2E Star Trek CCG - Second Edition Rulebook

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    equipmenteventinterruptheadquarters missionplanet dilemma/missionspace dilemma/mission

    dual dilemmaAlpha quadrantGamma quadrantBajoran affiliationBorg affiliationCardassian affiliationDominion affiliationFederation affiliationFerengi affiliationKlingon affiliationNon-Aligned affiliationRomulan affiliationalternate universe

    Deep Space NineEarthMaquisThe Next Generationcommandstaff

    skill dot

    S T A R T R E K S E C O N D E D I T I O N I C O N G U I D E

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    SHIP

    A ship carries personnel and equipment to your missions. Its attributes (Range,Weapons, and Shields) determine how far it can move each turn, as well as itsoffensive and defensive capabilities.

    Staffing Requirements include: command

    staffOther Icons include: Earth

    Deep Space NineThe Next Generation

    Some cards (of all types) have a First Edition Compatible indicator as shownabove. Read more about First Edition compatibility on page 30.

    SECOND EDITION Rulebook 3

    PERSONNEL

    A personnel has attributes (Integrity, Cunning, and Strength) and skills, used to helpyou overcome dilemmas and complete missions. A personnels icons may indicate howhe or she can be played, or help you staff ships.

    Other Icons include: command

    staffEarthDeep Space NineThe Next Generation

    2 STAR TREKCUSTOMIZABLE CARD GAME

    Affiliation

    Cost

    Species

    Game Text

    Subtitle

    Other Icons

    Lore

    AttributesCollector Info

    Card Title

    Affiliation

    StaffingRequirements

    Cost

    Class

    Game Text

    Subtitle

    Other IconsLore

    AttributesFirst EditionCompatible

    Collector Info

    Card Title

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    EVENT

    An event is a card representing a significant change in the universe. Some eventsinstruct you to destroy them (place them in your discard pile) after you play them. Allothers stay in play until something else destroys them. Some events are played onother cards, such as a personnel or a mission.

    SECOND EDITION Rulebook 5

    EQUIPMENT

    An equipment is a weapon, tricorder, or other kind of device carried and used by apersonnel.

    4 STAR TREKCUSTOMIZABLE CARD GAME

    Card Type Icon

    Cost

    Card Type

    Game Text

    Lore

    Collector Info

    Card Title

    Card Type Icon

    Cost

    Card Type

    Game Text

    Lore

    Collector Info

    Card Title

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    MISSION

    Each player has exactly five mission cards, representing the places that personneland ships travel to and from. Missions are kept separate from the deck and played in arow in front of their owner at the start of the game.

    There are three types of missions. Planetmissions and spacemissions are worth

    points to you, and you must complete one of each to win the game. Headquartersmissions are where your personnel and ships are played; from there they move out tothe other missions.

    Mission Type Icons include: headquartersplanetspace

    SECOND EDITION Rulebook 7

    INTERRUPT

    An interrupt is a card representing an important occurrence, which you destroy(place in your discard pile) after you play it. Interrupts have no cost. Unlike the otherkinds of card explained so far, interrupts can sometimes be played during anopponents turn.

    6 STAR TREKCUSTOMIZABLE CARD GAME

    Card Type Icon

    Card Type

    Game Text

    Lore

    Collector Info

    Card Title

    Mission Type

    Quadrant

    Requirements

    Span

    Game Text

    Points

    Lore

    Collector Info

    Affiliations

    Card Title

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    AFFILIATIONSEach personnel and ship belongs to a specific affiliation. Color, background texture,

    and an icon in the upper left corner indicates the affiliation of a personnel or ship.There are six affiliations in the STAR TREKCCG Second Edition: Bajoran, Cardassian,Federation, Klingon, Romulan, and Non-Aligned. (Other affiliations will be added infuture expansion sets.)

    Youll find it easier to play with cards from just one or two affiliations. However, yourdeck may contain cards from several different affiliations if you like. Once a personnelor ship is played, it may mix freely with any other affiliation.

    COMMAND AND OWNERThese words are used to refer to a specific player.

    You command each card you have in play. You do not command cards whichare in your deck, dilemma pile, hand, or discard pile. It is possible for anopponent to take command of one of yourcards during a game.

    You are the owner of each card you begin the game with. You remain theowner of a card for the entire game, even if an opponent takes command of

    that card.The word your is often used as shorthand to refer to a card you command. Forexample: Each of your Treachery personnel is Cunning +2. This game text affectsthe Cunning of each Treachery personnel you command.

    The words an opponents are used similarly, as shorthand for a card your opponentcommands.

    DESTROY, DISCARD, AND KILL

    These words refer to placing a card in its owners discard pile. Discard is used when the card comes from your hand or deck. Destroy is used when the card comes from in play. Kill means the same thing as destroy, but is used when the card in question

    is a personnel.

    SECOND EDITION Rulebook 9

    DILEMMA

    A dilemma is a problem or obstacle an opponents personnel must face whenattempting to complete a mission. Dilemmas are kept separate from your deck andmissions, in a dilemma pile containing only dilemma cards.

    There are three kinds of dilemmas. Planetdilemmas and spacedilemmas correspond

    to missions that have the same icon, and may be used only against personnel attemptingthat kind of mission. Dualdilemmas may be used at planet missions or space missions.

    Dilemma Type Icons include: dualplanetspace

    8 STAR TREKCUSTOMIZABLE CARD GAME

    Dilemma Type

    Cost

    Card Type

    Lore

    Game Text

    Collector Info

    Card Title

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    OpponentsPersonnel & Ships

    Opponents Missions

    Your Missions

    Your Personnel & Ships

    Opponents Deck& Discard Pile

    OpponentsCore

    OpponentsDilemma Pile

    OpponentsBrig

    Your Deck& Discard Pile

    YourCore

    YourDilemma Pile

    YourBrig

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