AEG Source of Evil

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  • Table of ContentsCreditsTable of ContentsIntroductionSection One: The Evil That Men DoDefining EvilChaotic EvilLawful EvilNeutral Evil

    Why EvilMaking Evil Look GoodWho Says We're Evil?Evil and Proud of ItFallen HeroesSome Possibilities Include:BetrayalBrokenCowardiceLoveMagicRevenge

    Common CauseWho's In Charge Here?Come, We Must Plan for Tomorrow ...The Other Side of EvilDemonsDevilsDaemons: A CodicilBargainsServing a Dark MasterTalismans

    Entering Into the Darkness

    Infernal PactsThe First Stage of PowerClaws/FangsDark VisionElemental ResistanceFlightImmortalityImmunityImpImproved FlightImproved RegenerationIncreased MovementInfernal PactInfernal SoulInvisibilityShapechangeMagic ItemMultiple LimbsPosion BloodRotRegenerationUndetectable LieUnholy BlessingUnholy StrengthWealthWish

    Prestige Class: Demon SummonerRequirementsClass SkillsClass FeaturesDemon Summoner Advancement TableSummonig a DemonDemonsDemon Knowledge TableArea of KnowledgeName DCBase MoodDM's Note

    SummoningPreparationThe Magic CircleBelarosh's Law

    SummoningSummon/Dismiss (Race of Demon)Names

    Why Summon a Demon?BargainingRole-playing a DemonMaking the BargainMoodGoodsVictimsServiceBoon RequestedKnowledgeTrue NameTalisman

    Dismissal

    Worshipping EvilSaaneeraaMenetorDraamFenestraalRolisch'kahElri'kahEvil Deity Domain Table

    DomainsBlood DomainChaos DomainCorruptin DomainDarkness DomainDeath DomainDestruction DomainDisease DomainEvil DomainLaw DomainLust DomainPain (Torture) DomainPlague DomainRot Domain

    Evil ArchetypesThe AvengerThe BruteThe ChameleonThe CrazedThe InsecureThe LetchThe LoyalThe ManipulatorThe SavageThe SelfishThe Zealot

    Becoming EvilNon-Human EvilGeneral GuidelinesDwarvesElvesGnomesHalflings

    New Uses for Old SkillsBluffCraftGather InformationKnowledge (Humanoid Culture)

    New SkillsBullyKnowledge (Demonology)

    New FeatsBootlickerBriberyLiving ShieldImproved FeintLead Missile FireOff-HandedRedirect AttacksTurn OutsideTyrantNumber of Followers by CRTyrant Follower Table

    Ultimate Feint

    SpellsBone SpikesBonewandDimension RuptureDisrupt SoulIll OmenIron FistHideous AppearanceNecromantic ChannelShadow CloakSpirit LinkStrength of YeenoghuSummon Shadow RavenUndead AttractionWalking NightmaresWounding

    Prestige ClassesThe Blood ArcherRequirementsClass SkillsClass FeaturesBlood Archer Advancement Table

    The BargainerRequirementsClass SkillsClass FeaturesBargainer Advancement Table

    Section Two: Mercy is for the WeakThe Evil CampaignGetting StartedHack & SlashDeep ImmersionCombining StylesDoes tis mean there should be no player competition?

    Campaign ThemeGame DirectionDon't be afraid to make mistakesWhat good is being evil if no one knows about it?These guys are important

    Character CreationSettingGeographyDemographicsEconomicsPoliticsReligionMagicSites of Interest

    NPCSThe GoodThe Bad

    The First SessionMaintaining the CampaignMapsNPC Character SheetsPC Character SheetsEvent CalenderPlots Notes

    Making it MemorableUse Their FearsRecurring CharactersNobody is IndispensableSubplotsForshadowing

    Recurring VillainsMake Him DispicableDon't Be Afraid to KillMake it PersonalLet Him Escape

    Rewarding EvilBy the BookFree-Forum

    Evil is as Evil DoesMass DestructionSowing the Seeds of ChaosStyle and FlairLackeysThe ThugThe DeulistThe SpyEspionage Costs Table

    The SpellcasterThe Right-Hand ManRight Hand-Man as PC

    The AssassinAssassination Cost Table

    The Sage

    Ensuring LoyaltyBlackmailExtortionFanatacismFearStatusMagicWealth

    LairsOut of Sight, Out of MindLocation, Location, LocationSecure the AreaConstructing the LairEstablish Escape RoutesFurnishings and InhabitantsLair Construction Cost ModifiersLair Furnishings Cost TableHide in Plain SiteEvaluation of Real EstateEstablishing a FrontConstructing the Lair

    OrganizationsDo Your ReseachDecide On the Heirarchy

    Present a Mission or Overall GoalDownfall of a Kingdom or NationDestruction of an OrderBringing a Particular Race to PowerConquestHave a Reason to be Feared

    Confront Entrants With Difficult Trials or InitiationsHardshipMurderOfferingTheftTorture

    Reveal Internal StrifePolitical RivalFactional SplitAbuse By SuperiorUncover a MoleSuperior Incriminates the PC's

    Uncover EnigmasLeaders DisappearA Recurring HeroAn Outpost Abandoned

    Organizational ExamplesThe Blood ArchersBrotherhood of the ShroudMorin Demurst, Sorcer/AssassinKulad Zetris, Political WizardJustic Warred, Cleric Investigator

    Secret SocietiesQualifying for MembershipGoalsCommunications Within the SocietyCreate Their Own LanguageArrange Covert Meeting Areas

    The Shadow Quills Heirarchy Table

    Evil Adventure HooksLow-Level EvilBlackmailThe SpeakerAlicornThe Stone RingCourier

    Mid-Level EvilGuild TroubleMask of ShadowsFramedSpeak With DeadUlru's TorqueThe Bridge

    High-Level EvilThe Banner of Kul MakThe King's TourneyKidnapping

    Any Level EvilFlames of ProgressShrineRaidOasisNadira's Speckled Lotus PetalsReaverHaunting

    New MonstersPrismatic ArchonSpring WolfTaurianAhsarinShadowraven

    New ArtifactsJalenor's Shield (Major Artifact)Ring of the Elements (Minor Artifact)Aliqua's Fountain of TruthThe Lost Valley of Truth

    An Evil CampaignSura Sans, the City of Dusk MapBeyond the VeilIntroductionSura Sans, the City of DuskGeographyPopulationEconomicsPolitics

    ReligionCult of the Witch-KingChroniclers of GorruskMagic

    Sites of InterestThe Black GateThe FulgorThe Red GateThe MarketThe Fighting PitsMistress Inessa's EmporiumTavern of Many DelightsThe ShadowlandsThe ArroyoThe SwayThe FlatsThe GuardiansOn the Brink

    The Open Gaming License