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24/02/10 ANIMASI TEKNOLOGI IF.UB. Eriq Muhammad Adams J. - [email protected] http://lecture.ub.ac.id/eriq

24/02/10 ANIMASI TEKNOLOGI IF.UB. Eriq Muhammad Adams J. - [email protected]

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Page 1: 24/02/10 ANIMASI TEKNOLOGI IF.UB. Eriq Muhammad Adams J. - eriq.adams@gmail.com

24/02/10ANIMASI

TEKNOLOGIIF.UB.

Eriq Muhammad Adams J. - [email protected]://lecture.ub.ac.id/eriq

Page 2: 24/02/10 ANIMASI TEKNOLOGI IF.UB. Eriq Muhammad Adams J. - eriq.adams@gmail.com

• Computer graphic was new, so most innovations from this period are not very spectacular

• Early 1950s CRT displays

• 1960s CADAM

• Early 1960s Sketchpad

Technology Development (1950s &1960s)

Page 3: 24/02/10 ANIMASI TEKNOLOGI IF.UB. Eriq Muhammad Adams J. - eriq.adams@gmail.com

• Significant decade for the development of 3D computer animation and imaging technology

• The introduction of microcomputer• David Evans (University of Utah) and students

developed major contributions, such as original versions of polygonal, Gouraud, and Phong shading; image and bump texture mapping; z-buffering; painter’s algorithm; antialiasing methods; and hand and facial computer animation

Technology Development (1970s)

Page 4: 24/02/10 ANIMASI TEKNOLOGI IF.UB. Eriq Muhammad Adams J. - eriq.adams@gmail.com

• 1982, James Clark started pionner company in visual workstations with its Geometry Engine

• 1988, Pixar released RenderMan shading language

• Many research centers and private companies invested significant resources in the development of computer graphics

Technology Development (1980s)

Page 5: 24/02/10 ANIMASI TEKNOLOGI IF.UB. Eriq Muhammad Adams J. - eriq.adams@gmail.com

• First half of 1990s, rebirth of electronic game industry (and growth in jobs, volume, and quality)

• Late 1990s– Computer networks became vital for digital production– Introduction of digital video camera– The advent of digital movie projectors– The great popularity in computer game and platform

game

Technology Development (1990s)

Page 6: 24/02/10 ANIMASI TEKNOLOGI IF.UB. Eriq Muhammad Adams J. - eriq.adams@gmail.com

• Smaller, faster and cheaper computer hardware include graphics board.

• High definition video continued to develop with succesfull completion of digital production, such as Star Wars: Episode II and Spy Kids 2

• The proliferation of DVD players in home video consumer

Technology Development (Early 2000s)

Page 7: 24/02/10 ANIMASI TEKNOLOGI IF.UB. Eriq Muhammad Adams J. - eriq.adams@gmail.com

• Computer systems were not design for artistic creation

• One of earliest experiment : Mr Computer Image ABC created in 1962

Visual Milestones (1960s)

Page 8: 24/02/10 ANIMASI TEKNOLOGI IF.UB. Eriq Muhammad Adams J. - eriq.adams@gmail.com

• More interactive computer based animation and imaging systems, but still not easy to use

• Computer animarion produced :– Voyager 2– Animated film The Hunger– Vol Libre, 3D shows renderings of fractal mountains– The Joggler, early animated human character

• Visual effects in Star Wars

Visual Milestones (1970s)

Page 9: 24/02/10 ANIMASI TEKNOLOGI IF.UB. Eriq Muhammad Adams J. - eriq.adams@gmail.com

• Started with a few exceptional works and ended with a flurry of outstanding projects

• Visual effect in live action movie such as Return of The Jedi, Star Trek 2, etc

• The rise of leading commercial production houses• Short computer animations, such as Burning Love,

Locomotion, Grinning Evil Death, etc• First animated film produced by Disney was The Black

Cauldron

Visual Milestones (1980s)

Page 10: 24/02/10 ANIMASI TEKNOLOGI IF.UB. Eriq Muhammad Adams J. - eriq.adams@gmail.com

• Early 1990s :– More advanced visual effects in film-making– The end of inking and painting acetate cels in

animated movie produced by Disney

• Late 1990s :– The explotion in production of 3D in the field of

live action films with visual effects, animated feature films, and computer or platform games.

Visual Milestones (1990s)

Page 11: 24/02/10 ANIMASI TEKNOLOGI IF.UB. Eriq Muhammad Adams J. - eriq.adams@gmail.com

• High quality visual effect

• Motion capture techniques

• Online games

Visual Milestones (Early 2000s)

Page 12: 24/02/10 ANIMASI TEKNOLOGI IF.UB. Eriq Muhammad Adams J. - eriq.adams@gmail.com

Milestones 1970s

First Hand and Facial Computer Animation Vol Libre

Page 13: 24/02/10 ANIMASI TEKNOLOGI IF.UB. Eriq Muhammad Adams J. - eriq.adams@gmail.com

Milestones 1980s

Page 14: 24/02/10 ANIMASI TEKNOLOGI IF.UB. Eriq Muhammad Adams J. - eriq.adams@gmail.com

Milestones 1990s

Page 15: 24/02/10 ANIMASI TEKNOLOGI IF.UB. Eriq Muhammad Adams J. - eriq.adams@gmail.com

Milestones 2000s

Page 16: 24/02/10 ANIMASI TEKNOLOGI IF.UB. Eriq Muhammad Adams J. - eriq.adams@gmail.com

• Show timeline chart

Timeline Charts