Upload
alek
View
32
Download
5
Embed Size (px)
DESCRIPTION
Technical Artist resume
Citation preview
Alekzander Castelain [email protected] www.technicallyAlek.com
407-506-8848
Skills
Technical
Camera system implementation and design for the NBA Live series games, 14 to present
o System includes handling moment to moment cameras, as well as special cutaway moments
o Creating and implementing procedural systems to handle dynamic camera presentation shots
o Working in proprietary node tools as well as expanding their context with C++ game code
Tool building for Maya, specializing in modeling and animation pipelines
Rigging biped, quadruped, and mechanical characters dynamically
Software
VS 2012, Maya, Zbrush, Houdini, MotionBuilder, Photoshop, RealFlow, Mudbox, 3dsMax, After Effects
Engines
EA Tools, UDK, Trinity Vision, Unity3d, Flash, XNA
Languages
C++, C#, Python, MEL, JavaScript, HTML
Experience
Sep 2012-Present Electronic Arts Tiburon
Technical Art Intern NBA Live 13'
Created Houdini based tool for procedural placement of crowd assets
Technical Artist 2 NBA Live 14 NBA Live 15
Gameplay and presentation camera engineer in C++ and proprietary tools
Created and implemented various camera systems over multiple years directly with designers
Feb 2012-Aug 2012 Florida Interactive Entertainment Academy
Technical Art Lead Battle Fortress Tortoise
Directly responsible for technical problems and tech artist team
Optimized modeling pipeline by creating a UDK exporting tool to cleanly batch assets
Rigged a giant tortoise quadruped to establish team-wide rigging standards
Dec 2011-Feb 2012 Florida Interactive Entertainment Academy
Art Lead First Edition
Led 5 person team to solidify a cartoon style and create assets for Trinigy Vision
Created a rigging script to adapt the same rig to all the characters in game
Worked with programmers to create a toon shader in HLSL and the Visual Shader Tool
Feb 2010-Aug 2011 Institute for Simulation and Training
Technical and Modeling Lead - Mixed Emerging Media Integration Lab
Modeled the low poly environment to recreate a popular hardware store layout
Aug 2011-Dec 2012 Florida Interactive Entertainment Academy
Personal Projects
Dynamic Facial rigging tool to capture blend shape animation on a skeleton
XML based character builder in Maya allows exporting of preloaded parts
Houdini based digital asset to damage imported objects and previsualize the effects
Education
Florida Interactive Entertainment Academy Orlando, FL
Masters of Science in Interactive Entertainment
University of Central Florida Orlando, FL
Bachelors of Fine Arts in Animation
mailto:[email protected]://www.technicallyalek.com/