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The Experience Design Leaders Playbook

The Design Leaders Playbook UX Australia 2015

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Page 1: The Design Leaders Playbook UX Australia 2015

The Experience Design Leaders Playbook

Page 2: The Design Leaders Playbook UX Australia 2015

O U R G O L D E N A G E

Page 3: The Design Leaders Playbook UX Australia 2015

I N C R E A S E D E X P E C TAT I O N S H I G H S TA K E S

Page 4: The Design Leaders Playbook UX Australia 2015

L I F E C H A N G I N G M O M E N T S T O F O L L O W

Page 5: The Design Leaders Playbook UX Australia 2015

Lunch i Skolan, Casey Lehman

Page 6: The Design Leaders Playbook UX Australia 2015

M A R I E

“That’s the dumbest thing I’ve ever seen.”

Page 7: The Design Leaders Playbook UX Australia 2015

Path of least resistanceMarie

Page 8: The Design Leaders Playbook UX Australia 2015

M A R I E ’ S T E A M

“Either she goes, or we go.”

Page 9: The Design Leaders Playbook UX Australia 2015

J O H N M A X W E L L

“Position is not enough.”

Page 10: The Design Leaders Playbook UX Australia 2015

Good start - how could we make it even better?

Page 11: The Design Leaders Playbook UX Australia 2015

L E A D E R S K N O W T H AT P E O P L E W A N T

• To be heard and understood

• To feel valued and included

• To be engaged in something worthwhile and meaningful

• What does this mean for the people you work with?

• What does this mean for the customers or citizens we serve through design?

Page 12: The Design Leaders Playbook UX Australia 2015

my name isHELLO

Opportunity

Page 13: The Design Leaders Playbook UX Australia 2015

Desirable

Viable Feasible

Successful Solutions Live Here

Page 14: The Design Leaders Playbook UX Australia 2015

Discover Define Develop Deliver

problem

definitio

n

Behaviour-leddesign research

Creative workshops and ideageneration

Review ideasthrough culturethinking anddesign

Prototyping,selection andmentoring

Page 15: The Design Leaders Playbook UX Australia 2015

Discover Define Develop Deliver

problem

definitio

n

Behaviour-leddesign research

Creative workshops and ideageneration

Review ideasthrough culturethinking anddesign

Prototyping,selection andmentoring

Page 16: The Design Leaders Playbook UX Australia 2015

Capture Create Deliver

Page 17: The Design Leaders Playbook UX Australia 2015

207th Street, The Coolquest

Page 18: The Design Leaders Playbook UX Australia 2015

Team Management Profile, Team Management Systems

Page 19: The Design Leaders Playbook UX Australia 2015

L E A D E R S C U LT I VAT E D I V E R S I T Y

• Recruit skills AND work style preferences

• Seek influencers, advisors and mentors from outside your function, background and frame of reference

Page 20: The Design Leaders Playbook UX Australia 2015
Page 21: The Design Leaders Playbook UX Australia 2015
Page 22: The Design Leaders Playbook UX Australia 2015

Bicycle multi-tool, Armchair

Page 23: The Design Leaders Playbook UX Australia 2015

L E A D E R S C U LT I VAT E D I V E R S I T Y

• Recruit skills AND work style preferences

• Seek influencers, advisors and mentors from outside your function, background and frame of reference

• Experiment with new work practices, tools and methods - pilot on real work.

• Challenge and broaden your world view

Page 24: The Design Leaders Playbook UX Australia 2015

T H E C E O

“I’ve got 15 minutes.”

Page 25: The Design Leaders Playbook UX Australia 2015

C U S T O M E R

“Whoever designed this piece of sh*t should be fired. HATE HATE HATE IT!”

Page 26: The Design Leaders Playbook UX Australia 2015

A N O T H E R C U S T O M E R

“Clean, simple, easy to use. Finally!”

Page 27: The Design Leaders Playbook UX Australia 2015

T H AT C U S T O M E R . A G A I N

“Whoever designed this piece of sh*t should be fired. HATE HATE HATE IT!”

Page 28: The Design Leaders Playbook UX Australia 2015

Antecedent Behaviour Consequence

Page 29: The Design Leaders Playbook UX Australia 2015

Self-Directed Behavior, Watson & Tharp

Page 30: The Design Leaders Playbook UX Australia 2015

Antecedent Old BehaviourOld

Consequence

Behaviour Consequence

Conscious, Observation and Experimentation

Page 31: The Design Leaders Playbook UX Australia 2015
Page 32: The Design Leaders Playbook UX Australia 2015

L E A D E R S P R A C T I C E S E L F - A W A R E N E S S

• Map your antecedents, behaviours and consequences

• Examine your beliefs and assumptions

• Are they limiting or empowering? Are they valid? How could I test them?

• How might I re-design the antecedent, behaviour or consequences?

Page 33: The Design Leaders Playbook UX Australia 2015

Cortisol Dopamine

Conflict Resolution

Oxytocin

Confidence

Hell

Attention Optimism Trust

Page 34: The Design Leaders Playbook UX Australia 2015

Why

How

What

The Golden Circle, Simon Sinek

Page 35: The Design Leaders Playbook UX Australia 2015

L E A D E R S T E L L I N T E N T I O N A L S T O R I E S

• Stories to develop influence beyond your function

• Stories to influence or reinforce culture

• Inspire others to re-tell your stories

• Create an emotional reaction and build on it

• Connect around common purpose

Page 36: The Design Leaders Playbook UX Australia 2015

S U M M A R Y

• Create environments that enable people to reach their potential to make a meaningful contribution

• Cultivate diversity

• Consciously and intentionally apply design thinking to themselves

• Shape and influence culture through storytelling

Page 37: The Design Leaders Playbook UX Australia 2015

D E C I D E

Page 38: The Design Leaders Playbook UX Australia 2015

L I F E = B E C O M I N G

Page 39: The Design Leaders Playbook UX Australia 2015

T H A N K S

Page 40: The Design Leaders Playbook UX Australia 2015

A N T H O N Y @ A N T Q U I N N . C O M

Page 41: The Design Leaders Playbook UX Australia 2015

D E S I G N L E A D E R S P L AY B O O K . C O M