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8/6/2019 1k Necrons Games Day
http://slidepdf.com/reader/full/1k-necrons-games-day 1/2
Created with Army Builder® - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!
1000 Pts - Necron
Name # Grp WS BS S T Wo I A Ld Save Cost
HQ: Lord (1 , 195 pts) Lord 1 4 4 5 5 3 4 3 10 3+/4(i) 195
(C:N, pg. 16); Unit Type: Infantry; Necrons; WarScythe; Phase Shifter; Phylactery;
Resurrection Orb
Troops: Warriors (10 , 200 pts) Warriors 10 4 4 4 4 1 2 1 10 3+ 200
(C:N, pg. 18); Unit Type: Infantry; Necrons; Reserves; Gauss Flayer; Disruption Field
Troops: Warriors (10 , 200 pts) Warriors 10 4 4 4 4 1 2 1 10 3+ 200
(C:N, pg. 18); Unit Type: Infantry; Necrons; Reserves; Gauss Flayer; Disruption Field
Elite: Flayed Ones (4 , 84 pts) Flayed Ones 4 4 4 4 4 1 4 2 10 3+ 84
(C:N, pg. 17); Deep Strike; Infiltrate; Move Through Cover; Unit Type: Infantry; Necrons;
Terrifying Visage; Claws; Disruption Field
Fast Attack: Destroyers (3 , 150 pts) Destroyers 3 4 4 4 5 1 2 1 10 3+ 150
(C:N, pg. 19); Unit Type: Jetbikes; Necrons; Gauss Cannon
Heavy Support: Tomb Spyder (3 , 165 pts)
Tomb Spyder 1 2 2 6 6 2 2 3 10 3+ 165
(C:N, pg. 20); Unit Type: Monstrous Creature; Artificer; Fearless; Hover Tomb Spyder 1 2 2 6 6 2 2 3 10 3+ [55] Tomb Spyder 1 2 2 6 6 2 2 3 10 3+ [55]
Scarab Swarms 0 2 0 3 3 3 2 3 10 5+ [0]
Total Cost: 994
Option Footnotes
Special Rules
Artificer Each turn, an unengaged Tomb Spyder may create a Scarab Swarm. Necron Codex pg. 20.
Deep Strike Unit may arrive by Deep Strike (BRB, pg. 95).
Fearless Automatically pass all morale tests, conditions apply (p75 WH40K 5E)
Hover Move by floating. Necron Codex pg. 20.
Infiltrate Deploy last within 12" or 18", conditions apply (p75 WH40K 5E)Move Through Cover Roll an additional D6 when moving through cover, conditions apply (p75 WH40K 5E)
Necrons Models have We'll Be Back! and Phase Out. Necron Codex pg. 13.
Reserves Any units above the mission minimum may start in reserve. Necron Codex pg. 18.
Terrifying Visage Unit in CC must take a Ld test or hit on 6's. Necron Codex pg. 17.
Unit Type
Unit Type: Infantry Unit Type: Infantry (p.54 WH40k)
Unit Type: Jetbikes Unit Type: Jetbikes (p.53 WH40k)
1.) Move up to 12" over terrain. If end of move is in Diff Terr, do Dangerous Terrain test. Can land on
top of Diff Terr, is without cover, and is as tall as the Terr for LOS. Can move though Diff Terr, take test.
Get Cover.
2.) Turbo boosters special rule (p.76 WH40k)
3.) Shoot 1 weapon per rider. can Move and fire, RF and Heavy and still assault.
4.) Assault 6" affected by Diff Terr. Eldar Jetbikes: Can move 6" in assault phase.5.) Fall back 3D6" over terrain.
Unit Type: Monstrous
Creature
Unit Type: Monstrous Creature (p.51 WH40k)
1) Have Move Through Cover (p. 75 WH40k)
2) Fire two weapons per turn and have Relentless (p. 76 WH40k).
3) Close combat wounds ignore Armour Saves.
4) Armour penetration 2D6+Str
Wargear
Phase Shifter Invulnerable Save: 4+. Necron Codex pg 15.
Phylactery Helps Self repair rolls. Necron Codex pg 15.
Resurrection Orb Assists in Necron self-repair rolls. Necron Codex pg 15.
8/6/2019 1k Necrons Games Day
http://slidepdf.com/reader/full/1k-necrons-games-day 2/2
Created with Army Builder® - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!
Weapons
Claws Close Combat Weapon
Disruption Field Always glance on a 6 when assaulting. Necron Codex pg 14.
Gauss Cannon 36 " Range; S6; AP4; Heavy 3
Gauss Flayer 24 " Range; S4; AP5; Rapid Fire
WarScythe 2D6 + Strength Armour Penetration; No armour saves (including invulnerable saves).
Roster Design Information
We'll Be Back
Phase Out
Validation Report
c-1. File Version: 1.20 For Bug Reports/www.ab40k.org; b-1. Roster Options: Battle Missions, Generic Unit, Special Characters,
VDR; a-1. Scenario: Normal Mission
Roster satisfies all enforced validation rules
Roster Statistics
% Elite: 8.5
% Fast: 15.1
% Heavy: 16.6
% HQ: 19.6
Model Count: 31
% Troops: 40.2
% Wargear: 0
Files version: 1.19
Total Necrons: 28
Phase Out: 7
Group Min Max Used
1 2 1
0 3 1
2 6 2
0 3 1
0 3 1