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Karya Digital Kreatif
Berbasis Experience
Adhicipta R. Wirawan@adhicipta
CEO Mechanimotion EntertainmentAnimation & Game Production
Adhicipta Raharja Wirawan
S1 Jurusan Akuntansi - Fakultas Ekonomi Universitas Surabaya
S2 Magister Akuntansi – Fakultas Ekonomi & Bisnis Universitas Airlangga
Pendidikan Profesi Akuntansi – Universitas Surabaya
Intellectual Properties for Creative Industry – Ministry of Economy, Trade, &
Industry Japan
PRESTASI & PENGHARGAANMechanimotion Entertainment
1. 1st place TELKOM Indigo fellowship, 2010 – ANIMO (ANImation MOtivation)
2. 2nd place EDUNIMASI 2011 – Ministry of Education RI3. 1st place TELKOM Indigo fellowship 2011 – Adventures of
Anoman (Now, The Adventures of Wanara)4. Telkom Indigo Venture 2012 – The Adventures of
Wanara5. 1st place INAICTA 2013 – Ministry of Information &
Telecommunication RI6. 1st place INCREFEST 2013 – Game Category – Ministry
of Industry RI7. 2nd place ACCFEST 2013 – KPK (Komisi Pemberantasan
Korupsi)8. Nominator Game Terbaik INAICTA 20149. 1st place INCREFEST 2014 – Game Category10.1st place PROTOWAR 2014 – General Category
Graham Brown, 2015
Graham Brown, 2015
Graham Brown, 2015
Graham Brown, 2015
RisetBerbasis Experience
Hasil PrototypePlaytest
(Experience)
Evaluasi & Revisi
ProduksiPlaytestRilis
Adhicipta R. Wirawan, 2015
Alur kerja produksi produk kreatif game