Alice - setting up a scene

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    Setting Up a Scene

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    Do you remember the movieFinding Nemo?

    Youre going to recreate a

    scene from the movie.

    Finding Nemo Trailer.mov

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    Specically . . .

    Create an animation that shows Marlin and Dory (twosmall fsh) swimming and talking. A shark (Bruce)

    swims up behind them. Marlin panics and he swimsrapidly away looking or a place to hide. e fnds atreasure chest! swims around it! and then hides inthe chest.

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    First, lets identify thedierent ob!ectsand actions

    in the story.

    Create an animation that shows Marlinand Dory(two small fsh) swimmingand talking. A shark

    (Bruce) swimsup behind them. Marlin panicsand he swims rapidly away looking or a place tohide. e fndsa treasure chest! swims aroundit! and then hides in the chest.

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    Next, well set up an underwater

    scene with Marlin, Dory, and Bruce.

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    Start by selecting the template

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    Then toggle to the Scene Editor

    Click on Setup Scenebutton

    Toggles from code editorto scene editor

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    Notice there are three panels

    Copyright 2013 Wanda Dann Don Slater

    Scene "ie#

    $roperties

    $anel

    %allery

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    Menus, Tabs !ontrols

    &andles

    Camera

    'a!igation

    Controls

    Camera "ie#point

    (enu

    )b*ect

    Tree

    Select an

    ob*ect +

    !ie# itsproperties

    %allery Tabs

    (arkers

    $ro*ect,-ile

    (enu .ar

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    "se the gallery to add a

    clown#ish to the sceneCreate ne# instance of a class / t#o options

    Click on thumbnail image or

    Drag the image onto the scene

    nter name of ob*ect in this case marlin and click)

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    )b*ect tile in ob*ecttree

    )b*ect #ith default ring handle

    )b*ect

    properties

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    "osition # $rientation

    Objectsare positioned in 3D space

    Have a sense of orientation

    Have six directions of motion

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    $osition with mouse

    4lice 3 pro!ides handles for using the mouse to

    position ob*ects in a scene

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    %andle Styles& De#ault

    Turn ob*ect hori5ontally

    (o!e ob*ect on the hori5ontal plane

    Modifier Keys

    Shift + click on object allows

    you to move the object

    vertically

    Control + click (Option + click

    on Mac) allows you to turn the

    object horiontally

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    %andle Styles& 'otation

    6otate ob*ect in si7 directions

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    %andle Styles& Translation

    (o!e ob*ect !ertically

    or hori5ontally

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    %andle Styles& 'esi(e

    6esi5e ob*ect in all dimensions proportionately

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    "osition %ith mouse

    Click on object todrag forwardbackward left orrig!t

    Click and drag ring!andle to t"rnobject left or rig!t

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    Your turn

    #dd Dor$ %&l"e'n( and &r"ce %)!ark( to t!escene and position as s!own !ere. Notet!eir names s!o"ld begin wit! a lowercaseletter %i.e. marlin dor$ and br"ce(.

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    Be sure to sa)e your wor*+

    To a)oid loss o# wor*

    Sa!e your pro*ect #orld e!ery time you make a significant

    change or at least e!ery 20,30 minutes8

    Don9t forget you need to sa!e your #orld e!ery day: ;f

    you don9t nobody else #ill8

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