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  • 8/20/2019 3d Studio Max Eucad

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    www.camis.pub.ro/eucad/

    This project has been funded with support from the European Commission. This courseware reflects the views only of the

    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

     Animatie cu 3D StudioMax

    Produs de

    MECB Ltd. (Malta)

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    www.camis.pub.ro/eucad/

    This project has been funded with support from the European Commission. This courseware reflects the views only of the

    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Lectia 1 Plan-Introducere

    • Obiectiv

    • Material de acoperit• Despre animarea 3D

    • Beneficiile modelarii 3D

    • Despre 3D Studio MAX• Video

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    www.camis.pub.ro/eucad/

    This project has been funded with support from the European Commission. This courseware reflects the views only of the

    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Obiectiv•  Aceste cursuri sunt destinate pentru incepatori,

    care sunt interesaţi  în modelarea animatiilor 3D si

    “rendering”. Acest curs este ideal pentru întreprinderile mici şi mijlocii (IMM) care doresc să-

    si   îmbunătăţească calitatea produsului,   împreună

    cu prezentarea a produsului lor.

    • Odată familiarizat cu conceptele de bază, nu există

    limite la ceea ce poate fi creat cu modelare 3D.

    Singura limita este imaginatia ta.

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    www.camis.pub.ro/eucad/

    This project has been funded with support from the European Commission. This courseware reflects the views only of the

    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Lectia 1 Plan

    • Obiectiv

    • Subiecte de acoperit• Despre animarea 3D

    • Beneficiile modelarii 3D

    • Despre 3D Studio MAX• Video

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    www.camis.pub.ro/eucad/

    This project has been funded with support from the European Commission. This courseware reflects the views only of the

    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Subiecte de acoperit• Cele 10 cursuri care vor fi acoperite în această

    sesiune sunt enumerate mai jos:

    1. Introducere şi beneficiile de a utiliza modelul 3Danimat

    2. Interfata utilizator 

    3. Importare modele 3D intr-un pachet de“rendering” si animare 3D

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    www.camis.pub.ro/eucad/

    This project has been funded with support from the European Commission. This courseware reflects the views only of the

    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Subiecte de acoperit

    • 4. Atribuire materiale modelului 3D

    5. Definire lumini si umbre conditiilor ambientale

    6. Constrangere in grade de libertate7. Procesul de animatie

    8. Creare pasi indrumatori

    9. Pregatire model 3d pentru “rendering” de

    inalta calitate si “rendarea” proiectului

    10. Alte informatii

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    www.camis.pub.ro/eucad/

    This project has been funded with support from the European Commission. This courseware reflects the views only of the

    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Lectia 1 Plan

    • Obiectiv

    • Subiecte de acoperit• Despre animarea 3D

    • Beneficiile modelarii 3D

    • Despre 3D Studio MAX• Video

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    www.camis.pub.ro/eucad/

    This project has been funded with support from the European Commission. This courseware reflects the views only of the

    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Despre animarea 3D

    •  Animarea este procesul de a face un obiect 3D

    sa se miste.Exista animarea keyframe,unde

    operatorul manipuleaza obiectele cadru cucadru,similar cu desenele realizate pe hartie.

     Alte metode de animare presupun plasarea

    obiectelor pe anumite,linii setandu-le sa

    urmareasca traseul curbei, sau importand date

    preluate cu ajutorul   “motion capture” si

    atribuindu-le unui caracter.

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    www.camis.pub.ro/eucad/

    This project has been funded with support from the European Commission. This courseware reflects the views only of the

    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Despre animarea 3D

    •  Aceste lectii din modul vor fi folosite de utilizatorii

    neinitiati ai 3D Studio Max pas cu pas ,in asa fel

    incat sa converteasca un model 3D “wireframe”intr-un model animat si “rendat”.

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    www.camis.pub.ro/eucad/

    This project has been funded with support from the European Commission. This courseware reflects the views only of the

    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Despre animarea 3D

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    This project has been funded with support from the European Commission. This courseware reflects the views only of the

    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Lectia 1 Plan

    • Obiectiv

    • Subiecte de acoperit• Despre animarea 3D

    • Beneficiile modelarii 3D

    • Despre 3D Studio MAX• Video

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    www.camis.pub.ro/eucad/

    This project has been funded with support from the European Commission. This courseware reflects the views only of the

    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Beneficiile modelarii 3D• Modelarea 3D este benefica pentru situatiile in

    care vom avea un beneficiu in a vedea un obiect

    fizic intr-o forma solida.Modelarea 3D teplaseaza intr-o lume fizica cu obiecte reale inca

    neconstruite.Transforma un obiect virtual intr-un

    “scenariu” real.

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    www.camis.pub.ro/eucad/

    This project has been funded with support from the European Commission. This courseware reflects the views only of the

    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Beneficiile modelarii 3D

    • Importanţa modelarii 3D este în creştere

    rapidă şi devine un instrument esenţial în

    diferite sectoare profesionale, cum ar fi în

    medicină, arhitectură şi inginerie .

    instrumente chirurgicale moderne

     încorporează modele 3D ale corpului.

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    This project has been funded with support from the European Commission. This courseware reflects the views only of the

    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Beneficiile modelarii 3D

    •  Acestea ghideaza chirurgul precis unde sa

    creeze o incizie sau locatia exacta a unei

    tumoori care urmeaza sa fie extirpata.

    Designeri utilizeaza modele 3D animate

    pentru a face interactiunea cu potentialii

    cumparatori mai uşoara.

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    This project has been funded with support from the European Commission. This courseware reflects the views only of the

    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Beneficiile modelarii 3D

    • Clientii cumpara proprietatea bazandu-se

    pe modelul 3D in sine,aceasta justificand

    crearea de modele 3D precise si concise.

    • Animarea si “rendarea” 3D fac ca ideile

    tale sa se vanda mai usor.

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    This project has been funded with support from the European Commission. This courseware reflects the views only of theauthors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Beneficiile modelarii 3D

    • Utilizand un model 3D te poate pune intr-o

    pozitie mai buna de a lua decizii privind

    importanti parametrii,cum ar fi:

    • Ce material sa folosesti,

    • Marimea obiectului,

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    This project has been funded with support from the European Commission. This courseware reflects the views only of theauthors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Beneficiile modelarii 3D

    • Funcionalitatea obiectului,

    • Deseori acesta poate reduce considerabilcostul si timpul. Acestea sunt doua

    variabile ce sunt fundamentale intr-o

    strategie in care competitia este un

    parametru vital pentru a dobandi avantajecompetitive.

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    www.camis.pub.ro/eucad/

    This project has been funded with support from the European Commission. This courseware reflects the views only of theauthors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Lectia 1 Plan

    • Obiectiv

    • Subiecte de acoperit• Despre animarea 3D

    • Beneficiile modelarii 3D

    • Despre 3D Studio MAX• Video

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    www.camis.pub.ro/eucad/

    This project has been funded with support from the European Commission. This courseware reflects the views only of theauthors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Despre 3D Studio Max• Programul ce va fi folosit pe parcursul acestor

    lectii va fi 3D Studio MAX, care este realizat de

     Autodesk Media and entertainment.Acestsoftware este unul dintre cele mai folosite

    aplicatii grafice 3D.

     Aceste lectii sunt bazate si structurate pe o

    directie generala,cu un accent mai pronuntat peetapele mai importante.

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    This project has been funded with support from the European Commission. This courseware reflects the views only of theauthors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Lectia 1 Plan

    • Obiectiv

    • Subiecte de acoperit• Despre animarea 3D

    • Beneficiile modelarii 3D

    • Despre 3D Studio MAX• Video

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    www.camis.pub.ro/eucad/

    This project has been funded with support from the European Commission. This courseware reflects the views only of theauthors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Video

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    This project has been funded with support from the European Commission. This courseware reflects the views only of theauthors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Lectia 2 Cuprins –

    Interfata utilizator

    • Obiectiv

    • Incarcare 3DS pentru prima data• Meniurile

    • Folosirea barilor de instrumente

    • Incearca-l acum• Utilizarea barii de interfata

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    www.camis.pub.ro/eucad/

    This project has been funded with support from the European Commission. This courseware reflects the views only of theauthors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Lectia 2 Cuprins –

    Interfata utilizator

    • Folosirea Panoului de Comanda

    • Folosirea meniurilor Quad• Video

    • Exercitii

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    This project has been funded with support from the European Commission. This courseware reflects the views only of theauthors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Obiectiv•  Aceasta lectie ajuta utilizatorii noi sa se

    familiarizeze cu interfata software-ului ,aratand si

    descriind principalele caracteristici si utilitati ale3D Studio MAX.

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    www.camis.pub.ro/eucad/

    This project has been funded with support from the European Commission. This courseware reflects the views only of theauthors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Lectia 2 Cuprins –

    Interfata utilizator

    • Obiectiv

    • Incarcare 3DS pentru prima data• Meniurile

    • Folosirea barilor de instrumente

    • Incearca-l acum• Utilizarea barii de interfata

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    www.camis.pub.ro/eucad/

    This project has been funded with support from the European Commission. This courseware reflects the views only of theauthors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Lectia 2 Cuprins –

    Interfata utilizator

    • Folosirea Panoului de Comanda

    • Folosirea meniurilor Quad• Video

    • Exercitii

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    www.camis.pub.ro/eucad/

    This project has been funded with support from the European Commission. This courseware reflects the views only of theauthors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Incarcare 3DS pentru prima data• De pe desktop,folosind icoana 3DS a AutoDesk

    sau din task bar,apasand START, All

    Programs, AutoDesk 3ds Max 9 si apoi clickpe icoana AutoDesk 3D Studio MAX 9 .3DS Max

    fiind o aplicatie mare,dati-i timp sa se incarce in

    memoria calculatorului dumneavoastra.Se va

    afisa interfata principala asa cum se vede inFig.2.1

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    This project has been funded with support from the European Commission. This courseware reflects the views only of theauthors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Incarcare 3DS pentru prima data

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    www.camis.pub.ro/eucad/

    This project has been funded with support from the European Commission. This courseware reflects the views only of theauthors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Lectia 2 Cuprins –

    Interfata utilizator

    • Obiectiv

    • Incarcare 3DS pentru prima data• Meniurile

    • Folosirea barilor de instrumente

    • Incearca-l acum• Utilizarea barii de interfata

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    www.camis.pub.ro/eucad/

    This project has been funded with support from the European Commission. This courseware reflects the views only of theauthors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Lectia 2 Cuprins –

    Interfata utilizator

    • Folosirea Panoului de Comanda

    • Folosirea meniurilor Quad• Video

    • Exercitii

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    www.camis.pub.ro/eucad/

    This project has been funded with support from the European Commission. This courseware reflects the views only of theauthors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Meniurile• Meniurile rulabile din partea superioara a interfetei MAX

    include majoritatea comenzilor disponibile in MAX si sunt

    un loc perfect pentru incepatori sa porneasca.Multe

    comenzi din meniu au butoane corespunzatoare pebarile de unelte si shortcut-uri pe tastatura.Pentru a

    executa o comanda din meniu,o poti alege din meniu cu

    ajutorul cursorului,apasand pe butonul corespunzator din

    bara de unelte daca are unul,sau apasand shortcut-ul depe tastatura.

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    This project has been funded with support from the European Commission. This courseware reflects the views only of theauthors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Meniurile• Poti de asemenea selecta comenzi utilizand

    sagetile tastaturii si apasand butonul Enter

    pentru a le porni.Meniul principal includeurmatoarele optiuni:FILE, EDIT, TOOLS,

    GROUPS, VIEWS, CREATE, MODIFIERS,

    CHARACTER, REACTOR, ANIMATION,

    GRAPH EDITORS. RENDERING, CUSTOMIZE,MAXSCRIPT si HELP.

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    www.camis.pub.ro/eucad/

    This project has been funded with support from the European Commission. This courseware reflects the views only of theauthors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Meniurile• Spre deosebire de alte programe,aceste meniuri

    de optiuni nu dispar daca nu sunt folosite.Lista

    este setata,iar ele sunt mereu acolo cand ainevoie.Daca o comanda de pe tasdtatura este

    disponibila pentru o comanda din meniu,ea este

    disponibila in dreapta meniului de obiecte.

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    This project has been funded with support from the European Commission. This courseware reflects the views only of theauthors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Meniurile• O sageata mica neagra in dreapta unui obiect

    din meniu indica existenta unui submeniu pentru

    acel obiect.Dand click pe obiect sau tinandcursorul deasupra sa face ca submeniul sa

    apara.

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    www.camis.pub.ro/eucad/

    This project has been funded with support from the European Commission. This courseware reflects the views only of theauthors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Meniurile

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    www.camis.pub.ro/eucad/

    This project has been funded with support from the European Commission. This courseware reflects the views only of theauthors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Lectia 2 Cuprins –

    Interfata utilizator

    • Obiectiv

    • Incarcare 3DS pentru prima data• Meniurile

    • Folosirea barilor de instrumente

    • Incearca-l acum• Utilizarea barii de interfata

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    www.camis.pub.ro/eucad/

    This project has been funded with support from the European Commission. This courseware reflects the views only of theauthors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Lectia 2 Cuprins –

    Interfata utilizator

    • Folosirea Panoului de Comanda

    • Folosirea meniurilor Quad• Video

    • Exercitii

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    www.camis.pub.ro/eucad/

    This project has been funded with support from the European Commission. This courseware reflects the views only of theauthors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Folosirea barilor de instrumente• Utilizarea barilor de instrumente este una din

    cele mai convenabile metode de a porni

    comenzi deoarece cele mai multe comenzinecesita un singur click.Principala bara de

    instrumente apare in mod implicit direct sub

    meniurile din partea de sus a ferestrei MAX intimp ce celelalte bari pot fi incluse efectuand

    click dreapta pe marginea barii principale.

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    www.camis.pub.ro/eucad/

    This project has been funded with support from the European Commission. This courseware reflects the views only of theauthors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Folosirea barilor de instrumente• Un meniu pop-up pentru a particulariza barele

    de instrumente apare   împreună cu o   listă de

    bare de instrumente   şi făcând click pe oricaredintre acestea, bara de instrumente devine

    disponibila pe ecran.   Aveţi posibilitatea   să

    particularizaţi locaţia barei de instrumente

    trăgând-o la locaţia dorită de pe ecran.

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    This project has been funded with support from the European Commission. This courseware reflects the views only of theauthors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Folosirea barilor de instrumente• Puteti face orice bara de instrumente blocata sa

    devine neblocata executand click si tragand de

    cele doua linii verticale din capatul dinstanga(sau de sus) al barii deopartea marginii

    interfetei.Dupe ce o separati de fereastra,puteti

    sa redimensionati bara libera tragand de colturile

    sau marginile acesteia.

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    www.camis.pub.ro/eucad/

    This project has been funded with support from the European Commission. This courseware reflects the views only of theauthors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Folosirea barilor de instrumente•  Apoi puteti sa o miscati si sa o pozitionati pe

    oricare din marginile ferestrei sau sa dati dublu

    click pe bara de titlu a acesteia si ea va reveniautomat pe ultima sa pozitie.

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    www.camis.pub.ro/eucad/

    This project has been funded with support from the European Commission. This courseware reflects the views only of theauthors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Lectia 2 Cuprins –

    Interfata utilizator

    • Obiectiv

    • Incarcare 3DS pentru prima data• Meniurile

    • Folosirea barilor de instrumente

    • Incearca-l acum• Utilizarea barii de interfata

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    Lectia 2 Cuprins –

    Interfata utilizator

    • Folosirea Panoului de Comanda

    • Folosirea meniurilor Quad• Video

    • Exercitii

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    Incearca-l acum• Du-te la Command Panel > Geometry > Object 

    type si click pe teapot. Da click cu mouseul pe

    orice vedere si va fi creat un teapot.• Utilizeaza instrumentele de transformare pentru

    a misca,roti si dimensiona teapot-ul.

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    Lectia 2 Cuprins –

    Interfata utilizator

    • Obiectiv

    • Incarcare 3DS pentru prima data• Meniurile

    • Folosirea barilor de instrumente

    • Incearca-l acum• Utilizarea barii de interfata

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    Lectia 2 Cuprins –

    Interfata utilizator

    • Folosirea Panoului de Comanda

    • Folosirea meniurilor Quad• Video

    • Exercitii

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    Utilizarea barii de interfata• Ultimul element de  interfaţă major  constă  într-o

    colecţie de mai multe seturi de controale

    amplasate de-a lungul marginii de jos a ferestreide interfaţă.Aceste controale nu pot fi mutate din

    interfata ca bara de instrumente principala.

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    Lectia 2 Cuprins –

    Interfata utilizator

    • Obiectiv

    • Incarcare 3DS pentru prima data• Meniurile

    • Folosirea barilor de instrumente

    • Incearca-l acum• Utilizarea barii de interfata

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    Lectia 2 Cuprins –

    Interfata utilizator

    • Folosirea Panoului de Comanda

    • Folosirea meniurilor Quad• Video

    • Exercitii

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    Utilizarea panoului de comanda• Panoul de Comanda este localizat in dreapta

    viewport-ului de-a lungul marginii din dreapta a

    interfetei.

    • Panoul de Comanda este impartit in sase

    panouri,fiecare accesata prin intermediul unei

    iconite localizata in partea de sus.

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    Utilizarea panoului de comanda•  Aceste 6 meniuri sunt: Create,

    Modify, Hierarchy, Motion, Display, si Utilities cum

    se prezinta in Figura 1.6.Puteti pune deoparte Panoul de Comanda din coltul

    din dreapta al ferestrei precum o caseta de dialog

    libera, dand click pe un spatiu liber din dreapta

    iconitelor din partea de sus a Panoului de Comandasi tragand-o din marginea interfetei.

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    Utilizarea panoului de comanda• O puteti de asemenea bloca in marginea din stanga

    a ferestrei,lucru ce este extrem de util in cazul in

    care sunteti stangaci.De vreme ce este o casetamutabila,aceasta se poate redimensiona tragand de

    marginile si colturile acesteia(dar latimea ii ramane

    la fel).Dupa orice miscare a Panoului de Comanda

    sau al oricarei bari de instrumente,acestea se potreaduce la pozitia initiala executand dublu click pe

    bara de titlu a acestora.

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    Utilizarea panoului de comanda• Puteti de asemenea da click dreapta pe bara de

    titlu pentru a avea acces la meniul pop-up al

    barilor de instrumente mutabile,dar meniul pop-up include deasemenea optiuni de blocare

    (dreapta sau stanga pentru Panoul de Comanda

    sau sanga,dreapta,sus,jos pentru barile de

    instrumente) si deblocare.

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    Lectia 2 Cuprins –

    Interfata utilizator

    • Obiectiv

    • Incarcare 3DS pentru prima data• Meniurile

    • Folosirea barilor de instrumente

    • Incearca-l acum• Utilizarea barii de interfata

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    Lectia 2 Cuprins –

    Interfata utilizator

    • Folosirea Panoului de Comanda

    • Folosirea meniurilor Quad

    • Video

    • Exercitii

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    Folosirea meniurilor Quad• Meniurile Quad sunt o metoda alternativa si

    foarte puternica de a avea acces rapid la diferite

    comenzi din 3DS MAX.Acestea constau inmeniuri pop-up cu pana la patru sectiuni

    separate care inconjoara cursorul,cum este

    ilustrat in Figura 1.8.

    • Executand click dreapta pe suprafata activa aviewport-ului se vor deschide aceste meniuri

    Quad,continut ce depinde de obiectul selectat.

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    Lectia 2 Cuprins –

    Interfata utilizator

    • Obiectiv

    • Incarcare 3DS pentru prima data

    • Meniurile

    • Folosirea barilor de instrumente

    • Incearca-l acum• Utilizarea barii de interfata

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    Lectia 2 Cuprins –

    Interfata utilizator

    • Folosirea Panoului de Comanda

    • Folosirea meniurilor Quad

    • Video

    • Exercitii

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    Video

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    Lectia 2 Cuprins –

    Interfata utilizator

    • Obiectiv

    • Incarcare 3DS pentru prima data

    • Meniurile

    • Folosirea barilor de instrumente

    • Incearca-l acum• Utilizarea barii de interfata

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    Lectia 2 Cuprins –

    Interfata utilizator

    • Folosirea Panoului de Comanda

    • Folosirea meniurilor Quad

    • Video

    • Exercitii

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    Exercitii•  Acum deschideti 3D Studio MAX si petreceti

    catva timp uitandu-va la diversele interfate

    mentionate in cele de mai sus.• Duceti-va la Start > All Programs > Autodesk 

    3DS MAX 9.

    • Duceti-va la Command Panel > Geometry >

    Object type si click pe teapot.

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    Exercise• Duceti-va oriunde in viewport si creati teapot.

    • Dati zoom pe teapot folosind Zoom-ul ce se gaseste in

    interfata de jos.• Rotiti teapot-ul folosind arcul de rotire pentru a vedea

    teapot-ul din diferite unghiuri.

    • Folosind optiunea select and move restrictioneaza

    miscarile teapot-ului in directii particularizate.Acestea vorfi discutate detaliat mai tarziu in capitolul 6.

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    Lectia 3 Cuprins – Inserarea modele 3D in pachete de

    animare 3D

    • Obiectiv

    • Importare modele CAD in 3DS MAX

    • Incearca-l acum

    • Video

    • Exercitii

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    Obiectiv• Daca sunteti obisnuiti sa generati modele 3D in

    sisteme CAD(e.g. Pro-Engineer, AutoCAD,

    CATIA etc),probabil veti dori sa importatimodelul 3D CAD pentru rendare in 3DS MAX.

    •  Aceasta sectiune va va ghida in prepararea

    modelelor CAD pentru importarea in 3DS MAX si

    pasii actuali necesari pentru importarea acestorain 3DS.

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    Obiectiv• Exista un numar mare de pachete 3D

    disponibile,iar transferul fisierelor realizat intre

    acestea se datoreaza comenzilor de meniuimport si export.Veti gasi ambele aceste

    comenzi in meniul File.

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    Lectia 3 Cuprins – Inserarea modele 3D in pachete de

    animare 3D

    • Obiectiv

    • Importare modele CAD in 3DS MAX

    • Incearca-l acum

    • Video

    • Exercitii

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    Importare modele CAD in 3DS MAX•  Alegeti File, Import, pentru a deschide caseta de

    dialog Import.Aceasta caseta de dialog arata

    exact la fel cu o caseta de dialog tipica unui fisier Windows.

    •  Adevarata utilitate vide ci caseta de dialog

    Import Settings ce este foarte variata si

    disponibila pentru fiecare format in parte.

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    Importare modele CAD in 3DS MAX• Setarile din caseta de dialog Import Settings

    sunt diferite pentru fiecare format in parte.

    MAX poate importa diferite formate,incluzandurmatoarele:

    • 3D Studio Mesh, Projects, si Shapes (*.3DS,

    *.PRJ, *.SHP)

    •  Adobe Illustrator (*.AI)

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    Importare modele CAD in 3DS MAX• LandXML/DEM/DDF (*.DEM, *.XLM, *.DDF)

    •  AutoCAD (*.DWG, *.DXF)

    • Legacy AutoCAD (*.DWG)

    •  Autodesk (*.FBX, *.DAE)

    • Motion Analysis (*.HTR)

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    Importare modele CAD in 3DS MAX• initial Graphics Exchange Standard (*.IGE,

    *.IGS, *IGES)

    •  Autodesk Inventor (*.IPT, *.IAM)• Lightscape (*.LS, *.VW, *.LP)

    • Wavefront Material and Object (*.MTL, *.OBJ)

    • StereoLithography (*.STL)• VRML (*.WRL, *.WRZ)

    • VIZ Material XML Import (*.XML)

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    Importare modele CAD in 3DS MAX•  Alaturi de numeroasele setari se regaseste si

    tabul pentru geometrie care ofera posibilitati

    precum:• Optiunea Scale unde utilizatorul determina

    unitatea de masura din viitorul fisier.

    • Deriva primitive AutoCAD

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    Importare modele CAD in 3DS MAXSe poate alege unul dintre urmatoarele:

    • Layer, Blocks ca Node Hierarchy;

    • Layer, Blocks ca Node Hierarchy, impartite dupamaterial;

    • Entity, Blocks ca Node Hierarchy; Layer;

    • Color;• Entity;

    • One object

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

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    Importare modele CAD in 3DS MAX

    Figura 3.2 Casuta

    dialog Optiuni

    ImportareFigura 3.1 Selectati fisier 

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    Importare modele CAD in 3DS MAXNoul obiect importand va fi derivat in functie de optiunile selectate

    Figura 3.3

    Obiectimportat in

    aplicatia 3DS

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    Importare modele CAD in 3DS MAX• Optiunea include prezinta o lista de parametrii

    care pot fi inclusi sau eliminati din fisierul .dxf in

    3D Studio MAX. Acesta include Externalreferences (xrefs), Hatches, Points, Lights,

    Views si Cameras and UCSs (grile).

    •  Atunci cand toate optiunile au fost selectate

    corespunzator apasati OK iar desenul va fi afisatautomat in 3D Studio MAX.

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

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    Importare modele CAD in 3DS MAX• O alta caseta de dialog foarte intalnita ofera

    optiuni de imbinare a obiectelor importate cu

    scena curenta sau inlocuirea completa a sceneicurente.

    • Pentru multe formate,puteti deasemenea

    transforma unitati in fisierele importate.

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

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    Lectia 3 Cuprins – Inserarea modele 3D in pachete de

    animare 3D

    • Obiectiv

    • Importare modele CAD in 3DS MAX

    • Incearca-l acum

    • Video

    • Exercitii

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

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    Incearca-l acum• Importati fisierul .dxf cu diferitele optiuni

    mentionate mai sus.

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    Lectia 3 Cuprins – Inserarea modele 3D in pachete de

    animare 3D

    • Obiectiv

    • Importare modele CAD in 3DS MAX

    • Incearca-l acum

    • Video

    • Exercitii

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    Video

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    Lectia 3 Cuprins – Inserarea modele 3D in pachete de

    animare 3D

    • Obiectiv

    • Importare modele CAD in 3DS MAX

    • Incearca-l acum

    • Video

    • Exercitii

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    Exercitii• Pentru a ilustra cele mentionate vom folosi

    urmatorul exemplu:

    • Downloadati fisierul wind_turbine.dxf de lahttp://www.mecb.com.mt/3ds/Lect_3.html ce

    contine un model 3D AutoCAD al unei turbine

    eoliene.

    • Deschideti aplicatia 3D Studio MAX

    •  Alegeti File > Import 

    http://www.mecb.com.mt/3ds/Lect_3.htmlhttp://www.mecb.com.mt/3ds/Lect_3.html

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Exercitii• Selectati File Name si Files of type care in acest

    caz sunt un fisier .dfx drept urmare veti selecta

     AutoCAD (*.DWG, *.DXF).• Veti observa ca inainte ca modelul sa fie incarcat

    in suprafata de lucru MAX vi se va afisa o caseta

    de dialog AutoCAD DWG/DXF Import Options

    (Figure 3.1).

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

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    Exercitii•  Aici puteti selecta/deselecta un numar variat de

    optiuni de import in general referitoare la

    scara,geometrie dar si primitive.• Executati click pe OK din aceasta caseta iar  

    modelul va fi incarcat in spatiul de lucru si vor fi

    afisate in viewport-uri.

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Lectia 4 Cuprins –

    Alegerea materialelor• Obiectiv

    • Parametrii de baza Blinn

    • Incearca-l acum

    • Crearea si editarea unui material

    • Parametrii de baza pentru umbre

    •  Atribuire material prin procedeul Drag an

    Drop

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Lectia 4 Cuprins –

    Alegerea materialelor• Incearca-l acum

    •  Atribuire materiale selectand obiectul

    • Video

    • Exercitii

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Obiectiv•  Aceasta lectie cuprinde doua principale tehnici

    prin care utilizatorul poate atribui un material

    obiectului.•  Aceasta poate fi facuta fie prin selectarea

    obiectului si atribuirea materialului dorit acestuia

    sau folosind tehnica drag and drop.

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Lectia 4 Cuprins –

    Alegerea materialelor• Obiectiv

    • Parametrii de baza Blinn

    • Incearca-l acum

    • Crearea si editarea unui material

    • Parametrii de baza pentru umbre

    •  Atribuire material prin procedeul Drag an

    Drop

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Lectia 4 Cuprins –

    Alegerea materialelor• Incearca-l acum

    •  Atribuire materiale selectand obiectul

    • Video

    • Exercitii

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Parametrii de baza Blinn• Parametrii de baza blinn sunt disponibili in editorul de

    materiale.Acesta include Ambient, Diffuse, Specular,

    Colour, Opacity, Specular Level, Glossiness si Soften.

     Ambient

    • Parametrul ambient este o lumina de fundal ca se va

    reflecta pe toate obiectele prezente in scena. Ambientul

    poate fi blocat.

    •  Acest lucru va forta culoarea ambientala sa fie aceeasi

    cu cea difuzata.

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Parametrii de baza BlinnDiffuse

    • Culoarea difuzata defineste culoarea normala a

    unui obiect.Specular 

    • Culoarea reflexiilor în cazul în care lumina este

    concentrată pe suprafaţa unui material strălucitor 

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Parametrii de baza BlinnOpacity

    • Seteaza nivelu de transparenta al unui

    obiect.Daca valoarea este 100 materialul va ficomplet opac,iar daca este 0 acesta va fi

    transparent.

    Specular Level

    •  Acest parametru determina cat de luminoasa

    este reflexia.

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Parametrii de baza BlinnGlossiness

    • Determina marimea reflexiei.Avand o valoare de

    0 se produce reflexia maxima,in timp cevaloarea de 100 produce o reflexie minima.

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Lectia 4 Cuprins –

    Alegerea materialelor• Obiectiv

    • Parametrii de baza Blinn

    • Incearca-l acum

    • Crearea si editarea unui material

    • Parametrii de baza pentru umbre

    •  Atribuire material prin procedeul Drag an

    Drop

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Lectia 4 Cuprins –

    Alegerea materialelor• Incearca-l acum

    •  Atribuire materiale selectand obiectul

    • Video

    • Exercitii

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Incearca-l acum• Duceti-va in editorul de material si schimbati

    parametrii de baza blinn pentru a varia

    materialul.

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Lectia 4 Cuprins –

    Alegerea materialelor• Obiectiv

    • Parametrii de baza Blinn

    • Incearca-l acum

    • Crearea si editarea unui material

    • Parametrii de baza pentru umbre

    •  Atribuire material prin procedeul Drag an

    Drop

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Lectia 4 Cuprins –

    Alegerea materialelor• Incearca-l acum

    •  Atribuire materiale selectand obiectul

    • Video

    • Exercitii

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Crearea sau editarea unui material• Duceti-va la Render > Material Editor .Va aparea

    o prezentare a tuturor materialelor.In sectiunea

    de editare a materialului,se poate creea foarteusor sau edita un material care va fi necesar  

    pentru un obiect anume.

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Crearea sau editarea unui material

    Figura 4.1 Caseta dialog editare material

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Crearea sau editarea unui material• Pentru a sorta materialele in folosinta,este

    esential sa dam nume diferite fiecarui material

    creat.Aceasta poate fi foarte usor facuta editandcampul de nume,care este prezentat in imaginea

    de mai jos.

    • Numele materialului in uz apare ca titlu al

    casetei de dialog pentru editorul de material.

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Crearea sau editarea unui material

    Figura 4.2 Editor material-camp

    nume

    Cu obiectul selectat dati click pe

    ‘Assign material to selection’ .

    Materialul obiectului isi va

    schimba culoarea implicita.

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Lectia 4 Cuprins –

    Alegerea materialelor• Obiectiv

    • Parametrii de baza Blinn

    • Incearca-l acum

    • Crearea si editarea unui material

    • Parametrii de baza pentru umbre

    •  Atribuire material prin procedeul Drag an

    Drop

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Lectia 4 Cuprins –

    Alegerea materialelor• Incearca-l acum

    •  Atribuire materiale selectand obiectul

    • Video

    • Exercitii

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Parametrii de baza pentru umbre• Parametrii de baza pentru umbre includ

    numeroase optiuni precum este ilustrat mai jos.

    Figura 4.3:- Parametrii de baza pentru umbre

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Parametrii de baza pentru umbre• 3D Studio MAX are optiunea de a umbri

    materialul in fir,2 fete,in fata hartii sau ca in

    imaginea urmatoare.

    Figura 4.4:- Optiunile parametrilor de baza pentru umbre

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Parametrii de baza pentru umbre• Blinn – Umbra Blinn creeaza reflexii circulare si

    o aparitie mai fina.

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Parametrii de baza pentru umbre•  Anisotropic   – Spre deosebire de umbra

    blinn,umbrele anistropic creeaza reflexii eliptice.

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Parametrii de baza pentru umbre• Metal – Umbrele metalice simuleaza stralucirea

    suprafetelor metalice.

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Parametrii de baza pentru umbre• Multi-layer  – Principala diferenta dintre anistropic

    si multi-layer este aceea ca ce-a din urma are

    doua controale pentru reflexii speculare.

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Lectia 4 Cuprins –

    Alegerea materialelor• Obiectiv

    • Parametrii de baza Blinn

    • Incearca-l acum

    • Crearea si editarea unui material

    • Parametrii de baza pentru umbre

    •  Atribuire material prin procedeul Drag an

    Drop

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Lectia 4 Cuprins –

    Alegerea materialelor• Incearca-l acum

    •  Atribuire materiale selectand obiectul

    • Video

    • Exercitii

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Atribuire material prin procedeul Drag and Drop

    • Este o metoda mult mai directa.

    • Duceti-va la Render > Material Editor .

    • Trageti de materialu creeat sau editat si plasati-lpe obiectul dorit.

    Cu toate acestea aceasta metoda nu este

    convenabila atunci cand scena este mult prea

    detaliata.In cazuri similare va fi utilizata primametoda.

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Atribuire material prin procedeul Drag and Drop

    • Orice schimbare al unui material pentru un

    obiect particular va schimba materialul pentru

    toate celelalte obiecte ce au acelasi material.

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Lectia 4 Cuprins –

    Alegerea materialelor• Obiectiv

    • Parametrii de baza Blinn

    • Incearca-l acum

    • Crearea si editarea unui material

    • Parametrii de baza pentru umbre

    •  Atribuire material prin procedeul Drag an

    Drop

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Lectia 4 Cuprins –

    Alegerea materialelor• Incearca-l acum

    •  Atribuire materiale selectand obiectul

    • Video

    • Exercitii

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Incearca-l acum• Dupa ce ati creat un material,atribuiti-l unui

    obiect.

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Lectia 4 Cuprins –

    Alegerea materialelor• Obiectiv

    • Parametrii de baza Blinn

    • Incearca-l acum

    • Crearea si editarea unui material

    • Parametrii de baza pentru umbre

    •  Atribuire material prin procedeul Drag an

    Drop

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Lectia 4 Cuprins –

    Alegerea materialelor• Incearca-l acum

    •  Atribuire materiale selectand obiectul

    • Video

    • Exercitii

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Atribuire materiale selectand obiectul

    • Duceti-va la butonul ‘Select  by  name’ , gasit in

    bara de unelte,si va aparea lista tuturor  

    obiectelor.

    Figura 4.3 Caseta de

    dialog-Selecteaza

    obiectul

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Lectia 4 Cuprins –

    Alegerea materialelor• Obiectiv

    • Parametrii de baza Blinn

    • Incearca-l acum

    • Crearea si editarea unui material

    • Parametrii de baza pentru umbre

    •  Atribuire material prin procedeul Drag an

    Drop

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Lectia 4 Cuprins –

    Alegerea materialelor• Incearca-l acum

    •  Atribuire materiale selectand obiectul

    • Video

    • Exercitii

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

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    Video

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    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Lectia 4 Cuprins –

    Alegerea materialelor• Obiectiv

    • Parametrii de baza Blinn

    • Incearca-l acum

    • Crearea si editarea unui material

    • Parametrii de baza pentru umbre

    •  Atribuire material prin procedeul Drag an

    Drop

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    This project has been funded with support from the European Commission. This courseware reflects the views only of the

    authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein

    142514-LLP-1-2008-1-RO-LEONARDO-LMP

    Lectia 4 Cuprins –

    Alegerea materialelor• Incearca-l acum

    •  Atribuire materiale selectand obiectul

    • Video

    • Exercitii

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    Exercitii• Pentru a ilustra cele de mai sus se va folosi

    urmatorul exemplu.

    • Dupa ce importam turbina eoliana in 3D Studio

    MAX,aceasta trebuie sa fie rendata cu o culoare

    realista.

    • Duceti-va la Rendering > Material Editor  sau

    apasati „M’ • Caseta de dialog al editorului de material va

    aparea.

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    Exercitii•  Ajustati Blinn Basic Parameters pentru a putea

    obtine culoarea materialului dorit.

    • Dati un nume materialului nou creat.•  Atribuiti materialul unui obiect particular.

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    Exercitii

    Figura 4.4 Turbina eolianainaintea ajustarii texturii

    materialului

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    Lectia 5 Cuprins – Creare lumini si umbre

    • Obiectiv

    • Utilizare lumini standard

    • Utilizare lumini fotometrice

    • Creare lumini

    • Incearca acum

    • Creare umbre

    / /

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    Lectia 5 Cuprins – Creare lumini si umbre

    • Video

    • Exercitii

    i b / d/

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    Obiectiv• Principalul motiv pentru care se folosesc

    luminile si umbrele este acela de a

    imbunatati luminozitatea unei scene.• 3D Studio MAX utilizeaza doua tipuri de

    lumini:standard si fotometrice.

    i b / d/

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    Lectia 5 Cuprins – Creare lumini si umbre

    • Obiectiv

    • Utilizare lumini standard

    • Utilizare lumini fotometrice

    • Creare lumini

    • Incearca acum

    • Creare umbre

    i b / d/

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    Lectia 5 Cuprins – Creare lumini si umbre

    • Video

    • Exercitii

    i b / d/

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    Utilizare lumini standard• Luminile standard sunt obiecte computerizate

    care simuleaza lumina unui bec sau al unei

    veioze.

    • Se poate alege din mai multe tipuri de lumini

    standard:

     – Spoturi de lumina directionate: Un spot de lumina

    emite o unda de lumina concentrata.Un spot delumina directionat foloseste un obiect tinta pentru a

    atinti camera.

    camis p b ro/e cad/

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    Utilizare lumini standard

    Figura 5.1a:- Spot de lumina

    directionat

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    Utilizare lumini standard – Spot de lumina liber: Similar celui

    directionat,spotul de lumina liber emite o unda

    de lumina fara o directie anume.

    Figura 5.1b:- Spot de lumina

    liber 

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    Utilizare lumini standard• Directionate pe o tinta/directionale:

    • Luminile directionale emit paralel fascicule

    luminoase intr-o singura directie.Omni:

    • Undele omni emit fasciculi de lumina dintr-o

    singura sursa in mai multe directii.

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    Utilizare lumini standard

    Figura 5.1c:- Lumini omni

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    Lectia 5 Cuprins – Creare lumini si umbre

    • Obiectiv

    • Utilizare lumini standard

    • Utilizare lumini fotometrice

    • Creare lumini

    • Incearca acum

    • Creare umbre

    www camis pub ro/eucad/

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    Lectia 5 Cuprins – Creare lumini si umbre

    • Video

    • Exercitii

    www camis pub ro/eucad/

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    Utilizare lumini fotometrice• Luminile fotometrice utilizeaza valorile energiei

    luminoase care fac posibila definirea cat mai corecta a

    acesteia. Acest tip de lumina pare mult mai realistic.

    • Tinta/Punct liber 

    • Emite lumini pentru un punct geometric

    • Tinta lineara/ Linie libera

    • Emite lumini pentru o linie.

    • Zona libera/ Zona tinta

    • Emite lumini pentru o arie rectangulara.

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    authors, and the Commission cannot be held responsible f