About - Reinventing School Challenge

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    http://potentiality.reinventingschool.com.au/about/ July 16, 2011

    The Reinventing School Challenge is a project that usesdesign, collaboration, technology, play and social media toengage and empower young people effect positive change intheir school community.

    We invite students, teachers, designers, parents, carers,architects, industrial designers, interactive designers, interiordesigners, and gardeners all to to collaborate. Form or join ateam and ideate, design, remix and prototype newpossibilities and reinvent the school experience.

    The first challenge begins Sept 12 and submissions close Nov7. Winners will be posted here on Nov 28 2011. Youcan register a team now and Well give you your very ownpage here on this site.

    Reinventing school as an open designchallenge

    This is a project where play and design education meetssocial change. Were inspiring tomorrows change agents andempowering them with the skills and tools to effect positivechange in their communities. It all starts by re inventing play

    and engaging the creative, physical, and technical skills that have been identified as necessary toboth adapt and thrive in our complex and ever changing world.

    Inspired by people such as Sir Ken Robinson, Laura Seargeant Richardson, ChrisLehmann and Jane McGonigal, were encouraging young Australians to embrace the role ofdesigner, use the design tools they already love to use online and off and use social media todeliver the message, create and connect with communities. We are also following the four pillars ofplay, open environments, flexible tools, modifiable rules and superpowers.

    What is the purpose, what are we trying to accomplish?

    The purpose is to ignite conversation, bring about new connections, impart new skills and most ofall show what works and display possibilities. Think of it as a possibility showcase for thegreater good. Were creating and distributing here under a Creative Commons Attribution-

    NonCommercial-ShareAlike 3.0 licence.

    We have set this challenge up to provide a space to freely share ideas and examples that aretransforming and can transform learning environments. It is not our intention to own anyonesintellectual property, take ideas to market or to fund or become partners in ideas that may havestrong commercial potential. If you are super concerned about 3rd party infringement, then pleasedont participate here.

    We are looking for new perspectives, new ideas, shared passion and reignited purpose to makethis a success.

    This site and the project will always be a work in progress. Everyone is welcome to participate andsupport this Reinventing School project. You will learn some new things, meet new people and enjoythe process whilst having loads of fun.

    Learning happens everywhere

    http://creativecommons.org/licenses/by-nc-sa/3.0/http://designmind.frogdesign.com/articles/and-now-the-good-news/shaping-the-future-of-play.htmlhttps://docs.google.com/Doc?id=ah4zsdj46b66_570gngkddg3http://potentiality.reinventingschool.com.au/participate/http://www.printfriendly.com/print/v2?url=http%3A%2F%2Fpotentiality.reinventingschool.com.au%2Fabout%2Fhttp://creativecommons.org/licenses/by-nc-sa/3.0/http://designmind.frogdesign.com/articles/and-now-the-good-news/shaping-the-future-of-play.htmlhttp://janemcgonigal.com/http://www.youtube.com/watch?v=tS2IPfWZQM4http://www.fastcodesign.com/1662826/frog-design-the-future-of-playhttp://sirkenrobinson.com/skr/http://reinventingschool.com.au/inspiration/https://docs.google.com/Doc?id=ah4zsdj46b66_570gngkddg3http://potentiality.reinventingschool.com.au/participate/http://www.printfriendly.com/print/v2?url=http%3A%2F%2Fpotentiality.reinventingschool.com.au%2Fabout%2F
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    Were passionate about life-long learning, we want to promote alternative learningenvironments and want you to also think beyond the classroom when coming up with ideas. How doyou learn outside of the classroom? What technologies do you use? Where and when do you learnbest?

    In his best selling book Drive, Dan Pink talks of the three elements of true motivationautonomy,mastery, andpurpose. The challenge is designed to give you all of the key elements needed todrive you to success.

    Teachers facilitating change

    The school year can be daunting to say the very least. The tasks of setting up a classroom,establishing policies and all the endless amount of tasks that have to be done to support studentslearning objectives can be very overwhelming. We want you to experience Design Thinking as a toolto effect change in the way you teach, learn and design your school experience. Thats why the wayforward starts with this toolkit for educators. Enjoy.

    Why Design Thinking?

    Design thinking is a methodology for practical, creative resolution of problems or issues that looksfor an improved future result. As a style of thinking, it is the ability to combineempathyfor the contextof a problem, creativityin the generation of insights and solutions, and rationalityto analyze and fitsolutions to the context. wikipedia.

    Design thinking is multidisciplinary and applicable to any subject.Design thinking may be applied by anyone to problems of any scope or scale, in any context, usingany mode of thought, expression or action and any medium or discipline appropriate to the task athand. Many different points of view are active during design thinking and any subject may be taughtthrough a design project.

    Design thinking integrates imagination and analytical thinking.Design thinking fosters the exploration, and analysis of relevant information and its effectiveorganization to establish ideas of value regarding a particular context. In contrast, rote learning ishard to remember and use because it has no motivating context of application. Design thinking alsoteaches how to cope with inadequate information, and uncertainty in order to achieve a goal.

    Why Design Thinking? from Design Thinking for Educators on Vimeo.

    Design thinking emphasizes constructive thinking over factual retention.Because a design problem may have many different solutions, Design thinking requires ongoingdefinition, representation, and assessment. It is a continuous learning experience arising out of aneed to obtain and correctly apply knowledge to achieve goals that may change as knowledge ofthe problem and its context is acquired.

    Design thinking links information to experience and responsible action.Design thinking organizes thought to empower effective action, and builds self-esteem andcompetence by requiring responsible performance in actual circumstances. Knowledge arisesnaturally from experience making it easier to understand, remember and apply.

    Design thinking encourages objective assessment and values.Design achievements are demonstrable and provide an objective basis for acquiring values.Success is understood through continuous evaluation of progress toward recognized goals andself-assessment is structured by the designers own efforts to achieve their goals.

    Design thinking promotes cooperation, socialization and humanistic understanding.Desi n thinkin in rou s encoura es the develo ment of different ers ectives and social skills,

    http://vimeo.com/http://vimeo.com/dtfehttp://vimeo.com/22570825http://designthinkingforeducators.com/#toolkithttp://www.danpink.com/drive
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    including the ability to negotiate, communicate, follow, and lead. Children learn ethical and moralvalues by directly addressing human needs and desires and sharing their thoughts about what isappropriate and effective.

    Design thinking promotes the development of knowledge through creative learningexperiences that integrate all modes of intelligence and link learning to effective thought and actionin the context experienced by the thinker. It involves consideration of people, resources,relationships, contexts, methods, values and knowledge. It calls on the humanities and the arts to

    express, communicate and situate ideas and to interpret potentials, on technology to implementthem and on science to assess their outcomes. Education emphasizing Design thinking canproduce an understanding of art, science, technology and the humanities that is integrated,interdisciplinary and humanistically focused. It can bring art education into contact with mainstreamsubjects, free technology from its obsolete framework in vocational and industrial arts, and putscience to work in concert with the humanities.

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    Groups, teams, families, communities

    We also believe in diverse and dynamic groups. We see great benefit in connecting young peoplewith leaders in their fields, experts and those in the wise age, the third age of life. Social inclusion,community building and sharing knowledge are a big parts of what we do.

    How you live and what you do matters now. Observe, find problems, ask questions, definesolutions, have fun, design things, build stuff, share. - ChrisLehmann.

    These challenges show that young people can play and produce in the big world now and not haveto wait to be graduates or experts.

    Awesome education causes we support

    Join Plan Internationals campaign and help us to influence governments, teachers, parents andothers to prevent violence and protect children at school.

    60 million girls are not in school. Do it in a dress to change it. From Oct 2 Oct 9 you can joinhundreds of others around the world and Do It In A Dress. Take photos, videos, blog it, tweet it. Theywant to know what you did in a dress!

    Earn badges - get public recognition for skills and achievements

    Participants can earn badges for their skills and experiences. These days were learningeverywhere, not just in the classroom and in formal education settings. See the Reinventing Schoolmerit badge collection here.

    Reinventing School Collaboration badge.

    Reinventing School Leadership badge.

    http://potentiality.reinventingschool.com.au/badges/http://www.urbanpreschool.com/2011/03/17/why-teach-design-thinking/