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2 nd APTECS 2010, International Seminar on Applied Technology, Science, Art 1 "Personal Mobile Learning” Distance Learning Device Using DVB Technology Kumara Sadana Putra, S.Ds, Departement of Design and Management Product, Faculty of Technic University of Surabaya, Indonesia 60293, email : [email protected] ABSTRACT Personal Mobile Learning, a distance learning device. Designated to answer distance learning problem, start from teaching-learning problem, sometimes lecture in some condition, must absent in class, but the student need to earn the knowledge. Author indicated that time and place dimension sometime became barrier in educational world. So there’s opportunity in blue ocean area, to create a product which can be use to help teaching-learning process eventhough lecture and student in not in the same time & place. Thanks to fenomenal broadcast system innovation technology, DVB (Digital Video Broadcast), which can support personal broadcast methods to receive and transmit video, audio, image. User must only have a laptop and this set-up-box, no need a complete broadcast system product, so they can enjoy distance learning in their area. Personal Mobile Learning is a whole process in a product design. But the different is the methods, the starting point is not from the problem identification, but from the innovative technology finding then try to find idea in product apllication. Beside the design & technology, ergonomy and aesthetic still the main design consideration of this product. The image design are taken from keywords “simple- futuristic” style. The design process include sketch-rendering-modelling- prototyping. Index Terms: product design, distance learning, DVB technology, personal boradcast, efficient, ergonomy, simple, laptop support I. INTRODUCTION Nowadays, one of the multimedia applications that have been enjoyed by the society is television. As the extent of media that utilize the satellite coverage area, the television becomes an effective means of unifying the region for the government. Government through TVRI deliver development programs and policies to all corners without geographic barriers that means. Since early 1990, Indonesia's television world changed in a revolutionary moment allowed to operate private television. Now, society increasingly has many show options that they can enjoy from morning till midnight. Television in its development has now developed its function as a medium that provides educational content, this method is known as tele learning. Tele learning is one form of distance learning methods. An alternative method of this study is now in great demand by the public. Because of promising solutions to the problems of distance and time dimensions. This method is one of the methods of distance learning. Kumara Sadana Putra, S.Ds,

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Page 1: Personal Mobile Learning, Distance Learning Device Using DVB Technology

2nd APTECS 2010, International Seminar on Applied Technology, Science, Art 1

"Personal Mobile Learning” Distance Learning Device Using DVB Technology

Kumara Sadana Putra, S.Ds,Departement of Design and Management Product, Faculty of Technic

University of Surabaya, Indonesia 60293, email : [email protected]

ABSTRACT

Personal Mobile Learning, a distance learning device. Designated to answer distance learning problem, start from teaching-learning problem, sometimes lecture in some condition, must absent in class, but the student need to earn the knowledge. Author indicated that time and place dimension sometime became barrier in educational world. So there’s opportunity in blue ocean area, to create a product which can be use to help teaching-learning process eventhough lecture and student in not in the same time & place. Thanks to fenomenal broadcast system innovation technology, DVB (Digital Video Broadcast), which can support personal broadcast methods to receive and transmit video, audio, image. User must only have a laptop and this set-up-box, no need a complete broadcast system product, so they can enjoy distance learning in their area. Personal Mobile Learning is a whole process in a product design. But the different is the methods, the starting point is not from the problem identification, but from the innovative technology finding then try to find idea in product apllication. Beside the design & technology, ergonomy and aesthetic still the main design consideration of this product. The image design are taken from keywords “simple-futuristic” style. The design process include sketch-rendering-modelling-prototyping.

Index Terms: product design, distance learning, DVB technology, personal boradcast, efficient, ergonomy, simple, laptop support

I. INTRODUCTION

Nowadays, one of the multimedia applications that have been enjoyed by the society is television. As the extent of media that utilize the satellite coverage area, the television becomes an effective means of unifying the region for the government. Government through TVRI deliver development programs and policies to all corners without geographic barriers that means. Since early 1990, Indonesia's television world changed in a revolutionary moment allowed to operate private television. Now, society increasingly has many show options that they can enjoy from morning till midnight.

Television in its development has now developed its function as a medium that provides educational content, this method is known as tele learning. Tele learning is one form of distance learning methods. An alternative method of this study is now in great demand by the public. Because of promising solutions to the problems of distance and time dimensions. This method is one of the methods of distance learning.

Fig. 1. Distance Learning Scheme

(source: www.sce.carleton.ca)

Kumara Sadana Putra, S.Ds,

Page 2: Personal Mobile Learning, Distance Learning Device Using DVB Technology

2nd APTECS 2010, International Seminar on Applied Technology, Science, Art 2

TABLE 1 Problem list based on background and product description

(source : Kumara 2006)

Problem List Aspect

Bac

kgro

und

Time dimension that restrict human to enjoy the television programs, with the background of their mobility difficulties

Activity

There’s no television broadcasting technology-based on digital technology TcchnologyExisting streaming video is quite time consuming Operational Requires a tool that combines the ability of Television and Personal Computer TechnologyIndonesian society prevailing socio culture challenge. Two prominent conditions, namely that urban communities tend to be mobile, and sub-urban communities who still adhere to conventional customs.

Socio culture

Pro

duct

de

scri

ptio

n

Existing Tele-learning methods, from the complexity of equipment needed, limiting the mobility of people.

Activity

Teachers with students meetings which are not practical (must be met in the same place and time)

Ergonomy

Not open edutainment, teaching and learning process can only be enjoyed by participants

Procedure

Environmental and educational methods that require more expensive funding Price

Primary User, Technology, Operational Procedures

II. FUNDAMENTAL THEORY

Distance learning1 is defined as a system of education whereby students officially attended courses at school or college but receive instruction in some remote place. Traditionally, the correspondence has become mainstream media. But now the main delivery systems most widely used is through video, audio and computer technology

Tele kearning2 is an educational activity, with teachers and learners who are geographically separate, because it is based on electronic and communication devices using the TV as the receiving equipment. Actually the concept of tele education arises because driven by several factors:

1. Fostering an environment and educational methods that require relatively little funding.

2. Open resources (material, knowledge, human) that can better be used by many people (resource sharing)

3. Provide an alternative meeting between teachers with students more easily (not limited to the place and time allocation more easily adjusted).

4.Minimize administrative and managerial problems, which are often found in educational institutions in general, such as problem learners quantity, payment problems, issues assignments for students, the problem of absenteeism.

5. Can give an more broadly services (not limited to classrooms), as in the discussion of the industrial world can show an industrial area which will be discussed in class.

DVB3, short for Digital Video Broadcasting, is a suite of internationally accepted, open standards for digital television maintained by the DVB Project, an industry consortium with more than 300 members, and published by a Joint Technical Committee (JTC) of European Telecommunications Standards Institute

1 http://www.distancelearning.com 2 Jerry C Whitaker: Dtv Handbook: The Revolution in Digital Video:McGraw-Hill Professional: 20013 www.wikipedia.org

Kumara Sadana Putra, S.Ds,

Secondary Tele-Learning, Tools, Engineering, Software, Hardware, Activity, Art

Function, Standarization, Image, Ergonomy, Material

Tertiary Technology trend, Product trend, Perception, Sosio culture,

Distance learning methods, Antropometry, Struture

Page 3: Personal Mobile Learning, Distance Learning Device Using DVB Technology

2nd APTECS 2010, International Seminar on Applied Technology, Science, Art 3

(ETSI), European Committee for Electrotechnical Standardization (CENELEC) and European Broadcasting Union (EBU). The standards can be obtained for free at the ETSI website after registration.

DVB Goes Worldwide4 : By 1997 the development of the DVB Project had successfully followed the initial plans, and the project had entered its next phase, promoting its open standards globally, and making digital television a reality. DVB standards were adopted worldwide and became the benchmark for digital television worldwide.The DVB Project expanded into new areas when it took over the activities of the Multimedia Home Platform (MHP) Launching Group. This resulted in the release of the first DVB-MHP specification in June 2000In May 2001 a new commercial and technical strategy for DVB was adopted - known as DVB2.0 – encompassing the vision is to build a content environment that combines the stability and interoperability of the world of broadcast with the vigour, innovation and multiplicity of services of the world of the Internet.Finally 2003 brought the 10th anniversary of the DVB Project and a chance to look back with pride on a decade of cooperation the success of which is plain to see around the world. 

III. METHODS

The research method is qualitative method, how to obtain the data used in the writing of this report are: Direct observation, ie, data collection techniques by carrying out direct observations Study literature, ie, approaches that support the literature as reference in problem solving Field study; the technique in the field interviews conducted by or interviews with resource persons and the

community which in this case knowing the subject matter of the topics have been selected Field notes and documentation; the technique by way of recording all data in the field and the results of

interviews and documents the expected things or issues related to research.

IV. EXPERIMENTAL RESULT

A. Product Spesification1. Product Name : Personal Mobile Learning, distance learning fascility using DVB technology

2. Product Nickname: My-Learn

3. Function :

Product Device which fascilitated distance learning methods

Personal mobile device, which can be used practically by individual user

To receive and to transmit system broadcast personal such as video, audio, image

Receive broadcast digital format with broadcaster services, such as: Pay TV (Automobile, Mobile, Fixed and PC), Broadband Internet Access, Integrated Billing System, E-Commerce, Virtual Classroom/University, Small Office/Home Office, Smart Card Application, 24 Hours Security Surveillance System, Video Conferencing, Home Shopping, VOIP

4. Uniqeness Sellling Point: Handheld, handy, does not hinder mobility; Compact design, minimum dimension; Plugable, can be integrate with other devices; User friendly

5. User : Professions related to education, teaching and learning activities

Age: 18 years old up to senior, Sex, Religion, Race: Unlimited, Job: Unlimited, priority for professions related to education

B. Design Spesification

Digital TV decoder with ability to transmit video, audio, still picture. Which also can receive Digital TV services

Product design interface with a laptop as the main products that are complementary functions, because both products are used together

There are 3 components in this product : DVB-RCT card, camcoder, speakerphone. Those 3 components have an PCMCIA’s output interface, which compatible with laptop

4 www.dvb.org

Kumara Sadana Putra, S.Ds,

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2nd APTECS 2010, International Seminar on Applied Technology, Science, Art 4

Design PositioningTABLE 2 Position in terms of products technology content and practicability usage

(source : Kumara 2006)

Low tech Middle High Tech

Practical Middle Complex

C. Design Image

The image choosen was "simple and futuristic. Simple, because the product will be designed is expected to change the impression that always perched on electronic products which have high technology content, which is complex and confusing in operational product. Futuristic, because this product is used with a highly complex technical challenges. Coupled with other features in DVB technology, which still must be enclosed with the function of this product. The challenge will be the success of new mechanisms and the need for optimum function makes the main impression that must be achieved by these products are futuristic.

Fig. 2. Image board design

Source: Kumara 2006

D. Product Development

The process of developing an evolutionary manner, starting from the optimization of operating procedures, creation of tables needs and components solutions, product components requirements and process of achieving the design, to manufacture the mock up and prototypes.

Visual development study.

Kumara Sadana Putra, S.Ds,

Intruksional TV Video teletraining DVB-RCT

Page 5: Personal Mobile Learning, Distance Learning Device Using DVB Technology

2nd APTECS 2010, International Seminar on Applied Technology, Science, Art 5

Fig. 3. Pleminary Design

Source: Kumara 2006

Final Design

Fig. 4. Product photo and product detail

Source: Kumara 2006

Product Operational

Fig. 5. Product Operational

Source : Kumara 2006

V. CONCLUSION

A brand new product with ergonomy uniqueness selling point, Innovative findings from digital broadcast technology, to create new product function. Taking advantage of technological sophistication DVB technology. Generate a handy product for individual users for professions related to education, is not restricted to sex, religion, educational background whatsoever. With the functions Product Device which fascilitated distance learning methods, receive and transmit system broadcast personal such as video, audio, image, receive broadcast digital format with broadcaster services, such as: Pay TV (Automobile, Mobile, Fixed and PC), Classroom/University, Small Office/Home Office, VOIP. Image of a futuristic design and simple.

REFERENCE

[1] Chandra, Mehrotra: C David, Hollister: Lawrence,McGahey: Distance Learning: Principles for Effective Design, Delivery, and Evaluation: Sage Publications Inc: 2001

[2] Jerry C Whitaker: Dtv Handbook: The Revolution in Digital Video:McGraw-Hill Professional: 2001

[3] Julius Panero and Martin Zelnik: Human Dimension and Interior Space: Whitney Library of Design: 1979

[4] Susann, Vihma: Products As Representations: University of Art and Design Helsinki: 1995

[5]Sadana, Kumara, “Personal Mobile Learning, Distance Learning Device Using DVB Technology,” Bachelor final project, Dept. Product Design. ITB, 2006.

[6] http://www.dvb.org[7] http://www.distancelearning.com[8] http://www.wikipedia.org

[9] http://www.sce.carleton.ca

Kumara Sadana Putra, S.Ds,