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traditional + pervasive games compiled by media cultures 2, rmit games program students 2010

Traditional and pervasive games -- examples

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Examples of traditional and pervasive/location-based games compiled by students in RMIT's Games Program

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Page 1: Traditional and pervasive games -- examples

traditional + pervasive

gamescompiled by media cultures 2, rmit games program students 2010

Page 2: Traditional and pervasive games -- examples

Two-Up Played since the 18th Century by English and Irish colonists in

Australia

A person is selected as the Spinner (generally greeted to loud calls of "Come in Spinner!" by the rest of the

players). The Spinner will be tossing the coins in the air using the kip until they win or lose.The basic format of the game: wo heads means the Spinner wins. Two tails means the Spinner loses. Odds "One Them" means the Spinner throws again. The Spinner is required to place a bet bea bet before their rst throw that must be covered

(equalled) by another player. If the Spinner wins they keep the bet and cover, otherwise it goes to the player who covered the bet. The Boxer takes a commission out of this bet.The other members of the group place side bets (bets against each other) on whether the Spinner will win or lose and on the result of the next

ththrow.

Any number of gamblers, a spinner (coin tosser), a boxer (bookie), Ringkeeper (coin guard and checker) and a cocka-

too (lookout for police)

All you need is Two Pennies and some friends

Daniel Kidney Kim D’amazing Tim Goschnick ,Cheung Yi Kai(Jason), Lawrence Wong

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Chinese Whispers

How to play

As many players as possible line up such that they can whisper to their immediate neighbors but not hear any players farther away. The player at the beginning of the line thinks of a phrase, and whispers it as quietly as possible to his neighbor. The neighbor then passes on the message to the next player to the best of his ability. The passing continues in this fashion until it reaches the player at the end of the line, who calls out the message he or she received.

If the game has been 'successful', the final message will bear little or no resemblance to the original, because of the cumulative effect of mistakes along the line. Deliberately changing the phrase is often considered cheating, but if the starting phrase is poorly chosen, there may be disappointingly little natural change.

One variation known as "operator" allows each listener one chance to ask his or her neighbor for a repetition, as if assistance from the line operator were available by calling that word.

http://en.wikipedia.org/wiki/Chinese_whispers no known origin

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BALL TA

G

This game is a combination of tagand dodgeball. The aim of the game is totag people with a ball in order to pass onthe status of being “it”. Any type of ballcan be used, from a tennis ball to a soccerball. Variations on this game can includecustomised rules such as when a personcustomised rules such as when a personcatches a ball thrown intended to tag them,the person who threw it must sit out.

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HopscotchOrigin: Rome or China, first recorded time of use was in 1677 Brief Description: A hopscotch course is drawn on the ground. Each box is numbered from 1 onwards. A player then usually throws a rock or similar small object onto the course designating a box to skip over. The player then must navigate the course only putting one foot in each box, except for the final box, usually called ‘safe’ or ‘home’, which they may place both feet to show they have finished successfully. If a player misses a box entirely or steps on a line they lose that round. Number of players: One at a time, but many players can play the same course. Equipment: Chalk for drawing the course. Throwing object, e.g. Coin or small beanbag. Rules: Throw a coin to designate a panel for that round, if the throwing object misses a square or lands on the line between two, throw again. If a player misses a box entirely while hopping, or steps on a line they lose that sequence. The first player to successfully designate and play through all panels each sequence wins. Images:

Relevant URLs: http://en.wikipedia.org/wiki/HopscotchTeam: CrotchFist Members: Ben Taylor, Jacob Paris, Mark Conte, Carla Bonnano. Adrienne Giuliano

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TEAM: Chadlauleighlog

Slaps a.k.a Red Hands hot hands, slapsies slaps or simply the hand-slap gameOrigin: 2000 BC

Brief description:This game has evolved to have many versions over time. Here are some examples: The first is a version with a countdown, a contest of purely timing, speed and reflex. The second is a version without a time frame, allowing combinations and flurries to occur, naturally being wilder. The third contest measures purely strength and pain threshold.

Number of players:This game requires two players.

Physical Equipment:There is no physical equipment required.

Rules:One player (the slappee) places his hands palm down, hovering above the other player’s (slapper) hands. The other player hovers his hands below the first, palms up. The two players’ hands should be barely touching each other, and all the hands should be around mid-torso height.

The slapper is on offense, and attempts to bring his hands over to slap the backsides of his opponent’s hands. This must be done with sufficient speed, because the slappee’s goal is to pull his hand away, and out of the area where the hands overlap, to avoid the slap. If the slappee completely avoids all hand contact with the slapper during the slap, then the roles switch. However, the slappee cannot flinch too much. If slapper acts as if slapping (but does not ever bring his hand over) and the slappee flinches and moves his hands far enough from the slapper’s hands so that their hands are no longer overlapping, then the slapper gets a free hit at one of the slappee’s hands. If the slapper slaps the slappee’s hands once his hands have left the overlapping area, the slappee gets a free hit at one of the slapper’s hands, and the roles switch as if the slapper had missed.

The slapper has lots of flexibility about when he wants to slap, but he cannot miss at all and must contact the slappee’s hand before it leaves the overlapping area, or else the roles switch.

The game can end two ways. The slapper is the only one with the right to call a truce. Or the slappee can give up, and admit defeat.

Refrence Urlshttp://media.photobucket.com/image/red%20hands%20game/2flower/Apple%20Grove/Round%205/Fletcher/5a516.jpghttp://en.wikipedia.org/wiki/Red_Hands

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Title: Hide-and-seekOrigin: 1665–75Description: Hide-and-seek is a variant of the game tag, in which a number of players conceal themselves in the environment, to be found by one or more "seekers". # of players: 2+ Any physical equipment: No Rules: One person is IT and they are the seeker, or person who will look for the other players. The person who is IT stands at the base (home). They cover their eyes or turn around. They count to an agreed number, or recite a tune or particular words, while the rest of the players hide. When the counting or rhyme is finished, IT says "Ready or not, here I come” and runs to find everyone. The people who are hidden remain hiding until they are found and the last one to be found is the winner.

Resources: http://en.wikipedia.org/wiki/Hide-and-seekhttp://www.playgroundfun.org.uk/GameRules.aspx?gameID=50

By Cherie Davidson s3235348 Vicky Nguyen s3135111 Nicolas Lim Chang s3186372 Daniel Beilharz s3200810

Page 8: Traditional and pervasive games -- examples

By: Jin, Bao Di, Kalonica, Sama, Ganhttp://en.wikipedia.org/wiki/Clapping_game

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Kick the Can

Kick the can (also known as Tip the can) is a children's game related to tag, hide and seek, and capture the flag which can be played outdoors, with as many as three to a few dozen players. The game is one of skill, strategy, and stealth as well as fleetness.

One person or a team of people is designated as "it" and a can or similar object – paint can or metal pail or bucket – is placed in an open space: the middle of a backyard, a green, a cove or cul de sac, parking lot or street. The other players run off and hide while "it" covers his or her eyes and counts to a previously decided number. "It" then tries to find and tag each of the players. Any player who is tagged (caught and touched) is sent to the holding pen (jail) which is simply a designated area for all the captured players to congregate, generally in plain sight of the can. Any player who has not been this without caught can "kick the can". If they can do being caught, then all of the captured players are set free. If "it" catches all of the players he or she wins that round and generally a new "it" is designated for the next round. Origin U.S.A http://en.wikipedia.org/wiki/Kick_the_can

Page 15: Traditional and pervasive games -- examples

TennisTennis is a sport usually played between two players (singles) or between two teams of two players each (doubles). Each player uses a racket that is strung to strike a hollow rubber ball covered with felt past a net into the opponent's court.

The modern game of tennis originated in the United Kingdom in the late 19th century as "lawn tennis" which has heavy connections to various �eld/lawn games as well as to the ancient game of real tennis. After its creation, tennis spread throughout the upper-class English-speaking population before spreading around the world. Tennis is an Olympic sport and is played at all levels of society at all ages. The sport can be played by anyone who can hold a racket, including people in wheelchairs.

The rules of tennis have not changed much since the 1890s. Two exceptions are that from 1908 to 1960 the server had to keep one foot on the ground at all times, and then the adoption of the tie-break in the 1970s. A recent addition to professional tennis has been the adoption of electronic review technology coupled with a point challenge system, which allows a player to challenge the line (or chair) umpire's call of a point.

www.australianopen.com/ www.tennis.com.au/ http://en.wikipedia.org/wiki/Tennis

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http://www.ildado.com/craps_rules.html

http://en.wikipedia.org/wiki/Craps

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Bulls eye

Brief Description:Use your chalk to mark out a target on a wall to throw a large or small ball at. Trace a circle on a brick wall (away from windows!) as big as a bin lid. Place some sticks at different distances away from your target. Each distance can be worth 1-5 points, 5 points being the furthest distance. Allow yourself ve throws at each distance. See how many times you hit your target and see how many points you get. You may like to try your opposite hand!

# players1 - wh1 - whatever

Other physical equipmentSticks, chalk, ball & a wall

Rules:See brief description

Ref Image:

Ref: http://www.goforyourlife.vic.gov.au/hav/articles.nsf/pages/Chalk_Games?OpenDocument

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Paintball

History: Founded by 3 men in 1976; Hayes Noel Bob Gurnsey Charles Gaines They where eager to recreate the adrenaline rush that came with the thrill of buffalo hunting and devised a game in which they could stalk and hunt each other. The group used a paintball marker that already existed as they where used by farmers and ranchers for marking trees and livestock. Bob Gurnsey formed the National Survival Game company, and entered a contract with Nelson Paint Company to be the sole distributor of their paintball equipment. This began the many franchises that can be found all around the world selling paintball gear and spreading the popularity of the game.

Brief Description: Paintball fundamentally involves firing a ball of paint from a paintball gun or marker at other players, hitting another player with a paintball will cause them to be eliminated. From here the rules and objectives are endlessly varied.

Number of players:Paintball can be played with any number of players from 2 up.

Rules:

The rules of paintball of been endlessly iterated and varied that there is no standard way to play paintball. However the most common way to play paintball usually shares a few rules, they will be played in 2 teams and players will be eliminated by being shot just once. From there the most common rule is to play until and entire team is eliminated but this is usually coupled with another objective such as capturing a flag or point for example.

Physical Equipment: Paintball Gun/Marker Mask and potential Paintballs and Paintball tubes Compressed gas tanks

Reference URLs; http://en.wikipedia.org/wiki/Paintball

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Marco Polo Marco Polo is a variation on the traditional children’s game ‘tag’.

Two or more players are needed. As in the traditional tag, one player’s objective is to tag all the other players, while the others attempt to avoid that player. However, in Marco polo, the player who is ‘it’ is not allowed to see and thus must close their eyes or wear a blindfold.

When the player who is ‘it’ calls out ‘Marco’ all other players must shout ‘Polo’, thus enabling the chosen player to locate them acoustically.

Traditionally Marco Polo is played in a pool, however land variations exist.

By Cherie Davidson s3235348 Vicky Nguyen s3135111 Nicolas Lim Chang s3186372 Daniel Beilharz s3200810

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It is a multuplayer kids’ party game.Rules: 2 teams of 3-4 players each try to score in the opponents goal. Players sit on pieces of carpet to slide across the oor. Standing up is not allowed.

http://www.youthwork-practice.com/games/balloon-games.html

Balloon Football While Sitting

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Page 25: Traditional and pervasive games -- examples

The Amazing Race The Amazing Race is a reality television game show in which teams of two people who have some form of a preexisting personal relationship, race around the world in competition with other teams. Contestants strive to arrive first at "pit stops" at the end of each leg of the race to win prizes and to avoid coming last, which carries the possibility of elimination or a significant disadvantage in the following leg. Contestants travel to and within multiple countries in a variety of transportation modes, including planes, Balloons, helicopters, trucks, bicycles taxis, rental cars, trains, buses, boats, and by foot. The clues in each leg lead the teams to the next destination or direct them to perform a task, either together or by a single member. These challenges are related in some manner to the country or culture where they are located. Teams are progressively eliminated until three are left; at that point, the team that arrives first in the final leg is awarded a grand prize of $1 million.

http://en.wikipedia.org/wiki/The_Amazing_Raceorigin: U.S.A reality television

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PP A CA C -- MM A N H A T T A NA N H A T T A N

Created in 2004 by a group of grad students at the

Interactive Telecommunications Program in the Tisch

School of the Arts, New York University.

Pac-Manhattan is a large-scale urban game that utilizes the New York City grid to recreate the

1980s video game Pac-Man in an analog version.

A player dressed as Pac-man will run around the Washington square park area of Manhattan while

attempting to collect all of the virtual “dots” that run the length of the streets. Four players dressed

as the ghosts (Inky, Blinky, Pinky, and Clyde) will attempt to catch Pac-man before all of the dots

are collected.

Using cell-phone contact, Wi-Fi internet connections, and custom software designed by the Pac-

Manhattan team, Pac-man and the ghosts will be tracked from a central location and their progress

will be broadcast over the internet for viewers from around the world.

10 players are required for Pac-Manhattan.

5 players in the street and 5 players in the control room.

Each Player on the street is teamed with a Controller, both of whom are in

constant contact via mobile phone for the duration of the game. The role

of the Controller is to update the position of their Player as he or she runs

through the streets. At every intersection, the Player on the street updates

the Controller with their position with is then updated via software and

shared with the other Controllers.

PacMan is eaten by being tagged by the Ghosts in the

street. Same for when PacMan eats a Power Pellet and

tries to eat the ghosts.

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SURVIVOR

Origin: UK

Description: Survivor is a reality television game show format produced in many

countries throughout the world. In the show, contestants are isolated in the

wilderness and compete for cash and other prizes. The show uses a system of

progressive elimination, allowing the contestants to vote off other tribe members until only

one final contestant remains and wins the title of "Sole Survivor".

No. Of Players: 16-20 players split into to two or three even tribes.

Equipment: Complex obstacle courses and puzzles that make up reward and immunity challenges. Machetes and

fishing equipment. Immunity totem/necklace and hidden immunity idol. In some seasons, tribes are given a canoe to

travel between camps and to challenges and to tribal council.

Rules:

o Conspiring to split winnings will result in immediate expulsion from the game.

o Except for the occasional challenges which involve wrestling or limited combat, any physical violence between

players will result in immediate expulsion from the game.

o At Tribal Council, players are not permitted to vote for themselves, nor can they spoil their ballots or decline to

cast a vote. Players must also show whom they voted for to the camera inside the voting booth.

o Contestants must abide by U.S. law as well as local law. Breaking any of these laws will result in immediate

removal from the game.

o Contestants may not skip any tribal councils, nor can they refuse to participate in an immunity or reward challenge, unless the game offers them the

opportunity to do so.

o Tribe members may not raid or visit the campsite of another tribe unless they are doing so as part of an immunity challenge, reward challenge or tribal

merger activity with the other tribe. They also cannot visit the TV crew compound. Exceptions to this rule have been made, as a result of accident or

challenge victories.

o If a contestant becomes seriously injured or sick, the player, fellow contestants, the host, or even the crew filming the players may call in a medical

team for help. In some cases, the player can be treated at their camp, but the player may also be deemed unable to participate further by the medical

team and is then taken from camp to a medical facility, and removed from the game.

o Depending on which country the show takes place in, contestants may be barred from killing certain forms of plant or animal life.

http://en.wikipedia.org/wiki/Survivor_(TV_series)

TEAM CROTCHFIST: Ben Taylor, Jacob Paris, Mark Conte, Carla Bonanno, Adrienne Giuliano

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Pervasive Games:Traveler’s QuestOrigin: 25th January 2009Brief descriptionTraveler’s Quest, a rare double nominee and finalist in the 2009 BestAppEver Awards, is a massively multiuser online game which allows you to buy maps, track down treasure game which allows you to buy maps, track down treasure and add it to your collections. The maps are not just part of the game, they belong to other people around you who are also playing the game! That’s right, when you bury your treasures, they can dig your treasures up and choose to rebury them or hold on to them in their treasure room!

Traveler’s Quest is a phenomenal casual game that will have you checking for treasures wherever you go, near or far! If you checking for treasures wherever you go, near or far! If you can get there, you can bury a treasure there, and dig one up too! There are no physical treasures to find and put back. The treasures are in game, giving you the ability to collect as many as you want or bury them anywhere.

Number of Players: Multiple - Massively Multiplayer Online (MMO)

Physical Equipment: iPhone (GPS)

Rules: Using the in game maps and GPS / location seRules: Using the in game maps and GPS / location services, get as close as you can to a treasure before digging it up and get bonus gold for accuracy!

Reference URLs: http://kittycode.com/products/travelersquest/ Group Members:Cherie Davidson S3235348Daniel Beilharz (S3200810)

Nicholas Lim Chong Hock (S3186372)Vicky Nguyen (S3135111)

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