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Technology Integration and its Impact
On Student Participation in the
Classroom
by
Jody Schmidt
A Research Paper Submitted in Partial Fulfillment of the
Requirements for the Master of Science Degree
In
Education
Approved: n (enter appropriate #) Semester Credits
Dr. Jim Lehmann
The Graduate School
University of Wisconsin-Stout
May, 2011
1
2
The Graduate School
University of Wisconsin-Stout
Menomonie, WI
Author: Schmidt, Jody A.
Title: Technology Integration and its Impact on Student Participation in the
Classroom
Graduate Degree/Major: MS Education
Research Advisor: Dr. Jim Lehmann
Month/Year: May, 2011
Number of Pages: 23
Style Manual Used: American Psychological Association, 6th
edition
Abstract
The purpose of this study was to analyze technology use in middle school math classes to
determine how its use affected participation rates. This study includes data collected from four
eighth grade math classes, two in which technology was used and two where it was not, for
comparison purposes.
Evidence from this study will be used to encourage instructors to include appropriate
forms of technology in their classrooms with the hopes of increasing participation rates and
engaging students.
3
The Graduate School
University of Wisconsin-Stout
Menomonie, WI
Acknowledgements
I would like to give a special thanks to my husband, Dean, who supported me throughout
graduate school. He encouraged me to go back to school and was a shoulder to lean on
throughout the last two years of hard work. I am grateful for all of his help.
I would also like to thank my advisor, Dr. Jim Lehmann, who was also my teacher for
Introduction to Research. His authentic teaching style and responsiveness to student issues and
concerns has helped tremendously.
4
Table of Contents
Abstract…………………………………………………………………………………….. ……..2
Chapter 1: Introduction……………………………………………………………………………6
Introduction………………...……………………………………………………………...6
Statement of the Problem…………………………….………………………….………...8
Research Objectives………………………………..…………………………….………..8
Definition of Terms………………………………………………………….…….……...9
Assumptions of the Study……………………………………………………………..…10
Limitations of the Study……………………………………………..…………………...11
Chapter 2: Literature Review…………………………………………………………………….12
Introduction………………………………………………………...…………………….12
Impacts of Classroom Technology Use………………………………………………….12
Motivation………………………………………………………………………………..13
Multi-Sensory Opportunities……………………………………………………….........15
Promote Innovative Classroom Experiences………………………………………….....16
For Teachers……………………………………………..……………………….16
For Learners…………………………………………………..………………….17
Summary……………………………………………...………………………………….17
Chapter 3: Methodology………………………………………………………………………...19
Selection and Description of the Sample……………………………………………...…19
Instrumentation……………………………………………………………………..........19
Data Collection Procedures………………………………………………………...…….20
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Data Analysis……………………………………………………………...……………..20
Limitations……………………………………………………………………...………..20
Chapter 4: Results……………………………………………………………………………….22
Chapter 5: Discussion…………………………………………………………………………...24
References………………………………………………………………………………………..26
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Chapter I: Introduction
In today‟s society, the use of technology is growing beyond what most people are even
able to keep up with. Not only do we need to prepare our students for learning in the Twenty-
First Century, but we need to prepare them for careers and life beyond school. The only way for
us to do that as teachers, is to keep up with new technology ourselves. To do this, we need to
include appropriate technology in our classroom and teach our students not only how to use it,
but why they are using it. According to an article on using technology to motivate students,
teachers need to make sure that the activities provided are stimulating and interesting to our
students. They must provide novelty and variety. Using different forms of technology is one
way to do this (“What Motivates Students?”, 2004).
The use of technology has an impact on how students learn as well as how engaged they
are in the learning process itself. Technology also provides the novelty and variety as mentioned
above. According to Prentice (2009), “Research from the Community College Survey of
Student Engagement (CCSE) shows that the more actively engaged students are…the more they
are likely to learn and achieve their academic goals” (p. 10). If technology can bridge the gap
between students who are engaged and students who are not, that could be one of the essential
keys that is missing in so many classrooms today. According to Taylor and Francis (2004),
“more learning occurred when technologies were integrated than when they were not, and
students evaluated the units as causing them to learn or discover a lot” (p. 134).
The use of Interactive Response Systems (IRS) in the classroom has also been proven to
be an effective tool in maintaining student attention and helping students remain engaged in
classroom content. According to Nagy-Shadman & Desrochers, “when learner participation is
built into a course, it is more likely that active learning will occur” (p. 2). When teachers are
able to make current technology, that forces participation, a part of their classrooms and lessons,
7
they are helping to engage students who may otherwise not care enough to pay attention on their
own. It is important to bridge those gaps between students and what gets in the way of their
learning. Technology can help teachers to do that.
Ideally, teachers integrate technology into their classrooms to impact the
effectiveness of their teaching. When technology is used appropriately, student learning
opportunities are increased and students are more prepared for a world which is full of
technology. Not only are teachers working hard to help them become independent learners, but
they are allowing students the opportunity to learn about the tools that will help make them
successful. It has been found that more learning occurs with the integration of technology than it
does without (Taylor, Castro, & Walls, 2004).
Today there are more and more teachers integrating technology in their classrooms and
weaving it into their curricular units. Unfortunately, there are some classrooms that do not have
the technology they need to provide students with the learning opportunities that would benefit
them the most. On the other hand, there are teachers that do have the technology, but either do
not know how to use it, or are using it just for the sake of using it.
Stressing the importance of technology and how to use it as a tool for both learning and
communicating is vital to the success of our students both in the classroom and beyond. The
students of today are using 21st century skills in their everyday lives and taking advantage of the
many different forms of technology, but some are not finding that same experience when they
walk into their classrooms. If we do not provide our students with the opportunities to work with
appropriate technology in our classrooms they will not be prepared to work and be involved in a
society that is turning to technology for almost everything.
According to Johnson and Lui (2000), the general goal of technology integration is to use
technology as a tool to improve teaching/learning (as cited in Liu & Johnson, 2001). By
8
integrating technology into core classes, not just computer classes, we can help prepare our
students for the 21st century and help increase student achievement and drive academic success.
Obtaining and using the appropriate technology, as well as making sure that teachers know how
to use it, will create meaningful learning experiences in the classroom. These experiences will
show students the importance of technology in their everyday lives, as well as keep them
interested and engaged in the content that is being taught. Students will be more successful on
the unit tests and the final exam at the end of the year, and will feel like they are a part of the
learning process, thus more interested and engaged.
Statement of the Problem
Many recent changes to the math curriculum and teaching style have caused students to
lost focus in class. Student participation rates and test scores are low. We have moved to a
problem-based, process driven math curriculum that focuses on concept understanding rather
than drill and practice activities. Students are not used to this and some are shutting down.
Teachers are looking for ways to motivate students and make math fun.
Motivation is at the heart of the amount of content students can master and can have a
direct impact on the amount of active learning that goes on in a given classroom. Using
technology as a part of a curriculum can help to motivate students by helping to create
stimulating activities that convey content in a particular area. The more interest that can be
created, the more engaged our students will be. The more engaged students are, the more they
tend to participate in class. Lack of motivation and participation can decrease a students‟ content
mastery because they find no value in what they are learning.
Research Objectives
The purpose of this study is to measure the impact that technology has on student
participation, and therefore, the amount of active learning being done in the classroom. This
9
study will include data from four eighth grade math classes of approximately 27 students each.
Some of the classes will be taught with the described technology and some will not. Results of
each of the groups of classes will be compared to see if there is a direct correlation between the
technology used and the amount of participation that is occurring in the classroom throughout the
period.
The outcomes of the study will be used to encourage other teachers to use appropriate
technology in their classrooms because of the positive impact it has on how actively engaged
students are in our classes. The findings could also be a way to help our district see the
importance of promoting technology use in the classroom and work towards funding this
equipment so that it is available to our students and teachers.
Definition of Terms
Active Learning. This process refers to techniques where students do more than simply
listen to a lecture. Students are DOING something including discovering, processing, and
applying information. Active learning derives from two basic assumptions: (1) that learning is
by nature an active endeavor and (2) that different people learn in different ways (“Active
Learning”, 2010).
Smart Board. An interactive white board developed by Smart Technologies that works
in conjunction with the Senteo Response System.
Graphing Calculators. A handheld calculator that is capable of plotting graphs, solving
simultaneous equations, and performing numerous other tasks with variables. They contain a
large screen to visually represent graphs and tables.
Connected Math Project (CMP). A middle school math curriculum that is centered
around helping students develop understanding of important mathematical concepts, skills,
10
procedures, and ways of thinking and reasoning, in number, geometry, measurement, algebra,
probability and statistics (“Connected Math Project”, 2009).
Interactive Response System (IRS). Slain, Abate, Hodges, Stamatakis, and Wolak
(2004) describe an interactive response system as an electronic tool that provides instantaneous
feedback to facilitators and audience members about participant‟s responses to multiple choice
questions. The typical IRS system includes a computer and specific software, a projector and
screen, a radio signal receiver unit, or a directly wired receiver unit, and personal hand-held units
that are used by individual students to respond to questions.
Senteo. A type of interactive response system manufactured by SMART Technologies,
Inc. Can be used in conjunction with a Smart Board, or interactive white board.
Multi-Sensory Learning (MSL). The ability to learn by using multiple senses at once to
encode material.
Assumptions of the Study
This study assumes that the technology provided for student use will produce significant
changes in the amount of participation found in the control groups versus the test group. The
time frame for this study will be the length of one unit, although the technology will only be used
throughout that unit as deemed appropriate by the researcher/instructor. The technology should
not be overused (in this or other situations) or used in inappropriate situations, as that will cause
the technological situation to have a negative impact on the study and any results that are
analyzed. Participation will be randomly observed in both settings, but used throughout the unit
of study.
11
Limitations of the Study
The study will be limited to a select group of classes to be studied. The control groups
will be roughly the same size as the groups containing the technology variable. The research
done in this study will be limited to the information studied by the researcher. The data that is
being collected will be based on a small group of subjects and their participation will be
voluntary, although it is, in a way, a requirement of the course itself.
12
Chapter 2: Literature Review
Introduction
This chapter will review topics related to the advantages of technology us in the
classroom, as well as the impact that has on student engagement and participation. The effects of
participation will also be addressed.
Impacts of Classroom Technology Use
The inclusion of technology into our curriculum on a regular basis can seem like a
daunting task when first beginning the process. However, the benefits far outweigh the problems
or complications associated with this process. This must be looked at from not only the teacher‟s
perspective, but the students‟ as well, in order to understand how important it is and what
different aspects of a student‟s education it can have an impact on. Educators need to make the
necessary changes to be able to better prepare our students for their life experience beyond the
classroom (The Metiri Group, n.d.). In a recent report, the State Educational Technology
Directors Association (SETDA), the International Society for Technology in Education (ISTE),
and the partnership for 21st Century Skills called for a renewed focus on technology in education.
According to ISTE (2007), the report by these three groups called for action to be taken on three
fronts: “(1) use technology comprehensively to develop proficiency in 21st century skills, (2) use
technology comprehensively to support innovative teaching and learning and (3) use technology
comprehensively to create a robust education support systems” (para. 4). It would be great to
think this is already being done, but research shows that there are many barriers that prevent
teachers from integrating technology into their curriculum, which prevents frequency and
proficiency (Hew & Brush, 2007). In order to create an environment in which students can be
both interested and engaged, that needs to change.
13
The 21st Century Skills described above are separated into four categories: digital age
literacy, inventive thinking, interactive communication, and quality (The Metiri Group, n.d.).
These categories apply to all areas of study and the integration of technology within those areas.
In order to prepare our students for college, and careers beyond college, they need to be
comfortable transitioning into using new technology around every corner. The more they are
familiar with, and able to use, the easier they will be able to adapt to the path their career takes
them down.
The underlying purpose for including technology in the classroom is not only to provide
students with innovative experiences rich in twenty-first century skills, but also to make a deep
impact on what students learn and how much they learn. Emanuelsson & Sahlstrom (2008)
argue that “current and widely received participationist theories on learning seriously challenge
the relevance of current practices of teaching” (p. 220). They go on to explain that frontal
whole-class teaching, or direct instruction offers little room for class participation and may not
be the best way to reach students. It also does not foster an environment conducive to student
technology use and participation through technology, which has been shown to help learning and
engagement.
Motivation
Student engagement can enhance the motivation of students and their teachers (Skinner &
Belmont, 1993). When motivation is increased we also see an increase in content retention, so it
is important that we focus on what it is specifically that engages or motivates students.
According to The Teaching Professor (2004), in an article entitled What Motivates Students?,
“higher levels of interest and intrinsic motivation motivate students” (p. 7). Students use
technology in their everyday lives, outside of school. From cell phones and video games to web
based social networking sites. They don‟t use it because they have to, they use it because they
14
want to and it is available to them. The choice to use this technology outside of school should be
mirrored in school as an attempt to keep students interested and engaged. As stated earlier, this
interest is directly tied to motivation, something teachers strive for in all of their students.
In a study comparing the effects of participating in learning versus listening to learn, it
was found that students learn more by „doing‟ or by being actively engaged in the classroom
(Elliot, Rice, Trafimow, Madson & Hipshur, 2010). Students were more engaged when actively
participating and learned as much or more than when they were not.
Student participation fosters critical thinking and allows students to retain more
information (Weaver & Jiang, 2005). The research done by Weaver and Jiang suggests that
classroom organization and constraints put on participation have a direct link to the learning
done in a classroom. Students are more motivated to participate if they have a vested interest in
what is going on in the classroom. Adding technology to the mix is one way to increase that
motivation.
Problem-based learning, which has students investigate a topic by solving interesting
problems, is another strategy used to engage students. For example, when teaching students
about exponential relationships, using the story about a peasant requesting a reward of one penny
on the first square of a chess board, two on the second square, four on the next and so on, would
be an engaging, exponential scenario that you could use to build questions around. Students
would work to answer the critical questions surrounding this problem, while learning about
exponential relationships and their properties. This type of learning aims to teach students why
and how something works, as opposed to just memorizing facts and formulas. A study by
Harmer and Crates (2007) on learner engagement showed that students will remain truly engaged
in content if you “use technology to enrich data sources, resources and opportunities to connect
with the world outside the classroom” and “provide students with many options and choices as a
15
way to encourage their commitment” (p. 122). Technology rich situations for students provide
opportunities for them to engage in learning on many levels as well as to connect to the
technology of their time and utilize to solve problems in unique ways.
Multi-Sensory Opportunities
Another way to keep students interested in curriculum is to provide them with
multisensory opportunities (learning) (MSL). Advances in technology provide more chances for
MSL, which in turn, maximizes the effectiveness of teaching and learning (Tardi, Catarina, &
Goldstein, 2006). Multisensory learning is tied directly to motivation because it is another way
to keep students interested and engaged, thus more motivated. With all of the different types of
technology available, there are many different ways to provide these situations for students while
still meeting the needs of the curriculum. Choosing the appropriate MSL activities has an
important impact on the academic success of students (Tardi et al., 2006), and using it can help
provide innovative classroom experiences for both teachers and students.
Much more content can be covered in a short period of time with the right tools.
According to Drier, Dawson and Garofalo (1999), technology allows teachers and students to
explore topics that can be very time consuming because it can do much of the timely work for
you. Graphing calculators, for example, allow students to create and manipulate graphs in
seconds, which is much different than creating a graph by hand with paper and pencil. Students
can focus on the actual topics at hand, as opposed to the graph construction, which most often, is
not the focus of the lesson.
There are several pieces of technology that can be instrumental in providing rich
mathematical experiences in the middle school classroom. The graphing calculator and Senteo,
or an interactive response system (student remotes), allow teachers to attain student feedback
immediately. The interactive response system is a classroom set of student remotes that can be
16
used for students to answer questions that the teacher provides within the structure of the class.
Teachers can assess their students and get feedback for themselves and their students so that
changes to lessons can be made instantly instead of for the following day, which wastes a lot of
time. Middle schools in Canton, Ohio started using the interactive response system in
conjunction with graphing calculators, giving immediate feedback and changing lessons on the
go. According to Cavanagh (2006) this study showed that state math scores have increased in all
schools, with some even doubling. This study also explained the importance of formative
assessment, or assessing students more often at smaller intervals. This technology combination
lends itself towards this type of assessment, making it more feasible.
Promote Innovative Classroom Experiences
For teachers. Teachers play a key role in providing the technology rich learning
experience as a means of increasing engagement for their students. Several studies have been
done that show how important a teacher‟s knowledge of the technology they are using actually
is. According to Hew and Brush (2007), “a teacher‟s knowledge of technology appeared to play
a more significant role in contributing to classroom technology integration efforts than other
factors…” (p. 242). Some of the other factors include a teacher‟s beliefs on technology and how
it is used to benefit/harm students. Similarly, a study based on teachers who were knowledgeable
in the area of learning theories and had a high skill level regarding educational technologies were
able to create appropriate innovative classroom experiences for their students (Semple, 2000).
Throughout this process it was also found that classroom assessment methods do not always
match those of the innovative practices used to get students to learn in the first place (Girgin &
Stevens, 2005). A study conducted on this account shows that teachers must also assess students
on their proficiency using innovative methods and participation. Teachers must be proficient
themselves, in subject matter and technologically sound presentation methods, to help students
17
achieve. Based on these and other studies, we can conclude that teachers who are
knowledgeable in the areas of technology they are using with their students can provide optimal
learning experiences for their students.
For learners. In order to provide students with innovative classroom experiences while
integrating technology we must understand their attitudes toward learning using technology
itself, for this can have a great impact on the classroom experience that they have (Liu&
Johnson, 2001). Teachers can do many things to provide an innovative classroom experience,
but in order for it to be successful for a majority of students, they must consider the students
position in these areas. A study done on student‟s views of information technology, by Levin
and Wadmany, showed that students view the technology used by their teachers as a help, a sort
of authoritative informational platform, which they must interpret, to gain the meaning they are
looking for (2006). When students have positive attitudes regarding the physical tools through
which educators are using to promote learning and provide an innovative classroom experience
for their students, they will encounter increased results.
It is also important to look at participation as a form of being held accountable for
learning. Students can be provided with an innovative classroom experience by adding
technology to the mix, but they must show its importance by making their learning known to
their peers and those assessing them. Gresalfi, Martin, Hand & Greeno (2009) explained that it
requires much more effort to explain solutions/strategies to one‟s peers and that in doing to , an
innovative classroom experience is created.
Summary
As discussed, appropriate use of technology has many benefits to students and teachers.
By increasing interest in a particular topic, using enriched data sources/engaging scenarios, and
providing multisensory learning opportunities, students will be more motivated to participate and
18
become actively engaged in class. This in turn will help provide teachers and students with more
rich learning experiences from which all can benefit.
19
Chapter 3: Methodology
How technology affects the classroom participation of students has become a topic of
concern for teachers as they strive to make their classrooms equipped to handle a twenty-first
century student. This chapter will examine the participants of the study, how information will be
collected and used, and how the information will be analyzed.
Selection and Description of the Sample
The participants of this study were students in four eighth grade math classes. Two math
classes were randomly selected and all students in those classes will be a part of the sample
group. The two classes not selected were a part of the control group. The control groups were
used to help analyze the results of the sample groups, as similar data was collected based on
participation in all four classes.
Students in the two sample classes were not aware of their participation in the study, as
that might affect the rate of participation, which is what was being tested. No student names will
be used, and an alternate identifier will be given to each class period as to keep participants
anonymous.
Instrumentation
In order to test the participation rates of students in math class, based on the technology
used in a particular activity, two of the classes were used as control groups and two classes were
used as sample groups. The control groups received the same math instruction without
technology, but were asked the same key questions as the students in the sample classes. The
sample groups performed the activities with technology. The comparison was to determine if the
technology had an impact on student participation.
The data collection form that was used contained a list of the 10 key questions for the
lesson being taught as well as space to record how many student participants volunteered to
20
answer that particular question. The students themselves are not identified, only the occurrence
of participation for each question.
Data Collection Procedures
The participation form was used to record participation on 10 key questions throughout
each class. The same questions were asked in the sample groups and the control groups. The
number of students volunteering answers was recorded for each of the 10 key questions. The
participation form contains the 10 key questions and a place to mark how many students
participated on that particular question. Another teacher volunteer observed several lessons in
each of the four math classes. Each lesson contained 10 key questions that were identified to the
observer. He/she marked the participation for both the sample and control classes.
Data Analysis
Data from this study was based on the number of times students participated for each of
the 10 questions asked within the course of a class period in relation to the total number of
students in each class. The number of students alone was not used, as there were different class
sizes for each group in the study. In order to analyze the data, participation occurrences were
converted to percentages for comparison from class to class.
Limitations
There are several limitations that should be taken into account when interpreting the
results of this study. Each class had a unique dynamic from student academic levels to comfort
levels among peers. Students may have reacted to questions, and whether they chose to
participate or not participate based on these dynamics. Although the classes are mixed based on
ability, there are still different levels of ability in each class and this may directly impact the
level of participation that is seen from each group. Another limitation is based on the
randomness of the sample. Classes were chosen based on the time of day that the class was
21
offered because of necessary set-up and take-down of the technology used within the lesson.
The students in each class are still random, but technology was either offered in the first two
classes of the day or the last two classes of the day.
22
Chapter 4: Results
This chapter includes the results of the observation on participation with and without
technology and a summary of the findings. The purpose of this study, again, was to determine
what affect technology use in the classroom has on participation. Two math classes were used as
control groups, where no additional technology was used, and the other two math classes were
used as sample groups which contained additional technology to support the same lesson. In this
study the additional technology included the use of a Smart Board, or interactive white board,
and the use of Senteos, or remote control answering devices. Each of the classes was asked the
same 10 target questions and participation was monitored. For classes with the use of
technology, five of the questions monitored were those that used the Smart Board and five of
those questions were those that used the Senteos.
Classes consisted of 25 to 30 students each, as noted below, in each of the four eighth
grade math classes. All classes are of mixed gender and mixed ability. Classes A and B did not
use any additional technology to support the lesson observed. Classes C and D were provided
with a Smart Board and class set of Senteos.
Total Number of Students per Class
Class Number of Students
Class A 29
Class B 25
Class C 27
Class D 26
The number of student participants in each class ranges from two students to 27 students.
In class A, student participation on the 10 monitored questions ranged from two students to 11
students, while in class B, the range was from two students to 12 students. Higher levels of
23
participation are seen in the classes using technology with a student participation range of six to
27 students in class C and nine to 26 students in class D.
The classes containing no additional technology used to support the lesson had levels of
participation ranging from seven percent to 40% on the 10 target questions, with the highest
average per question being 32 % of students participating on one of the target questions. The
classes containing student use of technology showed participation levels ranging from 22% to
100%, with several questions (Senteo provided) yielding 100% participation by students in the
class.
Overall, class A had a total class participation average of 22.1%, while class B had an
average of 22%. Class C had an average of 45% participation on questions where the use of a
Smart Board was available to for students to use and 97.8% participation where Senteos were
used to answer the questions. An overall class participation average of 71.4% was attained by
class C. Class D had an overall average of 53.2% participation on questions where the use of a
Smart Board was available to use and 100% participation where Senteos were used to answer the
questions. An overall class participation average of 76.6% was attained by class D.
24
Chapter 5: Discussion
There are many factors that contribute to a student‟s willingness to participate in a
classroom. Some students enjoy sharing answers or work with others and some do not. Many
are afraid of making mistakes or speaking their mind in front of peers because they fear being
wrong or being ridiculed. All students have different comfort levels when it comes to classroom
participation.
Past research suggests that active classroom participation increases how much is learned
in a class (Nelson, 2010). Educators are constantly looking for ways to engage students in
classes. Increasing participation is one way to engage students and increase learning. This study
examines the effects of adding technology to a math classroom and how it affects student
participation.
The results show that classes where students were able to use technology to explain or
show their answers had increased participation from those that did not use technology. These
findings were consistent across the board. The two classes that did not use technology both had
participation averages of around 22% (average on all 10 questions). The classes that used
technology had much higher averages. When using a Smart Board to answer questions, high
participation averages of around 50% were found. Students who were able to use the Senteo to
answer questions chose to participate at even higher levels. With a total average of about 99%
participation on those questions, class D had complete (100%) participation on all Senteo
questions.
While participating drastically increased with technology use, an even greater increase
was seen with the use of Senteos. This interactive response system allows students to participate
anonymously, which takes away the risk of participating and also the fear of making mistakes in
front of peers.
25
The rates of participation with technology in this study clearly exceed those without
technology. In addition, the participation results for questions with a Senteo far outweigh the
participation rates for questions where a Smart Board was used. This suggests that for middle
school students, presenting work or answers in front of peers does play a role when deciding to
participate or not. Technology seems to be a key factor in bridging that gap. Finding the right
technology to use in a particular classroom will be an important part of helping increase student
participation rates.
26
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