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8/2/2019 1k tacticals II
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Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!
Unlimited Pts - Codex: Space Marines
Name # Gr WS BS S T Wo I A Ld Save CostHQ: Space Marine Librarian in Power Armour (1 , 100 pts)
Space Marine Librarian in PowerArmour
1 5 4 4 4 2 4 2/3 10 3+ 100
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Psychic Hood; Bolt Pistol;Force Weapon; And They Shall Know No Fear; Combat Tactics; Independent Character; Psyker;Quickening; Vortex of Doom
Troops: Tactical Squad (11 , 215 pts) Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 215
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Bolter(x7); Meltagun; Multi-melta; And They Shall Know No Fear; Combat Squads; Combat Tactics;Drop Pod
Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [28]Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Melta Bombs; Bolt Pistol;Chainsword (x1); And The Shall Know No Fear; Combat S uads; Combat Tactics
Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 [35]Unit Type: Vehicle (Open-topped); Transport Capacity: 12 models; Storm Bolter; Drop PodAssault; Immobile; Inertial Guidance System
Troo s: Tactical S uad 11 , 210 ts Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 210
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Bolter(x7); Meltagun; Multi-melta; And They Shall Know No Fear; Combat Squads; Combat Tactics;Dro Pod
Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [23]Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Chainsword(x1); And They Shall Know No Fear; Combat Squads; Combat Tactics
Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 [35]Unit Type: Vehicle (Open-topped); Transport Capacity: 12 models; Storm Bolter; Drop PodAssault; Immobile; Inertial Guidance System
Troops: Tactical Squad (11 , 215 pts) Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 215
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Bolter(x7); Flamer; Lascannon; And They Shall Know No Fear; Combat Squads; Combat Tactics; DropPod
Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [23]Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Chainsword(x1); And They Shall Know No Fear; Combat Squads; Combat Tactics
Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 [35]
Unit Type: Vehicle (Open-topped); Transport Capacity: 12 models; Storm Bolter; Drop PodAssault; Immobile; Inertial Guidance S stem
Troops: Tactical Squad (11 , 260 pts) Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 260
Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Bolter(x7); Meltagun; Lascannon; And They Shall Know No Fear; Combat Squads; Combat Tactics;Razorback
Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [23]Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Chainsword(x1); And The Shall Know No Fear; Combat S uads; Combat Tactics
Razorback 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 [75]Unit Type: Vehicle (Tank); Transport Capacity: 6 models; Access Points: 3; Searchlight;Smoke Launchers; Lascannon and TL Plasmagun
Total Cost: 1000
O tion Footnotes
Psychic PowersQuickening Used at the start of the Librarian's Shooting Phase. If successful, the Librarian has the Fleet special rule and an
Initiative of 10 until the end of the turn..Vortex of Doom Range: 12"; S10; AP1; Heavy 1, Blast.
On psychic test failure, place Blast marker over Librarian with no scatter allowed.
Special RulesAnd They Shall Know NoFear
Automatically pass tests to regroup, can test if under 50%, conditions apply (C:SM, pg 51).
Combat S uads A ten-man unit has the o tion of breakin down into two five-man s uads.Combat Tactics A non-fearless S ace Marine unit can choose to automaticall fail an Morale check it is called u on to take.
8/2/2019 1k tacticals II
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Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!
Dro Pod Assault At the beginning of your first turn, you must choose half of your Drop Pods to make a Drop Pod Assault. Unitsmaking a Drop Pod assault arrive on the player's first turn. The arrival of the remaining Drop Pods is rolled foras normal. A unit that Deep Strikes via Drop Pod cannot assault in the turn it arrives.
Immobile A Drop Pod cannot move once it has entered the battle, and counts in all respects as a vehicle that has sufferedan Immobilzed damage result.
Independent Character (See WH40k, pg. 50.)Inertial Guidance S stem Should a Drop Pod scatter o top of impassible terrain or another model, reduce the scatter distance by the
minimum re uired in order to avoid the obstacle.Psyker Psykers can use one psychic power per player turn (WH40K, pg. 50).
Unit TypeUnit Type: Infantry Unit Type: Infantry (p.54 WH40k)Unit Type: Vehicle (Open-to ed)
Unit Type: Vehicle (Open-topped) (WH40k, pg. 70)
Unit T e: Vehicle (Tank) Unit T e: Vehicle (Tank) (WH40k, . 68-69)
WargearFrag Grenades Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E).Krak Grenades One attack with 6+D6 AP (exceptions apply p72 WH40K)Melta Bombs One attack with 8+2D6 AP (exce tions a l 72 WH40K)Power Armour Confers a 3+ Armour Save.Ps chic Hood Allows Librarian to nullif Ps chic attacks b o onent.Searchli ht Searchlights are used where the Night Fighting rule is in effect. If a vehicle has a searchlight, it must still use the
Night Fighting rules to pick a target but, having acquired a target, will illuminate it with the searchlight. For therest of the Shooting phase, any other unit that fires at the illuminated unit does not use the Night Fighting specialrule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the NightFi htin rules were not in effect, as the enem can see the searchli ht.
Smoke Launchers Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may notfire any of its weapons in the same turn as it used smoke launchers, but will count as obscured in the nextenemy Shooting Phase, receiving a 4+ cover save (see WH40K 5E, pg. 62).
WeaponsBolt Pistol 12 " Range; S4; AP5; PistolBolter 24 " Range; S4; AP5; Rapid FireChainsword If used with another close combat weapon, +1 attack in close combat.Flamer Template; S4; AP5; Assault 1Force Weapon Ignores armour saves in close combat. If a model takes a wound but is not killed, make a psychic test; if you
ass, it dies. Use a ainst one model er combat round. ( 50 WH40K 5E)Lascannon 48 " Ran e; S9; AP2; Heav 1Lascannon and TLPlasmagun
Lascannon: 48" Range; S9; AP2; Heavy 1.TL Plasmagun: 24" Range; S7; AP2; Rapid Fire, Gets Hot!, Twin-linked.
Meltagun 12 " Range; S8; AP1; Assault 1; Melta.Multi- melta 24 " Range; S8; AP1; Heavy 1; Melta.
Storm Bolter 24 " Range; S4; AP5; Assault 2