2
Animal Shape Level 1 (Druid) Range: Self Duration: Varies Save: None Manifestation Corruption Misfire 1 2-11 12-13 14-17 18-19 20-23 24-27 28-29 Lost, failure, and patron taint. Lost. Failure. The caster can transform himself into a natural animal with Hit Dice less than his own (min 1 HD). He assumes the creature’s form and manner of locomotion, as well as the ability to survive in the creature’s normal habitat but gains no other powers. The transformation lasts 1 round per caster level. The caster can transform himself into a natural animal with Hit Dice less than or equal to his own. The druid assumes the creature’s form and manner of locomotion, as well as the ability to survive in the creature’s normal habitat but gains no other powers. The transformation lasts 1 minute per caster level. The caster can transform himself into a natural animal with Hit Dice equal one and a half times his level. The druid assumes the creature’s form and manner of locomotion, as well as the ability to survive in the creature’s normal habitat but gains no other powers. The transformation lasts 1 hour per caster level. The caster can transform himself into a large insect or natural animal with Hit Dice less than or equal to his own. The druid assumes the creature’s form and manner of locomotion, as well as the ability to survive in the creature’s normal habitat and gains one of the creatures racial abilities. The transformation lasts 1 round per caster level. The caster can transform himself into a large insect or natural animal with Hit Dice equal one and a half times his level. The druid assumes the creature’s form and manner of locomotion, as well as the ability to survive in the creature’s normal habitat and gains one of the creatures racial abilities. The transformation lasts 1 minute per caster level. The caster can transform himself into a giant insect or dire animal with Hit Dice equal one and a half times his level. The druid assumes the creature’s form and manner of locomotion, as well as the ability to survive in the creature’s normal habitat and gains one of the creatures racial abilities. The transformation lasts 1 hour per caster level. General The druid is able to transform themselves into an animal. Roll 1d4: (1) bones snap and pop as they realign to new form. Screams, blood, and ooze seep from druid. Screaming. Lots of screaming; (2) worms borrow out of the druid’s skin and reshape them into the new form; (3) whirlwind encircles druid then disappears, leaving the druid in new shape; (4) roots shoot up from the ground and begin ripping off druid’s flesh, showing the animal underneath. Roll 1d6: (1) the druid’s head changes permanently into chosen animal; (2) druid’s eyes transform into chosen animal eyes; (3) druid’s teeth become sharp and overlarge, making speech difficult; (4) druid’s is covered in thick itchy coarse hair; (5) the druid’s lower body becomes that of a goat; (6) the druid gives off a sense of unease to animals (negating Animal Empathy). Roll 1d4: (1) the druid is transformed into a small flightless bird; (2) a tree grows out of the top of the casters head and out their ears; (3) the druid takes on the smell of carrion. It attracts biting flies that buzz around (-1 to all rolls) for the duration of the spell; (4) a rip in time and space appears and an unnatural infernal version of the chosen animal falls out, enraged at the caster.

Animal Shape - Wrathofzombie's Blog · General The druid is able to transform themselves into an animal. Roll 1d4: (1) bones snap and pop as they realign to new form. Screams, blood,

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Page 1: Animal Shape - Wrathofzombie's Blog · General The druid is able to transform themselves into an animal. Roll 1d4: (1) bones snap and pop as they realign to new form. Screams, blood,

Animal Shape Level 1 (Druid) Range: Self Duration: Varies Save: None

Manifestation Corruption Misfire

1 2-11 12-13 14-17 18-19 20-23 24-27 28-29

Lost, failure, and patron taint. Lost. Failure. The caster can transform himself into a natural animal with Hit Dice less than his own (min 1 HD). He assumes the creature’s form and manner of locomotion, as well as the ability to survive in the creature’s normal habitat but gains no other powers. The transformation lasts 1 round per caster level. The caster can transform himself into a natural animal with Hit Dice less than or equal to his own. The druid assumes the creature’s form and manner of locomotion, as well as the ability to survive in the creature’s normal habitat but gains no other powers. The transformation lasts 1 minute per caster level. The caster can transform himself into a natural animal with Hit Dice equal one and a half times his level. The druid assumes the creature’s form and manner of locomotion, as well as the ability to survive in the creature’s normal habitat but gains no other powers. The transformation lasts 1 hour per caster level. The caster can transform himself into a large insect or natural animal with Hit Dice less than or equal to his own. The druid assumes the creature’s form and manner of locomotion, as well as the ability to survive in the creature’s normal habitat and gains one of the creatures racial abilities. The transformation lasts 1 round per caster level. The caster can transform himself into a large insect or natural animal with Hit Dice equal one and a half times his level. The druid assumes the creature’s form and manner of locomotion, as well as the ability to survive in the creature’s normal habitat and gains one of the creatures racial abilities. The transformation lasts 1 minute per caster level. The caster can transform himself into a giant insect or dire animal with Hit Dice equal one and a half times his level. The druid assumes the creature’s form and manner of locomotion, as well as the ability to survive in the creature’s normal habitat and gains one of the creatures racial abilities. The transformation lasts 1 hour per caster level.

General The druid is able to transform themselves into an animal.

Roll 1d4: (1) bones snap and pop as they realign to new form. Screams, blood, and ooze seep from druid. Screaming. Lots of screaming; (2) worms borrow out of the druid’s skin and reshape them into the new form; (3) whirlwind encircles druid then disappears, leaving the druid in new shape; (4) roots shoot up from the ground and begin ripping off druid’s flesh, showing the animal underneath. Roll 1d6: (1) the druid’s head changes permanently into chosen animal; (2) druid’s eyes transform into chosen animal eyes; (3) druid’s teeth become sharp and overlarge, making speech difficult; (4) druid’s is covered in thick itchy coarse hair; (5) the druid’s lower body becomes that of a goat; (6) the druid gives off a sense of unease to animals (negating Animal Empathy). Roll 1d4: (1) the druid is transformed into a small flightless bird; (2) a tree grows out of the top of the casters head and out their ears; (3) the druid takes on the smell of carrion. It attracts biting flies that buzz around (-1 to all rolls) for the duration of the spell; (4) a rip in time and space appears and an unnatural infernal version of the chosen animal falls out, enraged at the caster.

Page 2: Animal Shape - Wrathofzombie's Blog · General The druid is able to transform themselves into an animal. Roll 1d4: (1) bones snap and pop as they realign to new form. Screams, blood,

30-31 32+

The caster can transform himself and another target into a giant insect or dire animal with Hit Dice equal one and a half times his level or can transform himself only into a giant insect or dire animal with Hit Dice equal to twice his level. The affected target(s) assumes the creature’s form and manner of locomotion, as well as the ability to survive in the creature’s normal habitat and gains two of the creatures racial abilities. The transformation lasts 1 hour per caster level. Same as 30-31 but lasts until the Druid cancels the effect or 24 hours have passed.