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    A DEFENSIVEPLAYERSCOMMITMENT TO HISTEAM IS MEASURED BY THE DISTANCE HE IS

    FROM THE BALL AT THE END OF THE PLAY.

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    TO MAKE A LASTING, POSITIVE DIFFERENCE IN THE LIVES OF THE YOUNG MEN AFFILIATEDWITH THE REBEL FOOTBALL PROGRAM

    To achieve this goal, coaches and parents will use football as a vehicle to transform the lives ofplayers within the program. Our players will come to us as ordinary boys but graduate as extraordinaryyoung men. The average person will affect the lives of 10,000 people in their lifetime; ourextraordinary young men will positively impact and inspire many, many more. These Rebels will becomeleaders of their school, families, businesses, and communities.

    In short, South High Rebel Football is anchored in one primary purpose: Serving the long-termwelfare of the players we have been blessed to have in our program. To ensure that this purpose ismet, we will focus our energies in four distinct areas:

    Creating and fostering a team-based environment where love and respect for team mates and otherpeople is in perpetual action.

    Teaching and molding the character necessary to secure the foundation needed for a lifetime ofsignificant servant-leadership.

    Ensuring that each young man maximizes his education this includes assisting them in selecting andsecuring admission to the college that represents the best possible fit for their personal situations.

    Developing an athletic environment where players are allowed to achieve competitive excellence asmeasured by team-first standards.

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    WEAre Building Champions For LifeWE will redefine the worlds definition of success, measuring ourselves by

    our commitment to our school, team, community, and family. WE will seek

    to create and cultivate a team-first environment where players can foster

    meaningful and lasting relationships with their coaches, team mates, and

    family. WE will mold the character necessary to create the foundation

    needed to live a life full of servant-leadership. WE will relentlessly work

    to ensure that each player in the Rebel Football Program maximizes his

    education and is accorded the opportunity to continue that education at

    the university level upon graduating from South High School. WE will

    develop an athletic environment where players can achieve competitive

    excellence as they fulfill this Mission of Rebel Football.

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    A DEFENSIVE PLAYERS COMMITMENT TO HIS TEAM ISMEASURED BY THE DISTANCE HE IS FROM THE BALL AT THEEND OF THE PLAY.

    Team Philosophy:Develop a team unit that excels in the Fundamentals of Defense:1. Tackle2. Pursue3. Create Take Aways4. Excel At Sudden Change5. Eliminate Penalties6. Excel At Goaline Defense7. Play With Enthusiasm

    We will grade each player in theseareas on a weekly basisGreatdefenses are built around players whocan consistently grade out in the 85

    percentile.Sequence Of Success:There are 6 essential phases to defensive success; for us to win theplay, we must excel in all 6 phases. Align & AssignDid you know your responsibility & line up accordingly? Stimulus IDDid you find your stimulus response? Response TechsDid you execute your response technique?

    TNTDid you employ proper tackling and takeaway techs? SwarmDid you pursue the ball? FinishDid you make the play?

    The Bottom Line:It takes no talent to hustle. Every player who has the privilege to play defense for

    the South High Rebels must be willing to give all he has every time he competes, in the weightroom, at chalk talk, at practice, and on the field of competition. Any player unwilling to meet thiscriteria should find another hobby!

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    Technique Definitions:We will refer to alignments through the use of a numbering system, starting at the center

    with a head-up 0 technique and sequentially moving away from the football. The shoulder shading ofthe center will be referred to as a 0-shade weak or strong. Each movement of a man will accountfor an addition to the 0 technique. Reference to this alignment will be used when instructing boththe primary and secondary levels of the defense. Refer to the diagram drawn below for clarification.The same technique definitions will be utilized for the 2nd and 3rd level players with thefollowing exceptions: 2nd level players (i.e. LBs) will have the number 2 added to thetechnique definition, making a 5 technique a 52 technique. 3rd level players will have thenumber 3 added to the technique definition, making a 5 technique a 53 technique. 2ndlevel=5yds depth/3rd level=8 yds depth.

    Gap Designations:As shown in the diagram above, gaps will be labeled using a numeric system. The gaps

    to the strength of the offensive formation (usually based upon TE alignment) will be numericallylabeled using even numbers, starting with the number 2. The gaps to the weak side of theoffensive formation (usually opposite the TE) will be numerically labeled using odd numbers,starting with the number 1. A Roger call will make the gaps to the defensive right even and the

    gaps to the defensive left oddA Louie call will reverse those labels.

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    KEY TERMS:

    LOS: Line Of Scrimmage Window: Most commonly used in coaching LBsrefers to the alleyway that opens upbetween the offensive blockers and the secondary; can be thought of as the seam orhole that an offensive back is told to look for.

    Fan Technique: This is a technique employed by cornerbacks in Cover 2. The basealignment is 3 yards off & 1 yard outside the #1 receiver. The fan is a rerouting orfanning of the #1 receiver (two-hands to the chest) toward the inside safety help.

    Roger/Louie Call: This is the strength call made at the onset of every defensive play,Louie recognizing a strong offensive formation to our defensive left and Rogerrecognizing a strong offensive formation to our defensive right. Strength of formationis determined by the alignment of the TEif no TE is present, we will make the calltoward the two or three-receiver sideif we are facing a balanced set, the call will bemade toward the field.

    Two-wide/Three-wide call: This is a call made (by the safeties) recognizing anyoffensive formation that places two or three wide receivers to one side, outside the TE

    box. Nub: This term refers to the non-TE side of the offensive formation. Tarheel: A defensive call, recognizing that the offensive formation is a trips opposite

    TE. Flow: Most commonly used with teaching Dline and LB play. Indicates the direction in

    which the backfield moves on the snap of the ball. The term is broken into threecategories: (1) Tite Flowbackfield movement downhill, within the guard box (2) FastFlowstretch/sweep movement from the backfield (3) Counter FlowBack(s) takecounter footwork at the snap of the ball.

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    KEY TERMS (contd)

    Leverage: This term refers to the positioning of a defensive player in relation to anoffensive opponent. Inside leverage indicates that the defensive player will position himselfbetween the offensive opponent and the footballoutside leverage indicates that thedefensive player will position himself between the offensive opponent and the sideline.

    Press Technique: This is a technique employed by cornerbacks, primarily in Covers 1 and 0.The base alignment is 3 yards off and 1 yard inside the #1 receiver. Inside leverage shouldbe maintained at all times when using a press technique.

    Force: This term indicates the defensive responsibility of turning outside run plays back tothe inside. Generally speaking, we will have one designated force player to each side onevery play (determined by the defensive call), the remaining players will be spilling(attacking the ball inside-out) the ball toward the force. On most plays, we will be in BoxForceBackers are the force. Certain defensive alignments and calls can exchange thisresponsibility to other players (i.e. Sky ForceSafeties, Cloud ForceCorners & EasyForceEnds)

    Hug Technique: This term indicates that the outside rusher or blitzer in any given

    defensive alignment and call will match-up with any flaring back out of backfield (as opposedto continuing his rush or blitz responsibility). Spill: The defensive concept of spilling the ball carrier toward the sideline. The spill is

    accomplished by playing under a block and then working up-field. All spill players arelooking to take out more than one blocker; we never employ a one-for-one mentality.Ideally, we will spill the ball to our designated force player.

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    KEY TERMS (contd): Cowboy-up: This term refers to a defensive secondary technique where we ask our passdefenders to execute a 90 degree turn, from a backpedal, to a position of inside leverageon a potential receiver. When locked in a man-to-man concept, we always seek arelationship of inside hip-2 to 1, meaning that we trail the hip by 2 steps and keepinside leverage by 1 step.

    Centerfield-turn: This term refers a defensive secondary technique where we ask oursafeties to redirect toward the center of the field by whipping their head around to the

    inside and crossing over their hip to close to a middle of the field (MOF) threat. Stemming: This is a concept that we will employ in an effort to confuse the offensive

    blocking scheme. The term indicates that we will, at the pre-snap, give one defensivelook and then move (or stem) to a different defensive alignment just before the snap.Ideally, we will execute the stem when the QB breaks or bends his knees to receive thesnap.

    Window Shopping: This is how we communicate to our players, especially our LBs and

    Ss, our desire to fill the open alleys and creases created by offensive blocking schemesand defensive pursuit; we ask our players to cloud the window when in backside pursuit(slow to gowatching for cut-back/reverse) and to break the window on the play-side(in a force or spill position). We break the 1st window that provides us a direct line tothe ball.

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    DEFENSIVE LINEMEN:

    N (NOSE): This should be our best defensive lineman. He is the only DL we will ask to be a two-

    gap defender (at times). In certain situations he will also be asked to short stick (1 gap) slant andlong stick (2 gap) slant, so he must also have the ability to out-quick the opposing blockers at thesnap of the ball. A combination of size and speed is ideal, but smaller players can be successful inthis role as well.

    T (DEFENSIVE TACKLES): These players are more linebacker than defensive lineman. They willbe in constant movement at the snap of the ball, so there is more of a need for speed and quicknessthan size. Our philosophy asks these players to beat blocks, not eat space and hold ground. Weexpect them to make plays down the line, from sideline to sideline.

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    LINEBACKERS:

    M (MAC): This should be our best traditional linebacker. He will be asked tobe an inside run stuffer, so he must be a downhill player. He will also be animportant part of our blitz schemes and pass coverage. Therefore, he must

    have the ability to run as well. If the player you select is too slow to do thesethings, move him to the nose guard or tackle positions.

    R (REBELS): These players will be very active in our post-snap movementschemes and will be asked to react quickly in response to the action of the 1st

    level defenders and offensive linemen. (We refer to this as stimulus response.)Athletically, they will be asked, at times, to set the edge of the defense and

    defend backs out of the backfield in our coverage schemes. For this reason,they should be viewed as traditional outside backers. Speed is not a plus; its amust!

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    SAFETIES:

    D (DEMONS): These players are hybrid safetiespart safety, partlinebacker. They will frequently be called upon to play man coverage on slotreceivers and tight ends, so their coverage skills need to be strong. (It ispossible to have a Demon that specializes in run stuffing on the strong side and

    a Demon that is more of a coverage player to the weak side of the offensiveformations.) Both players, however, must be sound open-field tacklers, as theywill frequently be unaccounted for in the opponents blocking schemes. They willalso be the adjusters of the defense, so they must be football thinkers as wellas players.

    G (GAMBLER): This player will be the quarterback of the secondary and willbe responsible to set the secondary defenders in the best position to defendthe offensive formations. At times, he will be involved in man coverage, but hisprimary role will be that of an alley force player versus run and a centerfieldsafety versus pass. Speed and defensive anticipation at this position are thetwo most important assetsLook for a player that can make impact plays fromthis position. If you choose a player that doesnt show up on film regularly, look

    for another answer.

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    CORNERBACKS:

    C (CORNERBACK): These players are pass-first defenders. We willfrequently put them in man-to-man coverage situations, so speed and fluidity intheir movement is a must. We will look to play our best coverage defenders at

    these positions, but we will also employ some zone coverage concepts, so theseplayers will also need to develop the ability to route read and provide lateoutside run force.

    FINAL THOUGHT ON PERSONNEL: The 30 stack is a defensive systempredicated on speed and pursuit. A coach should never compromise theintegrity of the defense by choosing size over movement. We will have certain

    short-yardage and goal line packages that will call for larger bodies, but thoseare the exceptions, not the rules.

    SPEED KILLS!

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    Stimulus Response:The 30 Stack Defense is predicated on post-snap movement and the creation of multiplepressures from 2nd level defenders. In order to achieve this goal, it is necessary that all11 players understand the appropriate defensive reaction to the possible blockingapproaches of the opposing offensive unit. These reactions will be taught as StimulusResponses or Stims and are categorized in the following manner:

    Pass = BullPass refers to any pass set by the OLDL should employ a variation of Bullrush techsDouble = Cheek-2-CreaseDouble refers to a power combo vs. a

    1st level defenderCheek-2-Crease is an attempt to splitthe comboPull = Collision or FollowPull refers to an OL leading towardthe point of attackFollow the OLHell take you to the

    football

    Base = AttackBase refers to a drive or cover & press blockRip is a man technique through the V ofthe neckDown = TrapDown refers to 1st level angle block toward

    the footballThe defender to expect to be trapped (trapthe trapper)Reach = Push/PullReach is a blocking attempt to seal thedefender insidePush the o/s arm, pull the i/s arm to maintain

    leverage

    THE BODY RESPONDS TO WHAT THE MIND ALREADY KNOWS!

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    A base block executed by the OL is an attempt to create a one-on-one push on the DL. The 1st

    phase of the ATTACK response by the DL is to neutralize the push of the OL and minimize the

    running lanes at the point of attack. This is accomplished by taking a six-inch power step and

    employing an aggressive Attack Techniquedelivering a square blow beneath the chin of the

    opposing OL (eyes through the V of the neck). Be sure to attack the man, as opposed to chest-

    to-chest approach. Another key to a successful 1st phase ATTACK is to maintain a Dominant

    Lean into contact. This position means the DL has extended his hips, placed his hands inside theframe of the OL, and placed his hips in front of his feet (leaning on the OL) with his weight on the

    balls of his feetThink Lev Sled!

    The 2nd phase of the ATTACK technique is to find the ball and defeat the block. This means

    that the DL must use his dominant lean and create separation as he looks for the ball (through the

    V of the OLs neck). Once separation is attained, the DL will shed the block, using a RIPTechnique. The RIP is outlined as follows:

    1. Grab the Pocket2. Rub the Body3. Bloody Knuckles4. Get Skinny5. Bite the Bicep6. T-Off (Full-Extension)

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    A down block executed by the OL is an attempt to seal a defender inside the point of attack,toward the ball. This block can be executed against a 1st or 2nd level defender. The 1st phase

    of the TRAP response by the DL is to take an initial six-inch power step and contact the

    outside shoulder of the OL who is attempting the down block, knocking him off his intended

    blocking track. At this point, the DL must begin to think Trap the Trapper. In order to

    accomplish this task, the DL will get his eyes inside and locate the trapper who will appear in one

    of four forms:1. An attacking puller (usually OG)

    2. A fullback (usually looking to kick the edge defender)

    3. A pull away (usually an OG / OT on counter action)

    4. A reverse or boot action (look for COBRA responsibility)

    The 2nd phase of the TRAP technique is to wrong-arm the trapper or employ a rabbit

    technique vs. certain offensive schemes. This means that the DL must attack the inside hip

    of the offensive trapper, attempting to create contact with the blocker as deep as possible in

    the backfield. The collision point on the defender depends on the game plan: Wrong-Arm

    Technique = High Shoulder (keep inside arm free), Rabbit Technique = Low Shoulder (across the

    face of the puller.)

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    A pull block executed by the OL is an attempt to develop creases in the defensive front byeither kicking a defender outside the point of attack or logging a defender inside the point

    of attack. The 1st phase of the COLLISION/FOLLOW response by the DL is to recognize

    whether the pull is coming toward you or moving away from you. As a determination is being

    made on the move, the DL must either collision (a puller coming toward youThink TRAP) or

    follow the puller (he will lead you to the playplays must be made down the line, no deeper than

    1 yard behind the LOS.)

    The 2nd phase of the COLLISION/FOLLOW technique is to find the ball and defeat the

    block. To follow a puller, the DL will likely need to 1st defeat a down block by the OL.

    Separation from that blocking attempt is attained as the DL sheds the block, using a RIP

    Technique. The RIP is outlined as follows:

    1. Grab the Pocket2. Rub the Body3. Bloody Knuckles4. Get Skinny5. Bite the Bicep

    6. T-Off (Full-Extension)

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    A double-team block (power combination) executed by the OL is an attempt to create stronginitial push versus a 1ST-level defender at the point of offensive attack by having two OL attack

    one DL. Frequently, the offensive objective of this approach is to have one of the OL scrape to

    a 2nd-level defender after initial movement is attained. The 1st phase of the CHEEK-2-

    CREASE response by the DL is to split the block by gaining ground or get out by posting

    out. This is accomplished as the DL turns his hips (get skinny) and pushing his butt cheek to the

    crease between the OL involved in the blocking combination. If the DL continues to lose ground,he must post the foot nearest the point of attack and spin out toward / against the pressure of

    the double team or create piles by spinning the double team to the ground (based on game plan

    decisions).

    The 2nd phase of the CHEEK-2-CREASE technique is to find the ball and play down the LOS

    (no deeper than 1 yard behind the LOS).

    TNT

    RMRD CC

    G

    D

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    As a DL, you must know your stunts and where you get your stimulus response from. There will

    be times in the game where our DL will be slanted away from the play. When this occurs, our

    DL must react to their stimulus and execute the ROCKER STEP to redirect themselves

    toward the ball. Our ROCKER STEP is a redirection step and our DL must expect to be

    blocked as they attempt to execute the move. They key elements of the technique are as

    follows:

    1. Always fight against pressure

    2. Cross face the block

    3. Spin back down the line of scrimmage FLAT!

    T N T

    55 STRONG

    SWEEP RIGHT

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    The initial Stimulus Response for our second-level defenders will come from the Fullback. We callthis our High Beams. The Mac & Rebs must key the FB and mirror the path of the FB every

    down. The High Beams will be taught as Stimulus Responses or Stims and are categorized in

    the following manner:

    Dive = Fill

    Dive is an immediate threat to the guard box by a FB with no TB

    Fill cues the defenders to close the point of attack w/ proper leverageIso = Attack

    Iso is an immediate threat to the guard box by a FB, w/ a TB

    Attack cues the defenders to neutralize the lead back w/ dominant lean

    Lead = Scrape

    Lead is an attempt to attack the off-tackle gaps by a FB, w/ a TB

    Scrape cues the defenders to fight over the top of blocks to the ballWide = Speed

    Wide is a fast flow to the edge by the FB, w/ a TBThink sweep!

    Speed cues the defenders to fly past blocks and get to the football

    Split = Bounce

    Split identifies a FB to one side of the ball, w/ a TB going opposite

    Bounce cues the defenders to mirror the FB & bounce back to the ball

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    RUN FITS:

    PSR- Outside in to the ballAttack w/ outside shoulderMac- Inside out to the ball Create Natural OverlapBSR- Inside out to the ballMake Mac right!

    NOTE:

    The PSR & Macs fits need to occur at or behind the LOS.

    The BSR should fit off of Macs movement, being sure to cloud any window en route to theball. He is also the primary TNT playerHe must attack the ball to create a turnover!

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    NOTE:

    The PSR & Mac need to close to the FB but should Rip the FB, looking to tackle the ball.

    The BSR must fit according to Macs contact w/ the lead backIf Mac gets too tied up, BSR

    must fit underneath the contact and close to the ball.

    RUN FITS:

    PSR- Outside in to the ballAttack w/ outside shoulder

    Mac- Inside out to the ballCreate Natural OverlapBSR- Inside out to the ballMake Mac right!

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    NOTE:

    The PSR & Mac should expect to be blocked by low-beam defenders-Work across their face

    and close to the LOS.

    The BSR must be on alert for cut-back lanes and should be mindful not to over-pursue theplay.

    RUN FITS:

    PSR- Outside in to the ballX-Face low-beam blockers

    Mac- Inside out to the ballX-Face low-beam blockersBSR- Inside out to the ballSlow to Go!

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    NOTE:

    The PSR & Mac should play their angle to the ball, expecting to meet the RBs @ or behind

    the LOS.

    The BSR must be on alert for cut-back lanes and should be mindful not to over-pursue theplay.

    RUN FITS:

    PSR- Outside in to the ballBeat low-beam to the edge

    Mac- Inside out to the ballBreak 1st window to the ballBSR- Inside out to the ballSlow to Go!

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    NOTE:

    The PSR & Mac must think counter and react to the low-beam Pull or Down..

    The BSR must be sure that the FB is not a threat before playing across the formation.

    RUN FITS:

    PSR- Outside in to the ballExpect low-beam to seal

    Mac- Inside out to the ballExpect low-beam to sealBSR- Inside out to the ballCheck FB 1st-Slow to Go!

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    Once the high-beam Stimulus Response has been shown, the Mac and Rebs must redirect their

    focus on the movement of the OL. We call this our Low Beams. The Mac & Rebs, when involvedin pressure combinations, will forgo the high beam stims and move directly to the low beam reads.

    The Low Beams should reinforce the high beam reads and should be dealt with in the following

    manner:

    Base = Attack

    Base refers to a drive or cover & press block

    Attack by ripping through the blocker en route to the football

    Down = Fill

    Down refers to 1st level angle block toward the football

    Defender should fill the void-Cloud the Window

    Reach = Scrape

    Reach is a blocking attempt to seal the defender insideFight over the face of the blockDont get sealed inside the block!

    Pass = Bull or Drop

    Pass refers to any pass set by the OL

    Defender needs to bull the QB or get to their appropriate drops

    Pull = Scrape or Collision

    Pull refers to an OL leading toward the point of attackFollow the OLHell take you to the football

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    RUN FITS:

    PSR- Outside in to the ballRip o/s shoulder of FBMac- Inside out to the ballRip i/s shoulder of FBBSR- Inside out to the ballMake Mac right!

    NOTE:

    The Rip low-beam builds on the Fill Hi-beam read offered by the FB movementDefender

    must Rip the blocker en route to the ball.

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    RUN FITS:

    PSR- Outside in to the ballAttack w/ outside shoulderMac- Inside out to the ballCreate Natural OverlapBSR- Inside out to the ballMake Mac right!

    NOTE:

    The Fill low-beam reinforces the Hi-beam read offered by the FB movement.

    The same fits applyAttack with dominant lean!

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    RUN FITS:

    PSR- Outside in to the ballGet over the block-XfaceMac- Inside out to the ballGet over the block-XfaceBSR- Inside out to the ballGet over the block-Xface

    NOTE:

    The Scrape low-beam reinforces the Hi-beam read offered by the FB movement.

    The same fits applyAttack with dominant lean!

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    RUN FITS:

    PSR- Outside in to the ballCollision the pullerMac- Inside out to the ballChoose the proper windowBSR- Inside out to the ballChoose the proper window

    NOTE:

    The Scrape low-beam reinforces the Hi-beam read offered by the split backfield action

    Rocker yourself back into the play!Take the 1st window that leads directly to the football!

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    RUN FITS:

    PSR- Drop to appropriate zoneNO MOFO!Mac- Drop to appropriate zoneNO MOFO!BSR- Drop to appropriate zoneNO MOFO!

    NOTE:

    The Drop response requires that each defender understands the called pressure and the

    called coverage schemes.In zone schemes, collision to QB to find work!

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    The Stimulus Response for the Demons will come from the Fullback. We call this our High

    Beams. (Because the Demons are secondary fillers on inside runs, their only low beam reads willcome from the Tackle or TE). The High Beams will be taught as Stimulus Responses or Stims

    and are categorized in the following manner:

    Dive / Iso = Bounce

    Dive is an A or B gap threat by the backs (Dive = FB only-Iso = FB+TB)

    Bounce cues the demons to mirror the FB & rocker back to the ball

    Lead (at you) = Attack / Lead (away) = COBRA

    Lead is an attempt to attack the off-tackle gaps by a FB, w/ a TB

    Close cues the demons to set the edgeDemon is the force player!

    Wide (at you) = Speed / Wide (away) = COBRA

    Wide is a fast flow to the edge by the FB, w/ a TBThink sweep!

    Speed cues the demons to fly past blocks and get to the football

    Split = Bounce

    Split identifies a FB to one side of the ball, w/ a TB going opposite

    Bounce cues the demons to mirror the FB & rocker back to the ball

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    RUN FITS:PSD- Fit off of the Mac & RebFold Outside-InBSD- Dont over-pursue your COBRA responsibilities!

    NOTE:

    Both Demons must understand their responsibility as a Force playerBe prepared to

    Rocker back into any outside threat that shows to the edge!

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    RUN FITS:PSD- Attack & Rip the o/s shoulder of FBSet the edge!BSD- Dont over-pursue your COBRA responsibilities!

    NOTE:

    The PSD must maintain the edgeForce the ball inside

    PSD must not hesitate and needs to maintain a dominant lean into contact with the FBAny

    mistake will be made downhill!

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    RUN FITS:PSD- Push to the ballBeat the blockers to the edgeBSD- Dont over-pursue your COBRA responsibilities!

    NOTE:

    The PSD must maintain the edgeForce the ball inside

    PSD must win with speed hereThis look provides a great opportunity for a tackle for loss

    (TFL)

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    RUN FITS:PSD- Fit off of the Mac & RebFold Outside-InBSD- Fit off of the Mac & RebFold Outside-In

    NOTE:

    Both Demons must understand their responsibility as a Force playerBe prepared to

    Rocker back into any outside threat that shows to the edge!

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    Nada= Cover 0This coverage will be used when employing 5 & 6-man pressure schemes and will require the

    Gambler to become a man-on-man defender and the remaining LB to become a deep hole

    help defender. Defenders to assume an inside leverage pre-snap position. (See Diagram)

    Mau-Mau= Cover 1

    This is as traditional man free coverage. Cs have #1 (#2 in Corner Over), Ds #2 (#3 inDemon Over), Rebs #3/4, Mac #3/4Pressuring defenders check their man to the

    defender inside of their alignment. We will Demon over vs Open Trips & Corner over vs

    Tarheel formations. Empty backfield can force cover 0 (game plan decision). Defenders to

    assume an inside leverage pre-snap position. (See Diagram)

    Cover 1 Variations = Glue & BounceGlueindicates that the defender will not trade out his pre-snap coverage responsibility

    (Run w/ motion)

    Bounceindicates that the defenders will bounce with motionCorners will remain on the

    #1, Demons will stay on the #2, Mac & Rebs will have #3/4 (As the WRs & RBs are

    positioned at the snap of the ball. (See Diagram)

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    Trey= Cover 3

    This is a traditional Cover 3 zone. The Cs & Gambler will provide the deep coverage

    with the Ds & LBs occupying the flat, curl, & hook zones underneath. Note: This

    coverage can be run while employing 4 and 5-man pressures, but the underneath

    coverage must communicate the necessary adjustments to the vacated zones.

    Cover 3 Variation = Roll (Trips / Tarheel Adjustment)

    This variation is used only versus a Trips or Tarheel alignment and asks the

    underneath coverage to roll to the 3 receiver side, with the roll-side Corner employing a

    Fan to Flat technique. The play-side Demon will sit in the deep curl zone. The play-sideReb will sit in the hook 2 curl zone. The Mac will open to the trips and drift to the lo-

    hole. The back-side Reb will sit the hook 2 curl zone. (If there is a back out of

    backfield to the island, the Reb must match the route). The Gambler will play a deep

    1/3 technique to the trips and the backside Demon will Rim his alignment and play the

    deep middle zone. The backside Corner will man up the island receiver. (See Diagram)

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    Cover 3 Variation =Spin (To Destroy Blitz / Not Used On Open Side):

    This variation Spins the G to the flat zone vacated by the blitzing Demon. The O

    Demon will then Spin to defend the Deep Middle while the Mac & O Reb Spin to

    defend the remaining hook zones. (The O Reb will man back out of backfield to the

    weak side). The Corner opposite the blitz will play man-to-man on the #1 receiver.

    (See Diagram)

    Cover 3 Variation =Vert:

    This variation Inverts the responsibilities of the Demons and Corners; the Corners

    will now employ a Fan 2 Flat technique and the Demons will play a Bail technique

    that takes them to the deep 1/3. Its important that the Corners are very physical intheir approach and that they deny an outside release by any WR. The Demons, as

    they Dig For Depth, should be careful not to vacate the seam too earlyTheyre

    read should be inside out of the deep 1/3 of the zoneA deep ball in the seam is

    easier to complete than one to the sidelineWe will climb over the top of the

    trajectory of deep balls on the sideline! (See Diagram)

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    We will flex our alignment 1 yard off the LOS--Our 1st

    step will be lateral to the LOS (2nd step square to man)We will flex our alignment 1 yard off the LOS--Our 1st

    step will be lateral to the LOS (2nd step square to man)

    Hulk = Strong with one changeThe SDT will long-stick to the strength call

    DL must work to stay square and move laterally totheir stimulus responseQuick 1st steps!

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    This call will affect all 3 DLIt is imperative that all 3lateral step and square to contact with their 2nd step

    We can also call 55 Field or 55 Boundary Thisdesignates the DL movement to the field or boundary

    Hulk = Strong with one changeThe SDT will long-stick to the strength call

    Wendy = Strong with one changeThe WDT willlong-stick to the strength call

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    Thunder = N to strengthLightning = N to weak-sideStimulus response the OG

    Tornado = N long stick to strengthTwister = N long stick to weak-sideLong stick = 2 gap movement

    The N will TANK anytime he doesnt receive a huddle

    call. Stand up the C and control both A gaps-2 gapplayer

    N will read the Cs 1st step and play thru the V of

    necklook to redirect if the PSG pulls opposite of C.

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    Strong-Side Stunt--The T will always go 1st. TheDT not involved in the call should work a 1 man tothe stunt

    Weak-Side stunt. The T should not step laterally,but the N will step laterally w/ 1st step to createtiming

    NOTE: It is important that the DL understand the importance of an immediatestimulus response to the OLs movements. We are not looking to hold ground atthe point of attack with the 1st level defenders; we want to defeat the blocks asquickly as possible and pursue the ball down the LOS. It is also important thatour DL not push up-field beyond 1 yard unless there is a pass read that takesthem thereBe patient and play laterally down the line.

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    Gap Designations:

    As shown in the diagram below, gaps will be labeled using a numeric system. The gapsto the strength of the offensive formation (usually based upon TE alignment) will be numericallylabeled using even numbers, starting with the number 2. The gaps to the weak side of theoffensive formation (usually opposite the TE) will be numerically labeled using odd numbers,starting with the number 1. A Roger call will make the gaps to the defensive right even and thegaps to the defensive left oddA Louie call will reverse those labels.

    NOTE: All 2nd level pressures will be called numerically, using the gap designations asexplained above. Each defender can be called upon in the pressure schemes bytagging their name with the desired gap number.

    There are two Rebs, two Demons, and two Corners in our base scheme. Inorder to distinguish between them, the following pattern will be used for allpressure calls:

    1. Name of Defender: Designates the player to the strong-side of the formation.2. Open before name: Designates the player to the weak-side of the formation.3. Full before name: Designates that both the strong and weak-side defenders

    will bring pressure. The 1st number will call the strong-side defender & the 2nd

    number will call the weak-side defender.

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    Mac will attack the 2 gap (strong-side are evennumbers)We will pressure from depth unlesscalled.

    Open indicates the weak side side of thedefensive formation. Reb will attack the 3 gap.

    Full indicates both the strong and weak-side willattack. 1st digit strong-side gap; 2nd digit weak-side

    Full indicates both the strong and weak-side willattack. 1st digit strong-side gap; 2nd digit weak-side

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    Ram indicates the strong-side Reb & Mac willattack. 1st digit is the inside player-2nd digitoutside player

    Open= weak-side. Destroy= Demon & Reb.1st digit is the inside man; 2nd digit is outsideplayer

    Mad indicates the Mac and Demon will pressure.Mac will attack 2 gap; Open Demon will attack 5gap

    Both Demons and Mac will pressure. Numbers readstrong to Mac to weak on 3-man pressures

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    Recommended Coverages:1. Cover 3 (Roll vs. Trips)--Reb must push to flats2. Cover 1 (possible Combo vs. doubles/twins)SDT hug back out of backfield

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    Recommended Coverages:1. Cover 3 (Roll vs. Trips)O Reb must push to flats2. Cover 1 (possible Combo vs. doubles/twins)WDT hug back out of backfield

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    Recommended Coverages:1. Cover 3 (Roll vs. Trips)M must widen to hook2. Cover 1 (possible Combo vs. doubles/twins)M & D banjo TE and RB

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    Recommended Coverages:1. Cover 3 (Roll vs. Trips)M must widen to hook2. Cover 1 (possible Combo vs. doubles/twins)M & R match backs out of

    backfield / WDT hug RB

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    Recommended Coverages:1. Cover 3 (Roll vs. Trips)Rebs must look for crossers2. Cover 1 (possible Combo vs. doubles/twins)Reb & Demon banjo TE and RB

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    Recommended Coverages:1. Cover 3 (Roll vs. Trips)Rebs must look for crossers2. Cover 1 (possible Combo vs. doubles/twins)Demon & Reb banjo TE and RB

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    Recommended Coverages:1. Cover 3 (Roll vs. Trips)Rebs must look for crossers2. Cover 1 (possible Combo vs. doubles/twins)Demon & Mac banjo TE and RB

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    Recommended Coverages:1. Cover 3 (Roll vs. Trips)Rebs must look for crossers2. Cover 1 (possible Combo vs. doubles/twins)Demon & Reb banjo TE and RB

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    Recommended Coverages:1. Cover 3 (Roll vs. Trips)Rebs must look for crossers2. Cover 1 (possible Combo vs. doubles/twins)Demon & Reb banjo TE and RB

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    Recommended Coverages:1. Cover 3 (Roll vs. Trips)Rebs must look for crossers2. Cover 1 (possible Combo vs. doubles/twins)Demon & Reb banjo TE and RB

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    Recommended Coverages:1. Cover 3 (Roll vs. Trips)O Reb must rob lo-hole (TE)2. Cover 1 (possible Combo vs. doubles/twins)O Reb match #3 to either side

    / SDT hug RB

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    Recommended Coverages:1. Cover 3 (Roll vs. Trips)Reb rob lo-hole (TE)2. Cover 1 (possible Combo vs. doubles/twins)Demon & Reb banjo TE &

    RB / WDT hug RB

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    Recommended Coverages:1. Cover 3 (Roll vs. Trips)O Reb rob lo-hole (TE)2. Cover 1 (possible Combo vs. doubles/twins)Reb hug RB off pressure / O

    Reb #3 to either side

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    Recommended Coverages:1. Cover 3 (Roll vs. Trips)Reb rob lo-hole (TE)2. Cover 1 (possible Combo vs. doubles/twins)Demon & Reb banjo TE & RB / O

    Reb hug RB off pressure

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    Recommended Coverages:1. Cover 0 Gambler compress alignment to TE / Demon hug RB off pressure / M check

    TE to deep hole / O Reb #3 to lo-hole rob / O Demon #2 to drift player2. Cover 3 SpinO Demon spin to deep middle / O Corner man on #1 Island call / M

    & O Reb spin to hooks / O Reb man BoB

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    Recommended Coverages:1. Cover 1 Demon & Reb banjo TE & RB / O Demon hug RB off pressure / M #3

    to open side or lo-hole rob

    2. Cover 3 O Corner man on #1 Island call

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    Recommended Coverages:1. Cover 3 (Roll vs. Trips)O Reb rob lo-hole (TE)2. Cover 1 (possible Combo vs. doubles/twins)No banjo on TE / SDT hug back out

    of backfield / O Reb lo-hole rob

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    Recommended Coverages:1. Cover 3 (Roll vs. Trips)Reb rob lo-hole (TE)2. Cover 1 (possible Combo vs. doubles/twins)Demon & Reb banjo TE & RB /

    WDT hug back off pressure / O Demon #2 to lo hole rob

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    Recommended Coverages:1. Cover 3 (Roll vs. Trips)Mac rob lo-hole (TE)2. Cover 1 (possible Combo vs. doubles/twins)Demon & Mac banjo TE & RB / O

    Reb hug RB off pressure / O Demon #2 to lo-hole rob

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    Recommended Coverages:1. Cover 3 (Roll vs. Trips)Mac rob lo-hole (TE)2. Cover 1 (possible Combo vs. doubles/twins)WDT hug off pressure / Demon &

    Mac banjo TE & RB / O Demon #2 to lo-hole

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    Recommended Coverages:1. Cover 1 (possible Combo vs. doubles/twins)SDT & WDT hug off pressure / LBs

    hug RB through LOS / O Demon #2 to lo-hole

    2. Cover 0 G to match any #3 removed from the backfield

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    Recommended Coverages:1. Cover 1 (possible Combo vs. doubles/twins)Rebs hug off of pressure / DL & Mac

    hug RB through LOS / O Demon #2 to lo-hole

    2. Cover 0--G to match any #3 removed from the backfield

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    Recommended Coverages:1. Cover 0 G match #2 to pressure side / Demon hug off pressure / O Demon

    over vs trips / WDT hug off pressure / O Demon #2 to lo-hole / O Reb #3 to

    lo-hole

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    Recommended Coverages:1. Cover 0 Demon & Reb banjo TE and RB / G match uncovered #3 on strong

    side or uncovered #2 on open side / O Demon & SDT hug off pressure / G canrob MOFO vs 21 personnel

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    Recommended Coverages:1. Cover 0 Demons hug off pressure / Reb match TE / O Reb #2 to lo-hole / G

    match removed #2 to either side / G can cancel either Demon pressure to

    secure coverage

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    Recommended Coverages:1. Cover 0 Demon & WDT hug off pressure / G match removed #3 to either

    side / Reb match TE / O Reb #2 to lo-hole / G can cancel either Demon

    pressure to ensure coverage

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    We will run a three-deep / three-under coveragescheme when we run zone pressuresIn some cases, wewill be using a DT to drop into Lo-Hole coverage

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    Recommended Coverages:1. Cover 3-SCFWe will run our zone pressures out of a Rim alignment. We

    will play a deep-three shell with a 3 under zone. The D/G to the Taxi-side of

    the call will go SCF; the other will sit the post.

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    Recommended Coverages:1. Cover 3-SCFWe will run our zone pressures out of a Rim alignment. We

    will play a deep-three shell with a 3 under zone. The D/G to the Taxi-side of

    the call will go SCF; the other will sit the post.

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    Recommended Coverages:1. Cover 3-SCFWe will run our zone pressures out of a Rim alignment. We

    will play a deep-three shell with a 3 under zone. The D/G to the Taxi-side of

    the call will go SCF; the other will sit the post.

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    Recommended Coverages:1. Cover 3-SCFWe will run our zone pressures out of a Rim alignment. We

    will play a deep-three shell with a 3 under zone. The D/G to the Taxi-side of

    the call will go SCF; the other will sit the post.

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    Recommended Coverages:1. Cover 3-SCFWe will run our zone pressures out of a Rim alignment. We

    will play a deep-three shell with a 3 under zone. The D/G to the Taxi-side of

    the call will go SCF; the other will sit the post.

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    Recommended Coverages:1. Cover 3-SCFWe will run our zone pressures out of a Rim alignment. We

    will play a deep-three shell with a 3 under zone. The D/G to the Taxi-side of

    the call will go SCF; the other will sit the post.

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    The Demons are the adjusters and their final alignment willbe determined by the coverage callssee the Coveragesection of this playbook for more details.

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    In the Over alignment, the LBs will shift over 1full man to the strong side of the formation

    The numbers 55 signify the alignment of theDTs, reading from strong-side to weak-side

    In the Under alignment, the LBs will shift over 1full man to the weak side of the formation

    33 Push is a Bear alignment. The Ds will be theadjusters and will align themselves according toformation.

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    The Nose will align in a zero tech unless a 3 digit call isgiven. 1st digit= strong T, 2nd digit= N, 3rd digit= weakT

    The alignment of the Tackles can be reconfiguredsimply by number calls, reading from strong toweak side

    If there is an unset edge and the T is more than 1man removed, the Reb must automatically Push-LBsbalance to 22s

    0-Shading the N can be accomplished by adding an S(strong shade) or a W (weak side) to the numberalignments of the Ts

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    If there is no removed WRto one side, we will goCorner-over (when in cover

    1 or 0)

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    WE WILL PUSH ALLDOUBLE-TIGHTFORMATIONS

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    WE WILL PUSH ALLDOUBLE-TIGHTFORMATIONS

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    If there is no removed WRto one side, we will goCorner-over (when in cover1 or 0)

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    WE stand for something different!

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    WE stand for something different!

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    WE stand for something different!

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    WE stand for something different!

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    The OPEN REB is considered a DL in theFACE package and is on an auto pressure tohis gap alignment

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    WE stand for something different!

    We will crowd the LOSN will play a 2-gap tanktechniqueWR will go 1st & DTs attack i/s V of OT

    N will play a fire zone drop technique when werun TIMN will become the lo-hole robber

    SDT needs to work to the o/s V of the OTsneckUse a long-stick approach

    WDT will work for an o/s contain positionTheWSR will be a force player, so WDT is edge help

    only

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    WE stand for something different!

    The SR will crash across the face of the TE (orOT in no TE sets)The SDT will work to an o/s

    leverage

    The WR will crash across the face of the OT (orTE in 2 TE sets)The WDT will work to an o/s

    leverage

    Strong-Side Stunt--The T will always go 1st. TheDT not involved in the call should attack the B gap

    Weak-Side stunt. The T should not step laterally,but the N will step laterally w/ 1st step to createtiming

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    Recommended Coverages:1. Cover 0 G will creep over the top of the TE and assume man coverage on

    vertical push / Ds will help on outside route of TE and will also hug BOB / If#2 is removed, Ds will assume man coverage on them

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    Recommended Coverages:1. Cover 0 G will creep over the top of the TE and assume man coverage on

    vertical push / Ds will help on outside route of TE and will also hug BOB / If#2 is removed, Ds will assume man coverage on them / Reb has #3 to strong

    side

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    Recommended Coverages:1. Cover 3 Cs have deep third / G has deep middle / Ds have curl-flat / lo-hole

    is vacated.2. Cover 0- Cs have #1 / Ds have #2 removed / O Reb hug BOB / D & G banjo

    the TE and BOB to strong side

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    Recommended Coverages:1. Cover 0 G will creep over the top of the TE and assume man coverage on

    vertical push / Ds will help on outside route of TE and will also hug BOB / If#2 is removed, Ds will assume man coverage on them

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    Recommended Coverages:1. Cover 0 Cs have # 1 / Ds have removed #2 / Reb & D will banjo TE and BOB

    to strong side / O Reb hug BOB

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    If there is no removed WRto one side, we will goCorner-over (when in cover

    1 or 0)

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    The REBS are considered DL in the BEAR package and are on auto pressuresto their gap alignmentThe Ds are not considered DL (even when aligned @the 1st level and will only pressure when the defensive call dictates

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    We will crowd the LOSN will play a 2-gap tanktechniqueWR will go 1st & DTs attack i/s V of OT

    N will play a fire zone drop technique when werun TIMN will become the lo-hole robber

    SDT needs to work to the o/s V of the OTsneckUse a long-stick approach

    WDT will work for an o/s contain positionTheWSR will be a force player, so WDT is edge help

    only

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    The SR will crash across the face of the TE (orOT in no TE sets)The SDT will work to an o/s

    leverage

    The WR will crash across the face of the OT (orTE in 2 TE sets)The WDT will work to an o/s

    leverage

    Strong-Side Stunt--The T will always go 1st. TheDT not involved in the call should attack the B gap

    Weak-Side stunt. The T should not step laterally,but the N will step laterally w/ 1st step to createtiming

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    Recommended Coverages:1. Cover 3-SCFWe will run our zone pressures out of a Rim alignment. We

    will play a deep-three shell with a 3 under zone. The D/G to the Taxi-side ofthe call will go SCF; the other will sit the post.

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    Recommended Coverages:1. Cover 3-SCFWe will run our zone pressures out of a Rim alignment. We

    will play a deep-three shell with a 3 under zone. The D/G to the Taxi-side ofthe call will go SCF; the other will sit the post.

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    Recommended Coverages:1. Cover 3-SCFWe will run our zone pressures out of a Rim alignment. We

    will play a deep-three shell with a 3 under zone. The D/G to the Taxi-side ofthe call will go SCF; the other will sit the post.

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    Recommended Coverages:1. Cover 1 D will match #2, Cs will match #1s, M will rob lo-hole, G will play

    traditional man free-o/s rushers will play a Hug tech on all BoBvs a singleback set, The B will play the removed #2vs MT backfield, we will check 0 andG will adjust to threat.

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    Recommended Coverages:1. Cover 1 M will match #2, Cs will match #1s, G will play traditional man free,

    o/s rushers will play a Hug tech on all BoBThe B will play the removed #2 orlo-hole rob vs. 2-back setsvs. MT backfield, we will check 0 and G will adjustto threat.

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    Recommended Coverages:1. Cover 1 D will match #2, Cs will match #1s, G will play traditional man free-

    o/s rushers will play a Hug tech on all BoBvs a single back set, The B willplay the removed #2vs MT backfield, we will check 0 and G will adjust tothreat.

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    Recommended Coverages:1. Cover 1 M will match #2, Cs will match #1s, G will play traditional man free-

    o/s rushers will play a Hug tech on all BoBvs a single back set, the B will playthe removed #2vs MT backfield, we will check 0 and G will adjust to threat.

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    Recommended Coverages:1. Cover 1 D will match #2, Cs will match #1s, G will play traditional man free-

    The Rebs will play a Hug tech on all BoBvs a single back set, The B will playthe removed #2vs MT backfield, we will check 0 and G will adjust to threat.

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    Recommended Coverages:1. Cover 0 Cs will match #1s, G will match #2-The o/s rushers will play a Hug

    tech on all BoBvs a single back set, the B will play the removed #2vs MTbackfield, we will check to Base Bear Cvr 1

  • 8/2/2019 08 Playbook (Stack Bear Rim)

    142/145

    Recommended Coverages:1. Cover 0 Cs will match #1s, G will match #2-The o/s rushers will play a Hug

    tech on all BoBvs a single back set, the B will play the removed #2vs MTbackfield, we will check to Base Bear Cvr 1

  • 8/2/2019 08 Playbook (Stack Bear Rim)

    143/145

  • 8/2/2019 08 Playbook (Stack Bear Rim)

    144/145

    Footwork:

    1.Read Progression:Alignment-- We will start at a position 7 yards removed from the #1 receiver & 1

    yard outside (Cover 3). We should be in a squared position (to the LOS), inside foot up,with our eyes reading the QB drop.Cut The FeetOn the snap of the ball, we will take a 3 cut read; this is not a

    backpedal step. The cut read is a rapid-fire sequence of steps where little depthwill be gained. We will maintain a power position (knees bent with the body over thefeet.) During this process we will read the QB drop and react accordingly.3-Step DropUpon the recognition of a short set by the QB (One hard step,followed by an open or high shoulder, always set at a depth of less than five yards)the CB will look to the belt of the #1 receiver and drive on the route cut of theWR. We must collision through the read in order to protect against miss-reads

    and double moves (see no-peek drill). Remember: a three-step drop by the QB is anindicator of a short route by the #1 receiver, i.e. slant, hitch, quick out, skinny post.Whenever we drive on a route we should seek an inside leverage position of 2 to 1 onthe inside hip, eyes married to the earhole

  • 8/2/2019 08 Playbook (Stack Bear Rim)

    145/145