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The world's single most comprehensive model of creativity models, from 315 eminent people who nominated the most creative people they knew, 150 of whom were interviewed/given-questionnaires, resulting in the 60 models here. An earlier paper, also in Scribd, presented 42 preliminary models in this work. Both 42 and 60 models are part of an overall Orthogonal Disciplines research project I launched while faculty at the University of Chicago Graduate School of Business.
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Page 1; Copyright 2004 by Richard Tabor Greene, All Rights Reserved, US Government Registered
60 Models of CreativityFor Studying How Particular Repertoires of Such Models in Creators Affect Their Creativity
A One Sentence Overall Synopsis: This paper presents 60 models of creativity, organized as ten sets of six each, found in the minds and work procedures of 150 highly creative people, from 41 nations and 63 professions. Quite general ineffectiveness of the single right-y models, academics offer, (“my model is better than yours” adolescence), even fully reliable and validated ones (Amabile), when fully applied by powerful organizations (P&G see HBReview in 2009 and 2010), is a hint that NO single right-y model will ever be powerful when applied in noisy environments of use. Power (not mere correlational “effect”) may only be available to well balanced diverse repertoires of models of creativity, this article suggests.
Research Questions:the Primary Questions:A. What are the various models of creativity in any way now operative in the minds of all creators? How do these differ from academic models of cre-
ativity?B. What distinguishes creativity from effectiveness, educatedness and the other 52 orthogonal disciplines--ones cutting across traditional fields and
determining who rises to their tops? What relationally and representationally define “creativity” as one of those routes to excellence shared by most fields?
the Secondary Questions:1. Is creativity one thing or many diverse things? Is creativity one process or many diverse processes? 2. How much of creativity is domain dependent and how much is domain independent?3. Is the quite general impression and assumption that creativity is one thing not diverse things a result of people going to and depending on the psychol-
ogy literature too much and missing research on creativity in mechanical engineering, fine arts, performance, media, system bio and other fields?4. If creativity is diverse things or processes, are they in trade-off relations to each other so that supports for one or a few, hinder a few or many others?5. Would creativity improve more by perfecting one’s existing model of creating or by adding new models one does not now use or know about?6. How do scholar models of creativity differ from creator models of their own creativity? 7. Do knowledge models found in experts have an analog found in creators?8. Does meta-cognition in cognitive psychology have an analog in creativity, namely, some sort of meta-creation?9. Do creators who are more meta-creative out-create creators who are less meta-creative?10. How many models of creating are there, if creativity turns out to be diverse things not one thing?11. How do the models of creativity published by academics differ from the models of creativity we obtain from creators via categorical modeling of
interview and questionnaire results?The primary reason this study of creativity models was done was to answer the above questions. The questions above are linked. If creativity is plural
things not a single thing, then how you “support” and “encourage” it will be much more complex than if it is merely one thing that one simple environment can “support”. The results of this study show that when experts measure how well organization environments support “creativity”, unless they distinguish which of the 60 different modes of “being creative” found in the research that this paper reports, they end up assessing very thoroughly how such environments support 1/60th or 3/60ths of the modes of being creative actually there--that is, they miss how well many other modes of being creative are supported, how many such modes are actually there, and how much creativity might improve were modes of being creative not there now to be installed in the future. This paper provides an important tool for assessing just how many types of being creative any one organization has and then, how well each is supported by particular environments.
Furthermore, the results of this study show that models of creativity, that creators have, influence how they create and how their ability to create evolves. Therefore, finding models of creating that creators have, as done in this study, adds value missed when we instead just depend on models of creativity from schol-ars studying it. Knowledge models found in experts, in artificial intelligence research, have their analogs in creation models in creators, in creativity research. Meta-cognition, in psychology in general, has an analog in meta-creation, in creativity, where a creator notices the models of creativity he/she has and how he/she uses them. Since meta-cognition in general improves intelligence and work performance, we can suppose that meta-creation, that is, creators noticing and using creation models in their work, would improve creativity. To test this we need to know what models of creativity any particular creator uses compared to such models used by other creators (and compared to models of creating from academic research). Research Method:1. My strategy is to use what artificial intelligence “expert systems” research found about determining models inside minds of experts to understand
models of creating inside minds of creators and combine those results with using what total quality found about “pleasing” and “satisfying” custom-ers to understand how creators “please” and “satisfy” customers of their creations.
2. A dual recommendation system (from artificial intelligence expert systems research) of 315 eminent people (5 in each of 63 diverse strata of society) nominating 150 “highly creative people” in their own and other fields
3. Total quality customer satisfaction and artificial intelligence protocol analysis combined to make interviews and questionnaires given to these 150 cre-ators (the interviews were mainly to motivate creators to fill in the questionnaires completely), asking them how they create, how that evolves, how much they know about how they create, and encounters with each of these in creators they know
4. Bottom up grouping of similar items in both questionnaires and interview transcripts produces successively smaller, more abstract levels of creativity models
5. The resulting model of 60 models of creativity compared with models of the research literature on creativity and edited to reflect common ideasA stratified sample of 150 creative people, half American, half global, in 63 widely different fields of endeavor were interviewed, using techniques modi-
fied from “protocol analysis” techniques of artificial intelligence expert systems building, to obtain models, explicit or implicit in practices, of what “creation” was for each creator. The interview used had twelve specially designed “doorways” intended to be diverse approaches to getting beyond unthinking, mystifying, automatic, and stereotyped ideas about “creation” to actual key factors in models the creators themselves used. Content analysis of transcripts produced 111 cre-ation models that, when categorized by similarity, reduced to 60 creation models organized in ten groups of six models each. Where similar models in the research literature on creativity were found, terminology in the models was modified to make such similarities evident, and elaborations on key concepts from research literature were added to the models. A book summarizing all 60 models was built, with one chapter per model, all chapters using the same format of headings and subheadings. Results:1. A model of 60 models of creativity, with each model having at least 10 variables defining it
This paper has only enough space to present the model of 60 models of creativity and the research that produced that model, along with hypotheses about the role of traits (of the repertoires of models of creativity in creators) in making them creative, to be explored in future research. This paper’s result, a model of 60 models of creation, is a prerequisite for verifying the hypotheses.
Keywords: models of creativity, creativity trade-offs, meta-creation, meta-cognition, theories of creation, creator theories
From Knowledge Models to Creation Models
In previous work, I published knowledge model types found in building software expert systems of the heuristics used by experts in various fields (Greene, 1993, p. 512):
22 Knowledge Model Types from Artificial Intelligence Research and Practice, Greene, 1993--- Any Knowledge Can Appear in Any of the Below Formats, Being Mistaken for Different Knowledge
type name example type name example
selection facing A/B/C select A, facing D/E avoid E, decision tree if X is true, is A big, if A big, did C go, if yes do V
symptom diagnosis if A is present do test M, else do test V protocol analysis now I am considering Y, I wonder if Z would do
causal diagnosis B present rules out M cause, makes P likely object message when X receives A it sends D to Y which does P
composition the parts of X are A, B, and C state transition signal A moves us to state M, signal B to state N
monitoring when you spot A, do B, looking for any M search space from these 100 alternatives, let’s explore A & B
scientific method M’s evidence P more credible than N’s Q & R knowledge flow fact A in form Z converts to doing M aiding P
case based reasoning case X is like old case B with difference M concept ordering A contributes to B and C, X to A and D,
data type X type of data gets handled M way, not N way philosophic argument Z implies not X and weak Y, D rules out Z and A
group mind all of us X’s believe and do Y when M is true narrative A did Z to M making Y till B did X ruining A
problem decomposition to do goal A first do goal M and P, to do P do V cognition model input M blended with X makes Z stored in F till V
flowchart when X is B do Y, else do Z, next do M association A reminds me of fat V, B suggests old M feels P
Page 2; Copyright 2004 by Richard Tabor Greene, All Rights Reserved, US Government Registered
Each expert used and presented knowledge of his or her domain organized in these types of formats--diagnostic rules, modules that messaged each other, hierarchies of components and subcomponents, and the like. Arguments and failed collaborations among experts often stemmed from the same knowledge appearing in different knowledge model types that the vari-ous parties used. Re-invention of concepts when organizations try to move ideas across “practices” consists largely, though not entirely, of translation from the knowledge model types favored by one practice to those favored by others (Brown and Duguid, 2000).
Some of the experts I interviewed for building expert systems appeared creative and some did not, but all were distinguished in their fields, respected and emulated. I wondered at that time what would happen if, instead of experts, we built expert systems of “creators”--artists, successful social activists, scientific discoverers, venture business founders, device inventors, or, merely, people in the same field as my experts but who were said to be “creative” rather than “expert”. In particular, I assumed creators would have personally-favored knowledge model types as experts: would they also have personally-favored creation model types? This paper reports research to answer that question.
Experts have models, explicit or implicit in practices, of what knowledge is, in their domain: “knowing X” means being able to diagnose A, B, or C, “knowing X” means knowing the components of A, B, or C, and similarly for other types of knowledge. Creators seem to have models of what “creating X” is that are similar. Does whether such models are explicit or implicit affect creativity of output by the creator? Does the presence of multiple such models in a creator increase or otherwise affect his or her creativity of output? Does which partic-ular models of creativity are in a particular creator’s repertoire affect his or her creativity of output?
Key here is getting models of creating that creators use, consciously or unconsciously in their work, rather than depending on models of creativity that scholars of creativity use for doing their research. My work building expert systems convinced me that there were many more models of creating inside minds of experts than scholars had published in their journals.
A search of published research on creativity in common fields like sociology, psychology, political science, mechanical engineering, cognitive science, human-computer interface design, artificial intelligence (over 1600 books and 552 journal articles were scanned, too numerous to list bibliographically here, see the references in Greene, 2003, 2) produced virtually no prior research on this issue (we must distinguish models of creation that scholars devise from studying creators from models of creating inside the minds of creators). Instead what was published was a tendency for creators to mystify the origins of their amazing outcomes--”well, gosh, I just went to work as usual and suddenly this idea appeared”, “I don’t have any idea how such a wonderful thing happened, really”, and the like. There were a few stories--the insight story (“this idea just appeared from nowhere”), the no-responsibility story (“I just did what I always do and a strange wonderful result suddenly appeared”), and others--that appeared again and again. Rare creators, like Piccaso, treated in books by successive wives and collaborators, were quoted supporting a productivity, a marketing, an influence, or a paradigm type model of creating. Few if any creators could articulate coherent models of what cre-ativity actually was, except for a few Nobelists and similar others forced by fame to give speeches (whereupon they hit the books to come up with coherent models of what they had for decades before been doing without benefit of explicit creation models in most cases). A few creators, in moving from one field to another had to transpose past approaches to creativity in themselves into terms that made sense in their new domain--forcing them to invent somewhat coherent models of what creating was for them. Overall, however, rather trite models of what creation was dominated the literature and probably caused serious researchers to show little interest in whatever models of creativity were in creators.
This is similar, however, to knowledge model types in experts. Few if any experts knew that they favored particular types of knowledge formatting over others and considered knowl-edge not in those formats not really useful or even not really knowledge in their field. When artificial intelligence people protocol analyzed them, however, they found very particular formats of knowledge preferred, even used exclusively by them (Greene, 1993, p. 525). One of the skills that made experts expert at what they did was their facility putting bits and pieces of knowledge into usable formats rapidly and accurately, where novices were slow to do this (Chi et al, 1988). Some experts, when shown the knowledge types they preferred and excluded, were interested and reported later that it improved how they worked (Greene, 1993, p. 525). They had been unaware of it. This suggested to me that creators, if shown what creation models they used and excluded, might improve their overall creativity of output. I wanted to confirm this with research. The obvious first step was mapping all the models of creation explicitly or implicitly used by actual creators of diverse types. That is what this paper reports.
From Meta-Cognition to Meta-Creation, from More Models to More Creativity
A creator who creates while unaware of the model of creation he uses (it is implicit in his practices of creating) is not meta-creative, we can say. Meta-cognition is a well known ability that people have to monitor how their own thinking is going, paying attention to how well their mind is working, how many alternatives it has just considered, observing what operations it has performed already and what ones it has yet to perform, and the like (Flavell, 1977). Higher levels of meta-cognition have been found to be a part of intelligent and good perfor-mance in a number of domains (Sternberg, 1996; Sternberg and Horvath, 1999). Meta-creation, we can say, is creators observing how they create and modifying actively how they cre-ate. This inevitably involves having a model of how they create specifying possible points where they can intervene to modify how they create. Meta-creation, thusly defined, is merely general meta-cognitive activity applied to the mental work of creating, so, we can extend existing results on how meta-cognition improves intelligent and good performance to say that meta-creation (meta-cognition of activities involved in creating) will improve the intelligence and goodness of creative performance, that is, will improve creativity achieved (goodness of creation being creativity here).
The quality of meta-cognition, like the quality of any observational mental activity, is improved when a person can notice more patterns and phenomena (Sternberg, 1999, Chapter 18). Having more frameworks and more abstract frameworks to apply to a stream of inputs to the mind, allows people to spot more patterns and more subtle patterns in those streams (Holyoak and Thagard, 1995). We can expect, then, that creators having more frameworks applicable to creation itself, will spot more patterns in their creation work and have more pos-sible places to intervene to change creativity of outcomes. Models of creation itself are these frameworks applicable to creation itself. Creators having more models of creation spot more patterns in their creation work and have more places to intervene to affect creativity of outcomes.
We can expect, then, that more such models, more diverse such models, more consciously perused such models improve creativity of outcome. Before we can explore such hypotheses we have to have a model of models of creativity in most or in a great many creators of diverse fields. Being able to specify how many such models, how diverse they are, how explicitly used they are for each creator is a prerequisite for confirming these hypotheses. This paper reports the building of just such a model of models of creativity operating in a rather diverse stratified sample of American creators.
From Protocol Analysis of Experts to Doorway Analysis of Creators
Anyone who has actually done protocol analysis of experts knows what a huge undertaking it is (and hence why there is little research involving it or on doing it). Asking an expert every 15 seconds what is on his or her mind, while he or she does hours of design work or inventing work, then coding the huge resulting transcript into cognitive operators operating on cognitive operands, is an immense amount of painstaking work (Ericsson and Simon, 1980). That no one has done this for any single creator is not surprising and I have to admit I myself was daunted at the prospect. I wanted a short cut that would avoid that immensity while allowing me to determine models of creation explicit or implicit in the work of nearly all creative people.
First interviews with real creators to obtain what models of creation were explicit and implicit in their work were dismal undertakings at best--nearly all creators interviewed stopped at the insight story or no responsibility story stage. Either their creativity was magical or so much outside-of-them that they knew nothing about it, they said. This happened so often I began to notice that perhaps creators were deliberately hiding or mystifying the basis of their work. Whereas many of them insisted they wanted their works to speak for them, I sus-pected ulterior motives at work (hiding how they achieved things made their performances more magical and impressive). I also noticed that the more famous and accomplished a creator was, the less he or she depended on hiding or mystifying his/her work and the more interest he/she showed in seriously introspecting to find what models of creation he/she actually depended on. Such creators also showed interest in finding models of creation entirely absent from their own lives and work.
Initial experiments with various interview strategies gradually uncovered what I later called “doorways” in interviews that got people past their own hiding, mystification tendencies, that is past their own insight or no responsibility stories. Each doorway worked with some creators not others and often with some parts of a person’s work and not others.
Doorway 1: MetaphorWhat is your process of work like? What is like your process of work?
Doorway 2: DifficultyWhat stymies or stops or defeats you in creating what you create? How? Why? When? Where?
Doorway 3: UniquenessWhat do you do, in each of your works, that no one else in the world does? What is done in this step of your creation process that is done in no other step in that process?
Doorway 4: EvolutionHow does your current process of work differ from how you worked years ago? What direction is your way of work evolving in/toward? Why?
Doorway 5: SurpriseWhat surprises happen to you while doing your work? Why? When? What does each mean?What does each result in?
Doorway 6: Wit, InventivenessWhat is clever about how you do what you do? What do you do in clever ways that ordinary or average people would not think of or be willing to try?
Doorway 7: RevoltWhat mistake of your field’s way of working did you and your work fix, reveal, avoid, transform?
Doorway 8: Alternative WayWhat is another way of doing that X that you do? What gets lost in using that alternative? How? Why? What others ways have you tried and failed with? What other ways do you want to try out in the future? Why?
Doorway 9: FactorsWhat influences you while you work and how your work turns out? What sorts of things influence you while you work and how your work turns out?
Doorway 10: Alien ViewpointWhat would an alien from another world notice about how you do what you do? What would “it” or “they” observe you doing?
Page 3; Copyright 2004 by Richard Tabor Greene, All Rights Reserved, US Government Registered
Doorway 11: ConquestWhat do you overcome, defeat, vanquish as you work?
Doorway 12: EmergenceWhat emerges, as if from nowhere, as you work? When and how and where are you transported emotionally while working?
In the actual interviews as delivered, each doorway was attempted four times in different ways, at different points during the interview. One of those ways, for each of the 12 doorways, was a game way of delivering a question, where a prop was given the interview subject and they were asked to represent something about how they create using that prop.
The Stratified Sample of American Creators
Having neither the time nor money for a representative national sample of creators and there being no affordable way to even nominate such a sample, I decided on a stratified sample, using highly abstract models of society components to insure a certain minimum amount of dispersion, variety, and unbiasedness to the sample obtained. Lists of the most famous five people in each of the 63 boxes in the matrix below, half Americans, half global, were made (nominated by socially well connected MBA students from my University of Chicago classes, and from print media, mostly, plus a few association lists), and they by phone, email, or regular mail were asked to nominate who in their field were now the most creative two people. They were also asked to name the two creative people in the field they currently most disagreed with the work of. One person nominated as most creative and one person nominated as most disagreed with (of a total of ten such people, respectively, of each sort per box) were then randomly chosen and interviewed for each of the 63 boxes below. In some cases a third person was interviewed as a matter of appropriateness and convenience resulting in 150 subjects interviewed in a period of five years. All interview questions were asked in the same phrasing and order in each interview with no exceptions (the few interviews that were exceptions to this were dropped from the dataset). A questionnaire repeating what was asked in the interviews, but with format differences, was administered after each interview.
Transcripts were content analyzed with variables affecting how creation was achieved, what was the core of creating, and what was considered creative, marked and categorized, first for each of the 12 doorways, then results across doorways merged. Similar results across creators were grouped resulting in 111 creation model types. A further more painstaking analysis of similarities among models reduced that number to 60 (this mostly involved spotting overly elaborate models in individual creators and treating them as combinations of two or more simpler models near to models found in other creators already). These were then grouped and groups named resulting in ten sets of six models each (Greene, 1, 2003). The ten sets were then ordered and the six models within each set ordered, following similar principles of ordering. Flowchart models of each model were made and a book (Greene, 2, 2003), with fifteen pages per model for all 60 models, created for future use with research collaborators and organizations wanting their creativity-models-in-use situations mapped. Research literature in many fields was then surveyed for models of creation similar to those found in interviews. Where such similar models were found, terminology of the models was changed to make such similarities evident. In many cases interview subjects combined multiple creation models, or used one model early in creating and another later, or elaborated variables beyond what cre-ativity research literature mentioned in similar models. The illustrations at the end of this article present the model of 60 models as completely as present space allows. Uses of the model, to be explored in future research are discussed immediately below. The research process is summarized in the diagram below.
Hypotheses Concern-
ing the Role in Creat-
ing of Particular
Traits of the Particu-
lar Repertoires of
Creation Models that
Various Creators
Have
Now that a comprehensive model of models of creating from actual creators exists, refined by similar models from the research litera-ture on creativity, we can use that model for research. The follow-ing hypotheses can be explored by using models such as the one this paper presents.
TRIVIAL HYPOTHESESHypothesis 1: Implicit Models ExistEvery creator implicitly uses at least one model of what “creat-ing” is. Most such creators are unaware of that model con-sciously.
Hypothesis 2: Changing Fields Explicitizes Creation ModelsCreators who create in one field and move from that to creating in another have more explicit knowledge of the model of creat-ing they use than creators staying in one field for their entire career.
Science Art Humanities Social Science Engineer-ing Professions Fad & Fashion Lifestyle Systems
Eco
no
mic
technology ventures,
idea markets,
invention markets
museums, exhibitions,
concerts, tours, coffee
houses, clubs
resource limitation man-
agement; mystifica-
tions, historic
preservation
economics: markets,
pricing, regulation,
trade regimes & orgs
financial engineering,
inventors
agriculture
business and manage-
ment
advertising & marketing
fashion designers,
branding, multi-indus-
try marketing by events
housing, communities
locale type
technical innovation,
quality movements
Po
liti
cal voting
gaming
representation
campaigning
awards, cannons agreement limitation
management,
power embeddings
realization
political science: elec-
tions, campaigns,
administrating, consen-
sus
cyberdemocracy,
internet funding of cam-
paigns, net volunteer
management
administration
military
party politics, third
party movements
involvement dimensions policy deployment, dis-
satisfaction deployment
Cu
ltu
ral ethics and religion
policy making
social clubs
charities
art venture districts meaning limitation man-
agement. false con-
sciousness identifying
anthropology: deliber-
ate culture invention,
community enhance-
ment
community organizing,
environmental,
religion
education
lifestyle inventions,
green movement
performing-consuming
balance; diet, videogam-
ing, manga
diversity management &
expansion
So
cia
l C
ha
nge democratization
globalization
social cabarets confidence and direction
limitation management,
frame-limited revolts
sociology: social pro-
cess and structure--
decline, fixing, inven-
tion
innovation
venture districts/clusters
movement builders intellectual movements,
liberation movements
social entrepreneurs,
self funding “profitable”
charities
coalition building, foun-
dation grants
Tra
dit
ion
al
astronomy
geology
meterology
oceanography
space sciences
painting, music (song writers, performers, conductors), sculpture, dance, comedy, drama (theatre stars, movie stars), poetry,
history
philosophy
tribal community:
festivals, calendars,
wealth inheritance,
bias in laws
exploration,
civil,
architecture
medicine, nursing
welfare
crowd generation, trend
riding marketing, trend
seeding,
social imbalance exacer-
bations
festival organizers,
theme parks, global
event organizers
value sharing, negotia-
tion, non-medical heal-
ing, reputation networks
Est
ab
lish
men
t
physics
biology
chemistry
math
performance, design literature,
counseling regimes,
critics, awards,
theatre industries
rise and fall of civiliza-
tions, rutted cultures
mechanical, electrical,
aeronautics & space
law & justice epidemic generation,
rights movements
(human rights etc.)
consumer movement value sustaining/imposi-
tion
Em
erg
ing information
media
silicon and non-silicon
computing h/w
digital art,interactive art,socially composed art, cyberart, virtual worlds
applied humanities,
group composing,
composing contests
networks, social virtual-
ity
biological & genetic, computer,internet society,nano tech--their blends
info tech, quantum
devices
internet options: 6 bil-
lion channel TV broad-
casting, agile economy
lifestyle inventors,
micro institution devel-
opment via viral growth
regimes
complex adaptive sys-
tems research
150
U of Chicago
MBA Students
315Eminent
Nominators5 each from 63
distributed strata
150 Highly Educated-Acting People150 Highly Effective People150 Highly Creative People150 Great Leaders150 Greatly Led People150 Highly Artful People150 Greatly Affected by Art People 150 People Who Produce High Quality & 48 other sorts of high performance
7x9=63 Strata Stratified Sample
50 Item Questionnaire50 Item Interview
Artificial Intelligence
Protocol Analysis of Mental Processesof cases: hard, easy, freq., rare
Total Quality
Dimensions of Products that Determine Customer Satisfaction
Induce hierarchy of categories (group similar
Regularize branch factor, name formats, ordering principle;
= Fractal Concept Modelof traits of X People
The Excellence Science Projeect: Research Process Flowchart
Sets of Nominees
Results:
Categorical Models
The 315 nominators named
Purpose:Supplant old talent vs. practice theories ofcapability with what total quality and arti-ficial intelligence methods produce from highly distributed sets of high performers.
Talent Practice
Structure
Non-LinearAmplification
Marked TranscriptsAnalyzed Questionnaires
Each student selected 1 eminent
person per box for 63 strata times150 students = 150 eminent people
per box/stratum; delphi processused to reduce 150 per stratum to5 “most eminent”; international
students mixed with US produced315 nominators also globally mixed.
Each nominator
Nominators suggested20 questionnaire items
and 20 of the interviewitems, to fill gaps left ininstruments that I designed
using AI, TQ, and MBA student suggestions. They
1
2
3
4
5
6
7Not determinants ofaverage performance
but of high perfor-mance.
Subjects distinguish
types of high per-formance themselves.
New assessment
instruments.
Trade-offs of howeach environment
variable helps somehigh performancetraits and hurts others for each
type of high perfor-mance.
A New Mediate Variable Found Between Talent-Practiceand Non-linear Amplifiers of Them into High AbilityA
B
C
D
Emean age = 41 yearsmale = 61%mean education = 6.2 years of collegeUS residents or citizens = 52%
subjects having Nobel Prize = 22 individual person new to you = 7 monthsmean elapsed time since last met extrordinarymean # of books read in last month = 3.2 = 9.5 mean years since last major career change = 5.8 mean years in present job/position/role nationality = 1.8mean # of long term friends not of own of more (other than birth nation) = 2.3mean # of nations lived in for 1 year other nationalities = 48%
named 54 orthogonol fields.
54 Orthogonal Fields +
56 Sets of People:150 MBAs find 315 eminent nominators who nominate: 54 orthogonal fields +
2 people each in each orthogonal field as found in their own field: 150 educated-acting people, 150 effective people, 150 creative people;150 great leaders, 150 people greatly led, 150 artful people, etc.
Compare:categorical model from high performers with categorical model fromtheoretical/research literatures--how do those liviing an idea differ intheir view of it from those who research it, when protocol analisys from
AI and customer requirements methods from TQ are applied.
items; name groups, groupgroups; name super-groups)
answers surveyon top people in
their field andbasis of top-ness;
cagorizing theseproduces 54 ortho-gonal fields; each
nominator namespeople good at
each orthogonalfield = 150 per
orthogonal due tomissing data
150 people good at each of the54 orthogonal fields, who were
surveyed for key capabilities.
Page 4; Copyright 2004 by Richard Tabor Greene, All Rights Reserved, US Government Registered
INDIVIDUAL HYPOTHESESHypothesis 3: Model Explicitization Increases CreativityCreators who are conscious of the model of creativity that their creative work is based on are more creative, overall, than creators unaware of their model and the work they do after becoming conscious of their model of creativity is more creative than the work they do before that.
Hypothesis 4: Model Pluralization Increases CreativityCreators who have more than one model of creating are more creative than creators who have only one model, regardless of degree of explicitness of the models.
Hypothesis 5: Model Diversity Increases CreativityCreators who have more diverse models of creating are more creative than creators who have only various models similar to each other, regardless of how many and how explicit those models be.
Hypothesis 6: Model Progression Conformance Increases Creativity with Rare ExceptionsThere are certain progressions among models of creativity characteristic of the careers of creators in particular fields. People violating the sequence among such models in such fields are less creative than people conformant to them, in general, but rare exceptions to this, in effect invent new sequences that others in the field later follow.
Hypothesis 7: Explicit Model Introduction Increases CreativityIntroducing creative people to models of creation that they are unaware of, increases their creativity if they find interesting the models. The more such models they use and the more diverse the models the more improvement in their creativity results.
Hypothesis 8: Particular Model Combines Out-Create OthersParticular combinations of creation model are more “creative” in results than others, even when in different creators.
GROUP HYPOTHESESHypothesis 9: Organizations Have Repertoires of Creation ModelsOrganizations have sets of creation models implicit in their practices or explicit in their most creative people or subgroups.
Hypothesis 10: Individual/Group Non-Difference in Creation Model EffectsThe same changes in model explicitness, number, and diversity that increase individual creator creativity also increase organization creativity when applied to models in the organization.
Hypothesis 11: Creation Model ConflictsSubgroups assigned to cooperate or co-invent if using different creation models will fail, falter, or be less creative than subgroups assigned to cooperate or co-invent that use the same cre-ation models.
Hypothesis12: Creation Model SynergiesSubgroups assigned to cooperate or co-invent if using different creation models that, for some reason, do not mesh, will be less creative than subgroups assigned to cooperate or co-invent that use different creation models that do mesh well (“mesh” here will, as a research construct require a great deal of definitional work).
Hypothesis 13: Environment Supports are Only Meaningful When Specific to Particular Creation Models of an OrganizationMeasuring environment supports for any sort of “in general” creativity, though done by many organizations, has little value because it does not identify the models of creativity in the organization and distinguish environment support levels for each part of each such model--to have value you have to measure environment supports for each part of each model of cre-ativity in an organization as well as supports for models elsewhere not now in the organization but that would be good additions to the models it already has.
Page 5; Copyright 2004 by Richard Tabor Greene, All Rights Reserved, US Government Registered
Minimalist Definitions of the 60 Models of Creativity Plus Instant Assessment Column
Model Name Model Minimal Definition Circle One Number
CA
TA
LO
G
Recommendations I collect recommendations from mentors, peers, and others on how to be creative in general or on how I can be more creative, organize them, and regularly review them to
improve the creativity of my work.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Traits I collect traits that creative people, works, domains, and fields have, organize them, and regularly review them to improve the creativity of my work. 0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Question Finding I collect ways that creative people find great questions to tackle, organize the, and regularly review them to improve the creativity of my work. 0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Darwinian Sys-
tems
I notice how persons and works in my domain, and how my domain itself and the people who run it, all four, foster the basic evolution functions of variation, combination,
selection, and reproduction. I use the result to position myself for maximal creativity.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Combined
Thought Types
I select certain types of thinking and develop them individually as well as exploring possible combinations of them till creativity results. 0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Garbage Can I use nearly all fundamental parts of my existence from personal identity to social dynamics around me to ways of work to develop partial creations of life and work style
that become tools for making creative works.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
2526
272829
30
SO
CIA
L
KNOWLEDGE
EVOLUTION
Compilation
FractalRecurrence
Cycle
SystemModel
60Models of
CreativityCopyright 2002 by
Richard Tabor GreeneAll Rights Reserved
US Government Registered
11
23
4
56
CATALOGRecommen-dations
Traits
Question Finding
Darwinian Systems
CombinedThought
TypesGarbage Can
27
8
9
10
11
12
BLEN
D
Culture
Mixing
Disci-pline
Com-bines
Tuning
Paradox
Door-way
ScaleBlend
IdeaMarket-
ing
3 13
14
15
16
17
18
Com-munity
ofIdeas
SocialCompu-tation
Social
Move-ment
SpaceShare
Parti-cipatoryArt & Design
419
20
21
22
23
24
GR
OU
P
MassSolving
ProcessDeploy-
ment
OptimizeIdealFlow
Meta-
SocialConnec-tion-ism
Demyst-
ification 525
26
272829
30
KNOWLEDGE
EVOLUTION RelocatingIdea
ProgramsSimple
Dialectics
FractalRecurrence Idea
Waves
631
3233
3435
36
EXPERIMENT
Solution
Culture
Policy by Experiments
Creation Events
FractalModelExpan-
sion
SocialAutomata
Create by Balancing
7373839
40
41
42
SYST
EM
Non-
Linear Systems
Darwin-ian
System
Effects
Surprise
AdjacentBeyond
PopulationAutomaton
843
44
45
46
47
48
PU
RIT
Y
Sub-creations
Produc-tivity
Perfor-mance
Influence
Investing
Info
Design
SE
LF
949
50
51
52
5354
Courage
AnxietyChannel
ExtendedSelfDeve-
lop-ment
InterestEcstasy
CareerInvent
Perfor-manceCrea-tivity
MIND
1055
56
57 58
59
60Insight
CognitiveOperator
Extremes
MakingSense
PerceptInvent
ExperienceRealizatn.
SubstrateUpdate
Cognition
Ecosystems
These models aregiant collectionsbased on single themesor matrix frameworks.
These modelssee creativity as social relations & dynamics of sorts.
Thesemodels see
group-nessmaking
procedurescreative
Thesemodels see
dynamics amongidea themselves that
become creativity
These models seesolids disolved into hypotheses making creativity.
These modelssee non-linearaspects of realitythat make creativityinevitable inthe universe
Thesemodels see
some singlefunction or
aim that donepurely resultsin creativity.
Thedynamics
of creatinga self if
extendedresults increativity.
Within the mind dynamics or constructs that “create”.
Thesemodels are
mixtures, blends,and combinations
of things.
p23
p33p44
p56
p75
p89
p125
p134
p142
p162
p183
p192
p206p216 p225
p239
p250
p262
p285
p300
p314
p323
p349
p358
p377
p388
p401
p411
p426
p439
p462
p473
p489
p499
p511
p520
p534
p544p562
p587
p599
p617
p645
p656
p664
p674
p686
p700
p717
p734p749
p763p775
p787p810p823
p836
p846 p854
p866
Page 6; Copyright 2004 by Richard Tabor Greene, All Rights Reserved, US Government Registered
BL
EN
D
Culture Mixing I use the various cultures I have been exposed to, have within me, or live among now, blending them till creation emerges. 0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Discipline Com-
bines
I use the various fields I have been exposed to, have mastered, or live among now, blending them till creation emerges. 0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Tuning I position myself between extremes and polar opposites, tuning my approach toward subtle points between extremes where creativity happens. 0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Paradox Doorway I seek out paradoxes and force myself against them till they, in turn, force my thinking out of its ruts and into lateral, peripheral new paths that open up creativity to me. 0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Scale Blend I seek out phenomena on multiple size scales, aligning them by similarities of various sorts, till phenomena on one size scale solve major problems on other size scales. 0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Idea Marketing I market ideas within my own mind to various viewpoints I can develop mentally, then select best fit ideas to market, again within my own mind to representations of actual
social market forces in my field, till I come up with a creative work as the package that transmits that idea to those social market forces in my field effectively.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
SO
CIA
L
Community of
Ideas
I assemble possibly relevant ideas and let them interact as their own natures dictate, noticing how they pair up, conflict, sequence themselves and in general inter-relate, till
powerful interesting such idea assemblages come to my attention as possible creations.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
System Model I influence the social judgement dynamics of that field of people who judge what works are creative or not in the domain in which I work by tuning the dialog among
myself, my creative work, those judges, and rules of the domain till creation appears.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Social Computa-
tion
I am in the midst of a community of people among whom flow various social computations having inputs, outputs, and processors consisting of layers each more flexible
than the next of hardware, firmware, software, in each layer of which are operations each having input, output, and processor (repeating the above endlessly). I manage
that flow till at where I am in the community a critical mass of ideas appears that becomes creativity.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Social Movement I am in the midst of a community of people among whom frustration builds up till released into a social movement of new ideas by the slightest particular new idea, ava-
lanching the entire community into a new overall idea configuration.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Space Sharing I share the same intellectual space with a community of like-minded others, inventing tools that intensify that sharing and pursuing competitively similar intellectual goals
till rather unpredictable slightnesses among us and the ideas we work with cause creativity to appear somewhere among us.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Participatory
Design
I notice how in modern societies specialization of function has stripped certain kinds of thought, thinking, collaboration, feeling, from entire populations concentrating it in
profit-making centralized industries and create by undoing important pieces of that harmful over-centralization and over-concentration.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
GR
OU
P
Mass Solving I define a certain solving process and get many people to simultaneously apply it while interacting with each other tuning their motivations, interactions, and configurations
till creativity emerges.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Process Deploy-
ment
I come up with one interesting process after another and deploy them across certain social configurations of people, tuning motivations, interactions, and configurations till
creativity emerges.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Optimize Ideal
Flow
I identify the intended flow of energy through particular systems and optimize the design, environments, conditions, and controls of the system to get as close as possible all
of the energy to flow in the intended path through the system till performance or qualities never seen before emerge.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Meta-Cognition I organize my tools, facilities, collaborators, associated institutions and relationships for heightened meta-cognition--awareness of how we think and work till creativity
emerges.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Social Connection-
ism
I work in certain idea layers and social relationship layers combining and selecting what comes both to my conscious symbolic mind and what comes to my unconscious
associative mind, coaxing ideas and relationships through phase changes till creative new patterns emerge.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Demystification I return power to people who have been habituated to giving power to things outside themselves via creating works that communicate a demystifying-of-the-world-mes-
sage--that makes people conscious of how they have given power and options to things outside themselves that rule them unwholesomely.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
KN
OW
LE
DG
E
Dialectics I find myself embedded in large evolving forces and patterns, defining myself by opposing large established ways, as younger ones gradually define themselves by oppos-
ing my work as large established way.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Compilation Cycle I work with many different traits that knowledge has, compiling knowledge from one format to another watching how that affects those traits till gaps, distortions, elabora-
tions or the like in those traits reveal creative possibilities to me.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Relocating Idea
Ecosystems
I work in several different ecosystems of ideas and by bridging particular ideas from one ecosystem to another or from one idea ecosystem to a different social ecosystem, I
turn them into creations.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Idea Waves I find myself in an ocean of ideas where waves of coherent different sets of ideas wash over the diverse parts of society, including me, regularly such that by setting up tools
and workstyles that catch these passing waves and combine ideas across them, I end up creating.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Fractal Recur-
rence
I live among different schools of thought that arise and oppose one another, fuse and split, so that I use how very abstract idea polarities and oppositions keep reappearing
through time and on different scales of thinking to, by doing the next inevitable step in this process, create.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Simple Programs I analyze situations till I find a way to model all the interesting and important complexity of the situations using the simplest thinkable system types yet capable of generat-
ing all that complexity, then by changing such simplest system parameters I generate hosts of creations.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
EX
PE
RIM
EN
T
Solution Culture I notice how people often choose exactly those solutions guaranteed to perpetuate their problems, how failures and missed opportunities are not accidents so much as logi-
cal extensions of entire “cultures of failing” that build up unseen in people--by reversing traits of such failure cultures I invent and apply solution cultures that then create
solutions to long standing recalcitrant problems.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Policy by Experi-
ments
I try certain strategies or policies in order to generate data about how reality is really working, then use that revealed data to redefine the problem and devise better strategies
and policies revealing in turn better data on the basis of which to devise better strategies and policies, repeated endlessly till creation emerges.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Creation Events I gradually find and combine components of an idea or approach, assembling various people, resources, ideas into a series of events, designed around particular idea or peo-
ple combination procedures, taken from experts, from which emerges a final creation.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Fractal Model
Expansion
I organize ideas into multi-scale hierarchies, tightly ordered vertically in layers and horizontally in idea-categories, then I expand the geometry configuration of the ideas,
inventing new ideas at every level and category, coming up with dozens of creations at once.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Social Automata I tune the interactions among many interacting people, arranged in certain neighborhoods and trained in certain behaviors of interacting, adjusting connectedness, diversity,
and deployment of initiative-taking in the system till creations emerge.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Create by Balanc-
ing
I envision my domains of thinking and work using very comprehensive abstract models to spot slighted dynamics and over-emphasized one, then create by devising tactics
that rebalance the domain by emphasizing slighted dynamics on my abstract models or slighting over-emphasized ones.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
SY
ST
EM
Non-Linear Sys-
tems
I build models of my domain as a network of non-linear interactions among populations of agents with butterfly effects, system avalanches from one attractor to another,
first mover advantage, and I tune interactions among agents till better than expected results simply emerge from sudden system-wide avalanche events.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Darwinian I set up competing ideas, approaches, relationships, or events, such that traits of successful ones combined with variants I invent populate a new population of competing
entities, the whole system evolving till a creation emerges from this natural selection like process.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
System Effects I, like everyone else, suffer from surprises as system effects, unanticipated and unanticipatable in the non-linear realities of our lives, intrude, but, unlike everyone else, I
catalog, explore, and develop tools for using these non-linear effects till they become dependable creations.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Surprise I catalog and study system effects and I catalog and collect unusual frameworks for viewing matters in my domains, using the former to anticipate surprise types and the lat-
ter to reveal surprising phenomena, till one such surprise turns into my creation.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Adjacent Beyond I start with small tiny creations, that accumulate and combine with each new such creation I make, to make myriad new combinations, some of which are creative, which
when identified, pruned of noise, and combined with my past creations, spawn still more combination possibilities, some of which turn out to be creations, exponentially
continuing my stream of creations.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Population
Automaton
I manage populations of interacting ideas on multiple levels of ideas-in-mind, feeling responses, performance moves and improvs, parts of organizations till insights as non-
linear system avalanche events happen, generating creations.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Minimalist Definitions of the 60 Models of Creativity Plus Instant Assessment Column
Model Name Model Minimal Definition Circle One Number
Page 7; Copyright 2004 by Richard Tabor Greene, All Rights Reserved, US Government Registered
References
Chi, Glaser, Farr, editors, The Nature of Expertise, LEA, 1988Ericsson and Simon, Verbal reports as data. Psychological Review, 1980, 87, 215-251.Flavell, “Cognitive Monitoring” in Dickson, editor Children’s Oral Communication Skills, Academic, 1977Greene, Global Quality, ASQC and Business One Irwin, 1993.Greene, Are You Creative? 128 Steps to Becoming Creative, Bestest Mostest, Sanda, Japan, 2003, 1.Greene, Are You Creative? 60 Models of Creativity & the 960 Ways to Improve Your Creativity They Suggest, Bestest Mostest, Sanda, Japan, 2003, 2Greene, Are You Effective? Towards Procedural Literacy, 100 Methods Everyone Should Know, Bestest Mostest, Sanda, Japan, 2001Holyoak and Thagard, Mental Leaps, Analogy in Creative Thought, MIT, 1996Sternberg and Horvath, editors, Tacit Knowledge in Professional Practice, LEA, 1999.Sternberg, editor, The Nature of Cognition, MIT, 1999.Sternberg, Successful Intelligence, Plume, 1997.
PU
RIT
Y
Subcreations I invent little tools and processes, decor and arrangements of my personal living and workplaces to help me create still more creative tools, processes, decor, and work
arrangements, in a continuing exponential stream till later ones turn out to be creations or to enable me, using them, to create what others, lacking such tools and work
arrangements, cannot imagine or produce.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Productivity I generate a lot of ideas and throw away the bad ones, and, by generating ways of producing more ideas than nearly anyone else in the same periods of time, and accumulat-
ing experience from throwing away bad ones, more and more of my ideas become creations.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Performance I understand that I am a performer, and my performances are the ideas I produce, which perform before various audiences, using an anthropological stance of seeing the
limitations of culture of my audiences and the theological stance of seeing the limitations of life itself and how my audiences position themselves within them to make my
ideas creations.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Influence I seek to influence people and the world via explosively producing disillusionment with existing frameworks with what I create which must be timed and positioned, pack-
aged and expressed so as to influence the field of people in my domain.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Investing I manage a portfolio of diversified investments of time, idea, and effort in parallel simultaneous projects attempting unlikely outcomes, mixing venturesome and conserva-
tive strategies, till one is a hit, and turns creative.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Info Design I find myself in webs and configurations of structured information such that particular structural features of these information distributions result in creativity--so I work to
locate such webs and locate my self and my work in such webs till I am where creativity emerges in them. I study operations on accumulated past creations that produce
new ones then extrapolate them to invent my own creations.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
SE
LF
Courage I have the strange ability to fully appreciate the worth and inventiveness of others and traditions around me while simultaneously challenging and overthrowing all of
that in everything I do, resulting in occasional creations where my challenges get accepted.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Anxiety Channel I notice how the fundamental anxieties of existence inevitably get side-stepped, omitted, and slighted by people in my domain and the works they generate till I spot
such slightings and by correcting them reconnect my domain to the deep realities of life, hence, a creation.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Extended Self Develop-
ment
The first creation I made was myself, which I made by undoing automatic parts of me put there by where and how I grew up, substituting the best from history and the
contemporary world, and continuing this invention of myself seamlessly turned into creating in every field I entered as the idea of extending my self via works I cre-
ate.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Interest Ecstasy I pursue interest in everything I do, balancing myself at the very edge of all my capabilities and motives, till I am transported beyond myself where forces of the uni-
verse take hold of me and use me as a vehicle for their own creating.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Career Invent I create my self, then I create my own career through this world, then as I transition to bolder and more interesting career paths, I run out of pre-made ones and start
inventing new career paths never seen before, till one of these transitions becomes creation.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Performance Creativity I get ideas to perform before me till one set of them captures my interest then I organize ideas into performances before others in the form of works that audiences
respond to till creation emerges.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
MIN
D
Insight I alternate engagement and detachment as I apply known frames to a challenge, till I run out of existing frames and have to invent new ones, accumulating failures till
they begin to specify, inversely, what eventual solutions must be like, till a slight new idea avalanches the entire set of ideas before me into an emergent sudden
insight, that when carefully pruned of noise, reveals a creation.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Cognitive Operator
Extremes
I drive my use of certain common cognitive operators in the mind far beyond the intensities of use of them by others till results that no one has seen before obtain,
some of them later being judged creative.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Making Sense I find nearly everything in the world flawed, sloppy, half baked, deeply unsatisfactory, and lacking basic sense, and I cultivate this negative vision capability till I see
hundreds of ways to improve virtually everything in life around me, focussing on a few which I actually fix till judged creative.
0..1..2..3..4..5..6..7..8..9..10
not true of me true of me
Percept Invent I am drawn to the paradoxes, contradictions, gaps, omissions, anomalies, circular arguments in everything around me, seeing spaces where everyone else sees objects
in scenes, till I dislocate my own perceptions enough that I see things to fix that when I fix them become creations.
0..1..2..3..4..5..6..7..8..9..10
True of me Not true of me
Experience Realization I keep careful track of my experiences accepting no common thoughts, explanations, without making sure they make complete sense to me and completely explain my
experience of things, till I find something everyone else accepts and depends on that has a deep gap in it that does not fit my experience--by fixing it I do what others
judge creating.
0..1..2..3..4..5..6..7..8..9..10
True of me Not true of me
Substrate Update I watch as a never-ending stream of new substrates for doing functions enters the world, from global commerce, research, and technology every day and year, and
observe when existing functions and institutions hold onto past substrates at great cost way past the time when there are good alternatives substrates--by pioneering
replacement of past substrates for doing functions with new ones from that never-ending stream, I create.
0..1..2..3..4..5..6..7..8..9..10
True of me Not true of me
Minimalist Definitions of the 60 Models of Creativity Plus Instant Assessment Column
Model Name Model Minimal Definition Circle One Number
Page 8; Copyright 2004 by Richard Tabor Greene, All Rights Reserved, US Government Registered
APPENDIX: 1st Six Models: Catalog Models of Creativity
make interior room
make exterior room
far-rangingmental travel
findparadoxes
create creationmachine
use that machine to think
conqueremergent failures
manage emergentinsights & partial
solutions
Create creative life Create creative works
the arrow sign should be read as “allows” or “is used for creating” in the above diagram
anomalies
The Recommendations Model of Creativity
Creation1
Vary
Combine
Select
Reproduce
findproblems
bricolage
violate
ingenue
metaphor
abstraction
index
multipleworlds
saturatedfield find
counterintuition
articulate
applyaesthetics
pluralistzeitgeist
explanatorypower
tool/frameinvent
inventquestions
The Traits Model of Creativity
2The Question Finding Model of Creativity
FindOpportunityGaps
FindLeverage
ChangeRepresen-tation
ChangeLogic
reverse
depersonalize
undo successes
expand models
fully represent
socially index
seek intersections
mentally index
change measures
change scales
change causes & effects
change models
relate
imply
unify
cross domains
Situation:Problem or
Opportunity
Great
Questionsto
Tackle
3
Person
Work
Field
Domain
Variation Combination Selection Reproductionde-ruttingoutside framessub-worlding
pluralityparallelitymetaphorproductivity
failure indexesmake-eval cycleamong-lines of dev.t extrapoln.
competitive marketingcompetitive tightknit groupsemulate hot fieldsestab & dis awards
de-ruttingoutside framessub-worlding
pluralityparallelitymetaphorproductivity
failure indexesmake-eval cycleamong-lines of dev.t extrapoln.
competitive marketingcompetitive tightknit groupsemulate hot fieldsestab & dis awards
de-ruttingoutside framessub-worlding
pluralityparallelitymetaphorproductivity
failure indexesmake-eval cycleamong-lines of dev.t extrapoln.
competitive marketingcompetitive tightknit groupsemulate hot fieldsestab & dis awards
de-ruttingoutside framessub-worlding
pluralityparallelitymetaphorproductivity
failure indexesmake-eval cycleamong-lines of dev.t extrapoln.
competitive marketingcompetitive tightknit groupsemulate hot fieldsestab & dis awards
The Darwinian Systems Model of Creativity
make
judge4
Inputs Outputs
Abstract Operations
Grounding Operations
Type
The Combined Thought Types Model of Creativity
Combinations
empathize
doubt
observe
recognizepatterns
image
analogy
synthesis
model
associate
arrange
play
represent
abstractfrom case
concretizein
case
extractfrom
routine
turn ideainto
routine5
culture (48)
subcreations (22) (as 22 10-point scales)
(as 48 10-point scales)
workstyle (14) (dept-proc-event select one; workspace locale choice list;
career (9)(obstacles, choice list; career types fill ins;
self type (11)(fill in strengths, weaknesses;my typical functions, choice list;my life is choice list
creativity dynamics (32)(16 of the select one lists; 16 of the select several lists;
question finding functions (16)(16 of the select one lists)
environment influence (80)(20 5-point scales for help/hinder; present env.t support quality choice list;20 5-point scales for control me/I control;16 10-point scales for E helps/hinders 16 population automaton creativity functions;16 10-point scales for how 16 social process types help/hinder creativity
cognitive flex and breadth (5)(kite 3 steps fill in,
philosophy fill ins, change life fill in;
creative output (4)(best in world fill ins,
creativity obstacles fill ins; environment relation to creativity choice list pairs;
recognition choice list;hot topics (3)(best books, ideas,
daily/weekly lifestyle balance choice list;
upbringing richness choice list;
creativity process (3)(steps fill ins;
needed work changes fill ins; time periods challenge to being creative fill ins;best work situations fill ins; like/dislike aspects fill ins;
general data (11)(age, gender, output type,health, days outside, family, number of homes/jobs/nations/mentors;individuality of work)
tea cup choice list & fill in;association fill ins; Galileo similarities fill ins,
and people fill ins)
functions having friend choice list; intrinsic motive choice list;workspace types rankings--importance & satisfaction 6 items; arch-furn-apparel modifications choice listssocial indexing--interests/needs/ ability per cents;power source design/emerge choice list;collections-library contents counts & rankings; mind extensions choice list; virtuality types ranking;
type of day choice list; file contents choice list;
cross domain fill ins; analogies type ranking among 6)
evidence fill in; creativity of
The 4 Cycle “Garbage Can” Model of Creativity
Cycle A
Cycle B
Cycle C
career dynamics choice lists;career improvements needed fill ins;sources of help in career choice list;why blocked choice list;
life purpose choice list; how change life fill in;
group not improve creativity reason fill ins)
work characteristics choice list pairs;
borrowed concept fill ins)
overcome in life choice list;
people who help your creativity fill ins)
how treat others choice list)
situations in which you feel fill ins)
becoming more creative org parts fill ins;
useful in career choice list;career event contents choice list)
present work quality choice list)
Cycle D
6
Page 9; Copyright 2004 by Richard Tabor Greene, All Rights Reserved, US Government Registered
The Culture Mix Model of Creativity: Creating is Penetrating a Problem’s/Opportunity’s Culture
CultureTypes
MixTypes
Penetration Stages
CreativityEffects
age, gender,family, era,community,organization,social class,profession,nation
mixeswithinbirth
culture
typesconstrainingother types
in birth culture
forcedexperienceof alternativeper type
deliberateraising to
consciousness
of culturecontents
of self
& fixing
seeking newcultures toexpand own
repertoires of response
The newculture isall wrong
The newculture isall right
I don’t know:the newculture & my old oneare bothright andwrong in places
FocussedChoice:I’ll use X partof A cultureand Z part ofB culture insituation M.
ExpandedRepertoires
Exercises:handling of
surprise anddifference
ProvidesVacuum:that draws
out new visions, ideas
Metaphor Mapping:
creating ispenetrating
cultures
and feelthink and actof ways to
& RelativizedValues:
& mapping7
The Discipline Combinatorics Model of Creativity
Happenstance Encounter
IntentionalMapping
What isBorrowed
CombinationTypes
FakeBorrowingWarnings
similar itemssimilar relatonssimilar structures among relationssimilar operations on: items, relations, structures
spotted
develop discipline repertoireselect discipline to borrow fromfollow hot baby fieldsmap precisely and naturalize borrowings
questionsmethods or processestoolsresults
fill gapblend near equivalentsadd non-corresponding itemsreplace
from higher status, is suspectwith unfitting data, is suspectentire symbol system, is suspectunreal assumptions, is suspect
Intellectual History Forces:Evolving Ecosystem of Fields of Knowledge
Tool and Technology Forces:Evolving Ways to Get Data& Parts of Reality to Access
what fieldgave birth tothis field?
what field does thisfield give birth to?
what examined and notexamined assumptionsaccompanied each field birth?
what can we see that we could not see with old tools? what data about what we see can we now get that we could not get with old tools?
8
The
Creative
Work
TheCreationProcess
TuningProcess
What Gets Tuned
optimize A whilemaintaining okay B;optimize B whilemaintaining okay A;see costs of extremeA do not underminevalue of extreme A;
relations between youand your field:
relations between youand your work:
relations between levelsof detail in your work:
relations between thoughts in your mind:
The Tuning Model of Creativity
ignore field::be understoodintrinsic motive::compete wellauthorities compete::cooperatecognitive extremes::appeal
problem: engage::set asidecommitment::flexibilityintense engage::semi-consciousproductivity::luck,reources
problem: explore::solvediverse frames::master detailsdeviations: amplify slight::reduce biglocal explore::global optimum
ambiguity: tolerate::reduceincrease: risk/surprise::orderconnect::splitanomaly: seek::reduce
PeopleEncountering
theWork
9
Paradox Generators
Paradox Forced Associative Breadth
Reality’s Non-Linear
Naturepath dependence
stickiness
centrality
fetishes
we can’t do it his way
getting ideas to affect things
illusion of control at center
attraction of magic solving
forced peripheral vision, forced emotional laterality-- jokes
forced abstraction = forced alternative frameworks
forced repertoires of frame-works, manage by balancing
circularity of
definition & argument
assumed
solutions and solution attributes
error and anomaly
incompletenesses
negation spawnedcognitive gaps
defenses againstanxieties of existing
identity developingamid social talk, social
not mental successes
unmeasured costs oftalents, system effectsmissed
Finding Paradox Generating Paradox
The Paradox Doorway Model of Creativity
mental laterality
Anihilationof
Self
Extinction of all of “you”,
attitudesand
approaches
The Courage &
Ability to SeeNonlinear Reality
10
Measurement
Observation &Tool Changes
Scale Specific
Inter-Scale Inter-Level Effects
All Scale Theorizing
better measuresmeasure unmeasuredsbetter adjustmentsadjust unadjustables
inductive exists theoriesdeductive implies theoriescausal theoriesconditions influencing causal realtions theories
fractal growthconstraints from system effectsdesigned emergents, populations tuned into wanted emergentautonomous emergents, populations self tuning into any emergent that’s unusual
fractal representation of individual phenomenascale-specific theory blendingidentifying scale-caused theoretical impassestheories of emergence on all scales
The Scale Blending Model of Creativity
discoveredscale effectsremaining within
scale anomaliesremaining betweenscale anomalies
Creativity
invention of new scales
Theorizing
11
Idea ExchangeInside Creator’s
Mind
market ideato yourself’as creator
the creative workas package of
the idea
tailor for self
tailor for field
tailor for
tailor for nearestcompetitors
tailor for
being history
changing history
price of each idea
market demandfor each idea
investment ineach idea
modify thepackage, thecreative work
modify thetarget audience
modify themessage
modify thechannel
Idea Exchange in the Field
the
creative work
The Idea Marketing Model of Creativity
of problems, approaches, solution criteria,partial solutions, creative works, creators
completed
This exchange is both imagined and participated in
Tailorfor selffor fieldfor being
forcompetitors
for makinghistory
history
Modifythe work
“package”the target
audiencethe
messagethe channel
and Among Different Fields
12
APPENDIX: 2nd Six Models The Blend Models of Creativity
Page 10; Copyright 2004 by Richard Tabor Greene, All Rights Reserved, US Government Registered
APPENDIX: 3rd Six Models: Group Models of Creativity
Idea MarketsIdea CourtsIdea ConcertsIdea Revolutions
Idea Blends:breadth: interests, needs, capabilitiesdepth: idea numberslevel: era, gender, approach, problemrole blends: power, role, task, person
Structure/FrameEmergence:
breadth: idea numberstructure depth: abstraction levelsprocessing depthstructure mutants: copy errors
Meta-Cognition
monitor interestmonitor frames usedmonitor interaction type and depthmonitor engagement detachment cycles
experience: ideas associating ontheir own, configurations appear
experience: ideas fuse on theirown inventing new ideas
experience: idea relations/associa-tions self-emerge into structures
The Community of Ideas Model of Creativity
then: intervene to tilt emergent outcomes
Idea Associations:
intervention
intervention
inte
rven
tion
EcstaticFlow
Experiences
from full engagementof all capabilitieswhile shunning allfaults
It happened thru me; itused me to “write” etc.
letting go & observing
letting g
o &
ob
servin
g
letting go & observing
Brain Two: associative,unconscious neural hardwarebrain
Brain One: calculative, symbolicconscious software brain
The entire above model recurs for problemfinding, approach selecting, solution criteriaimagining, partial solution generating, etc.
Ladder of Self Emergence
13dialogsocial judgementgroup processproperty of groups
dialogsocial judgementgroup processproperty of groups
dialogsocial judgementgroup processproperty of groups
dialogsocial judgementgroup processproperty of groups
dialogsocial judgementgroup processproperty of groups
Person Work
FieldDomain
Population
Diversity
Population
Connectedness
Population
Patchings
Population
Reflexivity
Tuning
Tuning
TuningTuning
SocialPsych
PowerPolitics
CultureTrans-mission
Encounter
“Other”the
The System Model of Creativity
Tuning
TuningTuning
TuningTuning
Tuning
Tuning
Tuning
Dialog Level
Social Automaton Level
Reflexive
KnowingLevel
Reflexive
KnowingLevel
diversityconnectednesspatchingsreflexivity
diversityconnectednesspatchingsreflexivity
diversityconnectednesspatchingsreflexivity
diversityconnectednesspatchingsreflexivity
14
Interest EventsSocial Computation
StrategyFormation
ProcessEvent Design
Events
Island
Process
CoordinationEvents
Events
Research Events
simple event sequenceall events at oncesequence of event setshorizontal event cascadesvertical event cascades
system element unitingcustmr-producer-supplierproblem finding workoutsviable marginals eventsperiphery legitimate
select island-link typedetermine capabilitiesset capability deploymentset initial island-linkssetup island-link process
leadership shiftpre-, event, post-eventfractal themesleadership pairsdaily results exchangeprob/soln call events
spot emergent resultsselect apropos eventsstudy event resultsspecify new event types needing inventing
steerage eventsevent invent eventslaunch-close eventscommunity cabaretquality eventsreverie punctuations
expert-novice difference
research assembliesphone research workout
best-in-world protocol eventsred team skeptic eventsmodel building eventsmodel using events
Production
result finding events
data gathering workoutsdata analysis workoutsdata challenge workoutss
specify next events
The Social Computation Model of Creativity
Input OutputProcessor
Memory
select mediate goals
What to do nextMeta-Cognition
Overall flowMeta-Cognition
Linking(Event)
The Interest Development Process
Did we getthe resultswe wantedor expected?
key to creativity
key to creativity
Develop Interests Profoundly
DevelopProfoundInterests
15
DetectWhistle
Point
InventWhistle
PointRelease
DesignSolving
Seed
PublicDialog
PrivateDialog
Institutionalize Emergence
find wideassumption
network
find wideanomaly
network
find deep& wide
pent up
latentforces
find
overlappoints of
above 3
relate point of overlap to domain dynamics
find smallestinput thatundoes:
assumptions,anomalies,
& releasespent up
forces
find overlappoints of above 3
demoneeds
demo old answer
inadequacy
demoworkablealternatives
formulateelicited
firstsupporters
leverage threat factor of your alternative
negotiateplace for
your innovation
negotiate
blend ofinnovations
allow stealing
andnormaliza-
tionof your
innovation
generate & test alternativespackage winner
build in self replication
observe dialog evolution in self & othersmeasure unplanned emergentssupport what emergesencourage being copied and co-opted your agend becomes their agenda
The Social Movement Model of Creativity
Fin
d M
ovem
ent Sp
awni
ng P
oint
Manage the M
ovement that Em
erges
The A
utomatic Interest
The
Dev
elop
ed In
tere
st
The Second Discovery--Finding New Things in
the Work from How
Others React
16
Space Types: Membership Types:
Sharing Modes:
Tuning
incentivebalances: relationship
traits:
meta-contributing
traits:
Space Decor:
Creativity
The Space Sharing Model of Creativity
share/hoard ideas, credit, resources, levels of sharing;openness & accomplishment;
sharing mode incentives
converging/divergingcumulativeness/dissipationadding value/emotive reaction
social vs. indivl. computatn. issues: content vs.
resource/credit
intellectualsocialtoy-playfield
attention contributionsdiscourse contributionsoperations contributionsmeta-contributions
collaborationrivalryco-discovery netmodels/simulations
distributed/central;constructive/destructive;pro-paradigm/con-paradigm;
meta-contributors: rep/factionself-improve/tradnl meta-contributions
information expansioninformation reductioninformation framingframe invention
Shared Space
happenstance or intentionaldistributed or focal
17
UndoMediaSicknesses
Re-LocusPerforming
New Rulesof
Expression
AudiencesPerforming
HealingArt &
Performance
Demytho-logizingMedia
ExpressionRules
Blends
AudienceParticipationTechnologies
UndoPersonal
Traditionsof
Anonymity
Self EmergentPerformer
Techniques
De-Media-
izingLives
de-center-ing de-profession-ing democratized broadcasting,
local experience capture;
sincere vs. commercial audiences;
communicating vs.
performing;
fairy taleconstraint
release;
hero with1000 faces;
emergenceof public
happiness;
performance asemergence;
wiredaudiences;
performance
pre-composing kiosks;
Pinsky’s people’s poetry
performer audience
antiphony; bottom up poetry/song
composition events;
whole audience tooling;
personal coached internet TV channels;
art targetinghuman needs;
fractal themeexpression;
novice-expertperformer pairs;
deploying regularemployee-designedarts annually;
family artcomposing;
experience challenge targeting;
persondirectedordinary
improvcomposing;
structurallyreading
movies/songs/ etc.;
demystifyingmedia
messages;
assessing mediaculture’s personal
impact;
trialisolations;
mediasubstitutions;
hermiteffects;
input zen;
isolatingvalidmedia;
Creativity Becoming a PerformerAudience Composed Myths
Com
mun
ity S
pirit
Ana
lysis
Community Analysis Spirit
The Participatory Art and Design Model of Creativity
weekly neighborhood comedy nights;
from art to design to invention to discovery
Extending a Production Processto Wider Populations Causes
Creation
18
Page 11; Copyright 2004 by Richard Tabor Greene, All Rights Reserved, US Government Registered
APPENDIX: 4th Six Models: Social Models of Creativity
Ultimate Concerns:
root factors
distributed factors
expand solution culture
bottom up aglomeration
evolve from waste causes
top-bottom alliance vs. middle
Deployment Aspects:
bottom up aglomerationpeer-to-peerleader-to-followerfactionalized idea marketsdialectical solvingrole distribution
Meta-Cognition:step redeploymentstep transition invitescriteria evolutionsolving community extensionunrutting a solving community
Individual Solving Emotions: Implicit Social Critique:
total quality as fix of Japanese manage- ment weaknessesdemocratizing thoughtline centered organi- zation ideal
shared intuitions discovery unshared success criteriaother’s next step discoveryothers have your next stepenvy & competition dynamics“being first” as distortionhistory evolution of credit
Problem Cause Solution Implementation Impact Effect Error Normalization
model
key steps
qual anal.
quant. anal.
prioritize
storyboard
model
key steps
qual anal.
quant. anal.
prioritize
storyboard
model
key steps
qual anal.
quant. anal.
prioritize
storyboard
model
key steps
qual anal.
quant. anal.
prioritize
storyboard
model
key steps
qual anal.
quant. anal.
prioritize
storyboard
model
key steps
qual anal.
quant. anal.
prioritize
storyboard
model
key steps
qual anal.
quant. anal.
prioritize
storyboard
model
key steps
qual anal.
quant. anal.
prioritize
storyboard
tool
gen
era
tion
1:
vis
ion
tool
gen
era
tion
2:
mob
iliz
ati
onto
ol g
ener
ati
on 3
: p
rod
uct
ivit
yto
ol g
ener
ati
on 4
: a
lign
men
tto
ol g
ener
ati
on 5
: re
qu
irem
ents
Creation
The Mass Solving Model of Creativity
Finding Processes
19
frame- work
frame- work
frame- work
frame- work
1 2 3 4
group group group group
1 2 3 4
Process
Process
Inside Mind Deployment
Outside Mind Deployment
Inductive Abductive Deductive
Inductive Abductive Deductive
Process Deployment Definition
Preparing Process for Deployment
Process Types
Process Repertoire and Sequence
Deployment Quality
Deployment Modes
Trade-offs
Creativity
The Process Deployment Model of Creativity
plural partsspecific functionsdefined sequenceall maintained in deployment
Prune: waste, order, complexityAnticipate learning blocks across professionsMotivate acquisition
performancedirectionperceptionframingpruning
virtuality
build on strengthfix weaknesssurprise competitorschange representationmeet exigencychange scopefunction sequence
execution uniformityrecognize localityexecution sincerityautomationcreativity evolution
horizontal-verticalone/bi-directionalautomaton boilmarket bid
layer-scopecustomer-suppliergoal-capabilityus-competitorenvy-emulation
Managing
variety deployed toagglomerated local effectsastute selection from unique local frameworks
need people correcting seed peopletrade-off erosions counteredimmense numbers of frameworks applied to one process
Sources of Creativityfrom Deployment
sequence of what’s deployed
Source of Creativity from Deployment20
ideal energy
signal andnoise
optimize
ideal energy
flow
optimizesignal to noise
ratio
tuning factors
find tuning factorsusing experiment,
do not optimize
away faults
do not optimizesignal alone
do not experiment
to find best point
values of parameters
linear functions ofparameter values all of which achieveoptimal outcomes
removes freeenergy so it can’t
shift around causing
flaws
best outcome is
reliably obtained
under many different
conditions of use
allows subsystemsto attain individualoptima while notpreventing nearbysubsystems fromobtaining their own
optima
IdentifyOptimize
Avoid Result& Find
The Optimize Ideal Flow Model of Creativity
Creativity
optimizing ideal flowgets us beyond fixingnoise from inventingand implementing;optimizing signal to noisegets us beyond idealityonly handling by including noise.
optimizing signal to noiseinsures flexibility is notobtained at a cost of lackof reliable results;finding tuning factorsnot point values insureshanding noise is not doneat a cost of rigidity that hurts other subsystems.
Careers as ExperimentsOrganization Forms as ExperimentsPolicies as ExperimentsSelves as ExperimentsLeading as Experiment
flow
21
Fascinationwith Thought
Organizing forMeta-Cognition
Within & BetweenMinds
Meta-CognitionTargeting
Ways People Learn
Ways People Create
Tools ofMeta-
Cognitive Technologies
Compu- tational Socia- lity
ThoughtObser- vation
Manage ByEvents
General
Empirical
Compu- tation
Creativityself/others’ processesself/others’ resultsreplication way discoveryyearning to re- plicate more
compile input to
modelsplurify models & structure readingtooling for thought
compile procedures to models
discover own/ other mental process to studymap how field/ leaders think an issuemap how you are thinking an issue
experience formationborder violationscontent evolutioneducative sociality
catalogblendsocialgroupknowledge evolutionexperimentsystempurityselfmind
The Meta-Cognitive Organization Model of Creativity
StructuralCognition
Cognition
22
Idea
Phase Changes
Social P
hase Changes
Solid
Liq
uid
Gas
Plasm
a
Creativity
AgilityPerformance
Indexing
Neural
Holograph
Flow
Agility
Performance
Indexing
NeuralHolograph
Flow
Change
Dimensions
Change
Dimensions
Struct
ure
Rig
idity
Stabili
ty o
f Form
over
Tim
e
Functio
n in S
table
Fra
me
Strea
ms
Vicosit
y
Stability of D
irecti
on over T
ime
Functio
n in E
volvin
g Fra
me
Stoch
astic L
ocati
onTem
perature
Stabili
ty of P
ressu
re over
Tim
e
Function in
Stoch
astic F
ram
es
Strip
ped o
f Soci
al Iden
tity
Core
Fusio
n & S
plittin
gs
Stabili
ty o
f Ener
gy Incr
ease
Functio
n as F
ram
e Inven
tion
Struct
ure
Rig
idity
Stabili
ty o
f Form
over
Tim
e
Functio
n in S
table
Fra
me
Strea
ms
Vicosit
y
Stabili
ty of D
irecti
on over T
ime
Functio
n in E
volv
ing F
ram
e
Stoch
astic
Locati
onTem
perature
Stabili
ty of P
ressu
re over
Tim
e
Functio
n in S
toch
astic F
ram
es
Strip
ped o
f Soci
al Iden
tity
Core
Fusio
n & S
plittin
gs
Stabili
ty o
f Ener
gy Incr
ease
Functio
n as F
ram
e Inven
tion
The Social Connectionism Model of Creativity
Framed
Idea
sBetw
een Frame
Framele
ss Coales
cing
Bureaucrat
ic Creat
orsCollaborating
Bureaules
s
Coalescin
g
Idea Flows
Idea Clouds
Creator F
locks
Among Bureaus
New
Bureaus
New Frames
Yoga
Game
Yoga
Game
SWATauthority
JIT manageJIT form
boundaryimprovignoretrans-
lifespan
recognize recall
use: needs,
interests, abilities
agon alea ilinx
mimicry
pratyahara dharana
dhyana samadhi
unit types training cycle non-representa- tional
all parts all functionsmass policy formationpartenogenesis
noveltyperformanceautonomyfeedback
SWATauthorityJIT manageJIT form
boundaryimprovignoretrans-lifespan
recognizerecalluse: needs, interests,
abilities
agonaleailinxmimicry
pratyaharadharana
dhyana samadhi
unit typestraining
cycle non-repre-
sentation- ality
all parts = all fns. mass
policy formatn. parteno-
genesis
novelty perfor-
mance auto-
feed- back
“Gel”
Group Mind
The ConsciousCalculativeSymbolicMind
The UnconsciousAssociativeNeuralMind
TheUnconsciousAssociativeNeuralMind
TheConsciousCalculativeSymbolicMind
nomy
23
Formalist
Demystification
DialecticDemystification
StructuralistDemystification
Deconstructionist Demystification
Phenomenological Demystification
ResponsistDemystification
Creator CreateeCreative Work as Communication
unadmitted/unseen ASSUMPTIONS
unadmitted/unseenREPERTOIRE LIMITS
unadmitted/unseenMOTIVES/INTERESTS
unadmitted/unseenPRIORITY/CENTER
unadmitted/unseenFILTERING
unadmitted/unseenSITUATEDNESS
Context Message
Contact Code
Demystification Dynamics
simulacra selfmystificationmystification blindness
demystificationde-solid-ificationself enemy discovery
power surge
The Demystification Model of Creativity
creativity via devices
creativity via contradiction resolution
creativity via systems of differences
creativity via new blindness inventions
creativity via suspension of interpretation
creativity via audience co-creation
defamiliarize to create
de-alienate to create
find vertical repertoire from horizontal one to create
paradox of relational vs. indicative meaning
find figurality of truth/fact to create
paradox of all creations violate the laws they set for themselves
slow and stratify reactions to create
paradox of plot as
operation on story
paradox of creativity’s dependence on expectation, creations self-extinguish
paradox of meaning as something you project not find
read a work, note sequence of adjustments to expectations as each trait is encountered to createparadox of linking questions
work answers for creator to questions audience asks
Demystified into:
in process “I”plural “I”self discovering “I”self interested “I”demystifying “I”
Demystified into:
socially influencedpartly self consciousin process “I”plural “I”self interested “I”demystifying “I”
24
Page 12; Copyright 2004 by Richard Tabor Greene, All Rights Reserved, US Government Registered
APPENDIX: 5th Six Models: Knowledge Evolution Models of Creativity
The Dialectic Model of Creativity Conceptual Contradictions Emotive Contradictions
Social Relations Contradictions System Effects Contradictions
ContradictionGeneralization Result
TheDialecticProcess
TheDialecticProcess
Thesis Counter-Thesis
Synthesis
Xnot X
(X not there;all but X)
not-X andnot not-X;some X andsome not-X
immanent formaltranscendent formal
existential
circular formal
counter-effectseffect modality shift
double binddistractiveattention decay
pattern/emergence
neurosis
posturalbalance
emotional defense prospect theory
historic forces
from polar pairs ofopposites to fractallyordered comprehen-sive categories visited;
from blends of twochronologically adja-cent ideas to blendsof all previous ideas
idea oneidea two = opposite of itidea three = blend of idea one and twoidea four = opposite of threeetc.
CreativeEvolution of Ideas
25
Knowledge Traits
Compilation Cycle
Compilation
Creativity
The Compilation Cycle Model of Creativity
modelsaggregationexplicitnessconsciousness
trait 1 to trait 1trait 1 to trait 2trait 2 to trait 2trait 2 to trait 1 Gaps:
contextsizesequence
Surprises fromtarget viewpoint
Creativity Sources
26idea ecosystem dynamics idea social system dynamics
cluster (venture take-off) dynamics
flow 2: idea ecosystem to idea social system and back
flow
3:
idea
s bet
wee
n idea
soci
al sy
stem
dim
ensi
ons
flow
1: id
eas b
etween
differen
t
idea
ecosy
stemsCreation Innovation
Invention
The Relocate Idea Ecosystem Model of Creativity
matrix of social dimensions
flow 4: ofpeople, ideas,firms
among cluster’smatrix of socialdimensions
idea/species successionidea/species random mutationsidea/species adapt to contextsidea/species niches for othersidea/species symbiosisidea/species diversity minimumidea/species as food for othersidea/species progeny find nichesidea/species exaptationidea/species geometric combine
structures contexts for practicespractices contexts for ideaswithin context transmission easybetween context transmission needs reframing/re-inventingparadox of creating/innovating: uniformity helps innovation, kills creationideas flow across matrix of social dimensionsnew techs recontext not replacestructure enables self organizing
structures, processes, practices,improv spaces/events, teaming(cross-function/level/firm),venturing;
structure vs. process weaveprocess vs. practice weavepractice vs. improve weaveimprove vs teaming weaveteaming vs venture weaveand others
levels of selection, punctuatedequilibrium, order for free
idea, technology, industry: combinatorics & virtualitymanagement liquefaction: JIT management, JIT organization, JIT eventstuning competitive pressures and interaction intensities
27
The Idea Waves Model of CreativityReasons for Idea Waves Basics of Idea Waves Effects of Idea Waves
Positioning Self as Idea Wave Concentrator Concentrate Idea Wave Forces
Societal Creativity Effects of Concentrated Idea Waves
Group Dynamics Mind Dynamics Use Dynamics Wave-ability TraitsWave-ability Traits Wave-ability Traits
attention decayidea market saturationentool next generation to wincompetitors copy your toolsenvironment jerks focusstatus pressure to “out do”leader pressure to “do some thing”
8 year lifespancontents, providers, generatorswave interactionslevelspersonal positioning optionsidea impact locations
passing frames on 1 problemaccumulated repertoirepractice repackaging own systemsnew hope for recurrent problemsexcuse for seeming in control
find and apply coreapply to multiple domains of personal engagementpersist from creation to in- vention, to innovationcreate wave overlaps so 3 waves are co-present
spot wave pole, use oppositesee now wave as fixing last wave’s faults and usespot where wave directs attention away from and work thereinvent where waves overlap
whole society deployment of 1 idea shows hits/missesideas pruned for applicationpractice rearticulating mission and means from wave viewpointsinter-wave relations rebalance wave imbalances
anxiety/yearning as packagepower to find key factors/futurestap absolution/redemption of sinsmake world more predictable/ controllabledo 80/20 figure/ground shiftschallenge unseen assumptionsview from wonderful viewpoints
integrate ideas under 1 macrospecific applicable recipevague issues into precise scientific terminologyconnect unprestigious ideas to prestigious ideastap prejudices/ideologies and desire for salvationstun with articulation of experiences that all havethreaten with failure if ideas not used
communicable, application focus,people change faith, legitimate roles,universalism power, unwrap own,support leadership/control myths,clear steps, tools for influence;pilot-able, un-doable, stage-able,consistent with sunk costs/sunk experiencesfits organization & yearnings,gives uniqueness, status, visibility
Making an Idea Wave-able
Waves as Wind Power for Creativity Concentrators
Wave Dynamics
TheCreativity
of
WaveReception
TheCreativity
of
WaveGeneration
Fields
28
Types of Fractal PatternProcesses Producing Fractal Patterns
Qualities of Fractals & Fractal Arguments
Fractal Sources of Creativity:
The Fractal Recurrence Model of Creativity
Creativity
hierarchydifferentiation by partenogenesiscontraction mapping of functionsdesigned microcosmsfission (by division of labor, contradictions, schizmosis)fission by ossificationsuspicion from capture of regulators by regulatedfractal cycles (one child only repeats parent dichotomy)creaming processes (bank for best, bank for best of best)
parent distinction repeated in some children at each levelorder of lower level terms is analog of parent level termsfractal cycles--one child only repeats parent distinctionnot syncresis: two opposites blended in each parent and child term ambiguouslynot alternation: field goes to one pole of dichotomy till blocked then other polenot differentiation: extremal splits from mainstream at each level
compact description--one dichotomy explains nearly linear variable relationsrootlessness--he is “conser- vative” but relative only to term at his level, often unknownnot linear--child poles can overlap non-monotonicallyvictory perpetuates defeated-- winner extends to cover idea turf of defeated, eroding victor way/focusremapping causes constant generation of new terms for same old meaningssibling and progeny similarityshorter range gives steeper relations among termsreparameterization--”deviant to what” redefined at each sibling/nesting
generational conflict--every 20 years old ideas reappear as way youth can attack eldersreframing--knowledge experts compete by redefining each other’s worktotalizing claims--each field has, invades other fields, who are ecosystem so novel reactionsfission--subfields split from mainstreams they consider ossifiedfractal combination--defeated pole reappears within victor pole as subfieldsfractionation--subgroup splits off and fractally subdivides by itself not relative to mainstreambreaking linked multiple fractal distinctions--when several dichotomies link little of conceptual space gets explored, unlinking them opens new conceptual territory for explorationindigestability of alien turfs--victory embodies distinctions of loser as subfields but empirical work resists new frameworks, forcing new empirical work or new frameworksreseeing linear relations as fractals--much past linear relationship is gloss on true fractal patternredoing scales for referents--fractal culture location of people makes scale answers have different referents so much old scaled research is invaliderrors of copying--we attempt to copy but unwittingly focus, improve, distort, reframe in processengulfed ideas recontexting the engulfer--foreign turf embedded challenges customary frameslaw of small numbers--at least 3 schools debate, more than 6 cause synthesis, fusion, engulfmentemotional energy from membership in the pre-publication core of an intellectual school
29
The Simple Programs Model of Creativity
Apply New Commonsense’s 96 Intuitions
Imagine a Basic Exploration Procedure
Choose and Design Substrate
Components of Simple Programs
Select Appearance of Simple Programs
Apply Simple Programs
Analyze Effects of Simple Programs
Crea
tivity
Drop Traditions
Explore Simplest Universal Systems
discovery--8 intuitionssimple programs--8 intuitions
a new math--8 intuitionsa new randomness--8 intuitions
continuity overthrown--8 intuitionsnatural selection overthrown--8
intuitionsphysics overthrown--8 intuitionsuniverse as a simple program--8
intuitionsmind overthrown--8 intuitionsa new physical law--8 intuitionsa limit on knowing--8 intuitions
free: will, math, & applications--8 intuitions
model your project as at rightdefine all possible initial conditionsdefine all possible rule sets(run your model with all possible
combinations of initial conditions and rulesets, watching for: which of 256, IC recurrence, boundary emergence,
classes 1 to 4, signs of universality)
purpose (what intend to invent)allowed transformations (rulesets)allowed initial conditionschoose/design automaton substratebuild automaton(run automatonscan results of automaton runsspot interesting emergents and universalities)
initial conditions = programrules of transformation = computer hardwarelayout optionspoint-of-action options
start with cellular automata modelremove assumptions in turn to get:
totalistic cellular automata mobile automata turing machines substitution systems sequential substitution systems tag systems cyclic tag systems register machines symbolic systems operator systems
look for layers feeding adjacent layerslook for variety that could be
made emergent from one automaton substrate
look for complicated layouts, rules of transform, points of action that add nothing
remember universal systems can emulate each other but some are very cumbersome and slow ways to do things easy in others
most existing concepts and relations are emergents from simpler substrate automatonsmost continuity is randomness masking underlying discrete automatonslook for randomness assumed from environment but really inherentlook for repetition and nesting handled by existing models that ignore randomness and complex resultsidentify which of 256 elementary programs your results resemble
The Discipline of Mental Assumption Scouring
The Discipline of Adding Minimal New Ideas30
Page 13; Copyright 2004 by Richard Tabor Greene, All Rights Reserved, US Government Registered
APPENDIX: 6th Six Models: Experiment Models of Creativity
The Create by Balancing Model of Creativity
Cre
ativ
ity
The Balancing Process
Balanced Model Types Fractal Balancing
Balancing What Model Formation
The Costs ofAttention
MarketContrarian
The Origins of
Imbalance
Choosing the RightImbalance
find or create comprehensive model; diagnose present imbalances on the model;prescribe counter-balancing actions and implement them;update model from implementation learnings
dichotomiesfractal hierarchiesstochastically balanced traversal pathsstatistically sampled populations
time fractalityspace fractalitysocial role fractalityidea model fractality
resources/interests/needs/abilities;structure/process/practices/events;ideas/emotions/value/commitment;
survey all obvious sources;interviews to correct
source survey results;survey unobvious
sources;inductively order;deductively order;relational/representative
naming
talent cost;mispredict--cost of optimism;distraction--cost of focus;side-effects--cost of purpose;for show leading--cost of longing for control;forgetting whatwe forgot--cost of time;poor implementation--cost of launches;poor launches--cost of implementation;
neurosis--if popular-- too late;if supported-- worthless;if funded-- dated;if horrifying-- possibly great;
20 generation changes;rising generation overthrowing established
generation;
the motivated overtake the
wealthy;
winners bore;
31
reversing a failureculture
culture penetrationprocess
cultural figure/ground
seeing via anotherculture’s viewpoint
culture fusion
the solution culture as:
the solution culture as:
the solution culture as:
the solution culture as:
the solution culture as:
Culture CharacterizationDimensions
Culture Penetration Stages
SolutionCultureApproaches:
The Solution Culture Model of Creativity
social psychgender styleexistential questionscommunity
all is wrong
all is right
complex mix relativism
use X from A, Y from B
reversal
32
Cre
atio
n
Redefining Leadership
Provisionalizing Policy
The Experiment Cycle
Structuring for Experiment
Emergent Creation
Principles of Experiment Design
The Policy By Experiment Model of Creativity
from social class to a functionalternative ways to deliver managing functionsexperimental tests of what type of leading when, by whom has actual impacts of what size
from correct by opinion (rank intimidation) to correct by valid datafrom designs for success to designs to produce the rules of succeedingfrom confounding leader effects and environment shift effects to valid data
select a functionenvision it as experimentselect policy to exploreselect how to measure policy valueinvent policy alternatives/ inventions to test select parameter values that stress the designset up orthogonal arrayorganize for experimentrun and analyze results
main functions tested for: product alternatives
sales methods alternatives management method alternatives finance and other alternativessupport functions: sales as data salespersons as data collectors
designers as alternative inventors management as runners of experiment conditions
hypothetical-deductive mindsetexisting structures as experiments producing useless datacreativity as inventing alternatives to testresults data sometimes reveal new way to go “invention” “discovery”
stress design using extreme parameter valuesoptimize ideal intended energy flow not to eliminate faults customers seeorthogonal arrays for maximal data impactoptimize signal to noise not signal aloneexperiment to find tuning factors
Hypothetico-DeductiveLife & Work Style
if we tried X what would that entail?taking established things as hypothesesliving life as experimentwork arrangements as hypothesesthe style of trying and confirming
33
IntentionalizingCreation
The ProtocolCycle Event Workshop
Dynamics Dynamics
Designed
Emergent
DataGrounding
Tuning
Abstract Event
cumulating transaction sequences
massed parallel endeavors
Creati
on
The Creation Event Model of CreativitySocial Automaton
Forms
history: court, R&D, eventscan we: speed up
creativity;
make bigger leaps;
use less rare human
inputs;
direct invention; invent
creative groups;
protocol analysis;
subcreation replicate;
translate, simplify, groupize;
test;tune for
generalized creation;
find creation experts or
models;set up, pre-work,parallel workshops,process weaves,detach/engage,feedback & tuning,satisfaction/capability,closing, after work,follow up
accumulate: failure
partial solution
frameworkrecognize patternsfractal accumulation
interaction mode change every 20 min.formal leaders consult;talents used/developed;3 day day, 3 week week;talent-novice pairs;fractal procedures;rational/emotional/ interactive goals;
protocol, framework, partial result: compare, share, blend;message channel isolation balance;talent spot and develop balance;
structural cognition toolsphone research tools
fractal concept modelsworld directory tool built
system parametersinverse U functionscombination: process: weaves, propinquity,
combine events34
Categorical Model
Conceptual Model
Population Automaton Model
Simple Program Model
Build Fractally
Expand Fractally
effecttypes
causetypes
niches from niches
subsystem specialization/accumulation source of
elements captured and recombined assoftware source of
simple program output alone or mixed
The Fractal Model Expansion Model of Creativity
source of complexity complexity
source of complexitycomplexity
categories of categories
paths of causes
population of basicunits in neighborhoodswith iterated rules ofinteraction
initial condition row,rules of transform forneighbors iterated
Cre
ativ
ity
duplication diverging
symbiosis enclosed andco-replicated
epigenesis--differentgenes active in differentlineages
selected combinations ofsimple programs
35
Creativity
The Social Automaton ProcessSet Up
Automaton
Basics
EstablishReflexivity
Tune
Interactions Prune
Noise
Social Automaton
Styles
Frequently Encountered Obstacles
TheoreticalApplications
initial conditionsrules of transform
basic unit behaviors
neighborhoods(layouts, action sites)
interactions (within/betweenneighborhoods)
purpose setter
fitness recognizer
fitness replicator
emergent patternrecognizer
systemparameters;
connectedness
diversity patchings
creativity inverse U
functionshumanity
degree
debuffer functions
deploy functions
highlight best practice
virtualize interactions
rigid vs. flex
space vs. time
authority vs. free
protocol rebelsmissed emergentsslow executiontransform vs. message pass rules
organizations as latent social
automatonscreators as
emergents from’ latent social automatonstestbed for any creation protocolautomating creating
The Social Automaton Model of Creativity
design vs. emerge
36
Page 14; Copyright 2004 by Richard Tabor Greene, All Rights Reserved, US Government Registered
APPENDIX: 7th Six Models: System Models of Creativity
Components EffectsParametersOptimizations
Self
Organized
Criticality
CriticalParameter
Values
*
*
The Non-Linear Systems Model of Creativity
state space of all possible states of systemtrajectories of sequence of states system actually occupiesattractors that draw many trajectories to- ward one area in state spacetypes of attractors as ways to characterize systems & intervention effects
butterfly: slightly different inputs have entirely different effectsavalanche: similar inputs similar effects till one causes whole system avalanchefractal growth: when future growth is best where past growth took placeat critical parameter values unplanned ordered patterns spontaneously emerge
adjust:neighborhoodsconnectednessdiversitypatchingsreflectiveness
adjustments types:by outsiderby something within the system
finite element analysisrenormalizationgenetic competitionback propagation
system automatically tunes its parametersto return itself to critical state where unplanned
ordered patterns spontaneously emerge
simulated annealing
37
Reproducing bytransferring code to
peer entities; software
Reproducing bytransferring code tonew replicated “child” entities;
Errors of copying/instructing learning
Transcribing errors,mixing, or mutationlearning
Code that specifies traitsCode that specifies development processwherein firmware is specified by dialogbetween developingentity hardware andenvironment traits encountered
Challenging Environment
Population of Competiting Entities
hardware codecode
Evolvingsearch forniche into
ability tobuild & sustain ownniche even when
environmentdoes notprovide it--
Evolvingsoftwaretraits into
hardware traits, sosoftware learning
means becomehardware learning
machines,
Evolvinghardware
traits intomanaginggroups of
relatedsuch traits, then
managingmanagers
of such traits.
Evolvinghardware
traits into managersof natural selection
machines in entitiesthat plurify such traitcapabilities at faster
environmentchange speeds
Natural Selection Recursion
artificialworlderectingcapability {Tuning Natural Selection’s Trade-Offs
Variation: enough mutation for adapting better not so much past learnings are droppedCombination: enough mixing of differently developed traits to escape local optima without so much mixing that global optima are lost in excess variationSelection: enough partiality in a solution and variety of partial solutions tried to learn solution phase space topology without so much partiality/variety that deep optima are missedReproduction: enough favor in replication for fittest items that overall population capabilities improve without so much favor that evolution stops and settles into local optimum
The Darwinian Model of Creativity
Baldwin Effect
Evolution of Natural Selection
Components, Processes, Recursions
(note: this tuning can be done from outside or by a NS system evolving its own tuning-of-itself capabilities--organisms that increase their own mutation rates have been found recently)
findingniche
makingniche
software
firmware
hardware
hardwaretrait
hardwaremanager of
traits
hardwaremanager of managers of
traits
hardware trait
naturalselectionhardware
componentof entitydoing the
trait
outsidertuning ofa natural
selectionsystem
evolutionof the NSsystem
capabilityto tune itself
entities inthe NS system
evolve capabilityto tune the
NS systemthemselves
Evolving ability of a natural selection system to tune itself, changing its own speeds and ratios of discovering/preserving, mutation, crossover-scope, levels of mutating, and like ratios (explained below in this page).
38
SEE TIM
E EFFECTS
find m
issed effe
cts
find co
unter effe
cts
find su
rprising re
sults
find delay
ed effe
cts
SEE SPACE EFFECTS
find missed causes
find missed environments
find counterproductive supports
find excess order/disorder
SEE HUMANS
find others’ responses
find customer responses
find production effects
find profession effects
SEE INTER-LEVEL
EFFECTS
find attitudes d
enying non-linearity
find over and under re
actions
find over and under f
lexibility
find over and under is
olation
SEE SELF EFFECTSfind home run attemptsfind missed requirementsfind unknown capabilitiesfind habits of quitting
SEE OTHERS’ REACTIONSfind missing coordinationfind for show solutionsfind for show relationshipsfind refusal of learning
SEE FULL PROBLEMfind social not real resolutionsfind crowd effect resolutionsfind ideals replacing realsfind unfashionableness of issues
SEE REALITY IN FULLfind paid-for problemlessnessfind for show solvingfind for show interactionsfind solving of surfaces
See system effects Overtly seek goal while covertly seeking sid-effectPlan for both main effect and side-effectsUse others’ side effects as your main effectsUse unexpected reactions as your discoveryDo main effects only to discover side-effects
System Effects As
Discoveries, Inventions, Creations
The System Effects Model of Creativity
The System Physics Level
The System Psyche Level The System Psyche Level
The System Physics Level
Many different frameworks for viewing
Many different frameworks for viewing
39
liberation
negative power
individalistsurprise
similar inputsdifferent outputs
of repressed emotionof unacknowledged self conceitsof latent concerns and agreementsof unconscious shared visions/dreams
freedom
assertionpower
egalitariansurprise
surprise ofemergence
emergence of public happinessemergence of entirely newemergence of “flow”emergence of immortality
historicdream
partneringpower
hierarchistsurprise
systemavalanches
haven effectemulation effectreframe effectcross-scale
emergence effect
conservingnovelty
transformativepower
fatalistsurprise
butterflyeffect
fight powers that befight sloppy implementationfight conserving the past not the newfight liberal ideas unpreserved
Whichstraw isthe laststraw?
How didwhat Idesignedend upproducingthat?
How did I changethe wholeworld bysimplelocal thingsI did hereand now?
How do Iprotectmy babyfrom thepiled upforces ofthe past?
The Surprise Model of Creativity
40autonomous
agents un-pre-state-ability
Present laws of physicsPresent laws of economicsPresent laws of biology
Need for new Laws
CONTENTS OF UNIVERSE
Incomplete
need pre-state-ability so
function subset ofconsequences socannot know w/oknowing all possiblefuture environments
actualin reaction
graph
adjacentpossible
in reactiongraph
imbalanceof substratesto result foreach reaction
createsdisequilibrium
drive forreaction =
more diversity
agentsexploreadjacentpossible
without losingstructure that
allows exploring
slow enoughfor selectionto weed out
losers
as fast aspossible
Tune toself
Tune toboundaryof supra/
sub criticality
Tune toedge ofchaos
power lawdistribution of extinction/ speciation avalanches
power lawdistribution of
species lifetimes
wheremaximaldiversity of actionis possible
Tuneownenvironment/
fitnesslandscape
maximumsustainableexplorationof adjacent possible
organizedcriticality
co-evolvingagents,search
procedures,fitness
landscapes
Self TuningPopulations of Agents
Gated Drive for Exploring Adjacent Possible
Evolving Populations Tuning Themselves to Criticality/Chaos/Searchability Boundary
adjust polygeny:how many genes
affect 1 trait
adjust pleiotropy:how many traitseach gene affects
Law 1: Law 2: Law 3: Law 4:
The Adjacent Beyond Model of Creativity
41
Non-Linear System Human Nature:Paradox GeneratorsDynamics
trajectories in state spacesattractorsedge of chaos critical pointsfractal avalanchesorder for freespontaneous emergence of unplanned pattern
negation: simultaneous oppositeshubris: broken illusions
feedbacks: chicken and egg delimmasparallel projects: focus from plural engagements
among thoughts
among failed solution attempts
among voices/works in a field
among domains
negation: simultaneous opposites
hubris: broken illusions
feedbacks: chicken and egg delimmas
parallel projects: focus from plural engagemts.
thoughts:StructuralCognition
emotionalreactions:Group Dynamics,Emotional Intelligence
moves & improvsin performance:Leadership,Innovation,High Performance
parts of organizations:Org Learning,Knowledge Management,Network Economics
GeneticAutomatonLevels:
ParadoxGeneratorLevels:
ApplicationAutomaton/FieldsLevels:
Social Levels
psychic non-linearitiesuniversal non-linearities
Emergent
Insights
Emergent
Solutions/
Emergent
Creators
Emergent
Domains
Works
The Population Automaton Model of Creativity
A Non-Linear SystemHandling Non-Linear Systems
Fractally on Social Levels
SocialNon-Linearity
PsychicNon-Linearity
Set up GeneticAutomatons:
Tune Automatontill Emergence1 2
3 on Plural Social Levels
42
Page 15; Copyright 2004 by Richard Tabor Greene, All Rights Reserved, US Government Registered
APPENDIX: 8th Six Models: Purity Models of Creativity
SPACES
ENVIRONMENTS
PEOPLE
CREATION TOOLSCreate ACreation
Way of Life
Way of Work
The Subcreations Model of Creativity
for making,for combining,schedule & rhythmwithout distractions
mental tools,work environmentsliving environmentspresence to audiences
canon operations,question finder,alternative generator,breakthru impact
students,peers,recruits,schools 43
same outputs,fewer inputs
same inputs,more outputs
same outputs,less time required
same time required,more outputs
same outputs,less quality of inputs
same quality of inputs,higher quality outputs
re-engineerprocesses
actual versus
theoretical times
Taguchi
optimizations
total quality
require/supply
Mental Operations
Used in Creating
The Productivity Model of CreativityProductivity TypesProductivity Improvement
Means
Creatio
n
44
The Creation as
Performance
The Creation as
Performance
The Audience
The PerformanceBefore Self
The Contradictions ofPerformance
The Stances of Performing
The Moves of Performing
interior audiencefield as performerpeers as performersideas performingperforming inventing as a performance
repeat the uniquego exterior by going interiormastered unrehearsed moves
anthro stance: audience
as tribe of limited viewstheo stance: yearnings to be rid of limits of human existencesocial stance: groups erode possibility
capturing attentionmasterful gesturevessel of the godshero with 1000 faces
The Performance Model of Creativity
Performance 1
Performance 2
(from J. Campbell’s book of that name)
PerformerSelf Splitting Projections
self to character;stage moves to audience;character to story;story to re- lived own
till balances tuning above allself detached the gods; contact with story into experience; & audience
avalache
45
Social Influence
Context Powers Message Stickiness
Selling Dimensions
20/80 People/Idea Types System Non-Linearities
creatorspioneerstranslators
persuadersmavensconnectors
reciprocityconsistencyvalidationlikingauthorityscarcity
grafittiout-in emotionblame blindnessimmediacysocial channel capacitysocial mind extensions
capacityconfidencdaily lifepurposeparticipationplurality
non-verbalsubtletyemotioninfectionmimicryrhythms
supercriticalitybutterfly effectfractal growthsystem avalanchescatastrophespath dependencefirst mover advantagereflexivity: acts then become envt. now
Creatio
n
The Influence Model of Creativity
Inside the mind: idea influencing ideaOutside the mind: work influencing work
This process done twice: once inside your mind where ideas influence you and other ideas, then, again,when you fashion a work to embody ideas you come up with so the work influences a field and other works in it including future works by you and others.
46
map markets
spot gaps
understand field-market non-linearity
diversifyinvestment risks
diversifydevestment risks
time market attacks manufacture creation
The Investment Model of Creativity
enthusiasmsemulationsansweredsinterestsdirections
supercriticalitybutterflyavalanchespath dependence1st mover advantagefractal growthreflexivity
unexaminedassumedunfavoredunnoticedunfundedbiasblindnessesdifference dimensions
project portfoliofield portfoliohedgesarbitragederivative inventions
ally co-creationestablished co-createblend into new fieldsbridge hostile campsframe overthrow as natural next steptime bomb ideas
before recognitionunsupportedoverthrow basicsoverthrow paradigmstip incipient trendsbe the last straw
populations of: creators, collabora- tions, sole projectsmanage population objects & spaces between thembalance in/out, sky/groundInventive: structure, process, events
Glass Bead Game
Opportunity Risk ManagementManagement
Creation
Management
crowds
be the seed crystal
The Research & Development
produce a lot, wait forchanges in markets tomake some creative
piggyback on particularmarket forces and ride one to creativity
Creation Mode 1: The Wait Mode
Creation Mode 2:The Trend Rider Mode
47
Representation
Info properties
Info topologies
Info moves Insight explosions
Cre
ativ
ityabstracting or
concretizing: objects properties relations patterns evolution
causalconfiguralqualitativequantitativevalidativeinclusional
hierarchiesnetworksgeometriesfiguresdistributionsfractalscounterpoisecodes
ontologicalconfiguralmatchingsdiscoverysupportinversionassembly
semanticconfiguralsequenceaestheticlogicconcentrationscalecomplement
fits:
The Information Design Model of Creativity
48
Page 16; Copyright 2004 by Richard Tabor Greene, All Rights Reserved, US Government Registered
APPENDIX: 9th Six Models: Self Models of Creativity
the Wonder of It All
the Wonder of It All
The Drive for Truth
Encounter Locating Courage
Courage Inventions
Product
Courage Combines
Oedipal Courage
Craft Courage
The Courage Model of Creativitycasual and intended encounterexperience/witness/hearinginterest in being a lensfocussing powers
path departurebirth of truth seeking
daily life/convention as surfacelonging for depthroutinizing fractally conquesttuning involvement exquisitelykeeping encounter honest
holes in daily life
that lead to historyAlice falling thru rabbit holesamong the godsreturn to earth
setting; polishing conscious-
subcreations way; oedipal cultures way; counter-culture way; audienceless way;gradually ungradual way; creative community way; leap to craft way
quitting when the world has changed giving birth to creative works parenting the world
Creating as:
Creating as:
exorcismfrom tensionfrom lackas leap
creating selfself expressioneruption/erectioncompulsive
early traumaredirects bodyenergy to head
ascent fromfallen world to heavens
art as elites self negatingcultures
the extraordinary
high cost
not doingfrom peacefrom havesas undistraction
the ordinaryrevisited
losing selfworld expressionemerging polish
high rewardeveryone artist
renunciative
pre-ejaculative
post-ejaculative
slay tradition“father”
keep traditionliving
unbrokenchain of eroticsatisfaction from breast toeasily guiltlessavailable sexdivine worldfilled withmeaningself repeatingcultures
things that don’t make sense
holes in truth itself
Male Societies
Female Societies
(parenting gestation + development)
Assertive Courage
Renunciative Courage
for guilty sex
Style 1
Style 2
getting beyond appearances
persisting; refacing; neverletting go; ultimate effort;losing distraction; standing outside self; continual stage
ness; the world & I are other
49Field conversion: converting yourself topology switch visualization tools anchors for
Reading field cores: representation change upping literacy minima swap human scale/center
Surprise critical mass: expand contribution unit surround not puncture implication fractals intellectually weave social
Field characterizing: puncturing pomposities--pierot refusing assumptions--rebel fitting concepts--theorist breaking narcissisms--therapist subtracting politics--marginal outsider finding deep fears--fortune teller sifting contemporary knowledge ruins
Evolving images: stealing from the gods in but not of
between worlds worrying the wound revisiting defeats and victories
Tapping anxiety: which anxiety you tap which features tap it
Using anxiety: for self and field the anxieties embraced by a field the anxieties fled by a field lightning strike welding a field to unacknowledged anxieties
The embrace process: finding anxiety facing anxiety befriending anxiety harnessing anxiety riding anxiety
for traces--intellectual archaeologist
insight savings plan weave of field dissent
standing on shoulders with knowledge ones
ritual repetition transforming imagination
The Anxiety Model of Creativity
ManageAnxiety
ManageField
Creation
Lightning
Twelve Types of Anxiety:
Mystery: why something exists: people or institutions eternalArbitraryness: why here, now: ethnic vs. function basisEmptiness: where is meaning: found or made meaningFreedom: you can’t see me: role or intent = identityLoneliness: why love dies: love role or personInauthenticity: why does possessing person make me object: adapt or revolutionMortality: must I die: death or life is most realNausea: why engage ugly life: ingratitude or unfree is flawContingency: why can’t I make my own story: don’t both others or selfTragedy: how could I have known: action or workSin: why I don’t do my plans: blame situation or selfNo Escape: why is not choosing also choosing: groups act or selves act
50Self of Person
Self of Idea
Self of Field
Creativity GatesDrive Source of Development Creation StagesSelf Development Stages
The Extended Self Development Model of Creativity
audience extensionknowledge extensionexcel margin extendfield self development extension
dependencies shrunksubject into objectwhat I be, I havehave one, have manyremoter standpointwider viewpointmore complex operandoutgrow homes, localesself replaces envt determination
dependencies shrunksubject into objectwhat it bes, it hashave one, have manyremoter standpointwider viewpointmore complex operandoutgrow homes, localesself replaces envt determination
dependencies shrunksubject into objectwhat it bes, it hashave one, have manyremoter standpointwider viewpointmore complex operandoutgrow homes, localesself replaces envt determination
object thoughtcategory thoughtabstract thoughtrelationship thoughtdiversity thoughtclear mind thoughtglobal eco thought
what I am blocksmy type of person blocksmy automatic reac- tions/behaviors blockmy goals/aspirations puny next to others’find I am type not individual
self birthdesigned selfpolis choosingdistinguished selfextended selfdistinguished polisimmortal selfimmortal polis
encounter anxietyof existence
51
Interest Causes
Interest Traits Interest Operations
Interest Core
Search Expectations/Interests
Interest Levels
The Interest Ecstasy Model of Creativity
Creation
counter expectationsexplosive packingsubtle distributionchange expectation
emotivecognitiveperceptiveactive
competit
ive
decays with
tim
e
repetition ero
des
inverted U
from
fram
eworks
more fr
ames m
ore
shows v
iewer min
d
workin
gs
intere
st th
em in
terest
me
affects
judgem
ents,
mem
ory, cogniti
on
have interest
interest self in
interest others in
interest into
amazement
explosive
re-interpretation
accomplishment:
associative:
implicative:
surprises
expectation:constraint:possibility:implication:probable reaction: spacestest/validate/elaborate findingsnarrow the spaceexpand search operatorsmap spaces
interesting fieldsinteresting problemsinteresting approachesinteresting ideasinteresting traits of creative worksinteresting creative worksinteresting inter- pretations of creative works
Interest
Yourself
InterestOthers}{Develop Idea Develop Traits of a
Creative Work
which expectationbeyond it howhow far beyond
4 Critical Judgements:
change it how
Show of the mind’s wonders to the mindStimulated by traits of the creative work = Interest Ecstasy
1 2
52
Career Definition
Careering Entities
Career Staging
Career Ontology Career Sources
Career Strategies Alternations
possible pathsself definition/displaycompetitive evaln.balancesaccumulated ability/ roles/reputeaccumulated partners/ mentors/associatesopportunities/ opportunismemergent success
ideastraits in works
love and willpower and innocencefreedom and destinycommunity of solitaries
personal abilities/ interestsfield possibilities/
interestscompete for self/ for works/ for field
mentors/allies/disciplesfield isolations/omissions/ biases/logistic gaps
support/undermine/overthrow/ install: paradigmshooting star/style changes/ field changes: consistencyelaborate/self-negate/ punctuated equilibrium/ works consistencyjob/lifework/hobby/professioninvent/publish/teachchallenge/chapterize/form/co-opt
engagement/detachmentabstraction/concretionown field/other fieldapproximate/exact
launch padself launch--exploreself launch--commitfield mastery
field marginalityhold hassles at baycreate creative workcreate creative career
Cre
ativ
ity
The Career Invention Model of Creativity
Drive Chance
Sequence Exploration
personscreatorscreative works
53
Ideas Performing in Mind Traits Performing in Work Work Performing in FieldComposing, The Creator Imagined Performances
Performing, The Performer Imagined PerformancesIdeas Performing in Mind Traits Performing in Work Work Performing in Field
Attending, The Audience Imagined PerformancesTraits Performing in Work Ideas Performing in Mind Work Performing in Field
The Nine Performances of Performing Creativity
The Performance Creativity Model of Creativity
The Secular Divine
The Secular Divine
The Secular DivineThe S
ecular
Divin
e
7
WLintoD CStoA
produce
MRforE
DEmergc MParadox
PParts
DPerfmcs
Real TimeImprove
Compose
Real TimeImprove
Perfmce
Off LineCompose
8
WLintoD CStoA
produce
MRforE
DEmergc MParadox
PParts
DPerfmcs
Real TimeImprove
Compose
Real TimeImprove
Perfmce
Off LineCompose
9
WLintoD CStoA
produce
MRforE
DEmergc MParadox
PParts
DPerfmcs
Real TimeImprove
Compose
Real TimeImprove
Perfmce
Off LineCompose
4
WLintoD CStoAproduce
MRforE
DEmergc MParadox
PParts
DPerfmcs
Real TimeImprove
Compose
Real TimeImprove
Perfmce
Off LineCompose
5
WLintoD CStoAproduce
MRforE
DEmergc MParadox
PParts
DPerfmcs
Real TimeImprove
Compose
Real TimeImprove
Perfmce
Off LineCompose
WLintoD CStoAproduce
MRforE
DEmergc MParadox
PParts
DPerfmcs
Real TimeImprove
Compose
Real TimeImprove
Perfmce
Off LineCompose
1
WLintoD CStoAproduce
MRforE
DEmergc MParadox
PParts
DPerfmcs
Real TimeImprove
Compose
Real TimeImprove
Perfmce
Off LineCompose
2
WLintoD CStoAproduce
MRforE
DEmergc MParadox
PParts
DPerfmcs
Real TimeImprove
Compose
Real TimeImprove
Perfmce
Off LineCompose
3
WLintoD CStoAproduce
MRforE
DEmergc MParadox
PParts
DPerfmcs
Real TimeImprove
Compose
Real TimeImprove
Perfmce
Off LineCompose
54
Page 17; Copyright 2004 by Richard Tabor Greene, All Rights Reserved, US Government Registered
APPENDIX: 10th Six Models: Mind Models of Creativity
AccumulationAlternationDistinctionIndexing
ExhaustingEnd of the Road
AccumulationAlternationDistinctionIndexing
ExhaustingEnd of the Road
AccumulationAlternationDistinctionIndexing
ExhaustingEnd of the Road
AccumulationAlternationDistinctionIndexing
ExhaustingEnd of the Road
AccumulationAlternationDistinctionIndexing
ExhaustingEnd of the Road
Managing Minds: Calculative & Associative
Frame Invention Direction
Str
ayin
g D
irectio
n
Str
ayin
g D
irectio
n
Str
ayin
g D
irectio
n
Str
ayin
g D
irectio
n
Insight Event
The Insight Model of Creativity
The Insight Process: Vertical and Horizontal Dimensions 55
The Cognitive Operator Extremes Model of Creativity
Benchmarks
Meta-creation Tools
Extremes TypesMental Operator Types
Role of created work
Three application periods
field historyself historyfield mental operator historyother field operator extremesstretched/omitted operators
scale: structural cognitionforce: root analysisagility: population automatonsconvention: whistle pt. analysisbias: culture demystificationexpression: stratified respondingpacking: fractal packaging
scaleforceagilityunconventionalitybiasexpressionpacking
input typesoutput typesabstraction typesgrounding types
extremes into:trait balancescognitive whistle pts.audience impactnew trait inventionsfield fusings/inventing
mind of creator at project conceptionmind to hand of creator during process of creationmind of viewers/users of completed work (of Traits Demystified
into Operators thatCreated Them)
mental operator
Or the Trait Demystification Model of Creativity
56
Making senseLevels of sense
Levels of causal flow
Truth as career
Falsehood as career
The creative turn
Cre
ati
vit
y
The Making Sense Model of Creativity
mystery intriguefalsehood intrigueactingclue spottingpattern spottinggrounding patternspro/retrospective pattern argumentssolutions seek problemsproblems seek solutionsexperimental actsresult interpretationemergent: results, purposes, selves
worldfield/domainworksideas
abstract ideasimagesemotionstactical acts (political savvy)
as grow up storiesnew jarring storiesstory choice dilemmacohere vs. correspondespoused vs. enactedemergent stories
removed viewpointwaste/error spotting talent/bent/tasteimprove alldeep improvements become creationsno situation untouched
loyalty: from roles to ideaschase mysteries into unknownchase falsehoods into inventionsideas not career rightin but not of
The naturalscientist inall minds
Otherworldly Loyalty
57
Nature of perception Creation as perception
Perception invention
Perception quality
Creation process
frameworks determine
representations summarize what sawrepresentations become new frameworks
what we see
expected vs emergent patterns = peripheral vision
see actualities no one saw before = discovery
see possibilities no one saw before = invention
more frameworks more diversemore articulateddeeper fractalitymore interknitmore implicativemore self consistentmore rough edges
see past work’s valuesee criteria evolution in fieldsee openings for new forms of excellencesee unrealized as yet possibilities in field
coherence with what is already in mindcorrespondence with what is already in reality
Cre
ati
on
meta-perceiving: seeing frames inside you
The Perception Invention Model of Creativity
58 Insight asthe Hero’s Journey
Life-Creation Role
Archetypes
TruncatedHero Stories
StratifiedResponding of Creator
Stratified Responding ofViewers/Users
Creationcomplementarymeanspartnerscriptedexperience
noticingsfeelingspatternsremindingsinterpretingschanges
noticingsfeelingspatternsremindingsinterpretingschanges
call to adventurecall refusalhelperdeparture thresholdjourneytestshelpertemptresssupreme ordealreturn refusalflightrescue from withinre-entry opositionelixir appliedworld renewed
unawakened selfheraldfalse mentormentorminionskoma-inuallies
shapeshiftertricksterclownshadowawakened selfcomitted selfhero
The Experience Realization Model of Creativity
59
Changes in Creating
Idea FarmingIdea Ecosystem Dynamics
Substrate Appearance Translating Ideas
Transplanting Ideas Across Domains
New Creation Process
Creation Normalization
The Substrate Update Model of CreatingR&D automating inventingglobal R&D bandsnew infras make work creatingflood of invention, variation for freecreating becomes combininginventing without global scan dangerous
find questionfind substrates that make it unansweredidentify other fields generating such substratesscanning changes in such other field substratesfind new substrate that answers your questiontransplant those ideas into your domain
typesnon-local inventionsnon-local new applicationsnovel combinationspotential new systems
device’s function in origin culture:: device’s new function in application culture
new substrate for doing that function from other domain
function in culture of application::
origin culture of an ideaapplication culture of an ideamap support/resistance differencescompensate for missing supports and resistances in both origin and applica- tion culture
niches create nichesincreasing returns to scalepresent inventions as substrates causing hundreds of add-on inventionsglobal niche and species competitionimbalances of nature: avalanche waves
raising idea cropsraising creator cropsfertilizing/rotating/fallow creation cropsbreeding idea cropsparasite/pest ideascompetitive idea farming ecosystems
60
Page 18; Copyright 2004 by Richard Tabor Greene, All Rights Reserved, US Government Registered