3ds Max 2009 Design Tutorials Using Inventor

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    Tutorials: Using AutodeskInventor Files

    Autodesk

    ds Max

    Design

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    2008 Autodesk, Inc. All rights reserved. Except as otherwise permitted by Autodesk, Inc., this publication, or parts thereof, may not bereproduced in any form, by any method, for any purpose.Certain materials included in this publication are reprinted with the permission of the copyright holder.Portions Copyright 2005 Microsoft Corporation. All rights reserved.Portions Copyright Max HTR created 2003-2005 by Motion Analysis.REALVIZ Copyright 2006 REALVIZ S.A. All rights reserved.Portions of this software JSR-184 Exporter Copyright 2004 Digital Element, Inc.JPEG software is copyright 1991-1998, Thomas G. Lane. All Rights Reserved. This software is based in part on the work of the IndependentJPEG Group.Portions Copyright 2005 Blur Studio, Inc.

    Portions Copyright 1999-2005 Joseph Alter, Inc. Credit to Joe Alter, Gonzalo Rueda, and Dean Edmonds.Certain patents licensed from Viewpoint Corporation.This product includes Radiance software (http://radsite.lbl.gov/radiance) developed by the Lawrence Berkeley National Laboratory(http://www.lbl.gov). Copyright 1990-2005. The Regents of the University of California through Lawrence Berkeley National Laboratory. Allrights reserved.Portions Copyright 1990-2007 Info-ZIP. All rights reserved.For the purposes of this copyright and license, "Info-ZIP" is defined as the following set of individuals: Mark Adler, John Bush, Karl Davis, HaraldDenker, Jean-Michel Dubois, Jean-loup Gailly, Hunter Goatley, Ed Gordon, Ian Gorman, Chris Herborth, Dirk Haase, Greg Hartwig, Robert Heath,Jonathan Hudson, Paul Kienitz, David Kirschbaum, Johnny Lee, Onno van der Linden, Igor Mandrichenko, Steve P. Miller, Sergio Monesi, KeithOwens, George Petrov, Greg Roelofs, Kai Uwe Rommel, Steve Salisbury, Dave Smith, Steven M. Schweda, Christian Spieler, Cosmin Truta,Antoine Verheijen, Paul von Behren, Rich Wales, Mike White. This software is provided "as is," without warranty of any kind, express or implied.In no event shall Info-ZIP or its contributors be held liable for any direct, indirect, incidental, special or consequential damages arising out ofthe use of or inability to use this software. Permission is granted to anyone to use this software for any purpose, including commercial applications,and to alter it and redistribute it freely, subject to the above disclaimer and the following restrictions: 1) Redistributions of source code (in wholeor in part) must retain the above copyright notice, definition, disclaimer, and this list of conditions. 2) Redistributions in binary form (compiled

    executables and libraries) must reproduce the above copyright notice, definition, disclaimer, and this list of conditions in documentation and/orother materials provided with the distribution. The sole exception to this condition is redistribution of a standard UnZipSFX binary (includingSFXWiz) as part of a self-extracting archive; that is permitted without inclusion of this license, as long as the normal SFX banner has not beenremoved from the binary or disabled. 3) Altered versions--including, but not limited to, ports to new operating systems, existing ports with newgraphical interfaces, versions with modified or added functionality, and dynamic, shared, or static library versions not from Info-ZIP--must beplainly marked as such and must not be misrepresented as being the original source or, if binaries, compiled from the original source. Suchaltered versions also must not be misrepresented as being Info-ZIP releases--including, but not limited to, labeling of the altered versions withthe names "Info-ZIP" (or any variation thereof, including, but not limited to, different capitalizations), "Pocket UnZip," "WiZ" or "MacZip" withoutthe explicit permission of Info-ZIP. Such altered versions are further prohibited from misrepresentative use of the Zip-Bugs or Info-ZIP e-mailaddresses or the Info-ZIP URL(s), such as to imply Info-ZIP will provide support for the altered versions. 4) Info-ZIP retains the right to use thenames "Info-ZIP," "Zip," "UnZip," "UnZipSFX," "WiZ," "Pocket UnZip," "Pocket Zip," and "MacZip" for its own source and binary releases.Portions relating toOpenEXR Bitmap I/O Plugin 2003-2005 SplutterFish, LLC.Portions relating to OpenEXR 2003 Industrial Light and Magic a division of Lucas Digital Ltd. LLC.Portions relating to Zlib 1995-2004 Jean-loup Gaily and Mark AlderPortions Copyright 2000-2005 Size8 Software, Inc.

    Portions Copyright 1988-1997 Sam Leffler.Portions Copyright 1991-1997 Silicon Graphics, Inc. Permissions to use, copy, modify, distribute, and sell this software and its documentationfor any purpose is hereby granted without fee, provided that (i) the above copyright notices and this permission notice appear in all copies ofthe software and related documentation, and (ii) the names of Sam Leffler and Silicon Graphics may not be used in any advertising or publicityrelating to the software without the specific, prior written permission of Sam Leffler and Silicon Graphics.Portions Copyright 2006 IntegrityWare, Inc.Portions Copyright 1999-2005 Havok.com Inc. (or its licensors). All Rights Reserved. See http://www.havok.com for details.Portions Copyright MAX2Obj and Obj2Max created 1996-2001 by Harald A. Blab.Portions developed by Digimation, Inc. for the exclusive use of Autodesk, Inc.Portions Copyright 1998-2003 by Neil Hodgson. All Rights Reserved. Permission to use, copy, modify, and distribute this software and itdocumentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that boththat copyright notice and this permission notice appear in supporting documentation.Portions of this software, Point Cache 2 are copyright 2005-2006 Blizzard Entertainment, Inc.Portions Copyright 2003 ATI Technologies, Inc. All Rights Reserved. Permission to use, copy, modify, and distribute this software and itsdocumentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and derivative

    works and that both the copyright notice and this permission notice appear in support documentation, and that the name of ATI Technologies,Inc. not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission.Portions Copyright 1994 F. Kenton Musgrave.Portions of this software are Copyright 1991-1994 by Arthur D. Applegate. All Rights Reserved. No part of this source code may be copied,modified or reproduced in any form without retaining the above copyright notice. This source code, or source code derived from it, may notbe redistributed without express written permission of the author.Portions Copyright 1995, 1996 Guy Eric Schalnat, Group 42, Inc.Portions Copyright 1996, 1997 Andreas Dilger.Portions Copyright 1989, 1991, 1993 Aladdin Enterprises. All rights reserved.

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    Portions Copyright 1999, 2000 NVIDIA Corporation. This file is provided without support, instructions or implied warranty of any kind. NVIDIAmakes no guarantee of its fitness for a particular purpose and is not liable under any circumstances for any damages or loss whatsoever arisingfrom the use or inability to use this file or items derived from it.Portions Copyright 2006 NVIDIA Corporation.Portions Copyright 1990-1991 by Thomas Knoll. Copyright 1992-1995 by Adobe Systems, Inc.Portions Copyright 1993-1996, Adobe Systems, Incorporated. All rights reserved worldwide.This software contains source code provided by mental images GmbH.Portions Copyright Guruware OBJio 2007 http://www.guruware.atPortions Copyright Orbaz Technologies 2007Portions Copyright Mathew Kaustinen 2007

    TrademarksThe following are registered trademarks or trademarks of Autodesk, Inc., in the USA and other countries: 3DEC (design/logo), 3December,3December.com, 3ds Max, ActiveShapes, Actrix, ADI, Alias, Alias (swirl design/logo), AliasStudio, Alias|Wavefront (design/logo), ATC, AUGI,AutoCAD, AutoCAD Learning Assistance, AutoCAD LT, AutoCAD Simulator, AutoCAD SQL Extension, AutoCAD SQL Interface, Autodesk, AutodeskEnvision, Autodesk Insight, Autodesk Intent, Autodesk Inventor, Autodesk Map, Autodesk MapGuide, Autodesk Streamline, AutoLISP, AutoSnap,AutoSketch, AutoTrack, Backdraft, Built with ObjectARX (logo), Burn, Buzzsaw, CAiCE, Can You Imagine, Character Studio, Cinestream, Civil3D, Cleaner, Cleaner Central, ClearScale, Colour Warper, Combustion, Communication Specification, Constructware, Content Explorer,Create>what's>Next> (design/logo), Dancing Baby (image), DesignCenter, Design Doctor, Designer's Toolkit, DesignKids, DesignProf, DesignServer,DesignStudio, Design|Studio (design/logo), Design Your World, Design Your World (design/logo), DWF, DWG, DWG (logo), DWG TrueConvert,DWG TrueView, DXF, EditDV, Education by Design, Exposure, Extending the Design Team, FBX, Filmbox, FMDesktop, Freewheel, GDX Driver,Gmax, Heads-up Design, Heidi, HOOPS, HumanIK, i-drop, iMOUT, Incinerator, IntroDV, Inventor, Inventor LT, Kaydara, Kaydara (design/logo),LocationLogic, Lustre, Maya, Mechanical Desktop, MotionBuilder, Mudbox, NavisWorks, ObjectARX, ObjectDBX, Open Reality, Opticore,Opticore Opus, PolarSnap, PortfolioWall, Powered with Autodesk Technology, Productstream, ProjectPoint, ProMaterials, Reactor, RealDWG,Real-time Roto, Recognize, Render Queue, Reveal, Revit, Showcase, ShowMotion, SketchBook, SteeringWheels, StudioTools, Topobase, Toxik,

    ViewCube, Visual, Visual Bridge, Visual Construction, Visual Drainage, Visual Hydro, Visual Landscape, Visual Roads, Visual Survey, Visual Syllabus,Visual Toolbox, Visual Tugboat, Visual LISP, Voice Reality, Volo, Wiretap, and WiretapCentral.The following are registered trademarks or trademarks of Autodesk Canada Co. in the USA and/or Canada and other countries: Backburner,Discreet, Fire, Flame, Flint, Frost, Inferno, Multi-Master Editing, River, Smoke, Sparks, Stone, and Wire.All other brand names, product names or trademarks belong to their respective holders.

    DisclaimerTHIS PUBLICATION AND THE INFORMATION CONTAINED HEREIN IS MADE AVAILABLE BY AUTODESK, INC. "AS IS." AUTODESK, INC. DISCLAIMSALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY ORFITNESS FOR A PARTICULAR PURPOSE REGARDING THESE MATERIALS.

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    Using Autodesk Inventor

    Files

    You can import Autodesk Inventor parts and assemblies directly into 3ds Max. To use thisfeature, Inventor must be installed on the same machine as 3ds Max. This tutorial covers theoptions available within the Autodesk Inventor File Import dialog.

    IMPORTANT To use this tutorial, you must have Inventor 10 or higher installed.

    11

    599

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    Skill Level: Beginner

    Time to Complete: 1 hour

    Features Covered in This Tutorial:

    Merge/Replace file options

    Mesh resolution setting

    Importing Inventor Assemblies

    Importing Inventor Materials

    Controlling vertical axis direction

    600 | Chapter 11 Using Autodesk Inventor Files

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    Tutorial Files

    All the files necessary for this tutorial can be found on the program disc in the

    \tutorials\using_autodesk_inventor_files\directory. Before starting the tutorials, copy the

    \tutorials\ folder from the disc to your local program installation.

    In This Tutorial

    Using the Mesh Resolution Option on page 601

    Importing an Assembly on page 606

    Importing an Assembly with Materials on page 608

    Controlling Vertical Axis Direction on page 611

    Using the Mesh Resolution Option

    The inventor translator can generate different mesh resolutions. When

    importing, you can choose the resolution that suits the needs of the project.

    1 Start 3ds Max Design.

    2 From the File menu, choose Import.

    3 On the Select File To Import dialog, set the file type to Autodesk Inventor

    (*.IPT,*.IAM).

    4 From the \using_autodesk_inventor_files\brakedisk\folder, open theBrake

    Rotor.iptfile.

    The Autodesk Inventor File Import dialog opens.

    5 Choose the Completely Replace Current Scene option, if necessary.

    6 Set the Mesh Resolution to 10 by moving the slider all the way to the

    left.

    7 Verify that the Inventor File Vertical Direction option is set to Z Axis.

    Using the Mesh Resolution Option | 601

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    8 Click OK to import the file.

    9 Press F4 to view edged faces, if necessary.

    602 | Chapter 11 Using Autodesk Inventor Files

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    Next, youll import the same file using a higher resolution.

    10 From the File menu, choose Import.

    11 From the \using_Autodesk_Inventor_files\BrakeDisk folder, open brake

    rotor.ipt.

    12 Choose the Merge With Current Scene option. This brings in the rotor

    and retain the current one in the scene.

    13 Set the Mesh Resolution to 10 by moving the slider all the way to the

    right.

    14 Click OK to import the file.

    Using the Mesh Resolution Option | 603

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    A warning appears indicating a conflicting import name conflict.

    15 Click OK to accept the new name offered.

    16 The new brake rotor object comes in on top of the old one.

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    17 On the main toolbar, click the Select And Move button, and

    then right-click it.

    18 Enter 12 in the X axis field.

    The two rotors illustrate the different settings for mesh resolution.

    Using the Mesh Resolution Option | 605

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    Next

    Importing an Assembly on page 606

    Importing an AssemblyInventor assemblies, (*.iam) can be imported in the same fashion as individual

    Inventor parts, (*.ipt). Part names applied in Inventor are preserved in the

    translation.

    1 From the File menu, select Import.

    2 Set the file type to Inventor (*.IAM, *.IPT)

    3 From the \using_autodesk_inventor_files\turbocharger\ folder, open

    turbocharger.iam.

    4 Choose Completely Replace Current Scene.

    5 Click OK to import.

    606 | Chapter 11 Using Autodesk Inventor Files

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    6 Press H to open the Select By Name dialog.

    The portion of the Inventor Browser bar shown illustrates the part names

    in the turbocharger.iam file. The names in 3ds Max Design are consistent

    with those applied in Inventor.

    Importing an Assembly | 607

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    Next

    Importing an Assembly with Materials on page 608

    Importing an Assembly with MaterialsIn this section, youll see how the Inventor translator handles materials and

    material IDs.

    NOTE You will need Inventor 10 to open the sample files in this tutorial.

    1 Start Inventor.

    2 From the \using_autodesk_inventor_files\turbochargerfolder, open

    turbocharger.iam.

    The components of the turbocharger model have materials applied to

    them. Two of the components, the compressor and turbine housings,

    have different materials assigned to individual surfaces, the equivalent

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    of multi sub-object materials within 3ds Max. The translator recognizes

    these materials and will bring in both materials and material IDs.

    3 Start 3ds Max.

    4 From the File menu, select Import.

    5 Set the file type to Inventor (*.IAM, *.IPT)

    6 From the \using_autodesk_inventor\turbocharger\ folder, open

    turbocharger.iam.

    7 Choose Completely Replace Current Scene.

    8 Turn on both Import Inventor Materials and Assign Material IDs.

    9 Click OK to import the assembly.

    Importing an Assembly with Materials | 609

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    10 Press M to open the Material Editor.

    11 Click Get Material.

    12 From the Browse from group of the Material/Map Browser, set the Scene

    option.

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    13 The materials assigned to the scene objects are listed.

    The compressor and turbine housings have Multi/Sub-Object materials,while the center section has an Architectural material.

    Next

    Controlling Vertical Axis Direction on page 611

    Controlling Vertical Axis Direction

    Autodesk Inventor allows you to model with either the X, Y or Z axis vertical.In 3ds Max, the Z axis is the vertical direction. When Autodesk Inventor

    models are imported you specify whether the X, Y, or Z axis in the Inventor

    file is aligned with the 3ds Max Z axis.

    1 From the File menu, choose Import.

    2 Set the file type to Inventor (*.IAM, *.IPT).

    3 From the \using_autodesk_inventor_files\axis tripod\ folder, open axis

    tripod.iam.

    4 Turn on both Material Options check boxes.

    5 Make sure Inventor File Vertical Direction (near the bottom of the dialog)

    is set to Z Axis.

    Controlling Vertical Axis Direction | 611

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    6 Notice how the X, Y, and Z axes of the imported Inventor file match

    those of the 3ds Max axes.

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    Now youll import the same file again with X Axis as Vertical.

    7 From the File menu, choose Import.

    8 Choose the axis tripod.iam file again.

    Controlling Vertical Axis Direction | 613

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    The tripod's X axis is aligned with the world Z axis.

    Next, import the file with Y defined as vertical.

    9 From the File menu, choose Import.

    10 Choose the axis tripod.iam file again.

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    11 Adjust the viewing direction to see the axis labels.

    The Y axis is aligned with the Z axis in 3ds Max.

    Controlling Vertical Axis Direction | 615

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    Summary

    In this tutorial you worked with several options available in the Autodesk

    Inventor Import dialog. Mesh resolution can be adjusted up or down from

    the default setting to suit the needs of the project. An Inventor assembly file

    (IAM) can be imported in the same fashion as an Inventor part file (IPT). The

    names of the parts within the assembly retain their Inventor names. You havethe option of including materials that were applied to parts within Inventor.

    If multiple materials were applied to a single part, the materials IDs can also

    be imported. The materials appear in the 3ds Max material/map browser after

    import. Finally, you can control which Inventor axis is aligned with the Z axis

    in 3ds Max.

    616 | Chapter 11 Using Autodesk Inventor Files