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8/11/2019 Advanced Photoshop Issue http://slidepdf.com/reader/full/advanced-photoshop-issue 1/100 Discover which add-ons you should have to save time & improve your projects COMPOSITING TECHNIQUES PHOTOREAL FX Work with colour correction, match perspective & master selections INDUSTRY REVIEW NEC MULTISYNC Take a look at the latest PA272W desktop monitor for industry creatives WHY 3D CAN’T SURVIVE WITHOUT PHOTOSHO The magazine for Adobe ®  Photoshop ®  professionals Tutorial files available ISSUE 122

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  • 8/11/2019 Advanced Photoshop Issue

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    Discover which add-ons you should haveto save time & improve your projects

    COMPOSITING TECHNIQUES

    PHOTOREAL FXWork with colour correction, matchperspective & master selections

    INDUSTRY REVIEW

    NEC MULTISYNCTake a look at the latest PA272Wdesktop monitor for industry creatives

    WHY 3D CANT SURVIVE WITHOUT PHOTOSHO

    The magazine for AdobePhotoshopprofessionals

    Tutorial files available

    ISSUE 122

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    WELCOME

    ISSUE 122

    Welcome to the latestissue of AdvancedPhotoshop. Can youenvisage a time whenPhotoshop will be the onlysoftware needed for alltasks? This month, we ask

    3D artists if its a possibility.

    IN THIS ISSUE:

    GRAPHICSDIGITAL PAINTING

    PHOTOMANIPULATIONPHOTO EDITING

    ANNALISA SAYWELLEditor

    We all know that for 3D rendering, Photoshop is

    not yet up to par. That being said, its likely that most

    3D art workflows have involved using Photoshop at

    one point or another. So, can 3D live on and render

    Photoshop obsolete? Or will the updates of the

    future mean that Photoshop will also include

    rendering capabilities of its own? We pose this and

    many more questions to the industry on page 34.

    Elsewhere in the issue, take a look at the top 20

    Photoshop plug-ins to see if theres something

    youre missing or could do with purchasing. In all

    likelihood, you are. If its tutorials youre after, we

    have a vast array of photoreal, 3D and graphics

    options for you, and we also look at the latestmonitor to join the extremely competitive market.

    Dont forget about our free disc, which this month

    links up with our 3D theme to give you expert video

    tuition on 3D printing.

    FIND US ONLINE:

    @advancedpshop /AdvancedPhotoshop

    .co.uk

    00

    ISSUE 122 CONTENTS

    COVER IMAGE

    This 28-year-old artistspecialises in 3D and is

    currently working atGuerrilla Games doing

    character work so whobetter to work with to

    create our VS cover thanhim?! Take a look at his

    work on page 34.

    BENJAMIN ERDThttp://ben-erdt.de

    TYPOGRAPHYNEW MEDIA

    WORKSHOP:

    BLEND GRAPHICS68Mix Photoshop and 3D software to create asymmetrical and abstract pattern

    74 WORKSHOP:

    PHOTOREAL EFFECTSLearn to blend and composite images fromdifferent sources to create a dynamic race scene

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    EYE ON DESIGNWhats hot, whos in and thelatest art & design happenings

    CONTENTSISSUE 122

    004

    90 EXPLORING 3D PRINTING

    26 20 OF THE BEST PLUGINS

    46 COMBINE 3D & PHOTOSHOP

    FOR BACK ISSUES, BOOKSAND MERCHANDISE VISIT:

    THIS ISSUES PRO PANELOur contributors share Photoshop secrets06INDUSTRY NEWSAdobe Lightroom goes mobile08

    10 PORTFOLIO INTERVIEWMaking it big16 PROJECT FOCUSIntricate 3D design18 STUDIO INTERVIEWCarbon

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    TECHNIQUESProfessional artists reveal their high-end Photoshop skills inour easy-to-follow workshops

    20 of the best plug-ins26INDUSTRY FEATURE

    REVIEWSWe put the latest creative kit,books and apps to the test

    80 FEATURE:NEC MultiSync PA272W85 REVIEW:Elemente by Divine Project

    Free withissue 122

    ofAdvanced Photoshop

    PREMIUM RESOURCES

    PLUS:

    HD polygonal backgrounds, Mercenary font, a

    TAILORMADECREATIVE CONTENT on how to use the new 3D print tools

    96 ON YOUR DISC

    Build a fantasy photocomposite52 WORKSHOPCombine 3D & Photoshop46 WORKSHOP

    Custom light UI elements62 WORKSHOP

    3D vs Photoshop34 INDUSTRY FEATURE

    Shiver Me Sneakers58 HOW I MADE

    SEE PAGE 24 OR 51FOR THE LATEST OFFERSSUBSCRIBE TODAY!

    66 The JungleHOW I MADE

    90 Exploring 3D printingRESOURCE PROJECT

    68 Blend graphicsWORKSHOP

    86 CREATIVE RETOUCHING

    Photoreal effects74 WORKSHOP

    18 CARBON STUDIO

    ISSUE 122

    Creative retouching86 READER INTERVIEW

    72 LaputaHOW I MADE

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    006

    EYE ON DESIGN THIS ISSUES PRO PANEL

    THIS ISSUES PRO PANELOUR CONTRIBUTORS SHARE THEIR PROFESSIONAL TIPS AND TECHNIQUES TO

    HELP YOU GET YOUR OWN WORK UP TO PAR

    EYE ON DESIGN

    BENJAMIN ERDTwww.ben-erdt.de

    For compositing this render of a

    3D deep-sea creature, I rendered

    many different passes to gain as

    much control as possible over the final image

    inside of Photoshop. Embedding a creature design

    into its habitat can often be a plus when selling the

    original design intent, as it tells the viewer more

    about its story and how it interacts with the

    environment it is in.

    Discover more about 3D design in ourindustry feature starting on p34

    AMREI HOFSTTTERverticolab.com

    If you wish to keep yourself and

    your work in constant evolution,

    dont limit your perception to

    graphic design. Maintain an open and non-cynical

    interest in everything that surrounds you, stay ahead

    of whats relevant in contemporary culture, science

    and technology, music, cinema, literature go

    through life with an open mind, perceive and enjoy

    everything as much as you can.

    Learn how to combine Blender and Photoshop

    in Hofsttters tutorial on p68

    WILLIAM FUwww.willfu.co.uk

    I always use gradients within my images. They are so useful for lighting, mood and

    atmosphere. Apply them using layer styles, as clipping masks and especially Gradient

    Maps, which are great for giving the shadows, midtones and highlights dramatic colour to

    suit the atmosphere and environment of your overall composition. They are also really easy to adjust and

    experiment with.

    Fu reveals his secrets to creating 3D-looking imagery over on p44

    William Fu

    Amrei Hofsttter

    2013 ben-erdt.de

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    007

    DENIS KORNILOVwww.deniskornilov.com

    At the final stage of my work I

    almost always add sharpness. As

    a result, I get more details and theoverall image become more attractive. One very

    important point here is to not overdo it. Add

    sharpness only in areas that you wish to accentuate,

    but avoid sharpness in places that you dont want to

    bring too much attention to.

    Re-create one of Kornilovs images on p46

    AMAR KAKADwww.amarkakad.info

    It is paramount to organise your layers to ensure quick and easy access to them. I am a big

    fan of Convert for Smart Filters, and having the ability to re-apply your effects is also

    important as it allows fluidity and saves on time. Also, when necessary, keep merging your

    layers as this reduces the file size.

    On p74, Kakad shows you how to create a photoreal image using Photoshop effects

    If you wish to keep your workin constant evolution, dont

    limit your perception to graphicdesign. Maintain an open interest in

    everything that surrounds you Denis Kornilov

    Makarand Baokar

    Imagine Publishing Ltd 2014ISSN 1748-7277

    Magazine teamEditor Anna-lisa [email protected]

    01202 586243

    Editor in ChiefDan Hutchinson

    Production EditorAlicea Francis

    PhotographerJames Sheppard

    Senior Art EditorDuncan Crook

    Head of PublishingAaron Asadi

    Head of DesignRoss Andrews

    ContributorsChris McMahon, Larissa Mori, Julie Bassett, April Madden,Denis Kornilov, Cyril Juliani, Amar Kakad, Amrei Hofsttter,Simon Skellon, Kirk Nelson, Chris Christoforidis, DanielBevan, Steve Mumby, Ben Stanley and Greg Whitaker

    AdvertisingDigital or printed media packs are available on request.

    Advertising DirectorMatthew Balch

    01202 586437

    Head of SalesHang Deretz

    01202 [email protected]

    Account ManagerRyan Ward

    01202 [email protected]

    Cover discJunior Web DesignerSteve Dacombe

    [email protected]

    InternationalAdvanced Photoshopis available for licensing.Contact the International department to discusspartnership opportunities.

    Head of International Licensing Cathy Blackman

    +44 (0) 1202 [email protected]

    SubscriptionsHead of Subscriptions Gill [email protected]

    For all subscription enquiries:[email protected]

    UK: 0844 848 8402

    Overseas: +44 (0) 1795 592 88013-issue subscription (UK) 62.3013-issue subscription (Europe) 7013-issue subscription (ROW) 80

    Circulation

    Head of Circulation Darren Pearce01202 586200

    ProductionProduction Director Jane Hawkins

    01202 586200

    FoundersGroup Managing Director Damian ButtGroup Finance & Commercial Director Steven Boyd

    Printing & DistributionPrinted by:William Gibbons & Sons Ltd, 26 Planetary Road,Willenhall, West Midlands, WV13 3XTDistributed in the UK & Eire by: Seymour Distribution, 2 EastPoultry Avenue, London, EC1A 9PT

    0207 429 4000Distributed in Australia by: Gordon & Gotch, Equinox Centre,26 Rodborough Road, Frenchs Forest, NSW 2086

    + 61 299 728 800Distributed to the rest of the world by: Marketforce,Blue Fin Building, 110 Southwark Street, London, SE1 0SU

    0203 148 8105

    DisclaimerThe publisher cannot accept responsibility for any unsolicitedmaterial lost or damaged in the post. All text and layout is thecopyright of Imagine Publishing Ltd. Nothing in this magazinemay be reproduced in whole or part without the written

    permission of the publisher. All copyrights are recognisedand used specifically for the purpose of criticism and review.Although the magazine has endeavoured to ensure allinformation is correct at time of print, prices and availabilitymay change. This magazine is fully independent and notaffiliated in any way with the companies mentioned herein.Photoshop is either a registered trademark or trademarkof Adobe Systems Incorporated in the United States and/or other countries and is used with express permission.All $ prices are US Dollars unless otherwise stated.

    If you submit material to Imagine Publishing via post,email, social network or any other means, you automaticallygrant Imagine Publishing an irrevocable, perpetual, royalty-free license to use the images across its entire portfolio,in print, online and digital, and to deliver the images toexisting and future clients, including but not limited tointernational licensees for reproduction in international,licensed editions of Imagine products. Any material yousubmit is sent at your risk and, although every care is taken,neither Imagine Publishing nor its employees, agents orsubcontractors shall be liable for the loss or damage.

    Imagine Publishing LtdRichmond House, 33 Richmond Hill,Bournemouth, Dorset, BH2 6EZ

    +44 (0) 1202 586200Web:www.imagine-publishing.co.uk www.advancedphotoshop.co.uk

    www.greatdigitalmags.com

    The magazine for AdobePhotoshopprofessionals

    AMREI HOFSTTTER / HTTP://VERTICOLAB.COM

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    008

    EYE ON DESIGN INDUSTRY NEWS

    008

    ADOBE LIGHTROOMGOES MOBILETHE CREATIVE CLOUD PHOTOGRAPHY PROGRAM

    IS ENHANCED WITH THE NEW LIGHTROOM

    MOBILE LINING UP ALONGSIDE PHOTOSHOP

    INDUSTRY NEWS

    Lightroom and Photoshop redefined digital photography onthe desktop and now, photographers can perfect images

    wherever they are

    APP SUPPORTAt present, the Lightroom mobile app is only

    available to those on any Creative Cloud

    subscription that gives them Lightroom 5, and to

    users with an iPad 2 or higher. iPhone and Android

    versions are in development.

    L

    ightroom users can now view and edit

    their photographs on the move with the

    new Lightroom mobile app for iPad, the

    newest member of the ever-expandingAdobe Photoshop family.

    The app, which is only available as part of the

    Creative Cloud, offers some powerful new

    features for editing on the go. It offers non-

    destructive editing on files, with Smart Previews,

    usually reserved for more powerful desktop

    editing. It can process everything from photos

    taken on the iPad itself to RAW camera files,

    making it a great companion on location shoots.

    Files taken on the iPad are also automatically

    synced into Lightroom 5 when connected.

    It syncs seamlessly with Lightroom 5 on a

    desktop, including mobile edits, metadata and

    collections. The tools are also instantly familiar to

    Lightroom users, so the app will fit easily into the

    professional workflow.

    This app is likely to appeal to professional

    photographers, as well as creative studios whouse Lightroom to process and manage large

    volumes of images before taking them into

    Photoshop for remastering.

    With the launch of Adobe Lightroom mobile,

    weve unlocked professional-class photographic

    workflows from the confines of the desktop,

    says Winston Hendrickson, vice president of

    products, Creative Media Solutions, Adobe.

    Lightroom and Photoshop redefined digital

    photography on the desktop and now,

    photographers can perfect images wherever

    they are and, via Adobe Creative Cloud,

    seamlessly synchronise them back to their

    desktop catalogue.

    Easy syncing: Automaticallysync iPad edits to Lightroom 5 onyour desktop, and syncLightroom desktop edits back toyour iPad

    CREATIVE CLOUD

    PHOTOGRAPHY PROGRAM

    For photographers and retouchers who dont use any

    of the web or design programs produced by Adobe,

    then the most cost-efficient way of accessing all of the

    relevant software via the Creative Cloud is through the

    Creative Cloud Photography Program. This is a

    dedicated package that includes Photoshop CC

    alongside Lightroom, and now the new Lightroom

    mobile. It still offers all of the benefits of Creative Cloud,

    like the latest updates as soon as they are available for

    no added cost, and 20GB online storage space, plus the

    ability to share files with others. Subscribers also get a

    Behance ProSite included in the package.

    At the moment, this costs just 8.78/$9.99 a month,

    which is a significant saving over the full Creative Cloud

    Suite (at 46.88/$49.99 a month). However, this is a

    limited-time offer so get it before it expires.

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    009

    Photoshop 1-2-3, a new digital magazine

    available now on the Apple Newsstand, is

    designed to offer Photoshop users a quick and

    easy way to learn new skills and techniques.

    Created by the team behindAdvanced

    Photoshopand Photoshop Creative

    magazines, the new title offers advice and

    inspiration for digital artists and image editors

    of all abilities, from beginner to experienced.

    Each task is broken down into three key steps.

    The first explains the goal of the project, the

    second shares the essential techniques that

    users need to master to reach that goal, andfinally it reveals the tricks of the trade to take

    your Photoshop work to the next level.

    Editor of the title, Charis Webster, says:

    Photoshop 1-2-3is unique in that it delivers

    expert Photoshop advice in easily digested

    bite-sized chunks. Weve worked hard to create

    something different, and something tailored to

    the digital audience, and Im incredibly proud of

    the team and the final outcome.

    Value for money is also assured, with a

    monthly issue costing just 0.69/$0.99 and a

    years subscription weighing in at 3.99/$4.99.

    Find it now by searching for Photoshop 1-2-3

    on the Apple Newsstand.

    PHOTOSHOP DUE A SPRING CLEAN

    INTRODUCINGPHOTOSHOP123 MAGAZINE

    THE NEXT REVISION OF PHOTOSHOP WILL STRIP AWAY SOME FEATURES THAT

    ARE USED LESS TO MAKE ROOM FOR NEW ADDITIONS TO THE PROGRAM

    009

    D&AD has launched a new digital platform, which

    offers free memberships for all for the first time in

    its history. This is part of D&ADs commitment to

    supporting the global creative industry.

    The free membership will give users access to

    the very best work from the archives of the

    prestigious awards from the last 52 years, to help

    inspire the next generation of creative talent. This

    means that every ad, design, campaign, product,

    agency and creative that has won an award since

    the first ceremony in 1963 will be available tobrowse through. The full archive will be available by

    August this year; currently it goes back to 1990.

    Tim Lindsay, chief executive at D&AD, says: A

    look at D&ADs history tells a wonderful story. In

    1962, the organisation was formed by a special

    group of designers and art directors, who came

    together to celebrate the best in commercial

    creativity, and thats the spirit we continue today...

    The new digital archive is a wonderful illustration of

    the rich history of the industry and a fantastic

    resource; one that we believe should be accessible

    to all, regardless of who you are, or where in your

    career you may be.

    Members will also be able to explore and

    interact with fellow creatives by highlighting work

    they particularly admire through a new online

    community. It also enables users to enter the

    awards easily, download briefs and sign up to

    events. Find out more at www.dandad.org.

    Digestible content: Each Photoshop task featured is brokendown into three steps to ensure that readers learn the skilland then enhance it

    Flash extension panels replaced:Flash-based extension panels, suchas Mini Bridge and Kuler, will nolonger be supported in favour ofHTML extensions

    Digital platform: The free membership option is part of the newdigital platform recently launched by D&AD

    The Oil Paint filter and Flash-based extension panels are among the

    features that wont be available in the next version of Photoshop.

    Jeffrey Tranberry, senior product manager for Adobe Digital Imaging,

    made the announcement on the Photoshop.com blog (https://blogs.

    adobe.com/photoshopdotcom ). He says: With each release of

    Photoshop, our development team needs to do some architectural

    spring-cleaning. As we modernise our code and add cool new

    features, we sometimes have to make tough decisions to cull existing

    features from the herd.

    The decision on which features are cut is made based on a number

    of factors, including customer usage and the cost involved in

    maintaining and supporting changes in underlying technology. The

    loss of the Oil Paint filter is unlikely to affect many professionals, but

    the removal of Flash extension panels means no more Mini Bridge or

    Kuler, as well as any third-party extensions installed that use Flash.

    However, the migration from Flash-based panels to HTML has already

    been introduced with Photoshop CC.

    A change that is more likely to have an impact is that Photoshop

    will no longer support Mac OS X 10.6, requiring 10.7 or later. Adobe

    recommends that those who will be affected begin migration now

    before Photoshop is released. The new version of Photoshop will

    install side-by-side with older versions of the program, so you can run

    two versions if you wish to maintain these features. No date has been

    issued officially as to when the update will be released.

    D&AD INTRODUCESFREE MEMBERSHIP

    THE CREATIVE INDUSTRYS LEADING PROFESSIONALAWARDS OPEN ITS ARCHIVES TO ALL UPAND

    COMING AND ESTABLISHED DIGITAL ARTISTS AND

    DESIGNERS FOR THE FIRST TIME

    IMAGINE PUBLISHING LAUNCHES

    NEW DIGITALONLY MAGAZINE TO

    SHARE TIPS AND INSPIRATION WITHPHOTOSHOP USERS ON THE GO

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    EYE ON DESIGN PORTFOLIO INTERVIEW

    ANTHONY GARGASZ TELLS US HOW A BELIEF IN YOUR OWN

    ABILITY IS KEY TO CREATING THE ART THAT WILL GET YOU NOTICED

    PORTFOLIO INTERVIEW

    MAKING IT BIG

    www.anthonygargasz.com

    @anthonygargasz

    Self-described as a 21-year-old obsessed

    with digital art, design, and the

    progressive development of both, the

    L.A.-based Anthony Gargasz is one digital

    artist with big dreams and the passion to get where

    he needs to be.

    Gargaszs love for creating digital art was

    discovered at the nascent age of 11. I originally used

    MS paint because I became frustrated with how

    difficult I found drawing to be, he tells us. A friend

    then introduced me to Photoshop and I instantly

    became infatuated with art and design. I dont know

    what it was about it but there was something

    unexplainable about creating digital art that made

    me fall in love with it.

    Gargaszs first jobs were web-related, with the

    young artist designing forum skins a task that he

    quickly grew out of. His deep-seated passion for

    design saw him move onto bigger and better things,

    from web forums to gig posters and print

    campaigns, to setting up the international media

    collective EvokeOne and beyond.

    Throughout his career Gargasz has refused to

    settle for anything less than that which he loves

    design imbued with passion, love and the simple

    desire to create

    CAN YOU TELL US A LITTLE ABOUT YOUR

    EDUCATION? HOW DID YOU DEVELOP

    YOURSELF AS AN ARTIST?

    Nearly everything I learnt was from networking

    online with fellow passionate artists, who simply

    wanted to share and develop their work. I attended

    the Art Institute of Pittsburgh for about a month

    before coming to the conclusion that art school

    wasnt for me. There were some very basic

    fundamentals that I had skipped over in my own

    pursuit of digital art, but other than that I felt like I

    was relearning what I already had in tutorials. The

    graduating portfolios were very generic and not very

    impressive, so I decided to take things into my own

    hands. Dropping out of college really lit a fire [in me]

    to take my career to the next level. I began spending

    my time much more wisely and quit settling for less.

    I believe that if there is a secret to getting good at

    anything it is simply practice. A little talent will go a

    long way if youre not afraid to work [hard].

    TELL US A LITTLE ABOUT YOUR STYLE, AND

    WHAT MAKES IT DIFFERENT FROM THE REST?

    My work is my work because Im always focusing on

    versatility and creating a wow factor. I combine

    organic elements, unique 3D forms and explosive

    colours to create an aesthetic harmony. Fresh and

    exciting work is created by always switching things

    up. Whether it be learning a new program, trying a

    new technique, or experimenting by merging styles,

    01

    01Nick: One of several style frames madefor Nickelodeon that showcasesGargaszs versatility, offering a colourfulcontrast to other works Nickelodeon

    02Running: Theres a clear understandingof shape and form in Gargaszs work, andhow they govern the way the viewertakes in the image Anthony Gargasz

    03Art Junks: Gargaszs work is alwaysvibrant and chaotic, yet held together bya very apparent grasp of visual designs Anthony Gargasz

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    03

    02

    The challenge inspires meto show the world what Im

    made of and express that Im not

    a gun for hire, but more of aweapon of mass creation

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    012

    EYE ON DESIGN PORTFOLIO INTERVIEW

    the more you innovate the more valuable your skill

    set becomes.

    When I first began creating digital art I didnt know

    why I enjoyed it so much. I would get frustrated with

    learning curves, finding inspiration and executing myconcepts flawlessly. I then realised that I enjoyed it

    because the rush of creating made me happy. That

    realisation instantly made the frustration disappear.

    When you really enjoy what you do, you create fresh

    and exciting work without even noticing.

    WHAT IS IT LIKE DESIGNING KEY ART FOR THE

    ENTERTAINMENT INDUSTRY IN L.A.?

    Its been an extremely fun, educational and

    challenging experience. It turned out to be very

    different to what it appeared to be, just as most

    things in Hollywood are. The key art industry is

    dominated by a select handful of companies who

    handle the major blockbuster film and TV marketing,

    while the rest of the smaller agencies deal withlower budget, yet still handsomely profitable, film

    houses and television networks.

    The process of creating key art usually begins by

    reading a script and/or watching a screener, then

    rounds of creative explorations are executed based

    on appropriate creative directions and client

    feedback. Sometimes the rounds are directly

    commissioned, but usually there are multiple

    agencies bidding on the job. Once final artwork is

    chosen, it is then finished to perfection, mechanicals

    are created to scale to size and prepare for print.

    My experience working at one of the largest

    agencies was the complete opposite of what I

    thought it would be. Its no secret that movies and TV

    shows of similar genres have similar-looking

    artwork. These tacky trends make getting innovative

    ideas through to the client very difficult. However, the

    thing that really drives me crazy is not being able to

    show any of your work to the world. The business

    side of me understands why so many NDAs are

    involved, but the artist in me has a burning passion

    to share everything I create with the world. I felt like I

    was settling for less by accepting the role of being a

    small cog in such a large machine of an agency, so I

    decided to quit. I had the opportunity to work on films

    such as World War Z, Now You See Me, The

    Conjuring, Divergent, and many more, I just didnt

    have the comfortable employee mindset to keep my

    head down, mouth shut and execute prescribed ideas.

    I then became partner in a small start-up agency

    called SLS Ad Co to pursue every designers dream

    of having creative freedom. Since then Ive had the

    pleasure of working on films such as Hercules, Miss

    Meadows, Life Of Crime, Garden Of Last Daysand

    The Most Wonderful Time. The projects Ive worked

    on with have been the most challenging, because the

    success of the project is completely up to my curated

    team and I. This has forced us to be resourceful and

    courageous. The challenge inspires me to show the

    world what Im made.

    04 05

    06

    07

    06The Legend Of Hercules: The projectsIve worked on with the start-up havebeen the most challenging, because[their success] is completely up to mycurated team and I Millennium Films

    05Enduro: Working for a smaller agencyoffers Gargas much more creativefreedom, and a chance to diverge fromthe tacky trends of the blockbusterindustry SLS Ad Co

    07DMT: Gargasz originally started out as aweb designer on various forums, butsoon grew out of the role, looking forbigger and better ways to explore hisartistic talent Anthony Gargasz

    08Anxious: Personal work is still incrediblyimportant to Gargasz, and oftencombines organic elements, unique 3D

    forms and explosive colour to create anaesthetic harmony Anthony Gargasz

    04Hercules poster:Gargasz is currently apartner at the LA-based advertisingagency SLS Ad Co, focused on creatingmarketing for the entertainmentindustry Millennium Films

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    HOW DO YOU GO ABOUT SETTING YOURSELF

    UP AS AN ARTIST WHO WORKS FOR SUCH BIG

    NAME BRANDS?

    The most important piece of career advice Ive ever

    been given is that saying no creates value. So many

    upcoming designers have adapted the mindset that

    theyre going to have to settle for less at the

    beginning of their career. From spec work, to pitches,

    to itll be worth the exposure. [But thats not true]. If

    you want to work with big brands, then you have to

    truly value your work. If you want to value your

    work, then you have to fully commit yourself to it.

    Become obsessed, suffer, and commit yourself as a

    samurai or monk would. Hard work and dedication

    will never go unnoticed, regardless of what you think.

    If you dont think your skill set is worth it to a big

    brand, then they certainly wont either.

    CAN YOU TELL US ABOUT EVOKEONE?

    EvokeOne is an international media collective

    founded in 2007, with a mission to develop and

    showcase digital artists, musicians, and

    photographers. It was started by a few creatives who

    met online, worked together, and decided to bring

    other creatives together to create brilliant work

    together. Every few months our hand-picked artists

    secretly develop an exhibition based on a central

    theme to release to the public. It is a great example

    of the power of collaboration and feedback. I would

    say it has been the most important method of my

    artistic development. In the near future we are

    developing a new front-end of the site, cleaning up

    the members list, and eventually leaning towards

    hosting gallery events. We had our first live exhibition

    release in Baltimore in November of 2011. The

    publics reaction to tangible digital art in a gallery was

    very inspiring to me. Im looking forward to seeing how

    far the amazing artistic energy of the group can go.

    WHAT ARE THE MOST IMPORTANT LESSONS

    YOU HAVE LEARNED ABOUT THE INDUSTRY?

    You have to keep an open mind, accept forward-

    thinking styles, and be willing to share ideas with

    other great minds. Digital art moves at a very fast

    pace. Many people underestimate how competitive it

    can be. There are always young, fresh artists

    emerging, as well as artists who shift focus and give

    up on the industry. The programs are developing just

    as fast as the artists who use them. You have to be

    willing to dedicate time to always be learning new

    things. If youre not working as hard as you can to be

    the best, there are plenty of other people out there

    who are. Stay inspired. I love the feeling of seeing

    something so beautiful and awe-inspiring that I have

    to stay up all night creating and trying to pass on the

    inspiration I felt. Personal work ensures that you

    always have creative momentum and has helped

    me avoid the nightmare of creative block.

    BE OBSESSED

    Not everyone has the courage and bravery to fully dedicatethemselves to their work. The ones who spend countlesshours perfecting it are the ones who will get the big projects,be recognised and rewarde d. Working smarter, harder, andfocusing on the big picture w ill take you to great heights.

    COLLABORATE

    Its common sense that two heads a re better than one.Working with others helps prepare you for workingprofessionally, gives you the opportunity to exchangetechniques, and create amazing artwork unlike anythingyou couldve created on your own. P ut your ego to the sideand allow others to help expand your artistic vision.

    SAY NO

    Saying no creates value. Dont let anyone say youre notgood enough. Your self worth will determine your successas a designer. If you dont believe in quality over qua ntitythen youll be stuck designing whatever small businesseswith small budgets want to send your way.

    PORTFOLIO TIPSGARGASZ SHARES HIS TOP TIPS FOR SUCCEEDING IN

    Delusions Of Grandeur: Ive always been intrigued by birds flying inflocks, and imagine them being capable of forming into largermasses Anthony Gargasz

    014

    EYE ON DESIGN PORTFOLIO INTERVIEW

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    EYE ON DESIGN INTRICATE 3D DESIGN

    JERICO SANTANDER TALKS US THROUGH THE BUILDUP OF THIS COMPLEX

    ARTWORK AND HOW PHOTOSHOP WAS USED TO ADD TEXTURE AND DETAILS

    PROJECT FOCUS

    INTRICATE 3D DESIGN

    There are a lot of things that can be used as

    inspiration for a piece, from the world

    around us to books and films. Having a

    strong concept and the right inspiration is

    key if you want to create believable, detailed artwork

    that captures the imagination of an audience

    essential for commercially driven design.

    This incredibly intricate image by Jerico

    Santander is the proof of this; the concept and

    inspiration of the piece was determined at an early

    stage, looking to represent the famous musical

    masterpiece The Four Seasonsby Vivaldi in a

    modern and engaging manner, with reference to

    classical 17th Century art. It also highlights how the

    use of 3D modelling and Photoshop in combination

    can create an almost illustrated look, as well as

    high-quality visuals that lend themselves to a range

    of purposes and end use. In this exclusive interview

    with Santander, we find out more about how this

    piece was built up and put together.

    CAN YOU GIVE US AN OVERVIEW OF HOW THIS

    PROJECT CAME ABOUT AND HOW IT WAS

    INTENDED TO BE USED?

    Kompost, a Zurich-based creative studio, came tome with a very interesting, challenging proposal

    illustration for one of its clients, Zurich Chamber

    Orchestra. It was requested to be used as a key

    visual for different media in Switzerland, mainly

    print and web.

    WHAT WAS THE CONCEPT OF THE PROJECT

    AND HOW CLOSE TO THE CONCEPT WAS THE

    FINAL IMAGE?

    The goal was to re-create an orchestra stage

    representing Vivaldis piece The Four Seasons. It had

    to be highly detailed; 17th Century painting-inspired

    yet fresh and modern with regards to technique,

    offering something new to the viewer. We [chose]

    not to use perfect characters; some of them are

    fleshy, some have got bizarre looks and funny facial

    expressions, and they are holding stuff related to

    their season as if they were instruments. We

    needed to encourage the viewer to stop for a

    moment to observe some of the little stories around

    the piece.

    DID YOU WORK FROM SKETCHES BEFORE YOU

    STARTED TO MODEL THE IMAGE IN 3D, OR DID

    YOU GO STRAIGHT INTO IT?

    Yes, we did [do] some sketches for the stage and

    the characters. Props to Leandro Panganiban, our

    concept artist.

    CAN YOU TELL US A LITTLE ABOUT THE 3D

    PROCESS THAT YOU USED TO BUILD UP THISCOMPLEX DESIGN?

    Most characters were sculpted in ZBrush. An

    advantage of 3D illustration, as opposed to

    animation, is that we dont necessarily need a

    proper characters topology, so we can start

    sculpting from a base mesh without caring at all

    about edge flow of the polygon mesh. Same goes

    with UVs; we didnt need to put much effort into

    them since we are not animating. This makes the

    ABOUT THE STUDIO

    Santander is a talented 3D artist,illustrator and art director from

    Spain, whose work is alwayscolourful, detailed and with a

    healthy dose of surrealism. He hasworked for agencies from all over

    the world and on a range ofprojects with high-profile clients.

    JERICO SANTANDER

    www.jericosantander.com

    THE FOUR SEASONSNAME OF PROJECT

    040016

    National Geographic render passes Ambient occlusionEarly sketch

    Characters sketch

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    017

    involved with the characters anatomy and creativity,

    but mostly regarding the scene proportions,

    background, lighting and certain elements

    positioning. Feedback is something to expect from

    such detailed jobs. Its crucial to define each stage of

    the project in a timeline and make sure the client

    understands the workflow well; for example, a week

    for concept art and sketching, two weeks for

    modelling, a week for lighting, texturing and

    rendering, and three to four days for retouching.

    Otherwise, a lot of time can get lost.

    WHAT TIPS WOULD YOU GIVE TO OTHER

    DIGITAL ARTISTS WANTING TO CREATE

    SOMETHING AS DETAILED AS THIS PIECE?

    Start focusing for a while in a field you particularly

    enjoy and feel confident working in, say digital

    painting, character modelling, or anything else. Then,

    start to expand your knowledge by studying other

    subjects from out of your comfort zone. Slowly, you

    will start to understand everything behind an image

    and will no longer wonder How was this piece

    done? when you see stunning artwork printed

    around your city.

    Elements such as the kissing fish, miceand cheese, unicorn skull and knifeunderground are over-painted inPhotoshop. This is done [because]small 3D elements tend to get lost andits hard to recognise them. It alsohelps [to give] an illustration feeling

    We started with defaultperfect models, thenwe posed and changedthem a bit in ZBrush;some are rather fat,some have long witchnoses and ugly faces

    Sample clay characters

    Trees and grass were generatedand shaded in Maya. There aregreat tutorials from Alex Alvarezat The Gnomon Workshop that I

    highly recommend if you areusing Maya or Mental Ray

    whole thing faster. The software of choice for setting

    the scene and rendering was Maya and Mental Ray.

    WHAT ROLE DID PHOTOSHOP HAVE TO PLAY

    IN THE CREATION OF THIS IMAGE ONCE THE

    RENDERING WAS COMPLETE?

    Photoshops main role in this project was texturing

    the characters, compositing the final render passes

    and retouching and detailing the final product.

    WHAT PHOTOSHOP TOOLS AND TECHNIQUES

    WOULD YOU SAY WERE KEY WHEN BUILDING

    UP SUCH A DETAILED PIECE?

    For this project, theres no particular technique I

    used that brought the magic to the piece, but Id say

    masking and colour corrections would have been

    the most important part. Digital painting here and

    there to try to break the 3D feeling [was also

    important to the overall look].

    WAS THERE A LOT OF TOING AND FROING

    WITH THE CLIENT? OR DID YOU HAVE A LOT OF

    FREE REIGN TO ADAPT AS YOU WENT ALONG?

    There were several rounds of feedback; not much

    All images Jerico Santander

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    Most high-end creative studios are based

    in capital cities, and Carbon is no

    exception. Rather than being

    headquartered in the UKs capital city

    however, the BAFTA-winning creative team have

    gone back to their roots and set up their base in the

    Welsh capital, Cardiff. Creative director and founder

    Michael Clague explains: Having worked in London

    for three years following graduation, I was keen to

    move back to my hometown of Cardiff. I found thatno agencies were doing the kind of work I wanted to

    do, so I decided to set up my own company with an

    aim of bringing exciting creative work into Wales.

    And that is exactly what he and senior designer

    and illustrator Logan Brinkley have done with

    Carbon. Carbon is creative at its core, offering what

    we believe to be a comprehensive service in design,

    interactive, illustration and animation, explains

    Clague. We like to be able to offer our clients the

    complete package from concept, through design and

    build to the finished product. Weve always actively

    pursued creative work, and as a result we tend to get

    approached by clients looking for a very creative

    solution. This unwavering focus on creative briefs is

    what I think sets us apart.

    The Carbon team are happy to work across the

    four core disciplines that make up their specialities

    design, interactive, illustration and animation or

    to focus specifically on one, depending on the clients

    needs. Our commissions are reasonably well

    balanced, with design and interactive being top

    followed closely by illustration, then animation

    making up a smaller chunk of the work. Some

    clients know us just for one discipline while others

    come to us for a full end-to-end service. We also

    might work with other agencies to bring a single

    service to their in-house team, Clague explains.

    The majority of projects we do are interactive

    websites. These require UX design, illustrated

    elements, HTML5 development and occasionally

    animated video elements. We find that the client will

    come to us looking for one or two particular

    services, but in order to make the project the best it

    can be, we often find that we inject the various skills

    we have to make the project even better.

    Carbon is also unfazed by working with other

    agencies to complete a client brief. Collaboration is a

    key element of our business model, and working

    with other agencies is something we really enjoy. We

    have some great working relationships with a few

    STUDIO INTERVIEW

    HOW THIS CARDIFFBASED CREATIVE STUDIO

    BRING FUN INTO EVERYTHING THEY DO FOR

    A HOST OF BIGNAME CLIENTS

    CARBON

    EYE ON DESIGN STUDIO INTERVIEW

    018

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    Cardiff, Wales-based studio Carbon offers arange of creative services across its coreskills of design, animation, illustration andinteractive. The team currently focusesmainly on interactive design with a large doseof fun.

    CARBON

    ABOUT THE STUDIO

    www.carbonstudio.co.uk

    @carbonstudio

    Logan Brinkley,Senior Designer/Illustrator

    Michael Clague,Owner, Creative Director

    C

    arbonStudio

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    EYE ON DESIGN STUDIO INTERVIEW

    local and international agencies, working on projects

    from Cardiff and London to New York. An agency we

    have done a few great projects with is Naked

    Communications, who have offices in London and

    New York. We worked with their UK team to create

    an interactive module to sit inside the Cadbury

    Joyville website. Our role was to design and build a

    self-contained HTML5 module to fit into their existing

    Cadbury Joyville website, promoting the new

    Cadbury Bubbly bar. This involved working closely

    with Nakeds in-house team to ensure design

    consistency and technical integration. We wanted to

    use the uniqueness of the Bubbly bar itself to its best

    advantage. We therefore created a 3D model of the

    bar, which the user can explore in order to discover

    the multimedia content hidden in the bubbles.

    Another high-end client Carbon has recently

    worked with is the World Wildlife Fund, and this

    project also tied into their location in the Welsh

    capital. We have been working with WWF for the

    last few years creating various interactive projects

    for Earth Hour. When WWF approached us to look at

    the issues of renewable energy, we wanted to do

    something different to a standard website. WWF

    had already gathered their findings on renewable

    energy usage and energy waste and briefed us to

    present these facts back to the user in an engaging

    way. They also wanted to take their findings to the

    Welsh Assembly Government to highlight the issues.

    Our idea was to create an interactive quiz centred

    around the WWF renewable energy facts. The quiz

    would allow the user to select from three options,

    each giving a relevant animation. It would be created

    in HTML5, allowing the team to take it and place it

    directly in the government members hands. Mike

    started by creating the framework layout and UI. It

    needed to be a responsive design to work across

    different devices and browsers. Alongside this,

    Logan created bespoke illustrations for the quiz

    questions. We then worked with our developer to

    create the quiz. Once completed, WWF decided to set

    up a campaign stand in the Welsh Assembly building

    with the aim to engage with ministers directly. We

    also went along with iPads all set up to run the

    website on the 3G network.

    Both members of the team have distinct roles in

    which Photoshop has a huge part to play, as Clague

    explains. I have a strong focus on UX design,

    WWF website -We worked with WWF to c reate a campaign website centredaround renewable energy. We used a mixture of bespoke illustration and thelatest HTML5 technologies to ensure a multi-platform solution

    Just Skin And Bones Digital type exhibition

    Museum Of Childhood, AMV BBDO Weteamed up with CIA and AMV BBDO tocreate the campaign, Mind of a child eyeof an artist, which ties in with the t hemeof this years Big Draw project, DrawTomorrow.

    Second opinion -Brinkley talking through his latestproject with Kath. We always like to get a fresh pair of

    eyes on a project we been looking at for a while

    WWF

    C

    arbonStudio

    Carbon Studio

    C

    arbonStudio

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    021021

    CADBURY DAIRYMILK BUBBLYTO COINCIDE WITH THE RELEASE OF CADBURY

    DAIRY MILK BUBBLY, CARBON WERE ASKED

    TO CREATE AN INTERACTIVE MODULE

    We were approached by Naked

    Coms to bring our creative edge to a

    self-contained part of the Cadbury

    Joyville website. We had worked with

    Naked Coms before on a Virgin

    Atlantic project and recommissioned

    from the success of that. Creating

    such a fun project for such an

    exciting brand was a dream brief for

    us. And being a part of a national

    campaign gave us great pride as we

    saw our work reach millions. See it

    for yourself at http://vimeo.

    com/52382128.

    01CREATING THE CASINGI started drawing three Smart Objectcircles. The bottom one has a rounded gradient to

    make it seem circular, the next has a pattern

    overlay for texture and the top one has an inner

    shadow to make it seem recessed.

    04WIRES AND BUTTONSNext I added more detailing to the case.The wires were created by cutting out an image of

    a hoover hose and making it metallic by

    desaturating and adding highlights. The Close

    button and plaque were drawn with the Pen tool

    with layer effects to give a 3D feel.

    03SPEAKER CONE AND CHOCOLATEI took a real chocolate texture and usedContent-Aware to fill the circle. Using Smart

    Objects again, I created four circular shapes to

    create my speaker cone. The cone part was

    converted to a Smart Object and noise was added.

    06THE REST OF THE DESIGNThe remainder of the design was createdin much the same way: Smart Objects with

    gradients, layer effects and textures. We created

    the bar in 3D, which tilts left and right on mouse

    movement. We exported the video as frames and

    treated each frame to get the colours right.

    02PIPING AND SPEAKERSNext, using Smart Objects and the Pentool, I created the shapes for the piping and

    speakers. I then used gradient overlays, inner

    shadows and drop shadows to make them look

    3D. I used a texture to make the speakers.

    05SHINE AND NOTESTo finish I used the Circle tool with a whiteto transparent linear gradient on. I set it to 0% Fill

    and 30% Opacity to give a glass shine finish. The

    chocolate notes were drawn in Illustrator and

    imported. I then added a bevel layer effect in

    chocolate colours.

    Cadbury

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    15:00STORYBOARDINGANIMATIONI then swiftly move onto another BBC

    project, illustrating and storyboarding

    for an upcoming animated video for

    their new iWonder brand. This will see

    me through to the end of the working

    day at 6pm.

    18:00READY FOR THEWEEKENDI save and back up todays work,

    then grab a quick beer at the

    waterfront with the guys at work

    and friends from another design

    agency. Around 9pm I head to the

    centre for dinner with my girlfriend.

    10:00FRAMINGI continue wireframing for a newDoctor Whoproject were working on for the BBC,

    a regular client of ours. This is an invaluable

    process to carry out before I move onto the design.

    I can clearly plan the design direction while also

    giving the client a better understanding of how it

    will work.

    13:00TIME FORLUNCH!I managed not to eat at my

    desk today (for once) and

    instead grabbed some

    gammon and eggs on the

    waterfront in Cardiff Bay. It hit

    the spot!

    TOP 5PRODUCTION TIPS DO IT RIGHT THE FIRST TIME

    By making your designs perfect from the start they will getsigned off quicker and will already be ready for production.

    USE SMART OBJECTS AND EFFECTS

    This will allow you to easily make changes, wrap up complexlayers into a single object and create double-sized Retina assets.

    USE GRID SYSTEMS

    Setting up a grid should be the first thing you do, no matter howsmall the project or design. This will enable pixel-perfectdesigns every time.

    CREATE DEVELOPERFRIENDLY PHOTOSHOP FILES

    Structure and name your layers perfectly so your developer canunderstand them. Dont use any effects that cant be mergeddown into a single asset.

    KEEP EVOLVING

    Dont be afraid to relearn new techniques for processes youvebeen using for years. Discovering new Photoshop features candramatically improve your workflow and creativity.

    Mizuno app TheMizuno touch screen app

    in Amsterdam

    Universal Scene User

    interface illustration Carbon

    Mizuno

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    026

    01. ONONE SOFTWARE PERFECT

    EFFECTS 8

    ONONE SOFTWAREwww.ononesoware.com / Approx 89/$150

    onOne Software does a wide range of high-end plug-ins for

    Photoshop that help you to edit, retouch, enhance and get creative with your

    images. Perfect Effects is just one of these and is designed to add filter effects to

    your photos. The filters can be customised to suit your needs and there are

    various presets to help you get started. It can be used to replicate the look of

    certain film effects, add dynamic contrast to photos, place selective lens blur and

    emulate a HDR style, among other effects.

    One of the reasons that we like onOne Softwares range of products is that they

    are easy to use, but actually make a big difference. Many of the effects could be

    created in Photoshop using the built-in tools, but it would take a lot longer to do

    and would be more difficult to amend. Perfect Effects enables you to build up

    filters in a Filter Stack, so you can combine different effects to get a distinct look.

    You do pay a premium for a good filter package such as this one, so it is worth

    reviewing the online supporting material to see what the program can do, as well

    as make the most of the free trial available.

    PLUGINSOF THE BEST

    20WE LOOK AT THE BEST PLUGINS AVAILABLE TO HELP YOU BE MORE PRODUCTIVE,SAVE TIME, GET CREATIVE AND DESIGN PROFESSIONAL PROJECTS IN PHOTOSHOP

    slusarenko on www.freeimages.com

    slusarenko on www.freeimages.com

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    02. TEXTURE ANARCHY

    DIGITAL ANARCHYwww.digitalanarchy.com / Approx 77/$129

    Texture Anarchy is a plug-in that lives up to its name, giving you access

    to textures and borders that can be infinitely scaled without losing

    quality, as well as giving you the ability to create your own designs. It is

    split into three key plug-ins: Texture Explorer, which is the main area to

    create seamless textures; Tiler Anarchy, for creating repeated

    seamless designs; and Edge Anarchy to create borders. You use one of

    the many built-in presets as a starting point from which you can begin

    experimenting. The textures are created by layering one of 38 different

    noise types on top of each other and combined to give different effects.

    The textures are great for using in both 2D and 3D workflows, and they

    can help to bring your typography to life. Once you have mastered the

    basics, then there is a Lighting Editor and a Bump Well that enable you

    to create powerful textures that have myriad professional applications.

    03. NKS5 NATURAL MEDIA

    TOOLKIT

    www.nkurence.com/blog / Free (donations accepted)

    This plug-in is one for digital painters. In fact, its not

    a plug-in as such; it is an extension that is installed

    through the Adobe Extension Manager. It has been

    created by an artist and it is a collection of natural

    media, texturing and production tools. When you

    install it, it adds a new palette into the Photoshop

    workspace and it is packed with tools. You can use it

    to create documents that look like real-media

    products, such as paper, notepad, graph paper and

    more. From there, you can draw with pencils, pens

    and markers, as well as paint with watercolours.

    There are texturing tools, guides and margins and

    brush presets as well. When it is all put together, it

    becomes a powerful alternative to Photoshops own

    painting toolset, as the brushes are very realistic,

    and simply the way that everything has been

    collected together in one place means that there is a

    lot less trawling through menus to complete

    different tasks leaving you to get on with the actual

    painting. This sort of extension for Photoshop shows

    that its not just the well-known and expensive

    packages that make a difference to your workflow.

    20 OF THE BEST PLUGINS TECHNIQUES

    04. MACHINE WASH DELUXE

    MISTER RETROwww.misterretro.com / Approx 59/$99

    Machine Wash is a set of texture filters that add an aged look to your designs. It

    can make photographs look worn and vintage, but it is probably better applied to

    graphic design projects, especially poster layouts and text. There are over 3,000

    presets available within the program that offer different looks, and these effects

    can be applied to your whole image or in a more targeted way.

    01BASIC SETTINGSUnder Basic you can select from preset filters to apply to your design. Ifyou tick Filter Settings, you can see the textures that have been layered up to

    create the effect, which helps you to see how filters are generated.

    02WASH OPTIONSGo into the Wash tab and you can begin to create your own look. Click onTexture to load up the textures available and apply, then customise to suit your

    needs. You can save any looks that you like so that you dont have to remember all

    your combinations.

    03SURFACE DESIGNOnce the texture is in place, add depth with the lighting and contrastcontrols in the Surface tab, which help to add realism to the final design. Select the

    Generate Effect in New Layer Above option before applying, so you can continue

    working on it in Photoshop.

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    05. SILVER EFEX PRO 2GOOGLE NIK COLLECTIONwww.google.com/nikcollection / Approx 89/$149

    This plug-in is designed especially for creating striking black and

    white photography. It emulates old film types, as well as adding

    tones and borders to finish the look. The algorithms that are used

    are very powerful so that you get a realistic result, but the whole

    process is editable so that you can tweak it to get the image that

    you want. There is a built-in History Browser so that you can

    undo adjustments easily and re-apply, as well as a whole host of

    tools to selectively alter your photo. The price quoted here is

    actually for the Nik Collection bundle (you cant buy the products

    individually any more), so for that price you also get Analog Efex

    Pro, HDR Efex Pro, Dfine, Color Efex Pro, Viveza and Sharpener

    Pro, which makes this quite a bargain.

    06. FILTER FORGEFILTER FORGE INCwww.filterforge.com / From approx 89/$149

    Filter Forge is a plug-in that works in two key ways. First, it gives

    you access to over 10,000 filters that have been created by its

    community, which means that you can create some interesting

    effects with little effort. The real power comes from the fact that

    you can use the plug-in to create your own filters using the visual

    node-based editor. It can be a bit complicated to get your head

    around at first, so it is worth exploring the Support section on the

    website, which has tutorials to follow to get started. Filter Forge

    comes in three versions Basic, Standard and Professional so it

    depends what functionality you need. For example, if you wanted

    to create your own filters, you couldnt do that with the Basic

    version, so it is worth considering one of the more advanced

    suites. The Professional version is available on a subscription

    model, which helps to manage the cost.

    Preset Library

    Choose a preset from the panel

    on the left to start your edit. You

    can save your own presets to

    appear here too (under Custom)

    and import others

    Global Adjustments

    Here you can make adjustmentsto your whole image by playing

    with the sliders. You can always

    undo if you are not happy with

    the results

    Selective Adjustments

    By setting control points on your

    image, you can target where you

    make adjustments, which is

    good for fine-tuning your effect

    Further controls

    You can also set Color Filter,

    Film Type and Finishing

    Adjustments using the panels

    down the right for a more

    precise result

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    07. SITEGRINDER 3

    MEDIALABwww.medialab.com / TBC

    SiteGrinder is one of the best-known web design

    plug-ins for Photoshop. It is designed for those who

    want to create striking website designs, but dont have

    the skill or the inclination to do any coding. You can

    create a design using Photoshop, and SiteGrinder will

    slice it and code it for you, which makes life a lot easier.

    When you first get the plug-in, there is a sample PSD

    for you to play with to understand how it all goes

    together, but there is also an extensive Help section on

    the website. There are various templates available as

    well to give you a starting point if you need something

    to base your design on.

    08. NOISEWARE

    IMAGENOMICwww.imagenomic.com / Approx 48/$80

    Noise is a problem many photographers

    have to deal with. Photoshop can do a fair

    job of removing it, but there are plug-ins

    available that do the work quicker and

    with better results, making a worthwhile

    purchase. One of the best of these is

    Noiseware by Imagenomic, which uses a

    powerful algorithm to eliminate different

    types of noise from your photos. It

    manages to retain image quality and detail

    during the process, which is the biggest

    problem with any process that affects the

    pixels in a photo. There is a free trial

    available, so you can try it out, and it can

    also be bought as part of a bundle with the

    companys other plug-ins, including

    Portraiture, which is also featured here.

    09. FLUID MASK 3

    VERTUSwww.vertustech.com /

    Approx 89/$149Vertus Fluid Mask is one of

    the best-known plug-ins for

    masking in Photoshop, and it

    is now in its third version. Its not cheap, but it does

    offer a high-end solution to creating complex

    masks on any subject and is a real timesaver if

    you need a lot of extracting done. There is a free

    trial available. Image processing time has been

    greatly improved and it is packed with tools to help

    you target image areas, no matter how finely

    detailed.

    10. TOPAZ

    REMASK

    TOPAZ LABS

    www.topazlabs.com /Approx 42/$70

    This plug-in is designed to

    make masking tasks

    quick and easy, saving you time when working

    on complex compositions. It is available as a free

    trial, so you can try before you buy, but it lives up

    to its promise of being simple to use with fast

    results. It is designed for difficult masking tasks,

    like hair or similarly coloured objects, and it

    works using a painting system where you brush

    over areas that need to be kept or discarded.

    20 OF THE BEST PLUGINS TECHNIQUES

    Sample of website created in SiteGrinder - www.missiondesign.co.nz

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    11. TOPAZ SIMPLIFY

    TOPAZ LABSwww.topazlabs.com / Approx 24/$40

    Not everyone is a natural with a paintbrush, digital or otherwise, which is why there are plenty of filters and

    plug-ins for Photoshop that look to turn your photos into works of art in minutes. As with many filters of

    this ilk, there are the good, the bad and the downright ugly. Topaz Simplify is one of the best, thanks to its

    ability to create realistic results that look as though you have painstakingly painted in every minute detail.

    There are various looks you can achieve, from watercolour to oil painting, and pencil sketch to charcoal.

    The plug-in opens from within Photoshop and there are a number of presets to get you started with the

    vague look you are after. You can customise all of the filters that you want to use with sliders down the

    right of the screen. Its easy to completely change the look of a filter into something right for you, so not

    every image will come out looking like a carbon copy of the one before it.

    Despite the quality results, this is actually one of the cheaper plug-ins that we have looked at here. If you

    need fine-art results, then this is definitely worth your consideration.

    12. BLOW UP 3ALIEN SKIN SOFTWAREwww.alienskin.com / Approx 59/$99

    Sometimes there are photos that you want to use in your

    designs and they are just not big enough. Its a cardinal sin

    to simply upscale them without thinking about the result,

    but there are plug-ins that enable you to get more inches

    without losing quality. Blow Up uses a similar system to Photoshops Resize

    command, so its instantly familiar. The difference is that it uses powerful

    algorithms to maintain high quality without introducing any artefacts.

    ENLARGE YOUR PHOTOS

    13. PERFECT RESIZE 8ONONE SOFTWAREwww.ononesoware.com / Approx 89/$150

    This is an industry-standard resizing application that uses

    interpolation algorithms to enlarge photos to a high

    standard. It comes in two versions: Standard and Premium. Weve only looked

    at the Premium here as it works as a Photoshop plug-in, whereas the

    Standard version is standalone only. Aside from that, the Premium option

    also lets you batch edit, resize CMYK, Lab and Greyscale images, and opens

    RAW camera files, making it the more appropriate choice.

    Andreas Krappweis on www.freeimages.com

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    14. EXPOSURE 5

    ALIEN SKIN SOFTWAREwww.alienskin.com / Approx 89/$149

    Alien Skin Software creates a wide range of

    high-end plug-ins for Photoshop users, but

    one of the best is Exposure. It is designed to

    help you emulate various traditional film

    looks, such as lo-fi and old-school film types.

    The results are realistic and professional,

    unlike some of the cheaper filter programs

    available that can look cheesy and over the

    top. There are hundreds of presets built in that

    apply different effects with a single click, and

    these can be previewed before applying.

    However, when you are using the program, it

    is best to consider these presets as a starting

    point for experimentation, as the best results

    come from combining filters in different ways,

    layering them up subtly to create something

    completely unique.

    The presets can be customised individually

    too, so it is possible to have countless

    combinations, ensuring that you dont get that

    straight out of the box look. Those

    customised presets and combinations can

    then be saved so that you can build up a

    library of your own personalised effects that

    can be applied to any of your future projects

    quickly. Version 5 of Exposure has been

    updated with a brand new look and features,

    so it is always worth an upgrade if you have

    tried an earlier version, and there is a free trial

    available too.

    Photoshops Extension Manager has opened the

    door for developers, artists and designers to come

    up with panels and scripts that enhance the

    functionality of Photoshop in a simple way. The

    best part is that these are usually free, they are

    easy to install and try out, and you can even create

    your own (have a Google search to find out how).

    We round up three extensions that we reckon are

    worth a look.

    17. FONTSHOP

    PLUGIN

    FONTSHOPINTERNATIONALwww.fontshop.com / Free

    This panel is linked to the

    FontShop website and enables

    you to browse any of its

    150,000-plus fonts from within

    a panel in Photoshop. This

    comes in handy when working on layout

    designs, as you can try out a font and see if it

    works. You can get a preview of the font in your

    document, search for a particular font and tag

    your favourites.

    16. BLENDME.IN

    BLENDME.INwww.blendme.in / Free

    This handy little panel gives

    you access to thousands of

    assets, such as vector icon

    packs, that you can drag and

    drop into your work. The

    assets are all under the

    Creative Commons Attribution Licence, which

    means you can use them in your commercial

    projects too. Its easy to install, and in the latest

    version of the extension, you can add your own

    files as a Collection to browse in the same way.

    15. GUIDEGUIDE

    CAMERONMCEFFEEwww.guideguide.me / Free

    This simple palette isdesigned for those who

    work with grid layouts on a

    regular basis web

    designers, app designers and so on. It gives you

    pixel-accurate columns, rows, midpoints and

    baselines, created based on your documents or

    selections. You can also save frequently used

    grid setups for future use.

    THREE FREEEXTENSIONS WORTHTRYING

    20 OF THE BEST PLUGINS TECHNIQUES

    2013 peter nguyen

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    18. 3D INVIGORATOR

    DIGITAL ANARCHY/ZAXWERKS INCwww.digitalanarchy.com / Approx 119/$199

    Although Photoshop now includes 3D-editing

    capabilities, those with older versions or those who

    want a little more control over their 3D objects can

    give this plug-in a go. It gives a true 3D environment

    inside Photoshop, using vector tools to draw and

    edit 3D shapes. There is a Material Editor to build

    textures and create striking 3D designs. You can use

    vector shapes, text or Adobe Illustrator files to create

    the base of your 3D object, so there are lots of

    possibilities for creating all kinds of 3D graphics. In

    the most recent version of the program, it is now

    possible to import an image and map that image

    onto a 3D object, as well as see shadows updated

    live thanks to an improved OpenGL.

    19. PORTRAITURE

    IMAGENOMICwww.imagenomic.com /

    Approx 119/$200

    This is an incredibly powerful plug-in

    and one of the best for retouching

    that we have come across. It does a

    great job of auto-masking an image

    to isolate skin tones and apply

    smoothing based on a number of

    presets. It can be customised andedited to get the look you want, but

    for batch retouching it does save a

    lot of time over doing the whole

    process manually.

    RETOUCH PORTRAITS

    IN MINUTES

    02PREVIEWMake sure that you have a Preview view selected so that you cansee both the before and after, and zoom right in. This will enable you to work

    with more precision. You can also save presets based on your edits if you get

    a look you like.

    03PRESETSThere are a selection of presets that come in handy if you arelooking for a specific effect, such as High Key or Low Key. These are again

    really good for setting the base look, which you can then tweak to suit your

    final image.

    01AUTO ENHANCEMENTSWhen you start the filter, it will automatically apply default retouching to your image, which givesyou a good base to work from. You can then use the sliders on the left in order to customise the finish.

    TECHNIQUES 20 OF THE BEST PLUGINS

    Image courtesy of Colin Cheer,Electric Eye/Mighty Dots

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    20. SOCIAL KIT

    SOURCEhttp://socialkit.madebysource.com / Free

    This is a Photoshop extension that is designed to make light work of

    creating templates for use on social media websites. It creates correctly

    sized and ready-sliced templates for Facebook, Google Plus, Twitter and

    YouTube, which you can use to make customised designs for yourself or

    your clients. It is automatically updated as you work so that you can see

    exactly what your layout will look like before it goes live, and the extension

    is updated as the social media sites implement new changes. This is the

    kind of app that seems a bit simplistic at first, but actually there are some

    very clever Facebook designs out there that use the profile picture and

    cover design in a unique way. This extension will help you come up with

    your own ideas and test them out before uploading to Facebook or any

    other social media site.

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    CONTRIBUTORS

    JAHIRUL AMINWWW.JAHIRULAMIN.COM

    Amin is ageneralistwith apassion forrigging andanimation.

    He lectures in computeranimation at the NCCA.

    BENJAMIN ERDT

    Erdt is acharacterartist forGuerrillaGames inAmsterdam

    with a focus on next-gengame characters.

    ALEKS KIRILENKO

    .COM

    Kirilenkocurrentlyworks atPlatigeImage in

    Warsaw as a 3Dcharacter artist.

    RICHARD CURTIS

    Curtis is aprincipalsolutionsconsultant atAdobe and is

    the UK contact forPhotoshop software.

    ANDY JONES

    Jonesstarted outstudyingsculpture,but nowworks as

    senior creative retoucherfor Mullen Advertising.

    WILLIAM FUWWW.WILLFU.CO.UK

    Fu studiesgraphicdesign andcurrentlyworks fulltime

    alongside variousfreelance projects.

    BRENDAN MCCAFFREYWWW.BMCAFF.COM

    McCaffrey isa digitalillustratorwhocurrentlyproduces

    promotional artwork fora variety of products.

    http://www.bmcaff.com/http://www.bmcaff.com/
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    3D VS PHOTOSHOP TECHNIQUES

    035

    B

    enjaminErdt

    Photoshop has always been an central part of the 3D

    workflow. Raw 3D renders on their own simply lack

    atmosphere and visual punch its up to Photoshop

    and its powerful suite of post-processing tools to

    bring the image to completion. Even animated 3D,

    which doesnt require Photoshop during the later

    stages of a project, will still make use of it at some

    point in the pipeline. I would compare my use of

    Photoshop to bookends, says creative retoucher and

    3D artist Andy Jones. I use it in the beginning to

    concept and figure out where Im going, then again at

    the end for texturing and compositing.

    Guerrilla Games character artist Benjamin Erdt

    uses Photoshop for a number of tasks. Photoshop

    has always been a great and useful addition to my 3D

    workflow, he tells us. Its a great helper for a wide

    range of tasks such as look development, texture

    creation and post effects.

    A process for which I use Photoshop almost

    exclusively is creating texture colour concepts for

    creature design, he continues. The layer system

    makes experimenting with different skin types less

    destructive. If carefully organised using Photoshop

    layers, an approved skin colour concept can be easily

    rebuilt using 3D painting software.

    However, as useful as Photoshop has proven itself

    to be over the years, could the 3D process survive

    without it? Could we conceive of a future where

    Photoshop is an unnecessary tool in the 3D pipeline,

    where software such as Maya have evolved to a point

    where its own digital painting applications could

    perform everything Adobes tools can and more?

    Conversely, could Photoshops 3D tools ever become

    so refined that applications like ZBrush are no longer

    required? We spoke to some of the top 3D artists

    working today to find the answer.

    PHOTOSHOP IS AN

    INTEGRAL PART OF THE 3D

    PIPELINE, TURNING RAW

    RENDERS INTO BEAUTIFUL

    WORKS OF ART. HOWEVER,

    WITH PHOTOSHOP CCS 3D

    TOOLS GROWING EVER

    MORE ADVANCED, COULD

    WE ENVISION A FUTURE

    WHERE FURTHER CGSOFTWARE WONT BE

    NEEDED AT ALL?

    ZENO PELGRIMS

    WWW.GRAFFIK.BE

    Pelgrims isa 3D artistwith apassion fortellingstories

    through pixels, currentlystudying at the NCCA.

    KIRK NELSON

    WWW.THEPIXELPRO.COM

    Kirk Nelsonis anaward-winninggraphicsartist, and is

    also a recognised AdobeCertified Expert.

    ADAM SACCO

    WWW.SOULTY.COM

    Sacco is afreelance 3Dcharacterartist. Hehas workedon a variety

    of different projects forinternational clients.

    DAVE SCOTLAND

    WWW.CGSWOT.COM

    Scotland hasover 13years of CGIproductionexperience,working for

    some of the biggestnames in entertainment.

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    TECHNIQUES 3D VS PHOTOSHOP

    THE BATTLE BEGINS

    THE PROS AND CONS OF PHOTOSHOPOUR PANEL GIVE THEIR EXPERT OPINIONS ON THE SOFTWARE

    Andy Jones

    Pros:Photoshop has a great UI, solid core features, robust file

    management and almost infinite possibilities once you know how.

    Cons: The brush engines are ageing, it has downright shameful 3D

    capabilities and some features do not use current computing power.

    Adam Sacco

    Pros: The best features are really the simple image-editing functions

    and the Spot Healing Brush for fixing seams and normal maps.

    Cons:It would be great to paint in 3D with realistic shaders. Maybe

    Adobe could adopt some real-time viewports for live previews.

    Zeno Pelgrims

    Pros:I like that you can easily execute certain tasks using Actions.

    They allow you to record certain steps and then save those.

    Cons:Photoshop needs better EXR support.

    Its no secret that there are several tools currently

    encroaching on Photoshops dominance. For

    instance, while Photoshop has always been anincredibly powerful tool when it comes to creating 2D

    textures to wrap around an object, new painting

    software such as The Foundrys MARI which allows

    artists to paint directly onto a 3D model are

    becoming increasingly popular. Could such tools ever

    reach the point where it could viably replace

    Photoshops job in the pipeline?

    Replacement, no, but they work together

    wonderfully, explains Jones. I use ZBrush to create

    various texture maps, such as diffuse, specular,

    glossiness and so on, but I will always make

    adjustments in Photoshop for speed and comfort. I

    think that Photoshop and other such software must

    remain separate. 3D packages do heaps of things

    and sometimes its nice to just get into Photoshopand deal with familiar friendly layers and 2D images.

    Anything Ive seen in 3D packages attempting to

    emulate Photoshop has not been as robust, and at

    the same time appears far too complex.

    I still take advantage of Photoshops great 2D

    features, which are not available yet in 3D painting

    software, says Erdt. Personally, when doing 3D

    textures, I use Photoshop as a compiler for layers

    and maps generated within other programs like

    MARI or Quixels DDO, so to me its still a powerful

    tool to achieve the desired results.

    Like Jones, Erdt believes that the ideal toolset

    remains a combination of several programs, with

    each tailored to a specific task. Right now,

    Photoshop is still an industry standard among 2D

    software and there is no similar tool with the same

    structure and flexibility, so setting up a Photoshop-

    free pipeline can be quite costly, he explains.

    Features like Particle Painting in Substance Painter;

    the node-based approach of Substance Designer; the

    procedural method of DDO; the ability to paint on

    millions of polygons inside of ZBrush, Mudbox or

    3D-Coat; the support for very high textureresolutions, Ptex and different shading models inside

    of MARI and so on theyre all big pluses for 3D

    software over Photoshop. However, in order to catch

    up more with Photoshop, I think current 3D software

    needs to combine more of its features, be more

    flexible, stable and less demanding of the hardware.

    Nevertheless, while it always remains very

    difficult to predict what might happen in the next five

    or 20 years, Erdt believes 3D texturing is one area

    Photoshop really needs to catch up on. Painting

    directly on a mesh provides way more control for

    directing colours, tone, patterns and so on, as the

    final result can be seen directly on the 3D model

    rather than unwrapping a UV. Appropriate software

    has existed for many years and it keeps growing fastwhile Photoshop seems to fall behind. So, from a 3D

    painting perspective, a future for 3D without

    Photoshop is imaginable under the current

    circumstances. But then things can always change.

    Digital-Tutors

    Zeno Pelgrims

    Adam Spizak Andy Jones Andy Jones

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    Anything Ive seen in 3Dpackages attempting to

    emulate Photoshop has not beenas robust, and at the same timeappears far too complexAndy Jones, www.andyjonescreative.com

    Set up: Start with your render on the bottom of

    the stack. Pop a new layer on top, and on this layer

    go into layer effects and choose Bevel & Emboss.

    Tweak the Bevel settings to match your scene,

    choose a dark colour from your scene for the

    shadows and do the same for the light. Use the little

    preview on the left to help here.

    Further prep:Now select the layer and change

    the blending option to Soft Light. Go to your Brushes

    panel and select a small, hard, round brush to paint

    with. You can leave the pressure sensitivity off for

    now to get used to how this looks. Next, grab a

    medium-grey from the colour picker. Find a spot

    that is well lit and lay down a line.

    Now for the fun:Start exploring the amazing

    options you have here! Play with all the perimeters

    and brushes. If youre finding a problem seeing it in

    the shadows or highlights, set the blend mode in

    the layer effects menu for both to Normal. This

    technique has many applications, with just enough

    depth to fool the eye.

    3D DETAILING IN POSTANDY JONES REVEALS A GREAT TECHNIQUE FOR ADDING BELIEVABLE DETAILS TO YOUR FINAL RENDER

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    TECHNIQUES 3D VS PHOTOSHOP

    Zeno Pelgrims, an animation student at

    Bournemouth Universitys NCCA, is in agreement

    that when it comes to 3D texture painting, 3D

    tools replaced Photoshop a long time ago. While

    Photoshop is my image manipulation and

    preparation weapon of choice, MARI is my

    number one texture painting tool, he tells us.

    Very few artists still do all of their texture work

    inside a 2D painting package like Photoshop.

    The Foundry also develops NUKE, a node-

    based digital compositing application that is

    currently the industry standard for film and

    television projects. Today it encompasses a range

    of capabilities that compositing pro Dave Scotland

    has found can be an excellent replacement for

    some tasks previously completed in Photoshop.

    Today I often use NUKE for many of my 2D

    paint and rotoscoping tasks, he explains. The

    heart of both applications is pixel data processing

    manipulation of RGBA data at the pixel level.

    Photoshop and NUKE just go about it in a

    different way. Having said this, many tools are

    quite similar the most obvious being the brush.

    Many of the processes are the same and the

    settings feel like they come from the same place.

    Not only is N