3ds Max 2009 Design Tutorials Using Autocad

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    Tutorials: Using AutoCAD Files

    Autodesk® 

    ds Max® 

    Design

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    © 2008 Autodesk, Inc. All rights reserved. Except as otherwise permitted by Autodesk, Inc., this publication, or parts thereof, may not bereproduced in any form, by any method, for any purpose.Certain materials included in this publication are reprinted with the permission of the copyright holder.Portions Copyright © 2005 Microsoft Corporation. All rights reserved.Portions Copyright Max HTR created 2003-2005 by Motion Analysis.REALVIZ Copyright © 2006 REALVIZ S.A. All rights reserved.Portions of this software JSR-184 Exporter Copyright © 2004 Digital Element, Inc.JPEG software is copyright © 1991-1998, Thomas G. Lane. All Rights Reserved. This software is based in part on the work of the IndependentJPEG Group.Portions Copyright © 2005 Blur Studio, Inc.

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    Using AutoCAD Files

    A key feature of 3ds Max Design is its ability to let you work with drawings and models you'vecreated with AutoCAD and AutoCAD Architecture (formerly Architectural Desktop), or drawingsyou've exported from Autodesk Revit. 3ds Max Design gives you the advantage of being ableto improve on sound, precise drawings by letting you create realistic design visualizationpresentations.

    The integration of drawings created with AutoCAD and AutoCAD Architecture or exportedfrom Revit with 3ds Max Design scenes is extremely tight. DWG files convert cleanly andmaintain their layer identities and you have control over import smoothing, normalunification, and several other geometry specifications. You can import entire drawings, mergespecific layers or components, and even create a live link between 3ds Max Design andAutoCAD.

    Skill Level: Beginner

    10

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    Time to Complete: 45 minutes

    Features Covered in This Tutorial

    ■ Preparing an AutoCAD drawing for import

    ■ Creating AEC objects using a 2D CAD drawing as a template

    ■ Using the File Link Manager to create a live link between AutoCAD and 3ds Max Design

    ■ Diagnosing problems you might encounter with the File Link Manager

    Files for This Tutorial

    You can find the files for this tutorial in the \tutorials\using_AutoCAD_files  folder on the

    program disc that ships with 3ds Max Design. Before starting the tutorials, copy the \tutorials 

    folder from the disc to local installed program folder.

    Preparing AutoCAD Drawings for Import

    To successfully and efficiently use AutoCAD objects in a 3ds Max Design scene,

    it's important that the files be properly prepared. Specifically, you'll need to

    pay attention to layer management in the AutoCAD drawing.

    In this lesson, you'll clean up a 2D AutoCAD drawing by deleting unnecessary

    objects and freezing unwanted layers to prevent them from being imported

    into 3ds Max Design. You'll also prepare a 3D AutoCAD file for import, takingadvantage of the benefits of both 3ds Max Design and AutoCAD.

    Understanding ByLayer Drawing Import

    The 3ds Max Design Layer Manager is similar to the Layer Properties Manager

    in AutoCAD. Both enable you to hide and freeze layers, and to control the

    visibility and color of objects on those layers. You can also determine whether

    a layer’s objects are plotted in AutoCAD or rendered in 3ds Max Design,

    regardless of the visibility of the objects in viewports.

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    3ds Max Design Layer Manager

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    AutoCAD Layer Properties Manager

    Once imported, each layer in AutoCAD becomes a new layer in 3ds Max

    Design, and each object becomes a new object on its respective layer. Because

    AutoCAD generally produces a new object with each entity created, this can

    translate to an enormous number of entities that are imported into 3ds Max

    Design. You can significantly reduce this number by converting and

    consolidating lines into polylines and combining objects into blocks, which

    3ds Max Design then converts into groups during import.

    TIP Objects that you import from AutoCAD with the ByLayer color assigned will

    maintain that color. Objects with a specific color assigned in AutoCAD will bechanged to match the layer color.

    Next, you'll learn how to control layers in AutoCAD.

    Set up the scene:

    1 AutoCAD 2000 or laterFrom AutoCAD, choose File menu > Open and

    browse to the \tutorials\using_autocad_files\autocad_files\  folder and open

    ww_cad_drawings1.dwg .

    2 AutoCAD R14From AutoCAD, choose File menu > Open and browse to

    the \tutorials\using_autocad_files\autocad_files\ folder and openww_cad_drawings1_r14.dwg .

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    NOTE

    ■ If you are opening the drawing in the latest version of AutoCAD, you will

    see a warning stating that the drawing was last saved in an earlier version.

    Click OK.

    ■ You might also see a Proxy Objects Detected dialog while opening the

    drawing. This means that the drawing was created in another program

    such as AutoCAD Architecture (formerly Architectural Desktop) and you

    are missing some Object Enablers. This does not adversely affect this part

    of the tutorial, so you can click OK.

    This is a floor plan drawing of a small condominium complex. You'll focus

    on the interior views of the lower-right tenant space.

    Control the layers:One thing most people notice about architectural drawings is the fact that

    there is a lot of information necessary for all the contractors who will

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    eventually construct the building. Hopefully, the architect took advantage of 

    AutoCAD's layer features to separate information and organize the drawing.

    1  Click the Model tab at the bottom of the window, or, if 

    it's not visible, click the Model button on the lower toolbar.

    3ds Max Design imports only objects in model space. Objects in paper

    space are ignored.

    2  Open the Layer Properties Manager.

    If you're prompted to delete filter layers, click Yes to comply.

    3 Highlight and freeze the following Layers and click OK when done:

    ■ 05MED

    ■ 05THIN

    ■ 14archdimensions

    ■ A-14ARCH

    ■ A-Flor-Pfix

    ■ door tag

    ■ lite

    ■ noplot

    ■ Park-Strip

    ■ room tag

    ■ SQ_ft_UP

    ■ Trash-DET1

    ■ xref14archdimensions

    ■ xrefdoor tag

    ■ xrefEQUIP-APPLIANCES

    The designer who's charged with making the presentation model doesn't

    need the more detailed layer data pertaining to the electrical or heating,

    ventilation and air conditioning (HVAC) systems, dimensioning, drawing

    borders, etc. They primarily need the floor plan of the structure. The

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    layers you've just frozen contain objects that are not required when this

    drawing is used as a template for building the 3D model.

    The drawing after unnecessary layers are frozen

    TIP  Although you can control the layers to be imported in the AutoCAD

    DWG/DXF Import Options dialog in 3ds Max Design (explained in another 

    lesson), it is often easier to define the layer states in AutoCAD or AutoCAD

     Architecture, where you can see the results of the import immediately.

    4 Save the file as my2d_drawing1.dwg.

    Editing and Creating Objects

    In AutoCAD, when line segments meet at a corner, they are usually joined

    with crisp, sharp angles. This may translate to an unappealing or unrealistic

    appearance in 3ds Max Design, as most real-world objects have some amount

    of curve or fillet on their edges.

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    In this lesson, you will prepare the drawing for import by breaking some of 

    the extreme angles with fillets, creating a floor/ceiling shape and using 3ds

    Max Design AEC objects to build a 3D model.

    Fillet the Column:

    1 In AutoCAD, zoom in to the central column near the origin.

    2 From the Modify menu, choose Fillet.

    3 Press the R key and then press Enter  so you can specify a fillet radius. Set

    the radius to 0.125 and press Enter .

    4 Press the P key and then press Enter  so you can select a polyline, and then

    click the square shape of the central column.

    TIP This is the advantage to using polylines to create your drawings as

    opposed to individual lines and arcs. Since the central column shape is a 2D

    polyline, you can fillet all the corners at once. Otherwise, you'd have to repeat

    the fillet command three more times to break all the corners.

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    Create the Floor Perimeter:

    At this point, the drawing doesn't contain an object that you can extrude to

    create the floor or ceiling. Next, you'll create a polyline that you'll later import

    into 3ds Max Design.

    1 From the menu bar, choose Tools > Drafting Settings.The Drafting Settings dialog is displayed.

    2 On the Object Snap panel of the Drafting Settings dialog, make sure only

    Endpoint and Intersection are active, and then click OK.

    This will snap the endpoints of your new polyline to the endpoints or

    intersections of the existing AutoCAD lines.

    3 In the Layer Properties Manager, create a new layer named Floor and

    make that layer current.

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    4 Click the color swatch for the Floor layer to open the Select Color dialog

    and change the layer color to cyan.

    TIP Each object imported into 3ds Max Design retains its assigned layer's

    color rather than any color assigned to it. To avoid confusion, steer clear of 

    using AutoCAD layer colors that are white, red or blue, as these colors are

    used by 3ds Max Design to designate selected objects (white), selected

    sub-objects (red), or sub-objects (blue), respectively.

    5 Click OK to close the Select Color dialog and then click OK to close the

    Layer Properties Manager dialog.

    6 Use the Polyline command to draw a polyline around the perimeter of 

    the tenant space.

    Include the balcony and hallway as shown below.

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    7 Save the file as my2Ddrawing2.dwg.

    Import the Drawing:

    Now that you have a polyline representing the floor or ceiling of the apartment,

    you can import it into 3ds Max Design and start building the 3D model. You

    can continue from the previous lesson and use your drawing or you can usethe sample file that ships with 3ds Max Design.

    1 Open or reset 3ds Max Design.

    2 Choose File menu > Import. In the Select File To Import dialog, set the

    Files Of Type field to AutoCAD Drawing (*.DWG,*.DXF).

    3 Open my2Ddrawing2.dwg  from the previous section or

    ww_cad_drawings2_clean.dwg  from the

    \tutorials\using_autocad_files\autocad_files\ folder.

    If the Proxy Objects Detected dialog opens, click Yes to continue.

    4 On the Geometry panel of the AutoCAD DWG/DXF Import Options

    dialog, turn on Rescale and set Incoming File Units=Inches to match the

    default unit size in the AutoCAD drawing.

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    NOTE This panel also controls what types of objects (hatches, points) are

    imported, and whether AutoCAD lights, views, and UCSs are converted to

    3ds Max Design lights, cameras, or grids. For more information, go to the

     AutoCAD DesignCenter group, on the User Preferences panel of the Options

    dialog (Tools menu > Options).

    5 Switch to the Layers tab. By default, the Skip All Frozen Layers option is

    active, which allows the drawing to be imported just as it was last seen

    in AutoCAD. If a different layering scheme should be employed, the Select

    From List option allows you to select the layers to be imported manually.

    6 Click OK.

    The file is imported into 3ds Max Design.

    Create AEC Walls:

    Now that the floor plan is imported into 3ds Max Design, you can use it as a

    template to create a 3D model. You'll start this process by adding Wall objects.

    However, before adding walls you should review the scene and note thedifferent types of walls you will have to build.

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    Three different types of walls.

    You can see that there are at least three different types of walls used in the

    structure. You have heavy, exterior walls (A), medium weight walls (B), which

    separate the apartments, and the thinner, interior walls (C), which separate

    the rooms in each apartment.

    You'll start this section by creating the medium weight walls that are

    highlighted in the following image. They run along the upper part of the

    drawing and wrap around to the lower left where they meet the exterior wall.

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    Build medium weight walls:

    1 Continue from the previous section or open ww_cad_drawing.max from

    the \tutorials\using_autocad_files\autocad_files\ folder.

    2  Click the Snaps Toggle button to activate it, then right-click the

    same button.

    Right-clicking the button opens the Grid And Snap Settings dialog.

    3 On the Snaps panel, make sure Endpoint is the only snap setting that is

    turned on. Close the dialog by clicking the X button in the upper-right

    corner.

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    TIP Setting the snap options correctly helps considerably in the process of 

    building walls.

    4 Open the Customize menu and choose Units Setup.

    The Units Setup dialog is displayed.

    5 In the Display Unit Scale group, choose US Standard, set the units to Feet

    w/ Fractional Inches, and then click OK.

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    6 On the Create panel, open the Geometry list and choose AEC Extended.

    7 Click the Wall button.

    8 Set Width to 0'8 3/8”, Height to 9'0”, and Justification to Right.

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    When using a 2D drawing as a template for building a 3D model, you

    typically set the justification to Left or Right so you can trace the floor

    plan. In this case, the right edge of the wall’s baseline snaps to the right

    side of the line you're tracing.

    9 Click the upper intersection where the master bedroom wall meets the

    exterior wall (inset), then click again where the wall turns at the outside

    of the closet. Continue following the floor plan until you get to the foyer.

    Right-click to finish the wall.

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    The inset shows the endpoint snap cursor at the first point of the wall.

    TIP  While building walls, you can use the mouse wheel to zoom in and out

    and use the I (letter “i”) key to pan the view.

    10 Click the inside iniiitersection where the second bedroom wall meets theexterior wall, then click again at the corner where the wall turns toward

    the foyer. Click at the intersection where the closet starts, forming an

    “L” shaped wall. Right-click again to end the wall command.

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    11 Save the scene as my_Walls1.max.

    Next, you'll continue to use the Wall command to build the interior walls.

    Interior wall construction:

    The interior walls are the thinnest of the three types of walls you need to

    create. There are also many more of them, as highlighted in the following

    image.

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    1 Click the Wall button again and set Width to 0'5”.

    Leave the Height value at 9'0” and the Justification setting at Right, for

    now.

    2 Click the intersection where the fireplace wall meets the exterior wall

    (see inset), then click again where the wall turns into the master bedroom.

    Click again where the wall intersects the rear wall that separates the

    apartments. Disregard door openings and build walls right over them.

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    The inset shows the endpoint snap cursor at the first point of the interior wall.

    3 Continue creating interior walls until you've filled the apartment.

    If you notice that the justification of a wall is incorrect, change the

    justification setting after the wall is completed and it will align itself properly.

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    The complete interior wall

    4 After you've created all the interior walls, save the scene as my_walls2.max.

    Exterior wall construction:

    There are three exterior walls that you need to build to finish enclosing the

    apartment, as shown in the following image.

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    1 Click the Wall button again, set Width to 1'2”, and change justification

    to Left.

    Leave Height at 9'0”.

    2 Click the intersection where the second bedroom wall meets the exterior

    wall (see inset), then click again where the wall meets the angled patio

    door wall. Continue around to finish at the corner where the master

    bedroom walls intersects with the exterior wall.

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    The inset shows the first endpoint to select. (For clarity, the other walls are turnedoff.)

    3 Right-click to finish adding walls.

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    All of the walls are built.

    4 Save the scene as my_walls3.max.

    Adjust the walls:

    You might sometimes need to adjust a wall that you've already constructed,

    or to combine all the walls you've created into a single object.

    You'll notice that the angled wall where the patio door is supposed to go is

    supposed to be thicker than the other exterior walls. This section of the tutorial

    demonstrates how to adjust an existing wall and how to attach all the walls

    so they are a single object.

    1 Continue using the model from the previous section or openww_cad_drawing2.max from the \tutorials\using_autocad_files\autocad_files\

    folder.

    2 Select the wall along the balcony and switch to the Modify panel.

    3 Open the Wall object in the modifier stack, highlight the Segment

    sub-object level, and then select the angled wall segment where the patio

    door should be located.

    4 In the Edit Segment rollout, set the Width value to 1'5”.

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    The selected wall is now 1' 5” thick.

    5 Go back to the Wall level in the modifier stack.

    You cannot select another wall or object until you've exited the sub-object

    level.

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    6 Select the first wall you created; it separates this apartment from the one

    behind it. The wall is named Wall01.

    TIP  You can also select the wall by pressing the H key to open the Select

    Objects dialog.

    7 On the Edit Object rollout, click Attach Multiple.

    The Attach Multiple dialog is displayed.

    8 Click to highlight wall objects, then click Attach.

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    The walls are combined into a single object.

    9 Save your work as my_walls_complete.max.

    Create AEC Doors:

    AEC doors and windows, when properly created, generate their own openings

    in AEC walls, thereby eliminating the need to use Boolean subtraction or

    otherwise edit the walls to accommodate them. To do this correctly, the Edge

    snap must be used.

    1 Continue using the model from the previous section or open

    ww_cad_drawing3.max from the \tutorials\using_autocad_files\autocad_files\

    folder.

    2 Ensure that the Snaps Toggle button is still active, then right-click the

    button to open the Grid and Snap Settings dialog.

    3 Turn on Edge/Segment, turn off all other options, and then close the

    dialog.

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    4 Select the wall object, Wall01, right-click, and choose Object Properties

    from the quad menu.

    5 On the General panel turn off By Layer in the Display Properties group

    and then turn off Backface Cull.

    When adding a door, you need to be able to set two points for the width

    of the door and a third point to set the depth, corresponding to the wall

    thickness. Turning off Backface Cull lets you see the back edges of the

    wall for setting the depth.

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    6 Click OK to close the Object Properties dialog.

    7 Right-click the Perspective viewport label and choose Wireframe from

    the pop-up menu.

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    8 Zoom in and pan to the doorway leading into the master bedroom on

    the fireplace wall.

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    9 On the Layers toolbar, open the Layer list and click the eyeball symbol

    to hide layer A-Wall.

    In order for a door or window to open a wall properly, you must select

    the edges of the wall, not the lines of the floor plan. Temporarily hiding

    the A-Wall layer ensures that you select only AEC Wall edges when placing

    doors or windows.

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    A hidden layer shows a mask symbol instead of an eye.

    10 On the Create panel, open the Geometry list and choose Doors. On the

    Object Type rollout, click the Pivot button.

    11 Place the cursor at the base of the interior wall near the external wall,

    where the door opening begins.

    12 With the Edge snap indicated, click and drag the cursor to the opposite

    side of the door opening (nearer to the fireplace), then release to set the

    width of the door.

    13 Move the cursor over the inside-bottom edge of the wall until the edge

    snap indicator is visible. Click to set the depth of the door.

    14 Drag the mouse upward, then click to set the height of the door.

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    You can tell a door or window is inserted into a wall correctly because

    there are additional edges in the wall object.

    15 On the Parameters rollout, set Height to 7'0”, Width to 2'6”, and Depth

    to 5”. Set the Open value to 30.0 degrees and turn on Flip Swing so the

    door swing matches the direction shown on the imported drawing.

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    16 Click the object color swatch next to the name of the door to open the

    Object Color dialog. Select a new color for the door so it isn't the same

    blue as the walls.

    17  Right-click to end the Pivot door command and then click the

    Render button to render the scene.

    If you see the Raytrace Messages dialog, click the Raytracer tab of the

    Render Setup dialog, and then turn off Show Messages.

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    Now you've added a door but it doesn't really match up with the floor plan

    drawing. Next you'll adjust the door.

    Adjust the Door:

    If you look closely at the blue door-swing symbol that was imported with the

    floor plan, you'll see that the door isn't wide enough. Also, the panel in the

    door defaults to glass, which isn't necessarily what you want for a bedroom

    door.

    1  Open the Modify panel while the door is selected.

    2 Change the width of the door to 3'0”.

    3  Click the Render button again.

    The door looks better.

    4 Scroll down to the Leaf Parameters rollout and change the Stiles/Top Rail

    setting to 6”, the # Panels Horizontal setting to 2, and the # Panels Verticalsetting to 3.

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    5  Click the Render button again.

    The door is much more detailed.

    6 In the Panels group, turn on the Beveled option.

    7 Click the Quick Render button once more.

    8 Save your work as my_wall_door.max.

    Experiment by adding more doors to the model. Some of the closets use theBiFold door type.

    Create AEC Windows:

    AEC windows are created in much the same manner as the AEC doors.

    1 Continue using the model from the previous section or open

    ww_cad_drawing4.max from the \tutorials\using_autocad_files\autocad_files\

    folder.

    2 Ensure that the Snap Toggle is still active, then right-click it to open the

    Grid and Snap Settings dialog.

    3 Make sure that Edge/Segment is the only active snap setting and then

    close the Grid and Snap Settings dialog.

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    4 Right-click the Perspective viewport label, and choose Wireframe from

    the pop-up menu.

    5  If necessary, use Arc Rotate, Pan, and Zoom to

    display the exterior wall along the side balcony.

    6  Just as you did for the previous Doors section, hide the A-Wall layer from

    the Layers toolbar, if it's not already hidden.

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    The A-Wall layer is hidden again.

    7 On the Create panel, open the Geometry list and choose Windows.

    8 Choose Fixed from the Object Type rollout.

    Create a single fixed window as wide and deep as indicated in the template

    and nearly as tall as the walls.

    9 Using the imported, blue window as a guide, place the cursor at the base

    of the wall at the side of the window nearest the angled, exterior wall.

    10 With the Edge snap indicated, click and drag the cursor to the right

    (toward the second bedroom), then release to set the width of the window.

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    11 Move the cursor over the outside-bottom edge of the wall until the edge

    snap indicator is visible. Click to set the depth of the window.

    12 Drag the mouse upward, then click to set the height of the window.

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    13 In the Parameters rollout set the Height to 8'10”, Width to 9'0”, and

    Depth to 1'2”.

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    14 Click the object color swatch next to the name of the window to open

    the Object Color dialog. Select a new color for the window so it isn't thesame blue as the walls.

    15  Right-click to end the Fixed window command and then click

    the Render button to render the scene.

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    Now you've added a window into a wall. Next, you'll make some final

    adjustments.

    Adjust the Window:

    The window needs a little adjustment to its positioning and to some of the

    window characteristics.

    1  From the main toolbar, click the Select And Move button and

    then right-click it to open the Move Transform Type-In dialog.

    2 In the Offset:World group, enter 1” in the Z field.

    By shifting the window 1” along the Z axis, the window creates its own

    opening and leaves a sill.

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    A floor to ceiling window centered in the wall.

    3 From the Modify panel, in the Parameters rollout, set the # Panels

    Horizontal value to 3 to place three vertical mullions in the window.

    4 Experiment by creating the floor-to-ceiling window on the angled wall.

    Set the same height and width and use the Move tool to shift the windowalong the Z axis as you did before.

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    5 From the Layer toolbar, open the Layer list and turn on the A-Wall layer.

    You'll need it visible for the next part of the tutorial.

    6 Save the scene as my_wall_window.max.

    With the window additions completed, you can go on to build the floor,

    ceiling and column.

    Create the Floor, Ceiling and Column:

    Building the floor, ceiling and column demonstrates the use of the Extrude

    modifier to quickly create 3D objects using a 2D shape as a basis.

    1 Continue using the model from the previous section or openww_cad_drawing5.max from the \tutorials\using_autocad_files\autocad_files\

    folder.

    2 Press the H key, highlight the Layer:Floor object from the Select Objects

    dialog, and then click Select.

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    This is the floor perimeter object you created in AutoCAD at the beginning

    of this tutorial.

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    3  On the Modify panel, expand the Modifier List and choose the

    Extrude modifier.

    4 On the Parameters rollout, set Amount to -1”.

    This allows the template to remain visible while you continue to work.

    5 Select the Layer:A-Wall object.

    6  Go to the Spline sub-object level and select the column spline

    object.

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    7 In the Geometry rollout, click the Detach button and name the new

    object Column. Click OK.

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    8 Turn off the Spline sub-object mode and select the Column shape.

    9 Open the Modifier List and apply an Extrude modifier to the Column.

    Set the Amount to 9'0”.

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    10 Select the Layer:Floor object, choose Edit menu > Clone. On the Clone

    Options dialog, turn on Copy in the Object group and name the new

    object Ceiling.

    11 Move the Ceiling object 9'0” along the Z axis.

    12 Make sure the Perspective viewport is active and press the C key.This changes the Perspective view to a Camera view.

    TIP If there is no camera in your scene, press Ctrl+C instead to convert the

    Perspective view to a new Camera view.

    13  Click the Render button to render the scene.

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    14 Save your work as my_apartment.max.

    From here, you can start adding materials and other objects to furnish the

    flat.

     Working With the Layer Manager 

    The Layer Manager in 3ds Max Design is a powerful tool for organizing and

    managing objects in complex scenes. In this lesson, you will use the Layer

    Manager to create a new layer from a selection set, to change the propertiesof a group of objects, and then to turn off a group of lights.

    NOTE The Layer Manager can be accessed from the main toolbar; however, this

    lesson uses additional functionality available from the Layers toolbar, which is

    hidden by default. To display the Layers toolbar, right-click a blank space on the

    main toolbar and choose Layers from the pop-up menu.

    Set up the scene:

    1 From the \tutorials\using_autocad_files\layer_manager  directory, open

    library.max.

    NOTE  If you see the File Load: Units Mismatch dialog, choose the option

     Adopt The File's Unit Scale (the default).

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    2  If necessary, click the Zoom Extents All button to display the

    geometry correctly in all the viewports.

    Create a new layer:

    1 Press H to open the Select Objects dialog.

    2 On the Select Objects dialog > List Types group, turn off the Lights toggle,

    then click Invert.

    The list displays all of the lights in the scene.

    3 Click the Select All button, and then click Select.

    All of the lights in the scene are selected.

    4  On the Layers toolbar, click Create New Layer.

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    If the Layers toolbar is currently turned off, you can right-click to the

    right of the main toolbar and choose Layers from the menu.

    5 In the Create New Layer dialog, set the name to Lights and make sure

    Move Selection To New Layer is turned on, then click OK.

    All of the lights in the scene are moved to the new layer: Lights .

    6  On the Layers toolbar, click Layer Manager.

    The Layer Manager opens.

    NOTE The Layer Manager is modeless; you can leave it open while you work

    in your scene, making it a useful tool for object selection and manipulation.

    7 In the Layer Manager, click the Hide column for the Furniture  layer row.

    The mask icon appears in the Layer Manager and all of the furniture in

    the scene is hidden.

    The Layer Manager is useful for freezing and hiding large collections of objects; however, one particularly handy use is for turning lights on and

    off in renderings.

    8 Making sure the lights are still selected, right-click in a viewport, and

    from the Transform quad of the quad menu, choose Object Properties.

    9 In the Object Properties dialog > General panel > Rendering Control

    group, click the By Object button.

    It changes to read By Layer . Click OK to dismiss the Object Properties

    dialog.

    When a light's Rendering Control group is set to By Layer, you can usethe Renderable layer property to easily control the renderability of a group

    of lights.

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    TIP By default, lights are created with their Rendering Control set to By

    Object, but you can reset the default so that all new lights will be created

    with their Rendering Control set to By Layer. To change the default, choose

    Customize > Preferences from the Main menu to display the Preference

    Settings dialog, and in the dialog's General panel > Layer Defaults group turn

    on New Lights Renderable By Layer.

    10 In the Layer Manager, click the Render column next to the Lights  row.

    The teapot symbol disappears in the Layer Manager and all of the lights

    on the layer are turned off when you render.

    Using the Layer Manager to control lights like this can be extremely useful

    for experimenting with different light setups, or for simulating daytime

    and nighttime lighting.

    Reset your system units:

    If you had to adopt file unit scaling at the beginning of this lesson, you can

    use these steps to reset the system units.

    1 Choose Customize menu > Units Setup.

    2 In the Units Setup dialog, click the System Unit Setup button.

    3 On the System Unit Setup dialog, click the unit type list and choose

    Inches in the System Unit Scale group.

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    Summary

    You have used the Layer Manager to control the visibility of objects in your

    scene, and to turn sets of lights on and off.

    Next

    Using File Link with AutoCAD Drawings on page 576

    Using File Link with AutoCAD Drawings

    As you experienced in the previous lessons, the Import functionality of 3ds

    Max Design allows you to load drawings and models that were created with

    AutoCAD, AutoCAD Architecture, or AutoCAD Mechanical. A drawing or

    model is imported and you can begin making alterations using the tools in

    3ds Max Design.

    Importing is fine for a drawing or model that is no longer being updated, but

    what about a drawing that is still being developed? Architectural drawings

    can change greatly in a matter of hours, so if you're building a 3D model basedon an imported drawing that is still in flux, you will find yourself changing

    and rebuilding many objects before the project is finished. Perhaps, completely

    starting over if the drawings change a lot.

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    This is a situation where using the File Link Manager is invaluable. This lesson

    will show you the advantages of the tool and how it will save modeling time.

    Set up the lesson:

    1 Start AutoCAD and choose File menu > Open.

    2 Browse to the \tutorial\using_autocad_files\file_link\ folder and openww_cad_drawing2link.dwg .

    3 If you see the Proxy Information dialog, it means there are custom objects

    in the drawing that require special Object Enablers if you plan to edit

    them. Click OK for now.

    4 Choose File menu > Save As and save the drawing as mydrawing2link.dwg

    to the \tutorial\using_autocad_files\file_link\ folder.

    This is to preserve the original drawing so the tutorial can be easily

    repeated.

    5 Minimize the AutoCAD window.

    Make the link:

    1 Start 3ds Max Design or choose File menu > Reset to rest the program.

    2 Choose Files menu > File Link Manager.

    The File Link Manager dialog is displayed.

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    NOTE The File link Manager can also be accessed from the Utilities panel.

    3 On the Attach panel, click the File button.

    4 From the Open dialog, browse to the \tutorial\using_autocad_files\file_link\

    folder and choose mydrawing2link.dwg  and click the Open button.

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    The drawing appears in the file list.

    5 Turn on Rescale and make sure the Incoming File Units are set to Inches.

    You want the units to match the default unit size in the AutoCAD

    drawing.

    6 Click Attach This File.

    You'll see the Status Bar is replaced with the Linking AutoCAD Drawing

    progress bar.Larger, more complex drawing files take longer to link.

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    The drawing is linked to 3ds Max Design.

    7 Click the Files tab on the File Link Manager dialog.

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    This panel shows you have one drawing file linked to the scene and the

    status of the linked file. It also gives you the opportunity to reload, detach

    or bind a linked file. You'll experiment with these options later.

    8  Use Pan, Zoom, and Arc Rotate to display the

    apartment you worked on earlier.

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    What you've just done is create an active link from 3ds Max Design to a

    drawing file and verified that the file is linked. Next, you'll start building the

    model and see how changes to the drawing affect the scene.

    Start building a model:

    Next you'll build walls, add doors, and assign materials to objects you'vecreated. In this section, you'll start modeling by adding a wall.

    1 Continue from the previous section.

    2  Click the Snaps Toggle button to activate it, then right-click the

    same button.

    Right-clicking the button opens the Grid And Snap Settings dialog.

    3 On the Snaps panel, make sure Endpoint is the only snap setting that is

    turned on. Close the dialog.

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    4 Open the Customize menu and choose Units Setup.

    The Units Setup dialog is displayed.

    5 In the Display Unit Scale group, turn on US Standard, set the units to

    Feet w/ Fractional Inches, and then click OK.

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    6 On the Create panel, open the geometry list and choose AEC Extended.

    7 Click the Wall button.

    8 In the Parameters rollout, set the Width to 5”, the Height to 9'0” and the

     Justification to Right.

    9 Build the wall enclosing the kitchen and end where the fireplace wall

    meets the exterior wall at the right.

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    10 Minimize 3ds Max Design and restore AutoCAD.

    The drawing, myDrawing2Link.dwg  should still be open from earlier when

    you set up the lesson.

    11 Using the Stretch command, make a crossing selection at the end of the

    wall that separates the kitchen from the living/dining room.

    12 Specify a base point and then enter @3',0 for the second point of 

    displacement.

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    The kitchen wall is extended to facilitate extra cabinet and counter space.

    13  Save the drawing and then minimize the AutoCAD window.

    14 Restore 3ds Max Design and notice the entry in the File Link Manager.

    The red flag in the document symbol next to the linked file indicates a

    change has occurred in the master drawing.15 Turn off Show Reload Options and click the Reload button on the File

    Link Manager dialog.

    You'll see the Linking AutoCAD Drawing progress bar, again.

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    The wall in the drawing is extended but the wall you built is not.

    This situation is easy to fix by editing the Wall object at a sub-object level and

    moving the vertex to match the new endpoint. If you want to add a door, its

    insertion into the wall will be treated just as you learned in the Editing and

    Creating Objects tutorial on page 527.

    Next, after resetting the lesson, you'll learn how to manage layers when a

    drawing is linked.

    Reset the lesson:

    1 Restore the AutoCAD window and choose File menu > Close.

    2 From \using_AutoCAD_files\file_link, open ww_cad_drawing2link.dwg  again.

    3 Choose File menu > Save As and resave the drawing as

    mydrawing2link.dwg again to the \tutorial\using_autocad_files\file_link\

    folder.

    4 Click Yes when asked if you want to save over the existing file.

    5 Minimize the AutoCAD window.

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    Manage layers:

    In this section, you'll work on a scene that already has a drawing linked, but

    you're going to use some of the layer-management features of the File Link

    Manager.

    1 In 3ds Max Design, choose File menu > Reset.

    2 Choose File menu > Open and open the scene named ww_cad_file_link.max

    from the \tutorials\using_autocad_file\file_link\ folder.

    If you see the Units Mismatch dialog, choose to Adopt The File's Unit

    Scale.

    This scene already has a drawing file linked to it, but one of the layers

    you need was frozen in AutoCAD and by default, frozen layers do not

    link unless you specify them.

    3 Open the Utility panel and click File Link Manager. Click the Files tab if 

    the Files panel is not shown.

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    NOTE If you see a question mark (?) displayed next to the linked file's name

    in the File Link Manager, it means that the linked file is “lost”. In this situation,

     you should click the file name and then click the folder icon to browse for 

    the “lost” file. This can occur if you changed the drive location where 3ds

    Max Design is installed. The sample files assume an installation using default

    drive paths.

    4 Make sure Show Reload Options is active and click the Reload button on

    the Files panel.

    The File Link Settings dialog appears.

    5 Click the Advanced tab and then click the Select Layer To Include button.This opens the Select Layers dialog.

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    6 Turn on the Select From List option and deselect all the layers that are

    frozen except for B-Wall .

    The frozen layers show a snowflake symbol in the middle column. A

    check mark next to a layer means it will be included when you link a

    DWG file.

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    7 Click OK after you've deselected the frozen layers and then click OK on

    the File Link Settings dialog.

    The drawing is reloaded and includes the Layer:B-Wall object.

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    8 Open the Layer list on the Layers toolbar and hide the A-Wall layer.

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    Now that the new layer has been included, you'll use some of the linked

    geometry to build your model.

    Model with linked geometry:

    1 Continue from the previous section and select the Layer:B-Wall  object.

    2  Open the Modify panel and choose Edit Mesh modifier from

    the Modifier List.

    Doing this assigns an Edit Mesh modifier to the linked geometry.

    3  From the Selection rollout, turn on the Polygon sub-object level.

    4 Select all the faces by dragging a window around the entire object.

    Selected faces are displayed in red.

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    5 In the Edit Geometry rollout, turn on Extrude and set the Amount to

    9'0”.

    All the walls and the column are extruded.

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    NOTE The objects on the B-Wall layer are polylines that enclosed each room.

    If the extrusion were done to the objects on the A-Wall layer, there would

    have been some flaws in the extrusion due to gaps and incorrectly attached

    lines in the drawing.

    6 Minimize 3ds Max Design and restore AutoCAD.

    7 Open the Layer list and do the following:

    ■ Freeze the A-Wall layer.

    ■ Thaw the B-Wall layer and make it the current layer.

    8 Use the Stretch command and stretch the end of the kitchen wall 3'0”

    to the right.

    9 Use the Move command and move the column shape 5'1” to the right.

    The kitchen wall is extended and the column is lined up with the bedroomwall.

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    10 Save the drawing, minimize AutoCAD and then restore 3ds Max Design.

    11 On the File Link Manager dialog, turn off Show Reload Options and click

    the Reload button.

    The drawing changes are reflected in the model.

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    This last set of steps demonstrated how you can use linked geometry as a basis

    for building a model. Since linked geometry is the basis for this set of walls,

    they will change as the drawing changes; however, they are only simple

    extrusions. If, for instance, you wanted to add a door, these walls will not

    automatically create an opening when the door is placed. You will have to

    perform a Boolean operation to manually create the opening in the wall where

    the door is placed.

    Summary

    In this tutorial, you learned about the File Link Manager and how a linked

    file will update in an 3ds Max Designscene.

    Using File Link with AutoCAD Drawings | 597

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