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( ' . . . ' _ . ........., ... :...1
_______ .. • ...... ,..__. ___________ 4
COLONIST 1---------------- ---·-----------
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-·~· .,. .._,,..,.._ _________ , . ~ ' (,. '· -., .
I If
ER FOLIO
Ability Die t
Proficiency Difficulty Challenge Dle 0 Die t Dlee
Boost Die O
Setback Die •
Force Dle O
CHARACTER SHEET
CHARACTER NAME : l/1-VEX SPEDES 7)R_0f7)
CAREER COLONf )T
~·
SKILLS RANK
Astrogation lint) 0
Athletics (Brl 0
Charm (Prl 1
Coerce (Willl 0
Computers lint) 0
Cool (Pr) 1
Coordination (Ag) 0
Deceit (Cun) 0
Discipline (Willl 0
Knowledge (Intl 1
Leadership (Pr) 0
Mechanics lint) 1
Medicine (Intl 2
Negotiation (Prl 1
Perception (Cun) 0
Pilot (Agl 0
Resilience (Brl 1
Skulduggery (Cun) 0
Stealth (Agl 0
Streetwise (Cun) 0
Survival [Cun) 0
Vigilance [Willl 0
COMBAT SKILLS
Brawl (Brl 0
Gunnery (Ag) 0
Melee (Brl 0
Ranged - Light (Agl 0
Ranged - Heavy (Agl 0
DICE POOL
•••• •• o+ • •••• o+ •• • • o+++ •• o+++
oo++ o+ • •• o+ • •• • • • •• •• •• •• ••
3 12 CURRENT
CRITICAL INJURIES
11 CURRENT
Once per encounter, use the Medicine skill to heal an ally. The check is Easy 1+1 if the character 1s equal or below half hrs wound threshold, Average 1+ +1 rf he rs above half. and Hard lt +ti rf he exceeds his wound threshold He heals 1 wound per* and 1 strain per t> Once per adventure. you can heal a Critical Injury The difficulty depends on the Cr1t1cal ln1ury.
WEAPON SKILL RANGE DAMAGE DICE POOL
Light Blaster Ranged - Light Medium 5 •• • You deal 5 damage on a hit+ 1 damage per Success * symbol rolled.
• Inflict a critical in1ury on a hit for t>t>t>t>.
Stun Grenades Ranged - Light Short 8 stun •• • You deal 8 stun damage on a hit + 1 damage per Success * symbol rolled. This
damage is suffered as strain rather than wounds.
• Spend t>t> for Blast 8: all characters engaged with target suffer 8 stun damage.
• You have 3 stun grenades. Each grenade can be used once.
Fists Brawl Engaged 2 •• • You deal 2 damage on a hit + 1 damage per Success * symbol rolled .
• Inflict a critical in1ury on a hrt for t>t>t>t>t>
GEAR, EQUIPMENT, ft OTHER ITEMS
2 Emergency Use as a maneuver to heal 4 wounds to a droid. Consumed on use.
Repair Kits
Comlink Allows communication between characters with Comlinks.
Druid Chassis Armor plates provide Soak 1 , already included in soak value
Med kit Allows you to repair erm, heal- organic beings by using the Medicine skill
MONEY
400 credits
CHARACTER SHEET
CHARACTER NAME : 41-VEX SPECIES D.ROf D. CAREER C!OLONt}T
SKILLS RANK DICE POOL ,
•••• Astrogation lint) 0
Athletics (Brl 0 •• Charm (Prl 1 o+ Coerce (Willl 0 • Computers (Intl 0 •••• Cool (Prl 1 o+ Coordination (Agl 0 •• Deceit (Cunl 0 • Discipline (Willl 0 • Knowledge (Intl 1 o+++ Leadership (Prl 0 •• Mechanics lint) 1 o+++ Medicine (Intl 2 oo++ Negotiation (Prl 1/2 0 + 100 Perception (Cunl 0 • Pilot (Agl 0 •• Resilience (Brl 1 o+ Skulduggery (Cun) 0 • Stealth (Agl 0 •• Streetwise (Cunl 0 • Survival (Cunl 0 • Vigilance (Willl 0 • COMBAT SKILLS
Brawl (Brl 0 •• Gunnery (Agl 0 •• Melee (Brl 0 •• Ranged - Light (Agl 0/1 ++10 + Ranged - Heavy (Agl 0 ••
' SOAK VALUE
3 12 CURRENT
·. [RITICAL INJURIES
CURRENT
Once per encounter, use the Medicine skill to heal an ally. The check 1s Easy (+ I if the character 1s equal or below half his wound threshold, Average (+ +1 1f he 1s above half, and Hard (+ + +1 1f he exceeds his wound threshold. He heals 1 wound per 'ff and 1 strain per t). Once per adventure, you can heal a Critical ln1ury. The difficulty depends on the Cr1t1cal ln1ury.
WEAPON SKILL RANGE DAMAGE DICE POOL
Light Blaster Ranged - Light Medium 5 ++10+ • You deal 5 damage on a hit+ 1 damage per Success 'ff symbol rolled.
• Inflict a critical injury on a hit for titititi.
Stun Grenades Ranged - Light Short 8 stun •• • You deal 8 stun damage on a hit + 1 damage per Success 'ff symbol rolled. This
damage is suffered as strain rather than wounds.
• Spend tit) for Blast 8: all characters engaged with target suffer 8 stun damage.
• You have 3 stun grenades. Each grenade can be used once.
-
-
-Fists Brawl Engaged 2 •• • You deal 2 damage on a hit + 1 damage per Success 'ff symbol rolled.
• Inflict a cr1t1cal 1n1ury on a hit for tJ.tJ.tititi
GEAR, EQUIPMENT, ft OTHER ITEMS
2 Emergency Use as a maneuver to heal 4 wounds to a droid. Consumed on use.
Repair Kits
Comlink Allows communication between characters with Comlinks.
Druid Chassis Armor plates provide Soak 1. already included in soak value
Medkit Allows you to repa1r- erm, heal- organic beings by using the Medicine skill
MONEY
Ablllty Die t
Proficiency Die O
Difficulty Die t
Challenge Die•
Boost Dle O
Setback Die •
Force Die O
CHARACTER SHEET
CHARACTER NAME : 41-t/fX SPEDES llROfll CAREER (!.OlONf)f
-
~-SKILLS CAREER? RANK
Astrogation lint)
Athletics (Br) I-
Charm (Prl • Coerce (Will)
Computers (Intl -
Cool (Prl • Coordination (Agl --Deceit (Cun) • Discipline (Willl
Knowledge (Intl • Leadership (Prl • Mechanics lint)
Med1c1ne (Intl • Negot1at1on (Prl • Perception (Cun)
-Pilot (Agl
Resilience (Br) • -Skulduggery (Cun)
- -Stealth (Agl
-Streetwise (Cun) • -Survival (Cun)
Vigilance (Will)
COMBAT SKILLS
Brawl (Br) ......
Gunnery (Agl
Melee (Brl
Ranged - Light (Agl -
Ranged - Heavy (Agl -
DICE PDDL
SOAK VALUE
CURRENT
CRITICAL INJURIES
CURRENT
Once per encounter, use the Med1c1ne skill to heal an ally The check 1s Easy (t J 1f the character is equal or below half his wound threshold, Average (+ti 1f he 1s above half. and Hard (+ + + 1 1f he exceeds his wound threshold He heals 1 wound per ':(:I. and 1 strain per tJ. Once per adventure, you can heal a Critical ln1ury The difficulty depends on the Cr1t1cal ln1ury
WEAPON SKILL RANGE DAMAGE DICE PDDL
GEAR, EQUIPMENT, ft OTHER ITEMS
MONEY
Resolve When this character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve, to a minimum of 1.
Researcher Remove • per rank of Researcher from !lll Knowledge checks. Researching a subject takes half the time.
Grit Gain + 1 strain threshold.
Success Triumph Advantage
Surgeon When making a Medicine check to help a character recover wounds, the target recovers 1 additional wound per rank of Surgeon.
Stim Application Take the Stirn Application action: make an Average ( .. ) Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 and suffers 4 strain.
Well Rounded Choose any 2 skills. They permanently become Career Skills.
Failure Despair Threat
Kill with Kindness Remove • per rank of Kill with Kindness from all Charm and Leadership checks.
Inspiring Rhetoric Take an Inspiring Rhetoric action: make an Average ( .. l Leadership check. Each :-ff causes 1 ally in close range to recover 1 strain. Spend -t) to cause 1 affected ally to recover 1 additional strain.
Surgeon When making a Medicine check to help a character recover wounds. the target recovers 1 additional wound per rank of Surgeon.
Ability Die .
Proficiency Die O
Difficulty Die +
Gain + 1 strain threshold.
Toughened Gain + 1 wound threshold.
Anatomy Lessons After a successful combat check, spend 1 Destiny Prnnt to add damage equal to his Intellect to the result.
Challenge Die •
Boost Dle D
Setback Die •
Force Dle O
,,. ' ----......... ~ ........... - ~ -.-,