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    Your One-Stop Image Solution

    Find the best creatives for your advertising campaigns by browsing Depositphotos

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    WELCOME

    ISSUE 110

    Welcome to the latestissue of AdvancedPhotoshop. I couldntstart without discussingthe ground-breaking newsfrom Adobe on the end ofthe CS boxset and the

    launch of Photoshop CC

    IN THIS ISSUE:

    GRAPHICS

    DIGITAL PAINTING

    PHOTOMANIPULATION

    PHOTO EDITING

    ANNALISA SAYWELLEditor

    The recent announcement at the Adobe Max

    conference in L.A. has sent our office into overdrive.

    Weve learned that significant changes are being

    made to both the Adobe product line and the means

    of paying for it all, and the important questions

    how, what, why and when? have been on

    everyones minds since the discovery.

    So taking that into account, we discuss what

    exactly all the fuss is about and bring you an update

    on what you can expect from the new tools as well

    as looking into which features to get excited about

    when Photoshop CC is finally released on 17 June.

    Elsewhere in the issue, we bring you 15 great

    illustration tips and tricks, show you how to createcharacter concepts in CS6 and discover creative

    photomanipulation all using Photoshops top tools.

    Our free disc is not to be missed either, with over

    1,270 premium resources to choose from and an

    exclusive video tutorial, it really is a bumper issue

    FIND US ONLINE

    @advancedpshop AdvancedPhotoshop

    .co.uk

    00

    ISSUE 110 CONTENTS

    COVER ARTIST

    Pete Harrison wields lightand colour in many of his

    digital images, and aslighting is so important

    when producing painteffects - who better thanhim to produce our cover

    tutorial this issue.

    PETE HARRISONhttp://peteharrison.com

    TYPOGRAPHY

    NEW MEDIA

    DIGITAL COVER ART:

    ABSTRACT GRAPHICS44Learn the skills required to replicate aphotographic collage with multiple layers

    12PORTFOLIO INTERVIEW:

    THE PURSUIT OFLIGHT AND COLOURMarta Nael reveals her secrets on how to create acolourful portfolio but still preserve realism

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    EYE ON DESIGNWhats hot, whos in and thelatest art & design happenings

    PRO PANEL:Our contributors share Photoshop secrets06INDUSTRY FEATUREAdobe reveals Photoshop CC08

    18 PROJECT FOCUS:Stunning mosiacs in CS612 PORTFOLIO INTERVIEW:The pursuit of light and colour: Marta Nael

    CONTENTS

    ISSUE 11

    004

    CONTENTS ISSUE 110

    56 CHARACTER CONCEPTS

    DIGITALALBUM

    ARTWORK

    36

    FOR BACK ISSUES, BOOKSAND MERCHANDISE VISIT

    76ACTIONPACKED

    COMPOSITES

    28 ILLUSTRATION TIPS

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    TECHNIQUES

    Professional artists reveal their high-end skills in our easy-to-follow workshops

    15 Illustration tips & tricks28 INDUSTRY FE TURE

    REVIEWS

    We put the latest creative kit,books and apps to the test

    82 FEATURE:Head to head - Raw war86 REVIEW:Wacom Cintiq 13HD

    Free withissue 11

    ofAdvanced Photoshop

    RESOURCE COLLECTION

    PLUS:

    Tutorial project files Exclusive wallpapers for mobile and desktop Fonts worth $30

    Featuring 1,050 Photoshop brushes, 200premium textures and 20 high-res images

    TAILORMADECRE TIVE CONTENT

    Master paint splash effects for yourselfusing Photoshop CS6

    96 ON YOUR DISC

    Liquid paint effects50 WORKSHOP bstract graphics44 INDUSTRY WORKSHOP

    Atmospheric landscapes62 WORKSHOPDKNG Studios20 STUDIO INTERVIEW

    Digital album artwork36 INDUSTRY FE TURE

    Character concepts56 WORKSHOP

    SEE PAGE 22FOR THE LATEST OFFERSUBSCRIBE TODAY!

    68 Create stylish vintage typeWORKSHOP

    Engaging photo illustration

    88

    RE DER INTERVIEW

    76 Action-packed compositesWORKSHOP

    72 Shine by Kris ShieldsHOW I M DE

    88 ENGAGING PHOTOILLUSTRATION

    Produce paint splash stock92 RESOURCE PROJECT

    72 SHINE

    62 ATMOSPHERICLANDSCAPES

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    006

    EYE ON DESIGN PRO PANEL

    PRO P NEL

    OUR CONTRIBUTORS SHARE THEIR CREATIVE SECRETS, EXPLAINING HOW THEY

    CREATED THESE STUNNING EFFECTS USING PHOTOSHOPS POWERFUL TOOLS

    EYE ON DESIGN

    DAN KUHLKENwww.dkngstudios.com

    Running a small firm gives DKNG the opportunity to complete tasks

    more efficiently. Two heads are better than one, but 10 heads can be a

    circus. As a result, were limited in how many projects we can take on,

    but this enables us to fully focus on the ones that we do choose. Our primary goal is to

    create great work generating profit comes second. A larger team would increase our

    bandwidth and that would decrease the quality of our work.

    See more from Dan in this issues Studio Interview on page 20

    GREG DAVIESwww.gregdavies.co.za

    Nothing imbues crispness in an image quite like a

    High Pass-Overlay layer. Its effect can be applied to

    any image, and we can all achieve this look by first

    duplicating our image and then selecting Filter>Other>High Pass. Once

    complete, set the new layers blend mode to Overlay, adjust the Opacity

    to taste and then the image will look much sharper.

    Greg shows how to create photo-based album artwork in our

    main feature on page 6

    MARTA NAEL

    http://martanael.daportfolio.com

    There are many ways to create focus in an image,

    yet we can achieve more dynamic results by rotating

    the horizon line. Placing the centre of interest a bit to

    the right or the left, rather than the centre, is really useful for creating a

    diverse composition. The arrangement of light helps create mystery and

    can also be used to guide our eyes across a picture. Use this effect to

    make certain elements stand out from the background.

    Check out more of Martas work in her interview on page 12

    Marta Nael

    Greg Davies

    Dan Kuhlken

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    PETE HARRISONwww.peteharrison.com

    Its important to keep gradients

    looking smooth, especially in

    high-resolution images. Bandingcan easily occur if you dont keep on top of your work.

    The best way to ensure the right look is to select Edit>

    Color Settings and then set your piece to Adobe RBG

    (1998). I use this setting for all of my work and I make

    sure that I keep the Dot and spot gain set at 20%.

    Find Petes create-the-cover tutorial on page 50

    LUKE CHOICEwww.velvetspectrum.com

    My work was based heavily in Photoshop before I learned to use C4D. Once I was able to

    blend the two programs together, I realised how important it was to pay attention to the

    direction of light and shadow in when creating artwork. To amplify the contrast of certain

    areas in this image I used the Dodge and Burn tools, creating a greater range of depth.

    More of Lukes work can be seen in our album artwork feature on page 36

    007

    Imagine Publishing Ltd 2013ISSN 1748-7277

    Magazine teamEditor Anna-lisa Saywell

    [email protected]

    01202 586243

    Editor in ChiefDan Hutchinson

    Features EditorAdam Smith

    DesignerSteve Mumby

    PhotographerJames Sheppard

    Senior Art EditorDuncan Crook

    Head of PublishingAaron Asadi

    Head of DesignRoss Andrews

    ContributorsGavin Thomas, Tim Williamson, Chris McMahon, Josh Rossi,Angelica Jopson, Neil Stevens, Tommy Kinnerup, Kirk NelsonMikko Lagerstedt, Laurence Matthews, and Pete Harrison.

    AdvertisingDigital or printed media packs are available on request.

    Head of SalesHang Deretz

    01202 [email protected]

    Advertising ManagerJen Farrell

    01202 [email protected]

    Account ManagerBecky Palmer01202 586438

    [email protected]

    Cover discHead of DigitalMat Toor

    Multimedia EditorSteve Dacombe

    [email protected]

    InternationalAdvanced Photoshopis available for licensing.Contact the International department to discusspartnership opportunities.

    Head of International Licensing Cathy Blackman

    +44 (0) 1202 [email protected]

    [email protected] all subscription enquiries:[email protected]

    UK: 0844 848 8402

    Overseas: +44 (0) 1795 592 88013-issue subscription (UK) 62.3013-issue subscription (Europe) 7013-issue subscription (ROW) 80

    CirculationHead of Circulation Darren Pearce01202 586200

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    01202 586200

    FoundersGroup Managing Director Damian ButtGroup Finance & Commercial Director Steven BoydGroup Creative Director Mark Kendrick

    Printing & DistributionPrinted by:William Gibbons & Sons Ltd, 26 Planetary Road,Willenhall, West Midlands, WV13 3XTDistributed in the UK & Eire by: Seymour Distribution, 2 EastPoultry Avenue, London, EC1A 9PT0207 429 4000Distributed in Australia by: Gordon & Gotch, Equinox Centre,26 Rodborough Road, Frenchs Forest, NSW 2086

    + 61 299 728 800Distributed to the rest of the world by: Marketforce,Blue Fin Building, 110 Southwark Street, London, SE1 0SU

    0203 148 8105

    DisclaimerThe publisher cannot accept responsibility for any unsolicitedmaterial lost or damaged in the post. All text and layout is thecopyright of Imagine Publishing Ltd. Nothing in this magazinemay be reproduced in whole or part without the written

    permission of the publisher. All copyrights are recognisedand used specifically for the purpose of criticism and review.Although the magazine has endeavoured to ensure allinformation is correct at time of print, prices and availabilitymay change. This magazine is fully independent and notaffiliated in any way with the companies mentioned herein.Photoshop is either a registered trademark or trademarkof Adobe Systems Incorporated in the United States and/or other countries and is used with express permission.All $ prices are US Dollars unless otherwise stated.

    If you submit material to Imagine Publishing via post,email, social network or any other means, you automaticallygrant Imagine Publishing an irrevocable, perpetual, royalty-free license to use the images across its entire portfolio,in print, online and digital, and to deliver the images toexisting and future clients, including but not limited tointernational licensees for reproduction in international,licensed editions of Imagine products. Any material yousubmit is sent at your risk and, although every care is taken,neither Imagine Publishing nor its employees, agents orsubcontractors shall be liable for the loss or damage.

    Imagine Publishing LtdRichmond House, 33 Richmond Hill,Bournemouth, Dorset, BH2 6EZ

    +44 (0) 1202 586200Web:www.imagine-publishing.co.uk www.advancedphotoshop.co.uk

    www.greatdigitalmags.com

    The magazine for AdobePhotoshopprofessionals

    Its important to keepgradients looking smooth

    The best way to ensure the rightlook is to select Edit>Color Settings

    and set Adobe RGB (1998)PETE HARRISON /WWW.PETEHARRISON.COM Pete Harrison

    Shotopop

    Ministry of Sound Australia

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    008

    WE EXPLORE WHAT THE LATEST VERSION HAS TO OFFER AND

    GAUGE THE REACTIONS FROM A COMMUNITY OF PHOTOSHOP USERS

    At this years annual MAX Conference, held in

    Los Angeles, Adobe announced its most

    ground-breaking update since the release

    of Photoshop CS6; the all-new Photoshop

    CC. This version will be made available in June and

    provides Creative Cloud subscribers with a host of

    brand new tools, as well as reinvented ones.

    Photoshop CC is geared towards photo editing like

    weve never seen, pushing the boundaries of whats

    achievable in image editing even further. Moreover,

    its speedy operation means photographers and

    designers can create with even more freedom. This

    is all thanks to Adobe, who continues to perfect and

    provide superior image editing algorithms.

    New tools are supplied by the dozen and include

    the most advanced sharpening tool available, live

    syncing with Adobe Camera RAW (ACR) and all-new

    shape tool functionality. ACR itself has now been

    updated to version 8 and includes its own set of

    upgrades to complement a Photoshop workflow.

    In this feature we go into greater detail about

    whats in store for us, presenting the most exciting of

    the new Photoshop CC tools and options. We also

    share some of the Photoshop communities

    thoughts and opinions on this latest update, in

    addition to exploring the new innovative options

    added to other software in the Creative Cloud.

    ADOBE REVEALSPHOTOSHOP CC

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    PHOTOSHOP CC TECHNIQUES

    009

    NEW SH KE REDUCTION FILTER

    NEW SM RT

    SHARPEN FILTER

    THE FUTURE OF PHOTOSHOP

    Adobe has announced that, moving forward, the company

    will now focus on creative software developments for

    Creative Cloud. Photoshop CC will now be a subscription-based software. This is a bold step, seeing the company

    breaking away from its own tradition. This means that the

    boxed version of Photoshop has been shelved.

    Subscribers can now get their hands on Photoshop CC by

    paying a month-to-month fee, or by instead signing up for

    12 months at a cheaper cost. Adobes Photoshop CC

    buying guide offers evidence that indicates a single

    Photoshop CC app subscription may be available in the

    near future. Presently, however pricing information is

    absent. Head over to the next page to learn peoples

    reactions to this revelation.

    Camera shake can plague professional and

    enthusiast photographers alike, caused by our

    own movement when the camera is focused.A slow shutter speed and long focal length is

    also culpable. Affected shots would normally

    be thrown in the Trash folder, but not any more

    with this new addition to Photoshop CC.

    The Shake Reduction filter, found in the

    Sharpen menu, will de-blur any image

    affected by camera shake. Photoshop CC does

    a great job of fixing any image automatically,

    but it also caters for users who like to make

    manual adjustments.The Shake Reduction tool allows us to select

    the region of an image thats most affected,

    with Photoshop CC algorithms laying the

    foundation of our edits. Users can then perfect

    looks using intuitive sliders that improve detail,

    sharpness and noise left in an image. Its an

    incredibly intuitive and easy to use tool.

    When we say new Smart Sharpen filter, what

    we really mean is revamped to the hilt. Adobe

    has thought long and hard about supplying

    intelligent resizing and sharpening functionality

    in Photoshop CC. This latest revision shows a

    great deal of diligence.

    The Smart Sharpen dialog is now resizable, so

    we can better scrutinize our working area. This is

    something that we Photoshop users have been

    persistently calling for, across all filters.

    This version still operates through a set of

    sliders, which makes the improved outcomes

    that are applied even more outstanding. There

    are only three in total (with Basic options),

    including the regular Amount and Radius types.

    However, Adobe has also added a Reduce Noise

    slider in reaction to the haloing that occurred in

    the results of previous versions.

    This may seem such a small addition, but it

    shows how Adobe is paying attention to even the

    most specific usability issues we encounter.

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    Photoshop has always relied on its interpolation

    technology to resize images. Yet due to its reliance

    on pixels, radical resizing wasnt a viable option. Well

    it is now with Photoshop CCs new Preserve Details

    option, found inside the Image>Image Size dialog.

    The dialog itself has had a complete redesign, now

    including a large image preview.

    Users must activate Resample to access the drop-

    down menu that houses all bicubic interpolation

    options, as well as the new Preserve Details option.

    This is ideal for upsampling. Bicubic interpolationsare still ideal for minor adjustments, but for more

    radical enlarging then Preserve Details is a must.

    The main difference is sharper edges when blowing

    up images; doubling in size doesnt seem to be a

    major issue. This option also includes a Reduce

    Noise slider, like the other latest filters inside

    Photoshop CC. This helps smooth any noticeable

    surfaces that are afflicted with tricky artifacts.

    TECHNIQUES PHOTOSHOP CC

    010

    The main difference issharper edges when

    blowing up images

    NEW PRESERVE DET ILS OPTION

    NEW SHAPEPROPERTIES PANEL

    DOBE CAMERA

    R WFILTER

    Photoshop CS6 took the Shape tool to a whole new

    level with an new set of dialog options and vector

    technology. These made designs more customisable

    than ever. Photoshop CC continues to champion

    flexible shape creation with its own new options.

    These can be found in the Properties Panel and

    allow Photoshop CC users to edit shapes after

    theyve been applied to a design. Now we can adjust

    individual corners or all of them at once, affecting

    shape radius and size in real-time. We can also

    select multiple shapes and control these at the same

    time, conforming each one to specific settings.

    Adobe Camera Raw 8 (ACR8) can now be

    applied to any layer or file inside Photoshop by

    using the Camera Raw filter, but theres much

    more to this than previous versions. ACR8 has

    been treated with new technologies to

    complement the Photoshop users workflow.

    The enhanced Spot Removal tool is just one

    of the latest features in ACR8 and this looks to

    improve photo retouching inside the app. This

    tool now functions much like the Spot Healing

    brush inside the standard Photoshop version.

    Retouchers can use this tool to paint to

    non-circular areas of an image. ACR8 will

    automatically remove artefacts for us. Press V

    to see the green marker, which highlights the

    replacement area that ACR8 amended from.

    Simple drag-and-drop this point to tell ACR8 to

    sample from a new area, which we may feel

    achieves better results.

    OTHER CHANGESWE PRESENT A FEW ADDITIONALFEATURES THAT HAVE BEEN ADDED

    to the creative cloud line-up

    Photoshop CC Blur Gallery and Liquify filter

    can be applied non-destructively, now using

    Smart Object functionality

    Bring settings to multiple computers withcloud-enabled Sync Settings

    CSS Designer in Dreamweaver CC provides

    the most up-to-date CSS and properties

    available via an intuitive visual editing tool

    Editing Finesse in Premiere Pro CC focuses

    on sleek design and customisation

    capabilities, combined with new editing

    features and keyboard-driven editing

    Photoshop CC now generates CSS code for

    specific design elements, which can then be

    copied and pasted into a web editor in order

    to get exact results

    Live 3D Pipeline with Cinema4D in After

    Effects CC lets us add 3D objects to scenes,

    eliminating any intermediate rendering

    between applications

    Parallax Scrolling in Muse CC allows us

    to create stunning effects with just a few

    mouse clicks images and elements now

    move in different directions at different

    speeds when scrolling

    Motion Paths in Edge Animate allow us to

    animate elements along totally

    customisable paths

    A completely modernised architecture in

    InDesign and Flash Pro has been rebuiltfrom the ground up to be faster and more

    reliable, with a streamlined UI

    InDesign has a great new QR code creator

    Flash Pro now includes real-time drawing

    and live preview functionality

    Creative Cloud members can now upload

    images to a Behance Pro site for free, using

    File>Share on Behance

    ACR FILE HANDLING

    Photoshop CC lets users transfer from 32-bit to

    8-bit by using ACR8 controls. To do so, simply

    activate Preferences>File Handling>Use AdobeCamera Raw to Convert Documents from 32 bit

    to 16/8bit. Now just select either 16 or 8 bits

    from the Image>Mode options.

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    011

    At first I wasnt thrilledabout this. But there are a

    lot of pros. I am alwaysupgrading to the latest versionsanyway. [Photoshop CC] will justspread the cost. You get a lot for$600 a year

    NEW R DI L

    FILTER TOOL NEWTONE INACR OPTION

    NEW UPRIGHT OPTIONS

    Adobe Camera RAW (ACR) has always been revered for its

    ability to stylise photos and this reputation doesnt look like

    it will be waning any time soon. Not with the inclusion of

    the new Radial Filter tool in ACR8, that is.

    This tool lets users target a specific area of an image

    using a circular selection. The dimensions of this can be

    controlled and edited live by using control points. Applying

    the Radial Filter tool opens its own extensive set ofoptions, which allow us to affect existing light, colour

    temperature and sharpness within our targeted area.

    Other cool functions of the Radial Filter tool include the

    ability to create a new selection, which will duplicate the

    settings applied previously. We can also move our

    selection on-screen, with ACR8 affecting the original

    image beneath in real-time. This is a great way of instantly

    seeing how effects look in other areas of an image.

    Photoshop has always recognised the

    impact of HDR photography, with its

    Merge to HDR Pro and HDR Toning

    options both implemented and updated

    in Photoshop versions CS5 and CS6.

    Now users of Photoshop CC can load

    Merge to HDR Pro images straight intoACR8 and edit them.

    All we need to do is set Mode to 32 Bit

    and select the Tone in ACR option, which

    appears at the foot of the dialog. All ACR

    controls are applicable to our images.

    This means we can add all of the new

    ACR8 tools to retouch and perfect looks.

    Photoshop CS6 made massive strides in lens

    correction with its Adaptive Wide Angle filter.

    However, this seemed to work best with fisheye

    distortion. ACR8 with Photoshop CC has improved

    results through its own advanced correction tools,

    found under Lens Correction>Manual. The new

    Upright options in here tackle all types of distortion.

    There are five Upright options in total to choose

    from. These provide one-click results, with ACR8

    determining the best effects mechanically and to an

    accurate degree especially the Auto option.

    Horizontal will apply one level correction that

    matches the best-case horizon in an image. Vertical

    works to a similar effect. If we want to go the whole

    hog we can apply the Full option, which will correct

    level, horizontal and vertical perspectives. Users can

    manually edit effects further by using slider options,

    matching to Grid guides (enable Show Grid first).

    HAVE YOUR SAYSEE WHAT OUR FACEBOOK COMMUNITY

    THINKS OF THE LATEST CREATIVE

    CLOUD ANNOUNCEMENT

    FRDRIC GOMBERT INFOTOGRAPHE

    That would mean the end of my collaborationwith Adobe, if they dont change their mind. I

    wont pay such a high price to rent software.

    Creative Cloud is fine as an option, but not if its

    forced to be the only available solution

    CHRIS MACDONALD

    I agree with Fred. This is also the end of my

    collaboration with Adobe. They are forcing us

    into a cloud corner and I wont be. I dont need

    every single new upgrade and I refuse to pay

    for something Im not going to use. I know a lot

    of other colleagues that will also stop using

    Adobe products because of the Creative Cloud

    subscription. Now would be a good time for

    some other company to come in and giveAdobe some competition.

    STEVE MCALENEY

    I have to agree that I will never rent software.

    Adobe are making a big mistake as most

    people will look elsewhere for their photo

    editing needs jolly bad show.

    BRAD STRICKMAN

    Love it. The subscription option seemed like

    a great idea to bring in more customers who

    would normally just pirate it. If you want to

    always keep up with the latest updates then

    its cheaper in the long run. I dont understand

    the hate.

    ROBERTA KELLEY

    Havent decided yet.

    JAY LEVINE

    At first I wasnt thrilled about this, but thereare a lot of pros. I am always upgrading to thelatest versions anyway. [Photoshop CC] will justspread the cost. You get a lot for $600 a year

    FOR MORE INFORMATION ON CREATIVE CLOUD AND PHOTOSHOP CC BUY ISSUE 111 ON SALE 11 JULY

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    040012

    EYE ON DESIGN PORTFOLIO INTERVIEW

    MARTA NAEL REVEALS HER SECRETS ON HOW TO CREATE A

    COLOURFUL PORTFOLIO BUT STILL PRESERVE REALISM

    PORTFOLIO INTERVIEW

    TH PURSUIT OFLIGHT AND COLOUR

    martanael.deviantart.com

    Mastering a realistic paint style is never

    easy, which makes digital artist Marta

    Naels portfolio all the more amazing.

    This issue we discuss with her how she

    has nurtured her amazing mixed-media method and

    how she continues to improve it. We also explore

    how Nael has successfully promoted art sales and

    translated her already impressive brush skills into

    entirely different themes from expressive portraits

    to skilled matte paintings.

    HOW HAVE YOU CONTINUED TO IMPROVE ON

    YOUR PORTFOLIO?

    I paint on a daily basis, never give up and am never

    satisfied with what I do. This is what pushes me to

    improve my work. Creating a good portfolio is a

    challenge, especially when trying to master ways to

    paint light and colour effects. I only published my first

    images online around three years ago. My portfolio

    is something that has helped me to improve, by

    comparing older works with more recent ones and

    then only showing the images Im most proud of.

    HOW DOES YOUR FINE ART WORK FUEL YOUR

    DIGITAL ART?

    If you cant paint in a traditional way then you wont

    be able to paint digitally. This is something that every

    working artist should bear in mind. In my case, the

    traditional training I received when studying Fine Arts

    became really useful. It helped me start a method

    based in brush strokes, instead of line art. I found

    myself always shading the entire canvas with a

    neutral colour first, and then defining surfaces by

    adding to or erasing from this base. I then tried to

    apply this same process in my digital workflow, to

    maintain the same feeling.

    WHY DO YOU FOCUS ON MIXEDMEDIA?

    I believe my mixed-media style is one not used by

    many artists, and maybe this makes it popular. I

    create a look thats normally achieved using acrylics,

    oil paints or watercolours. I think that when people

    see my images they dont recognise the artificial look

    or airbrushed feel that some works have.

    HOW HAS PHOTOSHOP SPECIFICALLY HELPED

    YOU TO REPLICATE THIS LOOK?

    The use of several textured brushes is essential.

    Throughout the years, Ive downloaded tons of styles

    that replicate the look of splashes and strokes. Ive

    even created some from scratch. I dont use layers a

    002Ari:One of the images Im most proud of.I created this image as a concept art for avideo game, which never came out, sadly Ediciones Babylon

    001Boat in a storm:This artwork could beseen as a play of colours, where I intendto move away from reality and simplyenjoy painting. Despite choosing aninsignificant subject, I tried to highlightthe use of light and colour Ediciones Babylon

    MartaNael

    001

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    002

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    014

    EYE ON DESIGN PORTFOLIO INTERVIEW

    004Dinotopia Tribute:A tribute to thewell-known series by James Gurney. Itried to portray a civilisation urbanAsian, and somehow lost wherehumans live together with dinosaurs,and where a new race appears: robots Ediciones Babylon

    005Be my valentine:This image was created for ValentinesDay. I wanted to portray a couple feelingthe passion of love instead of a cheesyromance image Ediciones Babylon

    003Impressions Cover:This was used as thecover of my first artbook: Impressions. Iwanted to mix realism with a morepainterly style in t he same image,keeping the face detailed while the restis applied roughly Ediciones Babylon

    OVERSATURATION

    Paint light as if you were modelling shapes like a sculptor.The contrast generated from painting coloured surfacesand dark values creates outlines. Think of a reality were

    there is only over-saturation, where no grey, black or whiteexists. This really helps you to achieve colourful artworks.

    MULTIPLE LIGHT SOURCES

    Using an interesting arrangement of light can help you addmystery, dramatise shapes and intrigue the viewer.Contrasting a main warm light with several secondary coollights makes the scene more dynamic.

    ADDING NOISE

    Once Im done, I flatten all the layers and create a new oneon top. I fill this with a neutral grey colour then selectFilters>Add Noise>400%. Once I have applied that effect, Iblur it a bit then change the layers blend mode to Soft light. Ialso lower Opacity to around 20%. This creates a nice graineffect, barely visible, that will add a film effect.

    PORTFOLIO TIPSLEARN NAELS INSIDE TRICKS TO SCULPTING LIGHT,

    BALANCING SOURCES AND FINISHING ARTWORK

    lot as I like using the History Brush instead, in order

    to bring back certain parts and add texture with

    transparency. This process also works perfectly

    when you need to retouch a photo thats to be

    integrated into a matte painting.

    HOW DID YOU TRANSFER YOUR PAINT SKILLS

    INTO MATTE PAINTING?

    The first paintings I ever attempted were realistic,

    and I soon realised I wanted to apply the same light

    and colour to landscapes too. My latest works are

    even more colourful, though. Im trying to get an

    over-saturated result but still follow light logic. Matte

    painting usually means starting from a photo plate,

    but I believe working on the whole composition is

    important when creating an artwork. I begin painting

    from scratch and, as soon as I have a detailed image,

    I mix photos and paint to generate realism.

    HOW DO YOU APPLY LIGHT AND COLOUR TO

    DEFINE YOUR STYLE?

    Im obsessed with light and colour when painting.

    Im not really concerned about meaning; I just feel

    like relaxing and unwinding from all the pressure,

    giving way to play, directly pouring out my feelings. I

    believe that mastering how to paint the effects of

    light and colour onto objects can turn a regular

    image into a beautiful work of art. Thats why I

    always strive for vibrancy in both my painterly and

    my more realistic styles. I play with complementary

    contrasts by using warm and cold tones.

    CAN YOU TELL US THE POINT AT WHICH YOUR

    STYLE BECAME COMMERCIAL?

    When I was finishing my degree in Fine Arts I felt like

    trying out digital art. As soon as I began what I called

    Digital Impressionism, I got attention from the

    public. I thought mixing digital art while preserving a

    traditional-looking style would be interesting it

    seems people agree. I started getting more likes on

    social networks, then people began to buy my prints.

    003

    004

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    HOW HAS SELLING YOUR WORK HELPED TO

    FURTHER YOUR PORTFOLIO?

    Selling your art as a print or a canvas makes you see

    whether or not people value your work. It also

    reveals what subject people enjoy the most in your

    paintings. Plus, it means expanding more and

    reaching more people especially if you get the

    chance to sign and sell it.

    HOW DID YOU PROMOTE YOUR PORTFOLIO TO

    POTENTIAL CLIENTS?

    To become a professional illustrator you need to be

    good at actually illustrating, but also able to promote

    your work everywhere and in any way possible.

    Whenever I wanted to get some commissions I had

    to show my work. The Internet is a very useful tool

    for reaching out to lots of people, especially on social

    networks. Appearing in magazines and art books is

    helpful too, as it gets you recognised in a competitive

    world of artists I sent my images whenever there

    was a call for entries.

    DO YOUR PERSONAL AND COMMERCIAL

    STYLES DIFFER?

    To be honest, its been three years since I did my last

    complete piece of personal work. But thankfully, I

    have quite a lot of freedom when painting at my job.

    Deadlines sometimes make me finish sooner than I

    would do otherwise, however.

    WHO OR WHAT HAVE BEEN YOUR GREATEST

    INFLUENCES?

    Ive loved fantasy and sci-fi since I was a kid. I spent

    all my childhood watching films and reading books

    based on these genres. Their influence appears in

    my work almost automatically. Traditionally

    speaking, Ive always enjoyed the art of Friedrich and

    Turner, or the Impressionism movement. Sorolla is

    also one of my favourite artists. As for digital art, I

    love the works of Maciej Kuciara, Ruan Jia, Danny

    Luvisi, Jonas de Ro, Dave Rapoza, Andre Wallin,

    Marek Okon, Raphael Lacoste and Dylan Cole, to

    name but a few.

    WHATS THE MOST IMAGINATIVE PIECE OF

    WORK YOUVE CREATED?

    I believe it would be the piece entitled Dont Be Afraid,

    Monsters. Its based on the commonly known

    Beauty and the Beast story, but with a little child

    being the main character and lots of monsters

    surrounding her. The idea behind this image is not to

    judge someone at first sight even monstrous-

    looking creatures can be afraid of you and willing to

    be your friend. I tried to explain the meaning of the

    scene by using light in order to guide the viewers eye

    around the image. Less important areas of the scene

    fall into shadow while the main action is picked out.

    The central figure and the monster beside her are

    easily spotted from the rest.

    WHAT HAS BEEN YOUR GREATEST LEARNING

    CURVE WHEN PRODUCING YOUR PORTFOLIO?

    Ive learned a lot from each painting. The only way to

    learn is to practice on a daily basis, and putting in lots

    of hours involves producing commercial work. My

    biggest learning curve from this experience was the

    use of layer blend modes. These let me integrate

    photos with paintings a lot better especially in

    matte paintings, where I can apply a Screen blend

    mode or turn a greyscale sketch into a coloured one

    with the Color mode.

    WHAT ADVICE WOULD YOU GIVE OTHERS

    LOOKING TO BUILD THEIR OWN PORTFOLIO?

    Believe in yourself and never give up. Never be

    satisfied with what you do; no matter what people

    tell us, we can always improve. Also, dont upload

    every single artwork you create to your portfolio be

    selective, and only use the ones you think add

    something new, add value or make you feel that

    youve achieved what you were looking for.

    Bridges Island:The birds-eye view in this artwork was intendedto dramatise the scene. Here, I tried to push my skills in painting

    light and colour even further Ediciones Babylon

    My biggestlearning curve

    from this experience wasuse layer blending modes.These let me integrate photoswith paintings a lot better

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    EYE ON DESIGN STUNNING MOSAICS IN CS6

    WE ASK ARTIST CHARIS TSEVIS ABOUT HIS SIGNATURE STYLE

    AND HOW HE COMMUNICATES BOTH THE PART AND THE WHOLE

    PROJECT FOCUS

    STUNNINGMOSAICS IN CS6

    The mosaic is one of the earliest known

    forms of art, with examples of glazed tiles

    carefully placed to form larger works

    dating back to 1500 BC.

    Clearly we havent tired of the aesthetic approach

    even thousands of years later, as renowned Greek

    artist Charis Tsevis proves. His signature style is thatof contemporary digital mosaics and his carefully

    arranged images burst off the page thanks to the

    exciting and busy composition of smaller icons.

    His work recently caught the attention of one of

    the largest and most respected private art colleges

    in Greece AKTO which wanted a campaign that

    would feel fresh and human-centric. At the same

    time, AKTO wanted a treatment that would

    re-establish the values of the institution in the

    current economic climate.

    Four sets of values were selected to represent

    the values system of the college art and science;

    word and image; tradition and innovation; experience

    and development, says Tsevis. The visual style of

    the campaign needed to be based on these values

    but also build around my signature mosaic style. As

    such, to create the icons I used the tools of art

    education, knowledge and culture. These represent

    the necessary skills of craftsmanship and the wider

    meaning of education.

    Read on to discover how Tsevis took these

    elements and built an eye-catching illustration that

    explores education as a whole, while also

    considering its constituent parts.

    HOW DID YOU GO ABOUT PRODUCING THE

    MOSAIC EFFECT?

    I was very lucky to be a part of AKTO College and

    thus able to use all of the creative people that live

    within it. I also had access to a huge collection of

    photos taken by Stefanos Samios, a multi-award-

    winning photographer.

    We chose a set of images of students that we

    wanted to have at the centre of our campaign. I then

    processed the photos in order to fit the mosaic so

    that they would reflect the atmosphere that we

    wanted to get across. In this type of work its

    good to simplify photos as much as possible

    and correct the parts that are complicated or

    difficult to understand at a glance.

    Next I had to create a colour version of the mosaic

    that made use of the specific colour palette of AKTO

    Colleges new identity. There are six colours along

    with the white parts. Everything else had to be

    coloured with these hues. Obviously, I painted certain

    parts of the photos in order to keep the warm tones

    for the skin. I then did the same for the focal point ofevery illustration and left the cold tones for the rest of

    the composition.

    After that I created a series of simple icons in

    Illustrator that would be the stones of my mosaic.

    These icons had to be simple and iconic in order to

    be recognisable when very small.

    Once Id prepared my photos I had to create my

    mosaics. I worked with a series of custom-

    developed scripts inside Synthetik Studio Artist for

    this part of the work. Then I switched back to

    Photoshop where I proceeded to build up the mosaic

    in a manual way.

    Once I had the final mosaics I created the layouts

    in InDesign and worked on the TV commercial. Ex-

    students at monologue.grmade the commercial.

    ARE THERE ANY PHOTOSHOP SHORTCUTS TO

    HELP QUICKLY REPLICATE THIS STYLE?

    Unfortunately, there arent. There are many bits of

    software that can create mosaics but the result that

    all these programs offer simply isnt good enough

    without a lot of manual correction.

    WHEN CREATING MOSAICS, HOW DO YOU

    ENSURE THAT THE FINAL IMAGE DOESNT

    JUST GET LOST IN A MASS OF TINY ICONS?

    Its actually very difficult because Ive seen the

    original photos and I am always going to recognise

    each and every part of them. The problem is that the

    rest of the audience hasnt seen the source images,

    so I have to constantly check with others to ensure

    that what Im creating remains recognisable. I also

    need to constantly ensure that what Im creating

    imparts a very iconic composition that will send the

    right message to the viewer.

    HOW DO YOU GO ABOUT SELECTING THE

    RIGHT STARTING IMAGE?

    Mosaics are essentially photos in low resolution; a

    photo with big pixels. As such the subjects have to be

    Tsevis is an award-winning visualdesigner based in Athens, Greece.

    He studied in Milan and Athens, butnow manages a modest studio

    serving prestigious clients all overthe world, such as Coca-Cola, Nikeand Toyota. Hes also worked with

    agencies like TBWA, Saatchi &Saatchi and BBH, as well as

    publications such as TIME, Wiredand the Wall Street Journal.

    CHARIS TSEVIS

    ABOUT THE ARTIST

    www.tsevis.com

    VALUES+NAME OF PROJECT

    ts vis

    Alternative collage

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    019

    iconic, simple and legible from the start. Even though

    this is the starting point, I then work a great deal on

    my source images to prepare them for a mosaic.

    There is not one image I have ever used without

    altering it substantially.

    HOW MANY LAYERS ARE NECESSARY IN AN

    IMAGE LIKE THIS?

    There are usually around ten or more layers. There

    are different mosaics with various parameters, sizes

    and corrections.

    WHICH NEW PHOTOSHOP TOOLS WOULD YOU

    LIKE TO SEE IMPLEMENTED TO MAKE

    PROJECTS SUCH AS THIS SIMPLER?

    The ability to have a colour image as a brush is very

    important. Being able to use many images in a

    brushstroke is also important for me. Ideas like Corel

    Painters Image Hose or Studio Artists Movie Brush

    are something that Photoshop is missing.

    WHAT TIPS WOULD YOU OFFER TO OTHERS

    LOOKING TO CREATE WORK SUCH AS THIS?

    Even though Im a dedicated fan of technology, I

    would suggest that they first understand how

    mosaics are formed before and after technology.

    People tend to believe that there is an easy and

    automatic way to create a mosaic but this is not true.

    Mosaics are images where you should

    simultaneously see the parts and the whole. There is

    a huge tradition of human creativity in this field.

    Stone mosaics, typewriter art, ASCII art, pixel art and

    many other art movements and techniques are very

    helpful areas for a newbie to explore.

    Converted photo Charis Tsevis

    ejected mosaic

    The most difficult part was showing thecharacteristics of the face but at the sametime keeping it blurred to create thephotographic depth of field.

    What I wanted to show here was the auraof the smiling girl and to express the energycoming out of her right hand as it createssomething that makes her so happy.

    Small details are always difficult to showin a mosaic, such as fingers. Here thestrange haircut and foulard was tricky torepresent in a mosaic.

    ORIGINAL IMAGE

    SEE THE REAL LIFE AD

    ON THIS ISSUES DISC

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    Like many other studio start-up stories, this

    one begins with two college friends who took

    very different paths before teaming up to

    form their own design studio: DKNG.

    Founder Dan Kuhlken studied graphic design, aware

    that this would eventually lead to an artistic career.

    Nathan Goldman, however, focused his energies on

    both graphic design and art direction before working

    full-time at DKNG.

    So the pair collaborated in the field of design whiletheir nine-to-fives kept them apart. This is how they

    encountered a career-changing opportunity. We

    came across the chance to create posters for the

    Troubadour, a world famous venue in Los Angeles,

    California, Kuhlken tells us. Together we built a

    large portfolio of posters for them, over the course of

    a couple years. Eventually, this caught the eye of

    potential new clients and our career has continued to

    flourish since then, one project at a time.

    DKNG is now known for producing high-quality

    graphic design and illustration. Its services also

    include brand and identity development, web design

    and development, packaging design and apparel

    design. From this, it becomes apparent that Kuhlken

    and Goldman have a special interest in operating in

    the entertainment industry.

    The studio works with a bespoke philosophy,

    believing that every client has a unique voice and

    therefore that every new project requires a distinct

    perspective. However, due to the fact that the studios

    origins lie with gig posters, its noticeable how this

    experience has inspired a few noticeable factors in

    DKNGs design the application of bold colours and

    shapes, specifically. One of the main purposes of a

    poster is to grab the viewers attention as quickly as

    possible, explains Kuhlken. The first thing people

    see is colour and shape. Its only when they look

    closer that they actually notice the variant details.

    Setting these elements aside for now, DKNGs

    design and illustration styles can change drastically

    from project to project. Kuhlken believes that a

    stubborn dedication to a niche style is commercially

    detrimental. To us, this is not what a design firm

    should express when dealing with a wide variety of

    clients. We want to show we can do it all, he says.

    DKNG goes some way towards achieving this

    principle through the different personalities that the

    duo bring. Nathan and I wear many different hats,

    admits Kuhlken. Were both involved in the creative

    and business sides of our studio. For instance, I

    STUDIO INTERVIEW

    WE INTERVIEW THE FOUNDER OF DKNG TO DISCOVER

    HOW THIS LOS ANGELESBASED STUDIO IS FUSING

    THE CREATIVE REALMS OF ILLUSTRATION AND DESIGN

    DKNG STUDIOS

    EYE ON DESIGN STUDIO INTERVIEW

    020

    DKNG is a full-service graphicdesign and illustration studio.Catering primarily to theentertainment and musicindustries, the duo behind thestudio have worked with someimpressive clients.

    DKNG STUDIOS

    ABOUT THE STUDIO

    www.dkngstudios.com

    DKNGstudios

    Dan Kuhlken, Creative Director Nathan Goldman, Creative Director

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    040022

    EYE ON DESIGN STUDIO INTERVIEW

    WORK IN THE CLOUD

    Use Dropbox to keep files up to date across all systems,with clear folder structures so everything is ready to accesswhen theyre first opened.

    USE SHORTCUTS

    Learn Photoshop and Illustrator keyboard shortcuts. Theseare huge time-savers and become essential when tacklingseemingly impossible deadlines that are beginning to loom.

    TALK TO COLLEAGUES

    Sharing our progress with each other often sparks a newsolution and gets projects moving quickly, so were not stuckspinning our wheels on a problem.

    WARM UP THE OFFICE

    Its easier being creative on demand when were existing in aspace where we feel comfortable and relaxed. Always havesome inspiration at hand.

    TAKE A BREAKIf the ideas simply arent flowing, find an activit y to occupyyour mind for a few minutes. When you return, solutions willflow more easily.

    TOP FIVE PRODUCTION TIPSWHEN RUNNING A CREATIVE STUDIO, EFFICIENCY,

    COLLABORATION AND METHODOLOGY ARE OUR

    BEST FRIENDS

    focus on illustration, marketing and customer

    service. Nathan focuses on graphic design,

    typography, art direction and client relations. Weve

    very different mindsets and our roles reflect this.

    Kuhlken admits to being more concerned withcreating artwork, while Goldman demonstrates

    strong skills in running a creative business. Our

    backgrounds definitely work well together and are

    the main reasons for our success as a studio,

    Kuhlken adds. As a business, DKNG continues to

    thrive by allowing its stellar work to speak for itself.

    The pair successfully build contacts through a

    strong portfolio and successful marketing. Kuhlken

    makes sure that the DKNG website and social

    networks are constantly up to date and active. We

    dont know what lies ahead, but we do know that

    someone will see what we create and possibly reach

    out to us with more work because of it, he tells us.

    Most of our work comes to us through email, which

    stems from our website. Many new clients cite pastwork that theyve come across either from a

    design blog or an image-sharing site.

    DKNG proves its a contemporary studio by

    utilising powerful social media platforms as a highly

    successful promotion tool. Indeed, the two directors

    believe that its always good to let commercial clients

    know what they are up to, as creatives, on a regular

    basis. Our work acts like a constantly refreshing

    advertisement in that sense, Kuhlken explains. We

    joined the social networks that we believe are the

    strongest, most useful and relevant to our industry.

    These have helped grow a consistent following.

    DKNG ensures that clients keep coming back for

    more by making sure it gets projects right the first

    time. This makes complete sense, because if a client

    is impressed with what we create then its very likely

    that well work with them again. Creating something

    we can be proud of is a big part of what we do, says

    Kuhlken. Were very selective about who we work

    for. We want to make sure we do a great job, and in

    order to do that we must have a strong creative

    interest in a project. This isnt too hard to find,though, when youre working with clients such as

    Disney, HBO, MTV and Mondo, like Kuhlken and

    Goldman are doing.

    Subsequently, we pose the question: How does

    DKNG approach existing IP projects when working

    with clients such as Mondo? Kuhlken answers

    promptly: We always do our research. We dig deep

    Photoshop is the electricity

    we use to awaken

    Frankensteins monster

    2

    013DKNGStudios

    2

    013DKNGStudios

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    023023

    T CO BELLS FEED THE BE T PROJECT

    DKNG PRESENTS THIS EXCITING POSTER FOR A ROCKUMENTARY ON TWO BANDS: PASSION PIT AND WILDCAT! WILDCAT!

    013D PLANET

    Here you can see how we created a three-

    dimensional planet to use as the centrepiece in this

    project. We fused together an image of a spherical ball

    with a textured terrain, which we first created using the

    3D modelling tools in Photoshop.

    02IMAGE TEXTURE

    Textures were applied to create a vintage

    look while also achieving an extra dimension. We

    created this texture by taking a found image then

    appropriating it with the Stamp tool. The final image

    was exported as a bitmap TIFF using dithers, so it

    was easily placed in our master Illustrator file.

    03CREATING SPACE CLOUDS

    For the space-themed background, we

    brought halftone clouds into Photoshop and applied

    a Gaussian Blur filter to them. The subsequent effect

    gave us the opportunity to create more ambience in

    the image without using clouds that appeared too

    sharp or in-focus.

    2

    013TacoBellCorp.AllRightsReserved

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    and become aware of what has already been done,

    and this is how we can create something even more

    special. Creating a concept that has never been

    envisioned is ideal. If thats not possible then we take

    a known concept and envision it through our own

    unique perspective.

    Kuhlken and Goldman bring their collective skills

    together for this, abiding by the motto two heads are

    better than one. Nathan and I take concept

    development very seriously and brainstorm for

    several days, sometimes, before presenting our

    ideas to a client, reveals Kuhlken. Were hard on

    each other and hold each other to a very high

    standard. Once were both genuinely excited about a

    series of ideas, we know its okay to move forward.

    Its at this point the duo roll up their sleeves, and

    begin using Mac computers with Adobe Illustrator

    and Photoshop software. Photoshop comes in

    especially handy when working with textures,

    applying these to vector artwork and stepping out of

    the realms of clip art. We often use the Stamp tool

    to create custom textures, he tells us. If we like a

    certain photograph of cement, for example, we clone

    that area into one large image. This is then used in

    our design as a textured element, which fills our

    entire art space.

    Colour adjustments, especially Selective Color, are

    also readily applied to DKNG designs. Its not

    uncommon for our design to change colour, moving

    away from its original digital format into a

    screen-printed image, explains Kuhlken. We often

    use this tool to colour-correct photos of our work, so

    they match seamlessly in our portfolio.

    Referring back to print production at DKNG

    specifically, screen-printing Photoshops bitmap-

    to-halftones functionality makes all this possible. In

    the world of screen-printing, every ink colour (layer)

    must be reduced down to a purely black and white

    file, Kuhlken tells us. Photoshop techniques allow

    us to take a highly complex design, utilising a large

    spectrum of tones, and reduce these down to

    halftone dots without compromising detail. In a

    nutshell, DKNG depend on Photoshop to bring all of

    their creative projects to life. Photoshop is the

    electricity we use to awaken Frankensteins

    monster, Kuhlken concludes.

    Eric Claptons Old Sock: A promotional poster created for Eric Claptons latest album Old Sock. Portraits are always trickyin terms of subject representation and, in this case, DKNG went through a few variations 2013 DKNG Studios

    Dave Matthews Band: This is a diptych poster series created for Dave Matthews Bands2012 two-night performance in West Palm Beach, F lorida 2013 DKNG Studios

    While many artists choose to illustrate using a Wacom tablet or similar device, the vastmajority of DKNG illustrations are created using this Apple trackpad

    An aerial view of Goldmans desk; since Kuhlk en and Goldman spend so much time attheir respective desks, layout and ergonomics become very important

    Oakleys Viva La Bubba Campaign: This campaign poster tookthe form of a propaganda-style illust ration of Bubba Watson,and it made its debut at the Phoenix Open 2013 Oakley, Inc. All Rights Reserved

    Creating somethingwe can be proud of

    is a big part of whatwe do

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    D Y IN THE LIFE OF DAN KUHLKENEXPLORE DKNGS DAILY DIGITAL, PRINT AND BRAINSTORMING ROUTINES

    08:05BEGIN THE DAY WITH EMAILSAND A STATUS REPORT

    My morning usually begins with a quick email

    check, so I can see which client revisions or fires

    well need to put out quickly before jumping into

    other work.

    10:42ONGOING WORK INPHOTOSHOP AND ILLUSTRATORAs a rule, Illustrator and Photoshop are always

    open on my desktop. We usually tackle three to five

    projects a day, depending on what we have waiting

    inside our queue.

    11:15MATCHING COLOURS WITHTHE PRINTING HOUSESWe work with printing houses all over the

    country, so Pantone matching is an essential part

    of getting screen-printing jobs right the first time.

    12:50A WALK IN THE PARK TOSTIMULATE CREATIVE THINKINGA good excuse to step away from the office is

    always welcome, especially for a brainstorming

    session. Getting out into the world always seems to

    get new ideas flowing.

    13:48TRANSNATIONAL CLIENTMEETINGS ON THE GOWith clients all over the world, I often prefer to

    have phone meetings rather than email

    conversations. That way, I get to hear the client

    describe their vision in their own words.

    14:33GATHERING RESEARCH TOSPARK NEW PERSPECTIVESWe are continually expanding our research

    library of books and magazines, and were

    always seeking out new sources of inspiration.

    16:42WOODWORKING IN THE SHOPTO KEEP THINGS SHARP

    I find working with my hands is a great way to

    break up the day. Woodworking provides a great

    creative outlet away from the realm of electronics.

    18:34EVENING TUNES TOCLOSE THE DAYIts fun to stay connected to our many music

    clients, being musicians ourselves. Playing the

    piano is a great way to wind down at the end of

    the working day.

    08:05 10:42

    12:50

    16:42 18:34

    13:48

    14:33

    11:15

    025

    As a rule, Illustrator and

    Photoshop are always

    open on my desktop

    025

    STUDIO INTERVIEW EYE ON DESIGN

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    T HNIQU S

    15 ILLUSTRATION TIPS TRICKSQUES

    ARTISTS IN THE INDUSTRY SHARE THEIR SECRETS TO USING PHOTOSHOP IN ORDER TO

    ENHANCE THEIR ILLUSTRATIONS, WHICH RANGE FROM EDITORIAL WORK TO PACKAGING

    AND HIGH PROFILE ADVERTISING

    028

    V

    incenteG

    arc

    ia

    Mor

    il

    lo

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    VINCENTE GARCIA

    MORILLOwww.vicentegarciamorillo.comTo promote DJ sessions by

    electronic music label Black Book Sessions, Vicente

    Garcia Morillo created the Alive Objects series, which

    encapsulates the artists and presents them as just

    one entity: In this case, I was playing with the

    combination of elements that represent two of the

    most popular musicians in Chicago and the L.A.

    scene, respectively.

    The first step is always to conceptualise the piece.I consider this one of the most important phases of

    the development process as this is the base of the

    piece. I like to invest all the time thats necessary to

    come up with a good idea. Once I have the concept, I

    start doing sketches of the composition and also the

    analogue elements, such as drawing and painting, in

    case I want them later. I create the vector elements

    in Illustrator then import and edit them in Photoshop,

    fitting them together like a jigsaw, then apply effects

    like gradients, layer styles, shadows and noise. I like

    to experiment, mixing methods and software in my

    projects, adding elements like pencil drawings to my

    artworks when I get the opportunity. I usually play

    with Photoshop to edit the compositional elements

    and finish my pieces, but I avoid photographicfinishes as I like to preserve an illustrated element.

    1 INVEST IN

    A CONCEPT

    DIEGO L. RODRIGUEZwww.paranoidme.com

    Diego L. Rodriguez set about creating options for HBOs How To Make It In America and

    drew on inspiration from the Big Apple: Once I presented this idea, the agency loved it

    and they gave me the green light to create the poster. The brief came with some

    promotional images for the second season of the show. They were good, but not exactly what I had in mind.

    However, having the figure of Kid Cudi as a graphic inspired me to gather extra material. I had the structure

    clear: start with the characters portrait, then the body had to be connected to the buildings in some way, and

    New Yorks iconic symbols, and finally the slogan below the illustration. For the New York buildings, I had a

    ton of pictures that I took back in 2009. I use a specific technique to manage shadows and highlights I began

    using it years ago for high-end retouching in skin or objects, then applied it to manipulations and illustration

    work. Create a new layer above your illustration. Go to Edit>Fill>50% Grey and click OK. Put this grey layer in

    Soft Light mode and reduce the Opacity to 30-50%. Take a soft brush, with Opacity 30-70%, and paint in those

    zones where you would like to increase the shadows or highlights using only grayscale tones. This technique

    is similar to Dodge and Burn, but allows more control over certain zones without affecting the main layer.

    2. MANAGE SHADOWS AND HIGHLIGHTS

    Vi

    ncenteGarciaMorillo

    D

    iegoL.Rodriguez

    029

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    ANDREA FEMERSTRANDwww.noukah.blogspot.co.uk

    Concept artist and illustrator Andrea Femerstrandregularly contributes illustrations to short stories

    aimed at younger readers. This piece was created

    for a short story in Swedish kids and teen magazine KP (KamratPosten):

    Theres always a section where young readers stories are published.

    Usually, theyre around 10 to 14 years old. I use Photoshop for drawing

    and painting and do all my work from scratch, the old fashioned way.

    Layers, custom brushes and adjustment layers make my work much

    faster and more efficient. I dont have many secrets; mostly, I just paint.

    3. PAINT YOUR ILLUSTRATION MARK VERHAAGENwww.markverhaagen.com

    Tasked with creating 36 robot playing cards for kids magazine

    Bonbeck, Mark Verhaagen, the brain behind the Zoobles toyline, had to build in originality and then deliver uniformity. The

    challenge here, says Mark, was to create 36 different robots, each of them looking

    interesting. I started sketching a lot of robots, focusing on shape and character, bold

    versus fragile, round versus square shapes, etc. I had to think about how the robots

    would move and do things, which also helped determine their looks. I tried to keep

    things simple, as the final illustrations wouldnt be that big. All the robots and card

    designs were made in Illustrator using fairly basic shapes and shading.

    Mark then turned to Photoshop for the final touches. To save time and to make

    sure each card looked the same, he recorded Actions to use as part of his workflow.

    I primarily used Photoshop for adding texture and a glow effect around the robots,

    he explains. As I was working with 36 different files, I saved a lot of time by using

    Actions for these things. I also used an automate batch Action to save all the files

    into formats. The cards were featured in Bonbekmagazine, where kids could cut

    out the different cards to play with. Later, an actual card game was produced too.

    4. MAKE USE OF ACTIONS

    Line drawing

    I always start out with a rough

    sketch or line drawing. After that, I

    paint a rough colour scheme to

    decide upon colours and overall

    lighting. This illustration had to

    cover a whole spread, with a lot of

    empty space so that the text could

    be added on top of it.

    Block colours

    When Im satisfied, I move back to

    the line drawing, lower the opacity

    and create new layers underneath

    it, and then start blocking

    everything in with clean, solid

    colours. I lock the transparency

    for each layer and when Im done

    with that, its time to paint.

    Add form and shading

    I start fleshing out the painting,

    working a lot with form and

    shading. I create a separate layer

    on top of everything to serve as

    my light in the piece. Separating

    the regular layers from the light is

    extremely helpful, since you can

    work on one thing at a time.

    TECHNIQUES 15 ILLUSTRATION TIPS & TRICKS

    Andrea Femerstrand

    M

    arkVerhaagen

    030

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    3

    BRI N MILLER

    www.orlincultureshop.com

    Artist illustrator and

    owner of The Orlin

    Culture Shop Brian Miller created Totes

    Adorbots a two-hour style exploration in

    response to a call for cute vintage robots for

    a potential picture book. I worked from start

    to finish in Photoshop CS6 using my Wacom

    Cintiq he tells us. I use the Lasso tool to

    quickly create sharp edges where I need

    them. However its the years of study

    practice and exploration that

    are most vital no matter

    what tool or medium

    youre using.

    5 WORK QUICKLY

    WITH A TABLET

    B

    rianMiller

    031

    Simple silhouettes

    I started with a blank canvas in

    Photoshop and created simple

    silhouettes for the robots, working

    with big shapes first and details last.

    It was important at this stage to work

    with speed and boldness because of

    the short time I had to create.

    Limit the palette

    With the basic silhouettes in

    place, I picked a limited colour

    palette; one colour for shadows,

    one colour for the highlights.

    Limiting my colour palette up

    front helps me focus on stronger

    designs and compositions.

    Direct the imagination

    Its important for me to add only as

    much detail as is needed to point

    the viewers imagination in the

    right direction. Too much detail

    keeps the viewers imagination

    from engaging with the piece,

    which is the opposite of my goal.

    Wear and tear

    Once my silhouettes and colours

    were established, I moved on to

    detailing the piece. This was

    actually a fairly quick process that

    just involved me placing enough

    specific details on the robot to

    suggest overall wear and tear.

    Mixed-media

    Though I often sketch with traditional

    materials, I love the challenge of

    trying to create pieces in Photoshop

    that blur the lines between traditional

    and digital mediums.

    Keep it simple

    I use a limited number of brushes in

    Photoshop to keep my approach as simple as

    possible. This allows me to focus on the strength

    of the drawing and design, not the tools.

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    MARK

    VERHAAGENwww.markverhaagen.com

    When faced with a brief to create an image out

    of a sound, Mark Verhaagen turned the project

    into a vintage science illustration. Audio

    designer David Kamp (davidkamp.de) came up

    with the Sound Creatures project in which he

    first created imaginary creature sounds. He

    then sent these audio files to selected

    illustrators, including Mark, who used them as

    inspiration to create images of fictional animals.

    The illustrations and corresponding sounds can

    be seen on www.sound-creatures.com. The

    audio file that I got featured some sort of sad

    trumpet sound, so a trumpet-like nose was my

    starting point for the look of the animal, hesays.

    Once hed created the main shapes of the

    animals and plants in Illustrator, Mark exported

    his various objects to Photoshop. I added

    shading using the Airbrush tool and then locked

    transparent pixels in the Layers palette so I

    could easily paint within the shape of an object.

    Drawing the birds feathers was a bit more

    tricky, but as soon as you have one feather in a

    particular shape, you can re-use it. Use the Free

    Transform, Skew and Warp tools to make each

    feather look different to the last, and draw some

    extra detail here and there to diversify them

    further. When the illustration was ready I added

    some textures so it would have a nice, old look.

    6. LOCKTRANSPARENTPIXELS

    TOMSKI AND POLANSKIwww.tomskipolanski.com

    In order to create eye-catching

    packaging for a new vegan brand

    started by a friend of theirs, Ila and

    Luke of Tomski & Polanski envisioned a vintage feel: We

    started with classic floral patterns and then changed the

    flowers for cupcakes and cocoa, before adding quality

    typography. We used Photoshop to draw in the details of

    patterns, to complete the composition and for the final

    colouring and post-production, and used a lot of custom

    brushes and a variety of preset Actions and filters. Since

    we use a lot of textures we often add Smart Object layers,

    which saves us a lot of work.

    7. USE SMART OBJECTS

    A trumpet-like nosewas my starting point

    for the animals look

    M

    arkVerhaagen

    T

    omskiandPolanski

    TECHNIQUES 15 ILLUSTRATION TIPS & TRICKS

    032

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    033

    STEVE SIMPSONwww.stevesimpson.com

    Steve Simpson was given a briefto create packaging for a frozen

    yoghurt start-up that required a loud message to

    kids declaring its contents yummy while also telling

    parents it was healthy: To do this, I decided to create

    kid-friendly, energetic, cartoon-ish characters but

    make the fruit more realistic.

    I was brought into the project by Dublin design

    agency IDEA, Steve tells us. I was trusted to create

    the look and feel for the project while the agency

    looked after the client liaison and production. After

    scanning my pencil sketch and setting up the size,

    colour mode and resolution of the artwork usually

    at least twice the size thats needed I copied the

    sketch to a new layer, reduced the Opacity and

    Multiplyd the layer. This allowed me to trace theartwork onto multiple layers beneath it. Once I had

    the eyes, eyebrows, mouth, head, jumper, etc on

    separate layers I looked at tweaking and balancing

    the colours. Steve also has some advice on colour:

    Try to pick a limited palette of colours before you

    start. I put mine in a small swatch somewhere in the

    image as a reminder while Im working on it. I then

    swap the colours around between elements until Im

    happy with the balance. Dont be afraid to experiment

    grass isnt always green and cows can be blue.

    8. REFINE YOURCOLOUR PALETTE

    Final product

    The three flavours of Chilly

    Moo yoghurt Strawberry,

    Banana Strawberry and Mixed

    Berry are easily identifiable

    by their completely distinct

    but also complementary

    colour palettes.

    Label Top

    Each of the Chilly

    Moo characters

    was adapted so

    that it would fit the

    different areas of

    the packaging, such

    as the lid label.

    Rough sketches

    All my work starts with

    pencil sketches lots and

    lots of them. Over a couple

    of days my extremelyrough ideas are moulded

    into something more solid

    and presentable. Usually,

    Ill present my rough

    sketches, but with this

    project I wanted to take

    them a little further.

    Defined colour palette

    I coloured the sketches to

    show how the characters

    could represent different

    flavours through the use

    of colour, and how that

    colour would come

    together as a palette.

    MAX GREGORwww.maxgregor.com

    Max Gregors fashion

    illustrations are a harmonious

    mix of traditional sketches and digital finishes: Here,

    I started with drawings of the different elements of

    the models outfit: her body drawn in pencil, an ink

    drawing of her shawl and a few brush patterns

    drawn in blue gauche. I then scanned all the images

    and cleaned them with Levels, then used the Eraser

    to remove messy lines and dust left from the scan. A

    Color Overlay was key to this image as it allowed me

    to add a flat graphic feel and still maintain the loose

    organic detail of the brush stroke.

    9. UTILISE COLOROVERLAY

    SYD BRAKwww.sydbrak.co.uk

    For this delicious array of

    fruit, Syd Brak reached for the

    Filter menu: The idea was to illustrate a products

    ingredients in a clean, healthy and appetising way.

    I created rough images then enriched the colours

    to an attractive and appetising level while retaining

    a believable realism. It was important to ensure

    the light source was constant on every object,

    with an enhanced gloss to emphasise the liquidity

    and create a sunny feel. I rely fairly heavily on the

    subtleties of the Filter dialog to achieve a realistic

    but painter-like quality, and avoid a plastic feel.

    11. DELVEINTO FILTERSWANCHANA

    INTRASOMBATwww.kun-victorior.com

    Wanchana Intrasombat, aka Vic,

    created a series of character designs for a project

    entitled Life. One is a mischievous boy scout on a trip

    with his classmates: My paintings and illustrations

    are all done with Photoshop and a Wacom Intuos. Its

    the main tool I use and I just used the normal Brush

    here. I also use the standard brush to sketch, and

    sometimes create my own brushes for projects. For

    me, the Brush is Photoshops most important tool; I

    use it for all my work as though it was a traditional

    tool. Its similar to using real pencils and brushes.

    10. SKETCHWITH WACOM

    M

    axGregor

    W

    anchanaIntrasombat

    S

    ydBrak

    Steve Simpson

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    034

    TECHNIQUES 15 ILLUSTRATION TIPS & TRICKS

    VINCENTE GARCIA MORILLOwww.vicentegarciamorillo.com

    Vicente Garcia Morillo worked on Converses Pro

    Leather campaign: I had to present a graphicinterpretation of the Converse logo based on

    concepts relating to urban street culture. Here, I represented basketball.

    Once I got the concept, I did sketches of the composition on paper for the

    client. After the concept was approved I started to develop the digital

    phase. I created all the vector elements in Adobe Illustrator and then

    imported these into Photoshop. Here I applied the Noise filter, which

    helps to provide a uniform aspect and give the artwork some vibration.

    12. ADD NOISE

    SASHA

    VINOGRADOVAwww.behance.net/MelaMel

    Working to create four

    characters in a detailed environment under the

    heading of Mercenaries, Sasha Vinogradova

    choose a funny and quirky style: The first step

    was character design and deciding how they

    would look. Next I made a rough sketch of

    compositions, colours and lights and then

    created my scene and 3D models in 3DS Max

    and ZBrush. I set up lights and materials in a

    3D scene then rendered my image. After that I

    added details like eyes, grass and hair, and also

    some postproduction edits like air perspective

    and colour/contrast correction. I created all the

    sketches and textures for elements such as the

    scarf in Photoshop. I also added some details in

    postproduction. When you create an image, tryto keep the final result as clear as you can in

    your mind and never ignore composition. I love

    to add details, but if you start adding them too

    soon without keeping the entire image in mind

    then you risk losing the integrity of your image.

    Finding your favourite artists and researching

    their work is a great way to improve your own.

    14. ILLUSTRATEIN 3D

    Sasha Vinogradova

    V

    incenteGarciaMorillo/Converse

    Work in lead

    I create the base of my illustrations using 5H

    to 8B pencils. This achieves a fantastic tonal

    range, adding the depth and textures that

    clients request.

    Clean up

    For the retouching stage I use tools such

    as the Clone Stamp and Healing Brush to

    remove unwanted imperfections caused

    by the traditional stage.

    Add colour

    I add base colours using a

    Selective Color adjustment,

    altering the White, Neutral

    and Black channels. I create

    these colour layers until I

    achieve the desired look.

    Pen Pressure

    I tend to use a hard round brush

    with Pen Pressure set to Add

    Details and like to add softened

    tonal areas, as seen in the waves.

    MITCHELL NELSONwww.behance.net/mitchellnelson

    13. PRESERVE YOUR TRADITIONAL FEEL

    Mitchell Nelson was asked by California-based publisher Devious

    Publications to create a quirky and unique logo, which had to tell a

    story reflecting classical and vintage qualities: I drew the illustration

    with pencils and then scanned this into Photoshop for postproduction and retouching.

    Subtlety is the key; I try to remember why I start with pencil in the first place and enhance

    its qualities rather than destroy them. However, if you are after a highly digital piece but

    still mix with traditional media, strong contrasts of the two can give contemporary looks.

    Mi

    tchell

    Nelso

    n

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    YANA BEYLINSONwww.liquidpixelstudio.net

    Yana Beylinson, principal of Liquid Pixel Studios,

    took the vision of a family-owned business and

    turned it into packaging for their range: Casacao is a family-owned

    producer of organic cocoa beans, nibs and powder. The farm is located

    in the Dominican Republic, with its headquarters in New York. The initial

    brief had multiple references to the organic nature of the business and

    admiration of the beauty and health benefits of cacao plants. Photoshop

    was a cornerstone of the process, as it is for all my illustration and

    pattern work. After the drawing is scanned in, the entire process of

    rendering, separating the elements and colouring is done in Photoshop.

    The pattern is also created in Photoshop, with careful attention paid to

    detail and the placement of elements. Each element, such as the outline

    or silhouette of a bean, is cleaned and placed in a separate layer. One

    simple plant illustration can use up to 10 layers. I use the Color Overlay

    (in the Layer Style menu) technique to colour each layer; its the mosttime-effective and easy-to-change method. For patterns, I duplicate

    each plant, create a layer group for each, then try different positions. The

    resulting files are very large so I make flattened TIFFs for production.

    15. COLOUR WITHCOLOR OVERLAY

    Logo application

    The next step was

    the typography and

    logo design. Several

    versions were

    suggested and a

    seal option was

    selected. Several

    variations and

    colourings were

    then presented.

    Pencil drawing

    The lovely shapes of

    cocoa branches and

    beans was a starting

    point. It was

    suggested to

    create a line

    drawing that

    depicts a branch.

    A series of pencil drafts was

    created before a perfectdepiction was selected and

    rendered in pen and ink.

    Package label

    An intricate pattern based on the cacao

    branch illustration was decided upon. Again,

    several versions and colour options were

    shown in order to select the strongest version.

    Yana Beylinson

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    036

    TECHNIQUES DIGITAL COVER ART

    Provider

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    037

    Album artwork has been under the influence of iconic

    designers for decades, perpetually inspiring

    generation after generation of artists. Producers use

    imagery as a means to maximise the appeal of

    commercial brands, but the work created is more than

    just a marketing tool. Many people very much revere album artwork as

    an expression of artistic intent certainly this is an opinion shared by all

    the artists in our latest feature. Here we take an in-depth look at the

    production of artwork for that album cover space, hearing directly from

    the artists that make it. Lets start from the very top.

    IS THE FORMAT STILL IMPORTANT?CD booklets and covers tend to be around 4.75 x 4.75 inches precisely,having recently moved away from the 12-inch models. Many believe

    that compact sizes have deterred from more expressive styles, but

    digital artists are doing things their own way. This creative redux

    includes expressive CD packaging that extends branding into themed

    websites. Design has broken from the confines of a rectilinear space.

    These forages into web have had a distinct effect on presented styles.

    A specific example is the work produced by graphic designer Jorge El

    Soto (www.jorgeelsoto.com) for international DJ Jorge Prida (www.

    jorgeprida.com). I thought it would be best to have a simple and

    attractive image, which wouldnt include any other element than the

    background and typography. This made it adaptable to different media

    specs, without losing its visual power.

    However, the print space is not wholly forgotten and lavish styles are

    still being produced. Panel foldouts are being utilised as a continued

    canvas space. Here artists produce complementary visuals and

    material from the album artwork to create a completely new design.

    THE SIGNIFICANCE OF TYPETypography is another complementary visual that helps to supplement

    artwork and promote a music brand. In many instances the typeface is

    influenced by the imagery. This was the case for communication

    designer Kittaya Treseangrat (http://cargocollective.com/

    kittayatreseangrat) and she uses her work for experimental band

    Black Moth Super Rainbow (http://blackmothsuperrainbow.com) as aprime example. The condition of the typeface was clearly dictated by

    this projects album artwork. The packaging was colourful and loud, so

    I wanted the type to appear conservative by contrast, Treseangrat

    explains. In order to make it conspicuous, I enclosed the text within an

    area of negative space, increasing its legibility.

    With the increase in digital formats, sharing work on iPods and other

    portable media players, its become extremely important to make sure

    type is legible at thumbnail sizes. However, some artists believe this

    isnt always such a big hang up for print projects. Freelance illustrator

    Hani Abusamra (www.behan