3Dmax Keyboard

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    Shortcut Set: C:\Users\Nilesh\Desktop\max keyboard.kbd

    ---------- ----------

    Missing: Viewport_Shading_Best`Viewport Shading ManagerMissing: Viewport_Shading_Best`Viewport Shading Manager

    Missing: Viewport_Shading_Good`Viewport Shading ManagerMissing: Viewport_Shading_Good`Viewport Shading ManagerMissing: Viewport_Shading_None`Viewport Shading ManagerMissing: Viewport_Shading_None`Viewport Shading Manager

    ---------- Snaps Action Table ----------

    Snap To Bounding Box Toggle Alt+F10Snap To Center Face ToggleSnap To Curve Center ToggleSnap To Curve Edge Toggle Alt+F5Snap To Curve End Toggle

    Snap To Curve Normal ToggleSnap To Curve Tangent ToggleSnap To CV ToggleSnap To Edge Midpoint ToggleSnap To Edge ToggleSnap To Edge/Segment ToggleSnap To End Edge ToggleSnap To Endpoint ToggleSnap To Face ToggleSnap To Face ToggleSnap To Grid Lines Toggle Alt+F7Snap To Grid Points ToggleSnap To Midpoint Toggle

    Snap To Perpendicular Toggle Alt+F9Snap To Pivot ToggleSnap To Point ToggleSnap To Surf Center Toggle Alt+F6Snap To Surf Edge ToggleSnap To Surf Normal ToggleSnap To Tangent Toggle Alt+F11Snap To Vertex ToggleSnap To Vertex Toggle

    ---------- ----------

    Render Message Window Toggle

    ---------- FixAmbientActions ----------

    Fix Ambient AllFix Ambient Selected

    ---------- InstanceDuplMapActions ----------

    Instance Duplicate Map

    ---------- MMCleanActions ----------

    Clean MultiMaterial

    ---------- Action ----------

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    Assume Pref AnglesIK Chain FK SnapIK Chain IK SnapIK Chain Snap ActionIK Solver ToggleSet Pref Angles

    ---------- Action ----------

    ---------- ----------

    Bitmap Pager Statistics Toggle

    ---------- PluginMgrAction ----------

    Plug-in Manager

    ---------- SaveEffectFile ----------

    DX DisplaySave as .FX File

    ---------- Scene Explorer ----------

    Close Last Activated Explorer Alt+Ctrl+PManage Scene Explorer...New Scene Explorer...Open Explorer: [Last Used] Alt+Ctrl+OSaved Scene ExplorersScene Explorer Quick Load 1

    Scene Explorer Quick Load 2Scene Explorer Quick Load 3Scene Explorer Quick Load 4Scene Explorer Quick Load 5

    ---------- Ribbon ----------

    Enable TooltipsLaunch Ribbon CustomizationLoad Ribbon ConfigurationReset Ribbon ConfigurationRibbon Panel #1Ribbon Panel #10Ribbon Panel #11Ribbon Panel #12Ribbon Panel #13Ribbon Panel #14Ribbon Panel #15Ribbon Panel #16Ribbon Panel #17Ribbon Panel #18Ribbon Panel #19Ribbon Panel #2Ribbon Panel #20Ribbon Panel #3

    Ribbon Panel #4Ribbon Panel #5Ribbon Panel #6

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    Ribbon Panel #7Ribbon Panel #8Ribbon Panel #9Save Ribbon ConfigurationShow RibbonToggle Border ModeToggle Edge Mode

    Toggle Element ModeToggle Modeling Ribbon OrientationToggle Object ModeToggle Polygon ModeToggle Vertex Mode

    ---------- Ribbon - Internal ----------

    Internal Ribbon Command 1Internal Ribbon Command 2

    ---------- Main UI ----------

    3ds Max HelpActivate Grid ObjectActivate Home GridActive Viewport 1Active Viewport 2Active Viewport 3Active Viewport 4ActiveShade FloaterActiveShade ViewportAdaptive Degradation Toggle OAdaptive Perspective Grid ToggleAdd Default Lights to Scene

    Additional HelpAlign CameraAlign Grid to ViewAlign to ViewAlign Working Pivot to ViewAlign Alt+AAngle Snap Toggle AApply Inverse KinematicsArchiveArray Ctrl+F2Assemble ObjectsAssembly AttachAssembly CloseAssembly DetachAssembly ExplodeAssembly OpenAsset BrowserAuto Key Mode Toggle NAutoGridBack ViewBackface Cull ToggleBackground Lock Toggle Alt+Ctrl+BBackup Time One Unit ,Bind Space Warp ModeBorrow license

    Bottom View BBox Mode Selected ToggleCamera View C

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    Center Point CycleCircular Selection RegionClear Set Key Mode BufferClone and Align ToolClone Ctrl+VConfigure System PathsConfigure User Paths

    Controller Defaults DialogCreate Animated Sequence File...Create Command ModeCreate KeyCreate Position Lock KeyCreate Rotation Lock KeyCreate Support Request...Cross Hair Cursor ToggleCustomer Involvement Program...Customize Tool PalettesCustomize ToolbarsCustomize User Interface

    Cycle Active Snap Type Alt+SCycle Selection Method Ctrl+FCycle Snap Hit Alt+Shift+SDebugger DialogDefault Lighting Toggle Ctrl+LDelete Objects .Delete Schematic ViewDelete Track ViewDisable Scene Redraw ToggleDisable Viewport DDisassemble ObjectsDisplay as See-Through Toggle Alt+XDisplay Command Mode

    Display Edges Only ToggleDisplay First TabDisplay Floater ToggleDisplay Selected with Edged FacesDisplay Vertex Ticks ToggleDolly ModeDual Planes ToggleEdit Modifier StackEdit Named SelectionsEdit Render RegionEdit Subscription Center Profile...Edit Working PivotEnvironment Dialog Toggle 8Essential Skills MoviesExit 3ds MaxExpert Mode Toggle Ctrl+XExport FileExport SelectedExtended Views 1Extended Views 10Extended Views 2Extended Views 3Extended Views 4Extended Views 5Extended Views 6

    Extended Views 7Extended Views 8Extended Views 9

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    Fence Selection RegionFetch Alt+Ctrl+FField-of-View ModeFile PropertiesFile ReplaceForward Time One Unit .Freeze by Hit

    Freeze by NameFreeze SelectionFreeze UnselectedFront View FGo to End Frame EndGo to Start Frame HomeGrid and Snap Settings ToggleGrid BackGrid BottomGrid Display PlanesGrid FrontGrid Left

    Grid RightGrid TopGrid ViewGroup AttachGroup Close Ctrl+WGroup DetachGroup ExplodeGroup Open Ctrl+QGroupHardware Display with MapsHardware DisplayHelp Menu About BoxHide by Hit

    Hide by NameHide Cameras Toggle Shift+CHide Frozen Objects ToggleHide Geometry Toggle Shift+GHide Grids Toggle GHide Helpers Toggle Shift+HHide Lights Toggle Shift+LHide Particle Systems Toggle Shift+PHide SelectionHide Shapes Toggle Shift+SHide Space Warps Toggle Shift+WHide UnselectedHierarchy Command ModeHold Ctrl+HIgnore Extents ToggleIK Terminator ToggleImport FileInverse Kinematics Mode ToggleKey AllKey Position XKey Position YKey Position ZKey PositionKey Position, Rotation, ScaleKey Rotation X

    Key Rotation YKey Rotation ZKey Rotation

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    Key Scale XKey Scale YKey Scale ZKey ScaleKeyboard Shortcut Override ToggleLasso Selection RegionLast File 1

    Last File 10Last File 11Last File 12Last File 13Last File 14Last File 15Last File 16Last File 17Last File 18Last File 19Last File 2Last File 20

    Last File 21Last File 22Last File 23Last File 24Last File 25Last File 26Last File 27Last File 28Last File 29Last File 3Last File 30Last File 31Last File 32

    Last File 33Last File 34Last File 35Last File 36Last File 37Last File 38Last File 39Last File 4Last File 40Last File 41Last File 42Last File 43Last File 44Last File 45Last File 46Last File 47Last File 48Last File 49Last File 5Last File 50Last File 6Last File 7Last File 8Last File 9Left View L

    Load AnimationLoad Custom UILoad Menu File

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    Lock Render to this ViewLock User Interface Toggle Alt+0Macro Recorder ToggleMatch Camera to ViewMaterial Editor Toggle MMaterial/Map Browser ToggleMaximize Viewport Toggle W

    MAXScript EditorMAXScript Listener F11MAXScript ReferenceMerge FileMiddle Mouse Button ToggleMirrorModify Command ModeMore Scene Explorers...Motion Command ModeNew Scene Ctrl+NNew Scene, Clear AllNew Scene, Keep Objects and Hierarchy

    New Scene, Keep ObjectsNew Schematic ViewNew ScriptNew Track ViewNext ModifierNext/Previous Key Mode ToggleNormal Align Alt+NNudge Grid DownNudge Grid UpNURBS Shaded Lattice ToggleNURBS Tessellation Preset 1NURBS Tessellation Preset 2NURBS Tessellation Preset 3

    Open File Ctrl+OOpen ScriptOrbit View Mode VOrtho Snapping ModeOrthographic User View UPaint Selection RegionPan Camera ModePan Non-Camera View ModePan View Ctrl+PPan Viewport IPercent Snap Toggle Shift+Ctrl+PPerspective ModePerspective User View PPitch Viewport Down BigPitch Viewport Down SmallPitch Viewport Up BigPitch Viewport Up SmallPlace HighlightPlace Pivot Surface and AlignPlace Pivot SurfacePlace Pivot View and AlignPlace Pivot ViewPlay Animation /Polar Snapping ModePreferences

    Previous ModifierPropertiesQuick Align Shift+A

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    RAM PlayerRectangular Selection RegionRedo Scene Operation Ctrl+YRedo Viewport Operation Shift+YRedraw All Views `Rename Animated Sequence File...Render Effects

    Render IterativeRender Last F9Render ProductionRender SetUp... F10Render Shift+QRendered Frame WindowReset Background TransformReset FileReset Working PivotRestore Active ViewReturn licenseRevert to Startup Menu

    Revert to Startup UIRight ViewRoll ModeRoll Viewport CCW BigRoll Viewport CCW SmallRoll Viewport CW BigRoll Viewport CW SmallRun ScriptSave Active ViewSave AnimationSave Custom UI AsSave Custom UISave File As Copy

    Save File AsSave File Ctrl+SSave Incremental (+)Save Menu File AsSave Menu FileSave SelectedSaved Schematic View 1Saved Schematic View 10Saved Schematic View 11Saved Schematic View 12Saved Schematic View 13Saved Schematic View 2Saved Schematic View 3Saved Schematic View 4Saved Schematic View 5Saved Schematic View 6Saved Schematic View 7Saved Schematic View 8Saved Schematic View 9Saved Track View 1Saved Track View 10Saved Track View 11Saved Track View 12Saved Track View 13Saved Track View 2

    Saved Track View 3Saved Track View 4Saved Track View 5

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    Saved Track View 6Saved Track View 7Saved Track View 8Saved Track View 9Saved Trackview 1Saved Trackview 2Saved Trackview 3

    Saved Trackview 4Saved Trackview 5Scale Cycle Ctrl+ESchematic View (Open)Schematic View Save 1Schematic View Save 2Schematic View Save 3Schematic View Save 4Schematic View Save 5Schematic View ViewportSelect All Ctrl+ASelect Ancestor PageUp

    Select and LinkSelect and ManipulateSelect and MoveSelect and RotateSelect and ScaleSelect By ColorSelect by CrossingSelect By LayerSelect By Name HSelect by WindowSelect Child PageDownSelect Children Ctrl+PageDownSelect Invert Ctrl+I

    Select None Ctrl+DSelect ObjectSelect Sibling - NextSelect Sibling - PreviousSelect SimilarSelect Viewport Node TargetSelect Viewport NodeSelection FloaterSelection Lock Toggle SpaceSet Default Tangent As AutoSet Default Tangent As CustomSet Default Tangent As FastSet Default Tangent As LinearSet Default Tangent As SlowSet Default Tangent As SmoothSet Default Tangent As StepSet Key All FilterSet Key Custom Attributes FilterSet Key IK Parameters FilterSet Key Materials FilterSet Key Mode 'Set Key Modifiers FilterSet Key Object Params FilterSet Key Other FilterSet Key Position Filter

    Set Key Rotation FilterSet Key Scale FilterSet Key Selected

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    Set Keys KShade Selected Faces Toggle F2Shade Selected ToggleShape ViewportShow All Grids ToggleShow Background ToggleShow Command Panel Toggle

    Show DependenciesShow Floating DialogsShow Floating Toolbars ToggleShow Ghosting ToggleShow Home GridShow Key Times ToggleShow Last Rendering Shift+Ctrl+AShow Main Toolbar Toggle Alt+6Show Safeframes Toggle Shift+FShow Selection Bracket Toggle JShow Statistics Toggle 7Show Tab Panel Toggle

    Show Track Bar ToggleShow Trajectories ToggleShow Transform GizmoShow Viewport Tooltips ToggleSMPTE / Frames ToggleSnap MenuSnap To Frozen Objects Toggle Alt+F2Snaps Toggle SSnaps Use Axis Constraints Toggle Alt+D, Alt+F3SnapshotSound Toggle \Spacing Tool Shift+ISpinner Drag Update Toggle

    Spinner Snap ToggleSpot/Directional Light View Shift+4Standard Display with MapsStandard DisplaySub-object Level Cycle InsertSub-object MenuSub-object Selection Toggle Ctrl+BSubscription e-Learning Catalog...Summary InfoTexture CorrectionTime ConfigurationTime Slider Capture ToggleTop View TTrack View FloaterTrack View ViewportTransform Gizmo Axis Constraint CycleTransform Gizmo Center ToggleTransform Gizmo Labels ToggleTransform Gizmo Plane Constraint Cycle F8Transform Gizmo Planes ToggleTransform Gizmo Size Down -Transform Gizmo Size Up =Transform Gizmo Toggle XTransform Gizmo X Constraint F5Transform Gizmo Y Constraint F6

    Transform Gizmo Z Constraint F7Transform Type-In Dialog Toggle F12Truck Mode

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    Undo Scene Operation Ctrl+ZUndo Viewport Operation Shift+ZUnfreeze AllUnfreeze by HitUnfreeze by NameUngroupUnhide All

    Unhide by NameUnit SetupUnlink SelectionUpdate Background Image Alt+Shift+Ctrl+BUse Working PivotUtility Command ModeVideo Post Dialog ToggleView Animated Sequence File....View Edged Faces Toggle F4View FileView Support Requests...Viewport Background Alt+B

    Viewport Box Mode ToggleViewport Camera 1Viewport Camera 10Viewport Camera 2Viewport Camera 3Viewport Camera 4Viewport Camera 5Viewport Camera 6Viewport Camera 7Viewport Camera 8Viewport Camera 9Viewport ClippingViewport Configuration

    Viewport More Cameras...Viewport Render Level Bounding BoxViewport Render Level Edged Faces ToggleViewport Render Level Facets + HighlightsViewport Render Level FacetsViewport Render Level FlatViewport Render Level Hidden LineViewport Render Level Lit WireframesViewport Render Level SmoothViewport Render Level Smooth + HighlightsViewport Render Level WireframeViewport Scene Explorer 1Viewport Scene Explorer 10Viewport Scene Explorer 2Viewport Scene Explorer 3Viewport Scene Explorer 4Viewport Scene Explorer 5Viewport Scene Explorer 6Viewport Scene Explorer 7Viewport Scene Explorer 8Viewport Scene Explorer 9Viewport Scene Explorer NewViewport Spoltlight 1Viewport Spoltlight 10Viewport Spoltlight 2

    Viewport Spoltlight 3Viewport Spoltlight 4Viewport Spoltlight 5

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    Viewport Spoltlight 6Viewport Spoltlight 7Viewport Spoltlight 8Viewport Spoltlight 9Viewport Spotlight More...Viewport Transparency BestViewport Transparency None

    Viewport Transparency SimpleVirtual Viewport Pan Down NumPad 2Virtual Viewport Pan Left NumPad 4Virtual Viewport Pan Right NumPad 6Virtual Viewport Pan Up NumPad 8Virtual Viewport Toggle NumPad /Virtual Viewport Zoom In NumPad +Virtual Viewport Zoom Out NumPad -What's NewWindow / Crossing ToggleWireframe / Facet All ToggleWireframe / Facet Shading Toggle

    Wireframe / Smooth Shading ToggleWireframe / Smooth+Highlights All ToggleWireframe / Smooth+Highlights Toggle F3XRef Objects VisibleXRef ObjectsXRef ScenesYaw Viewport CCW BigYaw Viewport CCW SmallYaw Viewport CW BigYaw Viewport CW SmallZoom All ModeZoom Extents All Selected ZZoom Extents All Shift+Ctrl+Z

    Zoom Extents Selected EZoom Extents Alt+Ctrl+ZZoom In 2X AllZoom In 2X Alt+Shift+Ctrl+ZZoom Mode Alt+ZZoom Out 2X AllZoom Out 2X Alt+Shift+ZZoom Region ModeZoom Viewport In [, Ctrl+=Zoom Viewport Out ], Ctrl+-

    ---------- Track View ----------

    Access Hierarchy Select Name FieldAccess Time FieldAccess Track Name FieldAccess Value FieldAdd Keys AAdd Note TrackAdd Visibility TrackAlign KeysApply Ease Curve Ctrl+EApply Multiplier Curve Ctrl+MAssign Controller CAuto Expand - Unlocked

    Auto Expand AnimatedAuto Expand KeyableAuto Expand Limits

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    Collapse AllCollapse ObjectsCollapse TracksCopy Controller Ctrl+CCopy Limit OnlyCopy TimeCut Time

    Delete ControllerDelete Ease/Multiplier CurveDelete Note TrackDelete Visibility TrackDraw CurvesEase Curve Out-of-Range TypesEase/Multiplier Curve Enable ToggleEdit Keys ModeEdit Ranges ModeEdit Time ModeEdit Track SetExclude Left End Point Toggle

    Exclude Right End Point ToggleExpand AllExpand Object Toggle OExpand ObjectsExpand Track Toggle Enter, TExpand TracksFilter - Active Layer ToggleFilter - Animated Tracks ToggleFilter - Keyable Tracks ToggleFilter - Selected Objects ToggleFilter - Selected Tracks ToggleFilter - Unlocked Attributes ToggleFilter - Visible Objects Toggle

    Filters QFreeze Nonselected CurvesFunction Curves ModeIgnore Animation RangeInsert TimeKeyable Property ToggleLock Selection SpaceLock Tangents Toggle LMake Controller Unique UModify Subtree ToggleMove Highlight Down Down ArrowMove Highlight Up Up ArrowMove Keys HorizontalMove Keys VerticalMove Keys MMove Object DownMove Object UpMultiplier Curve Out-of-Range TypesNudge Keys Left Left ArrowNudge Keys Right Right ArrowPan Ctrl+PParameter Curve Out-of-Range TypesPaste Controller Ctrl+VPaste Limit OnlyPaste Time

    Position Ranges ModePropertiesReduce Keys

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    Remove LimitRespect Animation RangeReverse TimeScale KeysScale TimeScale ValuesScroll Down Ctrl+Down Arrow

    Scroll Up Ctrl+Up ArrowSelect AllSelect ChildrenSelect InvertSelect NoneSelect TimeSet Lower LimitSet Tangents to AutoSet Tangents to CustomSet Tangents to FastSet Tangents to LinearSet Tangents to Slow

    Set Tangents to SmoothSet Tangents to StepSet Upper LimitShow All TangentsShow Keys on Frozen CurvesShow Selected Key StatsShow Tangents ToggleSlide KeysSnap Frames SToggle LimitTrack View UtilitiesUnlocked Attributes ToggleZoom Horizontal Extents Keys Alt+X

    Zoom Horizontal Extents Alt+Ctrl+ZZoom Region Ctrl+WZoom Selected ObjectZoom TimeZoom Value ExtentsZoom ValuesZoom Alt+Z

    ---------- Material Editor ----------

    Access Editable Name FieldAssign Material to SelectionBackground BBacklight LChange Material/Map TypeCopy/Rotate Drag Mode ToggleCustom Background ToggleCycle 3X2, 5X3, 6X4 Sample Slots XGet Material GGo Backward to Sibling Left ArrowGo Forward to Sibling Right ArrowGo to Parent Up ArrowHighlight Assets in ATS DialogLaunch Magnify WindowMake Material Copy

    Make Preview PManual Update ToggleOptions O

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    Pick Material from ObjectPropagate Materials to InstancesPut Material to ScenePut to LibraryRender MapReset Sample Slot RotationSave Preview

    Select by MaterialShow End ResultShow Map in ViewportUpdate Active MaterialVideo Color CheckView Animated Sequence File...

    ---------- Schematic View ----------

    Access Schematic View Name FieldAccess Select Name FieldAdd Bookmark B

    All RelationshipsArrange ChildrenBring Selection InDeselect ChildrenDisplay Floater Base ObjectsDisplay Floater Controllers PosDisplay Floater Controllers RotDisplay Floater Controllers ScaleDisplay Floater ControllersDisplay Floater ExpandDisplay Floater FocusDisplay Floater MaterialsDisplay Floater Modifiers

    Display Floater Rel ConstraintsDisplay Floater Rel ControllersDisplay Floater Rel LightsDisplay Floater Rel ModifiersDisplay Floater Rel Param WiresDisplay Floater DEdit PropertiesFilters PFree All Alt+FFree Selected Alt+SHide DownstreamHide SelectedHierarchy ModeInvert Selected Nodes Ctrl+IList Viewer Pan to SelectedList Viewer Respect DisplayList Viewer Shade SelectedList Viewer Sync SelectionList Viewer Zoom to SelectedMove Children Alt+CMove Selection OutNext Bookmark Right ArrowPan to SelectedPrevious Bookmark Left ArrowReference Mode

    Refresh View Ctrl+URename Object RRight Justify Labels

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    Select All Nodes Ctrl+ASelect Children Ctrl+CSelect None Ctrl+DSelected RelationshipsShow AllShow Background ImageShow Downstream

    Show Grid GShow Instances AllShow Instances SelectedShow Like ObjectsShow TooltipsSync SelectionToggle Shrink Ctrl+SUnlink SelectedUse Connect Tool CUse Pan Tool Ctrl+PUse Select Tool S, QUse Zoom Region Tool Ctrl+W

    Use Zoom Tool Alt+ZZoom Extents Alt+Ctrl+ZZoom Selected Extents ZZoom Selected Viewport Objects

    ---------- ActiveShade ----------

    Act Only on Mouse UpClose QDraw Region DRender RSelect Object SToggle Toolbar (Docked) Space

    ---------- Video Post ----------

    Abut SelectedAdd External EventAdd Image Filter Event Ctrl+FAdd Image Input Event Ctrl+IAdd Image Layer Event Ctrl+LAdd Image Output Event Ctrl+OAdd Loop EventAdd New Event Ctrl+AAdd Scene Event Ctrl+SAlign Selected LeftAlign Selected RightEdit Current Event Ctrl+EEdit Range BarExecute Sequence Ctrl+RMake Selected Same SizeNew Sequence Ctrl+NOpen SequencePanSave SequenceSwap EventsZoom ExtentsZoom Region

    Zoom Time

    ---------- Viewport Lighting and Shadows ----------

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    Configure Lighting and ShadowsEnable Ambient OcclusionEnable Exposure Control in ViewportEnable Hardware Shading Shift+F3Enable ShadowsHard Shadow

    Illuminate with Default LightsIlluminate with Scene LightsShading Quality BestShading Quality GoodSoft Shadow

    ---------- Edit/Editable Patch ----------

    Edit/Editable Patch Menu

    ---------- NURBS ----------

    Break BothBreak ColumnBreak CurveBreak RowCreate 1-Rail SweepCreate 2-Rail SweepCreate a Multicurve Trimmed SurfaceCreate a Multisided Blend SurfaceCreate Blend CurveCreate Blend SurfaceCreate Cap SurfaceCreate Chamfer CurveCreate Curve Point

    Create Curve-Curve PointCreate CV Curve on SurfaceCreate CV CurveCreate CV SurfaceCreate Extrude SurfaceCreate Fillet CurveCreate Fillet SurfaceCreate Fit CurveCreate Lathe SurfaceCreate Mirror CurveCreate Mirror SurfaceCreate Normal Projected CurveCreate Offset CurveCreate Offset PointCreate Offset SurfaceCreate Point Curve on SurfaceCreate Point CurveCreate Point SurfaceCreate PointCreate Ruled SurfaceCreate Surf PointCreate Surface Edge CurveCreate Surface Offset CurveCreate Surface-Curve PointCreate Surface-Surface Intersection Curve

    Create Transform CurveCreate Transform SurfaceCreate U Iso Curve

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    Create U Loft SurfaceCreate UV Loft SurfaceCreate V Iso CurveCreate Vector Projected CurveCV Constrained Normal Move Alt+NCV Constrained U Move Alt+UCV Constrained V Move Alt+V

    Display Curves Shift+Ctrl+CDisplay Dependents Ctrl+DDisplay Lattices Ctrl+LDisplay Shaded Lattice Alt+LDisplay Surfaces Shift+Ctrl+SDisplay Toolbox Ctrl+TDisplay Trims Shift+Ctrl+TExtend CV CurveExtend Point CurveExtend SurfaceFuse Curve CVsFuse Points

    Fuse Surface CVsInsert CV BothInsert CV ColumnInsert CV In CurveInsert CV RowJoin CurvesJoin SurfacesLocal Select Sub-Object By Name Ctrl+HLock 2D Selection SpaceMake FirstRefine CV BothRefine CV ColumnRefine CV Curve

    Refine CV RowRefine Point BothRefine Point ColumnRefine Point CurveRefine Point RowSelect Next in U Ctrl+Right ArrowSelect Next in V Ctrl+Up ArrowSelect Previous in U Ctrl+Left ArrowSelect Previous in V Ctrl+Down ArrowSelect Sub-Object By Name HSet Tessellation Preset 1 Alt+1Set Tessellation Preset 2 Alt+2Set Tessellation Preset 3 Alt+3Soft Selection Ctrl+SSwitch To Curve CV Level Alt+Shift+ZSwitch To Curve Level Alt+Shift+CSwitch To Imports Level Alt+Shift+ISwitch To Point Level Alt+Shift+PSwitch To Surface CV Level Alt+Shift+VSwitch To Surface Level Alt+Shift+SSwitch To Top Level Alt+Shift+TTransform Degrade Ctrl+X

    ---------- Editable Poly ----------

    Affect BackfacingAlign To GridAlign To View

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    Attach ListAttachAuto SmoothBevel Mode Shift+Ctrl+BBevel SettingsBorder Level 3Break

    Bridge SettingsBridgeCapChamfer Mode Shift+Ctrl+CChamfer SettingsCollapseConnect Edge SettingsConnect Shift+Ctrl+EConstrain to Edges Shift+XConstrain to FacesConstrain to NoneConstrain to Normals

    Create Shape From EdgesCreateCut Alt+CDetachEdge Level 2Edit Soft Selection ModeEdit Triangulation ModeElement Level 5Extrude along Spline ModeExtrude along Spline SettingsExtrude Mode Shift+EExtrude SettingsFace Level 4

    Flip NormalsGrow Selection Ctrl+PageUpHide Unselected Alt+IHide Alt+HHinge from Edge ModeHinge from Edge SettingsIgnore Backfacing in SelectionsInsert Vertex ModeInset ModeInset SettingsLock Soft SelectionMake PlanarMeshSmooth SettingsMeshSmoothObject Level 6Outline ModeOutline SettingsPaint Deform Push/PullPaint Deform RelaxPaint Soft SelectionPreview Select ModeQuickslice Mode Shift+Ctrl+QRemove Isolated VerticesRemove Unused Map VerticesRemove

    Repeat Last Operation ;Reset Slice PlaneRetriangulate

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    Select By VertexSelect Edge Loop Down AddSelect Edge Loop Down SubtractSelect Edge Loop DownSelect Edge Loop Up AddSelect Edge Loop Up SubTractSelect Edge Loop Up

    Select Edge LoopSelect Edge Ring Down AddSelect Edge Ring Down SubtractSelect Edge Ring DownSelect Edge Ring Up AddSelect Edge Ring Up SubtractSelect Edge Ring UpSelect Edge RingShaded Face ToggleShrink Selection Ctrl+PageDownSlice Plane ModeSlice

    Split EdgesTarget Weld Mode Shift+Ctrl+WTessellate SettingsTessellateTurnUnhide All Alt+UUse Soft SelectionVertex Level 1Weld Settings

    ---------- Edit/Editable Mesh ----------

    Attach List

    Attach ModeAuto EdgeAuto SmoothBevel Mode Ctrl+V, Ctrl+BBreak VerticesChamfer Mode Ctrl+CCollapseCopy Named SelectionCreate ModeCut Mode Alt+CDelete Isolated VerticesDetach Ctrl+DDivide ModeEdge Invisible Ctrl+IEdge Level 2Edge Turn Ctrl+TEdge VisibleEdit Soft SelectionElement Level 5ExplodeExtrude Mode Ctrl+EFace Level 3Flip Normal ModeFlip NormalsGrid Align

    Hide SelectedIgnore Backfacing in SelectionsIgnore Visible Edges (for Polygons)

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    Make PlanarNext Sub-object LevelObject LevelPaste Named SelectionPolygon Level 4Previous Sub-object LevelRefine Cut Ends

    Select By Vertex ToggleSelect Open EdgesSet Vertex ColorSet Vertex IlluminationShow NormalsSlice PlaneSliceSoft Selection Affect BackfacingSoft SelectionSplitUnhide AllUnify Normals

    Vertex Level 1View AlignWeld Selected Ctrl+WWeld Target Mode Alt+W

    ---------- Edit/Editable Spline ----------

    Edit/Editable Spline Menu

    ---------- Poly Select ----------

    Edit Soft Selection Mode 7

    ---------- Edit Normals ----------

    Average ModeAverage NormalsBreak Normals BCopy Normal Ctrl+CEdge Level Ctrl+3Face Level Ctrl+4Make Explicit ENormal Level Ctrl+1Object Level Ctrl+0Paste Normal Ctrl+VReset Normals RSpecify Normals SUnify Normals UVertex Level Ctrl+2

    ---------- FFD ----------

    Switch To Control Point Level Alt+Shift+CSwitch To Lattice Level Alt+Shift+LSwitch To Set Volume Level Alt+Shift+SSwitch To Top Level Alt+Shift+T

    ---------- WeightTable ----------

    Affect All VerticesAlternate Global Method

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    CopyCreate Vertex SetDebugModeDelete Vertex SetDrag Left/Right ModeFlip UIPaste

    Remove Zero WeightsRight Justify Bone NamesSelect All Ctrl+ASelect Invert Ctrl+ISelect None Ctrl+DShortern LabelsShow Affected BonesShow AttributesShow Copy and Paste UIShow ExclusionsShow GlobalShow Menu

    Show Options UIShow Set Sets UIShow Weight Table MarkerUpdate On Mouse Up

    ---------- Cloth ----------

    Add ObjectsChange GroupCheck IntersectionsCloth ConstraintCloth ForcesCopy Group

    Create KeysDelete GroupDelete Object CacheDetach ConstraintDrag ConstraintErase SimulationForcefield ConstraintGet GroupGrab StateGroup ConstraintInitialize ConstraintLive DragLive RotateMake GroupNoCollide ConstraintNode ConstraintObject PropertiesPaste GroupPreserve ConstraintRename GroupReset StateSelf CollisionSet Initial StateShow Current StateShow Sewing Springs

    Sim on Mouse DownSimNode ConstraintSimulate Local Damped

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    Simulate LocalSimulateSolid CollisionSurface ConstraintTruncate SimulationUse End FrameUse Gravity

    ---------- Edit Spline ----------

    Edit Soft Selection 7

    ---------- Edit Patch ----------

    Edit Soft Selection 7

    ---------- Edit Poly ----------

    Affect Backfacing Ctrl+F

    Align To Grid GAlign To View VAttach List Shift+Ctrl+AAttach Shift+AAuto Smooth ABevel Mode Shift+Ctrl+BBevel Settings Ctrl+BBorder Level 3Break Shift+BBridge SettingsBridgeCap Alt+PChamfer Mode Shift+Ctrl+C

    Chamfer Settings Alt+Ctrl+CCollapse Shift+LConnect Edge Settings Ctrl+NConnect Shift+Ctrl+EConstrain to Edges Shift+XConstrain to Faces XConstrain to NoneConstrain to NormalsCreate Shape From Edges Shift+MCreate CCut Alt+CDetach Ctrl+DEdge Level 2Edit Soft Selection ModeEdit Triangulation Mode Shift+TElement Level 5Extrude along Spline Mode Alt+EExtrude along Spline SettingsExtrude Mode EExtrude Settings Ctrl+EFlip Normals FGrow Selection Ctrl+PageUpHide Unselected Alt+IHide HHinge from Edge Mode L

    Hinge from Edge Settings Ctrl+LIgnore Backfacing in Selections Shift+Ctrl+IInsert Vertex Mode Shift+I

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    Inset Mode IInset Settings Ctrl+ILock Soft SelectionMake Planar PMeshSmooth Settings Ctrl+MMeshSmooth MObject Level 6

    Outline Mode OOutline Settings Ctrl+OPaint Deform Push/PullPaint Deform RelaxPaint Soft SelectionPolygon Level 4Preview Select ModeQuickslice Mode Shift+Ctrl+QRemove Isolated Vertices Shift+Ctrl+RRemove Unused Map Vertices Alt+Shift+Ctrl+RRemove Shift+RRepeat Last Operation ;

    Reset Slice Plane Alt+SRetriangulate Shift+Ctrl+TSelect By Vertex Alt+VSelect Edge Loop Down AddSelect Edge Loop Down SubtractSelect Edge Loop DownSelect Edge Loop Up AddSelect Edge Loop Up SubtractSelect Edge Loop UpSelect Edge LoopSelect Edge Ring Down AddSelect Edge Ring Down SubtractSelect Edge Ring Down

    Select Edge Ring Up AddSelect Edge Ring Up SubtractSelect Edge Ring UpSelect Edge RingShaded Face Toggle Alt+FShrink Selection Ctrl+PageDownSlice Plane Mode SSlice Shift+SSplit Edges Shift+PTarget Weld Mode Shift+Ctrl+WTessellate Settings Ctrl+TTessellate TTurnUnhide All Alt+UUse Soft Selection Ctrl+SVertex Level 1Weld Settings Ctrl+W

    ---------- Garment Maker ----------

    Arranged PanelsAuto MeshBreak MultisegmentCreate SeamDelete All Seams

    Delete SeamEnable SeamFlat Panels

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    Make MultisegmentMesh It PreserveMesh ItPanel CurvedPanel No DeformationPanel PreservedPreserve

    Preserved SurfaceReset All Panels DeformationReset All Panels PositionReset Panel DeformationReset Panel PositionReverse SeamSeam CutShow MeshShow SeamsStretch Map Coordsx axisy axis

    ---------- HSDS ----------

    Edit Soft Selection 7

    ---------- Edit Mesh ----------

    Edit Soft Selection 7

    ---------- Vol. Select ----------

    Edit Soft Selection 7

    ---------- Mesh Select ----------

    Edit Soft Selection 7

    ---------- MeshSmooth ----------

    Edit Soft Selection Mode 7

    ---------- Patch Select ----------

    Edit Soft Selection 7

    ---------- Physique ----------

    Copy Envelope Ctrl+CDelete Ctrl+DNext Selection LevelNext PageDownPaste Envelope Ctrl+VPrevious Selection Level Shift+Previous PageUpReset Envelopes Ctrl+E

    ---------- Projection Modifier ----------

    Edit Soft Selection 7

    ---------- Unwrap UVW ----------

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    Allow Selections Inside Tranform GizmoAlways Bring Up The Edit WindowBlend Tiles To backgroundBox MapBreak Selected Vertices Ctrl+BBrightness Affects Center Tile

    Contract Geom. FacesCopyCylindrical MapDetach Edge Verts D, Ctrl+DDisplay SeamsEdge Sel to Pelt Seam(Add)Edge Sel to Pelt Seam(Replace)Edge SnapEdge to Face SelectEdge to Vertex SelectEdit UVW's Ctrl+EExpand Geom. Faces

    Face to Edge SelectFace to Vertex SelectFilter Selected Faces Alt+FFlatten Map DialogFlatten MapFlip HorizontalFlip VerticalFreeform ModeFreeze Selected Ctrl+FGeom. Edge Loop SelectionGeom. Edge Ring SelectionGeom. Element Select ModeGet Face Selection From Stack Alt+Shift+Ctrl+F

    Get Selection From Faces Alt+Shift+Ctrl+PGrid SnapGrid VisibleHide Selected Ctrl+HIgnore Back FacesLoad DefaultsLoad UVW Alt+Shift+Ctrl+LLock selected vertices SpaceMapping Align NormalMapping Align To ViewMapping Align XMapping Align YMapping Align ZMapping CenterMapping FitMapping ResetMirror Horizontal Alt+Shift+Ctrl+NMirror Vertical Alt+Shift+Ctrl+MMove Horizontal Alt+Shift+Ctrl+JMove Vertical Alt+Shift+Ctrl+KNormal Map DialogNormal MapOpen Edge ModeOpen Edge SelectPack Dialog

    PackPaint Select Decrement Cursor SizePaint Select Increment Cursor Size

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    Paint Select ModePan Ctrl+PPaste InstancePastePelt Always Show SeamsPelt Dialog Mirror StretcherPelt Dialog Relax Simulation Heavy

    Pelt Dialog Relax Simulation LightPelt Dialog Reset StretcherPelt Dialog Run SimulationPelt Dialog Select Pelt UV'sPelt Dialog Select StretcherPelt Dialog Snap SeamsPelt Dialog Straighten StretcherPelt DialogPelt Edit SeamsPelt Expand Selection To SeamsPelt MapPelt Seam to Edge Sel(Add)

    Pelt Seam to Edge Sel(Replace)Pivot Snap Left CenterPivot Snap Lower CenterPivot Snap Lower LeftPivot Snap Lower RightPivot Snap Right CenterPivot Snap To CenterPivot Snap Upper CenterPivot Snap Upper RightPivot Snap Upperr LeftPlanar map faces/patches EnterPlanar ThresholdPoint To Point Edge Selection

    Polygon ModePolygon SelectPrevent ReflatteningQuick Planar mapRelax DialogRelaxRender UVW TemplateReset Pivot On SelectionReset UVWsSave Current Settings As DefaultSave UVWScale HorizontalScale VerticalSelect Inverted FacesSelect Overlapped FacesShow Edge DistortionShow Hidden EdgesShow Local DistortionShow MapShow Seams In Viewport Alt+EShow Shared Sub-objectsShow Subobject CounterShow Vertex ConnectionsSketch DialogSketch Reverse Vertex Order

    SketchSnap To Grid/Vertex/EdgeSnap Ctrl+S

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    Soft Selection Edge Distance Range 1Soft Selection Edge Distance Range 2Soft Selection Edge Distance Range 3Soft Selection Edge Distance Range 4Soft Selection Edge Distance Range 5Soft Selection Edge Distance Range 6Soft Selection Edge Distance Range 7

    Soft Selection Edge Distance Range 8Soft Selection Edge DistanceSpherical MapStitch DialogStitchSync Selection ModeSync Texture Selection To ViewportSync Viewport Selection To TextureTexture Vertex Contract Selection NumPad -, -Texture Vertex Expand Selection NumPad +, =Texture Vertex Move Mode WTexture Vertex Rotate Mode E

    Texture Vertex Scale Mode RTexture Vertex Weld Selected Ctrl+WTexture VertexTarget Weld Ctrl+TTV Edge Sub-object ModeTV Element ModeTV Face Sub-object ModeTV Loop Grow SelectTV Loop SelectTV Loop Shrink SelectTV Ring Grow SelectTV Ring SelectTV Ring Shrink SelectTV Vertex Sub-object Mode

    Tweak UVWUnfold Map DialogUnfold MapUnfreeze AllUnhide AllUnwrap Options Ctrl+OUpdate Map Ctrl+UUV Edge ModeUV Edge SelectVertex SnapVertex to Edge SelectVertex to Face SelectZoom Extents Selected ZZoom Extents Alt+Ctrl+ZZoom Region Ctrl+XZoom Selected ElementZoom To Gizmo Shift+SpaceZoom Alt+Z

    ---------- Hair Styling ----------

    Attenuate Shift+Ctrl+ABrush Clump Shift+Ctrl+4Brush Puff Shift+Ctrl+3Brush Rotate Shift+Ctrl+5

    Brush Scale Shift+Ctrl+6Brush Stand Shift+Ctrl+2Brush Translate Shift+Ctrl+1

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    Brush Ctrl+BClump Ctrl+MCut Ctrl+CExpand Selection Shift+Ctrl+EGuide Ctrl+2Hide Selected Shift+Ctrl+HIgnore Back Shift+Ctrl+B

    Invert Selection Shift+Ctrl+NLock Shift+Ctrl+LMerge Hairgroups Shift+Ctrl+=Pop Selected Shift+Ctrl+PPop Zerosized Shift+Ctrl+ZPuff Ctrl+PRecomb Shift+Ctrl+MReset Rest Shift+Ctrl+TRoot Ctrl+4Rotate Selection Shift+Ctrl+RRotate Ctrl+RScale Ctrl+E

    Select Ctrl+SShow Hidden Shift+Ctrl+WSoft Falloff Shift+Ctrl+FSplit Hairgroups Shift+Ctrl+-Stand Ctrl+NTip Ctrl+1Toggle Collisions Shift+Ctrl+CToggle Hairs Shift+Ctrl+ITranslate Ctrl+TUndo Ctrl+ZUnlock Shift+Ctrl+UVerts Ctrl+3

    ---------- Containers ----------

    Add Selected to ContainerClose ContainerCreate Container from SelectionEdit ContainerInherit ContainerLoad ContainerMake All Content UniqueMerge Container SourceOpen ContainerOverride All LocksOverride Object PropertiesReload ContainerRemove Selected from ContainerSave ContainerSelect Content's ContainerUnload ContainerUpdate Container

    ---------- Crowd ----------

    Solve SStep Solve

    ---------- Biped ----------

    Bend Links - Bend Links

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    Bend Links - Smooth TwistBend Links - Twist IndividualBend Links - Twist LinksBend Links - Zero AllBend Links - Zero TwistBiped ModeBuffer Mode

    Clear All AnimationClear Selected TracksCopy/Paste - Copy Alt+CCopy/Paste - Paste Opposite Alt+BCopy/Paste - Paste to Selected XtrasCopy/Paste - Paste Alt+VDisplay Biped TrajectoryDisplay Bones and ObjectsDisplay BonesDisplay Footstep NumbersDisplay FootstepsDisplay Objects

    Figure ModeFix Graphs Alt+Ctrl+FFootstep ModeIn Place ModeIn Place X ModeIn Place Y ModeLayer - ActiveLayer - CollapseLayer - CreateLayer - DeleteLayer - Left Arm RetargetLayer - Left Leg RetargetLayer - Load

    Layer - NextLayer - PreviousLayer - Right Arm RetargetLayer - Right Leg RetargetLayer - SaveLayer - Set Snap KeyLayer - Update RetargettingLoad Biped FileMirror In PlaceMirrorMixer ModeMotion Flow ModeMove All - Collapse Alt+MMove All ModePlay Biped VReset All Limb Keys Alt+KRubber Band ModeSave Biped FileScale In Transform Alt+Ctrl+EScale Stride ModeSelect Body HorizontalSelect Body RotationSelect Body VerticalSelect OppositeSelect Pivot Dialog

    Select PivotSelect SymmetricalSelection - Lock COM

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    Set Animation Range Alt+RSet Free KeySet Key 0Set Multiple KeysSet Planted KeySet Sliding KeySubanims - Enable

    Subanims - ManiuplateTrackbar - Toggle Biped Keys Alt+TTV Select end of footsteps Alt+DTV Select entire foostep Alt+STV Select start of foosteps Alt+A

    ---------- Biped Curve Editing ----------

    Pos Curve Relative To Bip RootPos Curve Relative To WorldShow Pos Accel CurveShow Pos Curve

    Show Pos Jerk CurveShow Pos Speed CurveShow Rot Accel CurveShow Rot CurveShow Rot Jerk CurveShow Rot Speed CurveToggle Draw Every FrameToggle Layered EditToggle Limit Quat Curve to 180Toggle Manipulate SubanimsToggle Show ZToggle Show XToggle Show Y

    Toggle Subanims

    ---------- Reaction Manager ----------

    Add MasterAdd SelectedAdd SlaveAppend SelectedCreate StateCreate States ModeDelete SelectedDelete StateEdit Slave State ModeReplace MasterSet Max Influence Ctrl+ISet Min Influence Alt+ISet State

    ---------- Particle Flow ----------

    Particle Emission Toggle ;Particle View Toggle 6

    ---------- Particle Flow ----------

    Selected Particle Emission Toggle Shift+;

    ---------- Particle Flow ----------

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    Copy Selected In Particle View Ctrl+CPaste In Particle View Ctrl+VSelect All In Particle View Ctrl+A

    ---------- FileLinkActionTable ----------

    Open File Link ManagerToggle display of the File Link Manager

    ---------- FileLinkActionTable ----------

    Bind (break link to drawing)Reload geometry and materialsReload geometry onlyUse scene material assignments (on Reload)Use scene material definitions

    ---------- Anim Layers ----------

    Add Anim LayerAnim Layer PropertiesCollapse Anim LayerCopy Anim LayerDelete Anim LayerDisable Anim LayerEnable Anim LayersPaste Active Anim LayerPaste New LayerSelect Active Layer Objects

    ---------- Asset Tracking System ----------

    Generate ProxiesSet Proxy Resolution...

    ---------- ActiveShade (Scanline) ----------

    Automatic ReinitializationAutomatic UpdateInitialize PUpdate U

    ---------- ToneOperatorAndRadiosityActionTable ----------

    Advanced Lighting Panel 9

    ---------- Batch Render Manager ----------

    Batch Render Dialog Toggle

    ---------- RayFXActionTable ----------

    Global Raytracing exclude listGlobal Raytracing ParametersReset Raytrace globals

    ---------- Scene State Manager ----------

    Restore Scene State

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    Save Scene StateScene State Manager Dialog Toggle

    ---------- Particle Flow ----------

    Clean Up Particle Flow Alt+Ctrl+POpen PFlow Preset Manager dialog Alt+Ctrl+M

    Repair PFlow Cache System Alt+Ctrl+CReset Particle View Alt+Ctrl+RSynchronize Particle Flow Layers Alt+Ctrl+L

    ---------- Asset Tracking System ----------

    Browse...Convert file paths to UNCConvert local file paths to RelativeHighlight Editable AssetsMake Path AbsoluteMake Path Relative to Project Folder

    Open from Provider 1...Open from Provider 2...Open from Provider 3...Open from Provider 4...Open from Provider 5...Open from Provider 6...Open from Vault...Resolve Path to UNC LocationRetarget Common Root...Reveal In Explorer...Set Path...Strip Path

    ---------- ViewCube ----------

    ConfigureDownDraw CompassFit-to-View on view changeHome Alt+Ctrl+HKeep scene uprightLeftOrthographicPerspectiveReset FrontRightSet Current View as FrontSet Current View as HomeSnap to closest viewToggle ViewCube Visibility Alt+Ctrl+VUpViewCube Animated TransitionViewCube Visibility For Active ViewViewCube Visibility For All 3D Viewports

    ---------- SteeringWheels ----------

    Configure

    Decrease Walk Speed Shift+Ctrl+,Full Navigation WheelIncrease Walk Speed Shift+Ctrl+.

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    Mini Full Navigation WheelMini Tour Building WheelMini View Object WheelStart SteeringWheels CommandModeToggle SteeringWheels Shift+WTour Building Wheel Shift+Ctrl+JView Object Wheel

    ---------- SME ----------

    Assign Material to Selection AAuto Update Selected Previews Alt+UClear ViewDelete Selected .Deselect ChildrenEnable Global Rendering Alt+Ctrl+UHide Unused Nodeslots HLayout All LLayout Children C

    Material/Map Browser OMove Children Alt+CNavigator NOpen / Close Selected NodesPan to Selected Alt+PPan Tool Ctrl+PParameter Editor PPropagate Materials to InstancesRename F2Select All Ctrl+ASelect Children Ctrl+CSelect Invert Ctrl+ISelect None Ctrl+D

    Select Tool SSelect Tree Ctrl+TShow Grid GSync SelectionUpdate Selected Previews UZoom Extents Selected ZZoom Extents Alt+Ctrl+ZZoom Region Tool Ctrl+WZoom Tool Alt+Z

    ---------- WalkThrough ----------

    Accelerate Toggle QBack S, Down ArrowDecelerate Toggle ZDecrease Rotation SensitivityDecrease Step Size [Down C, Shift+Down ArrowForward W, Up ArrowIncrease Rotation SensitivityIncrease Step Size ]Invert Vertical Rotation ToggleLeft A, Left ArrowLevel Shift+SpaceLock Horizontal Rotation

    Lock Vertical Rotation SpaceReset Step Size Alt+[Right D, Right Arrow

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    Up E, Shift+Up Arrow

    ---------- Macro Scripts ----------

    About reactor...AbsoluteActivate Grid (Context)

    Activate HomeGrid (Context)Add a Pop-up NoteAdd ArmAdd Bones (Skin)Add Brush PresetAdd Bubble To CaddyAdd Cross Section (Skin)Add Edge Crease To CaddyAdd Edge Weight To CaddyAdd Extra BoneAdd Extra ControllerAdd Falloff To Caddy

    Add Files...Add GizmoAdd Hair EffectAdd Hair ModifierAdd hair propertiesAdd LegAdd Loop Shift To CaddyAdd Pinch To CaddyAdd Quad (Patch)Add Ring Shift To CaddyAdd Selection to Current LayerAdd Set Flow To CaddyAdd Spine

    Add TailAdd to SelectedAdd ToolbarAdd Tri (Patch)Add Vertex Weight To CaddyAdd Weight (Skin)AddAdd/Edit Parameters... (SV)Add/Edit Parameters... (TV)Advanced Quad Option MenuAffect Diffuse ToggleAffect Pivot Only Mode ToggleAffect Region ModifierAffect Specular ToggleAlign BottomAlign Horizontal CenterAlign LeftAlign RightAlign To ViewAlign ToGridAlign TopAlign Vertical CenterAlign XAlign YAlign Z

    Always ArrangeAmbient Only ToggleAnalyze World

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    Angle ShapeAnimation Layers...Apply Camera Correction Modifier (Context)Apply Cloth ModifierApply ImageApply Max IKApply Rope Modifier

    Apply Soft Body ModifierArc ShapeArrange SelectedAsset Tracking...Asset Tracking... Shift+TAssign ControllerAssign Vertex Colors...Assume Skin PoseAttach (Mesh)Attach (Patch)Attach (Poly)Attach (Spline)

    Attach ListAttach ModeAttach Multiple (Spline)Attachment ConstraintAttribute Holder ModifierAudio Position ControllerAudio Rotation ControllerAudio Scale ControllerAuto Expand Base ObjectsAuto Expand ChildrenAuto Expand MaterialsAuto Expand ModifiersAuto Expand Selected Only

    Auto Expand TransformsAuto Expand XYZ ComponentsAuto LevelsAuto LoginAuto Scroll To RootAuto Scroll To SelectedAuto Select AnimatedAuto Select PositionAuto Select RotationAuto Select ScaleAuto Select XYZ ComponentsAuto Smooth (Poly)AutoSmoothAwning WindowBackface Cull Vertices (Skin)Bend ModifierBend Space WarpBevel (Poly)Bevel (Poly) Shift+Ctrl+BBevel Element (Patch)Bevel Face (Mesh)Bevel Face (Poly)Bevel ModifierBevel Patch (Patch)Bevel Polygon (Mesh)

    Bevel Profile ModifierBevelOptionsBezier Position Controller

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    Bezier Scale ControllerBiFold DoorBind (Patch)Bind (Spline)BipedBlend Weights (Skin)Blizzard Particle System

    BlobMesh Compound ObjectBlur Brush Mode (VertexPaint)Body Cutter - Cutting Operations on BodiesBody Object - Editable Body Object ConversionBody Utility - Multi-Body Editing Utility ObjectBomb Space WarpBone OptionsBone Tools...Bones IK ChainBoolean Compound ObjectBox Gizmo (Atmospheres)Box

    Break (Poly)Break Vertex (Patch)Break Vertex (Poly)Break Vertices (Mesh)Break Vertices (Spline)Brush Opacity Down (VertexPaint)Brush Opacity Up (VertexPaint)Brush Size Down (VertexPaint)Brush Size Up (VertexPaint)BuildLoopCornerBuildLoopEndBy Layer Properties for Selected ObjectsCamera Correction Modifier

    Camera Map (WSM)Camera Map ModifierCamera Match...Camera PointCap (Poly) Alt+PCap Border (Poly)Cap Holes ModifierCapCapsuleCapture AnimationCasement WindowCenterLoopCenterPivotCertified Hardware...C-ExtrusionChamfer (Poly)Chamfer (Poly) Shift+Ctrl+CChamfer CylinderChamfer Edge (Mesh)Chamfer Edge (Poly)Chamfer OptionsChamfer Vertex (Mesh)Chamfer Vertex (Poly)Chamfer Vertex (Spline)ChamferBox

    Change Photometric File...Channel Info Editor...Channel Shape

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    Check Network PathsCheckerCheckin...Checkout...Circle LoopsCircle ShapeClear All Smoothing Groups (Patch)

    Clear All Smoothing Groups (Poly)Clear All Smoothing GroupsClear Hair InstanceMeshClear mental ray Geometry CacheClose (Spline)CloseUnwrapUICloth ModifierClothElementClothGrowClothLoopClothRingClothShrink

    Collapse (Mesh)Collapse (Poly) Alt+Ctrl+CCollapse Controller...Collapse LayersCollapse StackCollect Parameters SV Alt+3Collect Parameters TV Alt+4Color BalanceColor Clipboard...Color PaletteCommandPanelToggleCompact Material Editor...Compass

    ConcealCondense Material Editor SlotsConeConfigure the Active CheckerConform Compound ObjectConform Space WarpConnect (no dialog) (Poly)Connect (Spline)Connect (with dialog) (Poly)Connect Compound ObjectConnect Edge (Poly)Connect Vertex (Poly)ConnectOptionsConnectOptionsConstraints EdgeConstraints FaceConstraints NoneConstraints NormalContainerController Range Editor (Open)Controller Ranges(Switch To)Convert all scene materials' Bitmaps to VRayHDRIConvert all scene materials to VRayMtl and all raytraced shadows to VRay shadowsConvert Guides To SplinesConvert Hairs To Mesh

    Convert Hairs To SplinesConvert Object to mental ray Proxy...Convert to Area Light

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    Convert to Edge (Poly)Convert to Editable MeshConvert to Editable PatchConvert to Editable PolygonConvert to Editable SplineConvert to Face (Poly)Convert to NURBS Surface

    Convert To Patch ModifierConvert to Vertex (Poly)Convexity TestCopy Envelope (Skin)Copy HairdoCopy Objects to Global ACopy Objects to Global BCopy Selection SetCopy to Level 1Copy to Level 2Copy to Level 3Copy to Local

    Copy Weights (Skin)copyModifiercopyModifierParamscopyParametersCreate (Patch)Create (Poly)Create a CharacterCreate Angular DashpotCreate AnimationCreate Camera From View Ctrl+CCreate Car-Wheel ConstraintCreate Cloth CollectionCreate Constraint Solver

    Create Deforming Mesh CollectionCreate Edge (Poly)Create Faces (Mesh)Create FractureCreate Hinge ConstraintCreate Line (Spline)Create Linear DashpotCreate ModeCreate ModeCreate MotorCreate New LayerCreate PlaneCreate Point-Path ConstraintCreate Point-Point ConstraintCreate Polygon (Poly)Create Polygons (Mesh)Create Prismatic ConstraintCreate Rag Doll ConstraintCreate Rigid Body CollectionCreate Rope CollectionCreate Shape (Poly)Create Shape from Edges (Mesh)Create Shape From Edges (Patch)Create Shape from Edges (Poly)Create Soft Body Collection

    Create SpringCreate Still Image File...Create Toy Car

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    Create Vertex (Poly)Create Vertices (Mesh)Create V-Ray Ambient LightCreate V-Ray Dome CameraCreate V-Ray Dome LightCreate V-Ray FurCreate V-Ray IES Light

    Create V-Ray Light MeterCreate V-Ray Mesh LightCreate V-Ray Physical CameraCreate V-Ray Plane LightCreate V-Ray PlaneCreate V-Ray ProxyCreate V-Ray Sphere LightCreate V-Ray SphereCreate V-Ray SunCreate WaterCreate WindCreatePolygon

    Cross Insert (Spline)CrossSection ModifierCrowdCurve Editor (Open)Curve Editor (Switch To)Curve LoopsCustom Dependencies...Custom UI and Defaults SwitcherCut (Poly) Alt+CCut Edge (Mesh)Cut Faces (Mesh)Cut Polygons (Mesh)Cut

    CV CurveCV SurfaceCycle Vertices (Spline)Cycles xView Inspection Modes BackwardCycles xView Inspection Modes ForwardCylinder Gizmo (Atmospheres)CylinderDamperData Exchange Solutions...Daylight SystemDeflector Space WarpDelegateDelete AllDelete CollectionDelete Keys (All)Delete Keys (Selection)Delete LayerDelete Mesh ModifierDelete Patch (Patch)Delete Patch Edge (Patch)Delete Patch Element (Patch)Delete Patch ModifierDelete Patch Vertex (Patch)Delete Rollout Move DownDelete Rollout Move Up

    Delete RolloutDelete Segment (Spline)Delete Selected Animation

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    Delete SelectedDelete SelectedDelete Spline (Spline)Delete Spline ModifierDelete the Pop-up NoteDelete ToolbarDelete Vertex (Spline)

    deleteModifierfromSelectionDestroy CharacterDetach (Mesh)Detach (Patch)Detach (Poly)Detach Element (Patch)Detach Segment (Spline)Detach Spline (Spline)Diagnose Video HardwareDisable Asset TrackingDisable Viewport Shadows SelectedDisp Approx Modifier

    Displace Mesh Modifier (WSM)Displace ModifierDisplace Space WarpDisplay Channel Down (VertexPaint)Display Channel Up (VertexPaint)Display Excluded FilesDisplay FloaterDisplay Only Selected Lights On/Off ToggleDisplay Only Selected LightsDisplay Toggle EnableDisplay Toggle ModeDisplays the last rendered V-Ray VFB, if is existsDisplays the VRay object or light properties

    DistanceConnectDivide (Spline)Divide Edges (Mesh)Divide Faces (Mesh)Divide Polygons (Mesh)Donut ShapeDope Sheet (Switch To)Dope Sheet(Open)DotLoopDotRingDotsDownload Vegetation...Drag Space WarpDraw CrossSections On Top (Skin)Draw Envelope On Top (Skin)DummyDuplicate CollectionDuplicate LayerDX Effect Toggle Display SelectedDX Effect Toggle DisplayEdge BridgeEdge BridgeEdge ConnectEdge Constraint Toggle (Poly) Shift+XEdge Distance

    Edge RemoveEdge SplitEdit Mesh Modifier

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    Edit Normals ModifierEdit NotesEdit Patch ModifierEdit Poly ModifierEdit Soft SelecionEdit Spline ModifierEdit Triangulation (Poly)

    Edit TriangulationEllipse ShapeEmptyObjectEnable Anim Layer...Enable Bitmap PagingEnable Proxy SystemEnable Viewport Shadows for Daylight SystemEnable Viewport Shadows SelectedErase Mode (VertexPaint)Euler XYZ ControllerEvenExclude Output Files

    Exclude Verts (Skin)Explode (Spline)Export the current view animation to a .vrscene fileExport the current view to a .vrscene fileExports the selected meshes to an external fileExpose TransformExposeExposure Control..Extend (Spline)Extrude (Poly)Extrude (Poly)Extrude along Spline (Poly)Extrude along Spline (Poly) Alt+E

    Extrude Edge (Mesh)Extrude Edge (Patch)Extrude Edge (Poly)Extrude Element (Patch)Extrude Face (Mesh)Extrude Face (Poly) Shift+EExtrude Face along Spline (Poly)Extrude ModifierExtrude OptionsExtrude Patch (Patch)Extrude Polygons (Mesh)Extrude Vertex (Poly)ExtrudeAlongSplineOptionsFace Constraint Toggle (Poly)Face Extrude ModifierFace FlipFace Orientation Checker Display ModeFFD 2x2x2 ModifierFFD 3x3x3 ModifierFFD 4x4x4 ModifierFFD Box ModifierFFD Cylinder ModifierFFD Select ModifierFFD(Box) Space WarpFFD(Cyl) Space Warp

    FFD_SmoothFG Pass Through (Invisible)FG Return Black

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    FG Return Object Color (Physically Correct)FillFillet (Spline)Fillet/Chamfer ModifierFillHoleFilter Cross Sections (Skin)Filter Envelopes (Skin)

    Filter Vertices (Skin)Fixed WindowFlatten LayersFlex ModifierFlip Face Normals (Poly)Flip Faces (Mesh)Flip Layer HorizontalFlip Layer VerticalFlip Normals (Poly)Flip Normals Mode (Patch)Flip Normals Selected (Mesh)Flip Normals Selected (Patch)

    Flip Polygon (Mesh)Flipped UVW Faces Checker Display ModeFlowConnect AutoRingFlowConnectFoliageFree CameraFree DirectionalFree Light PhotometricFree RotateFree SpotlightFreeze Nonselected CurvesFreeze PositionFreeze Rotation

    Freeze Selection's LayerFreeze TransformFully InteractiveFuse Vertices (Spline)Gamma/LUT Setup...Garment Maker ModifierGengonGeometry CollapseGeometry DetachGeometry Selection Visibility Toggle Alt+GGeoPolyGeoSphereGet from ObjectGet From Provider...Get LatestGetSizeGimbal Coordinate SystemGizmo Reset Reset Rotation Plane (Skin)Global Settings...Gravity Space WarpGrid Align (Mesh)Grid Align (Poly)Grid Coordinate SystemGridGrow Selection (Poly) Ctrl+PageUp

    Grow Selection (Skin)Grow selectionGrowLine

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    GrowloopGrowRingHair and Fur (WSM) ModifierHardHardSelectionHedraHelix Shape

    Hide (Mesh)Hide (Patch)Hide (Poly) Alt+HHide (Spline)Hide All ToolbarsHide Nonselected CurvesHide SelectedHide Selection's LayerHide TangentsHide Unselected (Poly) Alt+IHide UnSelectedHinge Face from Edge (Poly)

    Hinge from Edge (Poly)Hinge from Edge (Poly)HingeOptionsHistory...History-Dependent IK SolverHistory-Independent IK SolverHoseHotkey Flash MovieHow-to Movies...HSDS ModifierIgnore Backfacing (VertexPaint)Ignore Backfacing Toggle (Poly) Shift+Ctrl+IIgnore Backfacing

    IK Limb SolverImport BIPImport BVHImport HTRInclude Verts (Skin)Indirect Illumination...Insert a CharacterInsert Selection (Spline)Insert Vertex (Poly)Insert Vertex in Edge (Poly)Insert Vertex in Face (Poly)InsertLoopInsertVert_1InsertVert_2Inset (Poly)Inset (Poly)Inset Face (Poly)Inset selection (Mesh)InsetOptionsinstanceModifierInteractive UpdateInvertInvisible Edge (Mesh)Isolate Keys in Track BarIsolate Selected Keys in Track Bar

    Isolate Selection Alt+QIsolate Selection's LayerIsolate Unselected...

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    Isolated Vertices Checker Display ModeIsoline DisplayJoin Bodies - Join Body ObjectsKey AllKey SelectedLathe ModifierLattice Modifier

    Launch Provider...Layer AdjustmentLayer Dialog ToggleLayer Opacity Down (VertexPaint)Layer Opacity Up (VertexPaint)Learn More...Learning Path...LevelsL-ExtrusionLight Include/Exclude ToolLight Lister...Light Meter

    Light On/Off ToggleLight Tracer...Lighting Analysis Assistant...Lighting Analysis Image Overlay...Lighting Analysis...Line ShapeLinear Position ControllerLinear Rotation ControllerLinear Scale ControllerLink ConstraintLink to ObjectLinked XForm ModifierList View - Animated Controllers

    Load AnimLoad Animation...Load Bitmap Into LayerLoad Controller Quad MenuLoad Custom UI SchemeLoad Key Quad MenuLoad LayoutLoad Menu BarLoad PoseLocal Coordinate SystemLock a CharacterLock Display Channel (VertexPaint)Lock Selected LightsLock Soft SelectionLockLoft Compound ObjectLog in...Log outLookAt ConstraintLoop Selection (Skin)Loop ToolsLoopLoopModeToggleL-Type StairMaintain Custom Attributes on Stack Collapse

    Make First (Spline)Make Planar (Mesh)Make Planar (Poly)

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    Make PlanarManage Layers... Shift+Ctrl+EManage Selection Sets...Manipulator Cone AngleManipulator Plane AngleManipulator SliderManual Navigation

    Map BoneMap Scaler ModifierMap/Photometric Path Editor...MapScaler Modifier (WSM)Mask Unselected (VertexPaint)Material By Element ModifierMaterial Explorer ToggleMaterial ID DialogMaterial ModifierMeasure Distance...Melt Modifiermental ray Area Omni

    mental ray Area Spotmental ray Sky PortalMerge AnimationMerge Down LayerMesh Select ModifierMesherCompound ObjectMeshsmooth (Poly)Meshsmooth (Poly)MeshSmooth ModifierMeshsmooth OptionsMirror Both H&V (Spline)Mirror Horizontally (Spline)Mirror Mode (VertexPaint)

    Mirror Mode Axis (VertexPaint)Mirror ModifierMirror Vertically (Spline)MirrorElementCloneToggleMirrorElementXMirrorElementYMirrorElementZMissing UVW Coordinates Checker Display ModeModify ButtonModify Child KeysModify ModeMorph Compound ObjectMorpher ModifierMotion Mixer (Close)Motion Mixer (Open)Motion MixerMotor Space WarpMove Parameters Down by RolloutMove Parameters DownMove Parameters Up by RolloutMove Parameters UpMove to SurfaceMoveMoveUnwrapUImrProxy

    MultihideMultiple Edges Checker Display ModeMultiple Edits

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    MultiRes ModifierNew CollectionNew LayerNew Rollout Selected ParametersNew RolloutNext ModifierNGon Shape

    Noise ModifierNoise Position ControllerNoise Rotation ControllerNoise Scale ControllerNoise Space WarpNonQuadNon-uniform ScaleNormal Constraint Toggle (Poly)Normal ModifierNormalize Spline ModifierNumericNURMS Force Division

    NURMS Toggle (Poly)NURMS Update AlwaysNURMS Update ManualNURMS Update RenderNURMSRenderIterationsObject_Parameter Shift+Ctrl+QObjectPaint AlignToNormalObjectPaint AlignXObjectPaint AlignYObjectPaint AlignZObjectPaint CancelObjectPaint CommitObjectPaint Fill

    ObjectPaint FlipAxisObjectPaint FollowStrokeObjectPaint LoadSettingsObjectPaint MotionTypeConsecutiveObjectPaint MotionTypeRandomObjectPaint NodeDialogObjectPaint PaintObjectPaint PaintOnPaintedObjectPaint PickObjectObjectPaint RotateRandomXObjectPaint RotateRandomYObjectPaint RotateRandomZObjectPaint SaveSettingsObjectPaint ScaleAxisLockObjectPaint ScaleTypeEvenObjectPaint ScaleTypeEvenObjectPaint ScaleTypeRampObjectPaint ScaleTypeRandomObjectPaint SetDefaultSettingsObjectPaint TypeGridObjectPaint TypeSceneObjectPaint TypeSelectedObjectPaint UseNodesAllInOrderObjectPaint UseNodesAllRandomlyObjectPaint UseNodesSingle

    ObjectToCenterOddOil Tank

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    Omni LightOn/Off Apply AtmosphericsOn/Off Cast ShadowsOn/Off Exclude From CausticsOn/Off Exclude From Global IlluminationOn/Off Generate CausticsOn/Off Generate Global Illumination

    On/Off Inherit VisibilityOn/Off Motion BlurOn/Off Receive CausticsOn/Off Receive Global IlluminationOn/Off Receive Illumination from Final GatherOn/Off Receive ShadowsOn/Off Render OccludedOn/Off RenderableOn/Off Visible to CameraOn/Off Visible to ReflectionOneRingOnline Partners...

    Online Resources...Online Support...Online Updates...Open Brush Preset ManagerOpen Container ExplorerOpen Edges Checker Display ModeOpen Property EditorOpenSelectOpenUnwrapUIOptimize ModifierOptions...Orientation ConstraintOutline (Poly)

    Outline (Poly)Outline (Spline)Outline Face (Poly)OutlineOutlineOptionsOverlapped UVW Faces Checker Display ModeOverlapping Faces Checker Display ModeOverlapping Vertices Checker Display ModeOverride All LocksPack UVsPaint Channel Down (VertexPaint)Paint Channel Up (VertexPaint)Paint ConnectPaint Deform CancelPaint Deform CommitPaint Deform PushPullPaint Deform RelaxPaint Deform RevertPaint Mode (VertexPaint)Paint Selection Size DownPaint Selection Size UpPaint Soft SelecionPaint SS BlurPaint SS EditPaint SS Paint

    Paint SS RevertPaintDeformCancelPaintDeformCapToggle

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    PaintDeformCommitPaintDeformExaggeratePaintDeformFlattenPaintDeformNoisePaintDeformPinchSpreadPaintDeformPushPullPaintDeformRefreshButton

    PaintDeformRelaxPaintDeformRevertPaintDeformSmudgePainter OptionsPanorama Exporter...Parameter Collector Alt+2Parameter Editor Alt+1Parameter Wiring Dialog... Alt+5Parent Coordinate SystemPArray Particle SystemParticle Flow Birth TextureParticle Flow Find Target

    Particle Flow Group SelectParticle Flow Initial StateParticle Flow Particle PaintParticle Flow Source Particle SystemParticle Flow Speed by IconPaste Envelope (Skin)Paste from Level 1Paste from Level 2Paste from Level 3Paste from LocalPaste HairdoPaste Objects from Global APaste Objects from Global B

    Paste Selection SetPaste To All Envelopes (Skin)Paste Weights (Skin)Paste Weights By Pos(Skin)PastepasteModifierpasteModifierParamspasteParametersPatch Deform Modifier (WSM)Patch Deform ModifierPatch Select ModifierPath ConstraintPath Deform Modifier (WSM)Path Deform ModifierPath Follow Space WarpPattern1Pattern2Pattern3Pattern4Pattern5Pattern6Pattern7Pattern8PBomb Space WarpPCloud Particle System

    PDynaFlect Space WarpPerserve UV SettingsPerserveUVs

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    PerspectiveSelectPhysique ModifierPI_Select_CamPick Mode (VertexPaint)Pin BonePinStackTogglePivot Door

    Pivoted WindowPivotToOriginPlanePoint Cache Modifier (WSM)Point Cache ModifierPoint CurvePoint SurfacePointPoly Bridge OptionsPoly BridgePoly Select ModifierPolyDraw AutoWeldToggle

    PolyDraw BranchPolyDraw DragPolyDraw ExtendPolyDraw OptimizePolyDraw SetFlowPolyDraw SetFlowTogglePolyDraw SetSurfaceObjectPolyDraw ShapesPolyDraw SplinesPolyDraw StepBuildPolyDraw StripsPolyDraw SurfacePolyDraw SurfaceQuads

    PolyDraw SurfaceQuadsTogglePolyDraw TopologyPolyDraw TopologyWeldPolyDraw TypeGridPolyDraw TypeSelectionPolyDraw TypeSurfacePolyDrawPickButtonPolyShiftPolyShiftFreezeEXTogglePolyShiftFreezeEYTogglePolyShiftFreezeEZTogglePolyShiftFreezeXTogglePolyShiftFreezeYTogglePolyShiftFreezeZTogglePolyShiftIgnoreBackTogglePolyShiftMirrorTogglePolyShiftMirrorXPolyShiftMirrorYPolyShiftMirrorZPolyShiftUseSelectedTogglePOmniFlect Space WarpPose MixerPosition ConstraintPosition Expression ControllerPosition Motion Capture Controller

    Position To ZeroPreferences...Preserve Modifier

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    Preset HighPreset LowPreset MedPreview AnimationPreview Depth of Field in ViewportPreview MultiPreview Off

    Preview Select Mode (Poly)Preview SOPrevious ModifierPrint Size Assistant...PrismProBoolean Compound ObjectProCutter Compound ObjectProjected WindowProjection ModifierPrompts Dialog...ProOptimizer ModifierProperties...

    ProtractorPRS ControllerPublish To DWF...PurgePush ModifierPush Space WarpPut to ObjectPyramidQuad PatchQuad Swap to AnimationQuad Swap to DefaultQuad Swap to ModelingQuad Swap to Rendering

    Quadify Mesh ModifierQuadrifyQuickcloneQuickslice (Poly)QuickSliceRa&ytracer Settings...Radiosity...Rag Doll UtilityRailingRandomRandomConnect AutoLoopRandomConnectRandomDialogRandomGrowRandomShrinkRaytrace &Global Include/Exclude...Reaction Manager...Reaction Position ControllerReaction Rotation ControllerReaction Scale ControllerReads the Pop-up NoteRectangle ShapeReduce Keys (All)Reduce Keys (Selection)Refine (Spline)

    Refine Connect (Spline)Refresh ViewRefresh

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    Regrow HairRelationship Viewer AllRelationship Viewer SelectedRelativeRelax LoopsRelax ModifierRelax Selection Options

    Relax SelectionRelaxRemove (Poly)Remove Cross Section (Skin)Remove Edge (Poly)Remove from ObjectRemove Isolated Vertices (Mesh)Remove Isolated Vertices (Poly)Remove Link To ObjectRemove Multiple Bones (Skin)Remove Unused Map Vertices (Poly)Remove Unused Map Verts

    Remove Vertex (Poly)Remove Zero Weights (Skin)RemoveLoopRename Objects...Rename Rolloutrenamer RRender an animation preview with V-Ray RTRender Preset Slot A (shift+click to save)Render Preset Slot B (shift+click to save)Render Preset Slot C (shift+click to save)Render SelectedRender SmoothnessRender to Texture Dialog Toggle 0

    Renderable Spline ModifierRenderElements to combustion(tm)RenderMaskRepeat Last (Poly) ;Repeat LastReplace RestReset AllReset Material Editor SlotsReset Plane (Poly)Reset SelectedReset TransformsResetXFormResource Collector...Restore Material Editor SlotsRetriangulate (Poly)Retriangulate Face (Poly)RetriangulateReverse (Spline)Rig ResizerRing ArrayRing Selection (Skin)RingRingModeToggleRingWaveRipple Modifier

    Ripple Space WarpRoll Angle Manipulator ToggleRotate

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    Select Sub-object Ring Alt+RSelect Target (Cameras)Select Target (Lights)Select Vertex by ColorSelect Vertex by IllumSelect Vertices By Bone (Skin)Selected by Smoothing Group (Patch)

    SelectionToBaseSelectionToMapSelectRandomNumberSelectRandomPercentSeparatorSet Brush Image ColorSet Brush Image MaskSet Current Layer to Selection's LayerSet Pose to Active LayerSet Project Folder...Set Skin PoseSet View to Selected Camera

    Set View to Selected LightSet View to Selected LuminaireSet Weight Custom (Skin)Set Weight To 0.0 (Skin)Set Weight To 0.10 (Skin)Set Weight To 0.25 (Skin)Set Weight To 0.5 (Skin)Set Weight To 0.75 (Skin)Set Weight To 0.90 (Skin)Set Weight To 1.0 (Skin)SetFlow AutoLoopSetFlowShaded Face Toggle (Poly)

    Shadows On/Off ToggleShapeMerge Compound ObjectSharpEdgesShell ModifierShow All TangentsShow All ToolbarsShow CageShow Custom IconsShow End ResultShow End ResultShow Frozen KeysShow Keyable IconsShow Keys in Track BarShow Nonselected CurvesShow Selected Keys in Track BarShow Selected TangentsShow Time SliderShow Unlocked IconsShow/Hide Controller WindowShow/Hide Key WindowShow/Hide Menu BarShow/Hide Name ToolbarShow/Hide Scroll BarsShow/Hide Time RulerShrink Selected

    Shrink Selection (Poly)Shrink Selection (Skin)Shrink selection

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    ShrinkLoopShrinkRingSimilar EdgeCountSimilar EdgeLengthSimilar FaceAreasSimilar FaceCountSimilar Normal

    Similar TopologySimilarSimilarQuickSketch VerticesSkew ModifierSkew Space WarpSkin ModifierSkin Morph ModifierSkin Pose Mode, On/Off ToggleSkin Wrap ModifierSkin Wrap Patch ModifierSkinElement

    SkinGrowSkinLoopSkinRingSkinShrinkSkylightSlate Material Editor...Slave Position ControllerSlave Rotation ControllerSlave Scale ControllerSlic_CapholesSlice (Poly)Slice ModifierSlice Plane (Mesh)

    Slice Plane (Poly)Slice PlaneSlice SplitSliding DoorSliding WindowSmart ScaleSmart Select QSmooth ModifierSmooth ResultSmooth Rotation ControllerSmoothSmoothing Groups DialogSmoothSelectionSmoothThirtySmoothThirtySelectionSnow Particle SystemSoft Select SettingsSoft Selection Lock (Poly)Soft Selection Toggle (Poly)SolveQuadsToggleSOmniFlect Space WarpSpace LoopsSphere Gizmo (Atmospheres)SphereSpherify Modifier

    SpindleSpinEdgeSpiral Stair

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    Spline IK SolverSpline Select ModifierSplineIk Control ModifierSplit (Poly)Split Edges (Poly)Split MeshSpray Particle System

    Spring Position ControllerSpringSqueeze ModifierSS Affect BackfacingSS Toggle ShadedStar ShapeStart New Shape LockStart New ShapeStart Parameter Wiring... Ctrl+5StepLoopStepModeToggleStitch Selected

    STL Check ModifierStore Direct Illumination: SkyStore Direct Illumination: SunStoreStore1ButtonStore2ButtonStraight StairStraighten LoopsStretch ModifierStretch Space WarpStudent Community...SubD Method CurvatureSubD Method Regular

    SubD Method Spatial and CurvatureSubD Method SpatialSubdivide Edge (Patch)Subdivide Element (Patch)Subdivide Modifier (WSM)Subdivide ModifierSubdivide Patch (Patch)Subobject Convert BorderSubobject Convert EdgeSubobject Convert ElementSubobject Convert PolygonSubobject Convert VertexSub-Object Level 1 1Sub-Object Level 2 2Sub-Object Level 3 3Sub-Object Level 4 4Sub-object Level 5 5Substitute ModifierSubtract (Spline)Subtract Weight (Skin)Sunlight SystemSuper Spray Particle SystemSuppress a persistent Pop-up NoteSurf Deform ModifierSurface Constraint

    Surface ModifierSurface Selection ModifierSurfDeform (WSM)

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    Sweep ModifierSwift LoopSymmetry ModifierSymmetry ToolsSymmetry_CopySymmetry_FlipSymmetry_Neg_To_Pos

    Symmetry_PasteSymmetry_Pos_To_NegSymmetrySelectXSymmetrySelectYSymmetrySelectZSync Cursor TimeSync SelectionTable ViewTape MeasureTaper ModifierTaper Space WarpTarget Camera

    Target DirectionalTarget Light PhotometricTarget SpotlightTarget Weld (Mesh)Target Weld (Patch)Target Weld (Poly)Target Weld Edge (Poly)Target Weld Vertex (Poly)TCB Position ControllerTCB Rotation ControllerTCB Scale ControllerTeapotTee Shape

    Terrain Compound ObjectTessellate (Poly)Tessellate (Poly)Tessellate ModifierTessellate OptionsText ShapeTextureToolsThe AREA...Toggle DisplacementToggle Display of Geomety Checker Text On Top of ViewportToggle LimitsToggle NURMSToggle Soft SelectionToggle TrackbarToggle xView Auto UpdateToggle xView See-ThroughTool - BlurTool - BurnTool - CloneTool - ContrastTool - DodgeTool - EraseTool - FillTool - GradientTool - Move Layer

    Tool - PaintTool - Rotate LayerTool - Scale Layer

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    Tool - SharpenTool - SmudgeTopoBrickTopoChaosTopoCrossTopoEdgedirTopoFloor

    TopoFloor2TopoFoursTopoHiveTopoHolerTopology_interfaceTopoMosiacTopoPlanksTopoPlanks2TopoPlanks3TopoPlanks4TopoSimplifyTopoSkin

    TopoStarsTopoTatterTopoTilesTopoTiles2TopoWallTopsTorus KnotTorusTraining...Trajectory Add Key Mode ToggleTrajectory Delete KeyTrajectory Key Mode ToggleTrajectory Toggle

    Transform ScriptTransform To ZeroTransformToolsTree ViewTri PatchTrim (Spline)Trim/Extend ModifierTubeTurboSmooth ModifierTurn EdgeTurn Edges (Mesh)Turn To Mesh ModifierTurn To Patch ModifierTurn To Poly ModifierTutorials...T-Vertices Checker Display ModeTwist ModifierTwist Space WarpUDeflector Space WarpUDynaFlect Space WarpUnbind (Patch)Unbind (Spline)Undo Checkout...Unhide All (Mesh)Unhide All (Patch)

    Unhide All (Poly) Alt+UUnhide All (Splines)Unhide All

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    Uniform Planar ScaleUnify Normals (Mesh)Unify Normals (Patch)Unlock a CharacterUnlock LeavesUnlock Selected LightsUnlock

    UnShrink AllUnShrink SelectedUnwrap UVW ModifierUOmniFlect Space WarpUse DisplacementUse NURMSUse Soft SelectU-Type StairUV SpaceHorizontalUV SpaceVerticalUV StitchUV_GrowLoop

    UV_GrowRingUV_LoopUV_RingUV_SelectionFromBaseUV_ShrinkLoopUVhorizontalUVverticalUVW Map ModifierUVW Mapping Add ModifierUVW Mapping Clear ModifierUVW XForm ModifierUVWTweak KeepBoundriesToggleUVWTweak

    Vector Field Space WarpVertex BreakVertex Paint ModifierVertex RemoveVertex Weld ModifierVertex WeldView 2D ToggleView Align (Mesh)View Align (Poly)View Attribute Dialog... (SV)View Attribute Dialog... (TV)View Coordinate SystemView DependentView Image File...View Selected CurvesView Stored Collisions...Viewport CanvasViewport Lighting On/Off ToggleViewport Shadows On/Off ToggleVisible Edge (Mesh)Visual MAXScript Editor...Volume Select ModifierVortex Space WarpV-Ray Displacement ModVRayLightLister

    VRML AnchorVRML Audio ClipVRML Background

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    VRML BillboardVRML FogVRML InlineVRML LODVRML NavInfoVRML ProxSensorVRML Sound

    VRML TimeSensorVRML TouchSensorWalkthrough Assistant...WalkThrough View Mode Up ArrowWallWave ModifierWave Space WarpWeight Table Dialog (Skin)Weight Tool Dialog (Skin)Weld (Poly)Weld (Poly)Weld Edge (Poly)

    Weld OptionsWeld Vertex (Poly)Weld Vertices (Mesh)Weld Vertices (Patch)Weld Vertices (Spline)Welder ModifierWide Flange ShapeWind Space WarpWire ParametersWorking Comment...World Coordinate SystemWRectangle ShapeXForm Modifier

    XYZ Position ControllerXYZ Scale ControllerZoom To Selected Bone (Skin)Zoom To Selected Gizmo (Skin)

    ---------- Quad Menu Sets ----------

    ActiveShade QuadAnimation [Alt+RMB]Asset Tracking QuadCustom [Shift+Ctrl+Alt+RMB]Custom [Shift+Ctrl+RMB]Default Viewport QuadLighting Render [Ctrl+Alt+RMB]Modeling [Ctrl+RMB]reactor [Shift+Alt+RMB]Schematic View QuadSnap [Shift+RMB]Track View Key QuadTrack View Key QuadTrack View Quad