9
NOTE: Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today’s tournament. It is your responsibility to hold onto and not lose this packet during the tournament. If you lose this packet, be prepared to be docked points! www.adepticon.org :: www.adeptuswindycity.com

:: NOTE: Do not … · 2010. 3. 29. · Ogre Kingdoms: Army Book Orcs and Goblins: Army Book Skaven: Army Book Tomb Kings: Army Book Vampire Counts: Army Book Wood Elves: Army Book

  • Upload
    others

  • View
    34

  • Download
    0

Embed Size (px)

Citation preview

Page 1: :: NOTE: Do not … · 2010. 3. 29. · Ogre Kingdoms: Army Book Orcs and Goblins: Army Book Skaven: Army Book Tomb Kings: Army Book Vampire Counts: Army Book Wood Elves: Army Book

NOTE: Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today’s tournament. It is your responsibility to hold onto and not lose this packet during the

tournament. If you lose this packet, be prepared to be docked points!

www.adepticon.org :: www.adeptuswindycity.com

Page 2: :: NOTE: Do not … · 2010. 3. 29. · Ogre Kingdoms: Army Book Orcs and Goblins: Army Book Skaven: Army Book Tomb Kings: Army Book Vampire Counts: Army Book Wood Elves: Army Book

ADEPTICON 2010 WFB ‘SIZE MATTERS’ NOTES Welcome to the AdeptiCon 2010 Warhammer Fantasy ‘Size Matters’ Tournament! A few things to keep in mind:

• Be sure to set your army out for display before and after each round. You put a ton of effort into your army, it’s time to show it off!

• Please note the order of the sheets in your packet. The Scoring Sheet for Game One is on Page 9 (the last page). After filling out each game’s scoring sheet, please turn it into the scoring judge.

• Questions on Scenarios or Rules should be referred to a Tournament Judge.

• We will do our best to make this a fun and enjoyable tournament. Table Assignments and Top Scoring lists will be available as soon as possible.

• Be aware of the Time Restrictions and keep an eye on the Countdown timers. We are striving to have you complete your games.

• Per the Rules, if there is not a clear winner, there will be a Round 4 for the Top 2 players. Awards then would be announced Saturday Night.

Good Luck and Have Fun! - The AdeptiCon Fantasy Staff

TOURNAMENT SCHEDULE

11:00AM – 12:00PM Check-in, Table Assignments, and Paint Pre-Judging 12:00PM – 3:00PM Game #1 3:00PM – 4:00PM Lunch and Paint Judging 4:00PM – 7:00PM Game #2 7:00PM – 7:30PM Break

7:30PM – 10:30PM Game #3 10:30PM – 11:00PM Awards or Break 11:00PM – 1:00AM Mine’s Bigger Than Yours (Game #4 if needed)

WARHAMMER FANTASY ‘SIZE MATTERS’ RULES RECAP

VALID ARMY SELECTIONS

Bretonnia: Army Book Chaos: Beasts of Chaos: Warriors of Chaos: Daemons of Chaos Dwarfs PDF Dark Elves: Army Book

Dogs of War: PDF Dwarfs: Army Book Empire: Army Book High Elves: Army Book Lizardmen: Army Book Ogre Kingdoms: Army Book

Orcs and Goblins: Army Book Skaven: Army Book Tomb Kings: Army Book Vampire Counts: Army Book Wood Elves: Army Book

GENERAL RULES • No more than one (1) Regiment of Renown is allowed in a Non-Dogs of War army. • Rhinox Riders are only allowed in Ogre Kingdoms and Dogs of War armies. • Each player must create a valid 2,999 point army. That is the army that must be played for the entire tournament without

modification. • Special Characters/Named Characters are allowed. • Each Player must provide 4 PRINTED (Not handwritten) Army lists, one to each of their opponents with the Stats of their

army. This is a CLOSED LIST tournament so the lists are not exchanged until AFTER each round. The 4th list must be turned into the judges at time of registration at the event.

• Model use and conversions. Whenever possible, your models should reflect WYSIWYG. If it is not apparent to anyone walking by your table what the model represents in the Warhammer world, you are encouraged to label the movement tray. Difficult or confusing model use may result in a penalty to Sportsmanship.

• Your Models must be painted to the 3 color minimum standard. In order to be eligible for the Purdiest Hammer award, you must have completely painted your own army.

• If even one model is not painted and based appropriately, you will lose 5 Battle Points per round (this includes summoned troops).

Page 3: :: NOTE: Do not … · 2010. 3. 29. · Ogre Kingdoms: Army Book Orcs and Goblins: Army Book Skaven: Army Book Tomb Kings: Army Book Vampire Counts: Army Book Wood Elves: Army Book

• You will need to bring an objective marker modeled on a 40mm base which will be included in the judged appearance score. The objective can earn you additional VP based on the scenario. Be warned that all of the scenarios will relate to the theme of the tourney, Size Matters.

• The rulings of the current GW 7th Edition Fantasy FAQ will be used. Other Tournament-Specific Rulings are available in the AdeptiCon Fantasy FAQ.

• The SIZE MATTERS Tournament will use the ‘Sliding’ Methodology from The GW FAQ, Pg 6-8 with the following limitation; Slide distance is limited by remaining movement. If both players would prefer the ‘Clipping’ methodology, both must initial the ‘Using Clipping’ line on their opponent’s scoring sheet before starting the game. Building Assault Rules from BRB Pg. 97 are in effect.

SCORING Battle (100 Points Total) Victory Points are earned using the Standard Victory Point values from the BRB Pg 102. Once you have calculated the victory points you have earned and the difference between the results, consult the chart below to determine the battle points you have earned for this round. The intention is for each round to produce a winner and a loser. In the unlikely event of an exact tie, there is a singular draw result.

DIFFERENTIAL WIN LOSS 0 10 10 1 to 250 11 9 251 to 500 12 8 501 to 750 13 7 751 to 1000 14 6 1001 to 1250 15 5 1251 to 1500 16 4 1501 to 1750 17 3 1571 to 2000 18 2 2001 to 2400 19 1 2401 or more 20 0

Sportsmanship Fill out the checklist on your scoring sheet. Be prepared to answer questions on High or Low scores. Tourney's Choice Between rounds, each player will display their army and will be allowed to vote for their favorite army, and display of the tourney. Tourney's Choice votes will be used to award the Tourney's Choice awards. Awards

• Biggest Hammer - The player with the highest Battle Point total. • Big Hammer – The player with the 2nd highest Battle Point total. Sportsmanship as the first tiebreaker, and judged

appearance as the 2nd tiebreaker. • In Search of a Bigger Hammer – The player with the 3rd highest Battle Point total. Sportsmanship as the first tiebreaker, and

judged appearance as the 2nd tiebreaker. • Purdiest Hammer – The player with the highest Appearance total. Battle Points as the first tiebreaker, and Sportsmanship

as the 2nd tiebreaker. • Nice Guys Hammer – The player with the highest Sportsmanship score. Even in a no holds barred environment, don't be

That Guy.

THE MOST IMPORTANT RULE!

HAVE FUN!

Page 4: :: NOTE: Do not … · 2010. 3. 29. · Ogre Kingdoms: Army Book Orcs and Goblins: Army Book Skaven: Army Book Tomb Kings: Army Book Vampire Counts: Army Book Wood Elves: Army Book

WARHAMMER FANTASY ‘SIZE MATTERS’ TOURNAMENT

SCENARIO 1: THE FORGING *** READ THE ENTIRE SCENARIO BEFORE SETTING UP ***

OVERVIEW You have had many small victories, but grander times are ahead of you. The only thing standing in your way is the lack of a symbol for your army. All of the greatest generals in history have had a famous weapon by their side, a weapon that gives motivation to their troops and smites their enemies. Now it is time for you to create your weapon… your hammer. The first step to the forging is to gather the necessary materials. Your weapon smiths have found a rare source of iron that has been infused with rocks from the heavens. Having this iron would give your hammer a very powerful foundation. As you approach the hills, you notice that you are not the only one who has found this rare material.

BATTLEFIELD To place terrain, you and your opponent must roll a D6. Whoever rolls higher will place the first piece of terrain. Placement of the Terrain must follow the rules in the BRB. The other player places a Terrain piece. You must continue alternating placement until all pieces of terrain on your table have been placed. Forests, Buildings and Rolling Hills are considered large target sized; a large target behind an object may not be targeted except by a unit on high ground. Building Assault rules are not in effect for this scenario.

DEPLOYMENT Both players roll a die, the player with the highest score may choose which side to deploy on by placing a unit. The other player’s Deployment Zone is the opposite side. The players then take turns deploying one unit at a time until both of their entire forces are on the table.

SPECIAL RULES After deployment, but before you roll to see who goes first, both players must place their objective markers. This represents your miners, keep them safe. Roll to see who places their Marker first. Objective Markers can be placed anywhere on the board, except they must be at least 6” from the board edge, and 12” from the other player’s objective marker.

WHO GOES FIRST Each player rolls a D6. The player who finished placing all his units first may add +1 to this die roll. The player with the highest result may choose whether to go first or second.

GAME LENGTH Game will last 6 turns or until time is called. Do not start a new turn that both players cannot complete within the time remaining on the Countdown Timer.

VICTORY CONDITIONS Standard Victory Points per BRB Pg. 102 with the following additions:

You gain +100 Victory Points for every Object marker you control

You gain +150 Victory Points for every hill you control

Control of a Feature is defined on BRB Pg. 100.

If you concede, your opponent gets full Battle Points. Objective points must be able to be retrieved to count in a concession.

Deployment Zone

Deployment Zone

Page 5: :: NOTE: Do not … · 2010. 3. 29. · Ogre Kingdoms: Army Book Orcs and Goblins: Army Book Skaven: Army Book Tomb Kings: Army Book Vampire Counts: Army Book Wood Elves: Army Book

WARHAMMER FANTASY ‘SIZE MATTERS’ TOURNAMENT

SCENARIO 2: REPULSING THE RAID *** READ THE ENTIRE SCENARIO BEFORE SETTING UP ***

OVERVIEW The weapon smiths have taken the ore from the hills and have been able to construct a hammer worthy of your greatness. When you hold it, you can fill its power filling your veins. All is ready for the next step of your plans. You will sleep well tonight knowing your plan is finally in motion. BOOM!! You awake to a loud explosion from within your own camp. Smoke immediately fills your nostrils. As you run out of your tent, your camp is aglow with numerous fires. Men, horses, and beasts run wildly everywhere you look. It is a disaster zone. You sprint to retrieve your newly forged hammer… and it is GONE! …stolen while you sleep from your own camp. Now it is time to repel the invaders!

BATTLEFIELD To place terrain, you and your opponent must roll a D6. Whoever rolls higher will place the first piece of terrain. Placement of the Terrain must follow the rules in the BRB. The other player places a Terrain piece. You must continue alternating placement until all pieces of terrain on your table have been placed. Forests, Buildings and Rolling Hills are considered large target sized; a large target behind an object may not be targeted except by a unit on high ground. Building Assault rules are in effect for this scenario.

DEPLOYMENT ** READ CAREFULLY **

Follow the standard rules for deployment; except you must choose one unit to ‘steal the hammer’. This unit is deployed in the opponent’s deployment zone after all other deployment is finished, but before scouts. This unit must be worth less than 400 points, it cannot be a Large Target, War Machine, Cause Terror, and no characters can join this unit at any point in the game.

SPECIAL RULES No Objective Markers are used in this battle.

WHO GOES FIRST Each player rolls a D6. The player who finished placing all his units first may add +1 to this die roll. The player with the highest result may choose whether to go first or second.

GAME LENGTH Game will last 6 turns or until time is called. Do not start a new turn that both players cannot complete within the time remaining on the Countdown Timer.

VICTORY CONDITIONS Standard Victory Points per BRB Pg. 102 with the following additions: You gain +100 Victory Points if you can keep your general alive. You gain +300 Victory Points if you steal your opponents hammer. To steal your opponent’s hammer, your designated unit must be alive at the end of the game and have not been broken in combat at any point during the game. If you concede, your opponent gets full Battle Points.

Deployment Zone

Deployment Zone

Page 6: :: NOTE: Do not … · 2010. 3. 29. · Ogre Kingdoms: Army Book Orcs and Goblins: Army Book Skaven: Army Book Tomb Kings: Army Book Vampire Counts: Army Book Wood Elves: Army Book

WARHAMMER FANTASY ‘SIZE MATTERS’ TOURNAMENT

SCENARIO 3: THE RECLAMATION *** READ THE ENTIRE SCENARIO BEFORE SETTING UP ***

OVERVIEW After a night of utter chaos, you have finally reorganized your troops. Your scouts have tracked the raiders to their camp and sent you word of your stolen hammer’s location. Follow their directions, hunt down the raiders, and reclaim your hammer. The thieves are all that stand between you and your destiny!

BATTLEFIELD To place terrain, you and your opponent must roll a D6. Whoever rolls higher will place the first piece of terrain. Placement of the Terrain must follow the rules in the BRB. The other player places a Terrain piece. You must continue alternating placement until all pieces of terrain on your table have been placed. Forests, Buildings and Rolling Hills are considered large target sized; a large target behind an object may not be targeted except by a unit on high ground. Building Assault rules are in effect for this scenario.

DEPLOYMENT Both players roll a die, the player with the highest score may choose which side to deploy on by placing a unit. The other player’s Deployment Zone is the opposite side. The players then take turns deploying one unit at a time until both of their entire forces are on the table. After deployment, but before you roll to see who goes first, both players must place their objective markers. Roll again to see who places their Marker first. This represents the stolen hammer. Your Objective Markers must be placed in your deployment zone and they must be at least 6” from the board edge. Your Objective Marker is treated as enemy unit that cannot move and must hold if charged. (But does not March Block)

SPECIAL RULES At any time during the game, if one of your units successfully charges your opponent’s Objective Marker, you will reclaim the hammer during the following combat phase (You cannot overrun afterwards). If the unit that reclaims the hammer contains your general and your general plus mount is Unit Strength 2 or less, then he gains +2 Strength and +2 Attacks for the rest of the game.

WHO GOES FIRST Each player rolls a D6. The player who finished placing all his units first may add +1 to this die roll. The player with the highest result may choose whether to go first or second.

GAME LENGTH Game will last 6 turns.

VICTORY CONDITIONS Standard Victory Points per BRB Pg. 102 with the following additions: You gain +300 Victory Points if you reclaim your hammer, and the unit that reclaimed it is alive and not fleeing at the end of the game. If you concede, your opponent gets full Battle Points.

Deployment Zone

Deployment Zone

Deployment Zone

Page 7: :: NOTE: Do not … · 2010. 3. 29. · Ogre Kingdoms: Army Book Orcs and Goblins: Army Book Skaven: Army Book Tomb Kings: Army Book Vampire Counts: Army Book Wood Elves: Army Book

WARHAMMER FANTASY CHAMPIONSHIPS

RESULTS FOR SCENARIO 3: THE RECLAMATION

YOUR NAME YOUR ARMY TABLE #

Battle Result: (circle one) I WON

I TIED (10 BP)

I LOST

Your Battle Points:

Your Victory Points:

Have your opponent double check your results above. Have them sign below and acknowledge that the results circled above are accurate and correct.

Opponent’s Signature: ______________________________________________ Army: ______________________________

*** STOP ***

Now, in private, rate your Opponent’s Sportsmanship and Appearance. Do NOT share these results with your opponent.

SPORTSMANSHIP AND APPEARANCE Yes / No Was your Opponent On Time and Prepared to play with all needed items?

Yes / No Did your Opponent Measure Accurately and play at a timely pace?

Yes / No Did your Opponent know his/her rules and handle rules disputes reasonably?

Circle One regarding your Opponent and Not the Army:

0 1 2 3 4 5 The Worst Opponent

I Have Ever Played This Opponent Was

Awful This Opponent

Displayed Average Sportsmanship

This Opponent Was OK

This Opponent Displayed Good Sportsmanship

This Opponent is My New Best Friend

If you circled 0 or 5, please explain:

Circle One regarding your Opponent’s Army Appearance:

0 1 2 3 4 5 Very Basic Some Detail Moderately Detailed Nice! Gorgeous! Rogue Demon!

We ARE Using Clipping

Please turn in this sheet to the judge’s booth after your game TOGETHER with your opponent.

Page 8: :: NOTE: Do not … · 2010. 3. 29. · Ogre Kingdoms: Army Book Orcs and Goblins: Army Book Skaven: Army Book Tomb Kings: Army Book Vampire Counts: Army Book Wood Elves: Army Book

WARHAMMER FANTASY CHAMPIONSHIPS

RESULTS FOR SCENARIO 2: REPULSING THE RAID

YOUR NAME YOUR ARMY TABLE #

Battle Result: (circle one) I WON

I TIED (10 BP)

I LOST

Your Battle Points:

Your Victory Points:

Have your opponent double check your results above. Have them sign below and acknowledge that the results circled above are accurate and correct.

Opponent’s Signature: ______________________________________________ Army: ______________________________

*** STOP ***

Now, in private, rate your Opponent’s Sportsmanship and Appearance. Do NOT share these results with your opponent.

SPORTSMANSHIP AND APPEARANCE Yes / No Was your Opponent On Time and Prepared to play with all needed items?

Yes / No Did your Opponent Measure Accurately and play at a timely pace?

Yes / No Did your Opponent know his/her rules and handle rules disputes reasonably?

Circle One regarding your Opponent and Not the Army:

0 1 2 3 4 5 The Worst Opponent

I Have Ever Played This Opponent Was

Awful This Opponent

Displayed Average Sportsmanship

This Opponent Was OK

This Opponent Displayed Good Sportsmanship

This Opponent is My New Best Friend

If you circled 0 or 5, please explain:

Circle One regarding your Opponent’s Army Appearance:

0 1 2 3 4 5 Very Basic Some Detail Moderately Detailed Nice! Gorgeous! Rogue Demon!

We ARE Using Clipping

Please turn in this sheet to the judge’s booth after your game TOGETHER with your opponent.

Page 9: :: NOTE: Do not … · 2010. 3. 29. · Ogre Kingdoms: Army Book Orcs and Goblins: Army Book Skaven: Army Book Tomb Kings: Army Book Vampire Counts: Army Book Wood Elves: Army Book

WARHAMMER FANTASY CHAMPIONSHIPS

RESULTS FOR SCENARIO 1: THE FORGING

YOUR NAME YOUR ARMY TABLE #

Battle Result: (circle one) I WON

I TIED (10 BP)

I LOST

Your Battle Points:

Your Victory Points:

Have your opponent double check your results above. Have them sign below and acknowledge that the results circled above are accurate and correct.

Opponent’s Signature: ______________________________________________ Army: ______________________________

*** STOP ***

Now, in private, rate your Opponent’s Sportsmanship and Appearance. Do NOT share these results with your opponent.

SPORTSMANSHIP AND APPEARANCE Yes / No Was your Opponent On Time and Prepared to play with all needed items?

Yes / No Did your Opponent Measure Accurately and play at a timely pace?

Yes / No Did your Opponent know his/her rules and handle rules disputes reasonably?

Circle One regarding your Opponent and Not the Army:

0 1 2 3 4 5 The Worst Opponent

I Have Ever Played This Opponent Was

Awful This Opponent

Displayed Average Sportsmanship

This Opponent Was OK

This Opponent Displayed Good Sportsmanship

This Opponent is My New Best Friend

If you circled 0 or 5, please explain:

Circle One regarding your Opponent’s Army Appearance:

0 1 2 3 4 5 Very Basic Some Detail Moderately Detailed Nice! Gorgeous! Rogue Demon!

We ARE Using Clipping

Please turn in this sheet to the judge’s booth after your game TOGETHER with your opponent.