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Game Management Model: Foul Selection/Recognition, Flow and Game Control

1.07-090902 2009 Game Management Modelppt

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1.07-090902 2009 Game Management Modelppt

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  • Game Management Model:

    Foul Selection/Recognition,Flow andGame Control

  • Game Management ModelObjective: More game flow and less stoppagesPlay through: trifling, minor, soft challenges

    Michel Platini, UEFA President tells BBC Sport:"Football is based on speed, pace, and rhythm. And if you interrupt the flow of the game, you kill the game's spirit."

  • Game Management Model

  • If implemented correctly, the results can be positive:

    MLS 2008: 3.5+ less fouls per gameResults in - Approx 2 minutes more time ball in playResults in - More time for players to exhibit skillsResults in - Increased entertainment valueGame Management Model

  • SAFETYENTERTAINMENT100% MISCONDUCTWhat is the CORE?SAFETYENTERTAINMENT100% MISCONDUCT Safety of the players over Flow and Foul Selection Game flow/less stoppage increases enjoyment Think entertainment value Advantage to goal Misconduct is misconduct NO gray areas: discipline is clearly needed Mandated by the Laws of the GameGame Management Model

  • Foul SelectionWhat is the TRIANGLE?Identify the types of small/minor challenges that the players will accept. Appropriate foul selections are ones that make sense given:The location on the fieldThe type of challenge committedThe opportunity for a successful result from the application of flowThe eventual impact on game control given the big picture of the matchSAFETYENTERTAINMENT100% MISCONDUCTFoul Selection/RecognitionGame Management Model

  • FLOW The ability of a referee to manage the game so that the ball is in play by eliminating unnecessary stoppages Correctly differentiating the trifling challenges from the careless/reckless fouls, officials can ensure more rhythm to the game.SAFETYENTERTAINMENT100% MISCONDUCTFoul Selection/RecognitionflowRemember this?The game is meant to be played with as little interference as possible. Constant whistling for trifling or doubtful offenses brings the game into disrepute and spoils the pleasure of the spectators.What is the TRIANGLE?Game Management Model

  • SAFETYENTERTAINMENT100% MISCONDUCTGAMECONTROLFoul Selection/RecognitionflowGAME CONTROLThe ability of the referee to find the right mix of Foul Selection and flow How you set the tone for what is acceptable in the game and what is not acceptable

    Presence and how the referee projects his personality on the game

    More game control is needed when the players actions indicate they do not want to play within the spirit of the Laws of the Game High level of game control = more Foul Selection and flowLow level of game control = less Foul Selection and flowWhat is the TRIANGLE?Game Management Model

  • Referees should consider asking:What is theBIG PICTURE?Atmosphere and mood of thematch Does player need the card? Does the game need the card?Game Management Model

  • BIG PICTURE100% MisconductThere are NO gray areasGame Management Model

    Cautionable Foul or Hard Foul ?Yellow Card ? or Red Card?

  • Probability of Success vs. Risk

    Recall previous action Players skillConsiderations forImplementation Wait and See Warning SignsAdvantage signal visual/verbal message FeelGame Management Model

  • Player has been target Player safety Not careless, reckless or excessive forceTrifling / Minor / Soft Challenges Attacking player stops playing FeelGame Management Model

  • Proper Use of Discretion Leads To Game FlowAll fouls are challenges, butAll challenges are not foulsAdvantage is flow, butFlow is more than advantageFoul discrimination leads to flowUse your discretionGame Management Model

  • Examples for Flow Upper body challengesTrifling / Minor / Soft Challenges Tugs and holds (non tactical) Incidental contactGame Management Model

  • LESS FLOW

    LESS Foul SelectionMORE GAME CONTROLWARNING SIGNS?Key indicators that the referee needs:Game Management Model

  • Foul near the team benches Wet field comfort level to make tackles increases Tackles extend from 3 yards to 7 yards Sequence / succession / repetition of challenges in a short time span (cluster fouls)

    WARNING SIGNS?Game Management Model

  • More body contact Mismatched body contact (feet versus chest, head versus knee) Change from containment defense to high pressure and chase Challenges (including 50-50) and apparent challenges on the goalkeeper Near the touchline and no way out for the ball or the playerWARNING SIGNS?Game Management Model

  • Retaliation foul after play restarts Player into goal to retrieve ball after a score The winning team protecting the ball at the corner flag to use time Excessive fouls on the skillful player (play maker and scorer)WARNING SIGNS?Game Management Model

  • Escalation in the severity of fouls Frustration level of players increasing Dissent increasing Player feedback from both teams indicating we dont want flow Score and timeWARNING SIGNS?Game Management Model

  • Advantage4 P Principle Possession of BallPotential for attack PersonnelProximity to goalGame Management Model

  • Game Mgt Model 1Video ExamplesGame Mgt Model 2Game Mgt Model 3Game Mgt Model 4Game Mgt Model 5Game Mgt Model 6Game Mgt Model 7Game Management Model

    The Objective of the Game Management Model: More game flow and less stoppagesPlay through: trifling, minor, soft challenges

    For example: taking risks and applying more advantage in the defensive third of the field.

    This is not an easy concept for referees, players or teams as the soccer mentality has become accustomed to frequent stoppages for minor challenges. As a result, it takes PRACTICE to refine the approach and to get comfortable with the Model.

    The diagram represents the model that should be used to guide officials in their approach to managing the game. There are several critical components that make the equation work.

    < Have the students brainstorm what they think the Model means before it is further defined for them >< The instructor should adjust the content and discussion of the Model depending upon the level, age, experience of the participants. >

    By putting more flow or rhythm into the game, this illustrates the potential results for players and spectators.The Core: Safety, Entertainment, and 100% MisconductAt the core of the referees management of the game are safety, entertainment value for spectators/players and 100% misconduct. Referees must find the right mix of flow, Foul Selection, and game control so that these 3 core factors are not negatively impacted.

    Safety: Referees must find the right mix of game control, flow and Foul Selection without endangering the safety of the players. Should the safety of the players be jeopardized, the referee must reconsider his approach to game management.

    Entertainment: By providing flow and fewer stoppages in the match, the ball is in play longer, which increases the entertainment value of the game. 100% Misconduct: Referees are presented with situations in the game that require a red or yellow card be issued. The referee cannot ignore these situations and, for the good of the game, must administer the appropriate misconduct (yellow or red card) to the player(s) in question. 100% misconduct situations are those in which the Laws of the Game mandate that a yellow or red card be issued. These are situations that are clear-cut, there is no gray area. When confronted with a 100% misconduct situation, referees are obliged to deal with the misconduct and cannot use the big picture to determine whether a card should be given or not.

    The Triangle: Flow, Foul Selection and Game ControlEach point of the triangle represents an important ingredient for game management. The 3 points must work in harmony to ensure that the core is protected. In other words, Foul Selection and flow go hand-in-hand with game control. The more game control that is needed, the less Foul Selection the referee engages in. Hence, referees need to find the right balance between taking risks and allowing flow and game control.

    Foul Selection: Refers to the referees ability to identify the types of small/minor challenges that the players will accept. In other words, the ability of a referee to manage the game in a manner that maximizes the time the ball is in play by eliminating unnecessary stoppages. Referees must choose the right opportunities to take risks by not calling the borderline/minor challenges (trifling) that do not affect game control. Appropriate risks are ones that make sense given the location on the field, the type of challenge committed, the opportunity for a successful result from the application of flow, and the eventual impact on game control given the big picture of the match.Flow: The ability of a referee to manage the game so that the ball is in play by eliminating unnecessary stoppages. By reducing the number of fouls called by correctly differentiating the trifling challenges from the careless/reckless fouls, officials can ensure more rhythm to the game.

    The Laws of the Game used to contain verbiage regarding playing the game with as little interference as possible This concept is being revisited as part of the Game Management Model. Game Control: Represents the ability of the referee to find the right mix of Foul Selection and flow. Game control is directly related to the referees management of the game and how he sets the tone for what is acceptable in the game and what is not acceptable. Presence and how the referee projects his personality on the game is a significant factor in game control. More game control is needed when the players actions indicate they do not want to play within the spirit of the Laws of the Game.

    High level of game control = more Foul Selection and flowLow level of game control = less Foul Selection and flowThe Circle: Big PictureThe big picture relates to the atmosphere and mood of the match as it is played out and the referees feel for what the game needs at a given moment. If an act by a player could be interpreted as either a foul or a possible cautionable foul or if the act could be interpreted as either a yellow or red card (the act falls within a gray area), the referee needs to consider the big picture surrounding the match. In the few instances when similar borderline cases arise, referees should consider asking themselves:

    Does the player need the card?Consideration is given to the players prior behavior (the overall conduct of the player to that point) in the game and the intent of the players act.

    Does the game need the card?Consideration is given how the match is being played. The referee should quickly analyze where the game has been and where it is heading based upon player conduct.The big picture provides the referee with a framework for decisions but it must not be an excuse for a referees failing to deal with 100% misconduct situations or a referees inability to ensure the safety of the players.Referees need to realize that there are no gray areas when it comes to incidence of 100% misconduct. The directives and video examples in this and other US Soccer training materials are aimed at shrinking and eliminating the gray areas.

    The BIG PICTURE is applicable to situations where there is some discretion that can be exercised by the referee in determining his action. For example:Is the foul just called a hard foul with a stern warning or is it a cautionable foul?The foul borders a yellow card or red card (the orange card)

    The referee does not have a gut feeling either way relating to the 2 aforementioned examples. In this rare instance, the referee should consider the BIG PICTURE:The atmosphere of the match to that pointThe behavior and conduct of the player to that point

    The referee should ask himself:Does the player need the card? orDoes the game need the card?

    In the overwhelming number of issues, the severity of the foul dictates the form of misconduct (Yellow/Red).

    STRESS: The referee cannot use the BIG PICTURE as an excuse or reason for not giving the appropriate misconduct in situations of 100% MisconductConsiderations for ImplementationThe referee must recall the previous action / incidents: the big pictureKnow the players skillQuickly calculate the probability of success or the risk on each playUse the wait and see principleConsider the Warning SignsFeel (fingerspitzengefuhl) the attacker has the opportunity to play through the contact

    In cases where the referee is applying the advantage clause, the advantage signal should be used to demonstrate that the game is being allowed to flow. Use of the advantage signal sends a visual message to the players/spectators that the referee saw the infraction, thereby mitigating potential negative feedbackTrifling / Minor / Soft Challenges: What are They?

    Players Safety Not JeopardizedNot careless, reckless, or using excessive forceAttacking player stops playingFeel: Player has not been the target for a pattern of fouls which has caused him to anticipate or be fearful of a possible next foulThe key is understanding the differences between:ChallengesFoulsAdvantageFlow

    And how they interact and how the referee must possess the ability to use DISCRETION to differentiate between these to ensure that the product is safe and enjoyable.Trifling / Minor / Soft Challenges: What are They? Candidates for flow:Upper body challenges not using arms (nonviolent)Tugs and holds (simple and non tactical)Incidental-type contactWarning Signs --- HAVE THE STUDENTS BRAINSTORM the warning signs.

    What are the WARNING SIGNS that a referee needs:Less Flow / Foul Selection and More Game ControlThe following list are some of the warning signs or flash points in a game that should resonate with officials and provide direction regarding overall game/situation management:Foul near the team benchesWet field comfort level of players to make tackles increasesTackles extend from 3 yards to 7 yardsSequence / succession / repetition of challenges in a short time span (cluster fouls)More body contactMismatched body contact (feet versus chest, head versus knee)Change from containment defense to high pressure and chaseChallenges (including 50-50) and apparent challenges on the goalkeeperNear the touchline and no way out for the ball or the playerRetaliation foul after play restartsPlayer into goal to retrieve ball after a scoreThe winning team protecting the ball at the corner flag to use timeExcessive fouls on the skillful player (play maker and scorer)Escalation in the severity of fouls committedFrustration level of players increasing, player acceptance of decisions decreasingDissent increasingPlayer feedback from both teams indicating we dont want flowScore and timeWARNING SIGNS (continued) Foul near the team benches Wet field comfort level to make tackles increases Tackles extend from 3 yards to 7 yards Sequence / succession / repetition of challenges in a short time span (cluster fouls)

    WARNING SIGNS (continued)More body contactMismatched body contact (feet versus chest, head versus knee)Change from containment defense to high pressure and chaseChallenges (including 50-50) and apparent challenges on the goalkeeperNear the touchline and no way out for the ball or the player

    WARNING SIGNS (continued)Retaliation foul after play restartsPlayer into goal to retrieve ball after a scoreThe winning team protecting the ball at the corner flag to use timeExcessive fouls on the skillful player (play maker and scorer)

    WARNING SIGNS (continued)Escalation in the severity of foulsFrustration level of players increasingDissent increasingPlayer feedback from both teams indicating we dont want flowPlayer with ball stops playingIncreased dissentScore and time

    Advantage: The 4 P PrincipleWhen considering the application of advantage, the following principle is provided as a guideline for officials. Remember, advantage application may differ depending upon the skill level, age level, and intesity of the game.

    The 4 P Principle of Advantage Application:Possession of ball: control by team or player.Potential for attack: ability to continue a credible and dangerous attack.Personnel: skill of attackers, numerical advantage.Proximity to opponents goal: closeness to goal.Video ExamplesGame Mgt Model 1 Decision: Correct decision by the referee to allow play to flow despite high risk by giving an advantage in the defensive third resulting in a goalReasoning:The referee uses the wait and see principle to scan the field to see the opportunities available to the goalkeeper despite the ball in the defensive thirdNote the minor nature of the foul on the defender. The goalkeeper gets the ball and there are no injuries or confrontationKey is to recognize the space the midfield has to advance the ballThe referee should also take into consideration the players (goalkeeper and the other defenders) reactionsThe incident occurs in the 85th minute; by that time the referee has a good feel for the atmosphere of the game (the big picture)Giving advantage in the defensive third is acceptable if: It is clear and effective: the attacking team will clearly retain possession and have an effective chance to advance the ball The atmosphere of the game permits it

    Game Mgt Model 2Decision: Correct decision by the referee to allow play to continue and to restart with the throw-inReasoning: The challenge is minor / soft / trifling in natureBased upon the skill level of the players, the attacker should be able to play through this holdDespite being held, the attacker has options to play the ball. Look at the unmarked teammate just a few yards behind himEven the player who makes the pass that goes out-of-play makes a poor pass and should, at this level, be able to make this passThe attacker for whom the pass is intended, stops playing looking for the foul

    Game Mgt Model 3Decision: Correct decision by the referee to take appropriate risks by allowing play to flow on four occasionsReasoning: First, yellow attacker is challenged but the nature of the challenge (shirt holding) and the skill level of the attacker makes this a low risk opportunity for flow by the referee. The referee can use the wait and see principle to observe the actions of the attacker and the defenders. If the advantage or risk to give the game flow does not materialize, the referee can wait a few seconds and then come back and award the foulSecond, as the first attacker breaks away the runner, who receives the through pass, is on the receiving end of an upper body challenge. This challenge is a normal part of the game and should be considered minor and, thus, should not be a candidate for a foulThird, after the cross and shot by the yellow team, the defender is fouled at the top of the penalty area. This is a difficult decision for the referee due to the following factors:(a) It occurs in the defensive third of the field (giving advantage in the defensive third is acceptable but the referee must quickly calculate the risk). This is particularly important when the style of play is counter attack because the attacking team has pushed numbers up and the defending team when they when the ball can exploit the fact that the attackers are all in their attacking third(b) The defending player with the ball is facing his goal (his does not have a view of the attacking half of the field).Despite this contact being in the defensive third, the referee can apply the wait and see principle. The referee can exhibit patience to observe what the defender can do with the ball in this case a teammate moves to open space and he is able to lay the ball back to his teammate who can play the ball unchallenged and initiate a counter attackFourth, as the counter attack develops, the attacker is on the receiving end of a shirt/arm pull and a tackle. The attackers team retains possession of the ball and the referee correctly allows play to continue leading to an attack down the right flank

    Game Mgt Model 4Decision: Correct decision by the referee to allow play to flow despite high risk Reasoning: The first challenge occurs as the attacker loses the ball at the top of the penalty area. He slides in and makes contact with the defender, causing him to go downThe second contact as the ball travels away from the penalty area is minor / soft / trifling given the skill level of the players involved. Players at this level should be expected to play through this type of contactIn both instances, the referee needs to see the open, unchallenged space facing the attacking teamThe referee must be positioned such that he can see up field to see the attacking options the attacking runner who can be on the receiving end of a long counter attack pass

    Game Mgt Model 5Decision: Correct decision by the referee to allow play to flow as there is no foul just a hard challenge on a 50/50 ballReasoning: The tackler goes in hard but only makes contact with the ballNote how the tackle is made: Single footed tackle Foot on the ground Tackling leg bent at the knee (not straight leg) Tackling foot not coming directly at the attacker. Tackle is from the sideNote the reaction of the players signifies the fairness of the challenge. The player dispossessed from the ball just gets up and chases to pressure the ballIn a game where the atmosphere of the match is heated, the referee may decide that this type of challenge is not acceptable

    Game Mgt Model 6Decision: Red card for serious foul playReasoning: This is a 100% red card tackleThis tackle is not a candidate for the big picture in which the referee has discretion relative to utilizing judgment or feel in deciding the punishmentFor a tackle of this nature, the time of the match (87:58) should not be a consideration in determining the misconductFor a tackle of this nature, the score of the match (4-1 in favor of the team who is on the receiving end of tackle) should not be a consideration in determining the misconductThe safety of the player is endangered given the nature of the challengeThe manner in which the tackle is committed should signify the seriousness of the challengeReferees should consider the following criteria that has been established to aid in determining whether the challenge/tackle should be sanctioned with a red card: (a) Speed of play and the tackleThe speed at which the attacker and the tackler are running at the time and the force of the tackle. The faster the tackler is moving, the greater the force.(b) IntentIs the tacklers intent to take the player out and send a message?(c) Aggressive nature of the tackleLunging, distance from ball/opponent when the tackle was initiated, cleats exposed.(d) Position of the tacklerIn particular, the legs of the attacker and the direction from which the tackle was initiated from behind, straight on.(e) Opportunity to play the ballGiven the factors above, does the tackler have a chance to play the ball? Where is the position of the ball relative to the timing of the tackle?(f) Atmosphere of the gameConsider the overall spirit in which the match has been played. Look at the big picture and determine how your decision will impact the way the remaining game time is played.

    Game Mgt Model 7Decision: Play should be allowed to continue through the application of advantageReasoning: Despite the foul off the ball on the runner, the ball clearly goes to an attacker who has unchallenged time to continue the attackThe referee must recognize the opportunities available to the attacker with the ball. There are multiple choices facing the player with the ball especially down both the right and left flanksThe referee should exercise patience to see how play develops. Waiting the 2-3 seconds to see if the advantage materializes does not preclude the referee from coming back and whistling the infraction