page 4: ANNUAL GENERAL ASSEMBLY · INDUSTRY TRENDS Gaming industry focuses on Retail Increase of interactive gaming market 272 226 230 239 245 252 258 265 Today, about 90% of sales from State

01FINANCIALRESULTS

Page 5: ANNUAL GENERAL ASSEMBLY · INDUSTRY TRENDS Gaming industry focuses on Retail Increase of interactive gaming market 272 226 230 239 245 252 258 265 Today, about 90% of sales from State

Broad geographic distributionAverage sovereign rating in countries of operation – Low Α

14%

2%

6%

7%

7%

8%

6%

9%

24%

6%

25%

22%

9%

2%

7%

14%

9%

23%

Other

Morocco

Argentina

Turkey

Malta

United States

Jamaica

Bulgaria

Azerbaijan

Morocco

Argentina

Turkey

Malta

Other

United States

Jamaica

Bulgaria

Azerbaijan

INTRALOT IN FIGURES

REVENUES EBITDA

Page 6: ANNUAL GENERAL ASSEMBLY · INDUSTRY TRENDS Gaming industry focuses on Retail Increase of interactive gaming market 272 226 230 239 245 252 258 265 Today, about 90% of sales from State

FY2016 RESULTS

+7.1% on an annual basis

1,235.5 1,214.4 1,253.4 1,298.0 1,323.6 164.9 167.1 173.5 167.8175.8

484.1 477.6 483.3510.8 533.8

494.9

+6.6% on an annual basis

REVENUES EBITDA

NET DEBT

3.0002.000

1.0000

300200

1000

800

600

400

0

200

LTM 4Q2015

LTM 1Q2016

LTM 2Q2016

LTM 3Q2016

LTM 4Q2016

LTM 4Q2015

LTM 1Q2016

LTM 2Q2016

LTM 3Q2016

LTM 4Q2016

9M15 FY15 1Q16 6M16 FY169M16

In million €

Page 7: ANNUAL GENERAL ASSEMBLY · INDUSTRY TRENDS Gaming industry focuses on Retail Increase of interactive gaming market 272 226 230 239 245 252 258 265 Today, about 90% of sales from State

REVENUES PER ACTIVITY

10.9%

2.6%

41.6%

3.0%

41.9%

Technology

Numerical games

Racing

Sports Betting

VLTs/AWPs

Page 8: ANNUAL GENERAL ASSEMBLY · INDUSTRY TRENDS Gaming industry focuses on Retail Increase of interactive gaming market 272 226 230 239 245 252 258 265 Today, about 90% of sales from State

Licensed Operations

Management Contracts

Technology Contracts

Licensed Operations

Management Contracts

Technology Contracts

940995

99

196

116

213

76%of total

75%of total

8%of total

9%of total

16%of total

16%of total

45%of total

41%of total

31%of total

31%of total

24%of total

28%of total

75 72

51

39

55

49

REVENUES EBITDA

6%

17%

9%

-4%

8%

26%

FY2016 RESULTSper activity

FY 2015 FY 2016

FY 2015 FY 2016

FY 2015 FY 2016

FY 2015 FY 2016

FY 2015 FY 2016

FY 2015 FY 2016

In million €

Page 9: ANNUAL GENERAL ASSEMBLY · INDUSTRY TRENDS Gaming industry focuses on Retail Increase of interactive gaming market 272 226 230 239 245 252 258 265 Today, about 90% of sales from State

FY2016 RESULTSper region

Europe

Americas

Others

388

532

555

292

540

252

31%of total

40%of total

45%of total

41%of total

24%of total

19%of total

REVENUES

27 23

16%of total

13%of total

58 65

36%of total

37%of total

8088

48%of total

50%of total

Europe

Americas

Others

EBITDA

37%

-3%

-14%

-15%

12%

10%

FY 2015 FY 2016

FY 2015 FY 2016

FY 2015 FY 2016

FY 2015 FY 2016

FY 2015 FY 2016

FY 2015 FY 2016

In million €

Page 10: ANNUAL GENERAL ASSEMBLY · INDUSTRY TRENDS Gaming industry focuses on Retail Increase of interactive gaming market 272 226 230 239 245 252 258 265 Today, about 90% of sales from State

RECURRING REVENUEexpected revenues from signed contracts (% of FY2016 revenues)

100%

98%

95%

88%

86%

85%

Page 11: ANNUAL GENERAL ASSEMBLY · INDUSTRY TRENDS Gaming industry focuses on Retail Increase of interactive gaming market 272 226 230 239 245 252 258 265 Today, about 90% of sales from State

478 19

9

22 5

10 495

Net Debt2015

Μ&Α Temporary Restricted cash

Refinancing Positive WC

Net debt, 2016

Normal course of business

Overall Μ&Α Effect

c.€54m Peru net proceeds

c.€-33m Italian asset transaction (including temporarily restricted cash)

c.€-11m Eurobet PP instalments

About €13.5 mil. in refinancing expenses

(c.€6.5m in fees paid in 2016)

c.€15.5m in call premium and double interest

Adjusting for all major extraordinary items, the Net Debt increase in 2016 is €10.0m

NET DEBT MOVEMENT

Page 12: ANNUAL GENERAL ASSEMBLY · INDUSTRY TRENDS Gaming industry focuses on Retail Increase of interactive gaming market 272 226 230 239 245 252 258 265 Today, about 90% of sales from State

REFINANCING

Bond, FY 2013

€325.0 mil.

Coupon: 9.75%

Buy Back: c.€28.3 mil. As of 31/12

Maturity 2018

RCF

€200.0 mil.

New Bond

€250.0 mil.Coupon: 6.75%Maturity 2021

New RCFCommitted lines for €240.0 mil., increase of €40 mil.

September 2016

ExpensesRefinancing expenses up to €13.5 mil.Around. €15.5 mil. call premium paid

Benefits

Recurring annual savings of €12.0 mil

Page 13: ANNUAL GENERAL ASSEMBLY · INDUSTRY TRENDS Gaming industry focuses on Retail Increase of interactive gaming market 272 226 230 239 245 252 258 265 Today, about 90% of sales from State

RATING AGENCIES AND INTRALOT

Rating agencies Rating Outlook Change1

GR

Sovereign

Rating

B Stable Β-

B+ Stable CCC

B1 Negative Pending Caa3

1Change compared to 2016 rating

“Intralot's corporate family rating (CFR) primarily

reflects… the reduced company's size following

recent M&A activity…significant exposure to certain

emerging markets…”

MOODY’s Investors Service

“Although Intralot’s high gross

leverage remains not fully

aligned with a ‘B+’ rating, the

business profile is

commensurate with a ‘BB’

rating category for the sector”

Fitch Ratings

“Our assessment of Intralot's business risk profile is

constrained by its significant exposure to emerging

markets…we acknowledge that the disposals in Italy

and Peru have improved group margins and somewhat

reduced its exposure to emerging markets”

S&P Global Ratings

Page 14: ANNUAL GENERAL ASSEMBLY · INDUSTRY TRENDS Gaming industry focuses on Retail Increase of interactive gaming market 272 226 230 239 245 252 258 265 Today, about 90% of sales from State

02INDUSTRY TRENDS

Page 15: ANNUAL GENERAL ASSEMBLY · INDUSTRY TRENDS Gaming industry focuses on Retail Increase of interactive gaming market 272 226 230 239 245 252 258 265 Today, about 90% of sales from State

FIGHT

AGAINST ILLEGAL GAMING

INDUSTRY CHALLENGES

INTEGRATION

OF ONLINE & MOBILE

BIG DATAANALYTICS

DIGITALTRANSFORMATION

Page 16: ANNUAL GENERAL ASSEMBLY · INDUSTRY TRENDS Gaming industry focuses on Retail Increase of interactive gaming market 272 226 230 239 245 252 258 265 Today, about 90% of sales from State

INDUSTRY TRENDS

Gaming industry focuses on RetailIncrease of interactive gaming market

272

226 230 239 245252 258

265

Today, about 90% of sales from State Lotteries comes from Retail

39.5

22.2 24.5 27.329.6

32.4 34.537.3

232.4

203.3 205.4 212.1215.2

219.3 223.3227.9

Source: H2 Global Summary April 17

Page 17: ANNUAL GENERAL ASSEMBLY · INDUSTRY TRENDS Gaming industry focuses on Retail Increase of interactive gaming market 272 226 230 239 245 252 258 265 Today, about 90% of sales from State

Retail is under transformation

The true meaning

of Omni Channel

LOTTERY DIGITAL TRANSFORMATION

Page 18: ANNUAL GENERAL ASSEMBLY · INDUSTRY TRENDS Gaming industry focuses on Retail Increase of interactive gaming market 272 226 230 239 245 252 258 265 Today, about 90% of sales from State

LOTTERY RETAIL – TECHNOLOGY EVOLUTION

Verbal Play Playslip Camera Mobile playslip

preparation

Self-ServiceTerminals

VendingMachines

BYOD

(Bring your

own device)

Page 19: ANNUAL GENERAL ASSEMBLY · INDUSTRY TRENDS Gaming industry focuses on Retail Increase of interactive gaming market 272 226 230 239 245 252 258 265 Today, about 90% of sales from State

THE ECO - SYSTEM OF DIGITAL TRANSFORMATION

iLottery

Player Experience

Increase Player base

Monetize Players

DIGITAL

SHIFT

GAMIFICATION

ENGAGERETAIN

Online implementation of existing games

Enrich contentEnhance game playexperience Fun/Side GamesCombo Packs

Loyalty schemesPromotion activitiesFun/Side GamesSubscriptionsDiscount Packs

Second chanceEnhanced Promotion ActivitiesFun/Side Games MonetizationContent Games Full Registration

Page 20: ANNUAL GENERAL ASSEMBLY · INDUSTRY TRENDS Gaming industry focuses on Retail Increase of interactive gaming market 272 226 230 239 245 252 258 265 Today, about 90% of sales from State

03STRATEGY

Page 21: ANNUAL GENERAL ASSEMBLY · INDUSTRY TRENDS Gaming industry focuses on Retail Increase of interactive gaming market 272 226 230 239 245 252 258 265 Today, about 90% of sales from State

EVOLUTION OF THE

TECHNOLOGY PRODUCT

‘ALL ABOUT

THE PLAYER’ DESIGN01 02

PRODUCT STRATEGY

Page 22: ANNUAL GENERAL ASSEMBLY · INDUSTRY TRENDS Gaming industry focuses on Retail Increase of interactive gaming market 272 226 230 239 245 252 258 265 Today, about 90% of sales from State

EVOLUTION OF THE TECHNOLOGY PRODUCT

FLEXIBILITYOpen architectureEasy adaptation

RELIABILITYMarket- tested solutions

SECURITYPrivate dataCyber threats

Page 23: ANNUAL GENERAL ASSEMBLY · INDUSTRY TRENDS Gaming industry focuses on Retail Increase of interactive gaming market 272 226 230 239 245 252 258 265 Today, about 90% of sales from State

MANAGEMENT OF REGISTERED PLAYERS

AT ALL CHANNELS

Automated management Personalized offersAnalysis of players’ attributes and behavior Increase of lifetime value

‘ALL ABOUT THE PLAYER’ DESIGN – NEW CRM

Page 24: ANNUAL GENERAL ASSEMBLY · INDUSTRY TRENDS Gaming industry focuses on Retail Increase of interactive gaming market 272 226 230 239 245 252 258 265 Today, about 90% of sales from State

SalesRepresentatives

FieldSupport

Technicians

Financials

Logistics

Marketing

Increased

Revenues

MANAGEMENT OF RETAILERS FOR BEST

PLAYER EXPERIENCE AT THE RETAIL SHOP

Improvement of the cooperation with the retailers and increase of received value through:

Reward and motivation programs Management of resources and automatization of the supply chainWeb pages with personalized information

‘ALL ABOUT THE PLAYER’ DESIGN – NEW CRM

Page 25: ANNUAL GENERAL ASSEMBLY · INDUSTRY TRENDS Gaming industry focuses on Retail Increase of interactive gaming market 272 226 230 239 245 252 258 265 Today, about 90% of sales from State

PRODUCT PORTFOLIO AND EXPERTISE EXPANSION

Strategic partnership with AMELCO for the development of sports betting platform

Innovative and unique sports betting solution for all distribution channels (Omni Channel)

INTRALOT knowhow in retail betting management

Innovative functionality of AMELCO’s online sportsbook platform

GROWTH THROUGH PARTNERSHIPS

Page 26: ANNUAL GENERAL ASSEMBLY · INDUSTRY TRENDS Gaming industry focuses on Retail Increase of interactive gaming market 272 226 230 239 245 252 258 265 Today, about 90% of sales from State

04GOING FORWARD

Page 27: ANNUAL GENERAL ASSEMBLY · INDUSTRY TRENDS Gaming industry focuses on Retail Increase of interactive gaming market 272 226 230 239 245 252 258 265 Today, about 90% of sales from State

EVOLUTION OF STRATEGIC GOALS

Net Debt/EBITDA

Cash Flow1

EBITDA

Global product

Local partnerships

EfficiencySuccessful refinancing with decreased cost and increased committment linesin new RCF

Completion of strategic partnership with AMELCONext generation of Lotos expected in 2017

Successful

Merger of activities in Italy with GamenetSale of 80% of INTRALOT de PeruAcquisition of 49% stake in EurobetDelayOceania transaction

2.8

€ + 24 mil.

€ + 11 mil.

2017 Target: Focus on operational efficiencies1Assuming that all new EBITDA is cash

Benefits from refinancing will be visible in 2017

PROGRESS PROGRESS LEVELGOAL

Low

Medium

High

Fitch upgrade B+ to stable outlook

Page 28: ANNUAL GENERAL ASSEMBLY · INDUSTRY TRENDS Gaming industry focuses on Retail Increase of interactive gaming market 272 226 230 239 245 252 258 265 Today, about 90% of sales from State