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    B.Tech SeminarReport

    3D HOLOGRAPHIC PROJECTION TECHNOLOGY

    Submitted in partial fulfillment for the award of the Degree of Bachelor of

    Technology

    inElectronics and Communication Engineering

    of

    The University of Kerala

    Submitted by

    SHAHID S(Register No: 12416055)

    Under the guidance of

    Mr. SAFUVAN T

    Department of Electronics and Communication Engineering

    YOUNUS COLLEGE OF ENGINEERING & TECHNOLOGY

    KOLLAM-10

    NOVEMBER 2015

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    Department of Electronics and Communication Engineering

    YOUNUS COLLEGE OF ENGINEERING AND TECHNOLOGY

    KOLLAM-10

    CERTIFICATE

    This is to certify that the seminar report entitled 3D HOLOGRAPHIC

    PROJECTION TECHNOLOGYisa bonafide record of the work done by SHAHID

    S(Reg: no:12 416 055)of 7thsemester during the year 2015 under my supervision and

    guidance, in the partial fulfillment for the award of Degree of Bachelor of Technology

    in Electronics and Communication Engineeringfrom the University of Kerala.

    Seminar Guide Seminar Co-ordinators

    Mr. SAFUVAN T Mr. RIYAS A NMr. ANEESH P THANKACHAN

    Asst.Professor Asst.Professor Asso.Professor

    Dept. of ECE Dept. of ECE Dept. of ECE

    YCET YCET YCET

    Mr. RAJEEV. S K

    Head of the Department

    Department of Electronics & Communication Engineering

    Younus College of Engineering & Technology

    Internal Examiner External Examiner

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    ACKNOWLEDGEMENT

    First of all, I would like to thank the Lord Almighty for the blessings towards

    the successful completion of our seminar.

    I would like to express our sincere thanks to Dr. M Abdul Majeed, The

    Principal, Younus College of Engineering & Technology,forproviding support and

    necessary facilities for doing this seminar.

    I sincerely thank Mr. Rajeev.S K, Head of the Department, Department ofElectronics & CommunicationEngineeringfor his support and encouragement that

    led to the completion of this seminar.

    I would like to thank Mr. Aneesh P Thankachan, Associate Professor and

    Mr. Riyas A N, Assistant Professor,Department of Electronics

    andCommunication Engineering,for giving us technical advice and timely

    instructions, without which I could never have been able to complete the work in

    time.

    I also wish to thank Mr. Safuvan T, Assistant Professor, Department of

    Electronics andCommunication Engineering, for providing valuable guidance.

    Last, but not least I would like to thank, our parents and friends for all the

    moral support during the preparation of this seminar.

    SHAHID S

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    ABSTRACT

    The holographic projection is a kind of 3D technology of without wearing any

    glasses, and viewers can see the three-dimensional virtual character.This seminar

    examines the new technology of Holographic Projections. It highlights the importance

    and need of this technology and how it represents the new wave in the future of

    technology and communications, the different application of the technology, the fields

    of life it will dramatically affect including business, education, telecommunication

    and healthcare. The paper also discusses the future of holographictechnology and how

    it will prevail in the coming years highlighting how it will also affect and reshape

    many other fields of life, technologies and businesses. We can often see the three-

    dimensional holographic communication technology in science fiction movies,using

    the principle of three-dimensional computer graphics, and the distant person or thing

    can been projected in the air in the form of three-dimension.

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    i

    CONTENTS

    CHAPTER No: TITLE PAGE No:

    List of Abbreviations iii

    List of Figures iv

    1 INTRODUCTION 1

    2 3D HOLOGRAPHIC TECHNOLOGY 3

    2.1 Holograms 3

    2.2 Types Of Holograms 4

    2.2.1 Reflection Hologram 4

    2.2.2 Transmission Holograms 4

    2.2.3 Computer Generated Holograms 5

    3 3D HOLOGRAPHIC PROJECTION SYSTEM PRINCIPLE 6

    4 IMPORTANCE AND NEED OF HOLOGRAPHIC

    PROJECTION

    9

    4.1 Hologram Properties 11

    5 3D HOLOGRAPHIC PROJECTION TECHNOLOGY

    TYPES

    12

    6 WORKING OF HOLOGRAM 13

    6.1 Reflection Holograms 14

    6.1.1Recording Reflection Holograms 14

    6.1.2 Reconstructing Reflection Holograms 15

    6.2 Transmission Holograms 16

    6.2.1 Recording Transmission Holograms 16

    6.2.2 Reconstructing Transmission Holograms 16

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    ii

    7 WORKING OF 3D HOLOGRAPHIC PROJECTION

    TECHNOLOGY

    18

    7.1 Display Setup 20

    7.2 Components Required 20

    8 ADVANCEMENT IN HOLOGRAPHIC TECCHNOLOGY 21

    8.1 Touchable Holograms 21

    8.2 Tactile Display With Feedback 21

    8.3 User Interfacing Integrated Display 21

    8.4 360 Degree 3D System 21

    9 APPLICATIONS AND FUTURE SCOPE 22

    9.1 Marketing With 3D Holographic Display 22

    9.2 Holography In Education 22

    9.3 Holography In Entertainment Industry 22

    9.4 Projection Displays 23

    10 ADVANTAGES OF HOLOGRAPHIC PROJECTION 24

    11 CONCLUSION 25

    REFERENCE 26

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    iii

    LIST OF ABBREVIATIONS

    3DHT - 3D Holographic Technology

    CGH - Computer Generated Hologram

    DLP - Digital Light Processing

    LCD - Liquid Crystal Display

    SLM - Spatial Liquid Modulator

    TFT - Thin Film Transistor

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    iv

    LIST OF FIGURES

    FIGURE No: TITLE PAGE No:

    3.1 Holographic projection schematic 6

    3.2 Computer generated holographic principle 8

    6.1 Recording of reflex hologram 14

    6.2 Image recording of reflection hologram 15

    6.3 Image reconstruction of reflection hologram 15

    6.4 Image recording of transmission hologram 16

    6.5 Image reconstruction of transmission hologram 17

    6.6 Image reconstruction, Primary image 17

    6.7 Image reconstruction, Secondary image 17

    7.1 Recorded hologram from coherent beam of light 19

    7.2 Appearance of virtual image through reconstructed

    waveform

    19

    7.3 3D Holographic projection 20

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    CHAPTER 1

    INTRODUCTION

    It can often see the three-dimensional holographic communication technology

    in science fiction movies, using the principle of three-dimensional computer graphics,

    and the distant person or thing can been projected in the air in the form of three-

    dimensional. With the development of science, all the equipment are miniaturization

    and precision, while the display device cannot match, and people have a demand for a

    new display technology to solve the problem. The 3D holographic projection is

    precisely as this role. The word, hologram is composed of the Greek terms, "holos"

    for "whole view"; and gram meaning "written". A hologram is a three-dimensional

    record of the positive interference of laser light waves. A technical term for

    holography is wave front reconstruction. Dennis Gabor, the Hungarian physicist

    working on advancement research for electron micro-scopes, discovered the basic

    technology of holography in 1947. However, the technique was not fully utilized until

    the 1960s, when laser technology was perfected. 3D Holographic Technology (3DHT)

    created in 1962. Holography, means of creating a unique photographic image without

    the use of a lens. The photographic recording of the image is called a hologram,

    which appears to be an unrecognizable pattern of stripes and whorls but which when

    illuminated by coherent light, as by a laser beam organizes the light into a three

    dimensional representation of the original object.

    3D Holographic projection technology is the new sign of future technology

    and communications. This technology first received attention worldwide in 2008

    when Prince Charles addressed the World future energy summit and made his firstappearance as a hologram in a bid to reduce the royal carbon footprint. In past,

    American leader Al Gore launched Live Earth Tokyo in a high-tech, virtual way as

    a hologram using Holographic Projection. This technology has been used widely to

    launch the products and create fun. The 3D holographic projection technology is also

    known as ''Musion Eyeliner.'' Musion Eyeliner is a variation on the Peppers Ghost

    stage illusion. Here, the images used are three-dimensional images, but projected as

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    two-dimensional images (2D/3D) into a 3D stage set, therefore the mind of the

    audience create the 3D illusion. Subjects are filmed in HDTV and broadcast on to the

    foil through HDTV projection systems, driven by HD Mpeg2 digital hard disc

    players, or uncompressed full HDTV video players. This means that production costs

    are minimal, needing only the single camera lenses for filming and a single projector

    for the playback hence the phrase Glasses-free viewing. With the different

    application of this technology, it will dramatically affect all the fields of life including

    business, education, telecommunication and healthcare.

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    CHAPTER 2

    3D HOLOGRAPHIC TECHNOLOGY

    Holography is a diffraction-based coherent imaging technique in which a

    complex three-dimensional object can be reproduced from a flat, two-dimensional

    screen with a complex transparency representing amplitude and phase values. It is

    commonly agreed that real-time holography is the ne plus ultra art and science of

    visualizing fast temporally changing 3-D scenes. The integration of the real-time or

    electro-holographic principle into display technology is one of the most promising but

    also challenging developments for the future consumer display and TV market. Only

    holography allows the reconstruction of natural-looking 3-D scenes, and therefore

    provides observers with a completely comfortable viewing experience.

    A holoprojector will use holographic technology to project large-scale, high-

    resolution images onto a variety of different surfaces, at different focal distances,

    from a relatively small-scale projection device. To understand the technology used in

    holographic projection, we must understand the term Hologram, and the process of

    making and projecting holograms. Holography is a technique that allows the light

    scattered from an object to be recorded and later reconstructed. The technique to

    optically store, retrieves, and process information. The holograms preserve the 3-D

    information of a holographed subject, which helps to project 3D images.

    2.1 HOLOGRAMS

    A hologram is a physical component or device that stores information about

    the holographic image. For example a hologram can be a grating recorded on a piece

    of film. It is especially useful to be able to record a full image of an object in a short

    exposure if the object or space changes in time. Holos means whole and graphein

    means writing. Holography is a technique that is used to display objects or scenes in

    three dimensions. These 3D images are called holograms. A photographic record

    produced by illuminating the object with coherent light (as from a laser) and, without

    using lenses, exposing a film to light reflected from this object and to a direct beam of

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    coherent light. When interference patterns on the film are illuminated by the coherent

    light a three-dimensional image is produced.

    2.2 TYPES OF HOLOGRAMS

    A hologram is a recording in a two-or three-dimensional medium of the

    interference pattern formed when a point source of light (the reference beam) of fixed

    wavelength encounters light of the same fixed wavelength arriving from an object (the

    object beam). When the hologram is illuminated by the reference beam alone, the

    diffraction pattern recreates the wave fronts of light from the original object. Thus, the

    viewer sees an image indistinguishable from the original object.

    There are many types of holograms, and there are varying ways of classifying

    them. For our purpose, we can divide them into three types: reflection hologram,

    transmission holograms and computer generated holograms.

    2.2.1 Reflection Hologram

    The reflection hologram, in which a truly three-dimensional image is seen near

    its surface, is the most common type shown in galleries. The hologram is illuminated

    by a spot of white incandescent light, held at a specific angle and distance and

    located on the viewers side of the hologram. Thus, the image consists of light

    reflected by the hologram. Recently, these holograms have been made and displayed

    in colour their images optically indistinguishable from the original objects. If a mirror

    is the object, the holographic image of the mirror reflects white light.

    2.2.2 Transmission Holograms

    The typical transmission hologram is viewed with laser light, usually of the

    same type used to make the recording. This light is directed from behind the hologram

    and the image is transmitted to the observers side. The virtual image can be very

    sharp and deep. Furthermore, if an undiverged laser beam is directed backward

    (relative to the direction of the reference beam) through the hologram, a real image

    can be projected onto a screen located at the original position of the object.

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    2.2.3 Computer Generated Holograms

    Computer Generated Holography (CGH) is the method of digitally generating

    holographic interference patterns. A holographic image can be generated e.g. by

    digitally computing a holographic interference pattern and printing it onto a mask or

    film for subsequent illumination by suitable coherent light source. Alternatively, the

    holographic image can be brought to life by a holographic 3D display (a display

    which operates on the basis of interference of coherent light), bypassing the need of

    having to fabricate a "hardcopy" of the holographic interference pattern each time.

    Consequently, in recent times the term "computer generated holography" is

    increasingly being used to denote the whole process chain of synthetically preparing

    holographic light wave fronts suitable for observation.

    Computer generated holograms have the advantage that the objects which one

    wants to show do not have to possess any physical reality at all (completely synthetic

    hologram generation). On the other hand, if holographic data of existing objects is

    generated optically, but digitally recorded and processed, and brought to display

    subsequently, this is termed CGH as well.

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    CHAPTER 3

    3D HOLOGRAPHIC PROJECTION SYSTEM PRINCIPLE

    The holographic projection is a kind of 3D technology of without wearing

    glasses, and viewers can see the three-dimensional virtual character. This technology

    is more in some museum applications. Three-dimensional holographic projection

    equipment is not the use of digital technology, but the projection equipment projects

    the different angle image to the holographic projection membrane, so that you can see

    other images that are not belong to your own point of view, and thus achieve a true

    three-dimensional holographic image.

    360 degree phantom imaging is a three-dimensional screen that imaging is

    suspended in mid-air imaging in the real, creating magic and real atmosphere, and the

    effect is peculiar, with a strong sense of depth. The object can be conjunct with the

    phantom in the air, also be available with touch screen interaction with the audience.

    Holographic interactive display system is a combination with nanometer touch

    sensitive membrane and scattering rear-projection imaging technology, andit is a

    novel and extraordinary presentation. Visitors can interact with holographic display

    glass, and be given a mysterious and magical fantasy feeling and provided the

    modern, stylish, interactive tools for the query of the display.

    3D holographic projection is the technology that record and reproduce objects

    in real 3D image with using of interference and diffraction theory. Holographic

    projection schematic is been shown in Fig.3.1

    Fig.3.1. Holographic projection schematic

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    The first step is to record the object light wave information by interference

    principle, namely, the shooting process: the subject under laser irradiation forms a

    diffuse object beam; another part of the laser as a reference beam shines on the

    holographic film, and the object beam is been superimposed and produce interference,

    converts the phase and amplitude of object light waves to the intensity in space

    changes, thus records all the information of the object light waves with using of

    contrast and spacing in interference strips. The film, recording the interference stripes,

    after developing and fixing handler, will become a hologram or holographic photo.

    The second step is by diffraction theory to that reproduce the object light wave

    information, which is the imaging process: the hologram is like a complex grating, in

    coherent laser, the sine-hologram diffraction light waves of a linear record of

    generally give two the original image (also known as the initial image) and the

    conjugate image. The image of reproduction has the strong three-dimensional sense,

    and a real visual effect. Every part of the hologram recorded the light of the object, so

    in principle, every part can reproduce the original image, a number of different

    images can be recorded on a film by multiple-exposure and showed each other

    without disturbing.

    Holographic projection technology is holography displayed reversely. In

    essence, it is the formation of three-dimensional images on the air or a specialthree-

    dimensional lens. This technology breaks throughthe limitations of traditional sound,

    light, power, andthe image is color, the contrast and clarity are veryhigh. Unlike the

    flat screen projection displaying thestereoscopic perception only in the two-

    dimensionalsurface by the effect of perspective and shadows,holographic projection

    technology isthe real rendering of 3D images, which different sides of the image can

    be viewed from any angle of 360 degree. Decorative and practicality are blended, and

    the strong sense of space and perspective are the most attractive place of this

    technique. The holographic projection is expected to become the ultimate show

    solutions beyond the current 3D technology.The computer-generated holographic

    principle can be including the calculation process and the reproduce, which shown in

    Fig.3.2

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    Fig.3.2. Computer generated holographic principle

    The calculation process transforms the three-dimensional information into a

    holographic stripe, which there are two methods based on interference and diffraction.

    The interference and diffraction are all the basic nature of light. Interference is more

    than two (or two) light waves with the same frequency, the same vibration direction

    and the constant phase difference, in the superposition of the space, and forms the

    constant strengthening and weakening in the overlap area. Diffraction is that the light

    waves display the derivative phenomenon in the communication process through the

    edges or porosity of the obstacles. The greater the wavelength, the smaller the pore,

    the exhibition derivative phenomenon is more obvious.

    The reproduce process is the holographic stripes generated by the spatial light

    modulator (SLM) modulated the incident light, and converts stripes into visible three-

    dimensional images. In essence, the calculated hologram information produced and

    reproduced by computer-controlled graphics device on the physical media.

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    CHAPTER 4

    IMPORTANCE AND NEED OF HOLOGRAPHIC PROJECTION

    The interest in 3D viewing is not new. The public has embraced this

    experience since at least the days of stereoscopes, at the turn of the last century. New

    excitement, interest, and enthusiasm then came with the 3D movie craze in the middle

    of the last century, followed by the fascinations of holography, and most recently the

    advent of virtual reality. Recent developments in computers and computer graphics

    have made spatial 3D images more practical and accessible. The computational power

    now exists, for example, for desktop workstations to generate stereoscopic image

    pairs quickly enough for interactive display. At the high end of the computational

    power spectrum, the same technological advances that permit intricate object

    databases to be interactively manipulated and animated now permit large amounts of

    image data to be rendered for high quality 3D displays.

    Modern three-dimensional (3D) display technologies are increasingly

    popular and practical not only in computer graphics, but in other diverse

    environments and technologies as well. Growing examples include medical

    diagnostics, flight simulation, air traffic control, battlefield simulation, weather

    diagnostics, entertainment, advertising, education, animation, virtual reality, robotics,

    biomechanical studies, scientific visualization, and so forth. The increasing interest

    and popularity are due to many factors. In our daily lives, we are surrounded by

    synthetic computer graphic images both in principle and on television. People can

    nowadays even generate similar images on personal computers at home. We also

    regularly see holograms on credit cards and lenticular displays on cereal boxes.There is also a growing appreciation that twodimensional projections of 3D

    scenes, traditionallyreferred to as 3D computer graphics, can be insufficient for

    inspection, navigation, and comprehension of some types of multivariate data.

    Without the benefit of 3D rendering, even high quality images that have excellent

    perspective depictions still appear unrealistic and flat. For such application

    environments, the human depth cues of stereopsis, motion parallax, and (perhaps to a

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    lesser extent) ocular accommodations are increasingly recognized as significant and

    important for facilitating image understanding and realism.

    In other aspects of 3D display technologies, such as the hardware needed for

    viewing, the broad field of virtual reality has driven the computer and optics

    industries to produce better stereoscopic helmet mounted and boom-mounted

    displays, as well as the associated hardware and software to render scenes at rates and

    qualities needed to produce the illusion of reality. However, most voyages into virtual

    reality are currently solitary and encumbered ones: users often wear helmets, special

    glasses, or other devices that present the 3D world only to each of them individually.

    A common form of such stereoscopic displays uses shuttered or passively polarized

    eyewear, in which the observer wears eyewear that blocks one of two displayed

    images, exclusively one each for each eye. Examples include passively polarized

    glasses, and rapidly alternating shuttered glasses.

    While these approaches have been generally successful, they have not met

    with widespread acceptance because observers generally do not like to wear

    equipment over their eyes. In addition, such approaches are impractical, and

    essentially unworkable, for projecting a 3D image to one or more casual passersby, to

    a group of collaborators, or to an entire audience such as when individuated

    projections are desired. Even when identical projections are presented, such situations

    have required different and relatively underdeveloped technologies, such as

    conventional auto stereoscopic displays. Thus, a need still remains for highly

    effective, practical, efficient, uncomplicated, and inexpensive auto stereoscopic 3D

    displays that allow the observer complete and unencumbered freedom of movement.

    Additionally, a need continues to exist for practical auto stereoscopic 3D displays that

    provide a true parallax experience in both the vertical as well as the horizontal

    movement directions.

    A concurrent continuing need for such practical auto stereoscopic 3D displays

    that accommodate multiple viewers independently and simultaneously. A particular

    advantage would be afforded if the need could be fulfilled to provide such

    simultaneous viewing in which each viewer could be presented with a uniquely

    customized auto stereoscopic 3D image that could be entirely different from that

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    being viewed simultaneously by any of the other viewers present, all within the same

    viewing environment, and all with complete freedom of movement therein. Yet

    another urgent need is for an unobtrusive 3D viewing device that combines feedback

    for optimizing the viewing experience in combination with provisions for 3D user

    input, thus enabling viewing and manipulation of virtual 3D objects in 3D space

    without the need for special viewing goggles or headgear. In view of the ever

    increasing commercial competitive pressures, increasing consumer expectations, and

    diminishing opportunities for meaningful product differentiation in the marketplace, it

    is increasingly critical that answers be found to these problems. Moreover, the ever-

    increasing need to save costs, improve efficiencies, improve performance, and meet

    such competitive pressures adds even greater urgency to the critical necessity that

    answers be found to these problems.

    4.1 HOLOGRAM PROPERTIES

    Appears as a real object from different angles.

    Usually just look like a sparkly pictures or smears of color.

    Each cut views the entire holographic image.

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    CHAPTER 5

    3D HOLOGRAPHIC PROJECTION TECHNOLOGY TYPES

    There are the following categories about the holographic projection

    technology broadly:

    In Massachusetts, a 29-year-old and technology graduate, called Chad Dyne

    invented an air projection and interactive technology, which is a milestone of the

    display technology, and it can wall project images with interactive features in the

    airflow. The technology is the principle of the mirage, and the image is projected on

    the water vapor, and it can form images the strong level and three-dimensional sense

    on the molecular vibration is not balanced.

    Science and Technology, the Japanese company, had invented the 3D images by

    the laser beam projecting the entity. This technique is that the mixed gas of nitrogen

    and oxygen, when they disperse in the air, becomes the hot syrupy substance, and

    forms a transient 3D image in the air. This approach is achieved by a small blasting

    constantly in the air.

    The researchers in the Innovation and Technology Institute, University of South

    California, announced that they successfully developed a 360-degree holographic

    display, and this technique is that the images are projected on a high-speed rotating

    mirror, which achieve the three-dimensional images.

    A pseudo-holographic projection is applied in commercial purposes, which has

    two categories: the projector directly is rear projection on holographic projection

    membrane, and the other, a projector or other display light is refracted 45 degrees

    imaging in the holographic projection on the phantom, which imaging results are

    relatively bright and dazzling, but the cost is relatively much higher and the site

    constraints are also more.

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    CHAPTER 6

    WORKING OF HOLOGRAM

    The time-varying light field of a scene with all its physical properties is to be

    recorded and then regenerated. Hence the working of holography is divided into two

    phases:

    Recording

    Reconstruction

    Recording of hologram: Basic tools required to make a hologram includes a

    red lasers, lenses, beam splitter, mirrors and holographic film. Holograms are

    recorded in darker environment; this is to avoid the noise interference caused by other

    light sources.

    The recording of hologram is based on the phenomenon of interference. It

    requires a laser source, a plane mirror or beam splitter, an object and a photographic

    plate. A laser beam from the laser source is incident on a plane mirror or beam

    splitter. As the name suggests, the function of the beam splitter is to split the laser

    beam. One part of splitted beam, after reflection from the beam splitter, strikes on the

    photographic plate. This beam is called reference beam. While other part of splitted

    beam (transmitted from beam splitter) strikes on the photographic plate after suffering

    reflection from the various points of object. This beam is called object beam.

    The object beam reflected from the object interferes with the reference beam

    when both the beams reach the photographic plate. The superposition of these two

    beams produces an interference pattern (in the form of dark and bright fringes) and

    this pattern is recorded on the photographic plate. The photographic plate withrecorded interference pattern is called hologram. Photographic plate is also known as

    Gabor zone plate in honour of Denis Gabor who developed the phenomenon of

    holography.

    Each and every part of the hologram receives light from various points of the

    object. Thus, even if hologram is broken into parts, each part is capable of

    reconstructing the whole object.

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    There are two basic types of holograms:

    Reflection holograms

    Transmission hologramsReflection holograms form images by reflecting a beam of light off the surface

    of the hologram. This type of hologram produces very high quality images but is very

    expensive to create.

    Transmission holograms form images by transmitting a beam of light through

    the hologram. This type of hologram is more commonly seen since they can be

    inexpensively mass-produced. Embossed holograms, such as those found on credit

    cards, are transmission holograms with a mirrored backing.

    6.1 REFLECTION HOLOGRAMS

    6.1.1 Recording of Reflection Holograms

    The laser provides a highly coherent source of light. The beam of lighthits the

    beam splitter, which is a semi-reflecting plate that splits the beam into two: anobject

    beam and a reference beam.The object beam is widened by a beam spreader and the

    lightis reflected off the object and is projected onto the photographic plate.The

    reference beam is also widened by a beam spreader and the light reflects off a mirror

    and shines on the photographic plate as shown in the Fig.6.1.

    Fig.6.1. Recording of Reflex holograms

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    The reference and object beams meet at the photographic plate and create the

    interference pattern that records the amplitude and phase of theresultant wave as

    shown in the Fig.6.2.

    Fig.6.2. Image recording of Reflection hologram

    6.1.2 Reconstructing of Reflection Holograms

    A reconstruction beam of light is used to reconstruct the object wave front.

    The reconstruction beam is positioned at the same angle as the illuminating beam that

    was used during the recording phase.The virtual image appears behind the hologram

    at the same position as the object as shown in the Fig.6.3.

    Fig.6.3. Image reconstruction of Reflection hologram

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    6.2 TRANSMISSION HOLOGRAMS

    6.2.1Recording of Transmission Holograms

    As with reflection holograms, a laser is used to provide a highly coherent

    source of light. A beam splitter and beam spreaders are also used in the recording of

    transmission holograms.After the object beam passes through the beam spreader, the

    light is reflected off a mirror and onto the object. The object beam is then reflected

    onto the photographic plate.The reference beam is also reflected off a mirror and

    shines on the photographic plate.The incoming object and reference beams create a

    resultant wave. The amplitude and phase of the resultant wave is recorded onto the

    photographic plate as an interference pattern as shown in the Fig.6.4.

    Fig.6.4. Image recording of Transmission hologram

    6.2.2 Reconstructing of Transmission Holograms

    A reconstruction beam is used to illuminate the hologram and is positioned at the

    same angle as the reference beam that was used during the recording phase.When the

    reconstruction beam is placed at the right angle, three beams of light will pass through

    the hologram.An undiffracted beam (zeroth order) will pass directly through the

    hologram but will not produce an image.A second beam forms the primary (virtual)

    image (first order) that is diffracted at the same angle as the incoming object beam

    that was used during recording.A third beam forms the secondary (real) image (first

    order).As we can see in the Fig.6.5., the beams that form the images are diffracted at

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    the same angle, from the undiffracted beam. Between the image beams, the angle is

    twice as large.

    Fig.6.5. Image reconstruction of Transmission hologram

    If we look at the hologram at the same angle as the primary image beam (also

    same angle as recording object beam), we will see a virtual image of the object

    located behind the hologram as shown in the Fig.6.6.

    Fig.6.6. Image reconstruction, primary image

    If we look at the hologram at the same angle as the secondary image beam, we

    will see a real image of the object located in front of the hologram as shown in the

    Fig.6.7.

    Fig.6.7. Image reconstruction, secondary image

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    CHAPTER 7

    WORKING OF 3D HOLOGRAPHIC PROJECTION

    TECHNOLOGY

    This is entirely a Latest and vary unique Hi Definition 3D Projection

    Technology in which a person is captured in 3Ddimentional Aspect with a Sp. Hi

    Definition Camera on a specially built stage And Projected As Is at various Distant

    Locations At a Time. Viewers at the other end will feel the presence of REAL

    Person in front of them and also interact with projected Virtual person, without

    wearing any kind of 3D glasses, as they interact with Actual Person.

    Holography is a technique that enables a light field, which is generally the

    product of a light sources scattered off Objects, to be recorded and Later reconstructed

    when the original light field is no longer present, due to the absence of the original

    objects. Holography can be thought of as somewhat similar to sound recording,

    whereby a sound field created by vibrating matter like musical instruments or vocal

    cords, is encoded in such a way that it can be reproduced later, without the presence

    of the original vibrating matter. It starts with the patented foil, completely invisible to

    the naked eye.Right at 45 across the stage and the bounce content off a projector

    screen. This is then reflected upwards, reflects off the foil and gives s the impression

    of a real 3D volumetric image on stage. A hologram is recorded by exposing a light-

    sensitive sensor (for example, photographic film, or a high-resolution CCD)

    simultaneously to a coherent beam of light and the reflection of that beam of light

    from the scene being recorded. The sensor records not an image of the scene, but the

    interference (typically taking place at the surface of a sheet of film) between theimage and the original coherent light. This interference pattern contains all the

    information in the light field at the sensor.

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    Fig.7.1. Recorded hologram from coherent beam of light

    To play back a hologram, the interference pattern of the original hologram is

    reproduced, and a coherent beam of light (typically having the same wavelength as

    the original laser illumination source) is directed onto the pattern along the same

    direction as was the reference beam. The reconstruction beam is diffracted from the

    interference pattern, and thereby reproduces the 3D image information of the subject

    of the hologram. For us, a glowing but seemingly solid image suddenly appears

    floating in space.

    Fig.7.2. Appearance of Virtual Image through reconstructed waveforms

    With video displays being of considerably greater value than static 3D picture frames,

    a dynamic substitute for photographic film has long been sought, with varying

    degrees of success. An active holographic display is based on a spatial light modulator

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    (SLM), a device that changes the intensity and/or the phase of a beam of light. A

    simple example is an overhead projector, wherein the transparency acts as an SLM.

    7.1 DISPLAY SETUP

    Display setup need ideally minimum height of 9 ft and footprint of 10 ft

    square to show full size human figure.

    Fig.7.3. 3D Holographic projection

    7.2 COMPONENTS REQUIRED

    The primary components of projecting the subject are; A video projector,

    preferably DLP with an HD card/minimum native resolution of 1280 x 1024 and

    brightness of 5000+ lumens, for smaller cabinet installations, a high quality TFT

    Plasma or LCD screen, a hard-disc player with 1920 x 1080i HD graphics card, Apple

    or PC video server, DVD player, a specialized foil + 3D set/drapes enclosing 3 sides

    and lighting and audio as required and who controller (on site or remote) Subjects are

    filmed in HDTV and broadcast on to the foil through HDTV projection systems,driven by HD Mpeg2 digital hard disc players, or uncompressed full HDTV

    video/Beta-Cam players.

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    CHAPTER 8

    ADVANCEMENT IN HOLOGRAPHIC TECHNOLOGY

    8.1 TOUCHABLE HOLOGRAMS

    The importance of haptic interaction techniques gathers much more attention

    with the progress of the computer graphics, the physical simulation and the visual

    display technologies. There have been a lot of interactive systems which aim to enable

    the users to handle 3D graphic objects with their hands. If tactile feedback is provided

    to the users hands in 3D free space, the usability of those systems will be

    considerably improved.

    8.2 TACTILE DISPLAY WITH HAPTIC FEEDBACK

    Airborne Ultrasound Tactile Display is a tactile display which provides

    tactile sensation onto the users hand. It utilizes the nonlinear phenomenon of

    ultrasound; acoustic radiation pressure. When an object interrupts the propagation of

    ultra-sound, a pressure field is exerted on the surface of the object.

    8.3 USER INTERFACING INTEGRATED DISPLAYS

    While camera-based and marker-less hand tracking systems are demonstrated

    these days, we use Wiimote (Nintendo) which has an infrared (IR) camera for

    .simplicity. A retro reflective marker is attached on the tip of users middle finger. IR

    LEDs illuminate the marker and two Wiimotes sense the 3D position of the finger.

    Owing to this hand-tracking system, the users can handle the floating virtual image

    with their hands.

    8.4 360-DEGREE 3D SYSTEM

    The system was made possible by projecting high-speed video on a spinning

    mirror. As the spinning mirror changes direction, different perspectives of the

    projected image is shown. The University of Southern California project is more

    realistic compared to other holographic attempt.

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    CHAPTER 9

    APPLICATIONS AND FUTURE SCOPE

    9.1 MARKETING WITH 3D HOLOGRAPHIC DISPLAY

    This worlds innovative technology can enable observers to see lifelike images

    that float deep inside and project several feet in front of a display screen. Dimensional

    Studios, a leader in 3D visual display solutions has recently introduced its

    unparalleled digital signage in the UK. This worlds innovative technology can enable

    observers to see 3D holographic-like images that float deep inside and project several

    feet in front of an LCD or plasma display screen. Its aim is for advertising agencies

    and consumer products who wish to catch a huge impact from this new break through

    media.

    9.2 HOLOGRAPHY IN EDUCATION

    Holography being in its infant stage has not being widely used in education.

    However, application of holography in education is not new. Although, the distance

    of transition was minimal, long distance projection is possible since the images are

    transmitted over the internet. Holography differs from video conferencing because the

    teacher appears to be in the classroom. While in video conferencing users can easily

    notice a screen and a camera.

    9.3 HOLOGRAPHY IN ENTERTAINMENT INDUSTRY

    When one thinks about holography in the entertainment industry, the movies

    Star Trek and Star Wars come into mind. In these movies, people relate with

    holograms as they would relate with real human. Although, what people see in these

    movies are not real holograms, they depict what a real hologram looks like and future

    capabilities of holography. In the musical industry, holography is being used for

    concerts. In this case, the musicians can be far away in New York while performing in

    several cities around the world. Today, three dimensional television and cinemas are

    becoming common, and there is more to come.3D movies in home theatres require

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    chunky glasses which may be uncomfortable for some people to wear. Also experts

    found that viewing 3D television over a long period can cause headache and eye strain

    due to new sensory experience. Since holography makes beamed image look like real,

    it should not have any future strain on the eyes nor generate headache.

    9.4 PROJECTION DISPLAYS

    Future colour liquid crystal displays (LCDs) will be brighter and whiter as a

    result of holographic technology. Scientists at Polaroid Corp. have developed a

    holographic reflector that will reflect ambient light to produce a white background.

    Holographic televisions may be possible within a decade but at a high price. MIT

    researchers recently made a prototype that does not need glasses, but true holographic

    commercial TV will take a year to appear. One day all TVs could be holographic, but

    will take 8-10 years. In future, holographic displays will be replacing all present

    displays in all sizes, from small phone screen to large projectors

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    CHAPTER 10

    ADVANTAGES OF HOLOGRAPHIC PROJECTION

    The interest in 3D viewing is not new. The public has embraced this

    experience since at least the days of stereoscopes, at the turn of the last century. New

    excitement, interest, and enthusiasm then came with the 3D movie craze in the middle

    of the last century, followed by the fascinations of holography, and most recently the

    advent of virtual reality. Recent developments in computers and computer graphics

    have made spatial 3D images more practical and accessible. Modern three

    dimensional (3D) display technologies are increasingly popular and practical not

    only in computer graphics, but in other diverse environments and technologies as

    well. A concurrent continuing need is for such practical auto stereoscopic 3D displays

    that can also accommodate multiple viewers independently and simultaneously.

    A particular advantage would be afforded if the need could be fulfilled to

    provide such simultaneous viewing in which each viewer could be presented with a

    uniquely customized auto stereoscopic 3D image that could be entirely different from

    that being viewed simultaneously by any of the other viewers present, all within thesame viewing environment, and all with complete freedom of movement therein. A

    high resolution three dimensional recording of an object. Another feature is that these

    are glasses free 3D display. This 3D technology can accommodate multiple viewers

    independently and simultaneously, which is an advantage no other 3D technology can

    show. The 3D holographic technology does not need a projection screen. The

    projections are projected into midair, so the limitations of screen are not applicable for

    3D holographic display

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    CHAPTER 11

    CONCLUSION

    Holography may still be in its infant stage, but its potentials applications are

    aspiring. Holographic Technology and Spectral Imagining has endless applications, as

    far as the human mind can imagine. Holography being the closest display technology

    to our real environment may just be the right substitute when reality fails. With

    holography, educational institutions may become a global village sooner that people

    thought, where information and expertise are within reach. Knowledge sharing and

    mobility will only cost a second and learning will become more captivating and

    interactive. First, there is an urgent need to address the infrastructural deficiencies

    limiting the application of holography in education.

    More interestingly, the display medium of holography is very important. A

    360 viewing angle is especially what is needed to maximize the use of holography in

    education. Being able to display a 3D hologram in free air is also vital, because

    interacting with holograms in a covered display may be cumbersome. In order not to

    limit the use of holography to a non-interactive display medium, incorporation withfeedback technologies is mandatory. The haptic technology which makes it possible

    to touch and manipulate virtual object is especially important. As the field of

    hapticscontinues to grow and integrates with holography, interaction with holograms

    becomes limitless. In future, holographic displays will be replacing all present

    displays in all sizes, from small phone screen to large projectors.

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