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Created with A rmy Builder® - Copyright (c) 1997-2011 Lone Wolf Development, In c. All rights reserved. Download it for FRE E at http ://www.wolflair. com! 1000 Pts - Necron Name # Grp WS BS S T Wo I A Ld Save Cost HQ: Lo rd (1 , 195 pt s)  Lord 1 4 4 5 5 3 4 3 10 3+/4 (i) 195 (C:N, pg. 16); Unit Type: Infantry; Necrons; WarScythe; Phase Shifter; Phylactery; Resurrection Orb Troop s: Warrior s (10 , 200 pts)  Warriors 10 4 4 4 4 1 2 1 10 3+ 200 (C:N, pg. 18); Unit Type: Infantry; Necrons; Reserves; Gauss Flayer; Disruption Field Troop s: Warriors (10 , 200 pts)  Warriors 10 4 4 4 4 1 2 1 10 3+ 200 (C:N, pg. 18); Unit Type: Infantry; Necrons; Reserves; Gauss Flayer; Disruption Field Eli te: Flayed Ones (4 , 84 pts )  Flayed Ones 4 4 4 4 4 1 4 2 10 3+ 84 (C:N, pg. 17); Deep Strike; Infiltrate; Move Through Cover; Unit Type: Infantry; Necrons; Terrifying Visage; Claws; Disruption Field Fast Att ack: Destro yers (3 , 150 pts)  Destroyers 3 4 4 4 5 1 2 1 10 3+ 150 (C:N, pg. 19); Unit Type: Jetbikes; Necrons; Gauss Cannon Heavy Suppor t: Tomb Spy der (3 , 165 pts)  Tomb Spyder 1 2 2 6 6 2 2 3 10 3+ 165 (C:N, pg. 20); Unit Type: Monstrous Creature; Artificer; Fearless; Hover  Tomb Spyder 1 2 2 6 6 2 2 3 10 3+ [55]  Tomb Spyder 1 2 2 6 6 2 2 3 10 3+ [55]  Scarab Swarms 0 2 0 3 3 3 2 3 10 5+ [0] Total Cost : 994 Option Footnotes Special Rules Ar ti fi ce r Ea ch turn, an unengage d Tomb Spyder may cr eate a Sc ar ab Swa rm . Ne c ro n Code x pg. 20. Deep Strike Unit may arrive by Deep Strike (BRB, pg. 95). Fe ar le ss A utomat i ca l ly pa ss al l moral e tes ts , c on di ti o ns ap pl y (p 75 WH4 0K 5E) Hover Move by floating. Necron Codex pg. 20. Inf ilt rat e De pl oy la st wit hi n 12" or 18", co nd iti ons ap pl y (p7 5 WH40 K 5E) Mov e Throu gh Cover Roll an ad dit ional D6 whe n moving thr ough cove r, condi tio ns app ly (p75 WH40K 5E) Necrons Models have We'll Be Bac k! and Phas e Out. Necron Codex pg. 13. R es er ve s An y un it s ab ov e th e mis si on min imum may st ar t in re se rve. Necro n Co de x pg . 18 . Terr if yi ng Vis age Unit in CC must ta ke a Ld t est or hi t on 6' s. Necr on Codex pg. 17. Unit Type Unit Type: Infant ry Unit Type: Infant ry (p.54 WH40k) Unit Type: Jetbikes Unit Type: Jetbikes (p.53 WH40k) 1.) Move up to 12" over terrain. If end of move is in Diff Terr, do Dangerous Terrain test. Can land on top of Diff Terr, is without cover, and is as tall as the Terr for LOS. Can move though Diff Terr, take test. Get Cover . 2.) Turbo boosters special rule (p.76 WH40k) 3.) Shoot 1 weapon per rider. can Move and fire, RF and Heavy and still assault. 4.) Assault 6" affected by Diff Terr. Eldar Jetbikes: Can move 6" in assault phase. 5.) Fall back 3D6" over terrain. Unit Type: Monstrous Creature Unit Type: Monstrous Creature (p.51 WH40k) 1) Have Move Through Cover (p. 75 WH40k) 2) Fire two weapons per turn and have Relentless (p. 76 WH40k). 3) Close combat wounds ignore Armour Saves. 4) Armour penetration 2D6+Str Wargear Phase Sh ifte r Inv u ln era b le Sa ve : 4+ . Ne cr on C od e x pg 15. Phylactery Helps Self repair rolls. Necron Codex pg 15. Resurr ecti on Or b Assi sts in Necron self -r epai r roll s. Necron Codex pg 15.

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1000 Pts - Necron

Name # Grp WS BS S T Wo I A Ld Save Cost

HQ: Lord (1 , 195 pts)  Lord 1 4 4 5 5 3 4 3 10 3+/4(i) 195

(C:N, pg. 16); Unit Type: Infantry; Necrons; WarScythe; Phase Shifter; Phylactery;

Resurrection Orb

Troops: Warriors (10 , 200 pts)  Warriors 10 4 4 4 4 1 2 1 10 3+ 200

(C:N, pg. 18); Unit Type: Infantry; Necrons; Reserves; Gauss Flayer; Disruption Field

Troops: Warriors (10 , 200 pts)  Warriors 10 4 4 4 4 1 2 1 10 3+ 200

(C:N, pg. 18); Unit Type: Infantry; Necrons; Reserves; Gauss Flayer; Disruption Field

Elite: Flayed Ones (4 , 84 pts)  Flayed Ones 4 4 4 4 4 1 4 2 10 3+ 84

(C:N, pg. 17); Deep Strike; Infiltrate; Move Through Cover; Unit Type: Infantry; Necrons;

Terrifying Visage; Claws; Disruption Field

Fast Attack: Destroyers (3 , 150 pts)  Destroyers 3 4 4 4 5 1 2 1 10 3+ 150

(C:N, pg. 19); Unit Type: Jetbikes; Necrons; Gauss Cannon

Heavy Support: Tomb Spyder (3 , 165 pts)

  Tomb Spyder 1 2 2 6 6 2 2 3 10 3+ 165

(C:N, pg. 20); Unit Type: Monstrous Creature; Artificer; Fearless; Hover  Tomb Spyder 1 2 2 6 6 2 2 3 10 3+ [55]  Tomb Spyder 1 2 2 6 6 2 2 3 10 3+ [55]

  Scarab Swarms 0 2 0 3 3 3 2 3 10 5+ [0]

Total Cost: 994

Option Footnotes

Special Rules

Artificer Each turn, an unengaged Tomb Spyder may create a Scarab Swarm. Necron Codex pg. 20.

Deep Strike Unit may arrive by Deep Strike (BRB, pg. 95).

Fearless Automatically pass all morale tests, conditions apply (p75 WH40K 5E)

Hover Move by floating. Necron Codex pg. 20.

Infiltrate Deploy last within 12" or 18", conditions apply (p75 WH40K 5E)Move Through Cover Roll an additional D6 when moving through cover, conditions apply (p75 WH40K 5E)

Necrons Models have We'll Be Back! and Phase Out. Necron Codex pg. 13.

Reserves Any units above the mission minimum may start in reserve. Necron Codex pg. 18.

Terrifying Visage Unit in CC must take a Ld test or hit on 6's. Necron Codex pg. 17.

Unit Type

Unit Type: Infantry Unit Type: Infantry (p.54 WH40k)

Unit Type: Jetbikes Unit Type: Jetbikes (p.53 WH40k)

1.) Move up to 12" over terrain. If end of move is in Diff Terr, do Dangerous Terrain test. Can land on

top of Diff Terr, is without cover, and is as tall as the Terr for LOS. Can move though Diff Terr, take test.

Get Cover.

2.) Turbo boosters special rule (p.76 WH40k)

3.) Shoot 1 weapon per rider. can Move and fire, RF and Heavy and still assault.

4.) Assault 6" affected by Diff Terr. Eldar Jetbikes: Can move 6" in assault phase.5.) Fall back 3D6" over terrain.

Unit Type: Monstrous

Creature

Unit Type: Monstrous Creature (p.51 WH40k)

1) Have Move Through Cover (p. 75 WH40k)

2) Fire two weapons per turn and have Relentless (p. 76 WH40k).

3) Close combat wounds ignore Armour Saves.

4) Armour penetration 2D6+Str

Wargear

Phase Shifter Invulnerable Save: 4+. Necron Codex pg 15.

Phylactery Helps Self repair rolls. Necron Codex pg 15.

Resurrection Orb Assists in Necron self-repair rolls. Necron Codex pg 15.

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Weapons

Claws Close Combat Weapon

Disruption Field Always glance on a 6 when assaulting. Necron Codex pg 14.

Gauss Cannon 36 " Range; S6; AP4; Heavy 3

Gauss Flayer 24 " Range; S4; AP5; Rapid Fire

WarScythe 2D6 + Strength Armour Penetration; No armour saves (including invulnerable saves).

Roster Design Information

We'll Be Back 

Phase Out 

Validation Report

c-1. File Version: 1.20 For Bug Reports/www.ab40k.org; b-1. Roster Options: Battle Missions, Generic Unit, Special Characters,

VDR; a-1. Scenario: Normal Mission

Roster satisfies all enforced validation rules

Roster Statistics

% Elite: 8.5

% Fast: 15.1

% Heavy: 16.6

% HQ: 19.6

Model Count: 31

% Troops: 40.2

% Wargear: 0

Files version: 1.19

Total Necrons: 28

Phase Out: 7

Group Min Max Used

1 2 1

0 3 1

2 6 2

0 3 1

0 3 1