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2009 Pearson Education, Inc. All rights rese 1 CS1120 Introduction to Windows Forms Applications Many slides modified by Prof. L. Lilien (even many without an explicit message). Slides added by L.Lilien are © 2006-2009 Leszek T. Lilien. Permission to use for non-commercial purposes slides added by L.Lilien’ will be gladly granted upon a written (e.g., emailed) request.

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 2009 Pearson Education, Inc. All rights reserved. 1. GUI Introduction GUI = Graphical User Interface Allows the user to interact visually with a program This is the “make it pretty” part 3

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2009 Pearson Education, Inc. All rights reserved.

1

CS1120Introduction to

Windows Forms Applications

Many slides modified by Prof. L. Lilien (even many without an explicit message).

Slides added by L.Lilien are © 2006-2009 Leszek T. Lilien.

Permission to use for non-commercial purposes slides added by L.Lilien’ will be gladly granted upon a written (e.g., emailed) request.

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2

The following slides are courtesy ofMs. Stephany Coffman-Wolph

(2/9/09)

NOTE: Formatting changed, some other changes made by L. Lilien

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1. GUI Introduction

GUI = Graphical User Interface Allows the user to interact visually with a program This is the “make it pretty” part

3

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Building GUI

GUI's are built from GUI controls Also known as components or widgets They are objects that can:

Display information on the screen, or Enable users to interact with an application via the

mouse, keyboard or other form of input Examples - commonly used types of GUI controls

Label, TextBox, Button, CheckBox ComboBox, ListBox

4

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GUI in MS Visual Studio for C#: Windows Forms

Windows Forms (or “Forms”) - used to create GUI's for C# programs

Create graphical elements that appear on the desktop (dialog, window, etc.)

5

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Components for GUI For future use:

Component is an instance of a class that implements the IComponent interface

We’ll cover interfaces later – they define what operations can happen but not how they are performed

GUI controls are components Some have graphical representation

E.g., Form, Button, Label Others do not

E.g., Timer

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2. Using Toolbox in Visual Studio to Create GUIs

The controls and components of C# are found in the C# Toolbox in Visual Studio

Organized by functionality

Adding a component to a Form:- Select that component from the toolbox and drag it onto

the Form

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Using the Toolbox - Basics

• The toolbox is located on the left-hand side of the Visual Studio screen

• Click on the control you want to add and drag it to the form

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3. Properties and Methods for GUI Controls

Each control has properties (and some methods) Example properties:

Enable Font Text Visible

Example methods: Hide Select Show

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Editing the Properties

• Click on the control you want to change the properties of

– E.g., form, button, label, etc.

• You can make these changes in the properties window located on the bottom right

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4. Naming Controls

• In C#, default names for controls/components are:

– button1, label1, textbox1, etc.- not very descriptive (“generic”)

• Use better, descriptive names– Names to have meanings that make sense

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for Naming Controls - Start the coSuggestions ntrol name with...• Control

– Button– TextBox– ListBox– Label– SaveFileDialog

• Begin name with– btn– txt– lbox– lbl– sfd

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Examples of Naming Controls

• If the button is used to calculate a total, then a possible name for the button would be:

– btnCalcTotal

• If the textbox allows the user to enter their name then a possible name for the textbox might be:

– txtEnteredName

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14

The following slides are based on textbook slides

NOTE: Formatting changed, some other changes made by L. Lilien

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5. In-class Demo/Exercise: Using Visual Programming toCreate a Simple Program that Displays Text and an Image

• This section based on textbook slides for Section 2.6 (p.51)

• We will follow (most of) the steps shown on the following slides for this lecture section

15

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Using Visual Programming toCreate a Simple Program that Displays Text and an Image (Cont.)

• Controls used to build and customize this programs (Fig. 2.26).– A Label contains descriptive text– A PictureBox displays an image

- Such as the Deitel bug mascot

Fig. 2.26 | Simple program executing.

Label control

PictureBox control

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17

Using Visual Programming toCreate a Simple Program that Displays Text and an Image (Cont.)

• Select File > New Project… and create a new Windows Forms Application (Fig. 2.27)

• Name the project ASimpleProgram and click OK

Fig. 2.27 | New Project dialog.

Type the project name Template types

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18

Using Visual Programming toCreate a Simple Program that Displays Text and an Image (Cont.)

• Select File > Save All to display the Save Project dialog (Fig. 2.28).

Fig. 2.28 | Save Project dialog.

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19

Using Visual Programming toCreate a Simple Program that Displays Text and an Image (Cont.)

• Click the Browse… button, which opens the Project Location dialog (Fig. 2.29).

• Navigate through the directories and select one in which to place the project.

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20

Using Visual Programming toCreate a Simple Program that Displays Text and an Image (Cont.)

Fig. 2.29 | Setting the project location in the Project Location dialog.

Selected project location

Click to set projectlocation

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21

Using Visual Programming toCreate a Simple Program that Displays Text and an Image (Cont.)

• Click anywhere in the Form to display the Form’s properties in the Properties window.

• Click in the textbox to the right of the Text property box and type “A Simple Program” (Fig. 2.30).

Fig. 2.30 | Setting the Form’s Text property in the Properties window.

Selected property

Property description

Name and type of control

Property value

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22

Using Visual Programming toCreate a Simple Program that Displays Text and an Image (Cont.)

• Press Enter—the Form’s title bar is updated immediately (Fig. 2.31).

• Resize the Form by clicking and dragging one of the enabled sizing handles (Fig. 2.31).

Fig. 2.31 | Form with enabled sizing handles.

Enabled sizing handles

Title bar

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23

Using Visual Programming toCreate a Simple Program that Displays Text and an Image (Cont.)

• Select the bottom-right sizing handle and drag it down and to the right to make the Form larger (Fig. 2.32).

• You can also resize a Form by setting its Size property.

Fig. 2.32 | Resized Form.

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24Using Visual Programming toCreate a Simple Program (Cont.)

• Clicking BackColor in the Properties window causes a down-arrow button to appear (Fig. 2.33).

• When clicked, the arrow displays tabs for Custom, Web and System colors.

• Click the Custom tab to display the palette and select light blue.

Fig. 2.33 | Changing the Form’s BackColor property.

Current color

Down-arrow button

Light blue

Custom palette

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25

Using Visual Programming toCreate a Simple Program that Displays Text and an Image (Cont.)

• Once you select the color, the Form’s background changes to light blue (Fig. 2.34).

Fig. 2.34 | Form with new BackColor property applied.

New background color

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26Using Visual Programming toCreate a Simple Program that Displays Text and an Image (Cont.)• Add a Label (Fig. 2.35):

– Drag the Label control from the Toolbox to the FormOR:– Double click the Label control in the Toolbox

Fig. 2.35 | Adding a Label to the Form.

Label control

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27

Using Visual Programming toCreate a Simple Program that Displays Text and an Image (Cont.)

• Select the Label to make its properties appear in the Properties window (Fig. 2.36).

• Set the Label’s Text property to: Welcome to Visual C#!

• Set the AutoSize property to False – The AutoSize property is set to True, which automatically

resizes the Label to fit its text- We change it, since we don’t want automatic resizing

– (see next slide)

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Using Visual Programming toCreate a Simple Program that Displays Text and an Image (Cont.)

Fig. 2.36 | Changing the Label’s AutoSize property to False.

AutoSizeproperty

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Using Visual Programming toCreate a Simple Program that Displays Text and an Image (Cont.)

• Move the Label by dragging it or by using the left and right arrow keys (Fig. 2.37).

• When the Label is selected, you can also center the Label using the Format menu.

Fig. 2.37 | GUI after the Form and Label have been customized.

Label centered withupdated Text property

Sizing

handles

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Using Visual Programming toCreate a Simple Program that Displays Text and an Image (Cont.)

• To change the font of the Label’s text, select the Font property (Fig. 2.38).

• When the ellipsis button is clicked, a dialog appears that provides additional values.

Fig. 2.38 | Properties window displaying the Label’s properties.

Ellipsis button

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31

Using Visual Programming toCreate a Simple Program (Cont.)

• The Font dialog (Fig. 2.39) allows you to select the font name, style and size.

• Under Font, select Segoe UI. Under Size, select 24 points and click OK.

• Resize the Label if it’s not large enough to hold the text.

Fig. 2.39 | Font dialog for selecting fonts, styles and sizes.

Font sample

Current font

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32

Using Visual Programming toCreate a Simple Program that Displays Text and an Image (Cont.)

• Select the Label’s TextAlign property (Fig. 2.40)– Set it to MiddleCenter

Fig. 2.40 | Centering the Label’s text.

Text alignmentoptions

MiddleCenter alignment option

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Using Visual Programming toCreate a Simple Program that Displays Text and an Image (Cont.)

• Select the PictureBox in the Toolbox and add it to the Form (Fig. 2.41).

Fig. 2.41 | Inserting and aligning a PictureBox.

UpdatedLabel

PictureBox

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Using Visual Programming toCreate a Simple Program that Displays Text and an Image (Cont.)

• Click the PictureBox to display its properties in the Properties window (Fig. 2.42).

• The Image property displays a preview of the image, if one exists.

Fig. 2.42 | Image property of the PictureBox.

Image property value(no image selected)

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Using Visual Programming toCreate a Simple Program that Displays Text and an Image (Cont.)

• Click the ellipsis button to display the Select Resource dialog (Fig. 2.43).

• Click the Import… button to browse for the image to insert (bug.png)

Fig. 2.43 | Select Resource dialog to select an image for the PictureBox.

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Using Visual Programming toCreate a Simple Program that Displays Text and an Image (Cont.)

• In the dialog that appears, locate the image file, select it and click OK (Fig. 2.44).

• Click OK to place the image in your program.

Fig. 2.44 | Select Resource dialog displaying a preview of selected image.

Image file name

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37

Using Visual Programming toCreate a Simple Program that Displays Text and an Image (Cont.)

• To size the image to the PictureBox, change the SizeMode property to StretchImage (Fig. 2.45).

Fig. 2.45 | Scaling an image to the size of the PictureBox.

SizeModeproperty

SizeModeproperty set toStretchImage

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38Using Visual Programming toCreate a Simple Program that Displays Text and an Image (Cont.)

• Switching between Code View and Design(er) View for a form:

– If in Design View (as shown), to see Code View select: View >> Code (or use F7)

– If in Code View, to see Design View select: View >> Designer (or use SHIFT+F7)

Slide added by L. Lilien

Build menu

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Using Visual Programming toCreate a Simple Program that Displays Text and an Image (Cont.)

• Make the PictureBox larger (Fig. 2.46). • Select File > Save All to save the entire solution.

Fig. 2.46 | PictureBox displaying an image.

Newlyinsertedimage

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40

Using Visual Programming toCreate a Simple Program (Cont.)

• Select Debug > Start Debugging to compile and execute the program (Fig. 2.48).

Fig. 2.48 | IDE in run mode, with the running program in the foreground.

Running program

Form

IDE displays text Running, whichsignifies that the program is executing

Close box

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41

The following slides are again courtesy ofMs. Stephany Coffman-Wolph

(2/9/09)

NOTE: Formatting changed, some other changes made by L. Lilien

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6. Event Handling

When a user interacts with a form, this causes an event to occur

- E.g., clicking a button, typing in a textbox, etc. are events

Events signal that certain code should be run To perform some actions

Event Handler = method that runs after an event occursEvent Handling = the overall process of responding to events

All GUI controls have associated events

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Event Handler for Clicking a Button

• The following code is for a button named btnQuit– When the button is clicked, the form closes

private void btnQuit_Click(object sender, EventArgs e) { this.Close(); }

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How to write code for an event...

• Once the control is on the form and you have edited its properties, double-click the control

– Before double-clicking you were in the Design View

• You will be moved to the window showing the code for the form

– After double-clicking you are in the Code View

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7. Fun with Textboxes

A textbox is an area in which text can be displayed or users can type in text

A password textbox is a textbox that hides the information entered by the user

Password textbox is a textbox with the property UseSystemPasswordChar set to True

(False is the default setting)

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Example: Log-in Screen• Drag Two Label controls

onto the form– Use the properties to

change the default names (to User Name and Password)

• Drag Two Textbox controls onto the form

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Making the Textbox for Passwords

• Click on the second of the two textboxes

• Find the UseSystemPasswordChar Property in Properties for the 2nd textbox and change to True

– NOTE: In the figure, “Char” is truncated from the property name “UseSystemPasswordChar “due to small window size

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How to Get Info From/ToTextbox

• Suppose that your textbox is named txtUserName– To get information typed into a textbox by a user ,

use the following code:• string userName = txtUserName.Text;

– To display “Hello!” in the textbox, use:• txtUserName.Text = “Hello!”;

– To empty the textbox, use:• txtUserName.Text = “”;

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8. Using Multiple Forms

• Can a program have multiple forms?– Yes!

• How is this accomplished?– By passing the form reference during a call to the constructor...

– E.g., see Line 16 on Slide +3 (i.e. 3 pages forward) that shows FormLogin

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Using Multiple Forms50

• It starts with showing Form1• After clicking on Go!, it hides Form1, and displays FormLogin• On the FormLogin, it lets the user to enter his name and password. When

afterwards the user clicks on the Log In button, then: • If the name is “joe”, it checks if the password is “xyz”

• If the password is “xyz”, it hides FormLogin and displays Form1• If the password is not “xyz”, it ignores input (no change of display)

• If the name is not “joe“, it clears both User Name and Password• After user clicks on Quit on Form1, it displays a message box with a

“Thank you!” message. It quits when the user closes the message box.

NOTE: We will use the password textbox for “Password” (so the password will not be visible on screen; instead, dots will be shown for each character typed.)

Slide added by L. Lilien

• Write a program that uses these 2 forms:

Log In

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Code for the Form1 form

Slide modified by L. Lilien

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Code for the FormLogin form

Slide modified by L. Lilien

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The following slides are textbook slides for Chapter 2 (ed.3).

Take a look at them as well(mostly to refresh what you should already know)

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• 2.1 …• 2.2   RECALL: Overview of the Visual Studio 2008

IDE• 2.3   RECALL: Menu Bar and Toolbar• 2.4   RECALL: Navigating the Visual Studio IDE • 2.5   RECALL: Using Help

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• The New Project dialog (Fig. 2.3) displays.• Templates are project types users can create in

Visual C#.– A Windows Forms application executes within a Windows

operating system and has a graphical user interface (GUI).

RECALL: 2.2  Overview of the Visual Studio 2008 IDE

Fig. 2.3 | New Project dialog.

Visual C# Windows Forms Application (selected)

Default project name(provided by Visual Studio)

Description of selected project (provided by Visual Studio)

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2.2  Overview of the Visual Studio 2008 IDE (Cont.)

Active tab

Fig. 2.4 | Design view of the IDE.

Tabs Menu Menu bar Solution Explorer window

Properties windowForm (Windows Forms application)

• The gray rectangle (called a Form) represents the main window of the application.

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• Figure 2.5 shows where the Form’s name can be modified in the Properties window.

2.2  Overview of the Visual Studio 2008 IDE (Cont.)

Fig. 2.5 | Textbox control for modifying a property in the Visual Studio IDE.

Text box (displaying the Form’s name,Form1) which can be modified

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• Figure 2.6 shows a dialog in which a control’s font properties can be modified.

2.2  Overview of the Visual Studio 2008 IDE (Cont.)

Fig. 2.6 | Dialog for modifying a control’s font properties in the Visual Studio IDE.

OK buttonCancel button

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RECALL: 2.3  Menu Bar and Toolbar

• Commands for managing the IDE are contained in menus on the menu bar of the IDE (Fig. 2.7).

• The set of menus displayed depends on what you are currently doing in the IDE.

• Menus contain groups of related menu items that cause the IDE to perform specific actions.

Fig. 2.7 | Visual Studio menu bar.

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Menu Description

File Commands for opening, closing, adding and saving projects.

Edit Commands for editing programs, such as cut, copy, paste, undo, redo, delete, find and select.

View Commands for displaying IDE windows and adding toolbars.

Project Commands for managing projects and files.

Build Commands for compiling programs.

Debug Commands for debugging and running programs.

Data Contains commands for interacting with databases.

Format Commands for arranging and modifying a Form’s controls.

Tools Commands for customization of the IDE.

Window Commands for hiding, opening, closing and displaying IDE windows.

Help Commands for accessing the IDE’s help features.

Fig. 2.8 | Summary of Visual Studio 2008 IDE menus.

2.3  Menu Bar and Toolbar (Cont.)

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RECALL: 2.4  Navigating the Visual Studio IDE

• The IDE provides windows for accessing project files and customizing controls.

• These windows can be accessed via the toolbar icons (Fig. 2.13) or the View menu.

Fig. 2.13 | Toolbar icons for Visual Studio windows.

SolutionExplorer

Properties windowObjectBrowser

Toolbox

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2.4  Navigating the Visual Studio IDE (Cont.)

• When auto-hide is enabled, a tab appears along the edge of the IDE window (Fig. 2.14).

Fig. 2.14 | Auto-hide feature demonstration.

Icon for hidden window(auto-hide enabled)

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2.4  Navigating the Visual Studio IDE (Cont.)

• Placing the mouse pointer over one of these icons displays that window (Fig. 2.15).

Fig. 2.15 | Displaying a hidden window when auto-hide is enabled.

Toolbox title bar

Horizontal orientation for pin icon when auto-hide is enabled

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2.4  Navigating the Visual Studio IDE (Cont.)

• To disable auto-hide and keep the window open, click the pin icon in the window’s upper-right corner.

• When a window is “pinned down,” the pin icon is vertical (Fig. 2.16). Toolbox “pinned down”Vertical orientation for pin icon

when window is pinned down

Fig. 2.16 | Disabling auto-hide (“pinning down” a window).

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2.4  Navigating the Visual Studio IDE (Cont.)

2.4.1 Solution Explorer• The Solution Explorer window (Fig. 2.17) provides

access to all of a solution’s files.• The solution’s startup project runs when you select Debug

> Start Debugging.• The file that corresponds to the Form is named Form1.cs.

Visual C# files use the .cs file-name extension.

Fig. 2.17 | Solution Explorer with an open project.

Show All Files icon

Toolbar

Startup project

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2.4  Navigating the Visual Studio IDE (Cont.)

• Clicking the Show All Files icon displays all the files in the solution (Fig. 2.18).

Fig. 2.18 | Solution Explorer showing plus boxes and minus boxes for expanding and collapsing the tree to reveal or hide project files, respectively.

Plus box Minus box

Previouslyhidden folders

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2.4  Navigating the Visual Studio IDE (Cont.)

• Click a plus box to display grouped items (Fig. 2.19)

Fig. 2.19 | Solution Explorer expanding the Properties file after you click its plus box.

Minus box indicatesthat the file or folder

is expanded (changedfrom plus box)

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2.4  Navigating the Visual Studio IDE (Cont.)

• Click the minus box to collapse the tree from its expanded state (Fig. 2.20).

Fig. 2.20 | Solution Explorer collapsing all files after you click any minus boxes.

Plus boxes indicatethat the file or folder

is collapsed (changedfrom minus box

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2.4  Navigating the Visual Studio IDE (Cont.)2.4.2 Toolbox

• The Toolbox contains icons representing controls used to customize Forms (Fig. 2.21).

• The Toolbox groups the prebuilt controls into categories.

Group names

Controls

Fig. 2.21 | Toolbox window displaying controls for the Common Controls group.

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2.4  Navigating the Visual Studio IDE (Cont.)2.4.2 Toolbox• To display the Properties window, select View > Properties Window.

• The Properties window allows you to modify a control’s properties visually, without writing code (Fig. 2.22).

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2.4  Navigating the Visual Studio IDE (Cont.)

Fig. 2.22 | Properties window showing the description of the selected property.

Property values

Properties

Description

Categorized icon

Alphabetical icon

Componentselection drop-down list

Toolbar

Scrollbar

Scrollbox

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Command Description

How Do I? Contains links to relevant topics, including how to upgrade programs and learn more about web services, architecture and design, files and I/O, data, debugging and more.

Search Finds help articles based on search keywords.

Index Displays an alphabetized list of topics.

Contents Displays a categorized table of contents in which help articles are organized by topic.

Fig. 2.23 | Help menu commands.

• The Help menu commands are summarized in Fig. 2.23.

RECALL: 2.5  Using Help

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2.5  Using Help (Cont.)

• Context-sensitive help displays relevant help articles rather than a generalized list (Fig. 2.24).

• To use context-sensitive help, click an item, then press the F1 key.

Fig. 2.24 | Using context-sensitive help to show help articles related to a Form.

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2.5  Using Help (Cont.)

• Select Tools > Options… • Make sure that the Show all settings checkbox

is checked (Fig. 2.25).• Select Help on the left, then locate the Show Help using: drop-down list.

– External Help Viewer displays articles in a separate window

– Integrated Help Viewer displays a help article inside the IDE.

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2.5  Using Help (Cont.)

Fig. 2.25 | Options dialog displaying Help settings.

Show Help using drop-down listHelp options selected

Show all settings check box

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The End