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EPHRAEL STERNM WS BS S T W A Ld Sv
Ephrael Stern 12” 2+ 2+ 3 3 6 5 10 3+
Ephrael Stern is a single model armed with a bolt pistol, power sword, frag grenades, and krak grenades. Only one of this model may be included in your army.
WEAPON RANGE TYPE S AP D ABILITIES
Bolt pistol 12" Pistol 1 4 0 1 -
Power sword Melee Melee User -3 1 -
Frag grenade 6" Grenade D6 3 0 1 -
Krak grenade 6" Grenade 1 6 -1 D3 -
ABILITIES Acts of Faith, Shield of Faith (Chapter Approved 2018, pg 78-79)
Daemonifuge: When Ephrael Stern manifests and targetsa CHAOS DAEMON with the Smite psychic power, it inflicts D6 mortal wounds instead of D3 (whether or not the result of the Psychic test is more than 10). In addition, she has a 4+ invulnerable save.
Premonitions: Ephrael Stern re-rolls armor and invulnerable save rolls of 1.
The Stern Codex: Roll a D6 whenever Ephrael Stern suffers a mortal wound. On a 5+, that wound is ignored.
Webway Traversal: During deployment, you can set up Ephrael Stern in the webway instead of placing her on the battlefield. At the end of any of your Movement phases she can teleport into battle – set her up anywhere on the battlefield that is more than 9" away from any enemy models.
PSYKER Ephrael Stern can attempt to manifest three psychic powers in each friendly Psychic Phase, and attempt to deny three psychic powers in each enemy Psychic phase. She knows the Smite power and all powers from the Daemonifuge discipline. Whenever Ephrael Stern attempts to manifest or resist a psychic power, add 1 to her Psychic test or Deny the Witch test.
FACTION KEYWORDS IMPERIUM, ADEPTUS MINISTORUM, ADEPTA SORORITAS, ORDER OF OUR MARTYRED LADY, HARLEQUINS
KEYWORDS INFANTRY, CHARACTER, JUMP PACK, FLY, PSYKER, EPHRAEL STERN
DAEMONIFUGE DISCIPLINEDAEMONIFUGE
D3 PSYCHIC POWER
1Screaming CageScreaming Cage has a warp charge value of 5. If manifested, pick a visible enemy unit within 12" of the psyker. Both controlling players roll a dice and add their respective unit’s highest Leadership value. If the target’s total is equal to or greater than the psyker’s total, nothing happens. If the psyker’s total is greater than the target’s total, the target unit suffers a number of mortal wounds equal to the difference.
2Vortex of DoomVortex of Doom has a warp charge value of 8. If manifested, a vortex opens above the nearest visible enemy modelwithin 12" of the psyker. That model’s unit, and every other unit within 3" of that model suffers D3 mortal wounds. The number of mortal wounds inflicted is increased to D6 if the power is manifested with a Psychic test of 12+.
3Webway GateWebway Gate has a warp charge value of 6. If manifested, pick a friendly ADEPTUS MINISTORUM INFANTRY or HARLEQUINS INFANTRY unit within 12” of Ephrael Stern. Remove that unit from the battlefield and immediately set it up anywhere on the battlefield that is more than 9” from any enemy models.
THESE RULES ARE FAN-MADE AND COMPLETELY UNOFFICIAL
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INQUISITOR HANDM WS BS S T W A Ld Sv
Inquisitor Hand 6" 3+ 3+ 3 3 5 4 9 3+
Inquisitor Hand is a single model armed with a bolt pistol, force sword, frag grenades and krak grenades. Only one of this model may be includedin your army.
WEAPON RANGE TYPE S AP D ABILITIES
Bolt pistol 12" Pistol 1 4 0 1 -
Force sword Melee Melee User -3 D3 -
Frag grenade 6" Grenade D6 3 0 1 -
Krak grenade 6" Grenade 1 6 -1 D3 -
ABILITIES Authority of the Inquisition, Quarry (Index: Imperium 2, pg 117)
Unquestionable Wisdom:All friendly IMPERIUM units within 6" of Inquisitor Hand can use his Leadership characteristic instead of their own.
PSYKER Inquisitor Hand can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. He knows the Smite power and one psychic power from the Sanctic discipline (Codex: Grey Knights, pg 101).
FACTION KEYWORDS IMPERIUM, INQUISITION, ORDO MALLEUS
KEYWORDS INFANTRY, CHARACTER, INQUISITOR, PSYKER, HAND
UNIT POINTS COST
MODEL MODELSPER UNIT
POINTS PER MODEL(Includes weapons)
Ephrael Stern 1 200
Inquisitor Hand 1 67
WEAPONS POINTS COST
MODEL POINTS PER WEAPON
Bolt pistol 0
Force sword 0
Power sword 0
OTHER ITEMS POINTS COST
MODEL POINTS PER WEAPON
Frag grenade 0
Krak grenade 0
THESE RULES ARE FAN-MADE AND COMPLETELY UNOFFICIAL
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