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Data storing with an external web database for e-learning activities in Second Life
UNDERGRADUATE THESIS
Cristian Moral MartosAlbert Bellonch Llargués
April 2011
Why this project?
Project made incollaboration with Alan Hudson (London Metropolitan University)
Use Second Life as platform for e-learning
Second Life has a great lack incompatible with e-learning: absence of data storing
What we hope to achieve?
Allow to develop e-learnign activities in Second Life by storing data
Ease the management and the access to these data to all the users
What is Second Life?
Virtual 3D world, composed by avatars led by users
Has features of social media and massive multiplayer online game
Second Life is a free client program that has its own policies and economy (Linden Dollar)
Second Life - Avatars
Their appearance is customizable
They can communicate with each others
They can walk, run, sit, fly and teleport
Second Life - Objects
Created by users
Formed from simple structures (Prims) that are linked
Objects are owned by avatars, with configurable permissions
Objects can content scripts written in LSL that allow them to interact with avatars
What can we do in Second Life?
Marketing, advertising and Trade Information means Science projects and disclosure Leisure activities Religious events Diplomatic representation Education activities
What is e-learning?
Groups any form of teaching and learning which is supported by electronic means (CD, DVD, satellite TV…) and specially computers with internet
Self-study
Self-organisation
E-learning – Main features (1)
Use of web browsers to access the information
Protocols of connection between professor and students, that can be separated in time and/or space.
Use of different tools for communications, both asynchronous (forums, mails) and synchronous (chats)
Use of multimedia and digital materials (audio, photos, videos…)
E-learning – Main features (2)
Protocols to store, maintain and manage all the materials in a web server
Flexible in terms of space and time Interactive Supported by tutorials of the professors Combine individual study with
collaborative activities
E-learning vs Traditional teaching
There are differences in terms of:› Organizational model› Learning model› Material› Rhythm› Flexibility› Communication› Resources› Experience
How our project can allow to do e-learning in SL?
Client-Server system
Client collects important data in SL and sends it to server
Server treats received data, store it
Users can access the stroed data through a user web interface
What is our client for?
Main objectives:1. Register avatars2. Access control to e-learnign rooms3. Presence control in e-learning rooms4. Test of knowledgement of users5. Access to stored data