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Product Development & User Product Development & User TestingTesting
Dr. Minjuan Wang
Department of Educational Technology, [email protected]
ADDIEADDIE
Somewhat time and labor intensive
A more flexible ADDIE model?
Been accused of being too linear
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Summative EvaluationSummative Evaluation
Traditional Instructional Design Models
– Linear– Tasks performed in sequential fashion– Summative evaluation (ADDIE)– Long development phases– Time consuming and expensive to make
changes
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Formative EvaluationFormative Evaluation
Simultaneous design and development Ongoing feedback from end-users Iterative design cycle
DesignDesigncommunitycommunity
UserUser community community
Formative EvaluationFormative EvaluationIterative DesignIterative Design
revisions
testingprototypeconcept
product
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Prototype TestingPrototype Testing
Main Entry: pro·to·type 1 : an original model on which something is patterned : ARCHETYPE3 : a standard or typical example4 : a first full-scale and usually functional form of a new type or
– design of a construction (an airplane)
http://www.m-w.com/cgi-bin/dictionary
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Rapid PrototypingRapid Prototyping
Early stages
– does the product meet the users' needs and expectations?
Start with a crude prototype and refine Prototypes may be discarded rather than carried
forward as a kernel for further development.
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Formative Evaluation may…
Be done very early in the design processwhen ~10% of project resources have
been expended Provide solid measurements of task
performance Help designers empathize with user’s
needs and context Uncover problems
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Types of Prototypes
Low fidelitypaper and pencil sketching; rapid cut-and-
paste.
Mid fidelityscreen printout.
High fidelityworking example, similar in appearance and
functionality to the proposed final product.
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When to Test?When to Test?assess needs
define goals
generate specs
Create a product
Identify a piece
Fully develop it
alpha test
beta test (field test)
user
testing
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Design Gel
TIME
needs specsprototyp
e
design
freeze
FormativeFormative
EvaluationEvaluation
SummativeSummative
EvaluationEvaluation
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What to test
Instructional EffectivenessIs this proposed design effective in
meeting the instructional goals?ComprehensionRetentionTransfer
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Test on UsabilityTest on UsabilityLearnability: How easy it is to learn to
use the system when referring to a novice user’s experience at the initial part of the learning curve.
Efficiency of Use: This attribute refers to expert users and the level of their performance.
Memorability: How easy the system is to remember when casual users return to it in infrequent periods of time.
Errors: How often do users make errors while using the system, how serious are these errors, and how do users recover from these errors
Satisfaction: How pleasant the system is according to the the individual
satisfaction of each user. Efficiency of Use
Satisf
action time on task
Errors
Memorability
Learnability
Nielsen (1993) defines usability with the use of measurable components so that usability can be systematically be evaluated and improved.
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Formative Evaluation Questions
Are the instructional activities clearly structured?
Is the content perceived as useful and relevant by the learner?
Are the practice exercises easy to understand and complete?
Is your delivery system well organized (web navigation, blackboard setup, moodle layout) easy to use?
Is the instructor guide easy to follow?
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Abbreviated Formative Evaluation
Focus on potential weaknesses in your design
Formulate formative evaluation questionsprobe for and evaluate potential
weaknesses
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How To Test? Here is one approach:
A few at a timeReviseTest it againTest more if you wishYour time is the limit!!!You can also do one big testing session
(with all participants)I am sure reality will help you decide
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TT33R:R: Test, Tweak, Test, ReportTest, Tweak, Test, Report
Test Tweak Test
Makerecommendations
based on your tests