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2019 U16 VM Men -Playbook
Table of Contents
1. Vic Metro 2019
2. Man O 3
2.1 Post Entry Action - Splits 3
2.2 Games 4
2.3 RUB 6
2.4 Rub - Breakers Spacing 8
2.5 Push 9
2.6 Reverse Flex Options 1 0
2.7 Inside Motion 1 1
3. 1 4 Sec O 1 3
3.1 Concepts (Horns) 1 3
3.2 Horns - 'Buffalo' 1 6
3.3 Horns - 'Loyola Weak' 1 7
3.4 "21" - Clippers DHO 1 8
4. Zone O 1 9
4.1 3 POST 1 9
2019 U16 VM Men - Playbook - Contents (cont.)4.2 POWER 2 1
4.3 SHALLOW ON 2 3
4.4 '13' - 1 - 3 - 1 Zone Attack 2 5
5. BLOB 2 6
5.1 Same 2 6
6. SLOB 2 8
6.1 Diamond 2 8
6.2 SLOB - Diamond, Diamond Fist, Diamond Shakes 2 9
7. Special Situations 3 1
7.1 Handoff Lob - "Cap" 3 1
7.2 BOX 3 2
7.3 Snyder Jingles Box 3 5
7.4 Snyder 3 Shooter 3 6
7.5 Heat Box Shooter 3 7
8. Team D 3 8
8.1 Lock & Trail - 'Show VIC' 3 8
8.2 Push Points 4 1
8.3 Orange 1 - 1 - 2 - 1 4 2
8.4 Gold - 1 - 2 - 2 Press 4 3
Man O
Team OPost Entry Action - Splits
1
2 3
4
5
Post entry pass.
Highest player opposite the ball dives (o4)- Clears t o weakside corner.
Team OPost Entry Action - Splits
1
2 3
45
Second action (simultaneous t o dive cut).
Strong side guard upscreens for strong side lane line guard.'Splits' Action - screener goes opposite cutter.
Cutter has options.A) Come of f the pick and space t o strong side cornerB) Refuse screen and dive on ring.
Man O
Team OGames
1
2 3
4
5
Team OGames
1
2 3
45
Team OGames
12
3
4
5
Team OGames Flip
12
3
4
5
Man O
Team OGames - VT Pop
1
23
4
5
Team OGames - VT Pop
1
2
3
4
5
Team OGames - VT Pop
1
2
3
4 5
Team OGames - VT Pop
12
3
4 5
Man O
Team ORub
1
3
4
5
2
Team ORub
3
4
5
2
1
Team ORub
1
3
4
5
2
OPTION 1:
Flow Series - Shallow On
Team ORub
1
3
4
5
2
OPTION 1:
4 Step-Up Screen for 2 into pop.
5 downscreen for 1 into rol l spot.
Man O
Team ORub
1
3
4
5
2
OPTION 2:
Dribble @ - Guard Post-Up.
Wing Entry
High-Low OR Big on Rip/Go
Ball Reversal into OB
Team ORub
1
3
4
5
2
OPTION 3:
Double Guard Back-Cut.
Ball Reversal t o flashing 4.
Team ORub
1
3
4
5
2
OPTION 3:
Double Down Screen Action.
Cheeky Back-Door Layup whilst D is engaged on Double Down.
Man O
Team ORUB
1
2 3
4
5
RUB early call- o4 rubs of f the back o f o1 (Shuffle ass screen)
o5 MUST empty out t o u12 FT line
Team ORUB
1
2 3
45
I f o3 can't make entry pass t o o4, penetrates in behind the cut.
o1 on HARD dri f t & then pop.
o3 makes read on penetration:- o5 dump of f pass- o4 kick out- o1 continuation
Team ORUB
1
2
3
45
o1 continuation:
o5 lifts into Step-Up screen action.o3 continues cut t o backscreen x 5 & circle behind penetration.
Man O
Team OPush
1
23
4
5
Team OPush
1
2 3
4
5
Team OPush
1
234
5
O5 FLIPS the HMO late, so that o1 can attack @ 2-man side.
Man O
Team O2
1
2 3
4
5
Reverse = Flex
- o1 spaces weakside
Team O2
1
2
3
4
5
No Flex catch = DHO
- o 2 backcuts across FT line.
- o 4 DHO w / o3
(denial = o3 circle cut o f f o4, o4 reverse pivot)
Team OReverse Flex Options
123
4
5
o3 EARLY PITCH t o o2 lif t ing t o weakside lane line.
o5 step-up screen- Boozer rol l
o1 back-cut on o2 catch t o under r im
Team O2
1
23
4
5
o1 cross pick for o4
- o5 continues into RICKY SCREEN action for o3.
o2 check-down:- Lay-up- Post- Ricky 3
Man O
Team OInside Motion
1
2 3
4
5
Team OInside Motion
12
3
4
5
Team OInside Motion
12
3
4
5
Team OInside Motion
1
2
34
5
Man O
Team OInside Motion
1
2
34
5
Team OInside Motion
1
2 3
4
5
1 4 Sec O
Team OHorns - Izzo
1
234 5
Team OHorns - Izzo
1
2
3
45
Team OHorns - Arnotts
1
4 5
23
Team OHorns - Arnotts
1
45
2
3
1 4 Sec O
Team OHorns - Arnotts
1
4
5
23
Team OHorns - ODU
1
3
4 5
2
Team OHorns - ODU
1
2
3 4
5
Team OHorns - ODU
1
23
4
5
1 4 Sec O
Team OHorns - ODU
1
2
3
4
5
1 4 Sec O
Team OHorns 'Buffalo'
1
2 345
RUN FOR o4 MIS-MATCH ON PERIMETER
Horns set-up.
o1 dribbles receiver side triggers Iverson cut action.Weakside wing 'RUB' screens o4- o4 continues Iverson cut
o1 kicks t o o4.
Team OHorns 'Buffalo'
1
234 5
o4 plays 1 - o n - 1 of f the wing catch (quick decision).
o3 spaces t o weakside corner.o2 spaces t o DIAGONAL receiver.
o5 & o1 in RICKY action- o1 drifts t o weakside lane-line- o5 curls into RICKY screen.
Team OHorns 'Buffalo'
1
2
34
5
Any kick-out pass that doesn't result i n a shot, triggers OBA with o5.
1 4 Sec O
Team OHorns 'Loyola Weak'
1
2 34 5
Horns set-up.
Ball is thrown AWAY from preferred wing post-up.
Weakside big dives t o strongside block.Strongside big lifts t o reversal spot
o1 loops t o weakside wing.
Weakside wing drops t o weakside block
Team OHorns 'Loyola Weak'
12
3
4
5
Ball reversal triggers 'WEAK' guard-big screen action.
o4 BALL FAKES t o o1, snaps pass back t o o2.
Team OHorns 'Loyola Weak'
1
2
3
4
5
Post entry t o o3 - scoring threat.
o2 & o4 follow POST ENTRY rules (SPLITS game).
o5 lifts t o HAMMER screen o1, rolls t o dunkers spot (weakside o f ring).
Any kick-out pass that doesn't f ind a shooter = OBA with o5.
1 4 Sec O
Team O'21'
1
2
4
5
3
DHO Action on strong side.o5 lifts into elbow OBA.- ALWAYS hard rol l by o5.
4 sprints into downscreen for weakside wing (o3)
Team O'21'
12
5
3
4
o2 explores of f the OBA ...
Team OSwitching D vs DHO
1
2
5
I f the D switches the DHO:
- o 5 switches into a flat punch screen, and rol l is directed through the elbow t othe dunker's spot.
Zone O
Zone O3 Post
12
3
4
5
3 Post Set-Up
First Receiver (5 in this case) should be your best post passer.
Diver (4 in this case) should be your best post sealer / post player1 -on -1 .
Flasher (3 in this case) should be your best driver / slasher.
Zone O3 Post
12
3
4
5
x1 x2
x3x4x5
On 5s catch:
4 dives f rom high post and looks t o bump the middle o f the zone (x5).
3 flashes behind the 4 into the high-post area..
2 and 1 get t o spots where they are a threat so x 1 & x 2 have t o guardthem / be wary o f them.
Zone O3 Post
12
3
45
x1 x2
x3x4 x5
I f the 5 can't f ind either a) the diver o r b) the flasher, the ball is kickedout.
Zone O3 Post
12
3
45
x1x2
x3x4 x5
Ball reversal triggers the same action.
OPTION - may step the 3 out t o make the reversal easier / provideoptions for High-Low catch, depending on how the zone defends theHigh Post.
Zone O
Zone O3 Post
123
4 5
x1x2
x3x4 x5
Continuation:
Same action (Diver & Flasher).
Zone O3 Post
12
34
5x1
x2
x3x4 x5
On Flash catch (5), Diver (3) ducks in t o seal back side o f the lowforward (x3).
Passer (4) should space t o short corner.
5 should look t o score on catch.
Zone O
Zone OPower
1
2
3
4
5
Zone OPower
1
2
3
4
5
Zone OPower
1
2
3
4
5
Zone OPower
1
2
3
4
5
Zone O
Zone OPower
1
2
34
5
Zone OPower
12
34
5
Zone OPower
12
34
5
Zone O
Zone OShallow On - Fist
1
2
4
5
3x1x2
x3x4 x5
Zone OShallow On - Fist
12
4
5
3
x1x2
x3x4 x5
Zone OShallow On - Shirt
1
2
3
4
5
Dribble at the Shooters Wing.
Loop cut t o ball-side lane line
Zone OShallow On - Shirt
1
2
3
4
5
On-ball triggers:
1 . Downscreen vs top guard by Trailing big.Flare cut o f f the screen by shooter.
2 . Short corner cheat cut by 3 t o keep weakside forward active.
Zone O
Zone OShallow On - Shirt
12
3
4 5
Ball pitch t o shooter triggers:
1 . Flare screen set by 5 on high guard.1 flares of f the screen (either flat t o FT line o r lane-line on reading the D).
2 . Flat cut by 3 t o corner.
Zone OShallow On - Shirt
12
3
4 5
Ball reversal t o 1 triggers:
1 . 5 slips t o ring & buries defender on charge circle (against the zone, hitsthe middle defender).
2 . 4 slips t o open mid-post / U12 FT line area.
1 looks t o make entry pass, o r penetrate & pitch with receivers.
Zone O
Zone O'13'
1
23 4
5
Zone O'13'
1
23
4
5
Zone O'13'
1
2
3
4
5
BLOB
BLOBSame - Izzo Box
1
2 5
3
4BLOB
Same - Izzo Box
1
25
3
4
BLOBSame - Izzo Box (Punch)
1
25 34
BLOBSame Again - VT Clearout Lob
1
2
3
5
4
BLOB
BLOBSame Again - VT Clearout Lob (cont)
1
2
3
5
4BLOB
Same Again - VT Clearout Lob (cont)
1
2
3
5
4
SLOB
SLOBSLOB - Diamond
1
2
4
53
SLOBSLOB - Diamond
12
4
53
SLOBSLOB - Games
1 2
4
5
3
SLOB
SLOBDiamond
2
3
45 1
SLOBDiamond
2
3
45 1
SLOBDiamond
23
4
5
1
SLOBDiamond
23
4
51
SLOB
SLOBDiamond - Fist
2
3
45 1
SLOBDiamond - Fist
2 34
5
1
SLOBDiamond - Shakes
2
3
4 5 1
Clear out Action t o space for Lob t o 5.
Special Situations
UnknownHandoff Lob - "Cap"
1
2
4
5
3
Start i n usual 4 -ou t alignment.
Dunker - 4Shooter - 2Passer - 1
Kick t o the 4 on ball reversal, triggers the shift o f the D.
UnknownHandoff Lob - "Cap"
1
2
4
5
3
Handoff action at the top.
Strong side corner shifts.
5 lifts t o midpost, looking like he wil l "punch screen" the 1.
Weakside Shooter (2) l i f ts i n t o set a back pick for the Dunker (4).
UnknownHandoff Lob - "Cap"
12
4
5
3
Options:
A) Defence switch - triggers shooter slip on ringB) Defence get caught on screen = dunkC) Defence both help on dunker = kick back t o shooterD) Defence do a good job staying with i t and fighting the pick = kick back t oshooter, f ind 4 on post up iso.
Lob City
Special Situations
Team OBox
1
2 3
4 5
Team OBox - 1
1
54
32
1 passes t o 3 coming t o the wing of f an elbow screen from 4
2 crosses over t o the weak side wing
1 makes the pass and cuts strong side
Team OBox - 1
1
543
2
4 screens across for 5 who cuts t o the ball side block
4 steps out after screening and receives the pass from 3 (shouldautomatically look High-Low)
Any b ig- to -b ig switch triggers High-Low catch.
Team OBox - 1
1 5
4
3
2
Dribble @ triggers Shallow On
Special Situations
Team OBox - 1
1 5
4
3
2
Team OBox - 2
1
2 3
4 5
Team OBox - 2
1
2
3
4
5
Team OBox - 2
1
2 3
4
5
Looking for 5 on Slip Screen.
May throw ball t o 2 of f double-away and look high-low.
Special Situations
Team OBox - 3
1
2 3
4 5
Dribble over the top o f the 4 & 5.
Dribble triggers double back-picks for the 5.
Primary Scoring Option - f ind the 5 quick.
Team OBox - 3
1
23
4
5
I f D cheat over the top o f the back-picks, triggers THROWBACK through4.
2 rescreens for 5 .
Team OBox - HeadTap
1
2 3
4 5
Special Situations
SLOBSnyder Box Jingles
12
4 53
SLOBSNyder Box Jingles
1
2
4
5
3
Special Situations
SLOBSnyder 3 Shooter
1
2
3
45
SLOBSnyder 3 Shooter
1
2
3 4
5
Special Situations
SLOBHeat Box
1 2
45
3
SLOBHeat Box Shooter
12
453
o2 rubs of f o4 back (simultaneous cut)
Team D
Team DLock & Trail - 'Show VIC'
12
3
4
5
x4
x3
x1
Ball reversed t o o1.
x 4 turns & sprints t o PLUG spot.x 1 close-out on the ball (high hands, wide hands).x 3 shades o3 into the oncoming screen.
Team DLock & Trail - 'Show VIC'
12
3
4
5
x4
x3
x1
o4 sets downscreen from the wing.o3 looking t o come of f downscreen for an elbow jumper.
x 1 in stance containing ball t o push points, and shading t o o1s weak hand (for sake o fthe dril l, this is left).
Team DLock & Trail - 'Show VIC'
12
34
5
x4x3
x1
x 4 follows 'Show VIC' rules:- closed fist connected t o the hip o f the screener (means that he won't get back-cuton by staying connected).- wide ball side hand t o discourage pass.- shows ful l chest (VIC) t o o3 t o discourage curl cut.
x3:- closed fist connected t o the hip o f the cutter.- straight cut on first step t o try and make self skinny & get through screen.- runs t o short side o f o3 on catch (closest t o split) with closeout rules (high hands,wide hands, chopped feet)
Team DStaggered Screen
1
2
3 4
x1
x2
x3
x4
o3 passes t o wing (o1).x 1 - x 4 all adjust on fl ight o f ball.Note: x 2 'split' default position is straddling the weakside lane line, not all the wayover t o the split line.
Team D
Team DStaggered Screen
1
2
3 4
x1
x2
x3 x4
As o3 and o4 move t o double staggered screen, x 3 & x 4 adjust t o appropriatepositions.
Important t o note that x 3 has two movements - turn & sprint t o PLUG 1st BEFOREmoving t o guard the staggered double.
Team DStaggered Screen
1
2
3
4
x1
x2
x3
x4
o2 comes of f the staggered double.
x 4 gaps of f o4, and plugs the space, guarding both o3 & o4. Main responsibility is t oguard o3 on the slip screen.
x 3 locks into hip o f o3 and plays by 'Show VIC' rules.
x 2 engages the hip o f o2.Straight cut into cutter, making self skinny t o get through both screens.Close out t o short side o f o2 t o contain dribble pen t o push points.
Team DBack Screen
1
2
3
x1
x3
x2
o3 passes t o o1.
x 3 & x 1 adjust t o ball positions, shading ball t o weak hand and containing penetrationt o push points.
Team DBack Screen
1
2
3
x1x3
x2
o2 lifts t o set the back screen on x 3
Team D
Team DBack Screen
1 2
3
x1x3
x2
x3
x 2 engages 'Show VIC' rules.- closed fist on LOW hip o f the screener (as the cut is designed t o go towards thebasket, not away from i t as previously).- opens VIC t o the ball and extends low hand t o discourage lob pass..
x 3 engages inside hip o f o3.- turns hips and chases over the top o f the back screen, hands high t o discouragepass.- hits inside hip o f o3 t o be able t o move t o ful l f ront on post position quickly (GREENx 3)
Team D
Team DPush Points
x11
Push Points are where we want t o influence the ball t o defensively.
Green are the GO areas - we want the ball t o go there.
Red are the STOP areas - the areas we want t o keep the ball out of.
Yellow highlights what we want the ball t o see (shift our stance).
Red line indicates that once the ball has been sent t o a side, the court stays 'halved' -no ball reversals allowed. We always want t o shade the ball t o the Os weak hand - thisis the only t ime we allow i t t o cross the red line, i f they are headed t o their weak hand.
Team D
Team DOrange 1 - 1 - 2 - 1
x1x4
x5
x2
1
23 4
5
x3
Team DOrange 1 - 1 - 2 - 1
x1
x4
x5
x2
1
2
34
5
x3
Team DOrange 1 - 1 - 2 - 1
x1
x4
x5
x2
1
2
34
5
x3
Team D
Team DGOLD
1
2 3
5
4
1 2
3
4 5
Run primarily o f f FTs.
Weakside Middle has 2 feet inside C circle (X2).
X5 can look t o step up & pinch any 'High Lob' pass.
Team DGOLD
1
2 3
5
4
1 2
3
4 5
O1 catch = X3 steps inside, taking away middle penetration.
X3 MUST contain the ball / keep ball i n front.
Team DGOLD
1
2 3
5
4
1 2
3
45
Strong side wing (X1) must sink as the ball is dribbled - take away the kick aheadpass down the line.
When get t o 3 / 4 court, they can hold that position (anything below X5 can rotateand steal).
Team DGOLD
1
2
3
5
4
1
2
3
4
5
Ball Reversal, everyone adjusts.
Weakside Middle (X1) t o get 2 feet inside the C circle.
Team D
Team DGOLD - Trap Zone
1
2 3
5
4
3
45
1 2
Any time the ball gets DRIBBLED into the GOLD zone, triggers TRAP action.
Same rules as BLUE UP (R & J). Ballside guard t o push dribble outside lane lines (X3),choose a spot on the floor and make O1 turn there.Trap t o come from middle strong side guard (X1).
Back strong side t o take away kick ahead pass (X4).Middle weakside t o take away middle catch (X2).