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Agenda Why “re-imagine” your classroom? – Framing The Challenges Digital STEAM Overview Presentation Live Tour of the Digital STEAM Workshop Web

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Agenda

Why “re-imagine” your classroom? – Framing The Challenges

Digital STEAM Overview Presentation

Live Tour of the Digital STEAM Workshop Web Portalwww.autodesk.com/digitalsteam

Questions and Answers

Global Challenges Facing Secondary Education

The dominant education model is largely based on 20th century educational practices that do not include digital literacy.

Students are not engaged, long for relevance; high drop out rates globally.

A learning gap exists between the teachers and the students with technical knowledge. Teachers often lack context of how technology is used in real life.

Students lack essential 21st century skills needed to enter the workforce.

21st Century Skills

21st Century Skills

It is not just about the core academic subjects of math and science, but the intersection of these and other subjects and how students use critical thinking skills. To be competitive in the 21st century, students will need to make connections and integrate ideas across the various disciplines—what Daniel Pink calls “symphony”—the ability to visualize, recognize patterns, and make connections.

Highly visual web based curriculum portal offering a new approach to teaching design, sustainability, and creative problem solving. Teaches Autodesk software through the design process Engages students in STEAM through projects developed by industry experts and teachers Includes comprehensive teacher resources including lesson plans, project briefs, design criteria worksheets, assessment tools, and rubrics Projects include a 3D real-time project viewer, datasets and step by step technical videos

Home PageNew Dynamic Portal

STEAM 3 Level Structure New content monthly Cross curricular Gallery Resources

www.autodesk.com/digitalsteam

Start HereOverview of new curriculum structure 9 Start Here videos explaining how the learning

content can be used in your class. Design Thinking Guide

Home>Start Here

Guide for: Teachers Counselors Administrators Technology Directors

• What is 3D?• Industry & Careers Videos• Interactive Learning Games• Creative Resources• Sustainability• Skills Documents • Digital Study Packets• Quizzes

Level 1 Foundation

Level 1 You don’t Have to be an expert to teach software! - Step by Step Video and PDF Guide - Follow the Design Thinking Guide

The Skills serve to standardize the core competencies for fundamental-level instruction for a two-semester class.

New learning content is built on the Skills. The Digital Study Packets are a reference guide of short procedural videos to

enforce the basic software skills needed for the project based learning.

Level 1Skills & Digital Study Packet

Level 1 Learning Games/Applications Visual Design Measure Applied Mechanics

Each game includes: a Learn More PDF, Hands-on Lesson Plan, and Quiz

Level 2 Project Based Learning Sort by functions

Software Subject Difficulty Time

Easy to read icons

Project Based LearningDesign Thinking

Design Thinking is a creative process for discovering opportunities and finding new

ideas.

The Design Thinking Process is used to align the Digital STEAM Workshop projects with

the creative process.

The Design Thinking Process helps students understand that the creative process is

similar for all design challenges and can be applied to many different types of projects.

Project Based Learning Through The Digital STEAM Workshop

Engages students in science, technology, engineering, art and math through relevant real life projects introduced by industry designers and teachers.

3D project viewers and learning through the design process promotes creativity, critical thinking, and problem solving.

Students learn by doing rather than learning how to use a design tool.

The practice of the arts promotes new ways of thinking and drawing connections while rewarding students for exploration.

Teaches essential 21st century skills

Design Thinking Guide7 Steps

Understand: Watch and Listen Explore: Curiosity and Possibilities Define: Clarify and Synthesize Ideate: Creativity Prototype: Test Refine: Almost There Solution!

Level 2Project Overview Page Content

Design Thinking

By replacing ornamental plants with edible plants and following the principles of sustainable landscape design, you create an edible garden.

Level 2Project Packet Page Content

Education Community Login Required for Teacher Resources

Digital STEAM – ProjectsExample projects using AutoCAD

Edible Landscape Chicken Coop

Digital STEAM – ProjectsExample projects using Autodesk Inventor

Smart Phone Pooch Cooler VEX Gripper

Digital STEAM - Projects Example Autodesk Maya Projects

Set Designer Help the Environment Visualize a Virus

Teacher Resources PlansLesson Plans• Day to Day Plans• STEAM Connections• Math & Science Matrices• Rubrics & Assessment Tools• Academic Standards Mapping

Education Community Login Required for Teacher Resources

ISTE Seal of Alignment

ISTE Seal of AlignmentThe International Society for Technology in Education

Curriculum meeting the requirements of the ISTE NETS.

The NETS are widely adopted in the US and are being increasingly adopted worldwide.

The ISTE NETS address learning and teaching across entire educational systems and at all student levels.

What the ISTE Seal of Alignment means to teachers?

NETS Students Standards and Performance Indicators• Creativity and Innovation• Communication and Collaboration• Research and Information Fluency• Critical Thinking, Problem Solving, and Decision Making• Digital Citizenship• Technology Operations and Concepts

Autodesk Certification Solutions for Job Entry SkillsLeve

Exam Preparation and Training

Certification Test Certificate

Step 1

Digital Study Packet

Classroom Learning

Digital STEAM AutoCAD Certified User

Inventor Certified User

Step 2

Practice Test

Autodesk Certified User Exam

Digital STEAM Teacher Professional Development

Digital STEAM Professional Development Workshop for Teachers

Helping teachers move to facilitators Building confidence and helping teachers gain

confidence to teach software through design. 3 day workshop and follow up webinars and 1 day training. In country teacher leaders.

www.autodesk.com/digitalSTEAMWeb Site:Blog:Facebook:

digitalSsteam.typepad.com/blogFacebook.com/AutodeskEducators

Twitter:@AutodeskED

Home PageNo Login Required(Only for Teacher Resources)