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Accessible Mainstream Products
MaineCITE Webinar
30 June 2009
Jim Tobias, Inclusive Technologies
Outline
A few examples What’s the big idea? More examples, in categories Resources Q&A
Examples
Cell phone alarm
Waterproof, flexible keyboard
Soap dispenser
What’s the big idea?
Accessibility is about features rather than products
Mainstream productsare profusehave diverse featuresoften inexpensiveare “normal” and fun
Categories
“Interaction”
Digital picture frames
Recordable greeting cards
Nabaztag
Drawdio
Timing & Scheduling
GameDr.
Study ball
DaysAgo
Getting around ... and back!
GPS keychain
“Chaperone”
Information & communication
technology (ICT) access
Keyboards
Gesture recognition
Wii TV controller
Mobile devices (1 of 2)
Many accessibility featuresPicture IDBluetooth (input & output)GPSspeech in & out
Software lively, low cost marketunique to each brand, platform, or model
Mobile devices (2 of 2)
“Airplane” or “flight” modeWiFi
Network-based featuressubscription model transcodingconnections to other services and devices
Summing up the technological options
Ups & downs of “AMPs”
Advantagesanywhere & everywhere less expensive “normal”engaging
Disadvantageshunting down “the right one”adapting them funding
Resources
Information
We’re all “shoppers with a special eye” look for “easy to use”, “ergonomic”, “convenient”,
“freedom”
PhoneScoop - Finder Radio Shack etc. Coolest Gadgets Ricability Access on Main Street
Technological assistance
Do you really need help? confidence peer networks
Developers and marketers are very approachable and looking for new applications
Local talent “Maker” and “hacker” cultures
Q&A