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Sylvester Arnab, PhDDisruptive Media Learning Lab,Coventry University
dmll.org.uk
@sarnab75 @disrupt_learnGames Science & Pervasive Learning
Both
21st Century Skills
Pervasive learningBlending spacesBlending contextSeamless learningFlipped spacesFlipped assessment? Challenges
Coventry university looking at four projects
#disrupt_learnlinear-broadcast-spaceauthority
hybrid-spacecollaborative-curated#disrupt_learn
SHOur learning space dont seek todistinguish between physical and digital, instead we can engage students in active learning and PRODUCTION wherever they are.
Understanding motivation
Gamification allow digital and physical contexts to merge!
Customer/Client Facing? Employee Facing?
Gamification to support cooperation
Starquest.eu
Stage 1: Phase 1Trial, Sept 14 Jan 15Stage 2: Analysis and dissemination, Feb July 15Stage 3: Phase 2 trial (with moodle), Sept 15 Jan 16Stage 4: Analysis and dissemination, Feb July 16
Outcomes:Prelim analysis shows nature of module influence types of gamification e.g. Teams in competitive mode (Sports Science) demonstrated better grades for CW1Prelim data to be published ECGBL conferenceStarquest exhibition Gaminomics London, June 15Reflections uptake of new platforms would be more effective if introduced in the first year, social loafing is still an issue for collaborative mode in gamificationData to be analysed from other faculties
http://crm.me/sign-up/
Customer Relation Management
daverage
A holistic and modular approach
Trans-Disciplinarity and Co-Creation/Design
Co-creationNew technology e.g. ibeacons etc.Exploring different approaches
Game Design Thinking for problem solving
6 weeks
Pervasive game mechanics! non technological solutions- can games and gamifcation change lives?
Pervasive gaming vs. Gamification
The crossings between gamification and pervasive gaming 1) physical experience; 2)mental challenge; 3) social experience; 4) immersion.
H2020 BEACONING ProjectBreaking Educational Barriers with Contextualised, Pervasive and Gameful Learning (BEACONING)
ICT-20-2015
ConclusionMotivation by design
Digital-Physical experience
Mental challenge
Social experience
Immersion
Pervasive learningBlending spacesBlending contextSeamless learningFlipped spacesFlipped assessment? Challenges
Coventry university looking at four projects
dmll.org.ukThank You!@disrupt_learn @sarnab75Sylvester Arnab, [email protected]: https://sylvesterarnab.wordpress.com/
Tailblazer- catch up on aris as well.