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1C32– May 28, 2008
Business 54 - Introduction to eCommerce
Spring 2008
2C32– May 28, 2008
Class Game Plan
Remaining Presentations?
Class Re-Cap.
Additional Questions / Topic Follow-up.
Exam Discussion.
3C32– May 28, 2008 3
The union of Buyer Side benefits and Seller side benefits creates a new business paradigm; the truly first ‘new’ one since Ford’s Model T and Mass Production:
The Virtuous Circle.
Union of Buy and Sell Side
4C32– May 28, 2008
The union of Buyer Side benefits and Seller side benefits creates anew business paradigm; the truly first ‘new’ one since Ford’s Model T and Mass production:
• Convenience.
• Information Gathering.
• Anonymity.
• Price Comparison-Shopping.
• Walk Away Ability.
• Broader Reach.
• Lower Selling Costs.
• Supply Chain Management
& Expansion.
• Reduced or (even ) Virtual
Product inventories.
• Price Discrimination.
5C32– May 28, 2008
Business & Revenue Models
Business Models Business to Consumer. Business to Business. Business to Business to Consumer. Consumer to Business. Communities. Exchanges-Marketplaces. Governmental. Peer to Peer. Media.
Revenue Models Banner-Advertising. Subscription. Transactional. ‘Begging’-Donations. Middlemen. Taxation.
7C32– May 28, 2008
The Web Computing Complex
The GUI
The Data Warehouse(s)
The Transaction Engine
Back-Office
8C32– May 28, 2008
The Basic Open Source Web Technologies
LAMP. Linux - Server Operating
System. Apache - Web Server Manager. MYSQL - Database Engine. PHP (/HTML) - Programming
Language(s).
9C32– May 28, 2008
Keys of eMarketing
Traditional Marketing focuses on the 4 P’s:• Product - What am I selling?• Price - What am I charging?• Placement - Where am I selling?• Promotion - How do I make prospective buyers aware?
All of these are also important in the Web space, but there are some differences:
• Product is the same regardless of whether it is sold online or offline.• Placement of the product is, by definition, on the Internet.
To the remaining 2 P’s we need to add 2 more to get to the 6 P’s of eMarketing:
• Personalization.• Persistence.• (Promotion).• (Price / Price Discrimination).
10C32– May 28, 2008
eMarketing Guiding Principles
6 P’s of eMarketing: • Product - What am I selling?• Price / Price Discrimination - What am I charging?• Placement - Where am I selling?• Promotion - How do I make
prospective buyers
aware of my product?
• Personalization - What do I know about the
Customer?• Persistence - Who is the
Customer?
11C32– May 28, 2008
The Web allows you to both Narrowcast and Broadcast at the same time.
Narrowcasting:• One-on-One marketing & selling.• Targeted audience(s).
Broadcasting:• Global Reach.• Large Product-Services Set.• Appear bigger than you really are.
Smaller, and ruthlessly focused can be better than being big.
Successfully identify a web niche and exploit it:• Meet an Unsatisfied Need.• Become a Niche Player-Company.• Compete on Emotion-image-brand.• Higher Profit Margins / ROI.• More Satisfying / Less Pressure.
Price
MassMarket
Gaining Strategic Advantage through Specialization
12C32– May 28, 2008
Three Waves of the Internet.
Information Gathering – Users were on their own.
Search Engines:• Editorial / Algorithm / Paid.
Introductions aka Lead Generation.
The Next Wave?:• Assisted Lead Generation.• Applying Web 2.0 to marketing.
The Future of eMarketing is Lead Generation
13C32– May 28, 2008
eMarketing and Search
Paid and Free.
How Free search works.
How ‘Paid” Search works.
Google. SEO. SEM.
14C32– May 28, 2008
Types of eGov: G2G. G2C. G2B. G2V.
Mission vs. Profitability / NPV.
Automation, and not Re-Engineering or Webification.
eGov
15C32– May 28, 2008
eLearning
Pseudo-Classrooms / Distance Learning.
Wiki’s.
Blogs and Chat Rooms.
Certification Programs.
Corporate Training.
Webcasts.
Podcasts.
16C32– May 28, 2008
eAuctions
Dynamic Pricing / Selling of Goods and Services.
Regular Auctions.
Dutch Auctions / Reverse Auctions.
Silent Auctions.
Sealed Bid Auctions.
C2C Auctions
B2B Auctions.
B2C Auctions.
17C32– May 28, 2008
Internet Security
Con
fiden
tialit
y Availability
Integrity
Authentication Authorization
Non-Repudiation
18C32– May 28, 2008
Four Waves of Flattening / Globalization.
The Romans:• 100BC – 800AD
Columbus and The Age of Exploration:• 1492 – 1800.
Western Europe and The Age of Colonialism:• 1800-1989.• Sun never sets on the British Empire.
Jim Barksdale and The Age of the Internet:• 1989 to Today.
Globalization
19C32– May 28, 2008
Modifying the site to met specific needs of a target DEMOGRAPHIC or GEOGRAPHIC group: Content = Needs. Linguistic. Navigation. Graphics vs. Text. Cultural / Social. Legal / Regularity. Others?
Globalization vs. Localization
20C32– May 28, 2008
The defining document for your eCommerce business.
Also applicable for corporate eCommerce initiatives.
Usually averages about 40 pages in length with tables-charts.
Consolidates-unifies your Business Strategy, Business Model and Revenue Model.
Your calling card for investors and corporate decision-makers / approvers.
Key Sections of the Business Plan include:• Executive Summary• Market Demographics• Marketing and Product Strategy• Staffing-Management Team• Historical and Prospective Financial Statements and Investment Returns
The Business Plan
21C32– May 28, 2008
Raising the Money Also called the Money Chase.
Will consume the company and senior management until you achieve cash neutrality.
The single, most important job for Founder/CEO at this stage of company development.
The Money Chase has a number of progression steps and funding levels:• Sweat Equity• Friends and Family• Dumb Money• Angels• Smart Money / Strategic Partners• Venture Capitalists• IPO
May not pass thru all levels. May skip some steps-levels.
Need to balance debt and equity fundraising.
22C32– May 28, 2008
Valuation Valuation Models:
• Comparison.• Financial:
Revenue-based Cash Flow-based.
• Replicative.
Multiplier Effect.
Other Value Considerations.
The Validation Tension / Battle.
23C32– May 28, 2008
Communities
Collection of like-minded people who share attributes or hobbies-interests.
Think your local church group or alumni organizations or AOL.
Size / number of active community members is THE critical success factor.
24C32– May 28, 2008
Web 1.0 Web 2.0
DoubleClick --> Google AdSense
Ofoto --> Flickr
Akamai --> BitTorrent
mp3.com --> Napster
Britannica Online --> Wikipedia
personal websites --> blogging
evite --> upcoming.org and EVDB
domain name speculation --> search engine optimization
page views --> cost per click
screen scraping --> web services
publishing --> participation
content management systems --> wikis
directories (taxonomy) --> tagging ("folksonomy")
stickiness --> syndication
Web 2.0
25C32– May 28, 2008
Internet 2.0
Not-for-profit advanced networking consortium comprising more than: 200 U.S. universities; 70 leading corporations; 45 government agencies / laboratories; and 50+ international partner organizations.
Mission is: providing increased network capacity and actively develop new
technologies, including middleware, security, network research and performance measurement capabilities which are critical to the progress of the Internet.
27C32– May 28, 2008
Online Games Types of games:
RPG. Sports. Shooter. Strategy. Sports. Massively Multiplayer Online Games (MMOGs aka The Micro-verse).
Most often played online games: 52% Puzzles, Board games, Game Shows, Trivia, Cards. 22% Action, Sports games, Strategy/Role-playing games. 9% Shockwave/Flash Browser-based mini games. 6% Persistent Multiplayer universe. 11% Other.
29C32– May 28, 2008
Lloyd Class Questions……
(and maybe some) Answers
32C32– May 28, 2008
Thanks for taking the Class!
Have a great Summer Vacation!