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7/28/2019 2E Star Trek CCG - Second Edition Rulebook
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equipmenteventinterruptheadquarters missionplanet dilemma/missionspace dilemma/mission
dual dilemmaAlpha quadrantGamma quadrantBajoran affiliationBorg affiliationCardassian affiliationDominion affiliationFederation affiliationFerengi affiliationKlingon affiliationNon-Aligned affiliationRomulan affiliationalternate universe
Deep Space NineEarthMaquisThe Next Generationcommandstaff
skill dot
S T A R T R E K S E C O N D E D I T I O N I C O N G U I D E
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SHIP
A ship carries personnel and equipment to your missions. Its attributes (Range,Weapons, and Shields) determine how far it can move each turn, as well as itsoffensive and defensive capabilities.
Staffing Requirements include: command
staffOther Icons include: Earth
Deep Space NineThe Next Generation
Some cards (of all types) have a First Edition Compatible indicator as shownabove. Read more about First Edition compatibility on page 30.
SECOND EDITION Rulebook 3
PERSONNEL
A personnel has attributes (Integrity, Cunning, and Strength) and skills, used to helpyou overcome dilemmas and complete missions. A personnels icons may indicate howhe or she can be played, or help you staff ships.
Other Icons include: command
staffEarthDeep Space NineThe Next Generation
2 STAR TREKCUSTOMIZABLE CARD GAME
Affiliation
Cost
Species
Game Text
Subtitle
Other Icons
Lore
AttributesCollector Info
Card Title
Affiliation
StaffingRequirements
Cost
Class
Game Text
Subtitle
Other IconsLore
AttributesFirst EditionCompatible
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EVENT
An event is a card representing a significant change in the universe. Some eventsinstruct you to destroy them (place them in your discard pile) after you play them. Allothers stay in play until something else destroys them. Some events are played onother cards, such as a personnel or a mission.
SECOND EDITION Rulebook 5
EQUIPMENT
An equipment is a weapon, tricorder, or other kind of device carried and used by apersonnel.
4 STAR TREKCUSTOMIZABLE CARD GAME
Card Type Icon
Cost
Card Type
Game Text
Lore
Collector Info
Card Title
Card Type Icon
Cost
Card Type
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MISSION
Each player has exactly five mission cards, representing the places that personneland ships travel to and from. Missions are kept separate from the deck and played in arow in front of their owner at the start of the game.
There are three types of missions. Planetmissions and spacemissions are worth
points to you, and you must complete one of each to win the game. Headquartersmissions are where your personnel and ships are played; from there they move out tothe other missions.
Mission Type Icons include: headquartersplanetspace
SECOND EDITION Rulebook 7
INTERRUPT
An interrupt is a card representing an important occurrence, which you destroy(place in your discard pile) after you play it. Interrupts have no cost. Unlike the otherkinds of card explained so far, interrupts can sometimes be played during anopponents turn.
6 STAR TREKCUSTOMIZABLE CARD GAME
Card Type Icon
Card Type
Game Text
Lore
Collector Info
Card Title
Mission Type
Quadrant
Requirements
Span
Game Text
Points
Lore
Collector Info
Affiliations
Card Title
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AFFILIATIONSEach personnel and ship belongs to a specific affiliation. Color, background texture,
and an icon in the upper left corner indicates the affiliation of a personnel or ship.There are six affiliations in the STAR TREKCCG Second Edition: Bajoran, Cardassian,Federation, Klingon, Romulan, and Non-Aligned. (Other affiliations will be added infuture expansion sets.)
Youll find it easier to play with cards from just one or two affiliations. However, yourdeck may contain cards from several different affiliations if you like. Once a personnelor ship is played, it may mix freely with any other affiliation.
COMMAND AND OWNERThese words are used to refer to a specific player.
You command each card you have in play. You do not command cards whichare in your deck, dilemma pile, hand, or discard pile. It is possible for anopponent to take command of one of yourcards during a game.
You are the owner of each card you begin the game with. You remain theowner of a card for the entire game, even if an opponent takes command of
that card.The word your is often used as shorthand to refer to a card you command. Forexample: Each of your Treachery personnel is Cunning +2. This game text affectsthe Cunning of each Treachery personnel you command.
The words an opponents are used similarly, as shorthand for a card your opponentcommands.
DESTROY, DISCARD, AND KILL
These words refer to placing a card in its owners discard pile. Discard is used when the card comes from your hand or deck. Destroy is used when the card comes from in play. Kill means the same thing as destroy, but is used when the card in question
is a personnel.
SECOND EDITION Rulebook 9
DILEMMA
A dilemma is a problem or obstacle an opponents personnel must face whenattempting to complete a mission. Dilemmas are kept separate from your deck andmissions, in a dilemma pile containing only dilemma cards.
There are three kinds of dilemmas. Planetdilemmas and spacedilemmas correspond
to missions that have the same icon, and may be used only against personnel attemptingthat kind of mission. Dualdilemmas may be used at planet missions or space missions.
Dilemma Type Icons include: dualplanetspace
8 STAR TREKCUSTOMIZABLE CARD GAME
Dilemma Type
Cost
Card Type
Lore
Game Text
Collector Info
Card Title
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OpponentsPersonnel & Ships
Opponents Missions
Your Missions
Your Personnel & Ships
Opponents Deck& Discard Pile
OpponentsCore
OpponentsDilemma Pile
OpponentsBrig
Your Deck& Discard Pile
YourCore
YourDilemma Pile
YourBrig
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