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( ' . . . ' _ . ......... , ... :... 1 _______ .. ...... ,.. __. ___________ 4 COLONIST 1---------------- ------------- JjL ..... --- I I .,. .._,,..,.._ ______ _ __ , . ' (, . -., . I If ER FOLIO

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Page 1: 4 COLONIST

( ' . . . ' _ . ........., ... :...1

_______ .. • ...... ,..__. ___________ 4

COLONIST 1---------------- ---·-----------

JjL .....--- I I

-·~· .,. .._,,..,.._ _________ , . ~ ' (,. '· -., .

I If

ER FOLIO

Page 2: 4 COLONIST

Ability Die t

Proficiency Difficulty Challenge Dle 0 Die t Dlee

Boost Die O

Setback Die •

Force Dle O

CHARACTER SHEET

CHARACTER NAME : l/1-VEX SPEDES 7)R_0f7)

CAREER COLONf )T

SKILLS RANK

Astrogation lint) 0

Athletics (Brl 0

Charm (Prl 1

Coerce (Willl 0

Computers lint) 0

Cool (Pr) 1

Coordination (Ag) 0

Deceit (Cun) 0

Discipline (Willl 0

Knowledge (Intl 1

Leadership (Pr) 0

Mechanics lint) 1

Medicine (Intl 2

Negotiation (Prl 1

Perception (Cun) 0

Pilot (Agl 0

Resilience (Brl 1

Skulduggery (Cun) 0

Stealth (Agl 0

Streetwise (Cun) 0

Survival [Cun) 0

Vigilance [Willl 0

COMBAT SKILLS

Brawl (Brl 0

Gunnery (Ag) 0

Melee (Brl 0

Ranged - Light (Agl 0

Ranged - Heavy (Agl 0

DICE POOL

•••• •• o+ • •••• o+ •• • • o+++ •• o+++

oo++ o+ • •• o+ • •• • • • •• •• •• •• ••

Page 3: 4 COLONIST

3 12 CURRENT

CRITICAL INJURIES

11 CURRENT

Once per encounter, use the Medicine skill to heal an ally. The check is Easy 1+1 if the character 1s equal or below half hrs wound threshold, Average 1+ +1 rf he rs above half. and Hard lt +ti rf he exceeds his wound threshold He heals 1 wound per* and 1 strain per t> Once per adventure. you can heal a Critical Injury The difficulty depends on the Cr1t1cal ln1ury.

WEAPON SKILL RANGE DAMAGE DICE POOL

Light Blaster Ranged - Light Medium 5 •• • You deal 5 damage on a hit+ 1 damage per Success * symbol rolled.

• Inflict a critical in1ury on a hit for t>t>t>t>.

Stun Grenades Ranged - Light Short 8 stun •• • You deal 8 stun damage on a hit + 1 damage per Success * symbol rolled. This

damage is suffered as strain rather than wounds.

• Spend t>t> for Blast 8: all characters engaged with target suffer 8 stun damage.

• You have 3 stun grenades. Each grenade can be used once.

Fists Brawl Engaged 2 •• • You deal 2 damage on a hit + 1 damage per Success * symbol rolled .

• Inflict a critical in1ury on a hrt for t>t>t>t>t>

GEAR, EQUIPMENT, ft OTHER ITEMS

2 Emergency Use as a maneuver to heal 4 wounds to a droid. Consumed on use.

Repair Kits

Comlink Allows communication between characters with Comlinks.

Druid Chassis Armor plates provide Soak 1 , already included in soak value

Med kit Allows you to repair erm, heal- organic beings by using the Medicine skill

MONEY

400 credits

Page 4: 4 COLONIST

CHARACTER SHEET

CHARACTER NAME : 41-VEX SPECIES D.ROf D. CAREER C!OLONt}T

SKILLS RANK DICE POOL ,

•••• Astrogation lint) 0

Athletics (Brl 0 •• Charm (Prl 1 o+ Coerce (Willl 0 • Computers (Intl 0 •••• Cool (Prl 1 o+ Coordination (Agl 0 •• Deceit (Cunl 0 • Discipline (Willl 0 • Knowledge (Intl 1 o+++ Leadership (Prl 0 •• Mechanics lint) 1 o+++ Medicine (Intl 2 oo++ Negotiation (Prl 1/2 0 + 100 Perception (Cunl 0 • Pilot (Agl 0 •• Resilience (Brl 1 o+ Skulduggery (Cun) 0 • Stealth (Agl 0 •• Streetwise (Cunl 0 • Survival (Cunl 0 • Vigilance (Willl 0 • COMBAT SKILLS

Brawl (Brl 0 •• Gunnery (Agl 0 •• Melee (Brl 0 •• Ranged - Light (Agl 0/1 ++10 + Ranged - Heavy (Agl 0 ••

Page 5: 4 COLONIST

' SOAK VALUE

3 12 CURRENT

·. [RITICAL INJURIES

CURRENT

Once per encounter, use the Medicine skill to heal an ally. The check 1s Easy (+ I if the character 1s equal or below half his wound threshold, Average (+ +1 1f he 1s above half, and Hard (+ + +1 1f he exceeds his wound threshold. He heals 1 wound per 'ff and 1 strain per t). Once per adventure, you can heal a Critical ln1ury. The difficulty depends on the Cr1t1cal ln1ury.

WEAPON SKILL RANGE DAMAGE DICE POOL

Light Blaster Ranged - Light Medium 5 ++10+ • You deal 5 damage on a hit+ 1 damage per Success 'ff symbol rolled.

• Inflict a critical injury on a hit for titititi.

Stun Grenades Ranged - Light Short 8 stun •• • You deal 8 stun damage on a hit + 1 damage per Success 'ff symbol rolled. This

damage is suffered as strain rather than wounds.

• Spend tit) for Blast 8: all characters engaged with target suffer 8 stun damage.

• You have 3 stun grenades. Each grenade can be used once.

-

-

-Fists Brawl Engaged 2 •• • You deal 2 damage on a hit + 1 damage per Success 'ff symbol rolled.

• Inflict a cr1t1cal 1n1ury on a hit for tJ.tJ.tititi

GEAR, EQUIPMENT, ft OTHER ITEMS

2 Emergency Use as a maneuver to heal 4 wounds to a droid. Consumed on use.

Repair Kits

Comlink Allows communication between characters with Comlinks.

Druid Chassis Armor plates provide Soak 1. already included in soak value

Medkit Allows you to repa1r- erm, heal- organic beings by using the Medicine skill

MONEY

Ablllty Die t

Proficiency Die O

Difficulty Die t

Challenge Die•

Boost Dle O

Setback Die •

Force Die O

Page 6: 4 COLONIST

CHARACTER SHEET

CHARACTER NAME : 41-t/fX SPEDES llROfll CAREER (!.OlONf)f

-

~-SKILLS CAREER? RANK

Astrogation lint)

Athletics (Br) I-

Charm (Prl • Coerce (Will)

Computers (Intl -

Cool (Prl • Coordination (Agl --Deceit (Cun) • Discipline (Willl

Knowledge (Intl • Leadership (Prl • Mechanics lint)

Med1c1ne (Intl • Negot1at1on (Prl • Perception (Cun)

-Pilot (Agl

Resilience (Br) • -Skulduggery (Cun)

- -Stealth (Agl

-Streetwise (Cun) • -Survival (Cun)

Vigilance (Will)

COMBAT SKILLS

Brawl (Br) ......

Gunnery (Agl

Melee (Brl

Ranged - Light (Agl -

Ranged - Heavy (Agl -

DICE PDDL

SOAK VALUE

CURRENT

CRITICAL INJURIES

CURRENT

Once per encounter, use the Med1c1ne skill to heal an ally The check 1s Easy (t J 1f the character is equal or below half his wound threshold, Average (+ti 1f he 1s above half. and Hard (+ + + 1 1f he exceeds his wound threshold He heals 1 wound per ':(:I. and 1 strain per tJ. Once per adventure, you can heal a Critical ln1ury The difficulty depends on the Cr1t1cal ln1ury

WEAPON SKILL RANGE DAMAGE DICE PDDL

GEAR, EQUIPMENT, ft OTHER ITEMS

MONEY

Page 7: 4 COLONIST

Resolve When this character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve, to a minimum of 1.

Researcher Remove • per rank of Researcher from !lll Knowledge checks. Re­searching a subject takes half the time.

Grit Gain + 1 strain threshold.

Success Triumph Advantage

Surgeon When making a Medicine check to help a character recover wounds, the target recovers 1 additional wound per rank of Surgeon.

Stim Application Take the Stirn Application action: make an Average ( .. ) Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 and suffers 4 strain.

Well Rounded Choose any 2 skills. They permanently become Career Skills.

Failure Despair Threat

Kill with Kindness Remove • per rank of Kill with Kindness from all Charm and Leadership checks.

Inspiring Rhetoric Take an Inspiring Rhetoric action: make an Average ( .. l Leadership check. Each :-ff causes 1 ally in close range to recover 1 strain. Spend -t) to cause 1 affected ally to recover 1 additional strain.

Surgeon When making a Medicine check to help a character recover wounds. the target recovers 1 additional wound per rank of Surgeon.

Ability Die .

Proficiency Die O

Difficulty Die +

Gain + 1 strain threshold.

Toughened Gain + 1 wound threshold.

Anatomy Lessons After a successful combat check, spend 1 Destiny Prnnt to add damage equal to his Intellect to the result.

Challenge Die •

Boost Dle D

Setback Die •

Force Dle O

Page 8: 4 COLONIST

,,. ' ----......... ~ ........... - ~ -.-,