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Active learning and ICT-enhanced teaching in HE
Joan-Tomàs Pujolà
Ain Shams University, Thursday 25th of July 2019
content
⇲ active learning
⇲ ICT & developing our digital competence
⇲ learning technologies & teaching trends
⇲ lecture techniques
⇲ conclusions
defining active learning
having students engage in some activity that prompt them to think about and comment on the information presented. Students will not simply be listening, but will be developing skills in handling concepts in our disciplines. They will analyse, synthesise, and evaluate information in discussion with other students.
ICT
photo: https://www.tehmazo.com/wp-content/uploads/2016/11/Taking-Advantage-of-Technology-300x208.jpg
European framework DigCompEdu
https://ec.europa.eu/jrc/sites/jrcsh/files/digcompedu_leaflet_en-2017-10-09.pdf
teaching trends: learning approaches
⇲ Project-based learning⇲ Challenge-based learning⇲ Inquiry-based learning⇲ Service learning⇲ Design thinking
critical thinkingproblem-solving
collaborationlearner autonomy
connection btw coursework & real world
teaching/learning trends with ICT
⇲ Learning technologies⇲ mobile learning⇲ adaptive learning⇲ learning analytics⇲ eXtended reality (VR, AR, MR)
⇲ Teaching trends⇲ virtual exchanges (telecollaboration)⇲ personal learning environments (PLE)⇲ flipped classroom⇲ gaming & gamification
code381283
www.menti.com
mobile learning
learning across multiplecontexts, through social and content interactions, using personal electronicmobile devices
https://youtu.be/5eO-fTZnN80
adaptive learning
technologies that monitor student progress and use data to modify instruction at any time.
these technologies adapt to what sts need by providing real-time feedback and learning paths to help them advance
https://youtu.be/bxEfWdfxj28
learning analytics
the measurement, collection, analysis and reporting of data about learners and their contexts, for purposes of understanding and optimizing learning and the environments in which it occurs
https://youtu.be/58r92ftLZ-0
virtual exchange
VE aims to allow an increasing number of people to have a meaningful intercultural experience as part of their formal and/or non-formal education
https://www.unicollaboration.org/https://www.batemanbattersby.com.au/wp-content/uploads/2017/03/image-E-Commerce-and-Online-Contracts-e1490241312993.jpg
eXtended reality
eXtended reality (XR) technologies (such as virtual, augmented, and mixed reality) offer deeper and more vivid learning experiences and extend the learning environment.
https://youtu.be/jRQzl8ewDMQ
accompany students to take control of their own learning by helping them develop the set of tools, applications, web services, relationships or interactions that will help them learn
personal learning environments (PLE)
gaming & gamification
in gaming, a game is used for learning
gamification is about the application of game-like attributes to motivate and encourage the learners to achieve the desired learning outcome
innovation
https://library.educause.edu/resources/2019/4/2019-horizon-report https://iet.open.ac.uk/file/innovating-pedagogy-2019.pdf
http://crlt.umich.edu/sites/default/files/Active_Learning_Continuum_CRLT.pdf
Based on: https://docs.google.com/document/d/1xHQtLfhA0xrL850Uv2mESRHfPcQfd23I40-AecBQ2uU/edit
types of lectures– level of interaction
+-formal lecture
socratic lecture
semi-formal lecture
lecture-discussion
interactive lecture
activating learning means that students Ø are involved with the material and content Ø take part in class & Ø work together
active learning
Thank youالیزج اركش
Joan-Tomàs Pujolà[email protected]
Ain Shams University, Thursday 25th of July 2019