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http://fenix.agency/blog/ What can video games teach you about UX and UI? by Marko Pačar

What can video games teach you about UX and UI?

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http://fenix.agency/blog/

What can video games teach

you about UX and UI?

by Marko Pačar

http://fenix.agency/blog/

http://fenix.agency/blog/

Table of contents

1. Introduction

2. Humans are lazy

3. Know your place

4. The power of the click

5. Fitting the theme

6. Bonus content

7. About Fenix

http://fenix.agency/blog/

Note

This presentation is a collection of main takeaways from a blogpost

I wrote on the topic.

If you want to learn more, make sure to read the full post or visit our

blog if you're interested in more articles.

http://fenix.agency/blog/

Introduction

Modern video games are characterized by immersive, dynamic

worlds, and it has a lot to with the advance of User Experience and

User Interfaces

Similarly to video games, having both a usably and visually

attractive website or app is a must

Many, function-wise, great apps have failed, simply due to bad UI

and/or UX

Web development has influenced the gaming industry and vice

versa

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Humans are lazy

Humans are lazy and design should take advantage of it

Our brains are hardwired to do the least amount of work possible to

get a certain task done

Interation design technique, known as progressive disclosure, is

centered around maintainint focus by removing clutter for the sake of

experience

This is similar to the inverted pyramid model used in journalism

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http://fenix.agency/blog/

Web experience should be tailored to give the most information with

least amount of effort required

We're also very visual which makes games so appealing

One of the strongest point of games is the preference towards

symbolism

The ability to transform meaning into symbols was a huge step

towards visual decluttering

Health bar is a good example as it takes less space and uses symbols

to represent meaning

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What can we learn from that?

Using symbols is often superior to text

They are easy to understand, simple to produce and take less space

The trend towards minimalism and symbolism is well documented

and continues

Tinder, for example, is a great example of an app that uses symbol

and elegant mechanics

In the future, UX will become even more context-based

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An interesting example of a game that experimented with minimalism

was Trespasser

This is how you were supposed to check your remaining health

It was a failure, but it did influence later games when it comes to UI

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Know your place

The Binding of Isaac is a game that gets (mostly) everything right

It requires you to learn and repeat in order to master giving you vague

and basic information

Although it might seem counterintuitive, it knows its audience and the

genre

It's not afraid of trying, knowing that its players are not afraid of trying

over and over again

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http://fenix.agency/blog/

What can we learn from that?

The Binding of Isaac is extremely user-centric

It goes against the grain of modern UI because its players like to go

against the mainstream gameplay

It recognizes the needs of the target audience

It's UI and UX are tailored to meet the needs of its target niche and

target audience

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The power of the click

Morrowind, at the time of its release, had a great UI

Extremely simple to use, with everything being just a click away, the

UI was as simple as it gets

With an item count and world as large as Morrowind's, lowering the

amount of clicks and interactions was a necessity

Morrowind implemented the one click mechanics to the fullest

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http://fenix.agency/blog/

What can we learn from that?

Conceptually, the three click rule makes a lot of sense although you

shouldn't blindly follow it

Potential customers will leave your site if they can't find what they're

looking for in a short amount of time

Modern webs and apps should be as intuitive as possible and pay a

lot of attention to quality of information architecture

That's especially prevalent in e-commerce where lowering the

bounce rate is of great importance

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Fitting the theme

A couple of decades ago, video games relied heavily of completely

on text-driven experience

The lack of graphics required designers to think outside the box and

be very creative

Video game designers became masters of storytelling

Fallout 2 is a great example of a game that’s known for its attention

to detail

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http://fenix.agency/blog/

What sets Fallout 2 apart is the love for contextual details

Almost everything is designed to fit the theme of the post-apocalyptic

world

Even the boring elements, such as the text-HUD, are designed in the

similar fashion

The game doesn’t let technical limitations get in the way of its UI and

UX

It does everything to create compelling experience

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http://fenix.agency/blog/

What can we learn from that?

Great User Experience comes from the holistic approach

Just like in Fallout 2, all elements should create a compelling

experience

Best UI is the one that not only provides utility, but also tells a story

Elements should be well thought out and serve as a building block of

a larger system

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Bonus content

How can Solitaire help you explain how UI works

Sonic the hedgehog and the Green hill zone

How gamification works

To view bonus content and learn more,

make sure to read the full article here

http://fenix.agency/blog/

About Fenix

Fenix is a custom development agency focusing on mobile and

web development. We provide custom-made solutions to a large

variety of clients. Our clients thus far include Disney, Microsoft,

Discovery Channel, TLC, Kinder Sport etc.

To learn more about us, contact us at [email protected] or take a

look at our company profile.