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http://www.edufashion.org/news_archive-201104-eng.html While Open Source software has already developed viable business models and markets, other Open projects are still trying to define their best practices. Open Hardware, Open Design, Fab Labs, Hackerspaces and DIY Craft projects already show some emergent models and markets that can be explored and developed further. It is strategic for Open or DIY designers to consider the specific business models and markets available for their projects, in order to run them in a sustainable way, both right now and in the possible future scenarios we can help evolve through collective collaboration.
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On Open Business Models Markets and business models for Open and DIY projects
Massimo Menichinelli
---------------------------------------------------------------------------Ljubljana (Slovenia): June 2nd 2011EDUfashion Conference - Refashioning fashion: new scenarios of clothinghttp://www.edufashion.org/
Presentation available on:http://www.slideshare.net/openp2pdesign
01.Why should a designer be concerned about business?
I'm a designer, after all!
(Open) Design + Business ?
a designer / researcher studying how to co-design Open Processes with communities--> and trying to make his design / research activity a
sustainable business
+ a report on business models of:* Open Hardware* Fab Labs* DIY Craft
-->
http://www.youcoop.org/ http://www.platoniq.net/
http://www.goteo.org/
From a paper project to a real project
Designers start thinking about the business
Source: http://www.kickstarter.com/projects/danprovost/glif-iphone-4-tripod-mount-and-stand
From a paper project to a real project
Now on Apple Store!
Source: http://www.kickstarter.com/projects/1104350651/tiktok-lunatik-multi-touch-watch-kits
Just being “Open” is not enough
.. but what about the market?
Source: http://www.kickstarter.com/projects/1833785894/100k-stray-toasthed-pull-toys
02.Open and DIY Business (as they are now)
Business models of Open Source (software)
Non-monetary incentives:* problem solving* ethical questions* education + learning* reputation --> social interactions + jobs
--> it's not just about money! Also a gift economy
Business models of Open Source (software)
Monetary incentives:* selling software (as open or even with dual licensing)* offering services (customisation, support, ...)* paid developer work* donation* software as service (freemium, ...)* embedding software into hardware
--> … it's not just about volunteer work! Also a market economy
Business models of Open Source (software)
Red Hatfirst open source company expected to break through the $1bn mark in 2011.Source: http://www.channelregister.co.uk/2011/03/24/redhat_q4_f2011_numbers/
Cost of developing Linux
The Linux Foundation (LF): $10.8 billion to build the Linux community distribution Fedora 9 in today’s dollars with today’s software development costs.
$1.4 billion to develop the Linux kernel alone.Source: http://www.linuxfoundation.org/sites/main/files/publications/estimatinglinux.html
Please note: Open Business is not completely open
Projects may be open but:
* identity (brand) is fixed and is warranty certificate* existing business ecosystems may not be open* knowledge, expertise, tools, resources are not always “open”
Source: http://www.arduino.ccSource: http://www.blender.org/blenderorg/blender-foundation/logo/
The levels of openness in Open Hardware
Patrick McNamara defined 4 possible levels of Openness in Open Hardware projects:
1. Closed: any hardware for which the creator of the hardware will not release any information.
2. Open Interface: all the documentation on how to make a piece of hardware perform the function for which it is designed is available (minimum level of openness).
3. Open Design: in which enough detailed documentation is provided that a functionally compatible device could be created by a third party.
4. Open Implementation: the complete bill of materials necessary to construct the device is available.
Source: http://www.osbr.ca/ojs/index.php/osbr/article/view/379/340
The business models of Open Hardware (01/02)
* Services and expertise (customization, consulting) * Manufacturing of owned or third party Open Hardware* Manufacturing of proprietary hardware based on Open
Hardware* Dual-licensing * Proprietary hardware designs based on Open Hardware* Proprietary hardware tools for Open Hardware
(Sparklelabs)* Proprietary software tools for developing Open Hardware
Source: http://www.openp2pdesign.org/2011/open-design/business-models-for-open-hardware/
The business models of Open Hardware (02/02)
* Free services for a greater user base (Adafruit Jobs Board) * Partnership between Open and Fabbing companies
(Ponoko + Sparkfun) * Funding Open Hardware projects in exchange for
documentation (Bildr)* Renting spaces for co-working (Hackerspaces)* Brick and mortar store (Makerbot - Botcave)* Piracy as a learning and market building strategy (Shanzai)* Microcredit / peer-to-peer lending / crowdfunding (Open
Hardware Bank)
--> Long-tail seems the best strategy
Source: http://www.openp2pdesign.org/2011/open-design/business-models-for-open-hardware/
The market of Open Hardware
Ardu
ino
Liqu
idw
are
Chum
by
Adaf
ruit
BugL
abs
Spar
kfun
Make
rbot
Make
rShe
d
DIY
Dron
es
Seee
d St
udio
s
$0
$1.000.000
$2.000.000
$3.000.000
$4.000.000
$5.000.000
$6.000.000
$7.000.000
$8.000.000
$9.000.000
$10.000.000
$11.000.000Re
venu
es
Source: http://blog.makezine.com/archive/2010/05/million-dollar-baby-businesses-de.html
2009:* 13 companies over $ 1 m.* total: $ 50 m.* $ 1 billion by 2015
The market of Open Hardware: SparkFun
Source:http://www.sparkfun.com/news/599
Nathan Seidle (founder):
“In 2010, SparkFun had revenues of about $18.4MM. As of April of 2011, we have around 120 employees, up from 87 a year ago.”
“We hope to grow by 50% this year (2011) to around $28MM in sales. We expect to be in the 30-50MM range in the next 3-5.”
Long Tail + DIY Craft market: Etsy
2005 2006 2007 2008 2009 2010 2011 (March)$0
$50.000.000
$100.000.000
$150.000.000
$200.000.000
$250.000.000
$300.000.000
$350.000.000
Tota
l $ s
old
(Gro
ss M
erch
andi
se S
ales
)Total Members: +8 millionTotal Active Shops: +800,000Items Listed: 8.5 million
Source: http://www.etsy.com/press/kit/
...another business model: Crowdsourcing (Threadless)
Founded in 2000 with just $ 1,000, now it has a revenue of $ 17,000,000 in annual sales with a 35% profit margin
Source: http://www.threadless.com/submithttp://www.openp2pdesign.org/2011/open-design/business-models-for-diy-craft/
A place for Open / DIY projects: Fab Labs
How to start it:* $50,000 (or open source low-cost version for $12,500 - $5000)
* value proposal: facilities or innovation support
* The Enabler business model: launch new Labs or support them* The Education business model: a global distributed model of education
through Fab Labs (Fab Academy + P2P learning among users)* The Incubator business model: provide infrastructure for entrepreneurs to
turn their Fab Lab creations into sustainable businesses. * The Replicated / Network business model: product / service that utilizes
the infrastructure, staff and expertise of a many Fab Labs.
+ Hackerspaces, Sewing Cafes, Techshops, ...
Source: http://www.openp2pdesign.org/2011/fabbing/business-models-for-fab-labs/
A place for Open / DIY projects: Fab Labs
* usually not so interested in becoming profitables (though they could)
* attached to institutions... or to brands (Absolut Lab, Madrid)
Source: http://www.openp2pdesign.org/2011/fabbing/business-models-for-fab-labs/
Does the long tail help small DIY business?
Etsy:* very few users can make a living on it
* competition, but impossibility to increase volumes
--> downward pressure on prices* rather an incubator for the most promising makers (so it's like a low-cost entry point into the market)
None of the business examined tries to help its user to make a living on their project. At least Shapeways uses revenues to lower prices down.* generated 244,000 € in revenue over 2009, but at the same time it lost
1,400,000 € * received a $ 5,000,000 fund from VC in order to open offices in the USA
Source: http://www.openp2pdesign.org/2011/open-design/business-models-for-diy-craft/http://www.openp2pdesign.org/2011/fabbing/business-models-for-fab-labs/
03.The future of Open and DIY Business: where will be value created?
Look for what is becoming a commodity
A commodity is a good for which there is demand, but which is supplied without qualitative differentiation across a market. [...] the market treats it as equivalent or nearly so no matter who produces it.Source: http://en.wikipedia.org/wiki/Commodity
Commoditization (also called commodification) occurs as a goods or services market loses differentiation across its supply base, often by the diffusion of the intellectual capital necessary to acquire or produce it efficiently. […] a unique, branded product into a market based or undifferentiated products.Source: http://en.wikipedia.org/wiki/Commoditization
Hardware and Software, becoming commodities
* ('50s-'70s) Hardware is the product, software is for free: mainframes--> Hacker ethic of sharing information
* ('80s-'90s) Hardware is commodity, software is the product and it's proprietary: personal computers --> Microsoft emerges
* ('00s-...) Even software is a commodity, so let's sell services and get data from users: open source, web 2.0, services around software, software as service, the cloud --> web 2.0 emerges
Manufacturing and Design, becoming commodities
* ('90s-'00s) Manufacturing becomes a commodity and slowly disappears in the West (thanks to China)
* ('10s-...) Now it's even more a commodity (thanks to Fabbing)
* ('00s-...) Professional design is slowly becoming a commodity (Fast Fashion, Ikea, design schools bubble, Shanzai)
--> Where is value now, in Design and Manufacturing?
… so is still now value in creativity?
Source: http://www.freedomofcreation.com/home/3d-systems-acquires-freedom-of-creation
… in attention, collaboration, creativity from “users”?
“ We fnd this previously unmeasured type of household sector innovation to be quite large: 6.2% of UK consumers - 2.9 million individuals - have engaged in consumer product innovation during the prior 3 years. In aggregate, consumers’ annual product development expenditures are 2.3 times larger than the annual consumer product R&D expenditures of all frms in the UK combined. “
Eric A. Von Hippel, Jeroen De Jong, Steven FlowersComparing Business and Household Sector Innovation in Consumer Products: Findings from a Representative Study in the UK Source: http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1683503
Open and P2P Money, are they a solution?
Does it address the current problems of money, or is just a way of making it “open” reinventing the wheel and avoiding the business models?
Source: http://www.bitcoin.org/
When everything is peaking...
Even renewable resources like wood are peaking.. What and how are we going to manufacture when everybody will be able to do it?
Source: http://ecoalfabeta.blogosfere.it/2011/03/il-picco-del-legno.html
… reinventing an open wheel is not enough
Will just making open an unstainable past be sustainable?
Source: http://www.theoscarproject.org/
Building blocks of an Open, DIY and P2P Economy
* open business for design, energy, materials, tools
* open business that consider information as abundant but materials and energy as scarce resources
* open money (but well designed and linked to energy and materials)
* API between open businesses
* Open processes (and this is my research about Open P2P Design)
Any question or comment?
Thank you!
Massimo Menichinelli
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[email protected]/openp2pdesign