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3D Studio Max Software. Introducing To 3D Studio Max . George Atanasov . Telerik Corporation. www.telerik.com. System Requirements. The Hardware You Need . System Requirements. For general animation and rendering CPU – Dual Core 1.4 GHz or equivalent AMD RAM – 2GB (4GB recommended) - PowerPoint PPT Presentation
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3D Studio Max Software
Introducing To 3D Studio Max
George Atanasov Telerik Corporationwww.telerik.
com
System RequirementsThe Hardware You Need
System Requirements For general animation and rendering
CPU – Dual Core 1.4 GHz or equivalent AMD
RAM – 2GB (4GB recommended) OpenGL or Direct3D capable graphics
(256MB) Swap Space – 4GB
For large scenes and complex data sets
RAM – 8 GB Swap Space – 8GB OpenGL or Direct3D capable graphics
(1GB)
3
System Requirements 3D Studio will also run on low end hardware
To get high end hardware is cheaper
Saves your time Saves your nerves Pays back your money
4
The InterfaceUnderstanding & Personalizing
Understanding Main elements
Menu Bar Toolbars Viewports Command Panel Lower Interface Bar
Sub-elements
6
Menu Bar The menu bar
Location & format Features
7
Viewports The viewports
The “window” to your scene Cover largest area Modes of view
Orthographic Perspective
8
Toolbars 3D Studio Max has a large amount of tools placed in toolbars Floating toolbars Docked toolbars
All the toolbars are customizable
9
Command Panel Most frequently used part of the interface
Controls all the parameters and settings of the objects in the scene
Split to six sub-panels Create, Modify, Hierarchy, Utilities,
Display, Motion
10
Command Panel -> Create Tab
Contains controls for creating objects Geometry
Basic objects Splines
Cameras Lights Etc.
11
Command Panel -> Modify Tab
It allows you to manipulate editable objects Meshes, Polys Editable Splines, NURBS, Patches Cameras, Lights
Contains controls for applying and editing modifiers
12
Command Panel -> Rollouts
Contains most of the things in control panel Controls Buttons Parameters
Designed to save space They can be in closed or open state Can be reordered by dragging
13
Quad Menus Quad menus are like the windows context menu on steroids Providing fast access to commonly
used editing tools Right-clicking on the active viewport pops-up the quad menus
14
Spinners Control for numeric fields Editable step of increase Right click on the spinner resets the value
Supports click and drag value editing
15
Working With Files
Scene File Own proprietary format for scene files .MAX
The “secret” of Autodesk about MAX format
File -> New (Ctrl + N) Keep Objects and Links Keep Objects only New All (Default)
17
Project Folder The project folder is not set by default
Setting the project folder Version control Managing scene resources Managing exported resources Automatic backup
18
Creating ObjectsBasic Primitives
Creating Objects Primitive Objects Create Panel
Categories of objects Geometry
Sub-categories Standard Primitive Compound Objects Etc.
20
Renaming Objects Renaming options dialog (Tools->Rename Obj) Renaming Groups of object
Base Name Prefix Suffix Number
Name = Prefix + Base Name + Suffix + Number 21
Creating Primitives Demo
Creating basic primitives Sphere Box Cylinder Etc.
Editing primitive parameters Size Resolution
22
Keyword Entry Rollout Create primitives
entering precise values Create multiple objects No effect on the current object
23
Modifying Objects Parameters
Parameters rollout Different parameters for each
primitive object Affects the current object The rollout disappears after deselecting the object
24
Transforming Objects Translation
Select and move (W) Rotation
Select and rotate (E) Scaling
Select and uniform scale (R)
25
Transform Gizmos Viewport Icons
Direct transformation Axes selection
26
Transform Type-In Dialog
Specify precise values for Moving Scaling Rotation
Values Absolute Relative
27
Editable ObjectsDealing With Editable Objects
Modifying ObjectsModifying Editable Objects
Modifier Tab
30
Primitives Edit Parameters
Editable objects Edit geometry
Editable Objects Editable Objects
Editable Poly Editable Mesh Editable Spline Editable Patch
Conversation Destructive Non destructive
31
Sub-Objects Subset of objects Mesh Sub-object levels
Vertex Edge Face Polygon Element
32
New Features in C# 4.0
Questions? ?
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