21 Draw Interior Sample 02

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21 Draw Interior Sample 02

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  • ITS AWESOME TO BE IN THIS BOOK. THE LINE UP OF TALENT IS

    UNBELIEVABLE!

    W A R R E N L O U W

    ITS AN HONOUR TO BE INVITED TO CONTRIBUTE TO A PROJECT LIKE THIS

    WITH SO MANY FANTASTIC ARTISTS!

    C H A M B A

    IM SO HAPPY TO BE PART OF THIS PROJECT, WITH SO MANY FAMOUS

    INDUSTRY ARTISTS!

    E M I L I E D E C R O C K

    VERY EXCITED ABOUT THIS BOOK. PACKED FULL OF AMAZING TALENT

    AND ITS THE KIND OF BOOK I WANT ON MY BOOKSHELF!

    L O O P Y D A V E

  • STEPHEN SILVER RANDY BISHOP ELSEVILLA ANDREI RIABOVITCHEVDAN SCHOENING EDDIE NUNEZ SHILIN ENRIQUE FERNANDEZLUIS GADEA NIKOLAS ILIC MIKE BUTKUS PEDRO DELGADO WOUTER TULP

  • LEARN FROM

    100 FAMOUSARTISTS

    STEVE RUDE ARIEL OLIVETTI LOISH LOOPY DAVE KIM JUNG GI REIQ GENZOMAN ALICE X. ZHANG TOM BANCROFT OTTO SCHMIDT PHOBS WARREN LOUW CHARLIE BOWATER GERARDO SANDOVAL AND MORE!

  • Published in Sweden, by 21D Sweden AB.

    Go to our website to read about more exciting projects and deals.

    www.21-draw.com

    Copyright 2014, 21D Sweden AB.

    All rights reserved. No part of this book may be reproduced or transmitted in any form

    or by any means, electronic or mechanical, including photocopying, recording, or by any

    information storage and retrieval system, without permission in writing from the copyright

    owner. This eBook is licensed for your personal enjoyment only. This eBook may not be

    re-sold or transmitted in any form. The publisher reserves the right to remotely delete

    or disable copies of this eBook that are shared without the permission of the publisher,

    through the use of DRM. All enquiries should be made to the publisher.

    Designed in the USA by BookWiseDesign.com

    ISBN: Soft cover: 978-91-982277-1-0, Hard cover: 978-91-982277-2-7

    This book was successfully funded through IndieGogo in May, 2014.

  • ADAM & EVE 10

    ADVENTURER 14

    ALIEN 16

    ALIEN 18

    ANTI HERO 20

    BAD BOY 22

    BEAR 24

    BIKER (MALE) 26

    BIKER (FEMALE) 28

    BOND GIRL 30

    BRYONIC HERO 32

    BUM 34

    BURLESQUE BIMBO 36

    CAVEMAN 38

    CAVEWOMAN 40

    COP 42

    CROC 44

    CROC 46

    CYBORG 48

    DANCER 50

    DEMON 52

    DETECTIVE 54

    DEVIL 56

    DIVA 58

    DRAGON 60

    DRAGON 62

    DUCK 64

    DWARF 66

    ELF 68

    EVIL CLOWN 70

    TUTORIAL: FAIRY 72

    FARMERS 76

    CHARACTER

  • FEMME FATALE 78

    FIGHTER 82

    FOX 84

    GEISHA 86

    GHOST 88

    GIRL NEXT DOOR 90

    TUTORIAL: GODDESS 92

    GOTH GIRL 96

    GRANDPA 98

    HAG 100

    TUTORIAL: HERCULES 102

    HERO 106

    TUTORIAL: HERO 108

    TUTORIAL: HERO 112

    HEROINE 116

    HOOLIGAN 118

    KAWAI TOKYO GIRL 120

    KNIGHT 122

    KUNG FU GIRL 124

    MAD SCIENTIST 126

    MAGICIAN 128

    MARAUDER 130

    MARTIAL ARTS MASTER 132

    TUTORIAL: MEDUSSA 134

    MERMAID 138

    MISCHIEVOUS KID 140

    MONK 142

    MONSTER 144

    MOUNTAIN MAN 146

    NATIVE AMERICAN 148

    NATIVE AMERICAN (FANTASY) 150

    TUTORIAL: NINJA 152

    OGRE 156

    OUTLAW 158

    TUTORIAL: PEASANT 160

    PIRATE (FEMALE) 164

    PIRATE (MALE) 166

    PIXIE 168

    PRIESTESS 170

    PRINCESS 172

    PUNK (FEMALE) 174

    PUNK (MALE) 176

  • RABBIT 178

    RELUCTANT HERO 180

    ROAD GIRL 182

    SALARY MAN 184

    SAMURAI 186

    SCHOOL DIVA 188

    TUTORIAL: SLAYER & SIDEKICK 190

    SOLDIER 194

    SORCERESS 196

    SPACE DETECTIVE 198

    SPOILED CHILD 200

    STORM TROOPER 202

    SUPER VILLAIN 204

    TUTORIAL: SURVIVALIST 206

    SWAMP MONSTER 210

    TARZAN 212

    TEDDY BEAR 214

    TOWN DRUNK 216

    TRASHBOT 218

    VAMPIRE 220

    TUTORIAL: VIKING GIRL 222

    VIKING 226

    VILLAIN 228

    VILLAIN 230

    TUTORIAL: VILLAIN WWII 232

    WARRIOR (FEMALE) 236

    WRESTLER 238

    TUTORIAL: ZOMBIE 240

  • A , B , CANDERSON, KENNETH 226ANTONIOU, SEB 26ARMENTARO, FLAVIANO 120

    ATZE, DAVID 178BACH, KRISTIN 228BAILEY, RICHARD 36BANCROFT, TOM 38BARDIN, DAVE 108BASSOVA, CATHERINE 100BAYLIS, ANTHONY R. 194BILLS, MICHAEL 206BISHOP, RANDY 106BONALES, MIGUEL F. 18BORULKO, MIKHAIL 202BOWATER, CHARLIE 160BOWER, JEFFREY 46BRINCAT, CHRIS 230BUTKUS, MIKE 48, 168CAMBEROS, BEN 130CHAMBA 82CHAN, EMILY 84CHEN, WEN-XI 50

    D , E , FDECROCK, EMILIE 30DE FILICI, LORENZO 132DELGADO, PEDRO 222

    DOUBLELEAF 54EL GUNTO 58ELSEVILLA 174ETHERINGTON, LORENZO 218FALKENHAGEN, CHASE 40FIQUET, BEN 198

    G , H , IGADEA, LUIS 80GI, KIM JUNG 76GOKUNOBAKA 158GREENE, SANFORD 190HAMILTON, GRACE A. 28HAN, QING QINNI 124HO, WEI 62ILIC, NIKOLAS 102

    K , L , MKALLBERG, DOUG 212KERANEN, MATTHEW 210KIM, TED 142LARSEN, JESSE 180LEE, EIN 96LEONIE 32LI, BEN 186LIMAN, INGRID 170LOCHE, SIMON 164LOISH 138LOOI, REUBEN 214LOOPYDAVE 56LOUW, WARREN 116MAYR, MARIA F. 10MCSWEENEY, ROBBIE 122MEAGO 188MERGHART, JEFF 44MICELLI, ALESSANDRO 204MILLING, GINNY 118MORIARTY, MEREDITH 14MYERS, BRITTANY 172

    ARTIST

  • N, O , PNAYRO 22NUNEZ, EDDIE 144OLIVETTI, ARIEL 156ORBE, ALEX 126ORGEIRA, DANIEL 10PHOBS 232PINEDA, ERIC 236PORTER, ROBERT 92

    R , S , TREIQ 152REYNES, MATHIEU 90RIABOVITCHEV, ANDREI 20ROBINSON, BEREA 60RODRIGUEZ, KARLA 128ROSEL, DAVID 176RUDE, STEVE 112SANDOVAL, GERARDO 240SANTAMARIA, ANTONIO 150SCHMIDT, OTTO 134SCHOENING, DAN 88SHILIN 196SILVA, JOSE S. 52SILVER, STEPHEN 42SMITH, COREY 140STRAW, JL 98SULLIVAN, PAUL 238TABACK, JOSHUA 148TEMPLE, NATHAN 16TORRES, FRANCISCO RICO 166TREVINO, RAUL 182TUCHOLSKI, SEBASTIAN 34

    TULP, WOUTER 220TUNJIC, MILENKO 72T-WEI 216

    W, ZWAIND, PAT 146WATT, CALUM A. 184WHITING, KIRSTY 200WOLLY 24WOODS, BRANDY 86ZHANG, ALICE X. 78

  • 821 DRAWTHIS PROJECT WAS STARTED WITH ONE QUESTION IN MIND: IS IT POSSIBLE TO MAKE ONE BOOK THAT SOLVES THE MAJORIT Y OF COMMON ART PROBLEMS?

    In order to answer this question rst

    we had to nd out what common art

    problems were. About 6 months of

    research, interviews and surveys led us

    to the conclusion that people were most

    interested in gure drawing, specically

    dierent types of gures with dierent

    shapes and characteristics. They were

    also interested in how to capture the

    movement of these gures as well as how

    to draw faces and hands. Of course there

    were other areas that were of interest, like

    drawing landscapes for example, but it was

    clear that art as it relates to peoples bodies

    was an obvious common issue that a lot of

    people were interested in. That is why we

    decided to focus the book on the areas of

    gure drawing, character design, action

    poses and drawing hands and faces.

    The next question we asked ourselves was

    how we would present these areas to you,

    the reader. What would be the teaching

    method? Again, we asked other artists for

    their opinion. Many of them mentioned

    that one of the best ways to learn was

    by imitating ones idols; simply copying

    artworks by ones favorite artists. Others

    believed that some supplementary text

    was also necessary in order to deepen

    knowledge, but that it is essentially the act

    of drawing that makes a person improve.

    In short, practice makes perfect.

    Based on these discussions we decided

    to present dierent types of characters,

    action poses, faces and hands so that

    readers like you could simply imitate high

    quality references, helping to improve

    your skills and develop your own style. We

    felt that the best way you could do this

    was by learning from a range of dierent

    artists, which is why we selected 100 of

    the worlds top animators, illustrators and

    comic book artists to present over 1000

    images for you to study.

    However, we realized that imitation of the

    images alone were not enough, and that

    some instructional text and step-by-step

    process drawings were also necessary. For

    this reason we added detailed tutorials

    where the artists explain the tools they use

  • 9and how they go from an initial sketch to

    a nal polished color image in their own

    unique way. This will help you improve

    your own style and technique, no matter if

    you are a hobby artist or professional.

    A positive consequence of having so many

    dierent characters in one book is that

    it meant the book also became a kind of

    character design dictionary, where you can

    look up a particular character if you are in

    need of some inspiration. So for example, if

    you want to improve your skills in drawing

    the devil, a crocodile, a hero and so forth,

    you simply refer to that particular page.

    Alternatively, if you want to nd your

    favorite artist, you simply nd them using

    the artist content page.

    The last and nal step in our book

    development was to select the very best

    artists for the project. Again, we did this

    by simply asking artists who their favorite

    artists were (except for themselves

    obviously). If a particular name came up

    again and again, we added them to the

    book. We immediately knew that this

    project was something that people were

    getting excited about. We also realized very

    quickly that it was very dicult to make this

    book because, quite frankly, it costs a lot of

    money to hire 100 famous artists.

    Thats why we turned to crowd funding.

    Over the course of May, 2014 this book was

    funded by regular people and artists, and

    not by some corporation or publishing

    house. It was the most funded art project

    ever on one of the biggest crowd funding

    sites in the world, IndieGogo. The idea for

    this book, the research, the contents, the

    selection of artists, the marketing and the

    funding were all done by thousands of

    individuals, together, driven by one goal:

    to make this book a reality. This is what

    makes it so unique. We hope you enjoy it!

    And, who knows, perhaps your images will

    feature in the next project

    21 DRAW.

    IMPROVE YOUR OWN ST YLE AND TECHNIQUE, NO MAT TER IF YOU ARE A HOBBY ARTIST OR PROFESSIONAL.

  • 10

    A DA M & E V E DA NIEL ORGE IR A & M A RI A F. M AY R

  • 11

  • 30

    BOND GIRL EMIL IE DECROCK

  • 31

  • 72

    TUTORIAL

    MIL ENKO T UN JIC :

    TOOLS: I do my work fully digitally these days, using mostly Photoshop and a UX21 Cintiq.

    1 ROUGH: I use a standard, pressure sensitive, round Photoshop brush and start my sketching. I make sure it is a thick brush (on A4 300 DPI canvas it would be about 2025 pixel brush), as I want to get just the general shapes and prevent myself from ddling with detail at this point. I attempt to do a mix of pleasant action lines and shapes and as I draw I compare them with the idea I had in my head when I started.

    For some reason, I tend to create images that melt to one side, so often I end up with the features of the image being skewed to one side. To avoid that, I ip my image horizontally and that shows me my aws. I continue to ip my image back and forth as I am working on it.

  • 73

    MIL ENKO T UN JIC FA IRY

    2 FIRST PASS CLEAN-UP: For this stage I add another layer on top of my rough, drop the transparency of the layer with the rough down to about 2530 percent and start my clean-up/improvement process. For this stage I use the same brush as before, dropping the size down to 710 pixels, depending on the amount of detail I am willing to infuse into the work. Here I add detail, work out the kinks and pretty much de ne my character. In my personal work, I would often call this line-work nal and even though it is still a little rough around the edges I consider it the one that captured what I wanted to do the most. I would often colour it from here.

  • 74

    FA IRY MIL ENKO T UN JIC

    FA IRYMIL ENKO T UN JIC

    3 CLEAN LINES: For nal line-work, I repeat the same process as in the previous step: Hide my rough, add another layer, drop the opacity of my rst pass line-work down to 2530 percent and clean it up once again, doing my best to keep my lines sharp, solid and to keep the ow of the original rst pass.

    FA IRY MIL ENKO T UN JIC

  • 75

    4 COLOUR: I am partially colour-blind (just enough to screw up everything) so I always tend to stick with the basic colour pass. Even here, my process is pretty much the same as everyone elses work I add a layer underneath my line and put the basic colours for my character there, add a layer on top of that, set it to multiply, select my shadow colour and paint in shadows all the way through. I might add another layer for highlights, lock the transparency of my line-work layer and colour some lines (wings, stars and a portion of the wand), and that is pretty much it.