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Interaction 14 South America El evento de Diseño de Interacción y Experiencia de Usuario más importante de Latinoamérica. B U E N O S A I R E S Mind the gaps Designing multichannel service experiences for real people Andy Polaine @apolaine

Mind the gaps—designing multichannel service experiences for real people

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  • Interaction14South America El evento de Diseo de Interaccin y Experiencia de Usuario ms importante de Latinoamrica.

    B U E N O S A I R E S

    Mind the gaps Designing multichannel service

    experiences for real peopleAndy Polaine

    @apolaine

  • Image source: Smithsonian's Cooper-Hewitt, National Design Museum

    Start with the people

  • "The thing that was really important was what was happening between me and the software on the screen.

    Bill Moggridge on the GRiD Compass ComputerImage source: Smithsonian's Cooper-Hewitt, National Design Museum

  • Great screen UX design doesnt help much if its always dierent

  • Especially when this happens

  • Or this - home-brew UX

    Image Source: Rick Dolishny on Flickr

  • Services are not products

  • SERVICES ARE MULTICHANNEL a TIME-BASED

  • ThirdParty

    Mobile

    People

    Products

    Marketing

    Other Services

    Print

    Web

    Services are ecosystems - every part aects the whole

    People A transitions are crucial to the experience

  • Image source: Information Architects

    There is no shortage of channels

  • Mind the gaps

  • Service gaps Lavrans flying to New York with his family

  • Website-Call Center Gap

    Website-System Error Gap

    Website-Call Center Gap

    Husband-Wife Expectation Gap

    Call Center Sta-Check-In Sta Gap

    Boarding Sta-Computer System Gap

    The human service element finally wins

  • Cracks can accumulate to form an experience crevasseImage source: http://www.summitpost.org/je-jumping-crevasse-dc-route-july-8-2006/207527

  • Nice touchpoint, shame about the rest of the experience

  • CRAFT A HUMAN EXPERIENCE ACROSS CHANNELS, NOT A USER EXPERIENCE

  • Everything is a microinteraction

  • Some touchpoints are thought through and branded

  • Some touchpoints just happen

  • If you dont design it, somebody else willImage source: http://www.flickr.com/photos/atoach/

  • If you dont provide communication channels, somebody else will

  • If you dont provide communication channels, somebody else will

  • Image Sources: Andy Polaine. London/RoW: Stefan Kellner

    How do the individual experiences join up to make a whole?

  • Frustrations are as much about inaction as action

  • UNDERSTANDING PEOPLE, RELATIONSHIPS a UNDERLYING MOTIVATIONS

  • People are not trying to be a professional Amazon.com user

  • Find the underlying motivation and human experienceImage source: Flickr user Jon Large

  • Interaction with backstage people, services & systemsImage source: http://www.materialiste.com/culture/inside-amazon

  • Third party services aect the experience too

  • SOME GUIDING PRINCIPLES

  • Design for needs, not wants

  • Understand trust its delicate, but potent

  • Avoid demographic personas. Go for behaviours/actions instead.

    Jane, 32, lawyer. Loves her BMW, reads the Financial Times, lives in Notting Hill, London. Has a boyfriend, but no children yet and wants to get ahead in her career first.. Likes the good things in life, needs information fast, is constantly connected on her iPhone and iPad. Watches Homeland in the evening with a bottle of Australian Cabernet Sauvignon.

    Fake photo. I made this up.

  • Design with people versus for peopleImage source: live|work

  • Be personal, human and authentic

  • Understand and stay on the customers preferred channel

  • Align service delivery with customer expectations (and dont falsely raise them)

  • Look for unintended (non-)design. What is a flat land toda?

  • Look for unintended (non-)design. What is a flat land toda?

  • Fails are the great lost touchpoint opportunity. Design them!

  • Say sorry - apologies matter to people

    Image source: michael_davies on Flickr

  • Actions speak louder than words

  • because small acts make a dierence

    Image source: www.damnyouautocrrect.comImage source: CC Licence by Joshua Smith on Flickr

  • Define the tone of voice with the details

  • Look for opportunities to demonstrate empathy

    A BIT MORE

  • It shows that you are human too, not just a corporation

  • Take care designing your touchpoints

  • But be aware of the context in which they will be experienced

  • Iterate prototypes and test the service touchpoints in real life with real peopleImage source: live|work

  • Run pilot projects to bridge design, experience & business caseImage source: live|work

  • Remember peoples lives exist in a broader context, not just on screensImage source: http://consumeconsume.com/post/13272453418

  • Life is messy and technology doesnt always helpImage source: www.damnyouautocrrect.com

  • MUCHAS GRACIAS!

    [email protected] @apolaine www.polaine.com

    2 I co-wrote this!

    Use POLAINE for 20% o here: http://www.rosenfeldmedia.com/

    S E R V I C E D E S I G N From Insight to Implementation

    b y A N DY P OL A IN E , L AV R A N S L V LIE ,

    a n d BE N R E A S ON fo r e w o r d b y J o h n Tha c k a ra

    Service Design is an eminently practical guide to designing services that

    work for people. It offers powerful insights, methods, and case studies to

    help you design, implement, and measure multichannel service experi-

    ences with greater impact for customers, businesses, and society.

    For anyone making the journey into the world of service design, this book, informed by its authors hard-won knowledge and field experience, should be your first stop.

    JESSE JAMES GARRETTAuthor of The Elements of User Experience

    A great introduction to service design by people who shaped this approach from its early years on.

    MARC STICKDORNEditor and Co-Author of This Is Service Design Thinking

    An easy-to-read introduction to service design, with great examples from one of the worlds leading service design agencies. A must read for anyone who wants to become familiar with service design in theory, methods, and practice!

    PROF. BIRGIT MAGERPresident, Service Design Network gGmbH

    Theres no better way to learn about service design than from those who have built it from the ground up.

    MARK HUNTER Chief Design Officer, Design Council (UK)

    Cover Illustration by Lotta Nieminen

    www.rosenfeldmedia.com

    MORE ON SERVICE DESIGNwww.rosenfeldmedia.com/books/ser vice-design/

    SER

    VICE

    DE

    SIGN

    by POLAIN

    E, LVLIE, and R

    EASON

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    isa.ixda.org/encuestaMuchas gracias!

    Interaction14South America

    B U E N O S A I R E S

    Mind the gaps Designing multichannel service experiences for real peopleAndy Polaine