Screams of the Universe - MMORPG Concept

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    The Asura horde has reached the very threshold of the great Aryan nations as part of itsoutrageous gambit to take control of the three realms.

    The Gods, bound by an oath of non-intervention are only able toassist the mortals indirectly. They unite the mighty Vanaras, holyBrahmins, fierce Kshatriyas and the mysterious nature spirits Apsaras and Gandharvas - to form the Allied Army.

    Brave and skilled as they are, the Allies cannot hope to match thesheer number of the ferocious Asuras or to stem their endless flowthrough the gates of the underworld. The Gods, in their desperation,bestow great power upon a few chosen warriors to help them fulfill

    their dharma of defending their people, homelands and their veryexistence.

    With the land in ashes in the wake of the Asura invasion, the chosenfew walk boldly into the heart of darkness where awaits He whosname must not be spoken

    Screams of theUniverseMMORPG concept by Harshal Chheda

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    Overvie

    w

    Platform Flash (PC)

    Genre MMORPG

    Target Audience Mature,Casual

    Target Market EU, USA

    View 3D Isometric

    Universe Ancient India

    A Flash-based MMORPG set in ancient India, Screams of the Universeseeks to breathe new life into the genre by introducing Western

    audiences to the rich realm of Indian mythology through an easilyaccessible, authentic, innovative and engaging medium.

    Feel the power of the Gods flowing through your veins as you areface-to-face with evil itself in the eternal dance between order andchaos. All you can trust in is cold metal and the stalwart allies at your

    side. All you know is that your actions will be legend, as tale afterfantastic tale unfolds in your headlong rush towards destiny.

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    Universe &

    PlotSet an unknown number of millennia in the past, in the time of thegreat epic, Ramayana, Screams of the Universe is a dark and grittyworld that fuses modern storytelling, gameplay and visuals withclassical Indian lore.

    The lands of ancient India are diverse, with mountains, valleys,plains, deserts, swamps and forests inhabited by creatures as variedas the land itself. All is now ashes in the wake of the Asura invasion.

    The best surviving warriors from the remotest tribes and races havegathered in Ayodhya (literally meaning unconquerable), the lastbastion of Aryan power, to marshal their resources and prepare forthe inevitable siege that will decide the fate of mortals.

    Meanwhile, a chosen few, blessed and under the guidance of theGods, launch a counter-offensive towards Lanka, the heart of the

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    Treatme

    ntThe general ambiance of the game is grim, dark and gritty; with thepopulous in dire straits because of the Asura invasionIn-game graphic style is minimalistic because of the limitations of theplatform

    The geography, buildings, and people are authentic-looking; andinterface panels look worn and gouged in keeping with the theme

    The masses are subdued and resigned to their fate while the martialcommunity is bitter and battle-weary; humor in the game is highlyprevalent and of the dark humor genre

    The plot is driven by cutscenes, the style of which is inspired bymanga, with high levels of detail and voice acting

    In-game and cutscene background music is a fusion of Indianclassical, heavy metal, industrial and trip-hop

    Sound effects, character animations and spell effects have a highlevel of detail

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    Classes

    At the outset, you get to pick one of six classes dependingon your playstyle and aesthetic preferences. You pick yourcharacters gender, give it a name, and then customize itsappearance by choosing facial features, skin colour, hairstyle and accessories.

    Vanara WarriorRole: Tank, Melee DPS, Buff

    A mighty warrior of the monkey-people ruled by Hanuman.Vanars depend on their brute strength and size in combat.

    Brahmin Rishi

    Role: Healer, Caster DPS, Buff, Debuff, Dispel

    A holy priest of the Brahmin caste. These pious men andwomen abhor violence but find themselves needed for theirimpressive healing capabilities and vast knowledge.

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    Classes

    Kshatriya Assasin

    Role: Melee & Mid-Range DPS, CC

    A feared killer of the martial Kshatriya caste.Dependant on stealth in PvP situations, with thecapability to devastate an opponent in seconds orcause massive sustained damage to a single target.

    Kshatriya ArcherRole: Ranged DPS, CC, Debuff

    Accomplished marksman of the Kshatriya caste.Adept at attacking from range with arrows imbuedwith fire, lightning or poison.

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    Classes

    Apsara (Female Only)

    Role: Caster DPS, Debuff, CC

    Angel and temptress that mesmerizes opponents withher beauty and attacks when they are most vulnerablewith powerful debuffs.

    Gandharva (Male Only)

    Role: HybridTank, Healer, Melee DPS

    Nature spirits with the ability to shapeshift, Gandharvascan adapt to any situation, be it to protect or heal theirallies or wreck havoc amongst foes.

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    Objective

    Screams of the Universe is a game of character progression, strategy,resource management, combat and teamwork

    The objective of this game is to make your character stronger byreaching ever higher character levels and gathering the bestavailable equipment while developing a network of friends that will

    help you take on very hard content later in the game

    As a your character and equipment level increases, you can accessproportionally higher level content

    End-game begins at level 50 (which is the maximum character level)

    it features the hardest PvE and PvP challenges in the game, with thebest rewards

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    Interface

    Screams of the Universe isplayed in isometric view,similar to the game Diablo

    All interface panels are

    modular, movable and, insome cases, resizable

    The player positioremains constant in thecentre of the screen whilethe world map moves tosimulate player movement

    Your Action Bar can holdupto 8 abilities, which canbe activated using the 1-8keys by default

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    Game FlowPvE (Player vs Enviornment)

    Quests

    Screams of the Universe features a quest helper tool that indicates the direction in which the questobjective lies and tracks quest objectives

    Dungeons

    Storyteller

    This is a feature for solo-play and to enable players to explore the fables in Indian mythologyindependent of the main storyline and even the timeline

    It consists of an NPC that teleports the you into the shoes of a character in a fable and lets the youget involved in the storys unfolding

    Each mission is a mix of alternate gameplay, mini-games and combat lasting about 15-30 mins

    Deity System

    Pick one of four patron gods to gain access to unique, powerful skills!

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    Game Flow

    PvP (Player vs Player)

    Guild Wars

    Different guilds clash in separately instanced maps with traditional objectives such as Capture the Flag,Base Defense, Deathmatch, etc; as well as new types of maps

    Arena

    Lets you pit your skills against the best opponents on the realm in 1v1, 2v2 and 3v3 combat

    Arena, like Guild Wars, takes place in separate, instanced maps and is the pinnacle of PvP in Screams of theUniverse

    Player-given Quests

    After level 20, players can give generic quests to other players and the categories include:

    Supari (Bounty) : E.g. Kill player abc and you will receive item xyz and n gold

    Item farming : E.g. Collect n units of item abc and receive x gold

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    Reward Chart

    PvE AvenuesSolo / Group

    QuestingSolo / Group

    Grinding

    InstancedDungeons(Group)

    StorytellerMissions (Solo)

    Rewards Money Raw Materials Experience Equipment Titles

    PvP AvenuesGuild Wars(Guild/PuG)

    Arena (1v1,2v2, 3v3)

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    Social Features

    You can interact with other players in many ways

    Chat

    Mail

    GuildsGroup-maker

    Emotes

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    Economy

    Money is usually spent to upgrade and maintain gear

    Trading

    Player-to-Player

    Trade Channel

    Bazaar

    Professions

    Players can pick 1 of 3 professions

    Blacksmith: Can craft metal weapons and heavy armor, shields and weaponaugments

    Wood & Clothworker: Can craft light armor, special ammunition and armouraugments

    Scroll & Potionmaster: Can create various potions as well as scrolls that providetemporary bonuses or utility augments

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    Business Model

    Screams of the Universe is free-to-play and revenue will be obtainedmainly through the following sources

    Banner advertisements placed discreetly on loading screens

    Premium content that only includes items/other content that does

    not affect gameplay , i.e. fancy clothes, pets, better lookingmounts, etc

    Web advertising on the official website and forums

    Merchandise

    Item-based advertising (Experimental)

    Using in-game items with branding, e.g. Nike Sandals of Speed

    Creation of lore to support the notion i.e. These sandals were made by thehighly secretive Nike tribe living in the mountains

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    USPs

    The Flash platform is highly portable and accessible, requiring noclient download

    The Indian mythological theme is fresh, with a tremendous amount ofpersonality, scope and depth and its public domain

    Dark and gritty ambiance that is very different to most renditions todo with Indian mythology adding to immersion and the cool factor

    Storyteller feature that lets the players explore all the portions ofIndian lore that they wish to, while being involved in the story

    Strong focus on storylines and authenticity, ingrained in every

    element of the game and driven home by spectacular cutscenes

    A multitude of class/specialization/deity/gear combinations that leadto excellent replayability

    Innovative combat system with engaging PvP modes

    Mini-games and alternate gameplay features add to variety of play

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    Artwork references taken from various sources on the web, especially the

    comic Ramayana 3392 AD. There are screenshots from Diablo 2 and World ofWarcraft as a couple of slide backgrounds.

    For detailed information on this concept, please refer to theCore Design Document

    Author: Harshal Chheda

    Game Designer, SupInfo Game / UBIsoft

    http://opt/scribd/conversion/tmp/scratch6241/Harshal_Chheda-MMORPG-Core_Design-v1.6.docxhttp://opt/scribd/conversion/tmp/scratch6241/Harshal_Chheda-MMORPG-Core_Design-v1.6.docx